JavaScript - Need To Link To An Image - Newbie
I have a script but the script links to the email link, I need it to link the email but I also want to add the image of the email for people who do not have JS. How would I do this?
Code: <script type="text/javascript" language="javascript"> <!-- // Email obfuscator script 2.1 by Tim Williams, University of Arizona // Random encryption key feature by Andrew Moulden, Site Engineering Ltd // This code is freeware provided these four comment lines remain intact // A wizard to generate this code is at http://www.jottings.com/obfuscator/ { coded = "gUivfkUiz@Vzz38CfC.3ip.Uj" key = "gOoyt8wF74qDiElQcJTb6KXhNpS3skn510ueAfLV9BaHZxdGmrIW2CjvRYPUzM" shift=coded.length link="" for (i=0; i<coded.length; i++) { if (key.indexOf(coded.charAt(i))==-1) { ltr = coded.charAt(i) link += (ltr) } else { ltr = (key.indexOf(coded.charAt(i))-shift+key.length) % key.length link += (key.charAt(ltr)) } } document.write("<a href='mailto:"+link+"'>"+link+"</a>") } Similar TutorialsHi there, Ive been asked to find out something in work and I hope someone can help me with this. I am looking to put a search box within a website. Users in work will be searching by 1 of 50 keywords, and each of these key words relates to a different web page that I want the search to open. For Example, typing 'one' in search bar opens link 'one.htm', typing 'two' in search bar opens link 'two.htm' and so on. Ideally it would be great if the seach bar will autocomplete text as well, but anything will be of great help to me!! Is it possible to get a code to do this? As Im a relative newbie, any help you can provide will be greatly appreciated. Many Thanks Glen Hello All! Brand new to Javascript here, so please forgive my basic question. I did a search but did not find exactly what I was looking for. My web site has a splash page with a large image broken into pieces and displayed in a table. I want to preload the images so the user doesn't see the table slowly "fill in" when using a slower internet connection. I have written a basic script, using the basic format of: <SCRIPT LANGUAGE="JavaScript"> Image1= new Image(50,60) Image1.src = "something.gif" Image2 = new Image(70,80) Image2.src = "somethingelse" Image3 = new Image(90,100) Image3.src = "lastsomething.gif" </SCRIPT> and saved it as a .js file and placed it in my sites root directory. Just to be safe, I've placed the images there too. (do I have to do that though?) Still, it does not seem to be working. Below is the head from my splash page. Have I missed somthing here? I thought that by putting the script reference in the head, the images would be loaded before the table came up, but such does not seem to be the case. Any help would be most appreciated. Thanks! <html> <head> <title>Finish Well Endurance</title> <meta name="generator" content="Namo WebEditor"> <link type="text/css" rel="stylesheet" href="http://www.fwe1.net/css/index.css"> <script type="text/javascript"language="javascript"src="loadimages.js"></script> </head> <body bgcolor="#464646" text="black" link="#464646" vlink="#464646" alink="#464646"> <table border="0" align="center" cellpadding="0" cellspacing="0" width="600"> Lets say I have two images in a box Code: <body> <div id="box"> <img src="image1.jpg" id="image1" width="100" height="100" /> <img src="image2.jpg" id="image2" width="100" height="100" /> </div> </body> When I click on Image1 I want Image2 to get replaced with a new image, called Image3. So I tried this code: Code: var image1 = document.getElementById("image1"); image1.onclick = image1_click (); function image1_click () { new_image= new Image new_image = document.getElementById("image2"); new_image.src="image3.jpg" } But instead of replacing the image on click, from some reason it replaces image2 with image3 from start/load. What should I do to make this work? Thank you. Hi, I am a Javascript newbie and I am trying to add a Javascript image application (called "HighSlide JS: http://highslide.com/#examples) to eBay listings. I am somewhat experienced with HTML and computers in general, but this javascript is all very confusing to me. My question is quite broad: How can I get this HighSlides script to show my images on my eBay listings? I am having trouble figuring out how to upload images to FTP servers or something, so that the script can use my images. I have Windows 7, and I do have Expression Web, if that means anything! I would be extremely grateful for any help! Thanks in advance! hi, please ignore this thread..it is a duplicate of one already active. MODS please delete. apologies for my mistake. Hi, Im a complete newbie to javascript and I've basically copied and pasted the javascript I found here to use on my site. Its an onMouseOver slideshow: http://www.javascriptkit.com/script/...ifferent.shtml to use on my site. Basically, my problem is how do I add a second, separate image in a different location on the web page, associated with this script? If I post <a href="javascript:warp()"><img src="myimage" name="targetimage" border=0></a> in two different locations, which is the script for the image, the script stops working, but having it once makes it work. So how do I add two different image locations? Can someone please help me here? I just want to add more images in a different location. ie have image location 1, and image location 2. Thanks in advance Script Below: Code: <script> function changeimage(towhat,url){ if (document.images){ document.images.targetimage.src=towhat.src gotolink=url } } function warp(){ window.location=gotolink1 } </script> <script language="JavaScript1.1"> var myimages=new Array() var gotolink="#" function preloadimages(){ for (i=0;i<preloadimages.arguments.length;i++){ myimages[i]=new Image() myimages[i].src=preloadimages.arguments[i] } } preloadimages(my images here) </script> For the Links: <a href="creativewriting.html" onMouseover="changeimage(myimages[1],this.href)">Creative Writing</a><br> For the Image: <a href="javascript:warp()"><img src="myimage" name="targetimage" border=0></a> So I have a gallery which is displaying images from an array called imgList. When they are displayed I want the user to be able to link directly to the image. Is there a simple way to do this? The JavaScript: Code: //<!-- var imgList = new Array( "images/gallery/1.jpg", "images/gallery/2.jpg", "images/gallery/3.jpg", "images/gallery/5.jpg", "images/gallery/6.jpg", "images/gallery/duo.jpg" ); var clientData = new Array( '', '', '', '', '', '', '' ); var currentMain = 0; var currentMainT = 0; var current_position=0; var all_links=""; function init(){ all_links=document.getElementById('gallery').getElementsByTagName('a'); all_links[0].style.color="#7d3d3d"; ShowMain(current_position); } function color_me(element,color){ element.style.color=color; } function Prev(){ color_me(all_links[current_position],'#000000'); if((current_position-1)>-1){ current_position=current_position-1; } else{ current_position=(all_links.length-1); } ShowMain(current_position); // ShowMainT(current_position); color_me(all_links[current_position],'#7d3d3d'); } function direct_selection(number){ all_links[current_position].style.color="#000000"; current_position=number; ShowMain(current_position); all_links[current_position].style.color="#7d3d3d"; } function Next() { color_me(all_links[current_position],'#000000'); if((current_position+1)<all_links.length){ current_position++; } else{ current_position=0; } ShowMain(current_position); // ShowMainT(current_position); color_me(all_links[current_position],'#7d3d3d'); } function ShowMain(which){ currentMain = which; currentMainT = which; if ( currentMain < 0 ) currentMain = 0; if ( currentMainT < 0 ) currentMainT = 0; if ( currentMain > imgList.length-1) currentMain = imgList.length-1; if ( currentMainT > clientData.length-1) currentMainT = clientData.length-1; document.getElementById('mainImg').src = imgList[currentMain]; document.getElementById('mainText').innerHTML = clientData[currentMainT]; var PD = document.getElementById('Pg'); var PD2 = document.getElementById('Pg2'); document.getElementById("mainText").style.display = 'inline'; // return false; } onload = function() { ShowMain(0); } onload = function() { ShowMainT(0); } //--> //<!-- function preloader(){ // counter var i = 0; // create object imageObj = new Image(); // set image list images = new Array(); images[0]="images/gallery/1.jpg"; images[1]="images/gallery/2.jpg"; images[2]="images/gallery/3.jpg"; images[3]="images/gallery/5.jpg"; images[4]="images/gallery/6.jpg"; images[5]="images/gallery/duo.jpg"; // start preloading for(i=0; i<=3; i++){ imageObj.src=images[i]; } } //--> The HTML where it is displayed: Code: <img id="mainImg" src="images/gallery/1.jpg" style=" border: solid #7d3d3d 5px;" alt="galleryimage" /> Hi all, I am looking to create a script that will let me use an image as the a:active link. I did a little research and found this most likely cannot be done in CSS. Can someone point me in the right direction as far as documentation? Thanks a bunch! Hi guys I need help on sorting out a drag&drop script I'm a bit of a rookie with programming, so I found this script somewhere and I managed to implement it in my code...unfortunately now I need to slightly modify the code, and I'm completely lost I have this drag&drop script that moves some images around the screen, but I'd like to assign an event document.getElementById("XXXXX").onclick = blablabla to each of those images. The problem is that, of course, every time I click on the image to drag it around, this activates the link. With a doubleclick event everything works smooth, however it's a solution I don't quite like. I was thinking about a way to control the code so that while the image moves the link is somehow "not active", but if the user simply clicks without dragging then it activates the .onclick function I have the following piece of code in the head section of my page, which is the actual code for dragging the elements Code: function Browser() { var ua, s, i; var ln = 1; this.isIE = false; this.isNS = false; this.version = null; ua = navigator.userAgent; s = "MSIE"; if ((i = ua.indexOf(s)) >= 0) { this.isIE = true; this.version = parseFloat(ua.substr(i + s.length)); return; } s = "Netscape6/"; if ((i = ua.indexOf(s)) >= 0) { this.isNS = true; this.version = parseFloat(ua.substr(i + s.length)); return; } // Treat any other "Gecko" browser as NS 6.1. s = "Gecko"; if ((i = ua.indexOf(s)) >= 0) { this.isNS = true; this.version = 6.1; return; } } var browser = new Browser(); // Global object to hold drag information. var dragObj = new Object(); dragObj.zIndex = 0; function dragStart(event, id) { var el; var x, y; // If an element id was given, find it. Otherwise use the element being // clicked on. if (id) dragObj.elNode = document.getElementById(id); else { if (browser.isIE) dragObj.elNode = window.event.srcElement; if (browser.isNS) dragObj.elNode = event.target; // If this is a text node, use its parent element. if (dragObj.elNode.nodeType == 3) dragObj.elNode = dragObj.elNode.parentNode; } // Get cursor position with respect to the page. if (browser.isIE) { x = window.event.clientX + document.documentElement.scrollLeft + document.body.scrollLeft; y = window.event.clientY + document.documentElement.scrollTop + document.body.scrollTop; } if (browser.isNS) { x = event.clientX + window.scrollX; y = event.clientY + window.scrollY; } // Save starting positions of cursor and element. dragObj.cursorStartX = x; dragObj.cursorStartY = y; dragObj.elStartLeft = parseInt(dragObj.elNode.style.left, 10); dragObj.elStartTop = parseInt(dragObj.elNode.style.top, 10); if (isNaN(dragObj.elStartLeft)) dragObj.elStartLeft = 0; if (isNaN(dragObj.elStartTop)) dragObj.elStartTop = 0; // Update element's z-index. dragObj.elNode.style.zIndex = ++dragObj.zIndex; // Capture mousemove and mouseup events on the page. if (browser.isIE) { document.attachEvent("onmousemove", dragGo); document.attachEvent("onmouseup", dragStop); window.event.cancelBubble = true; window.event.returnValue = false; } if (browser.isNS) { document.addEventListener("mousemove", dragGo, true); document.addEventListener("mouseup", dragStop, true); event.preventDefault(); } } function dragGo(event) { var x, y; // Get cursor position with respect to the page. if (browser.isIE) { x = window.event.clientX + document.documentElement.scrollLeft + document.body.scrollLeft; y = window.event.clientY + document.documentElement.scrollTop + document.body.scrollTop; } if (browser.isNS) { x = event.clientX + window.scrollX; y = event.clientY + window.scrollY; } // Move drag element by the same amount the cursor has moved. dragObj.elNode.style.left = (dragObj.elStartLeft + x - dragObj.cursorStartX) + "px"; dragObj.elNode.style.top = (dragObj.elStartTop + y - dragObj.cursorStartY) + "px"; if (browser.isIE) { window.event.cancelBubble = true; window.event.returnValue = false; } if (browser.isNS) event.preventDefault(); } function dragStop(event) { // Stop capturing mousemove and mouseup events. if (browser.isIE) { document.detachEvent("onmousemove", dragGo); document.detachEvent("onmouseup", dragStop); } if (browser.isNS) { document.removeEventListener("mousemove", dragGo, true); document.removeEventListener("mouseup", dragStop, true); } } then in the Body, I have the DIV that can be dragged around through the "onmousedown" event Code: <div id="milano" class="aBar" style="width:auto; height:auto;" onmousedown="dragStart(event, 'milano')"> <?php print '<a href="#"><img border="0" src="images/works/thumbnails/milano.jpg" alt="" style="float:left; position:absolute; top:'.rand(50,300).'px; left:'.rand(100,500).'px"/></a>' ?> </div> then, in the Body as well, I have the javascript that I'd like to activate only if the image is clicked on BUT not dragged around Code: <script> window.onload = function () { document.getElementById("milano").onclick = function () { alert('AAAAA'); } } </script> I'm really sorry the code is REALLY messy, but as I said I'm just a rookie and I know this is not an elegant solution at all Thank you very much for your time, I really hope you can help me out with that as I spent the last 2 weeks tying to find a solution... Cheers, Mattia Hello, I'm new to this forum and well... I'm pretty new to JavaScript as well. Here's my problem: I'm trying to create a switch image code that will allow the new image to be a link as well. In the list item where you'll see ('blue.jpg') if I try to make this an anchor tag - it breaks the code. Any suggestions would be great. Thanks for taking a look! Code: <head> <script> function switch1(div) { if (document.getElementById('blue')) { var option=['blue','green','purple']; for(var i=0; i<option.length; i++) { obj=document.getElementById(option[i]); obj.style.display=(option[i]==div)? "block" : "none"; } } } // function switchImg(i){ document.images["blue"].src = i; } </script> <style> #image-switch ul { margin:0 0 0 20px; color:red; list-style-type:none; } #image-switch li { padding:10px; } #image-switch #green, #image-switch #purple { display:none; } #radiobs { width:150px; position:relative; margin:0; } #radiobs input { margin:0; padding:0; position:absolute; margin-left:6em; width:15px; } </style> </head> <div><img src="blue.jpg" id="blue" /></div> <ul id="radiobs"> <li><a href="#n" onclick="switchImg('blue.jpg')"><img src="sample_box_1_fpo.jpg" width="30" height="30" alt="Sample Box 1 Fpo"></a></li> <li><a href="#n" onclick="switchImg('green.jpg')"><img src="sample_box_2_fpo.jpg" width="30" height="30" alt="Sample Box 1 Fpo"></a></li> <li><a href="#n" onclick="switchImg('purple.jpg')"><img src="sample_box_3_fpo.jpg" width="30" height="30" alt="Sample Box 1 Fpo"></a></li> </ul> </div> <div class="clear"></div> First time poster!!! This forum is great. Anyway, I am having issues with a program that I am writing. I basically have to start with a thumbnail image (non-link) and a link that says "click to see larger image". When I click the link, the image changes to a larger version AND the link text must change to "click to see smaller version". I am able to do this with code below, but I need to find a way to then click on the link again (now "click to see smaller version) and see the whole process undo itself (i.e. back to the thumbnail and "click to see larger version" link). I believe that my problem has something to do with the href tag. At first I left it blank, but nothing worked and it would open a file system menu when I click it. I changed it to "#" and everything worked fine, but I can't get anything to happen after the first click changes the image and text. I am only guessing that it might be because it is a new Web page with "#" at the end of it. I tried a bunch of if-else statements with the src file, but nothing worked. Help please... Code: <script type="text/javascript"> <!--Hide from incompatible browsers /* <![CDATA[ */ function changeText() { document.getElementById('link').innerHTML = 'View Smaller Image'; return false; } function changeImage() { var newImage = new Image(); newImage.src = "images/cottage_large.jpg"; document.getElementById('thumbnail').src = newImage.src; return false; } /**/ /* ]]> */ // Stop hiding from incompatible browsers --> </script> </head> <body> <h3>Real Estate</h3> <p><img src="images/cottage_small.jpg" id="thumbnail"></p> <a href="#" id="link" onclick="changeImage(); changeText();">View Larger Image</a> </body> </html> Hi everyone, I have some images that I want the user to be able to move around the page. So far, this script in the header allows me to do this: Code: var ie=document.all; var nn6=document.getElementById&&!document.all; var isdrag=false; var x,y; var dobj; function movemouse(e) { if (isdrag) { dobj.style.left = nn6 ? tx + e.clientX - x : tx + event.clientX - x; dobj.style.top = nn6 ? ty + e.clientY - y : ty + event.clientY - y; return false; } } function selectmouse(e) { var fobj = nn6 ? e.target : event.srcElement; var topelement = nn6 ? "HTML" : "BODY"; while (fobj.tagName != topelement && fobj.className != "dragme") { fobj = nn6 ? fobj.parentNode : fobj.parentElement; } if (fobj.className=="dragme") { isdrag = true; dobj = fobj; tx = parseInt(dobj.style.left+0); ty = parseInt(dobj.style.top+0); x = nn6 ? e.clientX : event.clientX; y = nn6 ? e.clientY : event.clientY; document.onmousemove=movemouse; return false; } } document.onmousedown=selectmouse; document.onmouseup=new Function("isdrag=false"); The body has this: Code: <img src="images/balloons.gif" class="dragme"> Now, to be able to use this image as a link, I would have to find the displacement between the mousedown and mouseup coordinates. If the displacement is below say 10px, then the mouseup would bring them to another page. I also wanted to make it so that if the mouseup occurs in a certain area of the page, that the image would move itself to a certain spot. I've programmed a lot before, but not in JavaScript. Any help would be much appreciated. (Note: I need this done in JavaScript, not Flash, even though it might be easier). Thanks I have a php page which uses the following javascript code to open another page (The users profile page) and alos carry over the userID (dUid) Code: var userProfileUrl = chatProfileUrl+dUid.replace(/_/gi,""); document.getElementById('userdetails').innerHTML += "<span class='userinfo' onClick=\"window.open('"+userProfileUrl+"','"+dUid+"')\"><img id='profile' style='cursor:pointer;vertical-align:middle;padding-top:4px;' src=images/zoom.png> View Profile</span></br>"; I wanted to add to the menu another image link so I copied the same coding, but I do not know where to place the URL target that I want opened. I know I want the userID (dUid) also to follow this link as well. If I want the coding below to act in the same manner as the coding above, but instead open a page called /gift.php, where do I set the Url? Code: document.getElementById('userdetails').innerHTML += "<span class='userinfo' onClick=\"window.open('"+userProfileUrl+"','"+dUid+"')\"><img id='profile' style='cursor:pointer;vertical-align:middle;padding-top:4px;' src=images/gift.png> Send Gift</span></br>"; Hi, i want to bring image download link to download a single image using like <a href="./images/sam.png">Download</a> when i click the download link it need to download plz help how can i download can finished Thanking you Here is an extract of my coding Code: function displayTitle(name) { return name + " <a href='#' ><img src='direction.png' alt='Get driving directions'/></a>"; I have a map inserted into my aspx page. When I click on one icon, the name and the direction.png picture will appear as a pop up box within the map I want to make the direction.png picture into a link, whereby when I click on it, a pop up box will appear. How? First off thank you in advance to whomever decides to help out. I am having an issue where I am using lightbox, however what is showing up is a text link "Request Email." I understand how to manipulate this text to say anything I want. However, I am having difficulty changing the text link to an image. Instead of the text, I want to have an image (button) stored on my server http://www.something.com/something.jpeg be the link to click on instead of the text. It seems this would be easy to accomplish, but I cant figure it out. It anybody can send me in the right direction it would be appreciated. Thanks! [CODE] <a id='anchor_LU8eKAvs2W' href='http://www.emailmeform.com/builder/form/LU8eKAvs2W'>Request Email!</a><script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script type="text/javascript"> if (typeof jQuery == 'undefined'){ document.write(unescape("%3Cscript src='http://www.emailmeform.com/builder/js/jquery-1.4.4.min.js' type='text/javascript'%3E%3C/script%3E")); } </script> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js"></script> <script type="text/javascript"> if (typeof $.ui == 'undefined'){ document.write(unescape("%3Cscript src='http://www.emailmeform.com/builder/js/jquery-ui-1.7.2.custom.min.js' type='text/javascript'%3E%3C/script%3E")); } </script> <link rel="stylesheet" type="text/css" href="http://www.emailmeform.com/builder/styles/dynamic.php?t=post" /> <script type="text/javascript" src="http://www.emailmeform.com/builder/js/dynamic.php?t=post&t2=0&use_CDN=true"></script> <script>$(function(){$('#anchor_LU8eKAvs2W').colorbox({width:'75%', height:'75%', iframe:true});})</script> [CODE] Hi guys, As a relative newcomer to Javascript this is killing me! Maybe someone can help... I am trying to put an image on the front page of my website that changes to one of two random images on mouseover. This part was easy, and has been done (I got the code from http://www.joemaller.com/javascript/randomroll.shtml). But what I am finding difficult is to make each image link to a different page. For example, if the user mouseovers the main image and sees the 'thumbs up' image, then clicks on it, they should be taken to the 'thumbs up' page. And if the user mouseovers the main image and sees the 'thumbs down' image, then clicks on it, they should be taken to the 'thumbs down' page. The site is he www.uninvitedcritic.com I think using 2 arrays is the way to go, but am not sure. Any help would be appreciated! I'd like to create a website similar to http://www.picfog.com which displays images posted to Twitpic and Yfrog via Twitter. Could anyone help me with the following: Given a feed/list of messages containing links to images, display the images that are linked to. For example, take these two Twitter messages: omgsage: http://twitpic.com/cw3i3 - This is the cutest kitty ever ellievolia: Our evening! http://twitpic.com/cw3hx Using Javascript how do I extract the link part of each message, convert this to point to the actual thumbnail and then display the thumbnails on the web page? Thanks in advance! Hi, I am working with the Cut & Paste JavaScript Slideshow which you can find on http://javascriptkit.com/script/script2/jsslide.shtml . The images are linked to a page on the Internet (click on image1 to go to "page1", click on image2 to go to "page2", etc.) which is a nice feature! However, the link opens in a new window. Could anyone tell me what I have to do to 'force' the link to open in the same window (target="_self")? Thank you for your help! I really appreciate it. WWWolf - Belgium |