JavaScript - Help!! Converting Html <a> Tag To Javascript
ok, quick and to the point. I have this...
Code: <a href="www.mylink.com" class="myclass">click</a> and I wanna change it to a javascript function that can be called via the SAME tag, but with this link: Code: <a href="javascript: myfunction()">click</a> Here's what i have so far: Code: <head> <script type="text/javascript"> function myfunction() { window.location.href='www.mylink.com'; } </script> </head> <body> <a href="javascript: myfunction()">click</a> </body> this works to the point where it only opens the link, but now i can't figure out how to add the class to it. I tried adding it inside the body tag, but it doesn't work. So, I'm wondering if it's possible to set the class in the javascript. Thanks in advance for the help, I really appreciate it Similar TutorialsI am trying to convert following pesudocose to javascript. Dont know where am i messing it up. Any help will be great PSEUDOCODE: Program TaxCalc Read purchase If(purchase>=0 AND purchase<=7) tax=0 else if(purchase>=8 AND purchase<=21) tax=1 else if(purchase>=22 AND purchase<=35) tax=2 else if(purchase>=36 AND purchase<=49) tax=3 else if(purchase>=50 AND purchase<=64) tax=4 else if(purchase>=65 AND purchase<=78) tax=5 else if(purchase>=79 AND purchase<=92) tax=6 else if(purchase>=93 AND purchase<=99) tax=7 else print error the number should be >=0 and <=99 print tax End Program JAVASCRIPT that I have so far <html> <body> <script type="text/javascript"> // Program name: Tax Calculation // Purpose: Find tax for amounts under $1 // Name: Niral Patel // Date: 2/15 START //Declare variables var purchase; //Amount to be entered by user var tax; //Tax to be calculated //Welcome the user //Ask them to enter an amount less than a dollar document.write("This program will help you calculate tax" + BR); document.write("Please enter the amount, the amount has to be less than a dollar" + BR); purchase = prompt("Enter the amount for which tax is to be calculated:",ES); purchase = parseInt(purchase) if (purchase >= 0 ) { tax = 0 } else if (purchase >= 7 ) { tax = 0 } else if (purchase >= 21 ) { tax = 2 } else if (purchase >= 35 ) { tax = 3 } else if (purchase >= 49) { tax = 4 } else if (purchase >= 64 ) { tax = 5 } else if (purchase >= 78 ) { tax = 6 } else if (purchase >= 92 ) { tax = 7 } else if (purchase >= 93 ) { tax = 6 } else if (purchase >= 99 ) { tax = 6 } else { document.write("Number should be between 0 and 99." +BR); } display tax; Stop </script> </body> </html> Hello, I need your help converting the code below from VBA to Javascript. I am basically attempting to export a recordset to an excel file. VBA: Code: '------------------------------------------------------- Public Sub ExportTOExcel() '------------------------------------------------------- Set oExcel = CreateObject("Excel.Application") Set oBook = oExcel.Workbooks.Add Set oSheet = oBook.Worksheets(1) Dim j As Long Dim lngCol As Long Dim lngRow As Long Dim Field As Object rs.MoveFirst lngRow = 1 With oSheet Do While Not rs.EOF lngCol = 0 For Each Field In rs.Fields lngCol = lngCol + 1 .Cells(lngRow, lngCol) = Field.Value Next lngRow = lngRow + 1 rs.MoveNext Loop End With oBook.SaveAs "C:\Book5.xls" Workbooks.Open fileName:="C:\Book5.xls" End Sub Thanks for everyones help in advance, Cheers, J Hello, I need your help. How can I convert the following code to Javascript: Code: 'SEARCH BY FILE NUMBER IN FILE NUMBER WHEN THE ENTER KEY IS PRESSED Private Sub h1_KeyDown(ByVal KeyCode As msforms.ReturnInteger, ByVal Shift As Integer) If KeyCode = vbKeyReturn Then KeyCode = 0 Call btn_search_Click End If End Sub Thanks for all your help in advance J I have written a card trick in C++. The purpose of the card trick is the player picks 4 cards and then based on the 4 cards they pick 4 more cards. The player can then switch the card and the computer does some math to determine how to which card was switched. Right now all i can figure out is how to display and flip the card. This is the program I have written in C++ Code: #include <iostream> #include <string> using namespace std; int main() { int num[4]; char suite[4]; int code[4]; int mycode[4]; int code2[4]; int mycode2[4]; int i=0; int error=0; int k=4; int pick; cout<<"Welcome to our card trick. I believe that given some cards I would be able to tell you which card you switched. Dont believe me! Well lets play. First I will let you pick four cards, then I will pick four cards. Next I will pick four cards. Then you will have the opportunity to pick a card to switch. Then I will tell you which card you switched. Promise I wont peek! Lets begin."<<endl; for(i=0; i<4; i++){ cout<<"Enter card number"<<endl; cin>>num[i]; cout<<"Enter suit"<<endl; cin>>suite[i]; } for(i=0; i<4; i++){ if (suite[i]=='D'||suite[i]=='H') code[i]=1; else code[i]=0; cout<<code[i]; } mycode[0]=code[0]+code[2]+code[3]; mycode[0]=mycode[0] % 2; mycode[1]=code[0]+code[1]+code[3]; mycode[1]=mycode[1] % 2; mycode[2]=code[0]+code[1]+code[2]; mycode[2]=mycode[2] % 2; mycode[3]=code[1]+code[2]+code[3]+1; mycode[3]=mycode[3] % 2; for(i=0; i<4; i++){ cout<<mycode[i]; } cout<<endl; cout<<"Which position would you like to switch out for a new card? Position 0-7."<<endl; cin>>pick; switch (pick){ case 0: if(code[pick]==1) code[pick]=0; else code[pick]=1; break; case 1: if(code[pick]==1) code[pick]=0; else code[pick]=1; break; case 2: if(code[pick]==1) code[pick]=0; else code[pick]=1; break; case 3: if(code[pick]==1) code[pick]=0; else code[pick]=1; break; case 4: pick=pick-4; if(mycode[pick]==1) mycode[pick]=0; else mycode[pick]=1; break; case 5: pick=pick-4; if(mycode[pick]==1) mycode[pick]=0; else mycode[pick]=1; break; case 6: pick=pick-4; if(mycode[pick]==1) mycode[pick]=0; else mycode[pick]=1; break; case 7: pick=pick-4; if(mycode[pick]==1) mycode[pick]=0; else mycode[pick]=1; break; } //copying into switched for(i=0; i<4; i++){ code2[i]=code[i]; } for(i=0; i<4; i++){ mycode2[i]=mycode[i]; } cout<<"Switched: "; for(i=0; i<4; i++){ cout<<code2[i]; } for(i=0; i<4; i++){ cout<<mycode2[i]; } cout<<endl; cout<<"New: "; mycode[0]=code[0]+code[2]+code[3]; mycode[0]=mycode[0] % 2; mycode[1]=code[0]+code[1]+code[3]; mycode[1]=mycode[1] % 2; mycode[2]=code[0]+code[1]+code[2]; mycode[2]=mycode[2] % 2; mycode[3]=code[1]+code[2]+code[3]+1; mycode[3]=mycode[3] % 2; for(i=0; i<4; i++){ cout<<code[i]; } for(i=0; i<4; i++){ cout<<mycode[i]; } cout<<endl; //Decoding for(i=0; i<3; i++){ if (mycode2[i] != mycode[i]){ error=error+1; k=k+1; } } switch (error){ case 0: cout<<"The final position was switched."<<endl; break; case 1: cout<<"The card was switched from position "<<k<<endl; break; case 2: k=k-4; cout<<"The card was switched from position "<<k<<endl; break; case 3: cout<<"The card was switched from the zero position."<<endl; break; } return 0; } This is the what I have so far for javascript. Code: <html> <head> <script language="JavaScript"> { //These are the first button graphics thumb1= new Image(); thumb1.src = "75/back-blue-75-3.png"; hover1 = new Image(); hover1.src = "75/clubs-2-75.png"; //These are the second button graphics thumb2= new Image(); thumb2.src = "75/back-blue-75-3.png"; hover2 = new Image(); hover2.src = "75/clubs-q-75.png"; //These are the third button graphics thumb3= new Image(); thumb3.src = "75/back-blue-75-3.png"; hover3 = new Image(); hover3.src = "75/clubs-a-75.png"; thumb4= new Image(); thumb4.src = "75/back-blue-75-3.png"; hover4 = new Image(); hover4.src = "75/diamonds-2-75.png"; thumb5= new Image(); thumb5.src = "75/back-blue-75-3.png"; hover5 = new Image(); hover5.src = "75/joker-b-75.png"; thumb6= new Image(); thumb6.src = "75/back-blue-75-3.png"; hover6 = new Image(); hover6.src = "75/spades-a-75.png"; thumb7= new Image(); thumb7.src = "75/back-blue-75-3.png"; hover7 = new Image(); hover7.src = "75/clubs-3-75.png"; thumb8= new Image(); thumb8.src = "75/back-blue-75-3.png"; hover8 = new Image(); hover8.src = "75/hearts-a-75.png"; thumb9= new Image(); thumb9.src = "75/back-blue-75-3.png"; hover9 = new Image(); hover9.src = "75/hearts-k-75.png"; thumb10= new Image(); thumb10.src = "75/back-blue-75-3.png"; hover10 = new Image(); hover10.src = "75/diamonds-6-75.png"; thumb11= new Image(); thumb11.src = "75/back-blue-75-3.png"; hover11 = new Image(); hover11.src = "75/diamonds-10-75.png"; thumb12= new Image(); thumb12.src = "75/back-blue-75-3.png"; hover12 = new Image(); hover12.src = "75/spades-5-75.png"; thumb13= new Image(); thumb13.src = "75/back-blue-75-3.png"; hover13 = new Image(); hover13.src = "75/joker-r-75.png"; thumb14= new Image(); thumb14.src = "75/back-blue-75-3.png"; hover14 = new Image(); hover14.src = "75/clubs-j-75.png"; thumb15= new Image(); thumb15.src = "75/back-blue-75-3.png"; hover15 = new Image(); hover15.src = "75/clubs-6-75.png"; thumb16= new Image(); thumb16.src = "75/back-blue-75-3.png"; hover16 = new Image(); hover16.src = "75/hearts-5-75.png"; thumb17= new Image(); thumb17.src = "75/back-blue-75-3.png"; hover17 = new Image(); hover17.src = "75/diamonds-k-75.png"; thumb18= new Image(); thumb18.src = "75/back-blue-75-3.png"; hover18 = new Image(); hover18.src = "75/diamonds-8-75.png"; thumb19= new Image(); thumb19.src = "75/back-blue-75-3.png"; hover19 = new Image(); hover19.src = "75/hearts-9-75.png"; thumb20= new Image(); thumb20.src = "75/back-blue-75-3.png"; hover20 = new Image(); hover20.src = "75/spades-j-75.png"; thumb21= new Image(); thumb21.src = "75/back-blue-75-3.png"; hover21 = new Image(); hover21.src = "75/hearts-2-75.png"; thumb22= new Image(); thumb22.src = "75/back-blue-75-3.png"; hover22 = new Image(); hover22.src = "75/hearts-q-75.png"; thumb23= new Image(); thumb23.src = "75/back-blue-75-3.png"; hover23 = new Image(); hover23.src = "75/clubs-8-75.png"; thumb24= new Image(); thumb24.src = "75/back-blue-75-3.png"; hover24 = new Image(); hover24.src = "75/clubs-k-75.png"; thumb25= new Image(); thumb25.src = "75/back-blue-75-3.png"; hover25 = new Image(); hover25.src = "75/diamonds-a-75.png"; thumb26= new Image(); thumb26.src = "75/back-blue-75-3.png"; hover26 = new Image(); hover26.src = "75/spades-2-75.png"; thumb27= new Image(); thumb27.src = "75/back-blue-75-3.png"; hover27 = new Image(); hover27.src = "75/spades-q-75.png"; thumb28= new Image(); thumb28.src = "75/back-blue-75-3.png"; hover28 = new Image(); hover28.src = "75/clubs-7-75.png"; thumb28= new Image(); thumb28.src = "75/back-blue-75-3.png"; hover28 = new Image(); hover28.src = "75/diamonds-j-75.png"; thumb28= new Image(); thumb28.src = "75/back-blue-75-3.png"; hover28 = new Image(); hover28.src = "75/diamonds-3-75.png"; thumb29= new Image(); thumb29.src = "75/back-blue-75-3.png"; hover29 = new Image(); hover29.src = "75/hearts-j-75.png"; thumb30= new Image(); thumb30.src = "75/back-blue-75-3.png"; hover30 = new Image(); hover30.src = "75/clubs-4-75.png"; thumb31= new Image(); thumb31.src = "75/back-blue-75-3.png"; hover31 = new Image(); hover31.src = "75/spades-3-75.png"; thumb32= new Image(); thumb32.src = "75/back-blue-75-3.png"; hover32 = new Image(); hover32.src = "75/spades-k-75.png"; thumb33= new Image(); thumb33.src = "75/back-blue-75-3.png"; hover33 = new Image(); hover33.src = "75/diamonds-4-75.png"; thumb34= new Image(); thumb34.src = "75/back-blue-75-3.png"; hover34 = new Image(); hover34.src = "75/spades-10-75.png"; thumb35= new Image(); thumb35.src = "75/back-blue-75-3.png"; hover35 = new Image(); hover35.src = "75/clubs-5-75.png"; thumb36= new Image(); thumb36.src = "75/back-blue-75-3.png"; hover36 = new Image(); hover36.src = "75/clubs-9-75.png"; thumb37= new Image(); thumb37.src = "75/back-blue-75-3.png"; hover37 = new Image(); hover37.src = "75/diamonds-7-75.png"; thumb38= new Image(); thumb38.src = "75/back-blue-75-3.png"; hover38 = new Image(); hover38.src = "75/diamonds-q-75.png"; thumb39= new Image(); thumb39.src = "75/back-blue-75-3.png"; hover39 = new Image(); hover39.src = "75/spades-6-75.png"; thumb40= new Image(); thumb40.src = "75/back-blue-75-3.png"; hover40 = new Image(); hover40.src = "75/spades-9-75.png"; thumb41= new Image(); thumb41.src = "75/back-blue-75-3.png"; hover41 = new Image(); hover41.src = "75/diamonds-9-75.png"; thumb42= new Image(); thumb42.src = "75/back-blue-75-3.png"; hover42 = new Image(); hover42.src = "75/hearts-3-75.png"; thumb43= new Image(); thumb43.src = "75/back-blue-75-3.png"; hover43 = new Image(); hover43.src = "75/hearts-10-75.png"; thumb44= new Image(); thumb44.src = "75/back-blue-75-3.png"; hover44 = new Image(); hover44.src = "75/diamonds-5-75.png"; thumb45= new Image(); thumb45.src = "75/back-blue-75-3.png"; hover45 = new Image(); hover45.src = "75/spades-7-75.png"; thumb46= new Image(); thumb46.src = "75/back-blue-75-3.png"; hover46 = new Image(); hover46.src = "75/spades-4-75.png"; thumb47= new Image(); thumb47.src = "75/back-blue-75-3.png"; hover47 = new Image(); hover47.src = "75/hearts-8-75.png"; thumb48= new Image(); thumb48.src = "75/back-blue-75-3.png"; hover48 = new Image(); hover48.src = "75/hearts-4-75.png"; thumb49= new Image(); thumb49.src = "75/back-blue-75-3.png"; hover49 = new Image(); hover49.src = "75/hearts-7-75.png"; thumb50= new Image(); thumb50.src = "75/back-blue-75-3.png"; hover50 = new Image(); hover50.src = "75/spades-8-75.png"; thumb51= new Image(); thumb51.src = "75/back-blue-75-3.png"; hover51 = new Image(); hover51.src = "75/hearts-6-75.png"; } //This is the function that calls for change in buttons function imageflip(thumbnailID,imageName) { document.images[thumbnailID].src = eval(imageName + ".src"); } </script> <title>Hey there! Welcome to my world!</title> </head> <body> <font face="arial" size="7"> Pick 4 cards!</font><br><br> <a href="#" onClick="imageflip('icon1','hover1')"> <img src="75/back-blue-75-3.png" border="0" name="icon1"/></a> <a href="#" onClick="imageflip('icon2','hover2')"> <img src="75/back-blue-75-3.png" border="0" name="icon2"/></a> <a href="#" onClick="imageflip('icon3','hover3')"> <img src="75/back-blue-75-3.png" border="0" name="icon3"/></a> <a href="#" onClick="imageflip('icon4','hover4')"> <img src="75/back-blue-75-3.png" border="0" name="icon4"/></a> <a href="#" onClick="imageflip('icon5','hover5')"> <img src="75/back-blue-75-3.png" border="0" name="icon5"/></a> <a href="#" onClick="imageflip('icon6','hover6')"> <img src="75/back-blue-75-3.png" border="0" name="icon6"/></a> <a href="#" onClick="imageflip('icon7','hover7')"> <img src="75/back-blue-75-3.png" border="0" name="icon7"/></a> <a href="#" onClick="imageflip('icon8','hover8')"> <img src="75/back-blue-75-3.png" border="0" name="icon8"/></a> <a href="#" onClick="imageflip('icon9','hover9')"> <img src="75/back-blue-75-3.png" border="0" name="icon9"/></a> <a href="#" onClick="imageflip('icon10','hover10')"> <img src="75/back-blue-75-3.png" border="0" name="icon10"/></a> <a href="#" onClick="imageflip('icon11','hover11')"> <img src="75/back-blue-75-3.png" border="0" name="icon11"/></a> <a href="#" onClick="imageflip('icon12','hover12')"> <img src="75/back-blue-75-3.png" border="0" name="icon12"/></a> <a href="#" onClick="imageflip('icon13','hover13')"> <img src="75/back-blue-75-3.png" border="0" name="icon13"/></a> <a href="#" onClick="imageflip('icon14','hover14')"> <img src="75/back-blue-75-3.png" border="0" name="icon14"/></a> <a href="#" onClick="imageflip('icon15','hover15')"> <img src="75/back-blue-75-3.png" border="0" name="icon15"/></a> <a href="#" onClick="imageflip('icon16','hover16')"> <img src="75/back-blue-75-3.png" border="0" name="icon16"/></a> <a href="#" onClick="imageflip('icon17','hover17')"> <img src="75/back-blue-75-3.png" border="0" name="icon17"/></a> <a href="#" onClick="imageflip('icon18','hover18')"> <img src="75/back-blue-75-3.png" border="0" name="icon18"/></a> <a href="#" onClick="imageflip('icon19','hover19')"> <img src="75/back-blue-75-3.png" border="0" name="icon19"/></a> <a href="#" onClick="imageflip('icon20','hover20')"> <img src="75/back-blue-75-3.png" border="0" name="icon20"/></a> <a href="#" onClick="imageflip('icon21','hover21')"> <img src="75/back-blue-75-3.png" border="0" name="icon21"/></a> <a href="#" onClick="imageflip('icon22','hover22')"> <img src="75/back-blue-75-3.png" border="0" name="icon22"/></a> <a href="#" onClick="imageflip('icon23','hover23')"> <img src="75/back-blue-75-3.png" border="0" name="icon23"/></a> <a href="#" onClick="imageflip('icon24','hover24')"> <img src="75/back-blue-75-3.png" border="0" name="icon24"/></a> <a href="#" onClick="imageflip('icon25','hover25')"> <img src="75/back-blue-75-3.png" border="0" name="icon25"/></a> <a href="#" onClick="imageflip('icon26','hover26')"> <img src="75/back-blue-75-3.png" border="0" name="icon26"/></a> <a href="#" onClick="imageflip('icon27','hover27')"> <img src="75/back-blue-75-3.png" border="0" name="icon27"/></a> <a href="#" onClick="imageflip('icon28','hover28')"> <img src="75/back-blue-75-3.png" border="0" name="icon28"/></a> <a href="#" onClick="imageflip('icon29','hover29')"> <img src="75/back-blue-75-3.png" border="0" name="icon29"/></a> <a href="#" onClick="imageflip('icon30','hover30')"> <img src="75/back-blue-75-3.png" border="0" name="icon30"/></a> <a href="#" onClick="imageflip('icon31','hover31')"> <img src="75/back-blue-75-3.png" border="0" name="icon31"/></a> <a href="#" onClick="imageflip('icon32','hover32')"> <img src="75/back-blue-75-3.png" border="0" name="icon32"/></a> <a href="#" onClick="imageflip('icon33','hover33')"> <img src="75/back-blue-75-3.png" border="0" name="icon33"/></a> <a href="#" onClick="imageflip('icon34','hover34')"> <img src="75/back-blue-75-3.png" border="0" name="icon34"/></a> <a href="#" onClick="imageflip('icon35','hover35')"> <img src="75/back-blue-75-3.png" border="0" name="icon35"/></a> <a href="#" onClick="imageflip('icon36','hover36')"> <img src="75/back-blue-75-3.png" border="0" name="icon36"/></a> <a href="#" onClick="imageflip('icon37','hover37')"> <img src="75/back-blue-75-3.png" border="0" name="icon37"/></a> <a href="#" onClick="imageflip('icon38','hover38')"> <img src="75/back-blue-75-3.png" border="0" name="icon38"/></a> <a href="#" onClick="imageflip('icon39','hover39')"> <img src="75/back-blue-75-3.png" border="0" name="icon39"/></a> <a href="#" onClick="imageflip('icon40','hover40')"> <img src="75/back-blue-75-3.png" border="0" name="icon40"/></a> <a href="#" onClick="imageflip('icon41','hover41')"> <img src="75/back-blue-75-3.png" border="0" name="icon41"/></a> <a href="#" onClick="imageflip('icon42','hover42')"> <img src="75/back-blue-75-3.png" border="0" name="icon42"/></a> <a href="#" onClick="imageflip('icon43','hover43')"> <img src="75/back-blue-75-3.png" border="0" name="icon43"/></a> <a href="#" onClick="imageflip('icon44','hover44')"> <img src="75/back-blue-75-3.png" border="0" name="icon44"/></a> <a href="#" onClick="imageflip('icon45','hover45')"> <img src="75/back-blue-75-3.png" border="0" name="icon45"/></a> <a href="#" onClick="imageflip('icon46','hover46')"> <img src="75/back-blue-75-3.png" border="0" name="icon46"/></a> <a href="#" onClick="imageflip('icon47','hover47')"> <img src="75/back-blue-75-3.png" border="0" name="icon47"/></a> <a href="#" onClick="imageflip('icon48','hover48')"> <img src="75/back-blue-75-3.png" border="0" name="icon48"/></a> <a href="#" onClick="imageflip('icon49','hover49')"> <img src="75/back-blue-75-3.png" border="0" name="icon49"/></a> <a href="#" onClick="imageflip('icon50','hover50')"> <img src="75/back-blue-75-3.png" border="0" name="icon50"/></a> <a href="#" onClick="imageflip('icon51','hover51')"> <img src="75/back-blue-75-3.png" border="0" name="icon51"/></a> </body> </html> Hi, I have a javascript program that currently takes the contents of a *.txt file and converts it to a string-type variable using a hidden iframe. For my pruposes it would be much nicer to read a *.csv file instead, however the method I'm using creates the "open/save file" pop-up window. All files are client-side and in the same folder on one computer; this is NOT server-side or internet-based. It is simply javascript used in an HTA file as programming code. The *.csv does not need to be edited, just read. I need to know how to convert the text of this *.csv file into a string variable. I have heard of using "xmlHTTPRequest (AJAX)" but am not familiar with how to use this. Any advice or code would be greatly appreciated. Hello, I am new javascript and I need your help converting the following code from VBScript to Javascript please. <script language="vbscript"> function CDO_Mail_Small_Text_2() Set iMsg = CreateObject("CDO.Message") Set iConf = CreateObject("CDO.Configuration") iConf.Load -1 ' CDO Source Defaults Set Flds = iConf.Fields With Flds .Item("http://schemas.microsoft.com/cdo/configuration/smtpusessl") = True .Item("http://schemas.microsoft.com/cdo/configuration/smtpauthenticate") = 1 .Item("http://schemas.microsoft.com/cdo/configuration/sendusername") = "myemailadress@gmail.com" .Item("http://schemas.microsoft.com/cdo/configuration/sendpassword") = "mypassword" .Item("http://schemas.microsoft.com/cdo/configuration/smtpserver") = "smtp.gmail.com" .Item("http://schemas.microsoft.com/cdo/configuration/sendusing") = 2 .Item("http://schemas.microsoft.com/cdo/configuration/smtpserverport") = 465 .Update End With strbody = "Hi there" & vbNewLine & vbNewLine & _ "This is line 1" & vbNewLine & _ "This is line 2" & vbNewLine & _ "This is line 3" & vbNewLine & _ "This is line 4" With iMsg Set .Configuration = iConf .To = "jason.kelly@tc.gc.ca" .CC = "" .BCC = "" '.ReplyTo = "Reply@something.nl" .From = """ARealName"" <ARealName@gmail.com>" .Subject = "Important message" .TextBody = strbody .Send End With end function </script> Much thanks and appreciation for all your help and support. Cheers, J I have some data on the client side in javascript arrays that I display to user in a html table on the webpage. I want to give an option to the user to save the data in excel. I thought of a solution that involves: 1. Create an http request and post the data as json 2. On server using jsp convert the json data to html table 3. Set the response headers to open the response in excel This solution works, but does not look optimal. Why to send a http request to server when all the data is there on client side. I tried creating a new document on the client side and open that in a new window. That does not open the document in excel as the response header is not set. Any suggestions on how to achieve this. I want to avoid http request to server. Thanks, Pawinder favorite I'd like to modify a form on www.formsite.com (form builder app): username: testuser password: password I would like to use the nicedit.com's inline content editor's js to transform my textarea's into a richtext area. At present the nicedit editor works well in creating the richtextarea. However, the KEY point is that I would like formsite's form to pipe in the the created html and render it with the html component of formsite. Currently, the pipe function in formsite will only put out the html syntax in it's html module. action seen he http://fs8.formsite.com/testform/form1/index.html So this would be: 1. checking out my form on formsite.com 2. the script from nicedit.com is already installed in an html component. 3. changing or telling me the scripts/tags/or whatever for formsite form using formsites form builder (which allows some html/script editing). 4. changed so as to render the rich text entered on page 1 in page 2 instead of the html syntax. Any other solutions using formsite and any other richtextarea solutions would be great too! Hi everyone, I am pretty new at javascript OOP. I have a javascript file that has plenty of javascript functions, variables, arrays, etc. I need to convert this into an object. Here is an example: Code: var myvar1 = ''; var myvar2 = new array(); var myvar3 = new array(); var myvar4; var myvar5 = 60; var myvar6 = ''; function myfunc1(){ myvar1 = 'hello'; return myvar1; } function myfunc2(somenum=0){ myvar5 = somenum; //calling myfunc1() from within this function. //do something in here } function myfunc3(){ //calling myfunc1() from within this function. for(i=0;i<somelength;i++){ myvar2 = myvar3[i]; (something to put into the array) } } 1. I need to create an object and put ALL the varibles (myvar1 - myvar5) in that object. 2. Then the first two functions "myfunc1 and myfunc2" inside the same object. 2. And the function myfunc3 needs to sit OUTSIDE my object as a regular javascript function. It calls on myfunc1 (which is inside the object) and also inserts data into myvar2 (which is classified inside the object) and myvar3 (which is classified inside the object as well). This is what i came up with, but it's not going well: Code: var myobj1 = function(){ this.myvar1 = ''; this.myvar2 = new array(); this.myvar3 = new array(); this.myvar4; this.myvar5 = 60; this.myvar6 = ''; var myfunc1 = function(){ this.myvar1 = 'hello'; return this.myvar1; } var myfunc2 = function(somenum=0;){ this.myvar5 = somenum; //calling this.myfunc1() from within this function. //do something in here } } function myfunc3(){ //calling mynewobj.myfunc1() from within this function. for(i=0;i<somelength;i++){ mynewobj.myvar2 = mynewobj.myvar3[i]; (something to put into the array) } } var mynewobj = myobj1; HELP.....!!!! i really want to get into object oriented world, so thanks in advance. Hi Guys, I am new at JavaScript and start to do some tutorials.What I am trying to do here is prompting user to input a name and if the name was valid the page(document) will display with all objects like the button.But if user enter a wrong name then the button will be disabled! I create the following code but it did not work <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>New Web Project</title> <script language="JavaScript" type=""> function changeColor(){ document.bgColor = "Gray"; } </script> </head> <body> <script language="JavaScript" type="text/javascript"> var person = ""; person = prompt('What is Your Name:'); if (person == "Foo") { document.write("<h1 />Welcome " + person); document.bgColor = "Yellow"; } else { document.write("<h1 />Access Denied!!!!"); document.bgColor = "Red"; document.getElementById("gree").disabled = true; } </script> <div> <p/><input id="gree" type="button" value="Gray " onClick="changeColor();"> </div> </body> </html> as you can see I used the: document.getElementById("gree").disabled = true; but it did not work , could you please give an idea how I can solve this problem? Thanks Not sure if this should be in the ASP forum or this one (probably could go either), so here goes. I don't know hardly any - probably best to say dont know any at all - javascript. However I have a need to convert some code from asp to js. the code is checking to see if certain variables are null and if so counting how many of those variables are as such. the ASP looks like this: Code: <% Dim counter counter = 0 if a <> "" then classcounter = classcounter + 1 if b <> "" then classcounter = classcounter + 1 if c <> "" then classcounter = classcounter + 1 if d <> "" then classcounter = classcounter + 1 if e <> "" then classcounter = classcounter + 1 if f <> "" then classcounter = classcounter + 1 %> I need to know how to convert this to js so I can show this number to the user without sending data to the server first. I have searched the net for something similar but I am not having much luck finding any examples that do what I would like it to do (maybe this is not something that can/should be done in js?). I hope this makes sense...thanks! Hi, I was wondering - how can I convert something that a user draws inside canvas? Say, they draw a square, how could I convert that to print "You have drawn a square" - this would be posted to a text file. Thanks in advance. Code: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> </head> <script type = "text/javascript"> var strCurrency = new Array(6); strCurrency[0]="Pound"; strCurrency[1]="Marc"; strCurrency[2]="Franc"; strCurrency[3]="Dollar"; strCurrency[4]="Nordic"; strCurrency[5]="Fivesmon"; var dblExchangeRate = new Array(6); dblExchangeRate[0]="1"; dblExchangeRate[1]="74"; dblExchangeRate[2]="8.54"; dblExchangeRate[3]="6.25"; dblExchangeRate[4]="98.1"; dblExchangeRate[5]="1.32"; function convertNumbers { } </SCRIPT> I want to see what the function would look like to be able to convert into different currencies by using arrays. I know that this would be a useless way to do it as they are updated every day, but it's for personal education purposes. (Note: The website contained a textbox in which to enter the amount in pounds, a drop-down box allowing the user to select currency, a button to click to convert, and another text box showing amount of money after converting.) Any help is greatly appreciated. deleted
I am having an issue with converting my decimal to a percentage... any suggestions? Thanks - it's probably an easy solution, but I am lost below is my code (cost * .06) is where the issue is - Thanks! var cost = prompt("What is the cost of your purchase?", "") document.write("Return Value: "+cost,("<br />")); var salestax = cost * .06 document.write("Return Value: "+salestax,("<br />")); var total = cost + salestax document.write(cost + salestax); I am making an webpage where you get two random photos and you click using the arrow keys which one you like best and that one stays and goes on the versus the next random photo. I got it so far when you start the page it sets two random pictures but i dont know how to do key inputs on html Code: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN"> <html> <head> <title>Which Is better?</title> <h1 align = center>Which is better?</h1> <script language="JavaScript"> var theImages = new Array() var thePictures = new Array() thePictures[1] = 'untitled-1.jpg' thePictures[2] = 'untitled-2.jpg' thePictures[3] = 'untitled-3.jpg' thePictures[4] = 'untitled-4.jpg' thePictures[5] = 'untitled-5.jpg' thePictures[6] = 'untitled-6.jpg' thePictures[7] = 'untitled-7.jpg' thePictures[8] = 'untitled-8.jpg' thePictures[9] = 'untitled-9.jpg' thePictures[10] = 'untitled-10.jpg' thePictures[11] = 'untitled-11.jpg' thePictures[12] = 'untitled-12.jpg' thePictures[13] = 'untitled-13.jpg' thePictures[14] = 'untitled-14.jpg' thePictures[15] = 'untitled-15.jpg' thePictures[16] = 'untitled-16.jpg' thePictures[17] = 'untitled-17.jpg' thePictures[18] = 'untitled-18.jpg' thePictures[19] = 'untitled-19.jpg' thePictures[20] = 'untitled-20.jpg' thePictures[21] = 'untitled-21.jpg' thePictures[22] = 'untitled-22.jpg' thePictures[23] = 'untitled-23.jpg' thePictures[24] = 'untitled-24.jpg' thePictures[25] = 'untitled-25.jpg' thePictures[26] = 'untitled-26.jpg' thePictures[27] = 'untitled-27.jpg' thePictures[28] = 'untitled-28.jpg' thePictures[29] = 'untitled-29.jpg' thePictures[30] = 'untitled-30.jpg' thePictures[31] = 'untitled-31.jpg' thePictures[32] = 'untitled-32.jpg' thePictures[33] = 'untitled-33.jpg' thePictures[34] = 'untitled-34.jpg' thePictures[35] = 'untitled-35.jpg' thePictures[36] = 'untitled-36.jpg' thePictures[37] = 'untitled-37.jpg' thePictures[38] = 'untitled-38.jpg' thePictures[39] = 'untitled-39.jpg' thePictures[40] = 'untitled-40.jpg' thePictures[41] = 'untitled-41.jpg' thePictures[42] = 'untitled-42.jpg' thePictures[43] = 'untitled-43.jpg' thePictures[44] = 'untitled-44.jpg' thePictures[45] = 'untitled-45.jpg' thePictures[46] = 'untitled-46.jpg' thePictures[47] = 'untitled-47.jpg' thePictures[48] = 'untitled-48.jpg' thePictures[49] = 'untitled-49.jpg' thePictures[50] = 'untitled-50.jpg' thePictures[51] = 'untitled-51.jpg' thePictures[52] = 'untitled-52.jpg' thePictures[53] = 'untitled-53.jpg' thePictures[54] = 'untitled-54.jpg' thePictures[55] = 'untitled-55.jpg' thePictures[56] = 'untitled-56.jpg' thePictures[57] = 'untitled-57.jpg' thePictures[58] = 'untitled-58.jpg' thePictures[59] = 'untitled-59.jpg' thePictures[60] = 'untitled-60.jpg' thePictures[61] = 'untitled-61.jpg' thePictures[62] = 'untitled-62.jpg' thePictures[63] = 'untitled-63.jpg' thePictures[64] = 'untitled-64.jpg' thePictures[65] = 'untitled-65.jpg' thePictures[66] = 'untitled-66.jpg' thePictures[67] = 'untitled-67jpg' thePictures[68] = 'untitled-68.jpg' thePictures[69] = 'untitled-69.jpg' thePictures[70] = 'untitled-70.jpg' thePictures[71] = 'untitled-71.jpg' thePictures[72] = 'untitled-72.jpg' thePictures[73] = 'untitled-73.jpg' thePictures[74] = 'untitled-74.jpg' thePictures[75] = 'untitled-1.jpg' thePictures[76] = 'untitled-2.jpg' thePictures[77] = 'untitled-77.jpg' thePictures[78] = 'untitled-78.jpg' thePictures[79] = 'untitled-79.jpg' thePictures[80] = 'untitled-80.jpg' thePictures[81] = 'untitled-81.jpg' thePictures[82] = 'untitled-82.jpg' thePictures[83] = 'untitled-83.jpg' thePictures[84] = 'untitled-84.jpg' thePictures[85] = 'untitled-85.jpg' thePictures[86] = 'untitled-86.jpg' thePictures[87] = 'untitled-87.jpg' thePictures[88] = 'untitled-88.jpg' thePictures[89] = 'untitled-89.jpg' thePictures[90] = 'untitled-90.jpg' thePictures[91] = 'untitled-91.jpg' thePictures[92] = 'untitled-92.jpg' thePictures[93] = 'untitled-93.jpg' thePictures[94] = 'untitled-94.jpg' thePictures[95] = 'untitled-95.jpg' thePictures[96] = 'untitled-96.jpg' thePictures[97] = 'untitled-97.jpg' thePictures[98] = 'untitled-98.jpg' thePictures[99] = 'untitled-99.jpg' thePictures[100] = 'untitled-100.jpg' thePictures[101] = 'untitled-101.jpg' thePictures[102] = 'untitled-102.jpg' thePictures[103] = 'untitled-103.jpg' thePictures[104] = 'untitled-104.jpg' thePictures[105] = 'untitled-105.jpg' thePictures[106] = 'untitled-106.jpg' thePictures[107] = 'untitled-107.jpg' thePictures[108] = 'untitled-108.jpg' thePictures[109] = 'untitled-109.jpg' thePictures[110] = 'untitled-110.jpg' thePictures[111] = 'untitled-111.jpg' thePictures[112] = 'untitled-112.jpg' thePictures[113] = 'untitled-113.jpg' thePictures[114] = 'untitled-114.jpg' thePictures[115] = 'untitled-115.jpg' thePictures[116] = 'untitled-116.jpg' thePictures[117] = 'untitled-117.jpg' thePictures[118] = 'untitled-118.jpg' thePictures[119] = 'untitled-119.jpg' thePictures[120] = 'untitled-120.jpg' thePictures[121] = 'untitled-121.jpg' thePictures[122] = 'untitled-122.jpg' thePictures[123] = 'untitled-123.jpg' thePictures[124] = 'untitled-124.jpg' thePictures[125] = 'untitled-125.jpg' thePictures[126] = 'untitled-126.jpg' thePictures[127] = 'untitled-127.jpg' thePictures[128] = 'untitled-128.jpg' thePictures[129] = 'untitled-129.jpg' thePictures[130] = 'untitled-130.jpg' thePictures[131] = 'untitled-131.jpg' thePictures[132] = 'untitled-132.jpg' thePictures[133] = 'untitled-133.jpg' thePictures[134] = 'untitled-134.jpg' thePictures[135] = 'untitled-135.jpg' thePictures[136] = 'untitled-136.jpg' thePictures[137] = 'untitled-137.jpg' thePictures[138] = 'untitled-138.jpg' thePictures[139] = 'untitled-139.jpg' thePictures[140] = 'untitled-140.jpg' thePictures[141] = 'untitled-141.jpg' thePictures[142] = 'untitled-142.jpg' thePictures[143] = 'untitled-143.jpg' thePictures[144] = 'untitled-144.jpg' thePictures[145] = 'untitled-145.jpg' thePictures[146] = 'untitled-146.jpg' thePictures[147] = 'untitled-147.jpg' thePictures[148] = 'untitled-148.jpg' thePictures[149] = 'untitled-149.jpg' thePictures[150] = 'untitled-150.jpg' theImages[1] = 'untitled-1.jpg' theImages[2] = 'untitled-2.jpg' theImages[3] = 'untitled-3.jpg' theImages[4] = 'untitled-4.jpg' theImages[5] = 'untitled-5.jpg' theImages[6] = 'untitled-6.jpg' theImages[7] = 'untitled-7.jpg' theImages[8] = 'untitled-8.jpg' theImages[9] = 'untitled-9.jpg' theImages[10] = 'untitled-10.jpg' theImages[11] = 'untitled-11.jpg' theImages[12] = 'untitled-12.jpg' theImages[13] = 'untitled-13.jpg' theImages[14] = 'untitled-14.jpg' theImages[15] = 'untitled-15.jpg' theImages[16] = 'untitled-16.jpg' theImages[17] = 'untitled-17.jpg' theImages[18] = 'untitled-18.jpg' theImages[19] = 'untitled-19.jpg' theImages[20] = 'untitled-20.jpg' theImages[21] = 'untitled-21.jpg' theImages[22] = 'untitled-22.jpg' theImages[23] = 'untitled-23.jpg' theImages[24] = 'untitled-24.jpg' theImages[25] = 'untitled-25.jpg' theImages[26] = 'untitled-26.jpg' theImages[27] = 'untitled-27.jpg' theImages[28] = 'untitled-28.jpg' theImages[29] = 'untitled-29.jpg' theImages[30] = 'untitled-30.jpg' theImages[31] = 'untitled-31.jpg' theImages[32] = 'untitled-32.jpg' theImages[33] = 'untitled-33.jpg' theImages[34] = 'untitled-34.jpg' theImages[35] = 'untitled-35.jpg' theImages[36] = 'untitled-36.jpg' theImages[37] = 'untitled-37.jpg' theImages[38] = 'untitled-38.jpg' theImages[39] = 'untitled-39.jpg' theImages[40] = 'untitled-40.jpg' theImages[41] = 'untitled-41.jpg' theImages[42] = 'untitled-42.jpg' theImages[43] = 'untitled-43.jpg' theImages[44] = 'untitled-44.jpg' theImages[45] = 'untitled-45.jpg' theImages[46] = 'untitled-46.jpg' theImages[47] = 'untitled-47.jpg' theImages[48] = 'untitled-48.jpg' theImages[49] = 'untitled-49.jpg' theImages[50] = 'untitled-50.jpg' theImages[51] = 'untitled-51.jpg' theImages[52] = 'untitled-52.jpg' theImages[53] = 'untitled-53.jpg' theImages[54] = 'untitled-54.jpg' theImages[55] = 'untitled-55.jpg' theImages[56] = 'untitled-56.jpg' theImages[57] = 'untitled-57.jpg' theImages[58] = 'untitled-58.jpg' theImages[59] = 'untitled-59.jpg' theImages[60] = 'untitled-60.jpg' theImages[61] = 'untitled-61.jpg' theImages[62] = 'untitled-62.jpg' theImages[63] = 'untitled-63.jpg' theImages[64] = 'untitled-64.jpg' theImages[65] = 'untitled-65.jpg' theImages[66] = 'untitled-66.jpg' theImages[67] = 'untitled-67.jpg' theImages[68] = 'untitled-68.jpg' theImages[69] = 'untitled-69.jpg' theImages[70] = 'untitled-70.jpg' theImages[71] = 'untitled-71.jpg' theImages[72] = 'untitled-72.jpg' theImages[73] = 'untitled-73.jpg' theImages[74] = 'untitled-74.jpg' theImages[75] = 'untitled-75.jpg' theImages[76] = 'untitled-76.jpg' theImages[77] = 'untitled-77.jpg' theImages[78] = 'untitled-78.jpg' theImages[79] = 'untitled-79.jpg' theImages[80] = 'untitled-80.jpg' theImages[81] = 'untitled-81.jpg' theImages[82] = 'untitled-82.jpg' theImages[83] = 'untitled-83.jpg' theImages[84] = 'untitled-84.jpg' theImages[85] = 'untitled-85.jpg' theImages[86] = 'untitled-86.jpg' theImages[87] = 'untitled-87.jpg' theImages[88] = 'untitled-88.jpg' theImages[89] = 'untitled-89.jpg' theImages[90] = 'untitled-90.jpg' theImages[91] = 'untitled-91.jpg' theImages[92] = 'untitled-92.jpg' theImages[93] = 'untitled-93.jpg' theImages[94] = 'untitled-94.jpg' theImages[95] = 'untitled-95.jpg' theImages[96] = 'untitled-96.jpg' theImages[97] = 'untitled-97.jpg' theImages[98] = 'untitled-98.jpg' theImages[99] = 'untitled-99.jpg' theImages[100] = 'untitled-100.jpg' theImages[101] = 'untitled-101.jpg' theImages[102] = 'untitled-102.jpg' theImages[103] = 'untitled-103.jpg' theImages[104] = 'untitled-104.jpg' theImages[105] = 'untitled-105.jpg' theImages[106] = 'untitled-106.jpg' theImages[107] = 'untitled-107.jpg' theImages[108] = 'untitled-108.jpg' theImages[109] = 'untitled-109.jpg' theImages[110] = 'untitled-110.jpg' theImages[111] = 'untitled-111.jpg' theImages[112] = 'untitled-112.jpg' theImages[113] = 'untitled-113.jpg' theImages[114] = 'untitled-114.jpg' theImages[115] = 'untitled-115.jpg' theImages[116] = 'untitled-116.jpg' theImages[117] = 'untitled-117.jpg' theImages[118] = 'untitled-118.jpg' theImages[119] = 'untitled-119.jpg' theImages[120] = 'untitled-120.jpg' theImages[121] = 'untitled-121.jpg' theImages[122] = 'untitled-122.jpg' theImages[123] = 'untitled-123.jpg' theImages[124] = 'untitled-124.jpg' theImages[125] = 'untitled-125.jpg' theImages[126] = 'untitled-126.jpg' theImages[127] = 'untitled-127.jpg' theImages[128] = 'untitled-128.jpg' theImages[129] = 'untitled-129.jpg' theImages[130] = 'untitled-130.jpg' theImages[131] = 'untitled-131.jpg' theImages[132] = 'untitled-132.jpg' theImages[133] = 'untitled-133.jpg' theImages[134] = 'untitled-134.jpg' theImages[135] = 'untitled-135.jpg' theImages[136] = 'untitled-136.jpg' theImages[137] = 'untitled-137.jpg' theImages[138] = 'untitled-138.jpg' theImages[139] = 'untitled-139.jpg' theImages[140] = 'untitled-140.jpg' theImages[141] = 'untitled-141.jpg' theImages[142] = 'untitled-142.jpg' theImages[143] = 'untitled-143.jpg' theImages[144] = 'untitled-144.jpg' theImages[145] = 'untitled-145.jpg' theImages[146] = 'untitled-146.jpg' theImages[147] = 'untitled-147.jpg' theImages[148] = 'untitled-148.jpg' theImages[149] = 'untitled-149.jpg' theImages[150] = 'untitled-150.jpg' var j = 0 var p = theImages.length; var preBuffer = new Array() for (i = 0; i < p; i++){ preBuffer[i] = new Image() preBuffer[i].src = theImages[i] } var whichImage = Math.round(Math.random()*(p-1)); function showImage(){ document.write('<img src="'+theImages[whichImage]+'">'); } var j = 0 var p = thePictures.length; var preBuffer = new Array() for (i = 0; i < p; i++){ preBuffer[i] = new Image() preBuffer[i].src = thePictures[i] } var whichPicture = Math.round(Math.random()*(p-1)); function showPicture(){ document.write('<img src="'+thePictures[whichPicture]+'"align = right >'); } // End --> </script> </head> <body> <script language="JavaScript"> showImage(); </script> <script language="JavaScript"> showPicture(); </script> <h4 align = center> Click Left or Right arrow key to select which one is better. </h4> </body> </html> Help with JavaScript in HTML? Okay, I have done everything that I can to try and figure this one out...I am stumped. I need to display the flag of the specific country when the radio button of that flag is clicked. The book states: Create a Web Page that contains a table with two columns in a single row. In the first column, create a list of radio buttons that contains the name of each of the 10 countries. In the second column, display the flag of the selected country in an anchor element. Use onclick even handlers to display the flag image for each selected country. When the page first loads, the image should be blank. Here is my code: Code: <!DOCTYPE HTML> <!--My Name--> <!--Chapter 8 Page 478--> <!--October 28, 2011--> <html> <head> <title>Country Flags</title> <script type="text/javascript"> /* <![CDATA[ */ var argentina = "argentina.jpg" var australia = "australia.jpg" var bolivia = "bolivia.jpg" var cuba = "cuba.jpg" var finland = "finland.jpg" var france = "france.jpg" var italy = "italy.jpg" var peru = "peru.jpg" var syria = "syria.jpg" var tunisia = "tunisia.jpg" /* ]] */ </script> </head> <body> <form name="flags" action=" " method="get"> <table style="border: 1; width: 100%"> <tr valign="top"> <td> <input type="radio" name="flags" onclick= "document.argentina.jpg" /> Argentina <input type="radio" name="flags" onclick= "document.flags.country.value=austra… /> Australia <input type="radio" name="flags" onclick= "document.flags.country.value=bolivi… /> Bolivia <input type="radio" name="flags" onclick= "document.flags.country.value=cuba" /> Cuba <input type="radio" name="flags" onclick= "document.flags.country.value=finlan… /> Finland <input type="radio" name="flags" onclick= "document.flags.country.value=france… /> France <input type="radio" name="flags" onclick= "document.flags.country.value=italy" /> Italy <input type="radio" name="flags" onclick= "document.flags.country.value=peru" /> Peru <input type="radio" name="flags" onclick= "document.flags.country.value=syria" /> Syria <input type="radio" name="flags" onclick= "document.flags.country.value=tunisi… /> Tunisia </td> </p> <td> <textarea name="country" cols="75" rows="20" style="background-color: Transparent; border: none; overflow: hidden"></textarea> </td> </tr> </table> </form> </p> </body> </html> Can someone please help me out here. Thanks Two things: I'm making a website for my online portfolio for Uni... 1. I want to make a prev|next (preferably with the numbers after too if possible) to flick through my work so I don't have to scroll around the page. 2. I want to create a slide down menu that stays open when an option is selected. Hope I've explained it well! Thanks in advance Ok, problem has been solved! ^^
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