JavaScript - Javascript To Drag Drop In Circular Motion
Hi,
I have a scenario in which i have to drag and drop some objects in a circular motion, but under spacific boundaries. To expain the scenario better, I have attached a image of the problem. If possible kindly provide me code, either logical description/solution of the problem would be very helpful. Thanks Sa9chit Similar TutorialsHi, I am new here, I am trying to find solution for one problem with my new web page, I want to use amazing effect -by mouse draging or swipe on the certain image which should launch animation effect (something like image rotating) -set of images should run dynamicaly and so simulate fluid effect (movie). For a better Idea what I need it can be for example something as physical lever switch with spring when this switch is slightly tilted spring complete this action and switch is flipped to other state. Or another example image of book should be on web and when someone drag and pull page this should independently continue and complete action - turn to new page. So my question .. is something like that possible with javascript if yes can You please point me where I have look or how this can be done, each advice will be valuable for me or maybe javascript isnt right choice for this can You advise me? THANKS Hi, I have the following code for drag and drop objects in any page. My target: I want to be able to drag and drop the advertisement images that come on top of the page. It works most of the time, but sometime page crashes. I use google chrome as a bookmarklet. Code: Code: javascript:var d=document,b=d.body,i="innerHTML",s="style",p="position",a="absolute",r="relative",w1="offsetWidth",w2="width",h1="offsetHeight",h2="height",t1="offsetTop",t2="top",l1="offsetLeft",l2="left",drag=false;function down(e){drag=true;z=event.srcElement;z[s][p]=r;x=event.clientX;y=event.clientY;zx=z[l1];zy=z[t1];d.onmousemove=move}function up(e){drag=false;}function move(e){if(drag){z[s][l2]=zx+event.clientX-x;z[s][t2]=zy+event.clientY-y}}document.onmousedown=down;document.onmouseup=up; Any improvements in the code is appreciated. Does anybody have a advanced better code, because I am just medium in javascript. Hi, I am currently working in mail client project. The mails are displayed in the html table. I have an requirement to drag and drop the mails from the Inbox to another folder. Can you please suggest how to proceed with this. Thanks in advance. Regards, Anne. Hi, I'm doing a project for college where i have create a game in which images must be dragged-and-dropped into a certain order. The game should: * Be web-based, using client-side JavaScript * Include At LEAST FIVE moveable images * Randomise the positions of the images at start-up * Check the positions of the images and notify the user when they are in the correct order * Record and display the time taken to sort the images All of these requirements are working, i have div tags set up with borders around them, so that the user knows where to place the images. The thing i would like to do is when an image is dragged say within 20px of a div that the image snaps to the div...can anybody suggest a way to do this or perhaps a code suggestion. Code: <html> <head> <script language="javascript" type="text/javascript"> // cursor drag and drop variables var IE = document.all; var selectedImage = null; var tx = 0; var ty= 0; var x = 0; var y = 0; //change names var rand=null; var myround=null; //timer variables var c= 0; var t; var timer_is_on= null // Where images are supposed to go var image1 = new Array ("804px","70px"); var image2 = new Array ("661px","70px"); var image3 = new Array ("225px","70px"); var image4 = new Array ("950px","70px"); var image5 = new Array ("517px","70px"); var image6 = new Array ("372px","70px"); var picLocs = new Array(image1,image2,image3,image4,image5,image6); // var correctPitchPosition = new Array("0","0","0","0","0","0"); var allCorrect = true; var correctPosition = 50; var counter = 0; // start drag and drop function enableDragging(evt) { if(IE) { selectedImage = event.srcElement; } else { selectedImage = evt.target; } tx = parseInt (selectedImage.style.left +0) ty = parseInt (selectedImage.style.top +0) if(IE) { x = event.clientX; y = event.clientY; } else { x = evt.clientX; y = evt.clientY; } document.onmousemove = dragImage; document.onmouseup = disableDragging; return false; } // Do drag and Drop function dragImage(evt) { if (!evt) evt = window.event; selectedImage.style.left = tx + evt.clientX -x; selectedImage.style.top = ty + evt.clientY- y; return false; } //Stop Drag and Drop function disableDragging() { correctImg(); document.onmousemove = null; document.onmouseup = null; correctTeam(); return false; } //Set Up Events for every image function setupEvents() { for (var j=0; j < document.images.length; j++) { document.images[j].onmousedown = enableDragging; } } //Timer Control function timedCount() { document.getElementById('txt').value=c; c=c+1; t=setTimeout("timedCount()",1000); } //Timer function function doTimer() { if (!timer_is_on) { timer_is_on=1; timedCount(); } } //Stop Timer function stopCount() { clearTimeout(t); timer_is_on=0; alert("Timer stopped!"); } function gameStart() { doTimer(); setupEvents(); c = 0; for (var i=0; i < 6; i++) { randX = Math.random()*800; myroundX = Math.floor(randX); document.images[i].style.left = myroundX; } alert("You must put the Liverpool player in their correct spaces based on the descriptions, press OK to continue") } function correctImg() { for (i=0; i < picLocs.length; i++) { if ( parseInt(document.images[i].style.left) > parseInt(picLocs [i][0])-correctPosition && parseInt(document.images[i].style.left) < parseInt(picLocs[i][0])+correctPosition && parseInt(document.images[i].style.top) > parseInt(picLocs[i][1])-correctPosition && parseInt(document.images[i].style.top) < parseInt(picLocs[i][1])+correctPosition) { correctPitchPosition[i] = 1; } } } function correctTeam() { for(var k=0; k < 6; k++) { if(correctPitchPosition[k] == 1) counter = counter + 1; } if (counter==6) { alert("Your time was " + c + " well done!"); stopCount(); } counter=0; } </script> <link href="_css/styles.css" rel="stylesheet" type="text/css"> </head> <body> <img src="_images/agger.jpg" alt="Daniel Agger" class="imgPos" style="position: absolute; top: 320px; left: 804px" /> <img src="_images/carragher.jpg" alt="Jamie Carragher" class="imgPos" style="position: absolute; top: 320px; left: 950px"/> <img src="_images/gerrard.jpg" alt="Steven Gerrard" class="imgPos" style="position: absolute; top: 320px; left: 372px"/> <img src="_images/mascherano.jpg" alt="Javier Mascherano" class="imgPos" style="position: absolute; top: 320px; left: 225px"/> <img src="_images/reina.jpg" alt="Pepe Reina" class="imgPos" style="position: absolute; top: 320px; left: 517px"/> <img src="_images/torres.jpg" alt="Fernando Torres" class="imgPos" style="position: absolute; top: 320px; left: 661px"/> <div id="desAgger" class="description" style="left:804px;"> <p>"I have a wicked left foot but i like to stay and defend"</p> </div> <div id="desMascherano" class="description" style="left:950px;"> <p>"I'm a tenacious Argentinian who'll chase anything down"</p> </div> <div id="desTorres" class="description" style="left:372px;"> <p>"I am from Spain, they call me El Nino"</p> </div> <div id="desGerrard" class="description" style="left:225px;"> <p>"I'm the captain of Liverpool FC, and a proud scouser"</p> </div> <div id="desReina" class="description" style="left:517px;"> <p>"My real name is Jose and i'm the Liverpool goalkeeper"</p> </div> <div id="desCarragher" class="description" style="left:661px;"> <p>"I'm the defensive stalwart, and vice-captain"</p> </div> <form> <input type="button" value="Start game!" onClick="gameStart()" style="position:absolute; left: 500px; top: 539px; width: 20px; height: 20px; width: 120px; height: 40px;"> <input type="button" value="Stop count!" onClick="stopCount()" style="position: absolute; left: 792px; top: 537px; width: 120px; height: 40px;"> <input type="text" disabled id="txt" style="position: absolute; top: 547px; left: 633px" value="0" readonly="readonly"> </form> </body> </html> Thanks very much in advance I have done drag and drop of popup in JavaScript and it is dragged in all directions properly but down.MouseUp event is not triggered properly when I drag the popup towards down.So that it is moving even though I released mouse. I am really screwed up with this bug.Please help..I have to resolve it urgently.... Here is my code.. Code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> New Document </TITLE> <META NAME="Generator" CONTENT="EditPlus"> <META NAME="Author" CONTENT=""> <META NAME="Keywords" CONTENT=""> <META NAME="Description" CONTENT=""> <style> body{ margin:0px; padding:0px; } iframe{ width:800px; height:500px; } img{border:none;} .parentDisabled { width:100%; height:100% background-color:red; position:absolute; top:0; left:0; display:block; border:1px solid blue; } #popup{ position:absolute; width:800px; height:500px; border:2px solid #999188; display:none; } #header{ padding-right:0px; width:800px; } #close{ cursor:hand; width:15px; position: absolute; right:0; top:0; padding:2px 2px 0px 0px; } #move{ cursor:move; background:#999188; width:800px; line-height:10px; } #container{ } .navigate{ border:1px solid black ; background:#CC00FF; color:white; padding:5px; cursor:hand; font-weight:bold; width:150px; } </style> </HEAD> <BODY> <div onClick="showPopUp('w3schools');" class="navigate">W3Schools</div> <div onClick="showPopUp('yahoo');" class="navigate">Yahoo</div> <div onClick="showPopUp('linkedin');" class="navigate">LinkedIn</div> <div onClick="showPopUp('vistex');" class="navigate">Vistex</div> <div id="popup"> <div id="header"> <span id="move"></span> <span id="close"><img src="close_red.gif" onClick="closePopUp()" alt="Close"/></span> </div> <div id="container"> <iframe name="frame" id="Page_View" frameborder=0> page cannot be displayed </iframe> </div> </div> </BODY> <script> var popUpEle=null; function showPopUp(value,evt) { evt = evt ? evt : window.event; var left=evt.clientX; var top=evt.clientY; popUpEle = document.getElementById('popup'); if(popUpEle) { closePopUp(); var url= "http://www."+value+".com"; document.getElementById('Page_View').src=url; popUpEle.style.left=left; popUpEle.style.top=top; popUpEle.style.filter="revealTrans( transition=1, duration=1)"; popUpEle.filters.revealTrans( transition=1, duration=1).Apply(); popUpEle.filters.revealTrans( transition=1, duration=1).Play(); popUpEle.style.display="inline"; } } function closePopUp(){ if(popUpEle) { popUpEle.style.filter="revealTrans( transition=0, duration=4)"; popUpEle.filters.revealTrans( transition=0, duration=5).Apply(); popUpEle.filters.revealTrans( transition=0, duration=5).Play(); popUpEle.style.display="none"; } } var dragApproved=false; var DragHandler = { // private property. _oElem : null, // public method. Attach drag handler to an element. attach : function(oElem) { oElem.onmousedown = DragHandler._dragBegin; // callbacks oElem.dragBegin = new Function(); oElem.drag = new Function(); oElem.dragEnd = new Function(); return oElem; }, // private method. Begin drag process. _dragBegin : function(e) { var oElem = DragHandler._oElem = this; if (isNaN(parseInt(oElem.style.left))) { oElem.style.left = '0px'; } if (isNaN(parseInt(oElem.style.top))) { oElem.style.top = '0px'; } var x = parseInt(oElem.style.left); var y = parseInt(oElem.style.top); e = e ? e : window.event; if (e.pageX || e.pageY) { oElem.mouseX = e.pageX; oElem.mouseY = e.pageY; } else if (e.clientX || e.clientY) { oElem.mouseX = e.clientX + document.body.scrollLeft+ document.documentElement.scrollLeft; oElem.mouseY = e.clientY + document.body.scrollTop+ document.documentElement.scrollTop; } document.onmousemove = DragHandler._drag; document.onmouseup = DragHandler._dragEnd; return false; }, // private method. Drag (move) element. _drag : function(e) { var oElem = DragHandler._oElem; var x = parseInt(oElem.style.left); var y = parseInt(oElem.style.top); e = e ? e : window.event; var clientXTmp,clientYTmp; if (e.pageX || e.pageY) { clientXTmp = e.pageX; clientXTmp = e.pageY; } else if (e.clientX || e.clientY) { clientXTmp = e.clientX + document.body.scrollLeft+ document.documentElement.scrollLeft; clientYTmp = e.clientY + document.body.scrollTop+ document.documentElement.scrollTop; } var tmpX = x + (clientXTmp - oElem.mouseX); var tmpY = y + (clientYTmp - oElem.mouseY); if(tmpX<=0){tmpX = 0;} if(tmpY<=0){tmpY = 0;} oElem.style.left = tmpX + 'px'; oElem.style.top = tmpY + 'px'; oElem.mouseX = clientXTmp; oElem.mouseY = clientYTmp; return false; }, // private method. Stop drag process. _dragEnd : function() { var oElem = DragHandler._oElem; document.onmousemove = null; document.onmouseup = null; DragHandler._oElem = null; } } DragHandler.attach(document.getElementById('popup'));</script> </HTML> There are 2 images, and 2 locations, lets named it img1, img2, loc1, and loc2. What im trying to do is drag and drop img1 to loc1, which mean i don't want img1 to be drop in loc2, i want the specific image drop on specific location. Code: function dropIn(evt) { var root = document.getElementsByTagName("body")[0]; evt.preventDefault(); var id = evt.dataTransfer.getData("text"); if(ev.target.getAttribute('data-drop') == id) ev.target.appendChild(document.getElementById(id)); } <div id="box1" style="position: absolute; top: 220px; left: 220px;" ondragover="dragIn();" ondrop="dropIn();" > <img id="img1" class="resize" src="wreck.jpg" ondragstart="dragBegin()" draggable="true" style="cursor:move;"/></div> <div id="loc1" data-drop="img1" style="border:1px solid black; position:absolute; left:400px; top:150px; width:160px; height:200px;"ondragover="dragIn();" ondrop="dropIn();" ></div> <div id="box2" style="position: absolute; top: 220px; left: 300px;" ondragover="dragIn();" ondrop="dropIn();" > <img id="img2" class="resize" src="nah.jpg" ondragstart="dragBegin()" draggable="true" style="cursor:move;"/></div> <div id="loc2" data-drop="img2" style="border:1px solid black; position:absolute; left:560px; top:150px; width:160px; height:200px;"ondragover="dragIn();" ondrop="dropIn();" ></div> so far the code above allow me to achieve what i want, but its not perfect, when i drop img1 to loc2, it did nothing. What i really want is when i drop img1 to loc2, the img1 is still dropped on the loc1. No matter where the img1 will be drop by user, the result of img1 will still be dropped on loc1, and same goes to img2, it will always be dropped on the loc2. I tried this but its not working Code: if(evt.target.getAttribute('data-drop') == id){ evt.target.appendChild(document.getElementById(id)); } else{ evt.target.appendChild(document.getElementsByAttribute('data-drop')); } is there any soloution for me? Thanks alot I need to be able to drag an image from one browser window to a form text input in a different window, populating it with the image file name. I can do this easily, except that the result is the whole url, and I only want the filename to be inserted. In other words, it inserts http://www.path/path/file.jpg, but I just want to end up with file.jpg. I believe the file object .name property holds the info I need, but I don't know how to populate the input field with it. Any help appreciated. After months of searching the web, and found nothing about javascript drag and drop kinetic scrolling, I decided to develop it by myself, relying on my flash knowledge, because I was created kinetic scrolling in flash with ease! And now, after learning javascript a little bit and spending almost a week, I finally succeded to create such a thing in javascript! And I'm ready to share it with you, but I need a little help from someone more experienced to fix an small issue ! Here is the code: Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>JavaScript Drag and Drop Tutorial</title> </head> <body onload="borders()"> <div style="position:absolute; left:0%; top:0%; "> <style type="text/css"> .drag { position: absolute; } </style> <div style=" position:absolute; width:100%; height = 100%; left:0%; top: 0%" id="pageContainer"> <input id="1" class="drag" style="width:100px; height:100px; top: 0px" type="submit" value="Drag 'n' throw me"> <input id="2" class="drag" style="width:100px; height:100px; top: 120px" type="submit" value="Drag 'n' throw me"> <input id="3" class="drag" style="width:100px; height:100px; top: 240px" type="submit" value="Drag 'n' throw me"> <pre id="debug"> </pre> </div> <script language="JavaScript" type="text/javascript"> <!-- //Kinetic moving script var x = "" var y = "" var i = 1 var dest_x = "" var dest_y = "" var date = new Date(); var time1=date.getTime(); var Xpos_diff = "" var Ypos_diff = "" var time_diff = "" var objID = "" function kinetic() { var dragobj = document.getElementById(objID); //Keep on moving the image till the target is achieved x = (x - dest_x) * 0.97 + dest_x; y = (y - dest_y) * 0.97 + dest_y; //Move the image to the new location dragobj.style.left = x+'px'; dragobj.style.top = y+'px'; if (i < 1) { window.setTimeout('kinetic()',10); } } //Drag and drop + thtow calculation___________________________________________________________________________________________________ function $(id){ return document.getElementById(id); } var _startX = 0; // mouse starting positions var _startY = 0; var _offsetX = 0; // current element offset var _offsetY = 0; var _dragElement; // needs to be passed from OnMouseDown to OnMouseMove var _oldZIndex = 0; // we temporarily increase the z-index during drag var _debug = $('debug'); // makes life easier InitDragDrop(); function InitDragDrop() { document.onmousedown = OnMouseDown; document.onmouseup = OnMouseUp; } function OnMouseDown(e) { i = 1 // IE is retarded and doesn't pass the event object if (e == null) e = window.event; // IE uses srcElement, others use target var target = e.target != null ? e.target : e.srcElement; objID = ExtractNumber(target.id) var dragobj = document.getElementById(objID); x=dragobj.style.left y=dragobj.style.top dest_x=dragobj.style.left dest_y=dragobj.style.top // for IE, left click == 1 // for Firefox, left click == 0 if ((e.button == 1 && window.event != null || e.button == 0) && target.className == 'drag') { // grab the mouse position _startX = e.clientX; _startY = e.clientY; // grab the clicked element's position _offsetX = x1 = ExtractNumber(target.style.left); _offsetY = y1 = ExtractNumber(target.style.top); // bring the clicked element to the front while it is being dragged _oldZIndex = target.style.zIndex; target.style.zIndex = 10000; // we need to access the element in OnMouseMove _dragElement = target; // tell our code to start moving the element with the mouse document.onmousemove = OnMouseMove; // cancel out any text selections document.body.focus(); // prevent text selection in IE document.onselectstart = function () { return false; }; // prevent IE from trying to drag an image target.ondragstart = function() { return false; }; // prevent text selection (except IE) return false; } } function ExtractNumber(value) { var n = parseInt(value); return n == null || isNaN(n) ? 0 : n; } function OnMouseMove(e) { if (e == null) var e = window.event; // this is the actual "drag code" _dragElement.style.left = (_offsetX + e.clientX - _startX) + 'px'; _dragElement.style.top = (_offsetY + e.clientY - _startY) + 'px'; x=_offsetX + e.clientX - _startX y=_offsetY + e.clientY - _startY dest_x = _offsetX + e.clientX - _startX dest_y = _offsetY + e.clientY - _startY Xpos_diff = (_offsetX + e.clientX - _startX) - x1 Ypos_diff = (_offsetY + e.clientY - _startY) - y1 x1 = _offsetX + e.clientX - _startX y1 = _offsetY + e.clientY - _startY var date = new Date() var time2 = date.getTime(); time_diff = time2-time1 time1 = time2 } function OnMouseUp(e) { if (_dragElement != null) { _dragElement.style.zIndex = _oldZIndex; // we're done with these events until the next OnMouseDown document.onmousemove = null; document.onselectstart = null; _dragElement.ondragstart = null; // this is how we know we're not dragging _dragElement = null; dest_x = x + time_diff * Xpos_diff*3 dest_y = y + time_diff * Ypos_diff*3 i = 0 kinetic() } else{ i = 1 x=_dragElement.style.left y=_dragElement.style.top dest_x=_dragElement.style.left dest_y=_dragElement.style.top } } //--> function borders(){ if(x<0){ dest_x = 0 } else if(x>document.documentElement.clientWidth-100){ dest_x = document.documentElement.clientWidth-100 } if(y<0){ dest_y = 0 } else if(y>document.documentElement.clientHeight-100){ dest_y = document.documentElement.clientHeight-100 } window.setTimeout('borders()',10) } </script> </div> </body> </html> What need to be fixed is an small issue when start dragging the object and then stop moving while you still drag object, after release the mouse in still position the object will make a small move! And that must not happening! You will see by yourself what I meant, just drag and throw object! If you like it you are free to use it! All I want is someone to help fix this issue! I have made a code which is for a 9 tile picture puzzle.And i have done it for click event.now i want to make it possible to drag and drop to swap divs rather than clicking.So how do i swap divs with only javascript.[p.s my divs are dynamically created]
I have a javascript slideshow and I can't seem to get the thumbnail motion tween to be smooth and consistent on all browsers. the entire script is on one single HTML file. here is a link to it: http://www.mediastream247.com/temp/ss9.html somebody please help. I have been trying for weeks to figure this out and have searched all over the internet, but still no solution. it's slow on IE and choppy on Firefox. On Safari it's OK, but could be better. Hello everyone! So, what it does: You can successfully drag something anywhere, but when you click it again, it resets to its original position (I don't know why), and when you try to drag it again, as soon as your cursor touches the object it disappears (I don't know why). I'm hoping someone can tell me why it is happening and how to fix it! Code: // JavaScript Document var posX; var posY; var element; function drag(event) { element = document.getElementById("square"); posX = event.clientX; posY = event.clientY; element.addEventListener("mousemove", move, false); } function move(event) { if (typeof(document.getElementById("square").mouseup) == "undefined") element.addEventListener("mouseup", drop, false); //Prevents redundantly adding the same event handler repeatedly element.style.left = event.clientX - posX + "px"; element.style.top = event.clientY - posY + "px"; } function drop() { element.removeEventListener("mousemove", move, false); element.removeEventListener("mouseup", drop, false); } the html is a simple (position is set to relative): <p id="square" onmousedown="drag(event)">meep</p> Lastly, and most importantly, thank you all for your time =] EDIT: This is the first time I've written javascript code and would like to learn the basics, which is why I am not using a library. Hey complete beginner to javascript here so sorry if I'm doing something stupid Basically I've tried to follow this guide to make it so that I can move an image on the page. I have a style tag in the head Code: <style type="text/css">.drag{position: relative;}</style> I have an image like this: Code: <img src="logo.png" class="drag" alt="logo" /> which is obviously in the body I copied and pasted the code given in the guide: Code: <script language="JavaScript" type="text/javascript"> <!-- var _startX = 0; // mouse starting positions var _startY = 0; var _offsetX = 0; // current element offset var _offsetY = 0; var _dragElement; // needs to be passed from OnMouseDown to OnMouseMove var _oldZIndex = 0; // we temporarily increase the z-index during drag var _debug = $('debug'); // makes life easier InitDragDrop(); function InitDragDrop() { document.onmousedown = OnMouseDown; document.onmouseup = OnMouseUp; } function OnMouseDown(e) { // IE is retarded and doesn't pass the event object if (e == null) e = window.event; // IE uses srcElement, others use target var target = e.target != null ? e.target : e.srcElement; _debug.innerHTML = target.className == 'drag' ? 'draggable element clicked' : 'NON-draggable element clicked'; // for IE, left click == 1 // for Firefox, left click == 0 if ((e.button == 1 && window.event != null || e.button == 0) && target.className == 'drag') { // grab the mouse position _startX = e.clientX; _startY = e.clientY; // grab the clicked element's position _offsetX = ExtractNumber(target.style.left); _offsetY = ExtractNumber(target.style.top); // bring the clicked element to the front while it is being dragged _oldZIndex = target.style.zIndex; target.style.zIndex = 10000; // we need to access the element in OnMouseMove _dragElement = target; // tell our code to start moving the element with the mouse document.onmousemove = OnMouseMove; // cancel out any text selections document.body.focus(); // prevent text selection in IE document.onselectstart = function () { return false; }; // prevent IE from trying to drag an image target.ondragstart = function() { return false; }; // prevent text selection (except IE) return false; } } function ExtractNumber(value) { var n = parseInt(value); return n == null || isNaN(n) ? 0 : n; } function OnMouseMove(e) { if (e == null) var e = window.event; // this is the actual "drag code" _dragElement.style.left = (_offsetX + e.clientX - _startX) + 'px'; _dragElement.style.top = (_offsetY + e.clientY - _startY) + 'px'; _debug.innerHTML = '(' + _dragElement.style.left + ', ' + _dragElement.style.top + ')'; } function OnMouseUp(e) { if (_dragElement != null) { _dragElement.style.zIndex = _oldZIndex; // we're done with these events until the next OnMouseDown document.onmousemove = null; document.onselectstart = null; _dragElement.ondragstart = null; // this is how we know we're not dragging _dragElement = null; _debug.innerHTML = 'mouse up'; } } //--> </script> I have tried putting the javascript in the head and the body but no matter where I put it, I can't drag and drop the image. What am I doing wrong? Thank you for your time Hello, I'm in need of help on my drag and drop code. How can I make 2 images (1 draggable, 1 static) each switch to alternate images when the draggable is dragged over the static?
Hello, I have a system where one clicks on an image an a floating calculator appear. <img src="images/groutculatorman.png" width="114" height="85" onclick="showdiv()"/> <div id="demo" style="visibility:hidden"> <div id="calculator" class="drag"> ----- <script type="text/javascript"> function closeCalculator() { document.getElementById("calculator").style.display = "none"; window.location.href = window.location.href;} var ie = document.all; var ns6 = document.getElementById && !document.all; var dragapproved=false; var z, x, y; function move(e) { if (dragapproved) { z.style.left=ns6? temp1+e.clientX-x: temp1+event.clientX-x; z.style.top=ns6? temp2+e.clientY-y : temp2+event.clientY-y; return false; } } function drags(e) { if (!ie&&!ns6) return; var firedobj = ns6? e.target : event.srcElement; var topelement = ns6? "HTML" : "BODY"; while (firedobj.tagName != topelement&&firedobj.className != "drag") { firedobj = ns6? firedobj.parentNode : firedobj.parentElement; } if (firedobj.className == "drag") { dragapproved = true; z = firedobj; temp1 = parseInt(z.style.left+0); temp2 = parseInt(z.style.top+0); x = ns6? e.clientX: event.clientX; y = ns6? e.clientY: event.clientY; document.onmousemove=move; return false; } } document.onmousedown=drags; document.onmouseup=new Function("dragapproved=false"); // --> function showdiv() { var mydiv = document.getElementById("demo"); mydiv.style.visibility=""; mydiv.style.display=""; } </script> ------ PROBLEM I added a drop down function on the image in order to open different calculators. The system works however the calculator won't drop (doesn't deselect). Any ideas. New code. <a href="javascript:;" onMouseOver="MM_showMenu(window.mm_menu_1009090908_0,11,82,null,'image1')" onMouseOut="MM_startTimeout();"> <img src="images/groutculatorman.png" name="image1" width="114" height="85" border="0" id="image1"> </a> <div id="demo" style="visibility:hidden"> <div id="calculator" class="drag"> ------------- <script language="JavaScript1.2">mmLoadMenus();</script> <script type="text/javascript"> <!-- function mmLoadMenus() { if (window.mm_menu_1009090908_0) return; window.mm_menu_1009090908_0 = new Menu("root",135,18,"Verdana, Arial, Helvetica, sans-serif",12,"#FF0000","#FFFFFF","#FFFFFF","#000084","left","middle",3,0,1000,-5,7,true,true,true,0,false,true); mm_menu_1009090908_0.addMenuItem("Baseplate","showdiv()"); mm_menu_1009090908_0.addMenuItem("Tank/Anchorbolt","showdiv2()"); mm_menu_1009090908_0.addMenuItem("Tank/Circumference","showdiv3()"); mm_menu_1009090908_0.hideOnMouseOut=true; mm_menu_1009090908_0.bgColor='#555555'; mm_menu_1009090908_0.menuBorder=1; mm_menu_1009090908_0.menuLiteBgColor='#FFFFFF'; mm_menu_1009090908_0.menuBorderBgColor='#777777'; mm_menu_1009090908_0.writeMenus(); } // mmLoadMenus() </script> function closeCalculator() { document.getElementById("calculator").style.display = "none"; window.location.href = window.location.href;} var ie = document.all; var ns6 = document.getElementById && !document.all; var dragapproved=false; var z, x, y; function move(e) { if (dragapproved) { z.style.left=ns6? temp1+e.clientX-x: temp1+event.clientX-x; z.style.top=ns6? temp2+e.clientY-y : temp2+event.clientY-y; return false; } } function drags(e) { if (!ie&&!ns6) return; var firedobj = ns6? e.target : event.srcElement; var topelement = ns6? "HTML" : "BODY"; while (firedobj.tagName != topelement&&firedobj.className != "drag") { firedobj = ns6? firedobj.parentNode : firedobj.parentElement; } if (firedobj.className == "drag") { dragapproved = true; z = firedobj; temp1 = parseInt(z.style.left+0); temp2 = parseInt(z.style.top+0); x = ns6? e.clientX: event.clientX; y = ns6? e.clientY: event.clientY; document.onmousemove=move; return false; } } document.onmousedown=drags; document.onmouseup=new Function("dragapproved=false"); // --> function showdiv() { var mydiv = document.getElementById("demo"); mydiv.style.visibility=""; mydiv.style.display=""; } </script> All I Want To Make Happen Is That If You Drag and Drop A Div Into A Table An Action Happens
I am creating a website that runs an iFrame with website displayed in it. On that page, in the frame, there is a simple href hyperlink. I have a text element next to the iFrame that is acting as an address bar. I want to be able to drag the link from the frame to the address bar and ondrop have the iframe redirect to the dragged link url. Here is the code I have Code: <html> <head> <style> #NetFrame { border:2px solid #0A9; height:650px; width:75%; Position: absolute; top:2%; left:25%; } #url { width:25%; height:650px; } </style> <script type="text/javascript"> function getUrl() { var source = document.getElementById('url').value; loadUrl(source); } function loadUrl(source) { var showUrl = document.getElementById('NetFrame'); NetFrame.src = source; document.getElementById('url').value=""; } </script> </head> <body> <form> <input type="text" id="url" onDragEnd="getUrl()"/> </form> <iframe src="link1.html" id="NetFrame"> </iframe> </body> </html> The iFrame is called NetFrame and the Text element is url. I have not coded in 6 years and am stuck here. Please Help, and be specific you are explaining to an absolute novice. Hi everyone I am having a bit of trouble with a question that I have been given for my Javascript assignment. I was given a web page with a series of boxes (created by <div> tags) which could be dragged and dropped anywhere on the web page, and they were dragged by holding the mouse down and dragging, and released when the mouse button was released. The web page can be viewed at http://adamr.hitwebs.net/dragDropOriginal.html and the source can be viewed at http://adamr.hitwebs.net/dragDropOriginal.js. The assignment was to make any other element drag-and-droppable, so I chose to make a jigsaw puzzle and hence make images drag-and-droppable, but with minimal changes to the script (simply changing the class name and id of my images), the dragging and dropping process is visually very different (the images appear to "stick" to the cursor on mouse up, and you have to actually click a second time to drop the image). Can someone please help me to fix this so that the drag and drop looks like what the boxes did (an example of what I want is exactly how the smiley faces are dragged-and-dropped at http://elouai.com/javascript-drag-and-drop.php). My jigsaw puzzle can be viewed at http://adamr.hitwebs.net/drag&Drop.html and the source can be downloaded from http://adamr.hitwebs.net/dragDrop.js. As you will see, apart from the large sections of script that I added, I only changed about two or three words of the original script, and it stopped working properly as soon as I started using images, which was long before I made my own additions to the script. Also note that there are A LOT of comments in my code because this is an assignment, and I have to note every change that I made to the original code, as well as put explanatory comments in my own code. P.S. Please don't tell me to use the script on the smiley face web page that I have provided, as this would not be useful to me. I must amend the script that I was originally given with the boxes. As for the assignment, I have checked this with the teacher, and I will not lose any marks for the terrible drag-and-drop effect as it does not appear to be my fault. This post is purely for my curiosity and because I hate not being able to solve a problem, and to me, this is a problem. Thanks heaps, - Adam I can't figure out how to drag and drop. I've followed some tutorials but no success. I use Firefox as my browser. Any tutorial you would recommend?
Hi everyone, I am setting up a website where we want a drag n drop solution for a customer to place an email. To give you an idea on what we want, picture this... A form where the customer can enter there details. Below the form are icons of items. The customer can then drag these items into an image of a box below. Would also be nice if it could list what is "in" the box. Once customer is satisfied, the contents get emailed to us and we can provide further details from there. Mainly has to look nice from the customers side, on our side we are happy to receive just the titles or codes of what they are dragging into this box. Hopefully i have made this simple to understand, if anyone needs any more information, please do not hesitate to ask me. Also, this will be implemented into a Joomla site once sorted out, if that makes any difference. Thank you in advance! |