JavaScript - Image File Name
I am trying to grab the file name of an image generated by a PHP file. I first tried loading the image in an iframe, letting it load, and then grabbing the src; but IE and Fx security measures denied me access to both the src and the href of the iframe. Then, I tried storing the iframe in an object variable after loading and reading the src / href of the variable, but it was always null. Finally, I decided to replace the iframe with an image tag...and it actually started to work. I could access the src after the image had loaded! The only problem is...it is giving me the original src, when what I want is the src generated by the php file that I am using as the image src. As a last personal attempt, I stored the image tag into an Image object, and then used the name method to try and get the file name of the image inside of the tag, but again...that is just returning the src of the php file.
Here is where the code is loading: http://avatars.imvu.com/GetInfo Can anyone tell me how to get the file name of an image? Code: <script type="text/javascript"> var UserID=''; var aviName=''; var aviPicBegin = 'http://www.imvu.com/catalog/web_av_pic.php?av='; var aviPicFull=''; var aviPic2=''; var myIMG = imgDisplay; function input() { aviName = fInput.txtAviName.value; aviPicFull = aviPicBegin + aviName; document.getElementById('imgDisplay').src=aviPicFull; } function display() { myIMG = imgDisplay; //aviPic2 = imgDisplay.src; //myIMG.src = aviPic2; alert("img src = " + myIMG.src); //userID=; // document.fOutput.txtID.value = userID; //document.fOutput.txtHP.value = ""; //document.fOutput.txtBlock.value = ""; //document.fOutput.txtAdd.value = ""; //document.fOutput.txtReport.value = ""; } </script> <center> <FORM name=fInput> Avi Name: <input type="text" name="txtAviName"></input><br/><br/> <input type="button" name="Operation" value="Get Info" OnClick="input();"></button> </FORM> <br/> <br/> <img src="/catalog/web_av_pic.php?av=GetInfo" id="imgDisplay" width="160px" height="220px" scrolling="no" padding="0" MARGINWIDTH="0" OnLoad="display();"></img> <br/><br/> <FORM name="fOutput"> ID: <input name="txtID"></input><br/> HP: <input name="txtHP"></input><br/> Block: <input name="txtBlock"></input><br/> Add: <input name="txtAdd"></input><br/> Report: <input name="txtReport"></input> </FORM> <br/><br/> </center> Thanks to everyone who took the time to read this. Similar TutorialsSo I have a gallery which is displaying images from an array called imgList. When they are displayed I want the user to be able to link directly to the image. Is there a simple way to do this? The JavaScript: Code: //<!-- var imgList = new Array( "images/gallery/1.jpg", "images/gallery/2.jpg", "images/gallery/3.jpg", "images/gallery/5.jpg", "images/gallery/6.jpg", "images/gallery/duo.jpg" ); var clientData = new Array( '', '', '', '', '', '', '' ); var currentMain = 0; var currentMainT = 0; var current_position=0; var all_links=""; function init(){ all_links=document.getElementById('gallery').getElementsByTagName('a'); all_links[0].style.color="#7d3d3d"; ShowMain(current_position); } function color_me(element,color){ element.style.color=color; } function Prev(){ color_me(all_links[current_position],'#000000'); if((current_position-1)>-1){ current_position=current_position-1; } else{ current_position=(all_links.length-1); } ShowMain(current_position); // ShowMainT(current_position); color_me(all_links[current_position],'#7d3d3d'); } function direct_selection(number){ all_links[current_position].style.color="#000000"; current_position=number; ShowMain(current_position); all_links[current_position].style.color="#7d3d3d"; } function Next() { color_me(all_links[current_position],'#000000'); if((current_position+1)<all_links.length){ current_position++; } else{ current_position=0; } ShowMain(current_position); // ShowMainT(current_position); color_me(all_links[current_position],'#7d3d3d'); } function ShowMain(which){ currentMain = which; currentMainT = which; if ( currentMain < 0 ) currentMain = 0; if ( currentMainT < 0 ) currentMainT = 0; if ( currentMain > imgList.length-1) currentMain = imgList.length-1; if ( currentMainT > clientData.length-1) currentMainT = clientData.length-1; document.getElementById('mainImg').src = imgList[currentMain]; document.getElementById('mainText').innerHTML = clientData[currentMainT]; var PD = document.getElementById('Pg'); var PD2 = document.getElementById('Pg2'); document.getElementById("mainText").style.display = 'inline'; // return false; } onload = function() { ShowMain(0); } onload = function() { ShowMainT(0); } //--> //<!-- function preloader(){ // counter var i = 0; // create object imageObj = new Image(); // set image list images = new Array(); images[0]="images/gallery/1.jpg"; images[1]="images/gallery/2.jpg"; images[2]="images/gallery/3.jpg"; images[3]="images/gallery/5.jpg"; images[4]="images/gallery/6.jpg"; images[5]="images/gallery/duo.jpg"; // start preloading for(i=0; i<=3; i++){ imageObj.src=images[i]; } } //--> The HTML where it is displayed: Code: <img id="mainImg" src="images/gallery/1.jpg" style=" border: solid #7d3d3d 5px;" alt="galleryimage" /> I have a form that allows photos to be uploaded. I am using Perl to do this, and it works fine. Now I want to validate that the size of the image does not exceed a certain limit BEFORE it actually uploads. I can do that in Perl using something like the code below. But, I would rather do this in Javascript. I already have a routine that validates that the image file name does not contain embedded spaces. I would like to add this there. Can this be done in Javascript? Code: if ($ENV{'CONTENT_LENGTH'} > 100000) { print "SIZE EXCEEDS LIMIT!" } Hey, I need some JavaScript code which will display the width and height of an image, before it is created on the page, so from the file itself.
Hi, I am new to this forum but I am in dire need of help. I am sorry if this isn't they way you normally do things. I read through some of the rules, but it is late and I am in a hurry. Any help would be greatly appreciated. I need the image file names in my array to be shown in the text box. I am not quite sure how to do this. I have been trying for some time but cannot figure it out. Here is my code. <head> <title>Asn4CStartup.htm by Todd Bowman</title> <style type="text/css" > h1, h2, h3 {font-family: 'arial black';} .controls { font-family: 'arial black'; font-size:10pt;} </style> <script type="text/javascript"> /* <![CDATA[ */ // Note: variables declared inside a function // using the var keyword are all local variables. It means that these // variables are only known inside the function. Other functions cannot see // the values. // On the other hand if a variable is declared outside any function, these are global // variables. The values of global variables are available in all other functions. // Other function can change the values of global variables. // Declare a global var n: var n=0; // we will use this global variable to keep track of exactly which element of the array // is being displayed now. When the user clicks Next button, we will add 1 to n and // then display the image file in the nth element of the array // Declare a global array that will contain the names of image files. var imgArray = new Array(); // The following function will be triggered on the onload event of the page. function fillArray() { // alert ("Hello on load"); imgArray[0]="Bus1.jpg"; imgArray[1]="Bus2.jpg"; imgArray[2]="Fam1.jpg"; imgArray[3]="Fam2.jpg"; imgArray[4]="Honey1.jpg"; imgArray[5]="Honey2.jpg"; imgArray[6]="Map1.png"; // for ( i in imgArray) // alert (imgArray[i]); } function showNext() // This function will be triggered on click of the Next button { // alert ("Hello showNext"); // alert(n); n = n+1; //alert (n); if (n > imgArray.length-1) { alert ('You are already on the last image'); n = n-1; } else document.getElementById('imgPic').src='images/'+imgArray[n]; } // end showNext() function showPrevious() // This function will be triggered on click of the Previous button { // alert("Hello Previous"); // alert(n); n = n-1; // alert (n); if (n < 0) { alert ('You are already at the first image'); n = n+1; } else document.getElementById('imgPic').src='images/'+imgArray[n]; } // end showPrevious() function showFirst() //This function will be triggered on click of the First button { // alert (n); if (n == 0) { alert ('You are already on the first image'); } else document.getElementById('imgPic').src='images/'+imgArray[0]; } function showLast() { // alert (n); if (n > imgArray.length-1) { alert ('You are already on the last image'); } else document.getElementById('imgPic').src='images/'+imgArray.length-1; } /* ]]> */ </script> </head> <body onload="fillArray();"> <div> <h1> Asn4CStartup.htm by Mesbah Ahmed </h1> <h2>Windsurf Image Navigation </h2> Name of the image file shown below:   <input type="text" id="imageName" size="20" readonly="readonly" /> <br/><br/> <img id="imgPic" src = "images/Bus1.jpg" alt="picture" width="500px" height="350px" /> <br/> <input type="button" value="Next" class="controls" onclick="showNext();" /> <input type="button" value="Previous" class="controls" onclick="showPrevious();" /> <input type="button" value="First" class="controls" onclick="showFirst();" /> <input type="button" value="Last" class="controls" onclick="showLast();" /> <br/> <p> <img src="http://www.w3.org/Icons/valid-xhtml11.png" alt="Valid XHTML 1.1!" height="31px" width="88px" /> <img src="http://jigsaw.w3.org/css-validator/images/vcss-blue.png" alt="Valid CSS!" height="31px" width="88px" /> </p> </div> </body> </html> I have almost 300 photos that I want to have in a gallery that is easy to use. I would like to avoid making 300 list items (as is necessary with all of the auto rotators and other jquery plug ins that I've found) but to have the images load straight from the folder after the rest of the website has loaded. It wold be nice if maybe there was a pretty horizontal scroll bar or something and the image in the middle of the page was biggest if possible, but I'm really not picky. I don't know what the best way is to display so many photos! They don't need captions or anything. Any ideas??? Thanks! Hey everyone, I'm working on a website, and I have one page that uses a forum that is supplied by tal.ki. The forum works fine, but the .js file that the forum uses is grabbing the image that I am using as my header on the page (not in the header of the html, just on top of the page) and moves it down and right from where it is supposed to be. My apologizes for the file being so long, but I have no idea which line it is that makes the image move. If needed, I have pictures of how it looks in the program that I use, vs. how it looks when viewed in a browser. Thanks so much (in advance) for any help. Code: if (!window.chatter) { window.chatter = function() { return this; }(); } if (!window.chatter.embeds) { window.chatter.embeds = {}; } window.chatter.embed = function(host, args) { var host = host; var cid = Math.floor((Math.random())*1000000000).toString(); var default_height = 1600; var embed_url = window.location.href.split('#')[0]; var current_path = window.location.hash.substr(1); var disable_path = current_path && current_path[0] != "/"; disable_path |= (window != top); if (!current_path || disable_path) { if (!current_path && !disable_path) { location.href = embed_url + "#/"; } current_path = "/"; } if (window.gadgets) embed_url = ''; // Don't let the site change the hash window.chatter.embeds[cid] = this; handleCommand = function (cmd) { if (cmd[0] == 'ch_resize') { resizeFrame(cmd[1]); } else if (cmd[0] == 'ch_load') { if (disable_path) current_path = cmd[1]; else { current_path = window.location.hash.substr(1); if (current_path != cmd[1]) { current_path = cmd[1]; location.href = embed_url + "#" + current_path; } } } else if (cmd[0] == 'ch_unload') { if (window.attachEvent || findPosScroll('chatterframe'+cid) < 0) document.getElementById('chatterframe'+cid).scrollIntoView(true); // resizeFrame(default_height); } else if (cmd[0] == 'ch_scrollto') { window.scrollTo(0, findPos('chatterframe'+cid)+parseInt(cmd[1], 10)); } else if (cmd[0] == 'ch_delfoot'){ var a = document.getElementById(cmd[1]); a.parentNode.removeChild(a); } } if (window.postMessage) { function onMessage(e) { var cmd = e.data.split(':'); var frame = document.getElementById('chatterframe'+cid); if (frame.contentWindow != e.source) return; handleCommand(cmd); } if (window.addEventListener) window.addEventListener("message", onMessage, false); else window.attachEvent("onmessage", onMessage); } else { /* Fall back for browsers that don't support HTML5's postMessage */ var msg_seq = null; function checkMessages() { var chatter_frame = window.frames['chatterframe'+cid]; if (!chatter_frame) return; try { var bus = chatter_frame.frames.msg_frame; var hash = bus.location.hash.substr(10); } catch(e) { return; } var cmd = hash.split(':'); var seq = cmd[0]; if (msg_seq == seq) return; msg_seq = seq; cmd.splice(0, 1); handleCommand(cmd); } setInterval(checkMessages, 300); } function checkHash() { var path = window.location.hash.substr(1); if (!path) path = "/"; if (path != current_path) { current_path = path; window.frames['chatterframe'+cid].location.replace(buildURL(path)); } } if (!window.gadgets) { if (!disable_path) { if ("onhashchange" in window) { if (window.addEventListener) window.addEventListener("hashchange", checkHash, false); else window.attachEvent("onhashchange", checkHash); } else { setInterval(checkHash, 300); } } } function buildURL(path) { return 'http://' + host + path + "?" + args + "&cid=" + cid + "&eh=" + encodeURIComponent(embed_url); } function resizeFrame(height) { var el = document.getElementById('chatterframe'+cid); el.style['height'] = height + "px"; if (window.gadgets) { gadgets.window.adjustHeight(); } } function findPosScroll(id) { var node = document.getElementById(id); var curtop = 0; var curtopscroll = 0; if (node.offsetParent) { do { curtop += node.offsetTop; curtopscroll += node.offsetParent ? node.offsetParent.scrollTop : 0; } while (node = node.offsetParent); return curtop - curtopscroll; } return -1; } function findPos(id) { var node = document.getElementById(id); var curtop = 0; if (node.offsetParent) { do { curtop += node.offsetTop; } while (node = node.offsetParent); return curtop; } return -1; } //--Auto Theming: try{ var theme_args = ''; if (window.chatter_options) { if ('css_append' in window.chatter_options) { theme_args = '&cssa='+encodeURIComponent(window.chatter_options['css_append']); } else if ('css_replace' in window.chatter_options) { theme_args = '&cssr='+encodeURIComponent(window.chatter_options['css_replace']); } } if (theme_args === '') { document.write("<span id='probe"+cid+"'></span>"); var op = document.getElementById('probe'+cid); var p = op; var i = 0; var color = null; var font = null; while (i < 1000){ p = p.parentNode; if (window.getComputedStyle) { var style = window.getComputedStyle(p, null); color = style.getPropertyValue('background-color'); } else { color = p.currentStyle.backgroundColor; } if(color != 'transparent' && color != '' && color != 'rgba(0, 0, 0, 0)') { break; } color = null; i++; } if (window.getComputedStyle) { var style = window.getComputedStyle(op, null); font = style.getPropertyValue('font-family'); } else { font = op.currentStyle.fontFamily; } //ie8 no like this //delete op.parentNode.removeChild(op); if (font) font = font.replace(/['"]/g,''); theme_args = '&f='+encodeURIComponent(font) +'&t='+encodeURIComponent(color)+'&nocss=1'; } } catch(e) { } var forum_code = "<iframe id='chatterframe"+cid+"' name='chatterframe"+cid+"' src='" + buildURL(current_path) + theme_args + "' style='width:100%; height:" + default_height + "px; border:0;' scrolling='no' frameborder='0' border='0' width='100%' height='" + default_height + "'></iframe>"; document.write(forum_code); return this; }; try { if (window.location.hash.substr(0, 9) != "#msgframe") window.chatter.embed('qcx1quj3rz.embed.tal.ki', ''); } catch(e) { document.write("<div style='background-color:white; color:black';>Forum failed to load: " + e + "</div>"); } I'm try to set up a webpge that will play a live flash video on the left-hand side(got that part working) and display one slide of a presentation(jpg) to the right of the video. I would like to be able to control when the slide image changes by having some js check a text file on my server. The text file could contain something as simple as "Slide1.jpg". I will manipulate the text file with some code I've already written. Is there some simple js code I can put in my page that will cause it to check the text file every 5 seconds, and if the content of the file has changed, to refresh the image on the page with the new image? I'm try to get away from the "clicking" sound that is caused by doing a simple refresh of an Iframe. I'm a complete novice at js, so any help would be appreciated. I'm also open to other solutions that would accomplish the same thing. Thanks, Mike I've created a javascript version of the classic game SOKOBAN. Basically what happens is you move the man around the "warehouse" and he must push the boxes into the target area. Copy the code and try it yourself to see what I have so far (note-he can't move the boxes yet). My question is: Right now, my map consists of solid color blocks. What I WANT them to be is image files (for example: box.png, wall.png, floor.png) to add a little versatility and life to the map. I am not sure how to make this switch though. I suspect I make the change somewhere in the tile array in the initialize function, but I am not sure what.. Also, how can I get the boxes to actually MOVE? I.e. when my man pushes them, they move around in the direction he pushes? Any help would be much appreciated. Thank you kindly Code: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Sokoban</title> <style type="text/css"> body { font-family: Arial; font-size: 48px; } #warehouse { width: 680px; height: 400px; position: relative; } .box { background-size: contain; } .box, #man { margin: 0; padding: 0; display: inline-block; width: 40px; height: 40px; float: left; } </style> <script type="text/javascript"> var map_width = 17; var map_height = 10; var grid; var player_x; var player_y; var tile; function initialize() { grid = new Array(); grid[0] = new Array(0,0,0,0,0,5,5,5,5,5); grid[1] = new Array(0,0,0,0,0,5,2,5,2,5); grid[2] = new Array(0,0,0,0,0,5,2,2,2,5); grid[3] = new Array(0,0,0,0,0,5,1,1,1,5); grid[4] = new Array(0,0,0,0,0,5,1,1,1,5); grid[5] = new Array(0,0,0,0,0,5,1,1,1,5); grid[6] = new Array(0,0,0,0,0,5,1,1,1,5); grid[7] = new Array(0,0,0,0,0,5,5,1,5,5); grid[8] = new Array(5,5,5,5,5,5,5,1,5,0); grid[9] = new Array(5,1,1,1,5,1,1,1,5,0); grid[10] = new Array(5,1,3,1,1,1,3,1,5,0); grid[11] = new Array(5,1,5,1,1,1,3,1,5,0); grid[12] = new Array(5,1,1,1,3,5,3,1,5,0); grid[13] = new Array(5,1,1,1,1,1,1,1,5,0); grid[14] = new Array(5,1,5,5,5,5,1,1,5,0); grid[15] = new Array(5,5,5,0,0,5,1,1,5,0); grid[16] = new Array(0,0,0,0,0,5,5,5,5,0); player_x = 14; player_y = 1; tile = new Array( 'green', /* grass */ '#202020', /* interior floor */ 'red', /* target */ 'brown', /* crate */ 'brown', /* crate sitting on target */ 'orange' /* brick */ ); draw_background(); position_man(); } function draw_background() { for (var y = 0; y < map_height; ++y) { for (var x = 0; x < map_width; ++x) { var box = document.getElementById('box_' + x + '_' + y); box.style.backgroundColor = tile[grid[x][y]]; } } } function position_man() { var man = document.getElementById('man'); man.style.position = 'absolute'; man.style.left = 40 * player_x + 'px'; man.style.top = 40 * player_y + 'px'; } function safe_check(x, y) { if (x >= 0 && x < map_width && y >= 0 && y < map_height) return grid[x][y]; return -1; } function handle_key(e) { var move_x = 0; var move_y = 0; switch(String.fromCharCode(e.which).toLowerCase()) { case 'w': move_y = -1; break; case 'a': move_x = -1; break; case 's': move_y = 1; break; case 'd': move_x = 1; break; default: return false; } var s = safe_check(player_x + move_x, player_y + move_y); if (s > 2) { return true; } player_x += move_x; player_y += move_y; position_man(); return true; } </script> </head> <body onkeypress="handle_key(event)"> <div id="warehouse"> <img src="man.png" id="man" /> </div> <table> <tr> <th>up</th> <th>left</th> <th>down</th> <th>right</th> </tr> <tr> <th>W</th> <th>A</th> <th>S</th> <th>D</th> </tr> </table> <script type="text/javascript"> var warehouse = document.getElementById('warehouse'); for (var y = 0; y < map_height; ++y) { for (var x = 0; x < map_width; ++x) { var box = document.createElement('div'); box.id = "box_" + x + "_" + y; box.className = "box"; warehouse.appendChild(box); } } initialize(); </script> </body> </html> I can get this code to take two separate sections of a file which are not beside each other and write them into another file. It always comes up as a single full line of the code instead of the sections I want. The code includes the student number first name last name and three results of assignments. I want the code to write the student number and three results of all the students into a file and then work out the average of the student results. Can you help? Code: try{ while (in.hasNextLine()) { String line = in.nextLine(); out.println( line); int i=0; if(!Character.isDigit(line.charAt(i))) { i++; } studentStringNumber = line.substring(0, i); String stringResult = line.substring(i); studentStringNumber = studentStringNumber.trim(); stringResults = stringResults.trim(); double stringResultsValue = Double.parseDouble(stringResults.trim()); stringResults = in.nextLine(); studentStringNumber = in.nextLine(); studentNumber = Integer.parseInt(studentStringNumber); if(in.hasNextInt()) { int value = in.nextInt(); } results = Double.parseDouble(stringResults); if(in.hasNextDouble()) { double value = in.nextDouble(); } Scanner lineScanner = new Scanner(line); studentStringNumber = lineScanner.next(); while(!lineScanner.hasNextDouble()) { studentStringNumber = studentStringNumber+ " " +lineScanner.next(); } stringResultsValue = lineScanner.nextDouble(); } } Hi, Can someone tell me what I am doing wrong. Script works on the first attachment but not the other two? Code: <script type="text/javascript" language="JavaScript"><!-- function ExtensionsOkay() { var extension = new Array(); var fieldvalue = new Array(); fieldvalue[0] = document.customApp.attachment_1.value; fieldvalue[1] = document.customApp.attachment_2.value; fieldvalue[2] = document.customApp.attachment_3.value; extension[0] = ".doc"; extension[1] = ".docx"; extension[2] = ".txt"; extension[3] = ".pdf"; // No other customization needed. for(var f = 0; f < fieldvalue.length; f++) { var thisext = fieldvalue[f].substr(fieldvalue[f].lastIndexOf('.')); for(var i = 0; i < extension.length; i++) { if(thisext == extension[i]) { return true; } } alert("Your upload field " + f + " contains an unapproved file name."); return false; } } //--></script> i have image button i need to display image .if the size of the image button is 100*100 and image size is 50*50 .the remaining space of the image button should be empty.the image should not stretch. can any one guide me i am new to programming Thanks in advance!!! Does anyone know how to accomplish this? I got the html file to show but none of the text in the file will show.
Hi i am using javascript for the first time and i have a problem .I have 2 files html and javascript file in seperate but i donot know how to make them work .the code is down below .Thanks in advance for help. HTML <!DOCTYPE html> <html> <head> <script src="http://code.jquery.com/jquery-1.9.1.min.js"></script> <meta name="description" content="Instagram API - usage" /> <meta charset=utf-8 /> <title></title> </head> <body> <input id="lat_input" type="number" value="60.221374"/> <input id="lng_input" type="number" value="24.805391"/> <button id="search_location">Search</button><br/> <button id="get_popular">Get popular</button> <div id="images"></div> </body> </html> Javascript file // API DOCUMENTATION: // Instagram Developer Documentation var clientId = 'e7538f47e197479d8d32a63ae3ae4cd2'; $('#search_location').click(function () { getMediaByLocation($('#lat_input').val(), $('#lng_input').val()); }); $('#get_popular').click(function () { getPopularImages(); }); function getMediaByLocation(lat, lng) { var o = { lat: lat, lng: lng, client_id: clientId }; $.getJSON('https://api.instagram.com/v1/media/search?callback=?', o, function (response) { processImages(response.data); }); } function getPopularImages() { var o = { client_id: clientId }; $.getJSON('https://api.instagram.com/v1/media/popular?callback=?', o, function (response) { processImages(response.data); }); } function processImages(array) { $('#images').empty(); $.each(array, function (index, element) { var fs = $('<fieldset>').appendTo('#images'); $('<img>').attr('src', element.images.low_resolution.url).appendTo(fs); if (element.caption) { $('<pre>').text(element.caption.text).appendTo(fs); } $.each(element.comments.data, function (index, comment) { $('<pre>').text('Comment from ' + comment.from.full_name + ': ' + comment.text).appendTo(fs); }); }); } Hello all, I am new here and have a question about a AP Div I am using as a dropin. It drops in when the page loads and I would like it to only drop in if a visitor clicks a link I designate as the dropin link. Can someone please tell me how to accomplish this? I am pasting in the js file and I will also need to know how to set up the "a href" link to call the dropin! Thanks is advance for any help you may give! Code: // JavaScript Document var ie=document.all var dom=document.getElementById var ns4=document.layers var calunits=document.layers? "" : "px" var bouncelimit=32 //(must be divisible by 8) var direction="up" function initbox(){ if (!dom&&!ie&&!ns4) return crossobj=(dom)?document.getElementById("dropin").style : ie? document.all.dropin : document.dropin scroll_top=(ie)? truebody().scrollTop : window.pageYOffset crossobj.top=scroll_top-250+calunits crossobj.visibility=(dom||ie)? "visible" : "show" dropstart=setInterval("dropin()",50) } function dropin(){ scroll_top=(ie)? truebody().scrollTop : window.pageYOffset if (parseInt(crossobj.top)<100+scroll_top) crossobj.top=parseInt(crossobj.top)+40+calunits else{ clearInterval(dropstart) bouncestart=setInterval("bouncein()",50) } } function bouncein(){ crossobj.top=parseInt(crossobj.top)-bouncelimit+calunits if (bouncelimit<0) bouncelimit+=8 bouncelimit=bouncelimit*-1 if (bouncelimit==0){ clearInterval(bouncestart) } } function dismissbox(){ if (window.bouncestart) clearInterval(bouncestart) crossobj.visibility="hidden" } function truebody(){ return (document.compatMode && document.compatMode!="BackCompat")? document.documentElement : document.body } window.onload=window.setTimeout(initbox,5000); All -- I have a JavaScript config file called gameSetting.js which contains a bunch of variables which configures a particular game. I also have a shared JavaScript library which uses the variables in gameSetting.js, which I include like so: <script type="text/javascript" src="gameSetting.js" ></script> <script type="text/javascript" src="gameLibrary.js" ></script> In gameSetting.js I have: $(document).ready(function() { // call some functions / classes in gameLibrary.js } in Firefox, Safari, and Chrome, this works fine. However, in IE, when it's parsing gameSetting.js, it complains that the functions that live in gameLibrary.js aren't defined. When it gets to parsing gameLibrary.js, the variables in gameSetting.js are reported as not being defined. I've tried dynamically bootstrapping the gameLibrary file using this function in document.ready for dynamic load... $.getScript("gameLibrary.js"); However, the same problem still happens in IE, where when it parses the files individually it's not taking into context the file/variables that came before, so it's not an out of load order problem. My options a 1) collapsing all the functions in gameLibrary.js and variables in gameSetting.js into one file. However, this is not practical because this is dealing with literally hundreds of games, and having a gameLibrary.js in ONE location for ONE update is what makes most logical sense. 2) figure out a way to get this to work where variables in file1 are accessible to file2 in IE (as it seems they are in other browsers). jQuery seems to be able to have multiple plugins that all refer to the based jQuery-1.3.2.js, so I know there is a way to get this to work. Help appreciated. Nero help me! im have 2 file .js file 1.js code: document.write("<script src=2.js></script>") document.write(f) file 2.js code: var f="hello" im want run 1.js get variable of file 2.js by 3.html but don't run! code 3.html <script src=1.js></script> I tried to follow directions here http://www.javascriptkit.com/javatut...ernalphp.shtml and here http://codingforums.com/showpost.php...91&postcount=4 without any luck. Data is looked up from a MySQL database via .php file and then I want javascript inserted into the .js file which includes the data from the query lookup in the .php file. If I load the .php file - everything looks good. But nothing shows in the .js file. Below is the contents of the .php file which is located at http://blackburnseminars.com/wp-cont...is_prices.php: Code: <?php //PHP SCRIPT: get_regis_prices.php header('Content-type: application/x-javascript'); //connect to database mysql_connect("localhost","username","password"); //(host, username, password) //specify database mysql_select_db("dbname") or die("Unable to select database"); //select which database we're using $str="\r"; //CRLF $result = mysql_query("select * from table_name"); while ($row = mysql_fetch_object($result)) { echo "document.write(var fee = \"\";)".$str; echo "document.write(if (studentTypeAbbrev == \"A\"))".$str; echo "document.write({)".$str; echo "document.write(if (creditHours==1) fee =" . $row->atty_crs1.";)".$str; echo "document.write(if (creditHours==3) fee =" . $row->atty_crs3.";)".$str; echo "document.write(document.write(if (creditHours==6) fee =".$row->atty_crs6.";)".$str; echo "document.write(})".$str; echo "document.write(else if (studentTypeAbbrev == \"P\"))".$str; echo "document.write({)".$str; echo "document.write(if (creditHours==3) fee =" . $row->para_crs3.";)".$str; echo "document.write(if (creditHours==6) fee =" . $row->para_crs6.";)".$str; echo "document.write(})".$str; echo "document.write(else if (studentTypeAbbrev == \"J\"))".$str; echo "document.write({)".$str; echo "document.write(fee =" . $row->judge.";)".$str; echo "document.write(})".$str; } ?> The .js file has this line inserted where I want the javascript from the .php file to go: Code: <script type="application/x-javascript" src="http://blackburnseminars.com/wp-content/themes/blackburn/get_regis_prices.php"></script> ...but the code from the .php file doesn't show when I load the .js file. Can anyone tell me what I am doing wrong? Also, do I need to enclose the lines inside document.write()? - (I'm not clear on that) Thanks much Tom Esker I have gotten my script to do exactly what I want it to do with one exception. I have some thumbnail images that people can mouse over and the actual image is 100px by 75px. That is what I use for my thumbnail and they reside in www.website.com/images/thumbs/image1.jpg. I have the large version of the image that resides in www.website.com/images/image1.jpg. Its actual size is 640px by 480. When I mouse over my thumbnail, I don't want the thumbnail to appear for the larger image, I want the large image to appear instead? Let me know if you need ellaboration. Any help would be great! Thank you. Javascript Code: <script language="JavaScript"> function Change_Big_One(thumb){ document.getElementById('BigOne').src=thumb.src.replace("_th","") } </script> HTML THUMBNAIL Code: <div><img src="https://www.website.com/images/thumbs/image1.jpg" class="thumb" onMouseOver="Change_Big_One(this)"></div> HTML LARGER IMAGE Code: <div><img src="" id="BigOne"></div> Hello, I am working on a page that has a jQuery full browser BG image and I am trying to also utilize a MooTools gallery. There seems to be some interference between the two JavaScripts as only one works (whichever one is last in order in the header of the HTML document). Links: http://www.courtneyhunt.com.au/press_bg.html http://www.courtneyhunt.com.au/press_gallery.html I am a complete novice with JavaScript so if anyone could help that would be great. Thank you in advance. QUESTION 1: Hello. I would like to know if this is possible with Javascript, and if yes, if someone can please provide me with the code or point me in the right direction. Let me start of by saying that this is for an eBay listing. I know that they accept basic / limited javascript and if what I am asking is possible, I hope that it can work on eBay listings. I would like to know if it's possible to determine the dimensions of an image with Javascript from an Image url, and to then resize it or not based on the the size of the image. So, let's say this is the URL: www.adomainname.com/image.jpg and let's say that image is 1400 px x 1400 px. I would first like the javascript code to detect that size. I also would like the maximum dimension for any side of the image to be 600 px. If both sides of the image are over 600 px, for both sides to be reduced proportionally to 600 px or lower. If any one side of the image is larger than 600 px, the image is to be resized to 600 px or lower. If both sides are under 600 px, the image is to not be reduced. It would also be nice if it can detect whether the image is portion or landscape based on I guess the larger side, because an image at 600 px in height might be too big, but in width might be o.k. So, in this example (the 1400 px by 1400 px), the image is to be resized to 600 px x 600 px. For an image that's 300 px x 500 px, it should remain as such. For an image that's 400 px x 700 px, it should be resized to 400 / (700 / 600) px by 600 px, which is approximately 343 px x 600 px. I have looked a bit into this and I see things being mentioned about the image being loaded first completely on the screen, or about using server side language like PHP, and so on, but like I said, keep in mind that this is for eBay, and so I am limited. Note: The part that I am most interested in is in being able to detect the size / dimensions of the image. QUESTION 2: On a side note, does anyone know if it's possible to have a Javascript enlarging function for images, in which when one clicks on an image, it is enlarged, but either in a popup window that's smaller than the one behind it, and possibly centered, or by making the background go dark and then bringing up the enlarged image (is the latter done with Javascript; I have seen this effect for a while now and have always wondered.) |