JavaScript - Function Loop Not Working, Looking For Alternatives
Here's the code:
Code: for (var i = 1; i < 5; i++) var pl = eval("player" + i) var namepl = eval("document.charInput.name" + i + ".value"); var skillpl = eval("document.charInput.skill" + i + ".value"); var genderpl = eval("document.charInput.gender" + i + ".value"); switch (skillpl) { case "warrior": pl = new player(namepl, skillpl, genderpl, 20, 15, 0, 5, 5, 2, 2, 3, 3, 0, 0); logEntry("black", namepl + " is now a warrior."); break; case "mage": pl = new player(namepl, skillpl, genderpl, 15, 10, 20, 2, 5, 5, 5, 2, 3, 0, 0); logEntry("black", namepl + " is now a mage."); break; case "healer": pl = new player(namepl, skillpl, genderpl, 15, 10, 20, 2, 5, 5, 5, 2, 3, 0, 0); logEntry("black", namepl + " is now a healer."); break; case "archer": pl = new player(namepl, skillpl, genderpl, 20, 15, 0, 3, 3, 2, 2, 5, 5, 0, 0); logEntry("black", namepl + " is now an archer."); break; } } Each player has three form values: document.charInput.name1.value document.charInput.skill1.value document.charInput.gender1.value In the case of the 2nd-4th player, it changes to name2.value, etc. Based on these three inputs, I need to iterate through all four players and make the player object for each of them, as I've done above. If anybody has any ideas on how to correct this or an alternative method, please help. Similar TutorialsHi, I hope someone can help me figure this out - it's been bugging me for a whole day now, and I can't seem to figure it out, and so far no Google research found this exact problem for me... Situation: I have a simple HTML page with one DIV element with the id "rotator". Inside that, JavaScript is supposed to create boxes that react to mouseovers. The weird thing is: The whole script works, but ONLY on the LAST box I create, no matter what I do. I can manually add the mouseover code to any one of these boxes, but it will only take on the last one. I can have JavaScript tell me the mouseover status of each box, and they all tell me they have code assigned correctly - but again only the last one works... Here's the relevant code (yes, highly abbreviated, but it's the part that fails on me): Code: var maxBoxes = 10; function initSite() { var rotator = document.getElementById("rotator"); rotator.innerHTML = ""; for (x = 0; x < maxBoxes; x++) { rotator.innerHTML +='<div id="myBox' + x + '"></div><div id="myDark' + x + '"></div>'; // various other stuff about myBoxes[x] also in here, but not relevant to the issue I think applyMouseActions(document.getElementById("myDark" + x); debugOutput(document.getElementById("myDark" + x).id+"=" + document.getElementById("myDark" + x).onmouseover + "<br>", 1); } } function applyMouseActions(item) { if (!item) return; item.onmouseover = function(ev) { alert("does this work?"); var thisNum = this.id; thisNum = thisNum.charAt(this.id.length-1); var tempBox = myBoxes[thisNum].boxOb; tempBox.style.background = "#fff"; } item.onmouseout = function(ev) { var thisNum = this.id; thisNum = thisNum.charAt(thisNum.length-1); var tempBox = myBoxes[thisNum].boxOb; tempBox.style.background = "#aaa"; } } initSite is called in the body onload. All kinds of other animation parts are implemented that work fine, just this mouseover won't work. I have tried re-writing it in multiple different ways, including "xyz.onmouseover = myMouseCode" and then defining the function separately later - still no dice. So, the code creates 10 boxes (0-9) and 10 boxes that are on top of them to create a form of shadow effect depending on the position of the original boxes. Since the "myDark" boxes are on top of the "myBox" boxes, I apply the onmouseover onto the "myDark" boxes, but it only works on "myDark9" and no other box. They are all created the same way, the mouseover assigned the same way... All I can do is shake my head at it, but that doesn't fix the issue, obviously ;-) Any idea what else I can try? Thanks! Hi - I wrote some code that uses the eval function. I am in the process of rewriting the code to improve on it where possible (a learning exercise). I have read that eval is evil because of security concerns and that the eval'd code is not compiled prior to runtime. I don't think my use of eval presents a security concern. However, I wonder if there is some way to replace the eval function with a more natural technique. I have done this using eval(); also using a new Function method. I have tried using a window[] method but I can't get that to work. OK, on the the actual code: The purpose of the javascript is to count keystrokes. I have a bunch of global counter variables declared in this fashion: Code: MyLib.CountQ=0; MyLib.CountW=0; MyLib.CountE=0; MyLib.CountR=0; MyLib.CountT=0; MyLib.CountY=0; MyLib.CountU=0; MyLib.CountI=0; MyLib.CountO=0; MyLib.CountP=0; When the Count function is called I want to update the appropriate counter. Thus: MyLib.Count'+varkeyname+'+=1; Where varkeyname is 'q' or 'w' or 'e' etc. Code: //MyLib is a global variable namespace. function Count() {//updates counters var varkeyname= specialchars(MyLib.KeyName);//identity of the key pressed. var stra="Count"+varkeyname;// string used to change an html value. //var strb=eval("MyLib.Count"+varkeyname+"+=1");//original eval function that worked just fine. var strb='return MyLib.Count'+varkeyname+'+=1';//string to update a counter. var myfunc= new Function(strb);//Function intended to replace the eval function - this also works just fine. document.getElementById(stra).value = myfunc(); ... You can see that I have replaced the eval function with another function - but since this is also not compiled prior to runtime I don't think this is an improvement. I have read about using the window[string] method but I can't get it to work. This is not a critical issue but I'd appreciate any comments. Thanks, Jim Hey guys, as of now these lines of code... Code: function lettergrade(grade) { if (grade >= 9){ document.write("A") } else if (grade >= 8){ document.write("B") } else if (grade >= 7){ document.write("C") } else{ document.write("F | Warning, your letter grade is very low.") } }; function goletter() { document.write("Sam's letter grade on the test is: " + lettergrade(sam) + ", <br \> Sally's letter grade on the test is: " + lettergrade(sally) + ", <br \> Donald's letter grade on the test is: " + lettergrade(donald)) } ...are supposed to display the "____'s letter grade on the test is: A" or the respective letter, but instead it is displaying this... ABF | Warning, your letter grade is very low.Sam's letter grade on the test is: undefined, Sally's letter grade on the test is: undefined, Donald's letter grade on the test is: undefined Any ideas as to why this is happening? I am a novice javascript user so if there are any good alternatives that are pretty basic i'm open to ideas. Thanks guys. Ok, I'm nearly pulling my hair out with this one. I have been looking at this code for two evenings now, and rewrote it 4 times already. It started out as jQuery code and now it's just concatenating strings together. What I'm trying to do: Build a menu/outline using unordered lists from a multidimensional array. What is happening: Inside the buildMenuHTML function, if I call buildMenuHTML, the for loop only happens once (i.e. only for 'i' having a value of '0'.) If I comment out the call to itself, it goes through the for loop all 3 times, but obviously the submenus are not created. Here is the test object: Code: test = [ { "name" : "Menu 1", "url" : "menu1.html", "submenu" : [ { "name" : "menu 1 subitem 1", "url" : "menu1subitem1.html" }, { "name" : "menu 1 subitem 2", "url" : "menu1subitem2.html" } ] }, { "name" : "Menu 2", "url" : "menu2.html", "submenu" : [ { "name" : "menu 2subitem 1", "url" : "menu2subitem1.html" }, { "name" : "menu 2subitem 1", "url" : "menu2subitem1.html" } ] }, { "name" : "Menu 3", "url" : "menu3.html", "submenu" : [ { "name" : "menu 3 subitem 1", "url" : "menu3subitem1.html" }, { "name" : "menu 3 subitem 1", "url" : "menu3subitem1.html" } ] } ]; Here is the recursive function: Code: function buildMenuHTML(menuData,level) { var ul; if (level == 1) { ul = "<ul id='menu'>"; } else { ul = "<ul class='level" + level + "'>"; } for (i = 0; i < menuData.length; i++) { menuItemData = menuData[i]; ul += "<li>"; ul += "<a href='" + menuItemData.url + "'>" + menuItemData.name + "</a>"; if (typeof menuItemData.submenu != 'undefined') { ul += buildMenuHTML(menuItemData.submenu,level + 1); } ul += "</li>"; } ul += "</ul>"; return ul; } Here is how the function is called initially: Code: buildMenuHTML(test,1); This is it's return value (with indentation added for readability): Code: <ul id='menu'> <li><a href='menu1.html'>Menu 1</a> <ul class='level2'> <li><a href='menu1subitem1.html'>menu 1 subitem 1</a></li> <li><a href='menu1subitem2.html'>menu 1 subitem 2</a></li> </ul> </li> </ul> 'Menu 2' and 'Menu 3' don't show up! I'm sure it's something small that I'm overlooking, but any help would be appreciated. I found this script, and it works great: Code: <script type="text/javascript"> function disable(element) { var input = document.getElementById(element).getElementsByTagName("input"); for(var i = 0; i < input.length; i++) { input[i].setAttribute("disabled","true"); } } </script> I tried to make the inverse by simply reversing the setAttribute() like so: Code: <script type="text/javascript"> function enable(element) { var input = document.getElementById(element).getElementsByTagName("input"); for(var i = 0; i < input.length; i++) { input[i].setAttribute("disabled","false"); } } </script> But that didn't do it. Can someone show me why, and how to fix it? Here's the sample form which I'm trying to test it on: Code: <form> <input type="radio" name="test" onclick="disable('D1')" /> disable<br/> <input type="radio" name="test" onclick="enable('D1')" /> enable<br/> <fieldset id="D1"> <input class="" type="text" value="test value1" /><input class="" type="text" value="test value2" /><br/> <input class="" type="text" value="test value3" /><input class="" type="text" value="test value4" /><br/> <input class="" type="text" value="test value5" /><input class="" type="text" value="test value6" /><br/> </fieldset> </form> Edit: The ultimate goal which I'm working toward now (step by step =) is to have a form more like: Code: <form> <input type="radio" name="test" onclick="disable('D1')" /> <fieldset id="D1"> <input class="" type="text" value="test value1" /><input class="" type="text" value="test value2" /> </fieldset> <input type="radio" name="test" onclick="disable('D2')" /> <fieldset id="D2"> <input class="" type="text" value="test value3" /><input class="" type="text" value="test value4" /> </fieldset> <input type="radio" name="test" onclick="disable('D3')" /> <fieldset id="D3"> <input class="" type="text" value="test value5" /><input class="" type="text" value="test value6" /> </fieldset> </form> And have the fieldsets enable and disable according the selection of the radio buttons. Also, the fieldsets (and their ID's) will be dynamically generated via PHP Thanks-a-bunch, ~ Mo Hi Everyone, I am not able to figure out why the function "changeDiv(the_div,the_change)" is not called from the for loop in the function displayUsers(keeper)that I generated. The displayUsers is written to get rid of excess code in the function display(keeper). Can someone, please point out what the mistake is? Code: function changeDiv(the_div,the_change) { var the_style = getStyleObject(the_div); if (the_style != false) { the_style.display = the_change; } } function getStyleObject(objectId) { if (document.getElementById && document.getElementById(objectId)) { return document.getElementById(objectId).style; } else if (document.all && document.all(objectId)) { return document.all(objectId).style; } else { return false; } } //Shows input information for # of users selected function displayUsers(keeper) { var display=keeper; var i,user; for(i=1;i<= display;i++) { user="user"+i; changeDiv('user','block'); } } /*function display(keeper) { if (keeper == 1) { changeDiv('user1', 'block'); changeDiv('user2', 'none'); changeDiv('user3', 'none'); changeDiv('user4', 'none'); changeDiv('user5', 'none'); changeDiv('user6', 'none'); changeDiv('user7', 'none'); changeDiv('user8', 'none'); changeDiv('user9', 'none'); changeDiv('user10','none'); } else if (keeper == 2) ... ... ... else { changeDiv('user1', 'none'); changeDiv('user2', 'none'); changeDiv('user3', 'none'); changeDiv('user4', 'none'); changeDiv('user5', 'none'); changeDiv('user6', 'none'); changeDiv('user7', 'none'); changeDiv('user8', 'none'); changeDiv('user9', 'none'); changeDiv('user10','none'); } }// end function display(keeper)*/ Hey, I'm attempting to add functuallity to some code and have been having problems getting loops to create variables that are usable. I know the actual programming seems rather redundant as im creating a variable for each div then looping it to create each div, but it is the only way i can get it to work with other parts of the website. So the actual code takes the variables defining the content of each div and uses the loop to actually produce the divs. I am having problems with the + "linkdiv" + x + part of the actual loop. however way i try to define the variable it simply prints the "linkdiv1" or "linkdiv2" ect... rather then referencing the earlier variable that was created and printing "div1". is this even possible in javascript? The whole whing works when i reference a variable directly, just not when i try to use a loop to create the reference for me. If i use a variable directly i get 5 of the same references rather than one of each reference which is not what i want. please note thati define the colour1 and colour2 variables along with the rest of the actual code earlier in the function... Code: var linkdiv1="<p style=\"color:"+ colour1+"\">div1</p>" var linkdiv2="<p style=\"color:"+ colour1+"\">div2</p>" var linkdiv3="<p style=\"color:"+ colour1+"\">div3</p>" var linkdiv4="<p style=\"color:"+ colour1+"\">div4</p>" var linkdiv5="<p style=\"color:"+ colour1+"\">div5</p>" <!-----------------------------------------------------------------> for (x = 1; x <= 5; x++) { document.write("<div style=\""+colour1+"\" id=\"div"+x+"\">" + "linkdiv" + x + "</div>") } feel free to ask for more infomation or more code as im not even sure if this makes enough sense to answer the question. Having troubles writing this in a way thats easily understood as i had to take a lot of code that wasnt relevent out. thanks... hi i'd like to ask how can i ask for a function inside a for loop , if i remove the loop the code works fine but i need it for 10 rows . please help , here is the code PHP Code: $content .=' <table cellspacing="2" cellpadding="2" border="0" align="center" > <SCRIPT LANGUAGE="JavaScript" type="text/JavaScript"> function doCalcAndSubmit() { // get both values kolicina1 = document.forms["vlez1"].kolicina.value; cena1 = document.forms["vlez1"].cena.value; // do some calculation vkupno1 = kolicina1 * cena1; // set the value in the right field document.forms["vlez1"].vkupno.value = vkupno1; } </script> <form id="vlez1" name="vlez1" method="POST" action="index_execute.php" > <tr valign="middle"> <td></td> <td align="center"><b> Sifra : </b></td> <td align="center"><b> Kolicina : </b></td> <td align="center"><b> Cena : </b></td> <td align="center"><b> Vkupno : </b></td> </tr> '; for($t=1;$t<11;$t++) { $content .= ' <tr valign="middle"> <td>'.$t.'.</td> <td><input type="text" id="sifra" autocomplete="off" name="sifra['.$t.']" align="middle" onblur="normalField(this);" onfocus="fireKeyListener_sifra(event); highlightField(this,1);" onkeyup="getList_sifra(event);" size="25" value="" /></td> <td><input type="text" id="kolicina" name="kolicina['.$t.']" align="middle" size="25" ></td> <td><input type="text" id="cena" name="cena['.$t.']" align="middle" size="25" onblur="doCalcAndSubmit();"></td> <td><input type="text" id="vkupno" disabled name="vkupno['.$t.']" align="middle" size="25" ></td> <input type="hidden" name="hidden_data" value="'.$data.'"> </tr>'; } $content .= '<tr> <td></td> <td></td> <td align="center"><input type="submit" id="submit2" name="submit2" value="Potvrdi" ></td> </tr> </form> </table> '; I'm trying to make it so when you click a cell in a table it runs a function based on the value within that cell. With the current code, no matter what cell is clicked, the alert box displays the same number, which is the last number in my array. The variable, princ, is just being overwritten rather than writing code to each the cell with the proper value. Help is appreciated. Thanks. Code: for(i=0;i<=3;i++){ document.writeln('<tr>'); document.writeln('<th>'+(periodArray[i])+'</th>'); for(j=0;j<=2;j++){ princ = principleArray[j][i]; document.writeln('<td onclick="(calculateInterest(princ,1,1))">$'+principleArray[j][i]+'</td>'); } document.writeln('</tr>'); } function calculateInterest(principle,rate,period){ totalInterest = principle * rate * period; totalLoanCost = principle + totalInterest; alert('Total Interest: '+totalInterest+'\n'+'Total Loan Cost: '+totalLoanCost); } Hi, I have a problem with my script, I have a php request and the result is shown in a div, so there is several divs and their id is the "id" in the database, and I want that if we click on a link, it hides every divs... Here is how I tried to do that: Code: <script type="text/javascript"> function visibilite(thingId) { var targetElement; targetElement = document.getElementById(thingId) ; targetElement.innerHTML = "" ; } </script> Code: $hide = ""; while($ligne=mysql_fetch_array($ress)){ $hide.= "visibilite('$ligne[id]'); "; $return.= "<tr><td>$ligne[heure] - $ligne[fin]</td><td>$ligne[sport]</td><td>$ligne[salle]</td><td>$ligne[ville]</td><td>$dispo/$ligne[place]</td><td><div id=$ligne[id]>"; $return.= "<a href=# onClick=\"maFonctionAjax($ligne[id],$tennis); $hide return false\">Reserver</a>"; $return.= "</div></td></tr>"; } Every div'id is the id in the database, with the onClick we call an ajax function and $hide which is the call for the function visibilite for each div It works for some request, I don't know how is it possible because I can have the same number of results and sometimes it works, and sometimes not... Does somebody can help me? Thanks a lot! Jeff I am trying to create a simple auto-calculate function for a webpage. What should be happening: The 'onchange' command should pass the 'price' of the item to the function, the function should then cycle through all the dropdowns (or checkboxes or fields) and calculate the total. What is happening: It is only picking up the last checkbox. It seems that the 'for' loop only remembers the last item in the array. What am I doing wrong? How can I get the code to remember all the items? thanks, Code: <script language="JavaScript" type="text/javascript"> function calculateTotal(price) { var total = 0; var cList = ['sel1','sel2','sel3']; for (i=0;i<2;i++); var select = GetE(cList[i]); total+= price * (select.options[select.selectedIndex].value); GetE("totalShow").innerHTML = total.toFixed(2); } function GetE(id) {return document.getElementById(id); } </script> <html> <head></head><body> <form id="form1" name="form1" method="post" action=""> <select name="sel1" id="sel1" onchange="calculateTotal(100)"> <option value="0">0</option> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> </select><br><br> <select name="sel2" id="sel2" onchange="calculateTotal(200)"> <option value="0">0</option> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> </select><br><br> <select name="sel3" id="sel3" onchange="calculateTotal(300)"> <option value="0">0</option> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> </select><br><br> </form> <br>total <span id="totalShow">0.00</span> </body></html> Hello again, I've continued to study and work on JavaScript. I've had some problems with the document.write() function. When I try to do a math problem, the whole content of the page clears out and only displays the solution. For example: Code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>Untitled</title> <script type="text/javascript"> function jahava() { var h = 1 var r = 4 var t = 5 document.write(h += r += t) } </script> </head> <body> <button OnClick="jahava()">Click Me!</button> </body> </html> So If I put other content, like the button I was displaying (which I wanted to stay visible), the function would make them all disappear. I would again appreciate any help towards this matter. Sincerely, Taro B. PS; This is not a calculator related problem, just in-general. Hi Guys, I am a novice at javascript. I possibly need an alternative to document.write to output specifically the value contained in Code: {exp:lg_ml:translate key="phrase[i]"} This syntax is cms specific and carries a value like horse or a translated version of it like Pferd in German. The below code outputs: {exp:lg_ml:translate key="cat"}{exp:lg_ml:translate key="dog"}{exp:lg_ml:translate key="horse"} but I want it to output in the source code of my template so it can execute correctly with predetermined values and not just on screen as the syntax instead of the actual value it holds, if you know what I mean. Anyway after hours of trying and 5 cups of cheap Nescafe coffee I need to achieve exactly the below with an alternative possibly to document.write? I also need to keep the loop. Thanks Code: <html> <body> <script type="text/javascript"> var i; var phrase = new Array(); phrase[0] = "cat"; phrase[1] = "dog"; phrase[2] = "horse"; for (i=0;i<phrase.length;i++) { document.write("{exp:lg_ml:translate key=\""+phrase[i] +"\"}"); } </script> </body> </html> As it is, I'm using Walter Zorn's JS Graphics Library in an attempt to write a small screensaver-type-thing for jailbroken iPhones/iPod touches. However, on my mom's AMD Athlon 64 3000+, the drawing gets pretty laggy, so you can imagine how utterly choppy it is on my iPod. The look I'm going for is the Windows XP Mystify screen saver, with corners bouncing around the screen. So, my first question is this: are there any alternatives for this sort of thing, short of manually generating a video, gif, or multiple images to switch through, or is there any way to make my code more efficient for the CPU? (Code below) NOTE: I know I could make it look a lot nicer by making a 'corner' class, and having each corner be an object (and even nicer by using an array of 'corners'). But I'm not sure that would help the CPU's calculations much, and make the code more efficient as a whole. Code: <div id="Mystify"> <script type="text/javascript"> var mystifyCanvas = new jsGraphics("Mystify"); var tetraCorner1x = Math.floor(Math.random()*300) + 5; var tetraCorner1y = Math.floor(Math.random()*460) + 5; var tetraCorner2x = Math.floor(Math.random()*300) + 5; var tetraCorner2y = Math.floor(Math.random()*460) + 5; var tetraCorner3x = Math.floor(Math.random()*300) + 5; var tetraCorner3y = Math.floor(Math.random()*460) + 5; var tetraCorner4x = Math.floor(Math.random()*300) + 5; var tetraCorner4y = Math.floor(Math.random()*460) + 5; go1x = true; go1y = false; go2x = true; go2y = true; go3x = false; go3y = true; go4x = false; go4y = false; function MystifyJavaScript() { mystifyCanvas.clear(); mystifyCanvas.setColor("#ff0000"); mystifyCanvas.setStroke(2); if (go1x) { tetraCorner1x++; if (tetraCorner1x > 315) { go1x = false } } else { tetraCorner1x--; if (tetraCorner1x < 5) { go1x = true } } if (go1y) { tetraCorner1y++; if (tetraCorner1y > 475) { go1y = false } } else { tetraCorner1y--; if (tetraCorner1y < 5) { go1y = true } } if (go2x) { tetraCorner2x++; if (tetraCorner2x > 315) { go2x = false } } else { tetraCorner2x--; if (tetraCorner2x < 5) { go2x = true } } if (go2y) { tetraCorner2y++; if (tetraCorner2y > 475) { go2y = false } } else { tetraCorner2y--; if (tetraCorner2y < 5) { go2y = true } } if (go3x) { tetraCorner3x++; if (tetraCorner3x > 315) { go3x = false } } else { tetraCorner3x--; if (tetraCorner3x < 5) { go3x = true } } if (go3y) { tetraCorner3y++; if (tetraCorner3y > 475) { go3y = false } } else { tetraCorner3y--; if (tetraCorner3y < 5) { go3y = true } } if (go4x) { tetraCorner4x++; if (tetraCorner4x > 315) { go4x = false } } else { tetraCorner4x--; if (tetraCorner4x < 5) { go4x = true } } if (go4y) { tetraCorner4y++; if (tetraCorner4y > 475) { go4y = false } } else { tetraCorner4y--; if (tetraCorner4y < 5) { go4y = true } } mystifyCanvas.drawLine(tetraCorner1x, tetraCorner1y, tetraCorner2x, tetraCorner2y); mystifyCanvas.drawLine(tetraCorner2x, tetraCorner2y, tetraCorner3x, tetraCorner3y); mystifyCanvas.drawLine(tetraCorner3x, tetraCorner3y, tetraCorner4x, tetraCorner4y); mystifyCanvas.drawLine(tetraCorner4x, tetraCorner4y, tetraCorner1x, tetraCorner1y); mystifyCanvas.paint(); window.setTimeout("MystifyJavaScript()", 10); } MystifyJavaScript(); </script> </div> Please keep in mind, there's a LOT of repeat code, so you only have to read any one part once. To test/see/use the code, you'll need to download wz_graphics.zip. Then download the attached txt file to the same directory as the unzipped wz_graphics, change it to .html instead of .txt, and open it. Hi, I'm newer than a newbie. I wrote a website in html, which has an ecommerce that sends the purchase to paypal. My client wants to offer a coupon. I found code in javascript that validates the coupon, but I want to be able to tell PayPal the discounted amount as this discount will not apply to all customers. PayPal Merchant Services told me that I can not use a variable in the following line: <input name="amount" type="hidden" value="132" /> Is there a way I can use Javascript to do the following? At this time, this code doesn't give me an error, but it doesn't send the amount to PayPal either. <script language="javascript">function validate(text1,text2) { if (text1 == text2) { document.write('<input name="amount" type="hidden" value="0" />') } if (text1 !== text2) { document.write('<input name="amount" type="hidden" value="125" />') }} </script> Thanks for any help. Hello, I am new to this forum stuff so please bear with me. This is the code I am using. Code: <script type="text/javascript"> function ReadForm(obj1) { "use strict"; var amt = obj1.amount.value; obj1.amount.value = amt - (amt / 6.6); } </script> The value (obj1) is 99 It is supposed to return a value of 84 and I keep getting 99 DId I do something wrong ? Hi, What I did is not working. Using coldfusion. Have cfselect object (id="Decision") with 3 values - Select; Approved; Denied. Have two input buttons, Request Approved (id="approved") and Request Denied (id="denied"). The Approved is visible but disabled. The Denied is not visible. The user needs to select from "Decision" either Approved or Denied before he/she can submit. So when user selects Approved from drop-down I want to enable Request Approved submit button. If user selects Denied from drop-down I want the disabled Request Approved button to not be visible and the Request Denied button to be visible and enabled for submission. The respective buttons will be directed to their appropriate actions. Code: <script type="text/javascript"> var decide = function() { var choice = document.getElementById("Decision"); var apprvd = document.getElementById("approved"); var deny = document.getElementById("denied"); if (choice.value == "Approved") { deny.style.disabled = "disabled"; deny.style.visibility = "hidden"; apprvd.style.disabled = false; apprvd.style.visibility = "visible"; } if (choice.value == "Denied") { apprvd.style.disabled = "disabled"; apprvd.style.visibility = "hidden"; deny.style.disabled = false; deny.style.visibility = "visible"; } } </script> Nothing happens - any suggestions why not? Thanks - John I am having trouble getting my function to work here is what I have so far Code: <script type="text/javascript"> // script element to add the votes.js function totalVotes(votes1){ // script element that will calculate the array ****var total = 0; ****for (var i = 0; i < votes1.length; i++) { *******total = total + votes1[i]; ****} ****return total; } </script> Can anyone see whats wrong? when i run it i still get nothing OK so I am trying to put the following output together 2: 2 3: 3 4: 2,4 5: 5 6: 2,3,6 7: 7 8: 2,4,8 9: 3,9 10: 2,5,10 So I am looking for factors of numbers. User inputs a minimum and maximum and the function runs until it hits the max number. In between it is going to write out all of the factors for each line number. Here is function so far and it is NOT working function allFactors(num1,num2,outputDiv){ var min = parseInt(document.getElementById(num1).value); var max = parseInt(document.getElementById(num2).value); var output = ""; var start = 2; for (var i = 1; i <= max; ++i) { output += i+":" if (min/start == Math.round(min/start)){ output += start } else { ++start } }"<br />" addToDiv(outputDiv, output); } |