JavaScript - Javascript Timer Question
Hi I am developing a timer kind of thing here is my requirement:
I have a form which retrieves results from DB. and the form has 2 buttons startcount, stop count with a textbox already filled with time in seconds data from DB.(let us say the text box holds 600 as of now). when the user clicks start count it should start the counting from 601,602,,,goes on until user hits stop button. How can i acheive this...here is my code so far... Code: <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> <script type="text/javascript"> var t; var timer_is_on=0; function timedCount(TestVar) { TestVar =TestVar+1; //document.getElementById('txt').value=c; alert("you typed:"+TestVar); //c=c+1; t=setTimeout("timedCount()",1000); } function doTimer(form) { TestVar = parseInt(form.txt.value); //alert("you typed: " +TestVar); timedCount(TestVar); } function stopCount() { clearTimeout(t); timer_is_on=0; } </script> </head> <body> <form name="test" onsubmit="timedCount()" > <table width="200" border="0"> <tr> <th scope="row"><label> <input type="button" value="Start count!" onclick="doTimer(this.form)" /> </label></th> <td><label> <input type="text" name ="txt" id="txt"/> </label></td> <td><label> <input type="button" name="stop" id="stop" value="Stop" onclick="stopCount(this.form)" /> </label></td> </tr> </table> </form> </body> </html> Thanks in adv.... Similar TutorialsHey everyone, Below is the code for a javascript timer. I don't understand why the way I'm using the windows object setInterval isn't working. I've highlighted the problematic areas. Please have a look. Code: function timer() { var display = document.getElementById('countdown'); //creates the dom by getting span with id of "countdown". var time = new Date(60*10*1000); function zeroPad(number) { //places a 0 in front of the number if it's less than 10. For example 09 or 08. if (number<10) return '0' + number; else return number; }; function interval() { var min = zeroPad(time.getMinutes()); var sec = zeroPad(time.getSeconds()); display.innerHTML = min + ":" + sec ; //Displays the time in the span with the id of "countdown". time.setSeconds(time.getSeconds()-1); if (time < 0) { alert("Times UP"); break; } }; window.setInterval(interval(), 1000); //Why isn't the setInterval working once the timer is initiated?!!! } window.onload = timer; //initiates the function I don't understand why the setInterval isn't working. It should be calling the function every second- what's wrong with the code? Thanks! I was wondering how I can make the page refresh after the timer has reached 0 for X amount of seconds? Here is the code I am using: PHP Code: <script language="JavaScript"> TargetDate = "{$timerdate}"; BackColor = "#FFFFFF"; ForeColor = "#FF0000"; CountActive = true; CountStepper = -1; LeadingZero = true; DisplayFormat = "%%D%% Days %%H%% Hours %%M%% Minutes %%S%% Seconds"; FinishMessage = "<b>Price has been reduced!</b>"; </script> PHP Code: function calcage(secs, num1, num2) { s = ((Math.floor(secs/num1))%num2).toString(); if (LeadingZero && s.length < 2) s = "0" + s; return "<b>" + s + "</b>"; } function CountBack(secs) { if (secs < 0) { document.getElementById("cntdwn").innerHTML = FinishMessage; return; } DisplayStr = DisplayFormat.replace(/%%D%%/g, calcage(secs,86400,100000)); DisplayStr = DisplayStr.replace(/%%H%%/g, calcage(secs,3600,24)); DisplayStr = DisplayStr.replace(/%%M%%/g, calcage(secs,60,60)); DisplayStr = DisplayStr.replace(/%%S%%/g, calcage(secs,1,60)); document.getElementById("cntdwn").innerHTML = DisplayStr; if (CountActive) setTimeout("CountBack(" + (secs+CountStepper) + ")", SetTimeOutPeriod); } function putspan(backcolor, forecolor) { document.write("<span id='cntdwn' style='background-color:" + backcolor + "; color:" + forecolor + "'></span>"); } if (typeof(BackColor)=="undefined") BackColor = "white"; if (typeof(ForeColor)=="undefined") ForeColor= "black"; if (typeof(TargetDate)=="undefined") TargetDate = "12/31/2020 5:00 AM"; if (typeof(DisplayFormat)=="undefined") DisplayFormat = "%%D%% Days, %%H%% Hours, %%M%% Minutes, %%S%% Seconds."; if (typeof(CountActive)=="undefined") CountActive = true; if (typeof(FinishMessage)=="undefined") FinishMessage = ""; if (typeof(CountStepper)!="number") CountStepper = -1; if (typeof(LeadingZero)=="undefined") LeadingZero = true; CountStepper = Math.ceil(CountStepper); if (CountStepper == 0) CountActive = false; var SetTimeOutPeriod = (Math.abs(CountStepper)-1)*1000 + 990; putspan(BackColor, ForeColor); var dthen = new Date(TargetDate); var dnow = new Date(); if(CountStepper>0) ddiff = new Date(dnow-dthen); else ddiff = new Date(dthen-dnow); gsecs = Math.floor(ddiff.valueOf()/1000); CountBack(gsecs); Hi people, Im really stuck, I have a script I want to load when my page opens, I can et it to do this fine, but I want to be able to input a delay time, any time I want. So my page loads, 1,2,3,4,5 then my script kicks in. I have searched hi and low, but my understanding with JS is very basic, but I am willing myself to learn. Thank you very much in advance for your help. Bev Hi folks, I am in need of a functionality for a system where in there PHP mysql system having a table bid which has columns(bid_product, "createtime") basically if the user does not bid for the product within 20 hours the bid will close for this i need to display a timer which keeps counting till 20 + hours of the create time, After a long search for timers i finally found a .Js which would work just fine for static values within the .js script when i tried to pass values from my database the timer does not change on itself but each time i have to refresh to check the time left. Please have a look at the code and let me know what could be wrong testingtime.php Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Vott</title> <script type="text/javascript" src="js/testtime.js"></script> <style> p.timer{font-size:15px; color:#43C6DB; border: 2px solid #fc0;width: 100px; position: absolute; top: 350px; left: 375px;} </style> </head> <body> <table style="background-color: #CCC" width="100%" border="0" cellpadding="12"> <tr> <td width="78%"><h1>My Logo Image</h1></td> </tr> </table> <span class="bids"> <p class="timer"><b>bid Closes in :</br> <span id="timeleft"> <script>timeleft('<?php print($bid['createtime']); ?>')</script> </span></b></p></span></br></br> </body> </html> The Javascript code Code: var eventtext = "Left"; // text that appears next to the time left var endtext = "bids Closed!!"; // text that appears when the target has been reached function timeleft(mydate){ // Split timestamp into [ Y, M, D, h, m, s ] var t = mydate.split(/[- :]/); // Apply each element to the Date function var date = new Date(t[0], t[1]-1, t[2], t[3], t[4], t[5]); // -> Wed Jun 09 2010 13:12:01 GMT+0100 (GMT Daylight Time) var year = date.getYear(); // in what year will your target be reached? var month = date.getMonth(); // value between 0 and 11 (0=january,1=february,...,11=december) var day = date.getDate(); // between 1 and 31 var hour =date.getHours(); // between 0 and 24 var minute = date.getMinutes(); // between 0 and 60 var second = date.getSeconds(); // between 0 and 60 var end = new Date(year,month,day,hour,minute,second); end.setMinutes(end.getMinutes() + 50); var now = new Date(); if(now.getYear() < 1900) yr = now.getYear() + 1900; var sec = end.getSeconds() - now.getSeconds(); var min = end.getMinutes() - now.getMinutes(); var hr = end.getHours() - now.getHours(); var dy = end.getDate() - now.getDate(); var mnth = end.getMonth() - now.getMonth(); var yr = year - yr; var daysinmnth = 32 - new Date(now.getYear(),now.getMonth(), 32).getDate(); if(sec < 0){ sec = (sec+60)%60; min--; } if(min < 0){ min = (min+60)%60; hr--; } if(hr < 0){ hr = (hr+24)%24; dy--; } if(dy < 0){ dy = (dy+daysinmnth)%daysinmnth; mnth--; } if(mnth < 0){ mnth = (mnth+12)%12; yr--; } var sectext = " Seconds "; var mintext = " Minutes, and "; var hrtext = " Hours, "; var dytext = " Days, "; var mnthtext = " Months, "; var yrtext = " Years, "; if (yr == 1) yrtext = " Year, "; if (mnth == 1) mnthtext = " Month, "; if (dy == 1) dytext = " Day, "; if (hr == 1) hrtext = " Hour, "; if (min == 1) mintext = " Minute, and "; if (sec == 1) sectext = " second "; if(now >= end){ document.getElementById("timeleft").innerHTML = endtext; clearTimeout(timerID); } else{ //alert(now.getHours()+1); document.getElementById("timeleft").innerHTML =min + ":" + sec; //document.getElementById("timeleft").innerHTML = dy + dytext + hr + ":" + min + ":" + sec; } timerID = setTimeout("timeleft()", 1000); } window.onload = timeleft; hi guys, ive found the code for the perfect timer but cant for the life of me find the part to change the date to count down from. can anyone point it out? heres the code. <script language="JavaScript"> var countDownInterval=5; var countDownTime=countDownInterval+1; function countDown(){ countDownTime--; if (countDownTime <=0){ countDownTime=countDownInterval; clearTimeout(counter) window.location="file:///E:/................html"; return } if (document.all) //if IE 4+ document.all.countDownText.innerText = countDownTime+" "; else if (document.getElementById) //else if NS6+ document.getElementById("countDownText").innerHTML=countDownTime+" " else if (document.layers){ document.c_reload.document.c_reload2.document.write('WEDDING DAY IN... <b id="countDownText">'+countDownTime+'</b> minutes') </b> seconds') document.c_reload.document.c_reload2.document.close() } counter=setTimeout("countDown()", 1000); } function startit(){ if (document.all||document.getElementById) document.write('WEDDING DAY IN... <b id="countDownText">'+countDownTime+' </b> seconds') countDown() } if (document.all||document.getElementById) startit() else window.onload=startit setTimeout("location.href='http://www.wallpaperama.com'" , t) </script> Hi folks, I am in need of a functionality for a system where in there is PHP mysql system having a table "bid" which has columns(bid_product, "createtime") basically if the user does not bid for the product within 20 hours the bid will close for this i need to display a timer which keeps counting till 5+ hours or so of the createtime, After a tiring search for timers i finally found a .Js which would work just fine for static values Within the .js script when i tried to pass values from my database the timer does not change on itself but each time i have to refresh the page to check the time left. Please have a look at the code and let me know what could be wrong testingtime.php Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Vott</title> <script type="text/javascript" src="js/testtime.js"></script> <style> p.timer{font-size:15px; color:#43C6DB; border: 2px solid #fc0;width: 100px; position: absolute; top: 350px; left: 375px;} </style> </head> <body> <table style="background-color: #CCC" width="100%" border="0" cellpadding="12"> <tr> <td width="78%"><h1>My Logo Image</h1></td> </tr> </table> <span class="bids"> <p class="timer"><b>bid Closes in :</br> <span id="timeleft"> <script>timeleft('<?php print($bid['createtime']); ?>')</script> </span></b></p></span></br></br> </body> </html> The Javascript code Code: var eventtext = "Left"; // text that appears next to the time left var endtext = "bids Closed!!"; // text that appears when the target has been reached function timeleft(mydate){ // Split timestamp into [ Y, M, D, h, m, s ] var t = mydate.split(/[- :]/); // Apply each element to the Date function var date = new Date(t[0], t[1]-1, t[2], t[3], t[4], t[5]); // -> Wed Jun 09 2010 13:12:01 GMT+0100 (GMT Daylight Time) var year = date.getYear(); // in what year will your target be reached? var month = date.getMonth(); // value between 0 and 11 (0=january,1=february,...,11=december) var day = date.getDate(); // between 1 and 31 var hour =date.getHours(); // between 0 and 24 var minute = date.getMinutes(); // between 0 and 60 var second = date.getSeconds(); // between 0 and 60 var end = new Date(year,month,day,hour,minute,second); end.setMinutes(end.getMinutes() + 50); var now = new Date(); if(now.getYear() < 1900) yr = now.getYear() + 1900; var sec = end.getSeconds() - now.getSeconds(); var min = end.getMinutes() - now.getMinutes(); var hr = end.getHours() - now.getHours(); var dy = end.getDate() - now.getDate(); var mnth = end.getMonth() - now.getMonth(); var yr = year - yr; var daysinmnth = 32 - new Date(now.getYear(),now.getMonth(), 32).getDate(); if(sec < 0){ sec = (sec+60)%60; min--; } if(min < 0){ min = (min+60)%60; hr--; } if(hr < 0){ hr = (hr+24)%24; dy--; } if(dy < 0){ dy = (dy+daysinmnth)%daysinmnth; mnth--; } if(mnth < 0){ mnth = (mnth+12)%12; yr--; } var sectext = " Seconds "; var mintext = " Minutes, and "; var hrtext = " Hours, "; var dytext = " Days, "; var mnthtext = " Months, "; var yrtext = " Years, "; if (yr == 1) yrtext = " Year, "; if (mnth == 1) mnthtext = " Month, "; if (dy == 1) dytext = " Day, "; if (hr == 1) hrtext = " Hour, "; if (min == 1) mintext = " Minute, and "; if (sec == 1) sectext = " second "; if(now >= end){ document.getElementById("timeleft").innerHTML = endtext; clearTimeout(timerID); } else{ //alert(now.getHours()+1); document.getElementById("timeleft").innerHTML =min + ":" + sec; //document.getElementById("timeleft").innerHTML = dy + dytext + hr + ":" + min + ":" + sec; } timerID = setTimeout("timeleft()", 1000); } window.onload = timeleft; I have a wordpress blog that uses JQuery on an image scroller. The images scroll at a predetermined interval, but I only want them to scroll when the "next" button is pressed not on a timer. i opened the javascript files, but could not figure this out. here are the files I have (they are too long to post all of them): here is the scripts.js file: Code: function showVideo(id) { document.write("<object width=\"274\" height=\"225\"><param name=\"movie\" value=\"http://www.youtube.com/v/"+id+">&hl=en&fs=1\"></param><param name=\"allowFullScreen\" value=\"true\"></param><param name=\"allowscriptaccess\" value=\"always\"></param><embed src=\"http://www.youtube.com/v/"+id+"&hl=en&fs=1\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\"274\" height=\"225\"></embed></object>"); } $(function() { $('.items').cycle({ fx: 'fade', speed: 700, timeout: 5000, next: '.next', prev: '.prev' }); }); I tried to change the timeout to 0, but then the next and prev buttons stopped working Hey guys, below is a JavaScript countdown timer by Neil Broderick of Bespoke Software Solutions that I'm having a little trouble figuring out. I understand most of the code, but there are a few portions of the code that I'm deeply confused about. My questions are highlighted in red beside the code. Please have a look. Code: <html> <head> <style type="text/css"> #txt { border:none; font-family:verdana; font-size:16pt; font-weight:bold; border-right-color:#FFFFFF } </style> <script language="javascript"> var mins //What's the point of declaring mins as a variable when we can declare it in the cd() function????? var secs; function cd() { mins = 1 * m("10"); //What does m("10") do? and why is it multiplied by 1? I can remove the 1 and the code works fine! secs = 0 + s(":01"); // redo(); //What does the redo() function do? } function m(obj) { // I understand how this function works, but what does m(obj) do? I'm assuming that it replaces the value given to the m() in the previous function with obj. Is that correct?! for(var i = 0; i < obj.length; i++) { if(obj.substring(i, i + 1) == ":") //Correct me if I'm wrong. The substring method gets rid of the strings before index i and after i+1. If the time is 09:10. It becomes 09. In this case, we do not break. If, however, the string is :10 for some reason(No minutes specified?). We get ":", so break. Right? break; } return(obj.substring(0, i)); } function s(obj) { for(var i = 0; i < obj.length; i++) { if(obj.substring(i, i + 1) == ":") break; } return(obj.substring(i + 1, obj.length)); } function dis(mins,secs) { //dictates how the timer will be displayed. var disp; if(mins <= 9) { disp = " 0"; } else { disp = " "; } disp += mins + ":"; if(secs <= 9) { disp += "0" + secs; } else { disp += secs; } return(disp); //Returns the value of the display! } function redo() { secs--; if(secs == -1) { secs = 59; mins--; } document.cd.disp.value = dis(mins,secs); //This displays the timer by specifying the form. You can setup additional displays here. if((mins == 0) && (secs == 0)) { window.alert("Time is up. Press OK to continue."); // change timeout message as required // window.location = "yourpage.htm" // redirects to specified page once timer ends and ok button is pressed } else { cd = setTimeout("redo()",1000); //runs the function every 1000 miliseconds, or every second. } } function init() { cd(); } window.onload = init; </script> </head> <body> <form name="cd"> <input id="txt" readonly="true" type="text" value="11:00" border="0" name="disp"> </form> </body> </html> I know this may be a little troublesome for many of you experienced coders. I just began learning javascript(It's actually my first "programming" language), so I really appreciate the help! Thanks! Hi, I am new to programming and I am trying to write a code that will time how long it takes for you to write a word. First you input the word you would like to write, and than after you have pressed enter I want the program to "feel" when you start writing the word, at that point the timer should start. And then it shall know when you have completed the word and in that moment stop the timer. I have a built a timer that works fine, see startCounter() but i want it to be executed as i described above... This is the code: Code: <div> <div class="inputBox"> <input id="textBox" type="text" placeholder=" What word would you like to time?" onKeydown="Javascript: if (event.keyCode==13) hello();"> <input type="button" value="RushWrite" id="Btn" onclick="hello()"></input> <script> function hello() { if (textBox.value != "") { var wordInput = document.getElementById("textBox").value; document.getElementById("textBox").placeholder=" Let's RushWrite: "+wordInput; textBox.value = ""; document.getElementById("Btn").value="GoGo!"; document.getElementById("time").innerHTML="00.00"; }; } </script> <button id="time" type="text"></button> <script> function startCounter(){ var counter = 0; setInterval(function () { ++counter; document.getElementById("time").innerHTML=(counter); }, 1000); }; </script> <script> </script> </div> </div> Thankful for any advise! Would really appreciate any help with my request.... Im looking to setup a project for my uni assignment. its going to be a time radio site and i'm looking to create a page that has some javascript to carry out an image rotation. I want to have: - three images side by side - all images to rotate from a folder containing 100+ pictures - they all have different file names and extensions but i can change them if need be - i want the images to rotate automatically without the page having to be reloaded or mouseovers or anything - i would like them to rotate on different time frames i.e. first picture 3 sec rotation, second picture 5 seconds, third image 7 seconds.... something like that if any can help me with this i would be really grateful... iv tried scanning the web but come up short. cant use php or anything its got to be a html page using javascript. just to point out im not cheating by the way the module im doing it for is for media design not programming just cant find the code to do what i want. again thanks for everyones time cheers Hi, I am new to javascript. I have isolated a problem and I am trying to fix it. I am hoping someone could lend assistance to my problem. I'm sure it's minor, but I can't seem to figure out WTF is going on. Thanks in advance for any help you may provide. Rodg This script is saved as timer.php. I downloaded it from this site. It is a live server timer that displays the server time in your browser. This code works fine. My problem lies here. I am calling this script from 'showusers.php' as: Code: <?PHP echo "<p><b>Current Server Time: </b><span id="servertime"></span></p>"; ?> The timer as written below, saved as 'timer.php' works fine. When I use my original page 'showusers.php' it doesn't want to work. 'showusers.php' loads java in the header and has a src file= .js. I tried making this file a .php to see if there was a problem, but it did not help. My timer outputs the following: Current Server Time: undefined NaN, NaN NaN:NaN:NaN Also, a previous call to the same 'src=java.js' stopped working in 'showusers.php'. I assume the problem lies in the 'var currenttime=' line 12 in timer.php If I comment the 'var currenttime=' line in my .js file, the call to 'id=AccessInfo' in 'showusers.php' works fine. Is this a javascript error or a PHP error? http://173.34.134.4/showusers.php // View source ---> not working http://173.34.134.4/timer.php //View source ---> Working ok Good code: timer.php Code: <body> <script type="text/javascript"> // Current Server Time script (SSI or PHP)- By JavaScriptKit.com (http://www.javascriptkit.com) // For this and over 400+ free scripts, visit JavaScript Kit- http://www.javascriptkit.com/ // This notice must stay intact for use. //Depending on whether your page supports SSI (.shtml) or PHP (.php), UNCOMMENT the line below your page supports and COMMENT the one it does not: //Default is that SSI method is uncommented, and PHP is commented: //var currenttime = '<!--#config timefmt="%B %d, %Y %H:%M:%S"--><!--#echo var="DATE_LOCAL" -->' //SSI method of getting server date var currenttime = '<?PHP print date("F d, Y H:i:s", time())?>' //PHP method of getting server date ///////////Stop editting here///////////////////////////////// var montharray=new Array("January","February","March","April","May","June","July","August","September","October","November","December") var serverdate=new Date(currenttime) function padlength(what){ var output=(what.toString().length==1)? "0"+what : what return output } function displaytime(){ serverdate.setSeconds(serverdate.getSeconds()+1) var datestring=montharray[serverdate.getMonth()]+" "+padlength(serverdate.getDate())+", "+serverdate.getFullYear() var timestring=padlength(serverdate.getHours())+":"+padlength(serverdate.getMinutes())+":"+padlength(serverdate.getSeconds()) document.getElementById("servertime").innerHTML=datestring+" "+timestring } window.onload=function(){ setInterval("displaytime()", 1000) } </script> <p><b>Current Server Time:</b> <span id="servertime"></span></p> <p style="font: normal 11px Arial">This free script provided by<br /> <a href="http://www.javascriptkit.com">JavaScript Kit</a></p> </body> I think this is a pretty easy to fix error made by a newb ( me. Can anyone tell me why the call to "this.slideNext() " in the code below does not work. Apparently "this.slideNext() " is not a function? Code: function ScoopAnimation(_path, _start, _end, _delay){ this.start = _start this.end = _end; this.delay = _delay; this.path = _path this.currentFrame = _start; this.slideNext() = function (){ this.currentFrame ++; console.log(' next this.currentFrame : ' +this.currentFrame ); } this.start= function () { console.log('next this.start() : ' +this.currentFrame ); //THE NEXT LINE CAUSES THE ERROR! this.slideNext() } this.start(); } I have a question about Javascript. Hello. I need help with JavaScript enabled. My job so that I can automatically send button to be pushed faster. I use google chrome. For example; Automatically have form filling add-ons. (Autofill), but only to fill the send button will not print. How can I do this automatically? Button codes; <input type='submit' name='post_shout' value='Shout' class='button' /> Google Chrome address bar: javascript: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx what I need to write here? Can I do it after 1-2 seconds and fill out? Many thanks in advance. (My English is poor) I'm not really looking for someone to fix/answer this for me, but maybe give me a hit in the right direction. I need to fix this while loop to run correctly, but has errors in the code. This code is supposed to fill an array with numbers 1 through 100 and then print them. Here is the code: <script type="text/javascript"> /* <![CDATA[ */ var count = 0; var numbers = new Array(100); while (count < 100) { numbers[count] = count; ++count; } while (count < 100 ) { document.write(numbers[count]); ++count; } /* ]]> */ </script> What i am most confused about is this part of the code numbers[count] i don't understand what is going on there. Sorry i am very new to this. Any ideas would be appreciated thank you. I'm trying to figure out this question that was assigned to me, as I haven't done alot on javascript before but I've tried to get most of this, I'm just not sure if this is correct. If anybody could help it would be greatly appreciated. The question is as follows: You are provided with a string array called country that contains the name of every country that the Ski Club visits. For example one element of this array might be as follows: country[0] = "Austria" Another array called villages contains strings with information on village names and altitude in a particular country. For example: villages[0] = "Austria:Seefield 850m*"; Write a JavaScript function snowReport(countryIndex) that will use the arrays provided to write a report of all villages that include a given country. The function will be passed an integer representing the index of an element of the country array. A match is found if the country appears in a string (Hint use appropriate JavaScript function to evaluate if a country name is contained in a village string.) All matching villages should be displayed. Output should be displayed in the villages div element you defined in part (a). Output is shown for a search for Austria in Figure 1b. <script type="text/javascript"> function makeArray() { var country = new Array(5); country[0] = "Austria"; country[1] = "Canada"; country[2] = "France"; country[3] = "Germany"; country[4] = "Switzerland"; return country; var villages = new Array(2); villages[0] = "Austria:Seefield 850m*"; villages[1] = "Austria:Ellam 100m"; return villages; } function snowReport(countryIndex){ var string = ""; for (var i = 0; i < countryIndex.length; i++){ str += countryIndex[i] + " "; } return str; } </script> </head> <body> <script> var x = makeArray(); document.write(snowReport(x)); </script> </body> </html> Many thanks! Hey Guys, I was creating an image map with rollover images. I was just wondering if I could add a fade effect to the transition. The underarms is the only rollover that works at the moment. Please check the source code for the code because it's too long to post here. http://wedezign.com/chris/ I have an application that has a menu - one of the choices on that menu is "Contacts" - This menu is controlled by css - I've written a script that will modify the css style setting for "display" and "zindex" for the rule that controls the pull down for contacts - this worked for hover, but I am now trying to change to a click event - I successfully change the rule, but the menu doesn't display - not sure if I'm returning incorrectly form the javascript function or what - here's a code snippet: CSS: Code: .primaryNav .subMenu { background-color: #B0967E; position: absolute; width: 300px; left: 600px; /* 823px - 300px - 20 px + 97px */ padding: 10px; display: none; color: #fff; font-size: 90%; } Javascript: Code: <script type="text/javascript"> function SetDisplayCSS() { var mysheet=document.styleSheets[0]; var myrules=mysheet.cssRules? mysheet.cssRules[0].styleSheet.cssRules: mysheet.imports[0].rules; for (i=0; i<myrules.length; i++){ if(myrules[i].selectorText.toLowerCase()==".primarynav .submenu"){ //find "a:hover" rule targetrule=myrules[i]; alert("Rule is found"); break; } } targetrule.style.display = "block"; targetrule.style.zindex = "10"; alert(targetrule.selectorText); alert(targetrule.style.backgroundColor); alert(targetrule.style.position); alert(targetrule.style.width); alert(targetrule.style.left); alert(targetrule.style.padding); alert(targetrule.style.display); alert(targetrule.style.color); alert(targetrule.style.fontSize); alert(targetrule.style.zindex); return true; } </script> html Code (names have been changed to protect the innocent) - note the onclick event handler for the contacts menu option. Code: <li class="pn test"><a href="#" onclick="return SetDisplayCSS();" name="contacts">Contacts</a> <div class="subMenu"> <table width="100%"> <tbody> <col /> <col align="right" valign="top" /> <tr> <td><a href="mailto:abc@xxxxxxx.com">Service Requests</a></td> <td>555.555.5555</td> </tr> <tr> <td><a href="mailto:me@notreal.com">Bugs Bunny</a><br />Tenant Liaison</td> <td>555.555.555</td> </tr> <tr> <td><a href="mailto:blah@blah.com">blah blah</a><br />Client Services Manager</td> <td>123.456.1234</td> </tr> </tbody> </table> <p><a href="xxxxxxxx.htm" class="more">More Contacts...</a></p> </div> </li> Thanks for any help...... I am a newbie with a newbie question =) I recently took an exam type thing using my Firefox browser (v3.5.3). I still have my browser window open that I used, and when I press the back button on the browser I get a message "To display this page, Firefox must send information that will repeat any action ..." Is there any way (either disk or memory cache) to reload the pages with out having to resend the data, OR is there any way (hex editor) to view the exam (forms) questions?? Just curious, Thanks So erm. Hello there. I fail at javascript, and yet, I'm trying it. Anyways, I'm working on this thing. It's an extension for google chrome very similar to firefox plugins and so on. I'm making an extension so that, when installed, it changes the look of facebook completely. I have successfully changed the colors. However, I am having some trouble getting my javascript to change images. If anybody out there has some insight on what I'm doing wrong, I am glad to accept any kind of help that anyone is willing to give me, lol. What I've done so far: I have to change the facebook logo (what I'm trying to do now) and then change the links, and very few more things, and I'm done. Problem: I can't figure out how to change the image. I can change the background color, as you saw earlier. I just need a code to change the image. The CSS behind it is: Code: #pageLogo a{background:#3b5998 url(/rsrc.php/z8S5R/hash/ez3x5cuc.png) no-repeat -21px 0;display:block;position:absolute;height:31px;left:-6px;width:103px;top:10px} and the HTML implementing it is: Code: <h1 id="pageLogo"><a href="http://www.facebook.com/?ref=logo" title="Home" accesskey="1"></a></h1> and my structure of javascript is: Code: for(i=0;i<=document.getElementsByTagName("div").length;i++) { if(document.getElementsByTagName("div")[i].id != null) { if((document.getElementsByTagName("div")[i].id=="blueBar")) { document.getElementsByTagName("div")[i].style.backgroundColor='#B22222'; } if(( document.getElementsByTagName("div")[i].id == "headNavOut")) { document.getElementsByTagName("div")[i].style.backgroundColor='#8B0000'; } } } }); I appreciate any help anyone's willing to give. HI Guys!! My name is Megan and I am a college student in need of some JavaScript help for my computer science class!! My professor is making us complete some stupid class project for finals and I can't figure it out! He suggested that we may try to find a JavaScript Website to help us if we have trouble figuring out how to write the code. I have looked and looked and can't find out how to fix my code!! We have to write code to make a slot machine .. I have started the code based on what he gave us and have tried my hardest to figure out how to complete it but I do not know how to finish it. I have the images working correctly (kind of.. the second one seems to have problems loading? I dunno what I did to mess that up) and the counter working, but I need to make it add 13 credits when all 3 images are the same. I added code that I thought would work but it's not for some reason that I can't figure out. It should also pop up an alert screen when all 3 are correct and you win. I guess this would have to be including with the if statement and something like alert('You win 12 credits!!!') Lastly I need to add code that prevents the person from playing when the credit line is 0 (so you can't get - credits!) and I have no idea how to do this. Any help would be greatly appreciated! Here's what I have so far! HI Guys!! My name is Megan and I am a college student in need of some JavaScript help for my computer science class!! My professor is making us complete some stupid class project for finals and I can't figure it out! He suggested that we may try to find a JavaScript Website to help us if we have trouble figuring out how to write the code. I have looked and looked and can't find out how to fix my code!! We have to write code to make a slot machine .. I have started the code based on what he gave us and have tried my hardest to figure out how to complete it but I do not know how to finish it. I have the images working correctly (kind of.. the second one seems to have problems loading? I dunno what I did to mess that up) and the counter working, but I need to make it add 13 credits when all 3 images are the same. I added code that I thought would work but it's not for some reason that I can't figure out. It should also pop up an alert screen when all 3 are correct and you win. I guess this would have to be including with the if statement and something like alert('You win 12 credits!!!') Lastly I need to add code that prevents the person from playing when the credit line is 0 (so you can't get - credits!) and I have no idea how to do this. Any help would be greatly appreciated! Here's what I have so far! Code: <html> <head> <title> Slot Machine</title> <script type="text/javascript" src="http://balance3e.com/random.js"></script> <script type="text/javascript"> function SpinSlots() // Assumes: slot images are in http://balance3e.com/Images // Resultes: displays 3 random slot images { var slot1, slot2, slot3; slot1 = RandomOneOf(['lemon', 'cherry', 'bar']); slot2 = RandomOneOf(['lemon', 'cherry', 'bar']); slot3 = RandomOneOf(['lemon', 'cherry', 'bar']); document.getElementById('slot1Img').src = 'http://balance3e.com/Images/' + slot1 + '.jpg'; document.getElementById('slot2Img').src = 'http://balance3e.com/Images/' + slot2 + '.jgp'; document.getElementById('slot3Img').src = 'http://balance3e.com/Images/' + slot3 + '.jpg'; document.getElementById('credits').innerHTML = parseFloat(document.getElementById('credits').innerHTML) - 1; if (slot1 == slot2 == slot3) { document.getElementById('credits').innerHTML = parseFloat(document.getElementById('credits').innerHTML) + 13; } } </script> </head> <body> <div style="text-align:center"> <p> <img id="slot1Img" border=1 alt="slot image" src="http://balance3e.com/Images/cherry.jpg"> <img id="slot2Img" border=1 alt="slot image" src="http://balance3e.com/Images/lemon.jpg"> <img id="slot3Img" border=1 alt="slot image" src="http://balance3e.com/Images/bar.jpg"> </p> <input type="button" value="Click to Spin" onclick="SpinSlots();"> <p> Credits Remaining: <spin id="credits">20</span> </p> </div> </body> </html> |