JavaScript - Script Clicking On An Image
I want to make a script selecting electronics category in this site http://eu.redeem-it.net/boutique.php
A friend told me to use getElementsByClass but I still cant do it. Similar TutorialsI am a new to js and GM but I am trying to make a script that will click a button on a page where there are multiple instances of the button. The source I am looking at is below and I have narrowed down what I am looking at to the bold section. <dl> <dd class="left"><div id='recommendstatus_article4458331'> <dl class="recommend"> <dt class='recs'><a href="javascript://" onclick="RecSpy( 'article', '4458331', 'tippers' ); return false;">50</a> </dt> <dd><a href="javascript:void(0);" onclick="RecommendItem(1,'article','4458331','1','recommendstatus_article4458331' ); return false;" onmouseover="return overlib('Give thumbs up', WRAP);" onmouseout="return nd();"> <img class='icon' title='' alt='Thumb up' style='background-position: -304px -48px;' src='http://geekdo-images.com/images/pixel.gif' /></a></dd> <dt class='tippers'><a href="javascript://" style='color: #969600;' onclick="RecSpy( 'article', '4458331', 'tippers' ); return false;"></a></dt> <dd><a href="javascript:void(0);" onmouseover = "return overlib( 'GeekGold Tip', WRAP );" onmouseout = "nd();" onClick="GeekGoldTip(0,'article','4458331','recommendstatus_article4458331'); return false;"> <img class='icon' title='' alt='tip' style='background-position: -368px -48px;' src='http://geekdo-images.com/images/pixel.gif' /></a></dd> <dd> <a href="javascript:void(0);" onclick="RecommendItem(0,'article','4458331','','recommendstatus_article4458331', 'article4458331' ); return false;" onmouseover="return overlib('Hide this post', WRAP);" onmouseout="return nd();"> <img class='icon' title='' alt='Thumb up' style='background-position: -336px -48px;' src='http://geekdo-images.com/images/pixel.gif' /></a> </dd> <dt class='thumbsdown'> </dt> </dl> How do I create a script to find each instance of the button and click it? Hello guys, You were all very kind to help me a few months ago when I was trying to create the code which is posted below. it is a table of banner ads that will rotate on my website and the appropriate link follows the appropraite ad when they rotate. everything is working fine except that when you click on one of the ads ( which is a link), the link works but the page displays an error at the bottom as soon as any link is clicked. Since this type of hyperlink is associated with the javascript, im not sure how to correct the issue. maybe it is a simple thing. can anyone take a look at this and help me figure out the issue? thanks. Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>.</title> <script type="text/javascript"> var ImageArray = [ // add paths, if needed ['randoms/0.jpg','http://0.com'], ['randoms/1.jpg','http://1.com'], ['randoms/2.jpg','http://2.com'], ['randoms/3.jpg','http://3.com'], ['randoms/4.jpg','http://4.com'], ['randoms/5.jpg','http://5.com'], ['randoms/6.jpg','http://6.com'], ['randoms/7.jpg','http://7.com'], ['randoms/8.jpg','http://8.com'], ['randoms/9.jpg','http://9.com'], ['randoms/10.jpg','http://10.com'], ['randoms/11.jpg','http://11.com'], ['randoms/12.jpg','http://12.com'], ['randoms/13.jpg','http://13.com'], ['randoms/14.jpg','http://14.com'], ['randoms/15.jpg','http://15.com'] // No comma after last entry ]; function randOrd() { return (Math.round(Math.random())-0.5); } function ChangeImages() { var ImgPtr = new Array(); for (var i=0; i<ImageArray.length; i++) { ImgPtr[i] = i; } ImgPtr = ImgPtr.sort(randOrd); var tmp = ''; for (var i=0; i<ImgPtr.length; i++) { tmp = 'tImg'+i; document.getElementById(tmp).src = ImageArray[ImgPtr[i]][0]; document.getElementById(tmp).alt = ImageArray[ImgPtr[i]][1]; tmp = 'lImg'+i; document.getElementById(tmp).href = ImageArray[ImgPtr[i]][1]; } } var TimerAction = 0; function startTimer() { TimerAction = setInterval('ChangeImages()',3000); } function stopTimer() { clearTimeout(TimerAction); } </script> <style type="text/css">body { background-color: #000000; margin: 0; } </style></head> <body onLoad="startTimer();ChangeImages()" > <table width="250" border="0" cellpadding="0" id="ads"> <tr><td> <a href="" id="lImg0" onclick="return gotoLink(this.id,0)"target="_blank"> <img id="tImg0" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg1" onclick="return gotoLink(this.id,1)"target="_blank"> <img id="tImg1" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg2" onclick="return gotoLink(this.id,2)"target="_blank"> <img id="tImg2" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg3" onclick="return gotoLink(this.id,3)"target="_blank"> <img id="tImg3" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg4" onclick="return gotoLink(this.id,4)"target="_blank"> <img id="tImg4" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg5" onclick="return gotoLink(this.id,5)"target="_blank"> <img id="tImg5" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg6" onclick="return gotoLink(this.id,6)"target="_blank"> <img id="tImg6" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg7" onclick="return gotoLink(this.id,7)"target="_blank"> <img id="tImg7" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg8" onclick="return gotoLink(this.id,8)"target="_blank"> <img id="tImg8" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg9" onclick="return gotoLink(this.id,9)"target="_blank"> <img id="tImg9" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg10" onclick="return gotoLink(this.id,10)"target="_blank"> <img id="tImg10" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg11" onclick="return gotoLink(this.id,11)"target="_blank"> <img id="tImg11" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg12" onclick="return gotoLink(this.id,12)"target="_blank"> <img id="tImg12" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg13" onclick="return gotoLink(this.id,13)"target="_blank"> <img id="tImg13" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg14" onclick="return gotoLink(this.id,14)"target="_blank"> <img id="tImg14" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg15" onclick="return gotoLink(this.id,15)"target="_blank"> <img id="tImg15" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> </table> </body> </html> I've been trying to figure this out for days.. I just found a script that Old Pedant made which is close to what i need: http://www.clearviewarts.com/fadeBigDemo.html But two concerns: 1. how can i have it so when i click the thumbnail, it fades in a different image (rather than just a larger version of the thumbnail)? 2. how can i have it fade in and out from simply hovering over the thumbnail (rather than clicking it)? Your help would be greatly appreciated.. Hello All, I am trying to find a solution for this ..... kindly help incase you know.... I need a drop down menu to appear when I left-click an image.... have tried a lot but failed... Please help me out on this Thanks in advance,,, Regards Hi all, I have the following code in my html. <form name="createaccount" action="" method="post"> <div class="formrow"> <label>Select an Avatar:</label> <div class="fieldcontent"> <img src="images/avatar1.jpg" class="avatargal" id="Image1" /> <input type="radio" name="selectavatar" class="radiobtn" onclick="imageon('Image1');" onblur="imageoff('Image1');" /> <img src="images/avatar3.jpg" class="avatargal" id="Image2" /> <input type="radio" name="selectavatar" class="radiobtn" checked="checked" onclick="imageon('Image2');" onblur="imageoff('Image2');" /> <img src="images/avatar4.jpg" class="avatargal" id="Image3" /> <input type="radio" name="selectavatar" class="radiobtn" onclick="imageon('Image3');" onblur="imageoff('Image3');" /> <img src="images/avatar5.jpg" class="avatargal" id="Image4" /> <input type="radio" name="selectavatar" class="radiobtn lastbutton" onclick="imageon('Image4');" onblur="imageoff('Image4');" /> <img src="images/avatar3.jpg" class="avatargal" id="Image5" /> <input type="radio" name="selectavatar" class="radiobtn" onclick="imageon('Image5');" onblur="imageoff('Image5');" /> <img src="images/avatar5.jpg" class="avatargal" id="Image6" /> <input type="radio" name="selectavatar" class="radiobtn" onclick="imageon('Image6');" onblur="imageoff('Image6');" /> <img src="images/avatar1.jpg" class="avatargal" id="Image7" /> <input type="radio" name="selectavatar" class="radiobtn" onclick="imageon('Image7');" onblur="imageoff('Image7');" /> <img src="images/avatar4.jpg" class="avatargal" id="Image8" /> <input type="radio" name="selectavatar" class="radiobtn lastbutton" onclick="imageon('Image8');" onblur="imageoff('Image8');" /> </div> </div> </form> ----------- The javascipt is: function imageon(here) { var elem= document.getElementById(here); elem.style.border = "solid 2px blue"; } function imageoff(here) { var elem= document.getElementById(here); elem.style.border = "solid 2px white"; } ---------- When user clicks radio button near "Image1" then "Image1" is highlighted in blue color border, and previously selected image gets white border. This works in firefox and internet explorer but not on chrome and safari. Any help? Hi, I looked around to see javascript codes on websites but had no luck in finding what I wanted... or I just don't know how to work with it I want to switch/replace image with other images by clicking on radio buttons. i have the html, but how can I make this work??? can anyone help me out? Code: <body> <p><img name="main" src="black.jpg" width="100" height="100" alt=""></p> <p> <input type="radio" name="red" id="radio" value="radio" onClick="display red in main image"> </p> <p> <input type="radio" name="blue" id="radio2" value="radio" onClick="display blue in main image"> </p> <p> <input type="radio" name="green" id="radio3" value="radio" onClick="display green in main image"> </p> <p> <input type="radio" name="yellow" id="radio4" value="radio" onClick="display yellow in main image"> </p> <p> <input type="radio" name="black" id="radio5" value="radio" onClick="this would this play the main image 'black'.jpg"> </p> </body> thanks for any help in advance! Here's what I usually use and have been using for years and it works great, just not for this particular purpose. I don't have a clue when it comes to javascript. Code: <noscript><img src="no_script_quote.gif" width="406" height="94"/></noscript><script language="javascript"> var delay=6000 var curindex=0 var images=new Array() images[0]="quote1.gif" images[1]="quote2.gif" images[2]="quote3.gif" images[3]="quote4.gif" images[4]="quote5.gif" var preload=new Array() for (n=0;n<images.length;n++) { preload[n]=new Image() preload[n].src=images[n] } document.write('<img name="defaultimage" src="'+images[Math.floor(Math.random()*(images.length))]+'">') function rotateimage() { if (curindex==(tempindex=Math.floor(Math.random()*(images.length)))){ curindex=curindex==0? 1 : curindex-1 } else curindex=tempindex document.images.defaultimage.src=images[curindex] } setInterval("rotateimage()",delay) </script> But, now I want to be able to set a default picture to be shown first and have the random pics appear next. I also don't want the default pic to show up again in the random array. So basically, every time the page was first visited, or refreshed it would show the default picture then move into the random pics. Is there anyway to modify the code that I'm using to accomplish this? Or... Any help would be appreciated. Thanks, Dell I'm trying to create a script that will allow me to shuffle a number of images saved in the same folder as the HTML file using the script, and then write them to the page. I have the whole script/page written out but it doesn't seem to be working and I can't divine why. If anyone could look at this code and tell me what's wrong with it I'd really appreciate it: Code: <html> <head> <title>dripppz</title> <script language="JavaScript"> private function shuffle(a:Array):void { for (var i:uint = 0; i < a.length; i++) { var tmp:Object = a[i]; var randomNum:Number = Math.round(Math.random() * (a.length-1)); a[i] = a[randomNum]; a[randomNum] = tmp; } } var Image:Array = ('dripppz1.gif', 'dripppz2.gif', 'dripppz3.gif', 'dripppz4.gif', 'dripppz5.gif', 'dripppz6.gif', 'dripppz7.gif', 'dripppz8.gif', 'dripppz9.gif', 'dripppz10.gif', 'dripppz11.gif', 'dripppz12.gif', 'dripppz13.gif', 'dripppz14.gif', 'dripppz15.gif', 'dripppz16.gif', 'dripppz17.gif', 'dripppz18.gif', 'dripppz19.gif', 'dripppz20.gif', 'dripppz21.gif', 'dripppz22.gif', 'dripppz23.gif', 'dripppz24.gif', 'dripppz25.gif', 'dripppz26.gif', 'dripppz27.gif', 'dripppz28.gif', 'dripppz29.gif', 'dripppz30.gif', 'dripppz31.gif', 'dripppz32.gif'); shuffle(Image); trace(Image); function showImages(){ document.write('<img src="'+Image[0]+'" />'); document.write('<img src="'+Image[1]+'" />'); document.write('<img src="'+Image[2]+'" />'); document.write('<img src="'+Image[3]+'" />'); document.write('<img src="'+Image[4]+'" />'); document.write('<img src="'+Image[5]+'" />'); document.write('<img src="'+Image[6]+'" />'); document.write('<img src="'+Image[7]+'" />'); document.write('<img src="'+Image[8]+'" />'); document.write('<img src="'+Image[9]+'" />'); document.write('<img src="'+Image[10]+'" />'); document.write('<img src="'+Image[11]+'" />'); document.write('<img src="'+Image[12]+'" />'); document.write('<img src="'+Image[13]+'" />'); document.write('<img src="'+Image[14]+'" />'); document.write('<img src="'+Image[15]+'" />'); document.write('<img src="'+Image[16]+'" />'); document.write('<img src="'+Image[17]+'" />'); document.write('<img src="'+Image[18]+'" />'); document.write('<img src="'+Image[19]+'" />'); document.write('<img src="'+Image[20]+'" />'); document.write('<img src="'+Image[21]+'" />'); document.write('<img src="'+Image[22]+'" />'); document.write('<img src="'+Image[23]+'" />'); document.write('<img src="'+Image[24]+'" />'); document.write('<img src="'+Image[25]+'" />'); document.write('<img src="'+Image[26]+'" />'); document.write('<img src="'+Image[27]+'" />'); document.write('<img src="'+Image[28]+'" />'); document.write('<img src="'+Image[29]+'" />'); document.write('<img src="'+Image[30]+'" />'); document.write('<img src="'+Image[31]+'" />'); } </script> </head> <body bgcolor="#ffffff"> <script language="JavaScript"> showImages(); </script> </body> </html> I've got an old school script running a static slide show, but it's not showing the ninth image - regardless of what the image is (ruling out a typo in my image file). Here's the page and script: http://www.agwprefinished.com/handpainted.asp Code: <SCRIPT LANGUAGE="JavaScript"> <!-- /* Script by FPMC at http://jsarchive.8m.com Submitted to JavaScript Kit (http://javascriptkit.com) For this and 400+ free scripts, visit http://javascriptkit.com */ //set image paths src = [ "images/faux-stone.jpg", "images/dining-inlay.jpg", "images/dining-inlay-detail.jpg", "images/faux-inlaid-marble-limestone.jpg", "images/faux-marble-inlay-manhattan.jpg", "images/foyer-inlay.jpg", "images/foyer-inlay-detail.jpg", "images/weathered-grain-1.jpg", "images/weathered-grain-detail.jpg", "images/weathered-grain-2.jpg", "images/weathered-grain-3.jpg", "images/ebonized-oak.jpg", "images/aged-oak.jpg", "images/ebonized-oak-transition.jpg", "images/sample.jpg", "images/faux-marble-tile.jpg", "images/faux-marble-tile-2.jpg", "images/faux-marble-medallion.jpg", "images/metallic-1.jpg", "images/metallic-2.jpg", "images/painted-pattern-bath.jpg", "images/painted-pattern-detail.jpg", "images/faux-parkay-4.jpg", "images/faux-parkay-3.jpg", "images/faux-parkay-2.jpg", "images/border-stencil-1.jpg", "images/border-stencil-2.jpg", "images/monogram.jpg", "images/dining-stencil.jpg", "images/reproduction-border.jpg", "images/reproduction-border-detail.jpg", "images/reproduction-hall.jpg", "images/inlay-pattern-hall.jpg", "images/modello-samples-1.jpg", "images/modello-samples-2.jpg", "images/pavlosk-inlay-imitation.jpg", "images/st-peter-inlay.jpg", ] //set corresponding urls url = [""] //set duration for each image duration = 4; //Please do not edit below ads=[]; ct=0; function switchAd() { var n=(ct+1)%src.length; if (ads[n] && (ads[n].complete || ads[n].complete==null)) { document["Ad_Image"].src = ads[ct=n].src; } ads[n=(ct+1)%src.length] = new Image; ads[n].src = src[n]; setTimeout("switchAd()",duration*1000); } function doLink(){ location.href = url[ct]; } onload = function(){ if (document.images) switchAd(); } //--> </SCRIPT> Hi, im wondering if anyone can help me, i have a random image script and it works fine, apart from when you click on the images they link to the right place but ALL go to _self I want [2],[3]and[6] to link to the places they are already linking to but _blank NOT _self, does anyone know how to do this, it would be a massive help :) Below is the code for the script i am using: Code: <script language="JavaScript"> function random_imglink(){ var myimages=new Array() //specify random images below. You can have as many as you wish myimages[1]="images/layout/bottom gallery.png" myimages[2]="images/layout/bottom facebook.png" myimages[3]="images/layout/bottom twitter.png" myimages[4]="images/layout/bottom team.png" myimages[5]="images/layout/bottom whats on.png" myimages[6]="images/layout/bottom forum.png" //specify corresponding links below var imagelinks=new Array() imagelinks[1]="gallery.html" imagelinks[2]="http://www.facebook.com/tos.php?api_key=fcddbaae811ef62bf3c4fb2ac7b1fd07&next=http%3A//dailyphoto-1402445175.us-east-1.elb.amazonaws.com/dailyphoto/applications/buffer/id%3A1/pid%3A2828044108236222753/from%3Apublisher.attachment.own.image?ref=nf&v=1.0&canvas#/group.php?gid=87957825200&ref=ts" imagelinks[3]="https://twitter.com/groundzereo" imagelinks[4]="team.html" imagelinks[5]="whatson.html" imagelinks[6]="http://groundzero.forumotion.co.uk/" var ry=Math.floor(Math.random()*myimages.length) if (ry==0) ry=1 document.write('<a href='+'"'+imagelinks[ry]+'"'+'><img src="'+myimages[ry]+'" border=0></a>') } random_imglink() //--> </script> Thanks in advance =) Does anyone have a script, that can display a random image of the images I select?I'm going to use it for a type of captcha. I think this would be easier in javascript, so yes I am in the right section.
I have this script to close a div when I click outside of it. It works in Firefox but in IE7 i get an error: 'divid' is undefined. mydiv is the div I want to close and clickclick is the link that makes the div appear. Code: <script type="text/javascript"> function monitorClick(e){ var evt = (e)?e:event; var theElem = (evt.srcElement)?evt.srcElement:evt.target; while(theElem!=null){ if(theElem.id == "mydiv" || theElem.id == "clickclick" && document.getElementById(divid).style.display == 'none') { document.getElementById('mydiv').style.display = 'block'; return true; } theElem = theElem.offsetParent; } document.getElementById('mydiv').style.display = 'none'; return true; } document.onclick = monitorClick; </script> What should I change to make it work in IE7? I need to use javascript in a way in which it will keep clicking a button. The source code for that button is below: Code: <script type="text/javascript"> function set_opacity(id, opacity) { element = document.getElementById(id) if (/MSIE/i.test(navigator.userAgent)) { element.style.filter='alpha(opacity='+opacity+')'; } else { element.style.opacity = opacity/100; } } </script> <div class="recruiter_enabled"> <table cellspacing="0" style="width: 100%"> <tr> <td> <p> <script type="text/javascript"> //<![CDATA[ recruiter_clicks = 1 //]]> </script><a href="/recruiter/recruit/3p5tjd4pdnbg0" id="recruit_link" onclick="return(submit_link_as_post_with_opacity(this, 'recruit_image'))"><img alt="" class="start_recruiting" id="recruit_image" src="/A.gif?1221518016" /></a><script type="text/javascript"> //<![CDATA[ link = document.getElementById('recruit_link'); link_href = link.href; link.href = "#"; set_opacity('recruit_image', 50); setTimeout("link = document.getElementById('recruit_link'); link.href = '" + link_href + "'; recruiter_clicks = 0; set_opacity('recruit_image', 100)", 2000); //]]> </script> Therefore, I need javascript to keep clicking the button until it has clicked it 375 times. How would I be able to do this? I don't know if this is possible, so I figured I'd ask a few gurus. I know it is possible to have an image change at a certain time of day, and it's also possible to have an image change by day, but is there a script to do both? What I want to do is have the first image show from 8am cst to 6pm cst mon-fri, it's our open sign for live chat. The the rest of the time have the second image. Is this possible with any type of script? Any help you can give is greatly appreciated! Hi all, Did some searching but couldn't find anything to help me. I'm looking for a simple quiz script - basically, there would be an image on the screen (would be great if it was randomly generated out of maybe 100 different choices). The visitor would then click on one of two buttons (this is the "quiz" part) answering a question about the photo which was displayed. The script then tells the visitor if they got the answer right or wrong and then loads a new image for them to try again. It would be great if the script could keep a "streak counter" based on how many images a visitors got correct in a row. So for example: Question: is this a cat or a dog? [random image of dog or cat] [button to answer dog] [button to answer cat] Would this be fairly easy to implement (is there something like this already around) or is it more complicated than that? Thanks a bunch in advance for any help you can give. I'm building a website with scrolling images at the top, I managed to find some code which seemed to work fine but then when I uploaded it to the server there were suddenly huge gaps between the images. www.s-remy.com/B/index.html here's the code for the scrolling Code: <script type="text/javascript"> <!-- // ********** User Defining Area ********** data=[ ["scroll1.png","",""], ["scroll3.png","",""] // no comma at end of last index ] imgPlaces=40 // number of images visible imgWidth=50 // width of the images imgHeight=81 // height of the images imgSpacer=4 // space between the images dir=0 // 0 = left, 1 = right newWindow=0 // 0 = Open a new window for links 0 = no 1 = yes // ********** End User Defining Area ********** moz=document.getElementById&&!document.all step=1 timer="" speed=50 nextPic=0 initPos=new Array() nowDivPos=new Array() function initHIS3(){ for(var i=0;i<imgPlaces+1;i++){ // create image holders newImg=document.createElement("IMG") newImg.setAttribute("id","pic_"+i) newImg.setAttribute("src","") newImg.style.position="absolute" newImg.style.width=imgWidth+"px" newImg.style.height=imgHeight+"px" newImg.style.border=0 newImg.alt="" newImg.i=i newImg.onclick=function(){his3Win(data[this.i][2])} document.getElementById("display_area").appendChild(newImg) } containerEL=document.getElementById("his3container") displayArea=document.getElementById("display_area") pic0=document.getElementById("pic_0") containerBorder=(document.compatMode=="CSS1Compat"?0:parseInt(containerEL.style.borderWidth)*2) containerWidth=(imgPlaces*imgWidth)+((imgPlaces-1)*imgSpacer) containerEL.style.width=containerWidth+(!moz?containerBorder:"")+"px" containerEL.style.height=imgHeight+(!moz?containerBorder:"")+"px" displayArea.style.width=containerWidth+"px" displayArea.style.clip="rect(0,"+(containerWidth+"px")+","+(imgHeight+"px")+",0)" imgPos= -pic0.width for(var i=0;i<imgPlaces+1;i++){ currentImage=document.getElementById("pic_"+i) if(dir==0){imgPos+=pic0.width+imgSpacer} // if left initPos[i]=imgPos if(dir==0){currentImage.style.left=initPos[i]+"px"} // if left if(dir==1){ // if right document.getElementById("pic_"+[(imgPlaces-i)]).style.left=initPos[i]+"px" imgPos+=pic0.width+imgSpacer } if(nextPic==data.length){nextPic=0} currentImage.src=data[nextPic][0] currentImage.alt=data[nextPic][1] currentImage.i=nextPic currentImage.onclick=function(){his3Win(data[this.i][2])} nextPic++ } scrollHIS3() } timer="" function scrollHIS3(){ clearTimeout(timer) for(var i=0;i<imgPlaces+1;i++){ currentImage=document.getElementById("pic_"+i) nowDivPos[i]=parseInt(currentImage.style.left) if(dir==0){nowDivPos[i]-=step} if(dir==1){nowDivPos[i]+=step} if(dir==0&&nowDivPos[i]<= -(pic0.width+imgSpacer) || dir==1&&nowDivPos[i]>containerWidth){ if(dir==0){currentImage.style.left=containerWidth+imgSpacer+"px"} if(dir==1){currentImage.style.left= -pic0.width-(imgSpacer*2)+"px"} if(nextPic>data.length-1){nextPic=0} currentImage.src=data[nextPic][0] currentImage.alt=data[nextPic][1] currentImage.i=nextPic currentImage.onclick=function(){his3Win(data[this.i][2])} nextPic++ } else{ currentImage.style.left=nowDivPos[i]+"px" } } timer=setTimeout("scrollHIS3()",speed) } function stopHIS3(){ clearTimeout(timer) } function his3Win(loc){ if(loc==""){return} if(newWindow==0){ location=loc } else{ //window.open(loc) newin=window.open(loc,'win1','left=430,top=340,width=300,height=300') // use for specific size and positioned window newin.focus() } } // add onload="initHIS3()" to the opening BODY tag // --> I'm not very familiar with JavaScript so I can't find any issues with it. I've tried changing the imgspace value but it doesn't seem to work? Hi I am a complete novice with Javascript. I posted a question on another site as I want to show a series of 9 images in a random order - ie all 9 images but changing their order every time the page loaded. Someone responded with the following script: onload= function(){ var n, pic, A= [1, 2, 3, 4, 5, 6, 7, 8, 9];// replace integers with urls var pa= document.getElementById('image_set'); // reference the container element pa=mr('evalBlock') while(A.length){ pic=document.createElement('img'); n= Math.floor(Math.random()*A.length); pic.src= A.splice(n, 1); pa.appendChild(pic); } } However - I don't know how to put it into my pages to get it to work and they have not replied to my further query. I think I have to put something in the () after function, also, do the URLs have to be absolute and do they need enclosing in ' or ". Also what code do I then have to put on the page to call the image? Would anyone here be able to help? Many thanks Carol I need a script and HTML code for an image effect like this: http://www.saksfifthavenue.com/main/...11947&ev19=1:2 Something very easy, if possible. Thanks.
I have used the script I downloaded from here. I have 3 images to run through. Its all works, BUT! My images are 3072 x 2034 in size, and thats what comes up on the page when loaded. I set the var slideheight and width entries in the code for 500 and 500. It seems to not read the var statement. I would like to leave the orogical images as is, so when clicked on they load full size. Any ideas would be great. |