JavaScript - Javascript Random Function - Help
***I need to randomise the order of some questions that are in this format. Any ideas? Thank you!***
<CODE> <!---Question4---> <form name="form4" method="post" action=""> <h3><p>First One</p></h3> <p> <label><input type="radio" name="q4" id="w1" value="1" </label> <label><input type="radio" name="q4" id="w2" value="2" </label> <label><input type="radio" name="q4" id="w3" value="2" </label> </p> </form </CODE> Similar TutorialsHey all, I have a sentence generator running on a site. I am using sort to shuffle the array and pop to return the item. All is well, except Safari does not shuffle the array. Here is the technique I am using: Code: <script type = "text/javascript"> var adj=["invisible", "running", "eating", "mad", "talking", "jumping", "living", "weird", "super"]; for (i = 1; i <= 4; i++){ adj.sort(function(){return Math.round(Math.random());}); document.write( [ "Bob is" + " " + adj.pop() + "." + "<br>" ]); } </script> In most browsers it generates 4 unique sentences. But in Safari it does not shuffle the array so it will always output: Bob is super. Bob is weird. Bob is living. Bob is jumping. Any ideas as to what is happening? I've a list of questions and i want them to appear in random order but I'm unable to do so at the moment. Is there a way of randomizing them by ID name or similar seem as each Question has Three answers via radio buttons and I've them grouped together by ID name?
Found this random background img code that works great: Code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>Untitled</title> <script type="text/javascript"> function changeImg(imgNumber) { var myImages = ["images/image0.jpg", "images/image1.jpg", "images/image2.jpg", "images/image3.jpg"]; var imgShown = document.body.style.backgroundImage; var newImgNumber =Math.floor(Math.random()*myImages.length); document.body.style.backgroundImage = 'url('+myImages[newImgNumber]+')'; } window.onload=changeImg; </script> <style type="text/css"> .bg {background-attachment:fixed; background-repeat: no-repeat; background-position:0% 0%;} </style> </head> <body class="bg"> <p>Some text</p> <!-- put a lot text lines here to see that the background stays fixed. --> <p>Some text</p> </body> The only problem i have is making the background image width and height 100% so that the entire image fills in the screen and fills in on resize of window. Please Help...thanks in advance Another homework assignment that I can't quite seem to get to work... I've been asked to do the following using javascript: -Create a function named randInt() with one parameter of "size". Declare a variable named "rNum" equal to a random integer between 1 and the value of the size variable. Return the value of the "rNum" varialbe from the function. -Create a function named getQuote() with one parameter anemd "qNum". The function should create an array named mtQuotes with five quotes; there should be no quote for the array index "0". Return the value of the mtQuotes array for the qNum index. - In the div element of "quotes" insert a script with the following commands: Declare a variable named "randValue" which is euqal to a random integer between 1 and 5 (use the randInt() function). Declare a variable named "quoteText" containing the quote whose array index value is equal to randValue. Write the value of quoteText to the web page. Here is what I have...it returns undefined. thanks. Code: <html> <head> <script type="text/javascript"> function randInt(size) { var rNum=Math.ceil(Math.random()*5); return(rNum); } </script> <script type="text/javascript"> function getQuote(qNum); var mtQuotes = new Array(); mtQuotes[0] = ""; mtQuotes[1] = "I smoke in moderation, only one cigar at a time."; mtQuotes[2] = "Be careful of reading health books, you might die of a misprint."; mtQuotes[3] = "Man is the only animal that blushes or needs to."; mtQuotes[4] = "Clothes make the man. Naked people have little or no influence on society."; mtQuotes[5] = "One of the most striking differences between a cat and a lie is that a cat has only nine lives."; return mtQuotes[qNum]; </script> </head> <body> <div id="quotes"> <script type="text/javascript"> var randValue=randInt(5); var quoteText=getQuote(randValue); document.write(quoteText); </script> </div> Hi there! I'm trying to retrieve the integer value in the string: #10 So I'm using the JS Split function Code: <script type="text/javascript"> var str="#10"; document.write(str.split("#")); </script> Is the code I'm using, but I keep getting a comma before my result.. in this case, my result is ",10" What should I do? Thanks! Kind Regards Matthew P.S. I know that it's an array, but is there still anyway for me to get rid of the comma? I need help adding an additional function to some existing java script code I already have. In addition to the functions already on this js, I want make it so the banner displays one of the images randomly on each new page load. I have an external js file that this page also links too. Not sure if I need to post that also. I was hoping to just add to this code. Any help is greatly appreciated <script type="text/javascript" src="js/homepage-banners/simplegallery.js"> </script> <script type="text/javascript"> var mygallery=new simpleGallery({ wrapperid: "simplegallery1", dimensions: [250, 180], imagearray: [ ["img/headers/automotive.jpg", "http://www.visionsystem.com/applications/automotive_metal.php", "", ""], ["img/headers/electrical.jpg", "http://www.visionsystem.com/applications/electronics.php", "", ""], ["img/headers/food-packaging.jpg", "http://www.visionsystem.com/applications/food_pharmaceutical.php", "", ""], ["img/headers/medical-pharmaceutical.jpg", "http://www.visionsystem.com/applications/food_pharmaceutical.php", "", ""], ["img/headers/semiconductor.jpg", "http://www.visionsystem.com/applications/electronics.php", "", ""], ["img/headers/automation.jpg", "http://www.visionsystem.com/applications/food_pharmaceutical.php", "", ""] ], autoplay: [false, 2500, 2], persist: false, fadeduration: 500, oninit:function(){ }, onslide:function(curslide, i){ } }) </script> Hi all, I having a problem. I am having 10 images, and I three places on a webpage where I want to show 3 out of those 10 images randomly. But when for example image 5 is shown on spot 1, it cannot be shown on spot 2 or 3 and the same for spot 2 and 3. Is this possible with Javascript? Greetz, Bob i have a table with a couple random numbers, and i want to click a button that will dynamically regenerate the numbers each time the button is clicked without re-generating the entire table., im using DOM and innerhtml for these random numbers. heres the javascript and html code. so far, it just generates the random numbers when the page loads. i posted this problem a while back, and the answers were great, but they coded the xhtml inside the html file. i'm trying to get the numbers to generate in the table that is formed in the javascript file using innerhtml. i tried to incorporate the solutions without putting the html inside the html file to no avail. var random = Math.floor(Math.random()*40 + 1) //sets variables for random numbers to generate var random2 = Math.floor(Math.random()*40 + 1) var random3 = Math.floor(Math.random()*40 + 1) var random4 = Math.floor(Math.random()*40 + 1) var random5 = Math.floor(Math.random()*40 + 1) var random6 = Math.floor(Math.random()*40 + 1) //create table function makeTable(lotto) document.getElementById("tableSpan").innerHTML = '<table border="1" id="lotto">'; var caption=document.getElementById('lotto').createCaption(); caption.innerHTML="JavaScript Random Numbers"; var x=document.getElementById('lotto').insertRow(0); var cell1=x.insertCell(0); var cell2=x.insertCell(1); var cell3=x.insertCell(2); var cell4=x.insertCell(3); var cell5=x.insertCell(4); var cell6=x.insertCell(5); cell1.innerHTML='<td class = "normal">'+ random +'</td>'; cell2.innerHTML='<td class = "normal">'+ random2 +'</td>'; cell3.innerHTML='<td class = "normal">'+ random3 +'</td>'; cell4.innerHTML='<td class = "normal">'+ random4 +'</td>'; cell5.innerHTML='<td class = "normal">'+ random5 +'</td>'; cell6.innerHTML='<td class = "red">'+ random6 +'</td>'; } heres the HTML file: <body onload="makeTable('lotto');"> <div id="container"> <div id="header"> <h1>Welcome</h1> </div> <div id="content"> <span id="tableSpan"></span> <input type="button" value="Re-generate Numbers" onclick="makeTable('lotto');" /> </div> { can you explain someone step by this code?i didn't get it. <script language="Javascript"> <!-- function backcolor(form){ temp = "" for (var i = 0; i < 16; i++) { temp = form.color[i].value if (form.color[i].checked){ document.bgColor = temp } } } function randombackground(){ document.bgColor = getColor() } function getColor(){ currentdate = new Date() backgroundcolor = currentdate.getSeconds() if (backgroundcolor > 44) backgroundcolor = backgroundcolor - 45 else if (backgroundcolor > 29) backgroundcolor = backgroundcolor - 30 else if (backgroundcolor > 15) backgroundcolor = backgroundcolor - 16 if (backgroundcolor == 0 ) return "olive"; else if (backgroundcolor == 1 ) return "teal"; else if (backgroundcolor == 2 ) return "red"; else if (backgroundcolor == 3 ) return "blue"; else if (backgroundcolor == 4 ) return "maroon"; else if (backgroundcolor == 5 ) return "navy"; else if (backgroundcolor == 6 ) return "lime"; else if (backgroundcolor == 7 ) return "fuschia"; else if (backgroundcolor == 8 ) return "green"; else if (backgroundcolor == 9 ) return "purple"; else if (backgroundcolor == 10 ) return "gray"; else if (backgroundcolor == 11 ) return "yellow"; else if (backgroundcolor == 12 ) return "aqua"; else if (backgroundcolor == 13 ) return "black"; else if (backgroundcolor == 14 ) return "white"; else if (backgroundcolor == 15 ) return "silver"; } // --> </script> Hi all.. I've been trying to get random numbers in JS. It works when I assign fixed values, but when I want those values to come from a form, I get all the problems.. any comments on my script? Thanks. M [CODE] <script type="text/javascript"> function random() { var x=document.getElementById("text1").value;// num ingresado por el usuario var y=document.getElementById("text2").value; //var x=1; //var y=6; num=Math.floor(x + Math.random() * y); var r=document.getElementById("demo") r.innerHTML=num; } </script> [CODE] Hi, I've got a game 99% finished, basically when the game start and the player clicks through to the game panel, there are 30 tiles (80x80px) each, and the object of the game is for the player to press the tile with the letter "X" on, the X can be on any 1 of 5 different coloured tiles at anyone time and of course there can be more than 1 tile having an X on it. The tiles currently are built via .css, and this works 100% perfectly. However now I want to use images, pulled in from my local website instead of tiles built via .css. A demo of what I'm kinda of after is here > Edit fiddle - JSFiddle - if you press "run" the images will keep changing their order. The code I currently have for the game is here.. //CODE// var TheColorArray = ['red', 'yellow', 'green', 'blue', 'orange'], TheScore = 0, TimerLength = 2500, GameTimer, ScoreMap = { 'red': 500, 'yellow': 50, 'green': 30, 'blue': 20, 'orange': 5 }; function DrawRow() { TheColorArray.sort(function () { return .5 - Math.random(); }); var TheHTML = '<div class="row">'; var MagicColumn = Math.floor(Math.random() * 6); for (var i = 0; i < 5; i++) { if (i === MagicColumn) { TheHTML = TheHTML + '<div class="GameTile ' + TheColorArray[i] + '">x</div>'; } else { TheHTML = TheHTML + '<div class="GameTile ' + TheColorArray[i] + '">' + String.fromCharCode(97 + Math.floor(Math.random() * 26)) + '</div>'; } } TheHTML = TheHTML + '</div>'; return TheHTML; } You'll also see that "TheHTML = TheHTML + '<div class="GameTile ' + TheColorArray[i] + '">x</div>';" and "TheHTML = TheHTML + '<div class="GameTile ' + TheColorArray[i] + '">' + String.fromCharCode(97 + Math.floor(Math.random() * 26)) + '</div>';" both state that if X is pressed the game basically carries on. I need this to use a chosen image from my server, i.e. URL/apple.png .... i have also managed to get to this point (with apples) but its just not working.. Edit fiddle - JSFiddle Any help would be great.. Many thanks in advance!!! Hello, We are conducting a ceremony in an Auditorium where 336 People are gathered and afterwards we want to choose 20 of them randomly. We want to display the whole act of choosing them via projectors on the auditorium screen with a little animation. Basically the concept of the animation goes like this: http://summercampdubai.com , but we are stuck on the code as none of us knows programming that much: we want the chairs to be GRAY and the one that miss the opportunity (randomly) to turn RED (this much we have done) and the last chair (winner) to REMAIN GRAY (this is where we are stuck)r. PS. can anybody help us with this by tomorrow 10:00 AM GMT? Regards, Sara I am trying to make it so that when the page loads, it will random play a song from a list of songs. Also, when the first song finishes, another random song should play. I have this code: Code: <script type="text/javascript"> var numberOfSongs = 5 var sound = new Array(numberOfSongs+1) sound[0]= "music/Rock/1.mp3" sound[1]= "music/Rock/2.mp3" sound[2]= "music/Rock/3.mp3" sound[3]= "music/Rock/4.mp3" sound[4]= "music/Rock/5.mp3" sound[5]= "music/Rock/6.mp3" function randomNumber() { var randomLooper = -1 while (randomLooper < 0 || randomLooper > numberOfSongs || isNaN(randomLooper)){ randomLooper = parseInt(Math.random()*(numberOfSongs+1)) } return randomLooper } var soundFile = sound[randomNumber ()] document.writeln ('<BGSOUND SRC="' + soundFile + '" loop=5>'); document.writeln ('<EMBED SRC= "' + soundFile + '" loop=5 PLAYCOUNT=3 hidden=true autostart=true><P>'); </script> How would it be possible to play another random song after the song finishes? I have a form that used php to load a random image but now i would like to use javascript instead and am sure I nearly have it. I need to have a random number between 0 -5. Here is my code Code: <script type='text/javascript'> var random = Math.floor( Math.rand() * 6); document.write("<img src='images/'"+random+"'.jpg' alt='random image' /><input name='image' type='hidden' value='"+random+"' />") </script> Hi All. I am new to all this and I am posting a problem up here that I think is quite rare or has not been looked into for a long time now. I am basically looking to create a background for my website and when you refresh the page the image changes to another picture for the background. I have asked one of my good friends to have a look at it and he gave me some code to work with and so I have changed bits here and there and it worked in firefox and safari but will not work in IE. When I asked him he had no clue what to do. So here I am now! I am hoping it is simple but I also know it wont be to an extent! Any help would be much appreciated here. I have attached the code here for you and also the html file. Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> </head> <style type="text/css"> <!-- #myFlash { position:absolute; width:100%; height:100%; margin:0; padding:0; left:0; right:0; z-index:20; } --> </style> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" /> <title>Experts Connect</title> <meta name="keywords" content="Experts connect Preston, Experts connect Lancashire, Medical reports, Preston medical and legal agency, Lancashire medical and legal agency, specialist providers of independent medical evidence, diagnostic and rehabilitation services to the personal injury market, Medico Legal, personal injury claims, refferers." /> <meta name="description" content="Experts Connect are an established legal and medical agency providing reports for persobal injury claims. We work to get the best possible examination we can to ensure your claim goes through with no fuss. We are based nationally and work all over the United Kingdom." /> <meta name="robots" content="INDEX,FOLLOW" /> <meta name="revisit-after" content="10 days" /> <link rel="stylesheet" type="text/css" href="/common/basic.css" /> <script type="text/javascript" src="crossfade.js"></script> <script type="text/javascript" src="swfobject.js"></script> <script type="text/javascript"> swfobject.registerObject("myFlashContent", "9.0.0", "expressInstall.swf"); </script> <style type="text/css"> body { width:auto; height:auto; background-color:#CCCCCC;} #bgimage { filter:alpha(opacity=40); -moz-opacity:0.40; -khtml-opacity:0.40; opacity:0.40; width:100%; height:100%; position:absolute; margin:0; padding:0; left:0; right:0; } </style> <title>Untitled Document</title> <SCRIPT LANGUAGE="JavaScript"> <SCRIPT/> <!-- Begin // Set up the image files to be used. var theImages = new Array() // do not change this // To add more image files, continue with the // pattern below, adding to the array. theImages[0] = 'back4.jpg' theImages[1] = 'back2.jpg' theImages[2] = 'back5.jpg' theImages[3] = 'back6.jpg' theImages[4] = 'back8.jpg' // do not edit anything below this line var j = 0 var p = theImages.length; var preBuffer = new Array() for (i = 0; i < p; i++){ preBuffer[i] = new Image() preBuffer[i].src = theImages[i] } var whichImage = Math.round(Math.random()*(p-1)); function showImage(){ document.write('<img id="bgimage" src="'+theImages[whichImage]+'">'); // End --> </script> </head> <div id="myFlash"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="100%" height="100%" id="myFlashContent" name="expertsconnect" align="middle"> <param name="movie" value="experts-connectwebsite.swf" /> <param name="quality" value="high" /> <param name="scale" value="exactfit" /> <param name="wmode" value="transparent" /> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="experts-connectwebsite.swf" width="100%" height="100%" align="middle"> <param name="quality" value="high" /> <param name="scale" value="exactfit" /> <param name="wmode" value="transparent" /> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <!--<![endif]--> <a href="http://www.adobe.com/go/getflashplayer"> <img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /> </a> <!--[if !IE]>--> </object> <!--<![endif]--> </object> </div> <SCRIPT LANGUAGE="JavaScript"> <!-- Begin showImage(); // End --> </script> <!-- Script Size: 1.49 KB --> </body> </html> There is also a flash file embedded into this document! Any help would be great with this. Thank you, Mark Hello, I need help again :3 Heres what I need: I need some javascript to random a script. Simply like this: The script randoms a number Based on the number it runs some lines of PHP script. Random 1-10 If 1 Then run this PHP script *PHP script* *PHP script* *PHP script* *PHP script* If 2 Then run this PHP script *Different PHP script* *Different PHP script* *Different PHP script* *Different PHP script* If 3 Then run this PHP Script *some more different PHP Script* *some more different PHP Script* *some more different PHP Script* *some more different PHP Script* If 4 etc etc etc Each bit of PHP Will be similar, but be different in some ways. There may be more compressed ways of doing this. But if it at all possible, I would like it in the way I wrote it above. For instance I dont want: Random 1-3 If 1 Run function 1 If 2 Run function 2 If 3 Run function 3 Function 3 *PHP Script* *PHP Script* *PHP Script* Function 1 *PHP Script* *PHP Script* *PHP Script* Function 2 *PHP Script* *PHP Script* *PHP Script* I will thank the best answer! This website is awesome and has answered so many of my questions! Thanks in advance! Hi everyone, I'd really appreciate some help, I'm trying to make the menu of my website randomly change. I have 6 different image folders in which there are 7 pictures which all read the same things (menu, drawings, photo's etc) but in different writing. I want the website to (when refreshed, or when somebody clicks on one of the menu buttons) randomly pick a folder each time, and use the images of that folder. So the images are all the same name, just the folder needs changing. This is what I have so far (thanks to another forum aswell), which doesn't work. I'm very new to javascript... I can't really 'read' what is says, unlike html and/or css. I 'get' html and css. This really frustrates me. Help?!?! btw: I took everything out that doesn't concern this problem, for easier reading. Code: <html> <head> <title></title> <link type="text/css" rel="stylesheet" href="css/desktop.css" media="screen" /> <script type="text/javascript" src="js/prototype.js"></script> <script type="text/javascript" src="js/scriptaculous.js?load=effects,builder"></script> <script type="text/javascript" src="js/lightbox.js"></script> <script type="text/javascript"> function randomSort(a,b) { return( parseInt( Math.random()*6 ) %2 ); } var baseURL = 'http://www.SITE.nl/'; var mijnmenu = ['images/pl2/menubalpen','images/pl2/menugeo','images/pl2/menuinkt','images/pl2/menukleur','images/pl2/menupotlood','images/pl2/menusephia']; function randomizeMenu() { var rndMenu = mijnmenu.sort(randomSort); var menuObj= document.getElementById('menu').getElementsByTagName('img'); for (var i=0; i<menuObj.length; i++) { menuObj[i].src = baseURL+'/'+rndMenu[i]+'img'; } } </script> </head> <body onload="randomizeMenu()"> <div id="wrapper"> <div id="menu"> <a href="index.html"><img src="menu1.jpg" /></a> <a href="drawings.html"><img src="menu2.jpg" /></a> <a href="typo.html"><img src="menu3.jpg" /></a> <a href="photo.html"><img src="menu4.jpg" /></a> <a href="movies.html"><img src="menu5.jpg" /></a> <a href="other.html"><img src="menu6.jpg" /></a> <a href="contact.html"><img src="menu7.jpg" /></a> </div> <div id="largecolumn"> TEXT </div> </div> </body> </html> Hi, I am facing a problem in passing replace() function as an argument in user defined java function, can any one help me how to resolve it? intention is to pass a file path to my user defined function, but before passing the path i want to replace the character '\' to '\\' I am posting my javascript function he <a href="#" onclick="OpenDocPreview('<%# Eval("PATH")%>'.replace(/\\/g,"\\\\"), '<%# Eval("Filename")%>')"><%# Eval("DocTitle") %></a> function OpenDocPreview(url, docname) { alert('message from search base : ' + url + ' ' + docname); } thank you, So I found this script and i give all props to the author but can anyone help me to add text to the random images. Also i need a button that will generate the random images/text not when you refresh the page but when your press the button and to not display any image/text till the button is pressed? Thanks in advance. [CODE] <script language="Javascript"> var currentdate = 0 var core = 0 function StringArray (n) { this.length = n; for (var i =1; i <= n; i++) { this[i] = ' ' } } image = new StringArray(10) image[0] = 'images' image[1] = 'images' image[2] = 'images' image[3] = 'images' image[4] = 'images' image[5] = 'images' image[6] = 'images' image[7] = 'images' image[8] = 'images' image[9] = 'images' var ran = 60/image.length function ranimage() { currentdate = new Date() core = currentdate.getSeconds() core = Math.floor(core/ran) return(image[core]) } document.write("<img src='" +ranimage()+ "'>") </script> <form> <p><input type="button" name="B1" value="Switch It Up" onclick="ranimage()"></p> </form> [CODE] |