HTML - Swf File Over An Image
hi,
im new to html so im not really sure what im doing, so any help would be much appreciated. ive got an image to appear on screen the size of the browser window, but i want it set as a back ground too, as i need an .swf over the top of it, but it currently just pushes everything to below it. heres the code i have so far: <img src="image.jpg" width="100%" height="100%"> Similar TutorialsI am designing a web page using Wordpress and have a rudimentary but working knowledge of HTML and have resources to help, so bear with me... My web site calls some audio files and they work fine. The line I am using is (a href=" url ") announcement (/a) Substitute appropriate GT & LT symbols accordingly... When I activate the page, the audio player covers the entire screen and all I get is a slide bar showing the progress of the audio track. Very boring,... What can I do to place an image there or change the size of the image to allow other image or words to be on the screen. I would appreciate it if I could get a sample of code to tweak. Hi, Greetings..! In the <img> can I refer to a system folder means I need to refer to a image that is in application data or home drive like %homedrive% or %appdata% will this work..? Thanks SaNv... Can an image map be stored externally, and read in, when an image is read in? For my current project, I will have 67 different image maps, but for my next project, that will increase to 125 different image maps. George I'm new to HTML and I am just playing around with a few things to work on learning it. I am just using notepad and trying to insert an image to my web page. I have the image saved in the same folder as my notepad.html. I've tried both these codes but neither have seemed to work <img src="/image.jpeg" alt="image" /> and <img src="/folder/image.jpeg" alt="image" /> Could someone help me figure out exactly what I am doing wrong. Also if you know of any sites that are good at explaining the very basics would be nice too. Thank you. The following common code is not working in Firefox (3.0.11). It works in Safari (4.02) and IE7. When I say not working, I mean that when I click the submit button, the address does not change to the form processing url: Code: <!-- The data encoding type, enctype, MUST be specified as below --> <form enctype="multipart/form-data" action="uploader.php" method="POST"> <!-- MAX_FILE_SIZE must precede the file input field --> <input type="hidden" name="MAX_FILE_SIZE" value="30000" /> <!-- Name of input element determines name in $_FILES array --> Send this file: <input name="mp3file" type="file" /> <input type="submit" name="submit" value="Send File" /> </form> The file uploader.php does nothing, it is blank, I'm merely trying to establish communication. Once again, the code functions in IE and Safari so I dont think this is PHP related. Hi all -- I'm having an interesting problem. I'm designing a web page that has a navigation banner (home - programs - schedule of events - contact us - downloads) that is made up of a .png for each page (i.e. home.png, programs.png, etc). My page is 1000px wide and all of the navigation banner's images add up to 1000px wide. I'm using JavaScript to create an onMouseOver and onMouseOut effect on each of the images. The problem that I'm having occurs when I tried to add a link (either by <A HREF= or using an image map). Whenever I add a link to the image, a small (3px) area of white space shows up to the right of the image. This shifts all of my other images 3px to the right (and 3 more for each link I add to subsequent images) thus making the total width of the navigation banner over 1000px and the last image gets shoved to a new line. I can find no way to get rid of this white space other than to remove the link from the image. There is no property on the page that adds any sort of padding, margins, or borders to images or links, so I can see no property that has to be changed. Help! How do I get rid of this white space but still keep the link on the image?? [I posted this question on the Adobe forum to no avail, below is a screencap I took of the issue I'm having] Thanks in advance! //kl PS - I am using both IE8 and Chrome to view this webpage. I've set all the margins/padding/borders to 0px. Here is my CSS and the part of the code that pertains to the navigation banner. CSS: Code: <style type="text/css"> <!-- body { font: 100% Verdana, Arial, Helvetica, sans-serif; background: #666666; margin: 0; /* it's good practice to zero the margin and padding of the body element to account for differing browser defaults */ padding: 0; text-align: center; /* this centers the container in IE 5* browsers. The text is then set to the left aligned default in the #container selector */ color: #000000; background-image: url(images/blue.bg.png); background-repeat: repeat; background-color: #009; } .oneColFixCtr #container { width: 1000px; /* using 20px less than a full 800px width allows for browser chrome and avoids a horizontal scroll bar */ background: #FFFFFF; margin: 0 auto; /* the auto margins (in conjunction with a width) center the page */ border: 0px solid #000000; text-align: left; /* this overrides the text-align: center on the body element. */ } .oneColFixCtr #mainContent { padding: 0 20px; /* remember that padding is the space inside the div box and margin is the space outside the div box */ } body, td, th { color: #333; } #main_banner2 { margin: 0px; padding: 0px; height: auto; width: 1000px; } --> </style> </head> Nav Banner: NOTE:: below HAS to be all one paragraph because if i insert a carriage return in between images, it also adds the white space... Code: <body class="oneColFixCtr"> <!-- MAIN NAVIGATION BANNER --> <!--HOME--><img src="images/nav/home.png" alt="home" name="home" width="82" height="30" border="0" onMouseOver="document.images.home.src='images/nav/home_over.png'" onMouseOut ="document.images.home.src='images/nav/home.png'"/><!--PROGRAMS--><img src="images/nav/programs.png" width="111" height="30" border="0" name="programs" onMouseOver="document.images.programs.src='images/nav/programs_over.png'" onMouseOut ="document.images.programs.src='images/nav/programs.png'"/><!--SCHEDULE OF EVENTS--><img src="images/nav/scheduleofevents.png" width="189" height="30" border="0" name="scheduleofevents" onMouseOver="document.images.scheduleofevents.src='images/nav/scheduleofevents_ over.png'" onMouseOut ="document.images.scheduleofevents.src='images/nav/scheduleofevents.png'"/><!-- CONTACT US--><img src="images/nav/contactus.png" width="119" height="30" border="0" name="contactus" onMouseOver="document.images.contactus.src='images/nav/contactus_over.png'" onMouseOut ="document.images.contactus.src='images/nav/contactus.png'"/><!--DOWNLOADS--><i mg src="images/nav/downloads.png" width="267" height="30" border="0" name="downloads" onMouseOver="document.images.downloads.src='images/nav/downloads_over.png'" onMouseOut ="document.images.downloads.src='images/nav/downloads.png'"/><!--FACEBOOK--><im g src="images/nav/facebook.png" width="90" height="30" border="0" name="facebook" onMouseOver="document.images.facebook.src='images/nav/facebook_over.png'" onMouseOut ="document.images.facebook.src='images/nav/facebook.png'"/><!--TWITTER--><img src="images/nav/twitter.png" width="67" height="30" border="0" name="twitter" onMouseOver="document.images.twitter.src='images/nav/twitter_over.png'" onMouseOut ="document.images.twitter.src='images/nav/twitter.png'"/><!--BLOGGER--><img src="images/nav/blogger.png" width="75" height="30" border="0" name="blogger" onMouseOver="document.images.blogger.src='images/nav/blogger_over.png'" onMouseOut ="document.images.blogger.src='images/nav/blogger.png'"/><img src="images/home_banner.png" alt="home_border" width="1000" height="7" /><br /> I have a project written in ASP.NET under Visual Studio 2005 with C#. I am also using Infragistics objects for .NET Advantage 2007. In my page to attach resources to a record I have written a browser and am displaying previously chosen resources here. But when I click the upload button the page opens a new window (which is not a dialog window, but a normal one) which is exactly the same as my dialog window. How can this possibly happen? Can anyone help me? Hi ,I am new in html.Hope you can guide me step-by-step on this. I want to import my .txt file into the html form and the html form can add new item then to be add in to that particular .txt file too as well. can this be done? For example: (fruits.txt) 1.apple 2.banana 3.orange Can this fruit.txt be impoted to fruit.html page and show it at fruit.html page, at the same time, the fruit html page allow to add in new fruit, and once user add in new fruit, the fruit.txt file will be updated as well. Thanks for your guidiance and help. :-) Hi, Anybody have any idea how to convert a xml file to excel file.Actually i m working on visual studio and using C programming language.I have a xml file in the same directory where my programm is running.When i pressed a icon it will take the xml file automatically and convert to a excel file and show the outpt to the user.How can i achive this goal ??? Any help would be great. Thanks, Basanta I have a website where I want to make a drop down menu that will bring you to different pages. It is a very basic, sort of old-fashioned website that relies entirely on html. What I'm trying to do is make a drop-down menu that will be used as navigation for a section of a website and I want to have it in each internally linked page in that section, but I'm going to be adding more pages to it over time so I want to be able to put the drop-down menu code in a separate text file and then substitute it into the pages that I make that the options in the menu link to and then just edit the code in the text file when I add another page so that I don't have to go back and edit the code every single individual page whenever I add a new one among them. Basically all I'm asking is how I can put html code in a text file and then substitute that code into an html page by referring to the file. Thanks in advance for any help. hi everybody, I am working in a html. I defined a functiion in a html file.(first.html) I want to call that function in another html file.(second.html) How can i call that function in second.html file? give some sample code Thanks in advance.... Hi guys I want to add some php files into my frontpage html files, please let me know how to do this. I tried many things but fail. Please guide me. Thank you GCS So in January 2006 I posted a question about "making two buttons in one" 3 years and 5 months later i am happy to announce that I have found a solution. Ok, so no I have not spent the last three years looking, but the need for one came around again yesterday so I revisited the project. All I needed was "simple" image toggle. Image 'A' click it once it changes to image 'B' click it again it changes back to image 'A' All the "image toggle" codes I could find were extremely complex. I thought I had finally found one, it wasn't perfect, but it was the smallest and most basic thing I could find. HTML Code: <html> <head> <style type="text/css"> .on {background-image:url(playlist_btn.png); background-repeat:no-repeat;} .off {background-image:url(playlist_btn_x.png); background-repeat:no-repeat;} </style> <script language="javascript"> function togglestyle(el){if(el.className == "on") {el.className="off";} else {el.className="on";}} </script> </head> <body> <div id="onoff" class="playlist_btn"><img src="blank.gif" width="50 height="50" onclick="togglestyle(onoff)"></div> </body> </html> I tested it, it worked, so I considered problem solved. I placed it in my page and nothing. Turns out it wont work with a doc type - so it's useless. Other problems, I'm not big on using "blank gif's" unless I have to, if you want multiple image toggles you need a new JS function for each one, and two lines of css as well. And, though I rarely use image rollovers anymore, it would certainly not be possible in this method. So it was back to the drawing board. Well, I had actually already found the solution a few minuets prior to finding out that the above code is so good. I had coded a button that on rollover shows a tooltip, when you click the button, the text in the tool tip, changes, chick again and it reverts. All done with a simple showHide javascript function, that i am finfing out has many uses. here is the awesome code: Code: function showHide(elementid){ if (document.getElementById(elementid).style.display == 'none'){ document.getElementById(elementid).style.display = ''; } else { document.getElementById(elementid).style.display = 'none'; } } function hideShow(elementid){ if (document.getElementById(elementid).style.display == ''){ document.getElementById(elementid).style.display = 'none'; } else { document.getElementById(elementid).style.display = ''; } } I wont take credit for the showHide code, but I will take credit for the hideShow portion, obviously a monkey could have coded the revers, but iot does make it that much more universal. As the original code was designed to show something that was hidden, add the revers to hide something that is showing and it's perfect. Now I will take a moment to say, though I have yet to find a problem with the code, it seems to work in most browsers, firefox, ie, safari, and validates for WC3 - In sure it has it's flaws. Until now, to show and hide divs I had used the MM_showHideLayers JavaScript function, which by default used the visibility style. It is of course a good script, and has many uses, it's not very big, but it is somewhat complex. The other thing to think about is that invisible objects still take up space. That's what is cool about the display:none: style, is that is not only invisible but it doesn't take up space. So here is how I used the above to JavaScript to make a simple onclick image toggle: HTML Code: <img id="on" src="on.png" width="50" height="50" onClick="javascript:hideShow('on'); javascript:showHide('off')" alt="on"> <img id="off" src="off.png" width="50" height="50" onClick="javascript:hideShow('off'); javascript:showHide('plus')" style="display:none;" alt="off"> Cool huh? Now this example does not have a rollover either, but since it uses to individual images and is not replacing one image wioth another you could easily apply a rollover to both images. But, hold on, look at the above code, isn't that essentially a rollover? Change the first onClick to onMouseOver and the second to onMouseOut and look at that a 'brand new' method for mouseovers. So lets take a look at this for a second, and compare MM_swapImage to this new hideShow method. As far as CSS rollovers I definitely prefer them to the MM_swapImage method, as they use a minimal amount of code. However they actually take a lot of math, construction the buttons is somewhat tedious, because css buttons use 1 image and change it's position, to work well you have to use a "blank.gif" and the the css can really add up if you have a lot of buttons: Also, you can't go directly to a button in the document, you have to fish through the css to make any adjustments. But they are fast, they don't need to be preloaded and... they are pretty cool. But anyway, swapImage and hideShow... The left is the MM_swapImage method. Now when you use the swapImage js you also have to use MM_swapImgRestore, MM_findObj, MM_preloadImages. You don't have to use the preload script but it does make thing work faster... supposedly, but that requires a onload script in the body tag, and if you have a lot of rollovers your body tag can get really long really quick. So what are the advantages, well we know for sure it works, and you only need on image in the document, however actualy having the image you are "swapping" too actually in the document can add functionality. So as you can see, on the right, the showHide method is, in total code, much smaller. True you do need to use two images, so the total code in the body is longer but, it's more than evened out bu the minimal JavaScript, and I think it's worth it. You don't need to use a preloader, you have full control over both images, the up and over state, and unlike the swapImage method, though it's rare you would need to, your up and over images can actually be different sizes, which is kind of cool. So here's the basic code for a rollover: HTML Code: <img id="up" src="up.png" width="50" height="50" onMouseOver="javascript:hideShow('up'); javascript:showHide('over')" alt="up"> <a href="http://google.com"><img id="over" src="over.png" width="50" height="50" onMouseOut="javascript:hideShow('over'); javascript:showHide('up')" style="display:none;" alt="over" border="0"></a> To add a link the button you just apply it to the "over state" image. And unlike swapImage, though it is overkill, you can also add a "downstate" image quite easily. So, back to the on/off button here is how you would code it using showHide with rollovers. HTML Code: <img id="on" src="on.png" width="50" height="50" onMouseOver="javascript:hideShow('on'); javascript:showHide('onover')" alt="on"> <img id="onover" src="on_over.png" width="50" height="50" onMouseOut="javascript:hideShow('onover'); javascript:showHide('on')" onClick="javascript:hideShow('onover'); javascript:showHide('offover')" style="display:none;" alt="onover"> <img id="off" src="off.png" width="50" height="50" onMouseOver="javascript:hideShow('off'); javascript:showHide('offover')" style="display:none;" alt="off"> <img id="offover" src="off_over.png" width="50" height="50" style="display:none;" onMouseout="javascript:hideShow('offover'); javascript:showHide('off')" onClick="javascript:hideShow('onover'); javascript:showHide('off')"alt="offover"> So here is what is going on: you have the upstate on.png image, when you mouse over it on.png is hidden and on_over.png is displayed. When you click on_over.png it is hidden and off_over.png is display, mouse off it and off.png is displayed. Make scene? Now be aware, when you click, you are also in a scene "mousing off" so some flickering can occur. Firefox handles everything pretty well, IE and Safari not so much. When you click the on_over.png the click tells it to hide on_over.png and show the off_over.png, at the same time the mouseoff tells it to hide on_over.png and show the on.png. So fortunately the toggle with rollovers isn't perfect, but perhaps some more tweaking of the code or maybe, in this case swapImage would work better to do the rollovers... But all in all I'd say its a solid concept. If you feel compiled to do so, reply with any comments, concerns or flaws you see. Hey guys. I need a little help with my HTML image rotator. Everything works fine, except the images don't show up on the right slide. All 4 images show up on the first slide. I can't figure out what's wrong. Any help will be greatly appreciated. Code: <!DOCTYPE html> <html> <head> <title>...</title> <style> #sliderwrap { height: 403px; } #sliderleft { width: 10px; height: 100%; float: left; background: #efefef; border: 1px solid #ccc; } #sliderleft div { height: 100px; border-bottom: 1px solid black; } #slidercontent { position: relative; width: 650px; height: 100%; float: left; border: 1px solid black; overflow: hidden; } #sliderimages { position: absolute; -webkit-transition: all .5s ease-in-out; -moz-transition: all .5s ease-in-out; -ms-transition: all .5s ease-in-out; -o-transition: all .5s ease-in-out; transition: all .5s ease-in-out; } #sliderimages img { display: block; } .s0 #slide0, .s1 #slide1, .s2 #slide2, .s3 #slide3 { background: #ccc; } .s0 #sliderimages {top: 0 } .s1 #sliderimages {top: -500px} .s2 #sliderimages {top: -1000px} .s3 #sliderimages {top: -1500px} </style> <script> var slide = 0; var interval_id = 0; function stop_timer() { clearInterval(interval_id); if (this.getAttribute("data-slide")) { slide = parseInt(this.getAttribute("data-slide")); document.getElementById("sliderwrap").className = "s" + slide; } } function start_timer() { clearInterval(interval_id); interval_id = setInterval( function() { slide = (slide + 1) % 4; document.getElementById("sliderwrap").className = "s" + slide; }, 3000 ); } window.onload = function() { start_timer(); var el = document.getElementById("slidercontent"); var divs = document.getElementById("sliderleft").getElementsByTagName("div"); for (var i = 0; i < divs.length; i++) { divs[i].onmouseover = stop_timer; divs[i].onmouseout = start_timer; } el.onmouseover = stop_timer; el.onmouseout = start_timer; } </script> </head> <body> <div id="sliderwrap" class="s0"> <div id="sliderleft"> <div id="slide0" data-slide="0"></div> <div id="slide1" data-slide="1"></div> <div id="slide2" data-slide="2"></div> <div id="slide3" data-slide="3"></div> </div> <div id="slidercontent"> <div id="sliderimages"> <img src="http://i.imgur.com/8iWz6.jpg"> <img src="http://i.imgur.com/1d2U6.jpg"> <img src="http://i.imgur.com/8iWz6.jpg"> <img src="http://i.imgur.com/1d2U6.jpg"> </div> </div> <div style="clear: both;"></div> </div> </body> </html> the title makes it sounds really confusing. Ok im making my first website, and i need help with a code, (as you can see on www.dalekblaster.co.uk) i have got a section at the top where the images change from one to another. The code is - HTML Code: // Set slideShowSpeed (milliseconds) var slideShowSpeed = 5000; // Duration of crossfade (seconds) var crossFadeDuration = 5; // Specify the image files var Pic = new Array(); // to add more images, just continue // the pattern, adding to the array below Pic[0] = 'http://www.dalekblaster.co.uk/images/banner/dalekblasternexttime.jpg' Pic[1] = 'http://www.dalekblaster.co.uk/images/banner/dalekblaster2.jpg' Pic[2] = 'http://www.dalekblaster.co.uk/images/banner/dalekblastersjanexttime.jpg' Pic[3] = 'http://www.dalekblaster.co.uk/images/banner/dalekblaster.jpg' // do not edit anything below this line var t; var j = 0; var p = Pic.length; var preLoad = new Array(); for (i = 0; i < p; i++) { preLoad[i] = new Image(); preLoad[i].src = Pic[i]; } function runSlideShow() { if (document.all) { document.images.SlideShow.style.filter="blendTrans(duration=2)"; document.images.SlideShow.style.filter="blendTrans(duration=crossFadeDuration)"; document.images.SlideShow.filters.blendTrans.Apply(); } document.images.SlideShow.src = preLoad[j].src; if (document.all) { document.images.SlideShow.filters.blendTrans.Play(); } j = j + 1; if (j > (p - 1)) j = 0; t = setTimeout('runSlideShow()', slideShowSpeed); Now i need help because, i want to link each picture on the slideshow to a differnet page or external site, but im not sure how. (but so they can go to different pages not the same one) can anyone help me? I'm not sure if this is an IE issue, css, html... I have all icons and images showing a broken image" red X OVER the actual image? I've never seen this on any other sites or even on any other sites i've done. They are all .png images but I use .png files successfully all the time? Anyone encounter this? Here's the HTML surrounding the image file: HTML Code: <div class="header logo2"> <!-- Logo begins here --> <a href="index.php" title=""><img src="images/logo.png" alt="" /></a> </div> <!-- END Logo --> Here's the CSS surrounding the image with no other images or backgrounds being called??? HTML Code: .header { height: 41px; } .logo2 { text-align: right; } See Image Attached... How do I put another image (websiteheader2.jpg) that will be placed before the current image (websiteheader1.jpg), into this code: #logo-div { background-image:url('http://website.com/ websiteheader1.jpg') !important; background-repeat:no-repeat !important; background-position:10px 60px !important; } Can you make an Image be transparent, like in photoshop? (see image attached) I want to make the white space in my top banner transparent so that you can see the background image below it. Hi, I'm a complete newb and html-challenged, so please forgive my stupid questions. This is what I want for the personal website I'm making: a fixed image as the background that covers the entire screen regardless of what screen resolution a user's computer has - this much I've managed with CSS...I think (like this right? http://www.geocities.com/serenamonster/index.htm ) clickable regions on this background image to use for navigation to various parts of the site. Or in other words, the background image as an image map. - this I'm having trouble with, because you have to designate the picture as a set # of pixels in dimension to make an image map right? and if I do that to my background image, then it may display too big or too small depending on the person's screen resolution right? So does anyone know how I can have clickable regions on my fixed background image without the image being too big for low resolutions or too small for high resolutions? (he http://www.geocities.com/serenamonster/map.html the background image is fixed at 800x400. I want to make each star on the image a hyperlink to a different part of the site). I read somewhere that standard is 800x600 to fill a person's browser right? But on my computer the image only covers about 2/3 of the browser screen which is too small. How can I make it so that it fills 100% of any viewer's screen regardless of resolution? How does it look on your computer? I know these are probably just really stupid questions because I'm missing something really fundamental...but any help would be greatly appreciated! Thanks! ~Serena P.S. is it possible to do mouseovers for certain coordinates on an image map? Hi there, Hoping I can explain my situation without having to post an example. I have a logo, which I want to be centred... Easy enough. However, on the left of the text for the logo, there is an image, which kind of overlaps the text (imagine someone holding there arm out straight across top of text, and the person is fat lol). My predicament is this... If I leave the person as a part of the original logo, the font isn't centred and does look kinda odd with the rest of the page. So what I'd like to do is have the text centred, and have the person to the left, without affecting the centre of the text. Although I will need the person on the left to be close enough to the text to look like the complete logo. Also, might be worth me mentioning, the person on the left is taller than the font, and so I'd like the text to be in the midle of them (say waist height). Anyone understand me or am I gonna have to post up an example? lol Cheers Ps, I think I've done something similar in XML and CSS using just text, but never with an image, and don't really remember it too well anyway. |