JavaScript - Onmouseover Play Sound
Please help, I have a page with 3 images. I want my visitors to hear an mp3 audio once they hover their mouse on each image.
image1 = audio1.mp3 image2 = audio2.mp3 image3 = audio3.mp3 But here are the challenges. 1- I want the audio files to play on the same page where the images are, without opening a new page. 2- I don't want the users to be asked to accept any kind of plugins (such as Windows Media Player). Which means everything needed to run the script should already exist on that page. 3- I want it to be played on the 3 major browsers (IE, Firefox, Chrome) Is this possible? I'm not good at Javascript, but I will understand to do my best to understand your instructions. I spent a long time looking online, but most of what I found is only compatible in one browser or the other. Any help would be appreciated. Similar TutorialsJust so you know: this is not my idea, the person whose site this is wants a short blip sound played whenever you roll over the links in the sidebar. I know it's not advised, but she insists. So can anybody tell me how this is done? I've tried implementing a few scripts but no luck in Firefox or Chrome. Thanks. I have a self project I am exploring. I would like to play a simple sound file each time a function is run. The function runs every second, so, basically, I am just trying to get an audible click sound file to run every time the function runs. I do not know how to play a sound file thru javascript. Any ideas? Here is the code file thus far... Code: <html> <head> <title>Timer</title> <link href="timer.css" rel="stylesheet" type="text/css" /> <embed src="click.wav" autostart=false hidden=true name="sound1" enablejavascript="true"> <script type="text/javascript"> var seconds = 0; var clockId; var running = false; function runClock() { seconds++; document.timer.timerClock.value = seconds; } function startClock() { if (!running) { clockId = setInterval('runClock()',1000); running = true; } } function stopClock() { if (running) { clearInterval(clockId); running = false; } } function resetClock() { document.timer.timerClock.value = 0; seconds = 0; } </script> </head> <body> <form id="timer" name="timer" action=""> <div id="header"> <p> <span>Timer<br /> </p> </div> <div id="intro"> <p>Click to begin timer</p> <p id="buttons"> <input onclick="startClock()" type="button" value="Begin Seconds Counter" /> <br /> <input name="timerClock" id="timerClock" value="0" /> <br /> <input onclick="stopClock()" type="button" value="Stop Timer" /> <br /> <input onclick="resetClock()" type="button" value="Reset Timer" /> </p> </div> </form> </body> </html> Which is the best way to play sound using javascript in a controlled manner ? I need a solution which work across all browsers. This is for my bingo game page which is fully based on ajax. Thanks . Hi all! I am coding a page that has 6 buttons on it, from which one is the correct button (the target). I want to try and implement the following: 1) when a wrong button is clicked, the file "wrong.mp3" is played. It is less than a second long. 2) when the correct button is click, the file "right.mp3" is played. It too is less than a second long. The page then redirects/reloads. This is the code that I can't seem to get to work: Code: <script language="text/javascript"> ....... function blueClick( buttonLocation ) { if(buttonLocation == blueLocation){ //determining if the correct button is clicked or not var blueScore = localStorage.getItem("scoreBlue"); //this is retrieving the score (scoreBlue) from a previous game: lets say 5 and assigning it to blueScore blueScore = (blueScore*1) +1; //this is incrementing the score, so now blueScore = 6 localStorage.removeItem("scoreBlue"); localStorage.setItem("scoreBlue", blueScore); //this is saving the score - 6 - to a localstorage var called scoreBlue window.location.reload(); } var thissound=document.getElementById(sound1); //since the wrong button was clicked, play the wrong.mp3 file thissound.Play(); } </script> <body> <embed src="wrong.mp3" autostart=false width=0 height=0 id="sound1" enablejavascript="true"> ...... <img id="blue0" onclick="blueClick(0)" /> ..... </body> Any ideas what I am doing wrong here? I've been trying to fix this for the past couple of hours but have no clue whats wrong. Any tips would be appreciated. Thanks! I'm trying to make a website where when certain keys are pressed, (in this example the key can be "a") it triggers an image change and plays a sound that loops at the same time. Is this possible? I also wanted to have a function where if you click a certain area it changes the sounds for each key to a different one. Should the whole script be nested within an if else statement where if that function is clicked, it causes the sounds to be the second set and if it isn't, they play as the normal set? I'd also prefer to not use HTML5 audio tags if possible.
I am running a ticker using javascript to update a gridview and I need to figure out how to run a sound alert when there is a new message; my javascript code file is below: Code: function Check() { // Call the static page method. PageMethods.GetLatestHeadlineTick(OnSucceeded, OnFailed); } function OnSucceeded(result, userContext, methodName) { // Parse the web method's result and the embedded // hidden value to integers for comparison. var LatestTick = parseInt(result); var LatestDisplayTick = parseInt($get('LatestDisplayTick').value); // If the web method's return value is larger than // the embedded latest display tick, refresh the panel. if (LatestTick > LatestDisplayTick) __doPostBack('up1', '') if (LatestTick > LatestDisplayTick) document.title = "New message!"; // Else, check again in five seconds. else setTimeout("Check()", 500); } // Stub to make the page method call happy. function OnFailed(error, userContext, methodName) {} function pageLoad() { // On initial load and partial postbacks, // check for newer articles in five seconds. setTimeout("Check()", 500); } Hi Everyone I don't have a clue what i'm doing with this and don't expect someone to just give me the code if it is actually possible (although it would be nice). I've created a site and in the admin area the page will update and tell me if there is a new message from a user, I have this page automatically refreshing every 5 minutes and wondered if it's possible to play a sound file if the term "unread" appears anywhere on the page? Thanks for any help you can provide. Hello geniuses. I really need your help and didn't know who else to turn to. Using JavaScript, I require a code that allows me to play .wav sound files randomly and automatically on page start-up, I also need them to loop as they are drum beats. The plan: to load my web page and hear a random drum beat that loops continuously. I need it to be compatible with most, if not all Internet browsers (Chrome, Internet Explorer, Firefox and Opera are crucial) and to state what sound file is playing on the page (allowing me to identify the looping drum beat/sound file), and if possible to provide a link to the actual sound file for download. I've tried endlessly trying to find code to build upon but have failed miserably, I would appreciate any code submissions as it would help me out massively. It's a lot to ask I know, but it would be so very appreciated. My knowledge with JavaScript is sadly minimal. I've also got a quick question, how would I prevent Google Chrome from putting a pause after each sound loop? Of course, being drum beats; I require it to loop in sync and it appears only Google Chrome puts a 1 second period after each play. Please help, I am so stuck. Anyway guys, thanks for reading! i have an ajax/comet chat setup and working and i added the following line to it to play a sound when a new message is received... however every time it plays the sound, it unfocuses the textbox that the user is typing a new chat msg in.... Code: $('soundbox').innerHTML="<embed src='WAVE_358.wav' hidden=true autostart=true loop=false>"; Hey guys, first I am new and I don't really know where this goes but I am wanting some help with developing a program that converts Sound (Speech or more preferably a sound... Like a frequency) to a Keystroke or code.. I know a little bit of C++ if that helps.. (I also Have Visual Studio 2013) Thanks guys
Reply With Quote 12-21-2014, 12:36 PM #2 Philip M View Profile View Forum Posts Supreme Master coder! Join Date Jun 2002 Location London, England Posts 18,371 Thanks 204 Thanked 2,573 Times in 2,551 Posts Not possible using Javascript. The Warrington players can hang their heads high. - Commentator, BBC Radio 2 Hi I'm wanting to add a sound to an image when it is clicked. Basically when you click a picture of a mouse is squeaks. Can someone help me with the code for this? I think its Javascript which is a aboit scary for me ha! I'm hoping its not to complicated and confusing for my brain!! Cheers C Hi there Looking at adding a sound file to a game to play when an image, a .png image is pressed.. it will be a simple 1sec (or less) sound file i.e. bell, whistle etc. Just looking at some help on where to start with the code. Many thanks LL hi there, im trying to get a sound effect to play when a slideshow runs. the user selects the sound from a drop down menu on each image. The sound play when selected. But i need some way to pass it into the function that starts the slideshow. I am using pixtastic library to add effects to the images, and jquery (with cycle plugin) to perform the slideshow. The sounds ive put in work when selected, but i need to write a function to play them when the slideshow runs (this is where im stuck!) The library is soundmanager2 Here is the code Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript" src="js/pixastic.core.js"></script> <script type="text/javascript" src="js/pixastic.jquery.js"></script> <script type="text/javascript" src="js/actions/sepia.js"></script> <script type="text/javascript" src="js/actions/flipv.js"></script> <script type="text/javascript" src="js/actions/emboss.js"></script> <script type="text/javascript" src="js/actions/blur.js"></script> <script type="text/javascript" src="js/actions/solarize.js"></script> <script type="text/javascript" src="js/actions/edges.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.5/jquery.min.js"></script> <!-- include Cycle plugin --> <script type="text/javascript" src="http://cloud.github.com/downloads/malsup/cycle/jquery.cycle.all.latest.js"></script> <script type="text/javascript" src="js/Soundmanager/script/soundmanager.js"></script> <script> function change_image(id, effect) { Pixastic.process(document.getElementById(id),effect); } function startShow() { //get the canvas elements on the page var canvases = document.getElementsByTagName("canvas"); var viewpane = document.getElementById("slideshow"); for(i=0;i<canvases.length;i++) { viewpane.appendChild(canvases[i]); } $('#slideshow').cycle({ fx: 'all' // choose your transition type, ex: fade, scrollUp, shuffle, etc... }); } </script> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <link rel="stylesheet" href="css/main.css" type="text/css" /> <title>My Slideshow</title> </head> <body> <div> <!-- soundManager appends "hidden" Flash to the first DIV on the page. --> </div> <div class="wrap"> <h1 id="logo"><a href="javascript:location.reload(true)">My Slideshow!</a> <br /></a></h1> <ul id="menu"> Welcome to my slideshow, click view show to start<p>alternatively, click the headline to start again</p> </ul> <div id="text"> <h2>Edit the images and start the show!</h2><p><h3>You can add more than one effect to each image!</h3> <div id = "slideshow"> <iNPUT TYPE=BUTTON OnClick="startShow()" VALUE="View The Show"> </div> </div> <div id="leftcolumn"> <div id ="firstImage"> <img id="image1" src = "images/image1.jpg"></image> <form name="first_pic" id="first_pic"> <select name="image1" onchange = "change_image(this.name,this.value);"> <option value="blank">Edit the Image</option> <option value="sepia">Sepia</option> <option value="flipv">Flip Vertical</option> <option value="emboss">Emboss</option> <option value="solarize">Solarize</option> <option value="blur">Blur</option> <option value="edges">Edged</option> </select> <select name="image1" onchange = "soundManager.play(this.value);"> <option value="">Choose a sound</option> <option value="beep">Beep</option> <option value="gangsta">Gangsta</option> <option value="glass">Glass</option> <option value="page">Page turn</option> </select> </div> </p> </div> <div id="rightcolumn"> <div id = "secondImage"> <img id="image2" src = "images/image2.jpg"></image> <form name="first_pic" id="first_pic"> <select name="image2" onchange = "change_image(this.name,this.value);"> <option value="blank">Edit the Image</option> <option value="sepia">Sepia</option> <option value="flipv">Flip Vertical</option> <option value="emboss">Emboss</option> <option value="solarize">Solarize</option> <option value="blur">Blur</option> <option value="edges">Edged</option> </select> <select name="image2" onchange = "soundManager.play(this.value);"> <option value="">Choose a sound</option> <option value="beep">Beep</option> <option value="gangsta">Gangsta</option> <option value="glass">Glass</option> <option value="page">Page turn</option> </select> </div> </div> <div id="green_bubble"> </div> </div> <div id="footer"> <div class="wrap"> <div id="bubble"></div> <div id="copyright"> </div> <div class="clear"></div> </div> </div> <script type="text/javascript">soundManagerInit();</script> </body> </html> Thanks! Hey guys, I need some help. I have divs placed in a html document, and what I need to do is have a sound play when a person is to hover their mouse over the,. I used this code that I've butchered together from researching on the internet, but it just isn't working. The sound plays automatically as soon as the site loads. Can you please help me? Here is my code: Code: <html> <head> <script> function EvalSound(soundobj) { var thissound= eval("document."+soundobj); thissound.Play(); } </script> <embed src="C.mp3" autostart=false width=0 height=0 name="C" enablejavascript="true"> <embed src="D.mp3" autostart=false width=0 height=0 name="D" enablejavascript="true"> </head> <link rel="stylesheet" type="text/css" href="NavTest.css"> <div id=red alt="#" onMouseOver="EvalSound('C')"></div> <div id=blue alt="#" onMouseOver="EvalSound('D')"></div> </html> Thank you! [: Sorry, maybe I should also mention that my knowledge of Javascript is NONE! :| Hello Everyone! I am looking for help with this script and I was wondering if someone could help me out? I want to play a sound on a mouse click, which there are a ton of scripts out there that do this. Here is my problem I want to be able to let the users shut the sound on and off. This is for a feature to my site that I am building that is just using javascript and html. Here is what I have so far below. I would also like to have a div to show if the sound is on or off. The only thing that I am looking for the javascript to play and stop the sound file. Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>Untitled Document</title> <script type="text/javascript"> var theSound = "on"; function playSound(){ if(document.getElementById("mute").checked == false){ document.getElementById("theSound").style.display = "block"; //isert play sound code here } } function muteSound(){ document.getElementById("theSound").style.display = "none"; //insert stop sound code here } </script> </head> <body> <form name="soundTest"> <input name="sound" type="checkbox" value="on" id="mute" />Mute </form> <p onmouseover="playSound()" onmouseout="muteSound()">Mouseover this to make the "Sound".</p> <!--This is just a div that represents a sound playing.--> <div id="theSound" style="display:none; background:#FF0000; padding:10px; font-size:36px">SOUND!</div> </body> </html> Note: That this script just shows a mute check box. I think I am going to to buttons for start and stop. Thanks for the help in advance and look forward to hearing from you. Chris Is it possible to play a sound file when a visitor to my website moves their mouse/pointer over a single image no matter what browser they are using? Thanks for any help or advice.
I would like to play a .wav sound file when someone hovers their mouse/pointer over an image. Could someone help me out here please. I am running a Linux OS. Thanks.
I was wondering if there is a javascript code that works in all browsers and will allow when a person clicks on a certain tab I have that it plays a short beep.
Ok, I'm working in dreamweaver cs4 I'm trying to make my links have a sound on mouseover. The tag for this is under the depreciated behaviour section. I tried it to test it. It added the following code to my link: Code: To View Full Product Line<br /> <a href="http://herbal-nutrition.net/yesifeelgood/products" target="_blank" onmouseover="MM_controlSound('play','document.test','sounds/Sound 378.mp3')">Click Here</a> <embed name="test" src="sounds/Sound 378.mp3" loop="false" autostart="false" hidden="true" width="0" height="0" enablejavascript="true"></embed> My only problem is that when this loads in a browser on mouseover it loads the window as a quicktime sound then directs to the link preview on the following link (the link where I added the sound is underneath the slideshow: http://www.designfoxmediaworks.com/c...e/carlene.html is there something i should be changing to make this work properly? What is the correct code to make a sound play every time you click a certain image? All the codes I've found online aren't working, or I'm not inputting something correctly..
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