JavaScript - Forward Animation Then Goes Backward Automatically
So far what I have the animation just..repeats over and over again, it doesn't go forward and backward as a seem-less bouncing little pin.
Rattling my brain here, any help? I uploaded it to my server he http://www.boomspeed.com/alenna06/BouncingPushPin.html Also zip file attached Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Pin bouncing</title> <meta http-equiv="content-type" content="text/html;charset=iso-8859-1" /> <script type="text/javascript"> /* <![CDATA[ */ var pins = new Array(9); var curPins= 0; var direction; var begin; for (var i = 0; i < 9; ++i){ pins[i]=new Image(); pins[i].src="pin" + i + ".gif"; if (i == 8) begin = setInterval("bounce()", 90); function bounce() { if (curPins == 8){ curPins = 0; } else ++ curPins; document.getElementsByTagName("img")[0].src = pins[curPins].src; if(curPins == 0){ direction = "up"; } else if (curPins == 8) direction ="down"; document.getElementsByTagName("img")[0].src= pins[curPins].src; } } /* ]]> */ </script> </head> <body> <img src="pin0.gif" alt="Image of push pin bouncing" /> </body> </html> Similar TutorialsWhat are these used for? How are they done in JS? Any refs online?
Hard to explain so: On my site, on the 'edit profile' page, I have this code to give a field value (because the back end code is hidden as it's a purchased script): Code: <table> <tr> <td> <span class="title"> Facebook URL: </span> <br/> <span class="details"> Enter the full URL </span> </td> <td align="left">$ControlPanelMyProfileUser-profile_facebook$</td> </tr> </table> <script type='text/javascript'> if($('profile_facebook').value == "") { $('profile_facebook').value = "http://"; } </script> Then, on the users profile page I have this code to hide a row if no info or just http:// is entered: Code: <ul> <li id="facebook1"><a href="$RateViewProfileUser-profile_facebook$">Facebook Profile</a></li> </ul> if(document.getElementById('facebook1').innerHTML=='<a href="">Facebook Profile</a>') { document.getElementById('facebook1').style.display='none'; } else if(document.getElementById('facebook1').innerHTML=='<a href="http://">Facebook Profile</a>') { document.getElementById('facebook1').style.display='none'; } In IE, on the users profile page, the source is showing: Code: <a href="http://">Facebook Profile</a> But, the li item with ID of facebook1 isn't hiding and when hovering over the link it shows "http:///" which may be why it's not working? Even though the source shows "http://"?? Any ideas why it isn't hiding? Hi, Sorry very beginner in JS I am using formmail and JS to collect booking info calculates a total and sends to email. Formmail redirects to a thankyou page. Here I can send the total to paypal. I have looked and looked, but cant work out how to pass the total from the booking form to the thankyou page. How can I do this simply. Code not supplied because its nothing wonderous. Thanks Hi Everyone, I have the following problem that I have been trying to figure out for a few hours now and am hoping someone can give me a help out. I am opening a popup - this popup is solely to take an image url and as such has one field. On this 1st popup I have a 'button' which when clicked launches a 2nd popup window containing a file browser. The user selects the file by double clicking on the image they want, the url is passed back to the 1st popup, poulating the field and the 2nd popup is closed. Work perfectly in FF etc.. but in IE7 and IE8 it will not work. I am using the following function, linked to the button in the 1st popup, to open the 2nd popup window pass across the name of the field and the window object to the 2nd window. Code: function popupTwoInit(file_path, field_name, win) { var w = window.open(file_path, null, 'toolbar=yes,menubar=yes,width=900,height=600'); w.fileFileField = field_name; w.fileFileWin = win; } Where w is holding the window object created by the window.open, field_name is the name of the field on the popup that I wish to pass back a value to and win is the window object of the 1st popup. I am using this function as the callback to poulate the field in the 1st dialog after an image in the 2nd dialog has been selected: Code: filebrowser_callback(url) { window.fileFileWin.document.forms[0].elements[window.fileFileField].value = url; window.fileFileWin.focus(); window.close(); } So this function accesses the passed through window object and field name from the window.open function, populates the field, gives the 1st popup focus and closes the 2nd popup. I thought about using opener in the 2nd popup to access the window object and field in the 1st popup but opener seems to refer to the main page in the browser - perhaps because I am using 2 popups OR I have got that wrong. Like I say works perfectly in FF but IE is always undefined for both 'window.fileFileWin' & 'window.fileFileField' which seems to suggest that the object is not interpreted by IE in the first function? I am a PHP developer with limited Javascript knowledge so any help would be great. Thanks very much. Hi, I have created an animation exercise for an eLearning lesson in a program that uses JavaScript as the scripting for a Windows executable. A retired social worker who creates these eLearning materials as give-away's to help people in the community improve health, it would be a big help to reaching more people if instead of a Windows executable version, the animation could be developed in a web page. A lot more people could view the eLearning and try this exercise which trains people in pacing their breathing. The animation has a 300X300 circle on the canvas with a couple of text input boxes and a start button. The JS < 50 lines of script, but since it was not developed for a web page, it has no tags and it depends on objects like the circle or button (or 2 audio files to create the inhale/exhale sounds) that were already placed on the canvas in the Windows executable program. I'm not very skilled using Dreamweaver CS5, but with help, reading, references can try to convert this JS into a web version, if it's possible. Not sure how to do this and would appreciate any help. I am adding a screenshot of the interface and the JS functions that are called by the start button. //JS: ( bar1 is the variable entered by the use as breaths per minute-BPM; //time1 is the exercise length; the variables initially are set as follows: //time1=15, //volume=100) var time1 function minuteTimer() { breakLoop = false stopLoop = false fork (calcBreathing) for (var i=0;i<time1;i++) { wait(60) breakLoop = true Submit.Show() Text122.Show() Text12.Show() TextInput22.Show() TextInput2.Show() Submit2.Hide() TextInput2.SetTransparency(0,false) TextInput22.SetTransparency(0,false) Text12.SetTransparency(0,false) Text122.SetTransparency(0,false) Text5.SetTransparency(0,false) Frame12.SetTransparency(0,false) Submit.SetTransparency(0,false) TextInput2.Enable(true) TextInput22.Enable(true) Debug.trace("\n minutes elapsed "+(i+1)+"\n") } stopLoop = true } function calcBreathing() { var bar2 = 60/bar1 for (loop = 0;loop<bar1;loop++) { mySound.Play(1,volume) Vector8.Scale(.5,.5, bar2*.3) mySound.Stop() wait (bar2*.05) mySound2.Play(1,volume) Vector8.Scale(-.5,-.5,bar2*.6) mySound2.Stop() wait (bar2*.05) if (breakLoop) break } breakLoop = false if (bar1 > 6) bar1-- if (!stopLoop) calcBreathing() } Any help appreciated. Thanks very much. Kind Regards, saratogacoach I have a picture of a pinwheel on my website that I want to spin onMouseover. Can this be done with JavaScript?
I want to create some type of seasonal feel on my Web page where there are falling leaves. I presently have 6 different gif images of leaves that I know I will probably have to load into an array. I also know that I will have to figure out the maximum width & height of the screen, which is different in Internet Explorer and other browsers. My goal is to load the leaves randomly as well using 'Math.floor(Math.random()*6)', if that is correct. Beyond that, I am lost on how to manipulate the Web page to make this animation occur. Any help would be appreciated. Thank you. Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Autumn</title> <meta http-equiv="content-type" content="text/html; charset=iso-8859-1" /> <script type="text/javascript"> <!--Hide from incompatible browsers /* <![CDATA[ */ var widthMax=0; var heightMax=0; var leavesLoaded = new Array(6); for (var i=0; i<6; ++i) { leavesLoaded[i] = new Image(); leavesLoaded[i].src = "leaf" + (i+1) + ".gif"; } function setLeaf() { if (navigator.appName == "Microsoft Internet Explorer") { widthMax=document.documentElement.clientWidth; heightMax=document.documentElement.clientHeight; } else { widthMax=window.innerWidth-14; heightMax=window.innerHeight; } setTimeout('fallingLeaves()',400); } /* ]]> */ // Stop hiding from incompatible browsers --> </script> </head> <body onload="setLeaf();" > <p><img src="images/leaf1.gif" id="leaf" style="position:absolute; left:0px; top:0px; visibility:hidden" alt="Image of a Leaf" /></p> </body> </html> I have created an animation API, which has an option for the 'effect' or animation type. Now i'm trying to produce a slow, fast slow effect using a sine wave but seem to be having some trouble! The code below is supposed to get the steps to calculate each frame by diving the usable part of the sine wave into the total frames. The code should then go on to calculate insert the relevant values into the frame variables, after which multiply them all so that they are the correct scale so that when the animation is running it simply looks up the value and applies it, no need for any processing. With an animation from 0 to 740 (px in this case) the function returns: 115, 228, 335, 434, 523, 598, 659, 703, 730, 740 Oh and just a quick addition the variable "end" will equal 740 in the case above, or whatever the end value is. Code: case "SFS": var step = 90 / totalFrames; var pi = Math.PI; var raid = 0; for (var i = 1; i <= totalFrames; i++){ raid = (i*step)*(pi/180); queueFrameValue[topOfQueue][i] = Math.sin(raid); } var multiplier = end / queueFrameValue[topOfQueue][totalFrames]; for (var i = 1; i <= totalFrames; i++){ queueFrameValue[topOfQueue][i] = queueFrameValue[topOfQueue][i] * multiplier; } break; Thanks! I am having some difficulty with this project. It is supposed to be an animation of falling leaves. I am very new to arrays and JavaScript, so right off the bat I know that the arrays I have are not right, or are missing something else in order for it to function. Basically all I have for this project is a still picture of the leaves and that is it. If there is someone out there with some JavaScript expertise, could you tell me what I am doing wrong? Here is the code so far, I think it is too long. Code: <script type="text/javascript"> /* <![CDATA[ */ grphcs=new Array(6) Image0=new Image(); Image0.src=grphcs[0]="images/leaf1.gif"; Image1=new Image(); Image1.src=grphcs[1]="images/leaf2.gif"; Image2=new Image(); Image2.src=grphcs[2]="images/leaf3.gif"; Image3=new Image(); Image3.src=grphcs[3]="images/leaf4.gif"; Image4=new Image(); Image4.src=grphcs[4]="images/leaf5.gif"; Image5=new Image(); Image5.src=grphcs[5]="images/leaf6.gif"; var minSpeed = 5; var maxSpeed = 30; var randomSpeed = 5; var randomSpeed2 = 10; var randomSpeed3 = 15; var randomSpeed4 = 20; var randomSpeed5 = 25; var randomSpeed6 = 30; var minHorizontal = 200; var maxHorizontal = screen.availWidth - 300; var leftPosition = Math.floor(Math.random() * (maxHorizontal - (minHorizontal + 1)) + minHorizontal); var leftPosition2 = Math.floor(Math.random() * (maxHorizontal - (minHorizontal + 1)) + minHorizontal); var leftPosition3 = Math.floor(Math.random() * (maxHorizontal - minHorizontal +1)) + minHorizontal); var leftPosition4 = Math.floor(Math.random() * (maxHorizontal - minHorizontal + 1)) + minHorizontal); var leftPosition5 = Math.floor(Math.random() * (maxHorizontal - minHorizontal + 1)) + minHorizontal); var leftPosition6 = Math.floor(Math.random() * (maxHorizontal - minHorizontal + 1)) + minHorizontal); var minVertical = 50; var maxVertical = screen.availHeight - 300; var topPosition = Math.floor(Math.random() * (maxVertical - (minVertical + 1)) + minVertical); var topPosition2 = Math.floor(Math.random() * (maxVertical - (minVertical + 1)) + minVertical); var topPosition3 = Math.floor(Math.random() * (maxVertical - (minVertical + 1)) + minVertical); var topPosition4 = Math.floor(Math.random() * (maxVertical - (minVertical + 1)) + minVertical); var topPosition5 = Math.floor(Math.random() * (maxVertical - (minVertical + 1)) + minVertical); var topPosition6 = Math.floor(Math.rnadom() * (maxVertical - (minVertical + 1)) + minVertical); function matchLeaf() { if (navigator.appName == "Microsoft Internet Explorer") { widthMax = document.documentElement.clientWidth; heightMax = document.documentElement.clientHeight; } else { widthMax = window.innerwidth - 14; heightMax = window.innerHeight; } autumnFall(); } function autumnFall(); var fallingLeaf1 = document.getElementById("leaf1"); fallingLeaf1.style.left = leftPosition + "px"; fallingLeaf1.style.top = topPosition + "px"; fallingLeaf1.style.visibility = "visible"; topPosition += parseInt(randomspeed); leftPosition += 0; if (topPosition >= screen.availHeight - 300) { topPosition = Math.floor(Math.random() * (maxVertical - (minVertical + 1)) + minVertical); leftPosition = Math.floor(Math.random() * (maxHorizontal - (minHorizontal + 1)) + minHorizontal); leaf1.src = "images/leaf" + Math.floor(Math.random() * 6 + ".gif"; randomSpeed = Math.floor(Math.random() * maxSpeed - (minSpeed + 1)) + minSpeed); } var fallingLeaf2 = document.getElementById("leaf2"); fallingLeaf2.style.left = leftPosition2 + "px"; fallingLeaf2.style.top = topPosition2 + "px"; fallingLeaf2.style.visibility = "visible"; topPosition2 += parseInt(randomSpeed3); leftPosition2 += 0; if (topPosition2 >= screenavailHeight - 300) { topPosition2 = Math.floor(Math.random() * (maxVertical - (minVertical + 1)) + minVertical); leftPosition2 = Math.floor(Math.random() * (maxHorizontal - (minHorizontal + 1)) + minHorizontal); leaf2.src = "images/leaf" + Math.floor(Math.random() * 6) + "gif"; randomSpeed2 = Math.floor(Math.random() * (maxSpeed - (minSpeed + 1)) + minSpeed); } var fallingLeaf3 = document.getElementById("leaf3"); fallingLeaf3.style.left = leftPosition3 + "px"; fallingLeaf3.style.top = topPosition3 + "px"; fallingLeaf3.stye.visibility = "visible"; topPosition3 += parseInt(randomSpeed3); leftPosition3 += 0; if (topPosition3 >= screen.availHeight - 300) { topPosition3 = Math.floor(Math.random() * (maxVertical - (minVertical + 1)) + minVertical); leftPosition3 = Math.floor(Math.random() * (maxHorizontal - (minHorizontal + 1)) + minHorizontal); leaf3.src = "images/leaf" + Math.floor(Math.random() * 6 + "gif"; randomSpeed3 = Math.floor(Math.random() * (maxSpeed - (minSpeed + 1)) + minSpeed); } var fallingLeaf4 = document.getElementById("leaf4"); fallingLeaf4.style.left = leftPosition4 + "px"; fallingLeaf4.style.top = topPosition4 + "px"; fallingLeaf4.style.visibility = "visible"; topPosition4 += parseInt(randomSpeed4); leftPosition4 += 0; if (topPosition4 >= screen.availHeight - 300) { topPosition4 = Math.floor(Math.random() * (maxVertical - (minVertical + 1)) + minVertical); leftPosition4 = Math.floor(Math.random() * (maxHorizontal - (minHorizontal + 1)) + minHorizontal); leaf4.src = "images/leaf" + Math.floor(Math.random() * 6 + "gif"; randomSpeed4 = Math.floor(Math.random() * (maxSpeed - (minSpeed + 1)) + minSpeed); } var fallingLeaf5 = document.getElementById("leaf5"); fallingLeaf5.style.left = leftPosition5 + "px"; fallingLeaf5.style.top = topPosition5 + "px"; fallingLeaf5.style.visibility = "visible"; topPosition5= parseInt(randomSpeed5); leftPosition5 += 0; if (topPosition5 >= screen.availHeight - 300) { topPosition5 = Math.floor(Math.random() * (maxVertical - (minVertical + 1)) + minVertical); leftPosition5 = Math.floor(Math.random() * (maxHorizontal - (minHorizontal + 1)) + minHorizontal); leaf5.src = "images/leaf + Math.floor(Math.random() * 6 + "gif"; randomSpeed5 = Math.floor(Math.random() * (maxSpeed - (minSpeed + 1)) + minSpeed); } var fallingLeaf6 = document.getElementById("leaf6"); fallingLeaf6.style.left = leftPosition6 + "px"; fallingLeaf6.style.top = topPosition6 + "px"; fallingLeaf6.style.visibility = "visible"; topPosition6 = parseInt(randomSpeed6); leftPosition6 += 0; if (topPosition6 >= screen.availHeight - 300) { topPosition6 = Math.floor(Math.random() * (maxVertical - (minVertical + 1)) + minVertical); leftPosition6 = Math.floor(Math.random() * (maxHorizontal - (minHorizontal + 1)) + minHorizontal); leaf6.src = "images/leaf + Math.floor(Math.random() * 6 + "gif"; randomSpeed6 = Math.floor(math.random() * (maxSpeed - (minSpeed + 1)) + minSpeed); } } /* ]]> */ </script> </head> <body onload="setInterval('matchLeaf()', 100);"> <img id="leaf1" src="images/leaf1.gif" alt="leafone" style="position:absolute; left:100px; top:100px;" /> <img id="leaf2" src="images/leaf2.gif" alt="leaftwo" style="position:absolute; left:100px; top:100px;" /> <img id ="leaf3" src="images/leaf3.gif" alt="leafthree" style="position:absolute; left:100px; top:100px;" /> <img id="leaf4" src="images/leaf4.gif" alt="leaffour" style="position:absolute; left:100px; top:100px;" /> <img id="leaf5" src="images/leaf5.gif" alt="leaffive" style="position:absolute; left:100px; top:100px;" /> <img id="leaf6" src="images/leaf6.gif" alt="leafsix" style="position:absolute; left:100px; top:100px;" /> Hello readers! I made some animation code Code: for (var i = 1; i < 8; i++) { var slc = ".s" + i; $(slc).css( { 'position':'absolute', 'top':'-300px', 'left':30*i*5, 'width':'100px', 'height':'300px', 'backgroundColor':'white' }); }; $('body').click(function() { for (var t = 1; t < 8; t++) { var asd = '.s' + t; $(asd).animate({ 'top':'0px' }, 100*t).animate({ 'top':'-300px' }, 100*t); }; }); in html there are some div tags. So, question is - How to normilize queue of animation? You see that first box moves fast and the last one moves very slow to the end. I would like boxes to move proportionally in relation to the time. Could you give some recommendations about this stuff? I have a site with a lot of animated gifs and I was wondering if there was a way to (on page load) stop all gif animations (only show first image frame). Then when you click a link, it will animate the animated gifs.
Hi, I will really appreciate if someone could take a look at my code below and inform me where I'm going wrong, because I can't seem to tell. The instructions a -the file starts with the text "Avalon Books" on the left edge of the page. -the text moves to the center of the page. -After the text reaches the center, the image file kids.jpg appears -Every two seconds thereafter, the image file is swapped with the next image file in the stack (there are 3 images in total). I am only posting the few relevant functions where the problem could be. All the other functions are working properly. I am new to JavaScript so any help will be really appreciated. Thank you This is the main file: Code: function placeObjects(){ var W = (0.5)*winWidth(); //gets the width of user's browser. placeIt("avalon",0,0); //placeIt function is working fine. placeIt("kids",W-75,100); placeIt("fiction",W-75,100); placeIt("nfiction",W-75,100); setZ("kids",3); //setZ function is below. setZ("fiction",2); setZ("nfiction",1); moveAvalon(); } function moveAvalon(){ var x = xCoord("avalon"); if(x <= (W-125)){ shiftIt("avalon", 10, 0); setTimeout("moveAvalon()",50); } else swapImages(); //if x is greater than W-125 } function swapImages(){ showIt("kids"); showIt("fiction"); showIt("nfiction"); setTimeout("swapIt(kids,fiction,nfiction)",2000); //syntax could be wrong here? } </script> </head> <body onload="placeObjects()"> //calls the first function on load. ............... </body> </html> and here is the second file that contains all the functions (I am posting 2 of those functions): Code: function setZ(id, z){ var object=document.getElementById(id); object.style.zIndex="z"; } function swapIt(id1, id2, id3){ var object1=getObject(id1); var object2=getObject(id2); var object3=getObject(id3); var z1; var z2; var z3; object1.style.zIndex="z1"; object2.style.zIndex="z2"; object3.style.zIndex="z3"; object1.style.zIndex="z3"; object2.style.zIndex="z1"; object3.style.zIndex="z2"; } Anyone got any suggestions on techniques? The main one I find is to use translate to move the canvas around, which just seems odd to me. I don't even fully understand how it works. But the one I was looking at used clearRect. In examples given looked as though it had to redraw the canvas every frame. I'm just mucking around with a simple poker game, figured i'd have the table in one layer and anything that moves on a top layer? By doing that I could only clear each card as it moved around...yes? Anyone know of a better way of doing things? Hi, I created JavaScript animation and the picture after animation finished disappear. Could anyone tell me or point me how to resolve this kind of issue? I tested it in IE as well as Firefox.. I could send the code but it is quite long for posting, but the screenshots from before and after animation is finished are as below. thanks in advance for any help. trotsky Hi all, I'm new to Javascript, and having an issue with getInterval. For my programming languages class we have to create a simulation of waves breaking on a shore from above. I've decided to use a canvas object and Javascript for this animation, but am getting stuck on refreshing the frames. Here is the code I have so far: Code: var shoreline = new Array(); var waves = new Array(); var canWidth = 600; var canHeight = 400; var waveNum = 0; var count = 0; function wave() { setupShore(); var canvas = document.getElementById("canvas"); canvas.setAttribute("width",canWidth); canvas.setAttribute("height",canHeight); var ctx = canvas.getContext("2d"); createWave(); setInterval(update(ctx), 1000); } function update(ctx) { if(waves.length != 0) { drawWater(ctx); drawShore(ctx); drawWaves(ctx); updateWaves(); } } function drawElement(ctx, x, y, width, height, fillcolor) { ctx.fillStyle = fillcolor; ctx.fillRect(x, y, width, height); } function setupShore() { for(var i = 0; i <= canWidth/5; i++) { shoreline[i] = Math.round(canHeight/5); // + Math.floor(Math.random()*101); } } function createWave() { /* Wave array setup: [ [waveID1, [node1, node2, ..., nodeN]], [waveID2, [node1, node2, ..., nodeN] ] */ waves.push([waveNum, []]); for(var c = 0; c <= canWidth/5; c++){ waves[waves.length-1][1].push(canHeight); } waveNum = waveNum + 1; } function destroyWave() { waves.shift(); } function drawWater(ctx) { drawElement(ctx, 0, 0, canWidth, canHeight, "#336699"); } function drawShore(ctx) { for(var s = 0; s <= shoreline.length; s++) { drawElement(ctx, s*5, 0, 5, shoreline[s], "#FFCC00"); } } function updateWaves() { for(var u = 0; u < waves.length; u++) { var limit = waves[u][1].length; for(var v = 0; v < limit; v++){ var temp = waves[u][1][v]-5; waves[u][1][v] = temp; if(waves[u][1][v] <= shoreline[v]){ destroyWave(); } } } } function drawWaves(ctx) { for(var w = 0; w < waves.length; w++) { for(var n = 0; n <= waves[w][1].length; n++){ y = waves[w][1][n]; drawElement(ctx, n*5, y, 5, 5, "Purple"); } } } As you can see, the idea is that each 5-pixel wide node of the shore and wave are stored in arrays so that the position of each node can differ. The wave() function initializes all the required data, and then calls setInterval on update(). The function update() draws the water, shore, and wave, and then updates the wave position node-by-node. Ideally, setInterval would cause this to happen repeatedly, so that the wave would appear to move closer to the shore every 1000ms. However, this is not the case. It appears as though setInterval is working for one pass of update(), but fails after the first pass. You can tell that this is happening because the wave appears at its starting position, but does not continue to move. Any idea why this is happening? I read somewhere that setInterval can be broken by one-time functions, but I'm not sure. If you'd like to see what it's currently doing in a browser, I've hosted it here. Once I've got this animating properly I can continue my project, but I've hit a roadblock. Thanks in advance for your help, I'm really stuck. Marcus Hi guys. I'm trying this tutorial to get a sweet looking menu. http://snook.ca/archives/javascript/...ge-animations/ I've followed all the steps but I seem to be missing something, because the transition is just a simple hover transition. Can someone check what I'm doing wrong, please? Thank you very much! JS Code Code: $('a') .css( {backgroundPosition: "0 0"} ) .mouseover(function(){ $(this).stop().animate( {backgroundPosition:"(0 -150px)"}, {duration:500}) }) .mouseout(function(){ $(this).stop().animate( {backgroundPosition:"(0 0)"}, {duration:500}) }) HTML Code: Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <link rel="stylesheet" type="text/css" href="styles.css" /> <script type="text/javascript" src="javascript.js"></script> <script type="text/javascript" src="jquery.js"></script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <ul> <li><a href="#">Home</a></li> <li><a href="#">About</a></li> <li><a href="#">Contact</a></li> </ul> </body> </html> Styles code Code: ul { list-style:none; margin:0; padding:0; } li { float:left; width:100px; height:50px; margin:0; padding:0; text-align:center; } li a { display:block; padding:0; height:100%; color:#FFF; text-decoration:none; } li a { background:url(animation.jpg) no-repeat 0 0; } li a:hover { background-position:0px -150px; } Hi, can someone look at my code and tell me why the animated GIF doesn't display? It is a rollover button and it's done in javascript. The mouseover file is profileani.gif. The image displays but it doesn't do the animation. The site is http://www.creationindex.com/indextest22.html If you just move the mouse around on the screen you'll see the rollover. Thank you.
Hi I am new here, am having a terrible problem with animation build up. have searched and found various codes to stop,but can't implement in the .js in a way that works. Maybe am putting in wrong place. Wondering if anyone can help, would really appreciate it. Following is the code: Thank you Code: var droplinemenu={ arrowimage: {classname: 'downarrowclass', src: 'down.gif', leftpadding: 5}, //customize down arrow image animateduration: {over: 200, out: 600}, //duration of slide in/ out animation, in milliseconds buildmenu:function(menuid){ jQuery(document).ready(function($){ var $mainmenu=$("#"+menuid+">ul") var $headers=$mainmenu.find("ul").parent() $headers.each(function(i){ var $curobj=$(this) var $subul=$(this).find('ul:eq(0)') this._dimensions={h:$curobj.find('a:eq(0)').outerHeight()} this.istopheader=$curobj.parents("ul").length==1? true : false if (!this.istopheader) $subul.css({left:0, top:this._dimensions.h}) var $innerheader=$curobj.children('a').eq(0) $innerheader=($innerheader.children().eq(0).is('span'))? $innerheader.children().eq(0) : $innerheader //if header contains inner SPAN, use that $innerheader.append( '<img src="'+ droplinemenu.arrowimage.src +'" class="' + droplinemenu.arrowimage.classname + '" style="border:0; padding-left: '+droplinemenu.arrowimage.leftpadding+'px" />' ) $curobj.hover( function(e){ var $targetul=$(this).children("ul:eq(0)") if ($targetul.queue().length<=1) //if 1 or less queued animations if (this.istopheader) $targetul.css({left: $mainmenu.position().left, top: $mainmenu.position().top+this._dimensions.h}) if (document.all && !window.XMLHttpRequest) //detect IE6 or less, fix issue with overflow $mainmenu.find('ul').css({overflow: (this.istopheader)? 'hidden' : 'visible'}) $targetul.slideDown(droplinemenu.animateduration.over) }, function(e){ var $targetul=$(this).children("ul:eq(0)") $targetul.slideUp(droplinemenu.animateduration.out) } ) //end hover }) //end $headers.each() $mainmenu.find("ul").css({display:'none', visibility:'visible', width:$mainmenu.width()}) }) //end document.ready } } I have just completed my JS studies and wish to try 3 things to test what I have learned, first I wish to create a simple animation, then I'll attempt my own slideshow and last a specific script. First, can I try the animation on this specific forum? If not then is there another forum for this on this board or do I have to go to an animation specific site please?
Hi everyone! I'm new to coding and need help on my school project. I have to animate a ball and make it move up and down the page using the if statement and the or logic. I understand the concepts of the if statement but when it comes to actually writing it in code, I fail miserably at it. Heres the code... Code: <html> <body> <center><button type="button"onClick="first()">Click to move ball down!</button> <button type="button"onclick="second()">Click to return ball to top!</button></center> <IMG ID="ball"STYLE="position:absolute;left:50;top:50;width:100;height:100;"SRC="ball.jpg"> <script language="JavaScript"> var myElement=document.getElementById("ball"); var loc= 50; function first() { loc +=50; myElement.style.top=loc; } setInterval("first()",50); function move() { if(loc>500 || loc<0) { loc=-loc; } myBall.style.top=loc; } </script> </body> </html> .. so what is happening is the ball will continuously fall without stopping. Can someone help me get the ball bounce from the edge of the screen back to the top and continue to do it. Thanks. |