JavaScript - Changing Seconds To Hours In Timer
Changing Seconds to Hours in Timer
Code: <script type="text/javascript"> // Javascript to compute elapsed time between "Start" and "Finish" button clicks function timestamp_class(this_current_time, this_start_time, this_end_time, this_time_difference) { this.this_current_time = this_current_time; this.this_start_time = this_start_time; this.this_end_time = this_end_time; this.this_time_difference = this_time_difference; this.GetCurrentTime = GetCurrentTime; this.StartTiming = StartTiming; this.EndTiming = EndTiming; } //Get current time from date timestamp function GetCurrentTime() { var my_current_timestamp; my_current_timestamp = new Date(); //stamp current date & time return my_current_timestamp.getTime(); } //Stamp current time as start time and reset display textbox function StartTiming() { this.this_start_time = GetCurrentTime(); //stamp current time document.TimeDisplayForm.TimeDisplayBox.value = 0; //init textbox display to zero } //Stamp current time as stop time, compute elapsed time difference and display in textbox function EndTiming() { this.this_end_time = GetCurrentTime(); //stamp current time this.this_time_difference = (this.this_end_time - this.this_start_time) / 1000; //compute elapsed time document.TimeDisplayForm.TimeDisplayBox.value = this.this_time_difference; //set elapsed time in display box } var time_object = new timestamp_class(0, 0, 0, 0); //create new time object and initialize it //--> </script> <form> <input type="button" value="Start" onClick="time_object.StartTiming()"; name="StartButton"> </form> <form> <input type="button" value="Finish" onClick="time_object.EndTiming()"; name="EndButton"> </form> <form name="TimeDisplayForm"> Elapsed time: <input type="text" name="TimeDisplayBox" size="6"> seconds </form> Similar TutorialsHi, I'm trying to adapt a script I found online for a timer that goes in my webpage. The timer counts from 30 seconds down to 0. I've adapted it so that when it reaches 0 it goes back up to 30, but I was wondering how can I make it so that after a certain number of loops through the timer, it executes some other (non-JS) code instead of just doing the timer forever? I've introduced a variable t to try to do this, but when I put in if(t>1) {break} at the bottom, the timer doesn't work properly anymore (it doesn't display a number in the box). Thanks a lot for any help . <script> <!-- // var t=0 var milisec=0 var seconds=30 document.counter.d2.value='30' function display(){ if (milisec<=0){ milisec=9 seconds-=1 } if (seconds<=-1){ milisec=0 seconds=30 t+=1 } else milisec-=1 document.counter.d2.value=seconds+"."+milisec setTimeout("display()",100) } display() --> </script> Watch the answer to this problem be simple... but when I tried searching for similar problems, I can't find anything that helps. On a website of mine, I have a picture that acts as the navigation. When the user hovers over it, it changes pictures to show one section lighting up and the text to show where that one links to under it. Later, I changed it to show, when the mouse isn't hovering over the picture, the pictures automatically scrolling on a timer to show all the options. While this works most of the time, I recently discovered the reason behind a 'glitch' my friend noticed... but I'm unsure of how to fix it. The problem is, when the mouse is already on the picture as the page loads, it starts the timer even though the mouse is there. This causes it to keep trying to switch the picture on its own even when hovering over the picture. And when the mouse is off the picture, it changes it twice at an odd interval. In other words, it's starting the timer up twice and only cuts one of them off when you hover over the image. Here's a link to the site so you can see for yourself: http://nebula-andra.com/ (And if links aren't allowed, just let me know and I'll remove it--it's simply easier to see) Here's the code I have for the image timer... In the header, in a Javascript tag: Code: var currPic = 0; var totPics = 12; var keepTime; var picName; function setupPicChange(){ keepTime=setTimeout("changePic()", 2000); } function changePic(){ currPic++; if(currPic > totPics) currPic = 1; document.getElementById("logos").src="../images/logo/NA Logo - " + currPic + ".png"; setupPicChange(); } function stopTimer(){ clearTimeout(keepTime); } function startTimer(){ keepTime=setTimeout("changePic()", 2000); } In the body: Code: <body onload="setupPicChange();"> <div id="logo_setup"> <p align="center" onmouseover="stopTimer();" onmouseout="startTimer();"><img src="../images/logo/NA_Logo.png" id="logos" name="logos" border=0 usemap="#logo"> I want the timer to start without the user having to do anything and complete stop when the user hovers over the picture. If there's anything else you need to see to help with this problem, please let me know. And thank you for taking the time to read this; I look forward to any suggestions you can give me. Note: This is being tested in Chrome, but the problem has appeared in both Firefox and IE as well. I would like to know a script for when you have a page that can expire (or cannot be open again) --- a time limit for like 24 hours. Because I'm going to make a site where people can buy website designs, they buy it off paypal, they get redirected to a site where the code is located and the site will get expired in 24 hours -- then, they wouldn't be able to open the page again. If anyone knows the script, please post it here! Thank you x hey im simply tryna make a 24 hours countdown, reg ardless of timezones, computer clock etc., just a straight 24 h our stretch. here is what i have, somehow its not working, any help on fixing>? PHP Code: <script language="JavaScript"> TargetDate = 24 * 60 * 60 * 1000; ForeColor = "navy"; CountActive = true; CountStepper = -1; LeadingZero = true; DisplayFormat = "%%H%% Hours, %%M%% Minutes, %%S%% Seconds."; FinishMessage = "It is finally here!"; </script> <script language="JavaScript" src="http://scripts.hashemian.com/js/countdown.js"></script> Hello, I understand that this question have been posted before several times. I looked at many of those threads and tried it but could not get it to work. So the idea is to use either cookies or html5 localstorage to control the java script behavior, but how do I really implement it on my code? Please help me out here on piecing all the code together. Either cookie/localstorage is fine. Thanks in advance Code: <div id='cptup-ready'> </div> <script data-cfasync='false' type='text/javascript'> //<![CDATA[ window.captain = {up: function(fn) { captain.topics.push(fn) }, topics: []}; // Add your settings he captain.up({ api_key: 'XXXXXXXX' }); //]]> </script><script data-cfasync='false' type='text/javascript'> //<![CDATA[ setTimeout(function() { var cpt = document.createElement('script'); cpt.type = 'text/javascript'; cpt.async = true; cpt.src = 'http' + (location.protocol == 'https:' ? 's' : '') + '://captainup.com/assets/embed.en.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(cpt); }, 31000)(); //]]> </script> hi guys, as im still a noob at javascript, so im asking for your help, i didnt make this script, someone else did and i asked for their permission to change it to my needs, the problem is, i have it working for times that are over an hour long, but i need to also make it possible to display in just under an hour aswell, eg instead of 01:00:00 it would display 60:00 then 59:59 eg, so basically im asking, how can i take the hours out of this, without it currupting the entire JS? Code: var HAS_EXPIRED = 'Time has Expired!'; var IS_NONE = 'None'; function secondCountdown(s){ if(s){ var timeleft = document.getElementById('timeleft').innerHTML; if((timeleft == HAS_EXPIRED) || (timeleft == IS_NONE)) return false; timeleft = timeleft.replace('<font>', ''); timeleft = timeleft.replace('</font>', ''); var time = timeleft.split(":"); var secs = time[2] * 1; var mins = time[1] * 1; var hrs = time[0] * 1; secs += (mins * 60) + (hrs * 3600); secs -= 1; if(secs <= 0){ document.getElementById('timeleft').innerHTML = HAS_EXPIRED; return false; } else { hrs = Math.floor(secs/3600); secs -= (hrs * 3600); mins = Math.floor(secs/60); secs -= (mins * 60); if(hrs < 10) hrs = '0' + hrs; if(mins < 10) mins = '0' + mins; if(secs < 10) secs = '0' + secs; document.getElementById('timeleft').innerHTML = hrs + ':' + mins + ':' + secs; } } setTimeout('secondCountdown(true)',1000); } bootloaderAdd('secondCountdown()'); bootloaderOn(); Cheers. Dan hi, I have three variables - string openTime format hh:mm - eg "08:30" - string closeTime format hh:mm eg "17:30" - float lunchHours eg 1.5 Are there any js functions I can use to calculate how many hours the shop is open ? thanks Hi guys, I've looked around the web and tried to find a Javascript Countdown, however, the only ones I could really find were the ones that countdown to a particular date (see below). Code: <script language="JavaScript"> TargetDate = "12/31/2020 5:00 AM"; BackColor = "palegreen"; ForeColor = "navy"; CountActive = true; CountStepper = -1; LeadingZero = true; DisplayFormat = "%%D%% Days, %%H%% Hours, %%M%% Minutes, %%S%% Seconds."; FinishMessage = "It is finally here!"; </script> <script language="JavaScript" src="/js/countdown.js"></script> Problem is, it counts down to a particular date, and I don't want that. The reason why is because everyone's time will be different, and I want it to be a "global" countdown, fr an event happening on a website (like the launch of something). Is it possible to, other then going by date, go by days/hours/minutes/seconds? So if I enter say, 2 days, 5 hours, 0 minutes, 0 seconds, it'll start counting down EXACTLY 2 days and 5 hours, and not change per people's time zone? Any help would be greatly appreciated. If someone can point me in the right direction, or has a code already developed, I'd really appreciate it.. Thank you so much! I am wanting to display an image for 24 hours, how can I do this?
how long are these numbers? Code: setImageInterval("ad1", 1000, 3); I know 3 is the max, but the 1000 = how many seconds? Thanks -Tim Hey everyone. I need a little help and I'm not an expert by any stretch of the imagination with javascript. I have a simple little code script and I'd like either the onClick function (or the entire code itself, whichever is easiest) to only load once every 24 hours for each IP address. So "123.1.22.333" should only get the effect of this code once every 24 hours regardless if they revisit my site 5 times a day let's say. So here's my little script: Code: <script language="JavaScript"> function goNewWin() { TheNewWin=window.open("http://google.com",'Google','toolbar=0,location=0,directories=0,status=0,menubar=0,scrollbars=1,resizable=1'); TheNewWin.blur(); } </script> <body onClick="goNewWin()"> Any help would be very appreciated. Thanks! I have the below form where the user enters the hours and minutes worked on a task. I want to be sure that the total for the form is at least 8 hours. How can I do that? Code: <form method="POST" onSubmit="return validateHours()" name="theForm" > <p>Hours<input type="text" name="hours[]" size="20">Minutes<input type="text" name="minutes[]" size="20"></p> <p>Hours<input type="text" name="hours[]" size="20">Minutes<input type="text" name="minutes[]" size="20"></p> <p>Hours<input type="text" name="hours[]" size="20">Minutes<input type="text" name="minutes[]" size="20"></p> <p>Hours<input type="text" name="hours[]" size="20">Minutes<input type="text" name="minutes[]" size="20"></p> <p><input type="submit" value="Submit" name="B1"><input type="reset" value="Reset" name="B2"></p> </form> Hi I am creating an animation based on Sam Dunn's tutorial 'Animate Curtains Opening with jQuery' ( http://buildinternet.com/2009/07/ani...g-with-jquery/ ). What i need to do is create a 2 second delay in the curtains opening in order to give enough time for an iframe, thats behind the curtains, to load it's content. Here is Sam's script : ----------------------------------------------------------------- <!-- Animate a Curtain Opening with jQuery index.html By Sam Dunn 2009 Build Internet! www.buildinternet.com --> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <title>Animate a Curtain Opening with jQuery | Build Internet</title> <script type="text/javascript" src="http://jqueryjs.googlecode.com/files/jquery-1.3.2.js"></script> <script src="jquery.easing.1.3.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $curtainopen = false; $(".rope").click(function(){ $(this).blur(); if ($curtainopen == false){ $(this).stop().animate({top: '0px' }, {queue:false, duration:350, easing:'easeOutBounce'}); $(".leftcurtain").stop().animate({width:'60px'}, 2000 ); $(".rightcurtain").stop().animate({width:'60px'},2000 ); $curtainopen = true; }else{ $(this).stop().animate({top: '-40px' }, {queue:false, duration:350, easing:'easeOutBounce'}); $(".leftcurtain").stop().animate({width:'50%'}, 2000 ); $(".rightcurtain").stop().animate({width:'51%'}, 2000 ); $curtainopen = false; } return false; }); }); </script> <style type="text/css"> *{ margin:0; padding:0; } body { text-align: center; background: #4f3722 url('images/darkcurtain.jpg') repeat-x; } img{ border: none; } .leftcurtain{ width: 50%; height: 495px; top: 0px; left: 0px; position: absolute; z-index: 2; } .rightcurtain{ width: 51%; height: 495px; right: 0px; top: 0px; position: absolute; z-index: 3; } .rightcurtain img, .leftcurtain img{ width: 100%; height: 100%; } .logo{ margin: 0px auto; margin-top: 150px; } .rope{ position: absolute; top: -40px; left: 70%; z-index: 4; } </style> </head> <body> <div class="leftcurtain"><img src="images/frontcurtain.jpg"/></div> <div class="rightcurtain"><img src="images/frontcurtain.jpg"/></div> <img class="logo" src="images/buildinter.png"/> <a class="rope" href="#"> <img src="images/rope.png"/> </a> </body> </html> ----------------------------------------------------------------- Any help will be greatly appreciated. Thanks. Jet. Hey guys..... I'm wondering how you go about getting a script to run every 30 seconds for example? Thanks a lot! I need to develop this feature for a charity site displays a number that counts up 1 every 15 seconds. This is to show how many times a kid is abused in this country. I've been researching this and haven't been able to find anything helpful yet. I figured this piece of code was a good start: function doSomething() { setTimeout('doSomething()',15000); } I have a welcome message on my site and would like to automatically hide it after several seconds. I can't find anything usable after searching over the internet. Can anyone help? Thanks in advance. Hello, I found this code, written by Philip M on another thread of this forum: Code: <div id = "adsdiv">This ad will close in <span id = "closingtimer">31</span> seconds </div> <script type="text/javascript"> function closeMyAd() { document.getElementById("adsdiv").style.display = "none" ; } var seconds = 31; function display() { seconds --; if (seconds < 1) { closeMyAd(); } else { document.getElementById( "closingtimer" ).innerHTML = seconds ; setTimeout("display()", 1000); } } display(); </script> I need to reverse the script to show a div after 30 seconds, not to hide it. Can you please help me? Thank you. Hi people, I'm building an online psychological experiment in which I need to display an image for 5 seconds on the screen. Does anyone has a simple script for that? I found some script that does image rotation but its not exactly what I am looking for. First, the rotation of the images doesn't stop and second I don't need something so elaborate. This is the script that I found. Code: <SCRIPT LANGUAGE="JavaScript"> <!-- var dimages=new Array(); var numImages=2; for (i=0; i<numImages; i++) { dimages[i]=new Image(); dimages[i].src="images/image"+(i+1)+".jpg"; } var curImage=-1; function swapPicture() { if (document.images) { var nextImage=curImage+1; if (nextImage>=numImages) nextImage=0; if (dimages[nextImage] && dimages[nextImage].complete) { var rel="nofollow" target=0; if (document.images.myImage) rel="nofollow" target=document.images.myImage; if (document.all && document.getElementById("myImage")) rel="nofollow" target=document.getElementById("myImage"); // make sure target is valid. It might not be valid // if the page has not finished loading if (target) { target.src=dimages[nextImage].src; curImage=nextImage; } setTimeout("swapPicture()", 5000); } else { setTimeout("swapPicture()", 500); } } } setTimeout("swapPicture()", 5000); //--> </SCRIPT> Thanks This is the script to hide the div (adsdiv) Its working on all browser except IE Code: <script type="text/javascript"> function closeMyAd() { document.getElementById("adsdiv").style.display = "none" ; } var milisec=0 var seconds=30 function display(){ if (milisec<=0){ milisec=9 seconds-=1 } if (seconds<=-1){ milisec=0 seconds+=1 } else milisec-=1 if( seconds > 0 ) { document.getElementById( "closingtimer" ).innerHTML = seconds ; setTimeout("display()",100) ; }else{ closeMyAd() ; } } if( document.getElementById( "closingtimer" ) ) display() ; </script> |