HTML - How To Create 1 Image From A Few Different Image Files?
Hi
I am wondering if there is a way to create a composite image of different images in a website folder? So if I have a folder with image01.png, image02.png, image03.png, is there a way (on a website) to take those three images and create on composite image out of them, and then maybe place this new image in another folder? I don't want to use Flash. Thanks for your time and help. Shaun Similar TutorialsHi I am wondering if there is a way to create a composite image of different images in a website folder? So if I have a folder with image01.png, image02.png, image03.png, is there a way (on a website) to take those three images and create on composite image out of them, and then maybe place this new image in another folder? I don't want to use Flash. Thanks for your time and help. Shaun hi all this is Sarah i am new to html and asp, i was trying to upload the image files and tried to store to oracle database,the text and number are storing fine but when i try to save the pdf or image file to the database its throughing error. here is the table. SQL> desc table1 Name Null? Type ----------------------------------------- -------- ----------------- ROLL NOT NULL NUMBER NAM NOT NULL VARCHAR2(20) SUB NOT NULL VARCHAR2(20) MARK NOT NULL NUMBER FILE_NAME BLOB i am using using ASP for connectivity via ODBC.I am able to store the data but when i try to store image files then i am getting error. here is the html code. <html> <head><titl> My Page</titl> </head> <body bgcolor=tan> <pre> <Form Action=insert.asp Method=Post> Roll No:-<input Name=roll><br> Name :-<input Name=nam><br> Subject:-<input Name=sub><br> Marks :-<input Name=mark><br> Attach :-<input type=file accept="image/gif,image/jpeg" Name=att><br> </pre> <input type=Submit value=Insert> <input type=reset value=Reset> </form> </body> </html> plz guide me thanks in advance. sarah http://www.firstpentecostalchurchlc.org/ The website above does this, but how? it doesn't use flash either.. How can I do this? Thanks a lot guys.. Hi there I have been trying to search on goolge but I couldnt find one I looking for. I would like to know how to make glitter image then insert it into html codes. Any suggestion? Your response will be highly appreciated Regards Hi Experts, I have to display 5 images Image1, Image2, Image3, Image4, Image5. After every 5 seconds I would like to change the image. After the cycle gets over from Image1 --> Image2 -->Image3-->Image4-->Image5 again Image1 should get displayed. How we can set the timing of display of images. How we can do it using HTML / Java. Regards, EP Does anybody know a script that allows a user to type several values into form fields, and for the inputted values they typed to be 'embedded' into a picture? For example, I have a blank image, which is kind of like a profile card. I'd like users to be able to type some information about themselves, which will appear on the card. They then have their own personalized image with their data on, that they can have in a forum signature etc. So, anybody has any ideas? Hello all, I have created a basic slideshow from dreamweaver's template provided. I want to add one link right next to the 'Next' button that says 'download full size image'. Is this possible to do without manually do it and manually pointing it to the correct file? I would appreciate any help. Thanks, Lorne Hi all -- I'm having an interesting problem. I'm designing a web page that has a navigation banner (home - programs - schedule of events - contact us - downloads) that is made up of a .png for each page (i.e. home.png, programs.png, etc). My page is 1000px wide and all of the navigation banner's images add up to 1000px wide. I'm using JavaScript to create an onMouseOver and onMouseOut effect on each of the images. The problem that I'm having occurs when I tried to add a link (either by <A HREF= or using an image map). Whenever I add a link to the image, a small (3px) area of white space shows up to the right of the image. This shifts all of my other images 3px to the right (and 3 more for each link I add to subsequent images) thus making the total width of the navigation banner over 1000px and the last image gets shoved to a new line. I can find no way to get rid of this white space other than to remove the link from the image. There is no property on the page that adds any sort of padding, margins, or borders to images or links, so I can see no property that has to be changed. Help! How do I get rid of this white space but still keep the link on the image?? [I posted this question on the Adobe forum to no avail, below is a screencap I took of the issue I'm having] Thanks in advance! //kl PS - I am using both IE8 and Chrome to view this webpage. I've set all the margins/padding/borders to 0px. Here is my CSS and the part of the code that pertains to the navigation banner. CSS: Code: <style type="text/css"> <!-- body { font: 100% Verdana, Arial, Helvetica, sans-serif; background: #666666; margin: 0; /* it's good practice to zero the margin and padding of the body element to account for differing browser defaults */ padding: 0; text-align: center; /* this centers the container in IE 5* browsers. The text is then set to the left aligned default in the #container selector */ color: #000000; background-image: url(images/blue.bg.png); background-repeat: repeat; background-color: #009; } .oneColFixCtr #container { width: 1000px; /* using 20px less than a full 800px width allows for browser chrome and avoids a horizontal scroll bar */ background: #FFFFFF; margin: 0 auto; /* the auto margins (in conjunction with a width) center the page */ border: 0px solid #000000; text-align: left; /* this overrides the text-align: center on the body element. */ } .oneColFixCtr #mainContent { padding: 0 20px; /* remember that padding is the space inside the div box and margin is the space outside the div box */ } body, td, th { color: #333; } #main_banner2 { margin: 0px; padding: 0px; height: auto; width: 1000px; } --> </style> </head> Nav Banner: NOTE:: below HAS to be all one paragraph because if i insert a carriage return in between images, it also adds the white space... Code: <body class="oneColFixCtr"> <!-- MAIN NAVIGATION BANNER --> <!--HOME--><img src="images/nav/home.png" alt="home" name="home" width="82" height="30" border="0" onMouseOver="document.images.home.src='images/nav/home_over.png'" onMouseOut ="document.images.home.src='images/nav/home.png'"/><!--PROGRAMS--><img src="images/nav/programs.png" width="111" height="30" border="0" name="programs" onMouseOver="document.images.programs.src='images/nav/programs_over.png'" onMouseOut ="document.images.programs.src='images/nav/programs.png'"/><!--SCHEDULE OF EVENTS--><img src="images/nav/scheduleofevents.png" width="189" height="30" border="0" name="scheduleofevents" onMouseOver="document.images.scheduleofevents.src='images/nav/scheduleofevents_ over.png'" onMouseOut ="document.images.scheduleofevents.src='images/nav/scheduleofevents.png'"/><!-- CONTACT US--><img src="images/nav/contactus.png" width="119" height="30" border="0" name="contactus" onMouseOver="document.images.contactus.src='images/nav/contactus_over.png'" onMouseOut ="document.images.contactus.src='images/nav/contactus.png'"/><!--DOWNLOADS--><i mg src="images/nav/downloads.png" width="267" height="30" border="0" name="downloads" onMouseOver="document.images.downloads.src='images/nav/downloads_over.png'" onMouseOut ="document.images.downloads.src='images/nav/downloads.png'"/><!--FACEBOOK--><im g src="images/nav/facebook.png" width="90" height="30" border="0" name="facebook" onMouseOver="document.images.facebook.src='images/nav/facebook_over.png'" onMouseOut ="document.images.facebook.src='images/nav/facebook.png'"/><!--TWITTER--><img src="images/nav/twitter.png" width="67" height="30" border="0" name="twitter" onMouseOver="document.images.twitter.src='images/nav/twitter_over.png'" onMouseOut ="document.images.twitter.src='images/nav/twitter.png'"/><!--BLOGGER--><img src="images/nav/blogger.png" width="75" height="30" border="0" name="blogger" onMouseOver="document.images.blogger.src='images/nav/blogger_over.png'" onMouseOut ="document.images.blogger.src='images/nav/blogger.png'"/><img src="images/home_banner.png" alt="home_border" width="1000" height="7" /><br /> At the moment the website I am updating doesn't use frames and I have to keep it that way for now but every single page I make for it has to have all the advertizements and links and all that copied to it. Is there a command that lets you write a html file with code that you can reference in other code to load it so that you only have to change the first code file full of, say, ads to make all the pages load the correct set of ads instead of ones from 3 years ago? And this would be a way excluding the use of frames... Codeguru So in January 2006 I posted a question about "making two buttons in one" 3 years and 5 months later i am happy to announce that I have found a solution. Ok, so no I have not spent the last three years looking, but the need for one came around again yesterday so I revisited the project. All I needed was "simple" image toggle. Image 'A' click it once it changes to image 'B' click it again it changes back to image 'A' All the "image toggle" codes I could find were extremely complex. I thought I had finally found one, it wasn't perfect, but it was the smallest and most basic thing I could find. HTML Code: <html> <head> <style type="text/css"> .on {background-image:url(playlist_btn.png); background-repeat:no-repeat;} .off {background-image:url(playlist_btn_x.png); background-repeat:no-repeat;} </style> <script language="javascript"> function togglestyle(el){if(el.className == "on") {el.className="off";} else {el.className="on";}} </script> </head> <body> <div id="onoff" class="playlist_btn"><img src="blank.gif" width="50 height="50" onclick="togglestyle(onoff)"></div> </body> </html> I tested it, it worked, so I considered problem solved. I placed it in my page and nothing. Turns out it wont work with a doc type - so it's useless. Other problems, I'm not big on using "blank gif's" unless I have to, if you want multiple image toggles you need a new JS function for each one, and two lines of css as well. And, though I rarely use image rollovers anymore, it would certainly not be possible in this method. So it was back to the drawing board. Well, I had actually already found the solution a few minuets prior to finding out that the above code is so good. I had coded a button that on rollover shows a tooltip, when you click the button, the text in the tool tip, changes, chick again and it reverts. All done with a simple showHide javascript function, that i am finfing out has many uses. here is the awesome code: Code: function showHide(elementid){ if (document.getElementById(elementid).style.display == 'none'){ document.getElementById(elementid).style.display = ''; } else { document.getElementById(elementid).style.display = 'none'; } } function hideShow(elementid){ if (document.getElementById(elementid).style.display == ''){ document.getElementById(elementid).style.display = 'none'; } else { document.getElementById(elementid).style.display = ''; } } I wont take credit for the showHide code, but I will take credit for the hideShow portion, obviously a monkey could have coded the revers, but iot does make it that much more universal. As the original code was designed to show something that was hidden, add the revers to hide something that is showing and it's perfect. Now I will take a moment to say, though I have yet to find a problem with the code, it seems to work in most browsers, firefox, ie, safari, and validates for WC3 - In sure it has it's flaws. Until now, to show and hide divs I had used the MM_showHideLayers JavaScript function, which by default used the visibility style. It is of course a good script, and has many uses, it's not very big, but it is somewhat complex. The other thing to think about is that invisible objects still take up space. That's what is cool about the display:none: style, is that is not only invisible but it doesn't take up space. So here is how I used the above to JavaScript to make a simple onclick image toggle: HTML Code: <img id="on" src="on.png" width="50" height="50" onClick="javascript:hideShow('on'); javascript:showHide('off')" alt="on"> <img id="off" src="off.png" width="50" height="50" onClick="javascript:hideShow('off'); javascript:showHide('plus')" style="display:none;" alt="off"> Cool huh? Now this example does not have a rollover either, but since it uses to individual images and is not replacing one image wioth another you could easily apply a rollover to both images. But, hold on, look at the above code, isn't that essentially a rollover? Change the first onClick to onMouseOver and the second to onMouseOut and look at that a 'brand new' method for mouseovers. So lets take a look at this for a second, and compare MM_swapImage to this new hideShow method. As far as CSS rollovers I definitely prefer them to the MM_swapImage method, as they use a minimal amount of code. However they actually take a lot of math, construction the buttons is somewhat tedious, because css buttons use 1 image and change it's position, to work well you have to use a "blank.gif" and the the css can really add up if you have a lot of buttons: Also, you can't go directly to a button in the document, you have to fish through the css to make any adjustments. But they are fast, they don't need to be preloaded and... they are pretty cool. But anyway, swapImage and hideShow... The left is the MM_swapImage method. Now when you use the swapImage js you also have to use MM_swapImgRestore, MM_findObj, MM_preloadImages. You don't have to use the preload script but it does make thing work faster... supposedly, but that requires a onload script in the body tag, and if you have a lot of rollovers your body tag can get really long really quick. So what are the advantages, well we know for sure it works, and you only need on image in the document, however actualy having the image you are "swapping" too actually in the document can add functionality. So as you can see, on the right, the showHide method is, in total code, much smaller. True you do need to use two images, so the total code in the body is longer but, it's more than evened out bu the minimal JavaScript, and I think it's worth it. You don't need to use a preloader, you have full control over both images, the up and over state, and unlike the swapImage method, though it's rare you would need to, your up and over images can actually be different sizes, which is kind of cool. So here's the basic code for a rollover: HTML Code: <img id="up" src="up.png" width="50" height="50" onMouseOver="javascript:hideShow('up'); javascript:showHide('over')" alt="up"> <a href="http://google.com"><img id="over" src="over.png" width="50" height="50" onMouseOut="javascript:hideShow('over'); javascript:showHide('up')" style="display:none;" alt="over" border="0"></a> To add a link the button you just apply it to the "over state" image. And unlike swapImage, though it is overkill, you can also add a "downstate" image quite easily. So, back to the on/off button here is how you would code it using showHide with rollovers. HTML Code: <img id="on" src="on.png" width="50" height="50" onMouseOver="javascript:hideShow('on'); javascript:showHide('onover')" alt="on"> <img id="onover" src="on_over.png" width="50" height="50" onMouseOut="javascript:hideShow('onover'); javascript:showHide('on')" onClick="javascript:hideShow('onover'); javascript:showHide('offover')" style="display:none;" alt="onover"> <img id="off" src="off.png" width="50" height="50" onMouseOver="javascript:hideShow('off'); javascript:showHide('offover')" style="display:none;" alt="off"> <img id="offover" src="off_over.png" width="50" height="50" style="display:none;" onMouseout="javascript:hideShow('offover'); javascript:showHide('off')" onClick="javascript:hideShow('onover'); javascript:showHide('off')"alt="offover"> So here is what is going on: you have the upstate on.png image, when you mouse over it on.png is hidden and on_over.png is displayed. When you click on_over.png it is hidden and off_over.png is display, mouse off it and off.png is displayed. Make scene? Now be aware, when you click, you are also in a scene "mousing off" so some flickering can occur. Firefox handles everything pretty well, IE and Safari not so much. When you click the on_over.png the click tells it to hide on_over.png and show the off_over.png, at the same time the mouseoff tells it to hide on_over.png and show the on.png. So fortunately the toggle with rollovers isn't perfect, but perhaps some more tweaking of the code or maybe, in this case swapImage would work better to do the rollovers... But all in all I'd say its a solid concept. If you feel compiled to do so, reply with any comments, concerns or flaws you see. Hey guys. I need a little help with my HTML image rotator. Everything works fine, except the images don't show up on the right slide. All 4 images show up on the first slide. I can't figure out what's wrong. Any help will be greatly appreciated. Code: <!DOCTYPE html> <html> <head> <title>...</title> <style> #sliderwrap { height: 403px; } #sliderleft { width: 10px; height: 100%; float: left; background: #efefef; border: 1px solid #ccc; } #sliderleft div { height: 100px; border-bottom: 1px solid black; } #slidercontent { position: relative; width: 650px; height: 100%; float: left; border: 1px solid black; overflow: hidden; } #sliderimages { position: absolute; -webkit-transition: all .5s ease-in-out; -moz-transition: all .5s ease-in-out; -ms-transition: all .5s ease-in-out; -o-transition: all .5s ease-in-out; transition: all .5s ease-in-out; } #sliderimages img { display: block; } .s0 #slide0, .s1 #slide1, .s2 #slide2, .s3 #slide3 { background: #ccc; } .s0 #sliderimages {top: 0 } .s1 #sliderimages {top: -500px} .s2 #sliderimages {top: -1000px} .s3 #sliderimages {top: -1500px} </style> <script> var slide = 0; var interval_id = 0; function stop_timer() { clearInterval(interval_id); if (this.getAttribute("data-slide")) { slide = parseInt(this.getAttribute("data-slide")); document.getElementById("sliderwrap").className = "s" + slide; } } function start_timer() { clearInterval(interval_id); interval_id = setInterval( function() { slide = (slide + 1) % 4; document.getElementById("sliderwrap").className = "s" + slide; }, 3000 ); } window.onload = function() { start_timer(); var el = document.getElementById("slidercontent"); var divs = document.getElementById("sliderleft").getElementsByTagName("div"); for (var i = 0; i < divs.length; i++) { divs[i].onmouseover = stop_timer; divs[i].onmouseout = start_timer; } el.onmouseover = stop_timer; el.onmouseout = start_timer; } </script> </head> <body> <div id="sliderwrap" class="s0"> <div id="sliderleft"> <div id="slide0" data-slide="0"></div> <div id="slide1" data-slide="1"></div> <div id="slide2" data-slide="2"></div> <div id="slide3" data-slide="3"></div> </div> <div id="slidercontent"> <div id="sliderimages"> <img src="http://i.imgur.com/8iWz6.jpg"> <img src="http://i.imgur.com/1d2U6.jpg"> <img src="http://i.imgur.com/8iWz6.jpg"> <img src="http://i.imgur.com/1d2U6.jpg"> </div> </div> <div style="clear: both;"></div> </div> </body> </html> the title makes it sounds really confusing. Ok im making my first website, and i need help with a code, (as you can see on www.dalekblaster.co.uk) i have got a section at the top where the images change from one to another. The code is - HTML Code: // Set slideShowSpeed (milliseconds) var slideShowSpeed = 5000; // Duration of crossfade (seconds) var crossFadeDuration = 5; // Specify the image files var Pic = new Array(); // to add more images, just continue // the pattern, adding to the array below Pic[0] = 'http://www.dalekblaster.co.uk/images/banner/dalekblasternexttime.jpg' Pic[1] = 'http://www.dalekblaster.co.uk/images/banner/dalekblaster2.jpg' Pic[2] = 'http://www.dalekblaster.co.uk/images/banner/dalekblastersjanexttime.jpg' Pic[3] = 'http://www.dalekblaster.co.uk/images/banner/dalekblaster.jpg' // do not edit anything below this line var t; var j = 0; var p = Pic.length; var preLoad = new Array(); for (i = 0; i < p; i++) { preLoad[i] = new Image(); preLoad[i].src = Pic[i]; } function runSlideShow() { if (document.all) { document.images.SlideShow.style.filter="blendTrans(duration=2)"; document.images.SlideShow.style.filter="blendTrans(duration=crossFadeDuration)"; document.images.SlideShow.filters.blendTrans.Apply(); } document.images.SlideShow.src = preLoad[j].src; if (document.all) { document.images.SlideShow.filters.blendTrans.Play(); } j = j + 1; if (j > (p - 1)) j = 0; t = setTimeout('runSlideShow()', slideShowSpeed); Now i need help because, i want to link each picture on the slideshow to a differnet page or external site, but im not sure how. (but so they can go to different pages not the same one) can anyone help me? I'm not sure if this is an IE issue, css, html... I have all icons and images showing a broken image" red X OVER the actual image? I've never seen this on any other sites or even on any other sites i've done. They are all .png images but I use .png files successfully all the time? Anyone encounter this? Here's the HTML surrounding the image file: HTML Code: <div class="header logo2"> <!-- Logo begins here --> <a href="index.php" title=""><img src="images/logo.png" alt="" /></a> </div> <!-- END Logo --> Here's the CSS surrounding the image with no other images or backgrounds being called??? HTML Code: .header { height: 41px; } .logo2 { text-align: right; } See Image Attached... How do I put another image (websiteheader2.jpg) that will be placed before the current image (websiteheader1.jpg), into this code: #logo-div { background-image:url('http://website.com/ websiteheader1.jpg') !important; background-repeat:no-repeat !important; background-position:10px 60px !important; } My client friend wants a links page with rollover emails that chage the main image of the page so he can have a different sketch of each of them. My idea, and its backfiring as I can do this if I change the email text into images with swap image and a target but he wants them to remain as copyable (mmm is that even a word?) text. Can it be done with text without making it an image? many thanks to all you wonderful people that make these sites possible jax Hi, I'm a complete newb and html-challenged, so please forgive my stupid questions. This is what I want for the personal website I'm making: a fixed image as the background that covers the entire screen regardless of what screen resolution a user's computer has - this much I've managed with CSS...I think (like this right? http://www.geocities.com/serenamonster/index.htm ) clickable regions on this background image to use for navigation to various parts of the site. Or in other words, the background image as an image map. - this I'm having trouble with, because you have to designate the picture as a set # of pixels in dimension to make an image map right? and if I do that to my background image, then it may display too big or too small depending on the person's screen resolution right? So does anyone know how I can have clickable regions on my fixed background image without the image being too big for low resolutions or too small for high resolutions? (he http://www.geocities.com/serenamonster/map.html the background image is fixed at 800x400. I want to make each star on the image a hyperlink to a different part of the site). I read somewhere that standard is 800x600 to fill a person's browser right? But on my computer the image only covers about 2/3 of the browser screen which is too small. How can I make it so that it fills 100% of any viewer's screen regardless of resolution? How does it look on your computer? I know these are probably just really stupid questions because I'm missing something really fundamental...but any help would be greatly appreciated! Thanks! ~Serena P.S. is it possible to do mouseovers for certain coordinates on an image map? Can you make an Image be transparent, like in photoshop? (see image attached) I want to make the white space in my top banner transparent so that you can see the background image below it. Hi there, Hoping I can explain my situation without having to post an example. I have a logo, which I want to be centred... Easy enough. However, on the left of the text for the logo, there is an image, which kind of overlaps the text (imagine someone holding there arm out straight across top of text, and the person is fat lol). My predicament is this... If I leave the person as a part of the original logo, the font isn't centred and does look kinda odd with the rest of the page. So what I'd like to do is have the text centred, and have the person to the left, without affecting the centre of the text. Although I will need the person on the left to be close enough to the text to look like the complete logo. Also, might be worth me mentioning, the person on the left is taller than the font, and so I'd like the text to be in the midle of them (say waist height). Anyone understand me or am I gonna have to post up an example? lol Cheers Ps, I think I've done something similar in XML and CSS using just text, but never with an image, and don't really remember it too well anyway. Can we place an image just right to an image having the style float:left? If so how? I tried keeping but the second image was coming below the first image. <td colspan="4"> <img src="images/Subject.gif" style="float: left" /> <b>Subject - Craig TestFile</b> <img src="images/dot.jpg" class="imageUnderLine" /> </td> Also the is there any way to remove the spaces that come in between when we use <hr> tag? For example if we write test<hr> the seperator drawn is after a line break with text. Im trying to create a simple thing for my business. What im trying to do is have the image of each of my employees and under it have their name and other info. I want the images side by side with some space and able to put their info under it. Can someone help me with a html code? thanks! |