JavaScript - Javascript Play Sound Unfocusing Chat Msg Textbox
i have an ajax/comet chat setup and working and i added the following line to it to play a sound when a new message is received... however every time it plays the sound, it unfocuses the textbox that the user is typing a new chat msg in....
Code: $('soundbox').innerHTML="<embed src='WAVE_358.wav' hidden=true autostart=true loop=false>"; Similar TutorialsI have a self project I am exploring. I would like to play a simple sound file each time a function is run. The function runs every second, so, basically, I am just trying to get an audible click sound file to run every time the function runs. I do not know how to play a sound file thru javascript. Any ideas? Here is the code file thus far... Code: <html> <head> <title>Timer</title> <link href="timer.css" rel="stylesheet" type="text/css" /> <embed src="click.wav" autostart=false hidden=true name="sound1" enablejavascript="true"> <script type="text/javascript"> var seconds = 0; var clockId; var running = false; function runClock() { seconds++; document.timer.timerClock.value = seconds; } function startClock() { if (!running) { clockId = setInterval('runClock()',1000); running = true; } } function stopClock() { if (running) { clearInterval(clockId); running = false; } } function resetClock() { document.timer.timerClock.value = 0; seconds = 0; } </script> </head> <body> <form id="timer" name="timer" action=""> <div id="header"> <p> <span>Timer<br /> </p> </div> <div id="intro"> <p>Click to begin timer</p> <p id="buttons"> <input onclick="startClock()" type="button" value="Begin Seconds Counter" /> <br /> <input name="timerClock" id="timerClock" value="0" /> <br /> <input onclick="stopClock()" type="button" value="Stop Timer" /> <br /> <input onclick="resetClock()" type="button" value="Reset Timer" /> </p> </div> </form> </body> </html> Which is the best way to play sound using javascript in a controlled manner ? I need a solution which work across all browsers. This is for my bingo game page which is fully based on ajax. Thanks . Please help, I have a page with 3 images. I want my visitors to hear an mp3 audio once they hover their mouse on each image. image1 = audio1.mp3 image2 = audio2.mp3 image3 = audio3.mp3 But here are the challenges. 1- I want the audio files to play on the same page where the images are, without opening a new page. 2- I don't want the users to be asked to accept any kind of plugins (such as Windows Media Player). Which means everything needed to run the script should already exist on that page. 3- I want it to be played on the 3 major browsers (IE, Firefox, Chrome) Is this possible? I'm not good at Javascript, but I will understand to do my best to understand your instructions. I spent a long time looking online, but most of what I found is only compatible in one browser or the other. Any help would be appreciated. Just so you know: this is not my idea, the person whose site this is wants a short blip sound played whenever you roll over the links in the sidebar. I know it's not advised, but she insists. So can anybody tell me how this is done? I've tried implementing a few scripts but no luck in Firefox or Chrome. Thanks. Hello geniuses. I really need your help and didn't know who else to turn to. Using JavaScript, I require a code that allows me to play .wav sound files randomly and automatically on page start-up, I also need them to loop as they are drum beats. The plan: to load my web page and hear a random drum beat that loops continuously. I need it to be compatible with most, if not all Internet browsers (Chrome, Internet Explorer, Firefox and Opera are crucial) and to state what sound file is playing on the page (allowing me to identify the looping drum beat/sound file), and if possible to provide a link to the actual sound file for download. I've tried endlessly trying to find code to build upon but have failed miserably, I would appreciate any code submissions as it would help me out massively. It's a lot to ask I know, but it would be so very appreciated. My knowledge with JavaScript is sadly minimal. I've also got a quick question, how would I prevent Google Chrome from putting a pause after each sound loop? Of course, being drum beats; I require it to loop in sync and it appears only Google Chrome puts a 1 second period after each play. Please help, I am so stuck. Anyway guys, thanks for reading! I'm trying to make a website where when certain keys are pressed, (in this example the key can be "a") it triggers an image change and plays a sound that loops at the same time. Is this possible? I also wanted to have a function where if you click a certain area it changes the sounds for each key to a different one. Should the whole script be nested within an if else statement where if that function is clicked, it causes the sounds to be the second set and if it isn't, they play as the normal set? I'd also prefer to not use HTML5 audio tags if possible.
Hi all! I am coding a page that has 6 buttons on it, from which one is the correct button (the target). I want to try and implement the following: 1) when a wrong button is clicked, the file "wrong.mp3" is played. It is less than a second long. 2) when the correct button is click, the file "right.mp3" is played. It too is less than a second long. The page then redirects/reloads. This is the code that I can't seem to get to work: Code: <script language="text/javascript"> ....... function blueClick( buttonLocation ) { if(buttonLocation == blueLocation){ //determining if the correct button is clicked or not var blueScore = localStorage.getItem("scoreBlue"); //this is retrieving the score (scoreBlue) from a previous game: lets say 5 and assigning it to blueScore blueScore = (blueScore*1) +1; //this is incrementing the score, so now blueScore = 6 localStorage.removeItem("scoreBlue"); localStorage.setItem("scoreBlue", blueScore); //this is saving the score - 6 - to a localstorage var called scoreBlue window.location.reload(); } var thissound=document.getElementById(sound1); //since the wrong button was clicked, play the wrong.mp3 file thissound.Play(); } </script> <body> <embed src="wrong.mp3" autostart=false width=0 height=0 id="sound1" enablejavascript="true"> ...... <img id="blue0" onclick="blueClick(0)" /> ..... </body> Any ideas what I am doing wrong here? I've been trying to fix this for the past couple of hours but have no clue whats wrong. Any tips would be appreciated. Thanks! Hi Everyone I don't have a clue what i'm doing with this and don't expect someone to just give me the code if it is actually possible (although it would be nice). I've created a site and in the admin area the page will update and tell me if there is a new message from a user, I have this page automatically refreshing every 5 minutes and wondered if it's possible to play a sound file if the term "unread" appears anywhere on the page? Thanks for any help you can provide. I am running a ticker using javascript to update a gridview and I need to figure out how to run a sound alert when there is a new message; my javascript code file is below: Code: function Check() { // Call the static page method. PageMethods.GetLatestHeadlineTick(OnSucceeded, OnFailed); } function OnSucceeded(result, userContext, methodName) { // Parse the web method's result and the embedded // hidden value to integers for comparison. var LatestTick = parseInt(result); var LatestDisplayTick = parseInt($get('LatestDisplayTick').value); // If the web method's return value is larger than // the embedded latest display tick, refresh the panel. if (LatestTick > LatestDisplayTick) __doPostBack('up1', '') if (LatestTick > LatestDisplayTick) document.title = "New message!"; // Else, check again in five seconds. else setTimeout("Check()", 500); } // Stub to make the page method call happy. function OnFailed(error, userContext, methodName) {} function pageLoad() { // On initial load and partial postbacks, // check for newer articles in five seconds. setTimeout("Check()", 500); } Hello. I've been teaching myself HTML and CSS for a while, and now I've moved into the world of Javascript (but I'm still very much a beginner). For practice, I've been building a sample sign up form for a mock website, and I'm having problems with the birthdate section. The idea I had was to have MM, DD, and YYYY be the default values of my 3 textboxes (as an example for users), then set the value to nothing when the box gained focus. That all works fine, but I ran into problems when I tried to write an if statement to set the value back to MM, DD, or YYYY if the value was still nothing when the user clicked away. As it is now it just replaces the text inputted into the textbox (which of course is not good). Any ideas for what the problem might be? Code: <form name="signup" action="javascript:void(0);" method="post"> <table> <tr> <td>Date Of Birth:</td> <td> <input name="DOBmonth" type="text" value="MM" size="2" style="color: #555555;" onFocus="clearDOBmonth()" onBlur="restoreDOBmonth()" /> <input name="DOBday" type="text" value="DD" size="2" style="color: #555555;" onFocus="clearDOBday()" /> <input name="DOByear" type="text" value="YYYY" size="4" style="color: #555555;" onFocus="clearDOByear()" /></td> </tr> <tr> <td></td> <td><button name="Submit" type="submit" style="font-size: 1em;">Sign Up</button></td> </tr> </table> </form> <script type="text/javascript" language="javascript"> <!-- document.signup.DOBmonth.value="MM"; document.signup.DOBday.value="DD"; document.signup.DOByear.value="YYYY"; function clearDOBmonth() { document.signup.DOBmonth.value="";} function clearDOBday() { document.signup.DOBday.value="";} function clearDOByear() { document.signup.DOByear.value="";} function restoreDOBmonth() { if ('document.signup.DOBmonth.value = ""') { document.signup.DOBmonth.value = "MM"; // alert(document.signup.DOBmonth.value); } } //--> </script> Another side question, if I set a variable equal to the value of a textbox, then change the value of the variable, does that also change the value of the textbox? or is the variable no longer associated with the textbox. Example: Code: var a = document.form.textbox.value; a = blue; does document.form.textbox.value = blue? or is var a now completely independent of the textbox value? Thanks! hi there, im trying to get a sound effect to play when a slideshow runs. the user selects the sound from a drop down menu on each image. The sound play when selected. But i need some way to pass it into the function that starts the slideshow. I am using pixtastic library to add effects to the images, and jquery (with cycle plugin) to perform the slideshow. The sounds ive put in work when selected, but i need to write a function to play them when the slideshow runs (this is where im stuck!) The library is soundmanager2 Here is the code Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript" src="js/pixastic.core.js"></script> <script type="text/javascript" src="js/pixastic.jquery.js"></script> <script type="text/javascript" src="js/actions/sepia.js"></script> <script type="text/javascript" src="js/actions/flipv.js"></script> <script type="text/javascript" src="js/actions/emboss.js"></script> <script type="text/javascript" src="js/actions/blur.js"></script> <script type="text/javascript" src="js/actions/solarize.js"></script> <script type="text/javascript" src="js/actions/edges.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.5/jquery.min.js"></script> <!-- include Cycle plugin --> <script type="text/javascript" src="http://cloud.github.com/downloads/malsup/cycle/jquery.cycle.all.latest.js"></script> <script type="text/javascript" src="js/Soundmanager/script/soundmanager.js"></script> <script> function change_image(id, effect) { Pixastic.process(document.getElementById(id),effect); } function startShow() { //get the canvas elements on the page var canvases = document.getElementsByTagName("canvas"); var viewpane = document.getElementById("slideshow"); for(i=0;i<canvases.length;i++) { viewpane.appendChild(canvases[i]); } $('#slideshow').cycle({ fx: 'all' // choose your transition type, ex: fade, scrollUp, shuffle, etc... }); } </script> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <link rel="stylesheet" href="css/main.css" type="text/css" /> <title>My Slideshow</title> </head> <body> <div> <!-- soundManager appends "hidden" Flash to the first DIV on the page. --> </div> <div class="wrap"> <h1 id="logo"><a href="javascript:location.reload(true)">My Slideshow!</a> <br /></a></h1> <ul id="menu"> Welcome to my slideshow, click view show to start<p>alternatively, click the headline to start again</p> </ul> <div id="text"> <h2>Edit the images and start the show!</h2><p><h3>You can add more than one effect to each image!</h3> <div id = "slideshow"> <iNPUT TYPE=BUTTON OnClick="startShow()" VALUE="View The Show"> </div> </div> <div id="leftcolumn"> <div id ="firstImage"> <img id="image1" src = "images/image1.jpg"></image> <form name="first_pic" id="first_pic"> <select name="image1" onchange = "change_image(this.name,this.value);"> <option value="blank">Edit the Image</option> <option value="sepia">Sepia</option> <option value="flipv">Flip Vertical</option> <option value="emboss">Emboss</option> <option value="solarize">Solarize</option> <option value="blur">Blur</option> <option value="edges">Edged</option> </select> <select name="image1" onchange = "soundManager.play(this.value);"> <option value="">Choose a sound</option> <option value="beep">Beep</option> <option value="gangsta">Gangsta</option> <option value="glass">Glass</option> <option value="page">Page turn</option> </select> </div> </p> </div> <div id="rightcolumn"> <div id = "secondImage"> <img id="image2" src = "images/image2.jpg"></image> <form name="first_pic" id="first_pic"> <select name="image2" onchange = "change_image(this.name,this.value);"> <option value="blank">Edit the Image</option> <option value="sepia">Sepia</option> <option value="flipv">Flip Vertical</option> <option value="emboss">Emboss</option> <option value="solarize">Solarize</option> <option value="blur">Blur</option> <option value="edges">Edged</option> </select> <select name="image2" onchange = "soundManager.play(this.value);"> <option value="">Choose a sound</option> <option value="beep">Beep</option> <option value="gangsta">Gangsta</option> <option value="glass">Glass</option> <option value="page">Page turn</option> </select> </div> </div> <div id="green_bubble"> </div> </div> <div id="footer"> <div class="wrap"> <div id="bubble"></div> <div id="copyright"> </div> <div class="clear"></div> </div> </div> <script type="text/javascript">soundManagerInit();</script> </body> </html> Thanks! Ok, I'm working in dreamweaver cs4 I'm trying to make my links have a sound on mouseover. The tag for this is under the depreciated behaviour section. I tried it to test it. It added the following code to my link: Code: To View Full Product Line<br /> <a href="http://herbal-nutrition.net/yesifeelgood/products" target="_blank" onmouseover="MM_controlSound('play','document.test','sounds/Sound 378.mp3')">Click Here</a> <embed name="test" src="sounds/Sound 378.mp3" loop="false" autostart="false" hidden="true" width="0" height="0" enablejavascript="true"></embed> My only problem is that when this loads in a browser on mouseover it loads the window as a quicktime sound then directs to the link preview on the following link (the link where I added the sound is underneath the slideshow: http://www.designfoxmediaworks.com/c...e/carlene.html is there something i should be changing to make this work properly? I can play a sound on my local machine using the following code, but when I upload to a server the same code it does not play. I cannot work out why, the link below gives the code. The multi channel code is he http://www.storiesinflight.com/html5/audio.html I installed Firebug and insepcted the Net components and can see that the .wav files are being sought out but returning a 404 error. This would be fine, however the path being sought is correct. Clicking link does'nt play the sound, but removing the file and paring back to the directory brings you to the directory on the server and clicking the file does play the sound. The code works locally, and I simply cannot see what could be causing the issue in the server versions on both Firefox and Chrome. I am trying to write a game in javascript that will play a tune when a certain score is reached. I can get music to play if i put the code behind a button but I would prefer to use an if statement in the header section. Any suggestions please???? Many thanks
Hi, I'm still in the early stages of learning Javascript so I'm not sure how (or if it's possible) to do this. I know HTML, CSS, etc... just not too familiar with Javascript. Here's the deal.... I run a website that features a chat room written in Perl for CGI. The chat room will automatically email a user their password if it's forgotten but there is one issue.....it does not have the "Forgot Password?" link. To achieve the Lost Password page, the user must enter an invalid password FIRST on the login screen, otherwise they cannot get to that option and are often requesting assistance. What I had in mind was an easier way for the user to get their password since new novice members are not sure how to get to the lost password page. I'm not trying to edit the Perl code for the chat, but I wanted to build a "Forgot Password?" page using a Javascript code that will automatically take their username from the "username" login field and direct them to the lost password page which would be "chat2.cgi?action=send_pwd&name=..." I'm sorry if this is confusing, I'm not sure that I am explaining this right. When the user enters an invalid password, it takes them to the lost password page which contains a link "lost password" and will automatically email them their login details when clicked on. When they click that link, the URL contains the string "chat2.cgi?action=send_pwd&name=username" What I would like to do is put a link on the login page (like most normal chat rooms have) that says "Forgot Password?". When clicked on, I want it to take them to a page where all they have to do is enter their username in a form and click Submit, then have a Javascript code automatically extract their username from that field and insert their username automatically to the end of that URL (chat2.cgi?action=send_pwd&name=...) where ... would be the name extracted from that form field. This would result in the browser taking them to that URL which would trigger the chat to automatically email the password. Can I do this with Javascript?? If so, any help would be greatly appreciated! I have an HTML document with an <embed> tag in order to play a video. <code> <embed src="someMovie.mpeg" autostart="false"</embed> </code> I want to be able to click on an image that is also in the document, and play the video that is associated with that image with an onclick action. In other words I want to load a different video than "someMovie.mpeg". I tried simply setting the src and autostart attributes of the embed tag to the new movie and true, but this does not play the new video. Is there a way I can do this? Hi, I think the problem I am having is an event not a css issue, so I hope I posted in the right forum. What I am trying to achieve is the capability to provide multiple instant chat messages. I have the php/ajax for the instant messages, what I am not sure is how to be able to view multiple chats. What I have started to do is limit it to five possible instant chat messages and have five divs in place with visibility hidden. It works fine for one. But if someone clicks on the name of a person they wish to chat with, the way I am currently doing it, I would need to find out: 1. which divs were free to start an instant chat in (I have no idea how to do this with divs)? 2. Having identified it I will need to change the visibility so it suddenly becomes visible I guess firstly am I going about this the right way to be able to host/view multiple chats? My code is below. Main Page PHP Code: <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.3/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function (){ $('#submitchat').live('click',function(){ var data = $('#chatmessage').serialize(); $.post ('insertChat.php',data, function(){ $('#chatmessage').each (function(){ this.reset(); }); return false; }); }); }); </script> <script type="text/javascript"> function loadChat(File,ID,Msg,TID,Cile){ loadXMLDoc1(File,ID,Msg); delay = setTimeout(function(){loadChatRefresh(Cile,TID,Msg)},5000); } </script> <script type="text/javascript"> function loadChatRefresh(File,ID,Msg){ if (window.XMLHttpRequest) { xmlhttp=new XMLHttpRequest(); } else { try{ xmlhttp=new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } } xmlhttp.onreadystatechange=function(){ if (xmlhttp.readyState==4 && xmlhttp.status==200){ document.getElementById(ID).innerHTML=xmlhttp.responseText; timer = setInterval(function(){loadChatRefresh(File,ID,Msg)},3000); } } var params=Msg; xmlhttp.open("POST",File,true); xmlhttp.setRequestHeader("Pragma", "Cache-Control:no-cache"); xmlhttp.setRequestHeader("Content-type", "application/x-www-form-urlencoded"); xmlhttp.setRequestHeader("Content-length", params.length); xmlhttp.setRequestHeader("Connection", "close"); xmlhttp.send(params); } </script> <script type="text/javascript"> function loadXMLDoc1(File,ID,Msg){ if (window.XMLHttpRequest) { xmlhttp=new XMLHttpRequest(); } else { try{ xmlhttp=new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } } xmlhttp.onreadystatechange=function(){ if (xmlhttp.readyState==4 && xmlhttp.status==200){ document.getElementById(ID).innerHTML=xmlhttp.responseText; } } var params=Msg; xmlhttp.open("POST",File,true); xmlhttp.setRequestHeader("Pragma", "Cache-Control:no-cache"); xmlhttp.setRequestHeader("Content-type", "application/x-www-form-urlencoded"); xmlhttp.setRequestHeader("Content-length", params.length); xmlhttp.setRequestHeader("Connection", "close"); xmlhttp.send(params); } </script> </head> <body> <h1>Test</h1> <?php include("dbconnect.php"); $result = mysql_query("SELECT *, signedin.PId as SIPId FROM signedin INNER JOIN friends ON signedin.PId=friends.invited OR signedin.PId=friends.invitee WHERE ((friends.invitee={$_SESSION['MyPId']} AND friends.statae='accepted') OR (friends.invited={$_SESSION['MyPId']} AND friends.statae='accepted')) AND signedin.LogOff IS NULL AND signedin.PId !={$_SESSION['MyPId']}"); while($row = mysql_fetch_array($result)){ $mugwort= $row['SIPId'] . ';'; } $motherwort=explode(';',$mugwort); foreach ($motherwort as $mulberry){ $result = mysql_query("SELECT * FROM allusers WHERE PId='{$mulberry}'"); while($row = mysql_fetch_array($result)){ $nosegay=rand(). rand(). rand(). rand(). rand(); $nightshade="{$_SESSION['MyPId']};{$mulberry};{$nosegay}"; echo '<div class="img"><img src="thumbs/' . $row['pphoto'] . '" height="80px" width="80px" onclick="loadChat(\'chat.php\',\'chat1\',\'olivier=' . urlencode($nightshade) . '\',\'chatdisplay\',\'getDisplayChat.php\')";><div class="desc">' . $row['fullname'] . '</div></div><br />'; } } echo '<br /><div class="clear"></div><br /><br />'; ?> <div class="chat1" id="chat1"></div> <div class="chat2" id="chat2"></div> <div class="chat3" id="chat3"></div> <div class="chat4" id="chat4"></div> <div class="chat5" id="chat5"></div> <br /> <br /> Chat Page PHP Code: <?php include("dbconnect.php"); $blossom=explode(';',$_POST['olivier']); $periwinkle=$blossom[0]; $peppermint=$blossom[1]; $pine=$blossom[2]; global $periwinkle; global $peppermint; global $pine; echo '<div class="chatbanner" width="100%"> <table width="100%"> <tr> <td width="90%">'; echo '<center><b>This Name</b></center>'; echo '</td> <td width="5%">'; echo '<input type="button" class="buttonchat" name="minimize" id="minimize" value="−">'; echo '</td> <td width="5%">'; echo '<input type="button" class="buttonchat" name="minimize" id="minimize" value="X">'; echo '</td> </tr> </table></div>'; echo '<div class="chattext" id="chatdisplay" overflow="scroll">'; $result = mysql_query("SELECT * FROM chat INNER JOIN allusers ON chat.chatter=allusers.PId WHERE (chat.chatter={$periwinkle} AND chat.chattee={$peppermint}) OR (chat.chatter={$peppermint} AND chat.chattee={$periwinkle}) AND ref={$pine} ORDER BY chat.date DESC"); while($row = mysql_fetch_array($result)){ echo '<table width="100%"><tr><td width="20%"><img src="thumbs/' . $row['pphoto'] . '" width="40px" height="40px"></td>'; echo '<td width="80%" valign="top">' . nl2br($row['message']) . '</td></tr></table><hr />'; } echo '</div><br /><br />'; echo '<form action="insertChat.php" method="post" name="chatmessage" id="chatmessage"> <input type="text" class="hidden" name="from" id="from" value="' . $_SESSION['MyPId'] . '"> <input type="text" class="hidden" name="to" id="to" value="'; echo ($_SESSION['MyPId']==$peppermint) ? $periwinkle : $peppermint . '"> <input type="text" class="hidden" name="ref" id="ref" value="' . $pine . '">'; echo '<div class="textchat">'; echo '<textarea cols="21" row="5" name="message" id="message"></textarea>'; echo '<input type="button" name="submitchat" id="submitchat" value=" "></div></form>'; ?> Style Sheet: Code: div.chat1 { position:fixed; bottom:1px; right:50px; width:200px; height:250px; float:right; border:2px solid black; background-color:#fdf5e6; scrolling:auto; } div.chat2 { position:fixed; bottom:1px; right:260px; width:200px; height:250px; float:right; border:2px solid black; background-color:#fdf5e6; scrolling:auto; } div.chat3 { position:fixed; bottom:1px; right:470px; width:200px; height:250px; float:right; border:2px solid black; background-color:#fdf5e6; scrolling:auto; } div.chat4 { position:fixed; bottom:1px; right:680px; width:200px; height:250px; float:right; border:2px solid black; background-color:#fdf5e6; scrolling:auto; } div.chat5 { position:fixed; bottom:1px; right:890px; width:200px; height:250px; float:right; border:2px solid black; background-color:#fdf5e6; scrolling:auto; } .chatbanner { background-color:#4b0082; text-decoration:none; color:white; } .textchat { position:fixed; bottom:0.5px; } .chatbutton { position:fixed; bottom:0.5px; right:0.5px; border:none; } If I have left anything out which might be helpful please let me know. I just got stuck on the logistics side of figuring out how was the best way to make this happen, any pointers would be great. I am doing a program to teach pre-schoolers on how to use the keyboard. If there any possible if I press the arrow up key, It will then show a excellent swf, that I have make. if wrong if will come out try again swf using javascript. please help me. im stuck. I am working with the quiz found below (Multiple Choice Quiz that is instantly graded/checked), and would like to add pictures to the questions and rollover sound effects. I have figured how to add the picture, but not the sound. Sound effects are played when added to the html section, but not when added to the javascript coding. I am alright with html and css, but not with javascript. Any help from the javascript experts would be appreciated. ********* Coding Example ********* <HTML> <HEAD> <TITLE>The JavaScript Source: Miscellaneous : Multiple Choice Quiz</TITLE> <META HTTP-EQUIV="The JavaScript Source" CONTENT = "no-cache"> <META NAME="description" CONTENT="Add a quiz to your Web page without using a server-side script. Easy to set-up. Questions and answers are stored in a multi-dimensional array format in an external file. The quiz is marked in real time, and once answered, questions are set to read-only. A summary of the users score is alerted at the end."> <META NAME="date" CONTENT="2005-12-27"> <META NAME="channel" CONTENT="Developer"> <META NAME="author" CONTENT="James Crooke"> <META NAME="section" CONTENT="Miscellaneous"> <style type="text/css"> <!-- .question { color:darkblue; font-size:14px; font-weight:bold; } --> </style> <script type="text/javascript"> <!-- /* This script and many more are available free online at The JavaScript Source :: http://javascript.internet.com Created by: James Crooke :: http://www.cj-design.com */ var useranswers = new Array(); var answered = 0; function renderQuiz() { for(i=0;i<questions.length;i++) { document.writeln('<p class="question">' + questions[i] + ' <span id="result_' + i + '"><img src="blank.gif" style="border:0" alt="" /></span></p>'); for(j=0;j<choices[i].length;j++) { document.writeln('<input type="radio" name="answer_' + i + '" value="' + choices[i][j] + '" id="answer_' + i + '_' + j + '" class="question_' + i + '" onclick="submitAnswer(' + i + ', this, \'question_' + i + '\', \'label_' + i + '_' + j + '\')" /><label id="label_' + i + '_' + j + '" for="answer_' + i + '_' + j + '"> ' + choices[i][j] + '</label><br />'); } } document.writeln('<p><input type="submit" value="Show Score" onclick="showScore()" /> <input type="submit" value="Reset Quiz" onclick="resetQuiz(true)" /></p><p style="display:none"><img src="correct.gif" style="border:0" alt="Correct!" /><img src="incorrect.gif" style="border:0" alt="Incorrect!" /></p>'); } function resetQuiz(showConfirm) { if(showConfirm) if(!confirm("Are you sure you want to reset your answers and start from the beginning?")) return false; document.location = document.location; } function submitAnswer(questionId, obj, classId, labelId) { useranswers[questionId] = obj.value; document.getElementById(labelId).style.color = "grey"; //disableQuestion(classId); showResult(questionId); answered++; } function showResult(questionId) { if(answers[questionId] == useranswers[questionId]) { document.getElementById('result_' + questionId).innerHTML = '<img src="correct.gif" style="border:0" alt="Correct!" />'; // I tried to make the background a different colour for the answer document.getElementById(questionId).style.border ='1px'; } else { document.getElementById('result_' + questionId).innerHTML = '<img src="incorrect.gif" style="border:0" alt="Incorrect!" />'; } } function showScore() { if(answered != answers.length) { alert("You have not answered all of the questions yet!"); return false; } questionCount = answers.length; correct = 0; incorrect = 0; for(i=0;i<questionCount;i++) { if(useranswers[i] == answers[i]) correct++; else incorrect++; } pc = Math.round((correct / questionCount) * 100); alertMsg = "You scored " + correct + " out of " + questionCount + "\n\n"; alertMsg += "You correctly answered " + pc + "% of the questions! \n\n"; if(pc == 100) alertMsg += response[0]; else if(pc >= 90) alertMsg += response[1]; else if(pc >= 70) alertMsg += response[2]; else if(pc > 50) alertMsg += response[3]; else if(pc >= 40) alertMsg += response[4]; else if(pc >= 20) alertMsg += response[5]; else if(pc >= 10) alertMsg += response[6]; else alertMsg += response[7]; if(pc < 100) { if(confirm(alertMsg)) resetQuiz(false); else return false; } else { alert(alertMsg); } } function disableQuestion(classId) { var alltags=document.all? document.all : document.getElementsByTagName("*") for (i=0; i<alltags.length; i++) { if (alltags[i].className == classId) { alltags[i].disabled = true; } } } var questions = new Array(); var choices = new Array(); var answers = new Array(); var response = new Array(); // To add more questions, just follow the format below. questions[0] = "1) JavaScript is ..." ; choices[0] = new Array(); choices[0][0] = "the same as Java"; choices[0][1] = "kind of like Java"; choices[0][2] = "different than Java"; choices[0][3] = "ther written part of Java"; answers[0] = choices[0][2]; ///////// THIS IS THE SECTION THAT I'M TRYING TO WORK ON ///////// // image works, but sound doesn't // questions[1] = "<a href='javascriptHTMLSound' id='dummyspan' // the smiley is actually a colon followed by a D as in "DHTML" onMouseOver='DHTMLSound('success.wav')'><img src='some_image.gif'></a>"; choices[1] = new Array(); choices[1][0] = "Play This" + "<a href='javascriptlaySound('success.wav')'>Play This</a>"; choices[1][1] = "objective"; choices[1][2] = "evil"; choices[1][3] = "object based"; answers[1] = choices[1][3]; ///////////////////////////////////////////////////////////////// questions[2] = "3) To comment out a line in JavaScript ..."; choices[2] = new Array(); choices[2][0] = "Precede it with two forward slashes, i.e. '//'"; choices[2][1] = "Precede it with an asterisk and a forward slash, i.e. '*/'"; choices[2][2] = "Precede it with an asterisk, i.e. '*'"; choices[2][3] = "Precede it with a forward slash and an asterisk, i.e. '/*'"; answers[2] = choices[2][0]; questions[3] = "4) JavaScript can only run on Windows"; choices[3] = new Array(); choices[3][0] = "True"; choices[3][1] = "False"; answers[3] = choices[3][1]; questions[4] = "5) Semicolons are optional at the end of a JavaScript statement."; choices[4] = new Array(); choices[4][0] = "True"; choices[4][1] = "False"; answers[4] = choices[4][0]; questions[5] = "strings are..."; choices[5] = new Array(); choices[5][0] = "strings, numbers, BooBoos, and nulls"; choices[5][1] = "strings, text, Booleans, and nulls"; choices[5][2] = "strings, numbers, Booleans, and nulls"; choices[5][3] = "strings, numbers, Booleans, and zeros"; answers[5] = choices[5][2]; // response for getting 100% response[0] = "Excellent, top marks!"; // response for getting 90% or more response[1] = "Excellent, try again to get 100%!" // response for getting 70% or more response[2] = "Well done, that is a good score, can you do better?"; // response for getting over 50% response[3] = "Nice one, you got more than half of the questions right, can you do better?"; // response for getting 40% or more response[4] = "You got some questions right, you can do better!"; // response for getting 20% or more response[5] = "You didn't do too well, why not try again!?"; // response for getting 10% or more response[6] = "That was pretty poor! Try again to improve!"; // response for getting 9% or less response[7] = "Oh dear, I think you need to go back to school (or try again)!"; //--> </script> </HEAD> <BODY BGCOLOR=#ffffff vlink=#0000ff > <script> function DHTMLSound(surl) { document.getElementById("dummyspan").innerHTML="<embed src='"+surl+"' hidden=true autostart=true loop=false>"; } </script> <script type="text/javascript"> <!-- renderQuiz(); //--> </script> </body></html> ********* I have also tried the following sound ideas, but none work "within" the javascript -- they do work when assigned to a button inside the html however... The trick is, I want to be able to display an image within the question, then mouseover a <span> of text or an image (preferrably NOT a link <a>) and have the sounds played as part of the choices for the question. For a slightly different purpose, I'm also interested in being able to have the correst answer (for more complicated quizes) appear beside the question, in a <div> if possible, rather than an alert, to give the solution / reasoning for the correct answer. Any help at all would be really appreciated. Hi all, I need Media player to stream and play video in javascript...any help or working link will work. My requirement is I have .wmv files but when i embed them in html pages first it gets downloaded and then it gets played. I need them playing while they are getting downloaded. please help, i have tried lots of codes but got no success |