JavaScript - Save The Written Text As Value
Hello all,
i am a newbie here. I am starting to programme with javascript. I am designing a website. in This website there is an input with type = text and beside this input, there is another input with type = submit. If i open this website: The default value on the search text is "Enter a text", and if I click submit button, this button can recognize the value of the search text which is "Enter a text". <input id="searchText" type="submit" value="Enter a text"/> <input id="searchSubmit" type="submit" value="Submit"/> And then i modified a little bit. I have this javascript: var searchInput = $('#searchText'); searchInput.focus( function() { searchInput.attr('value', ''); }); The goal is, when I click on the search text, the default text is gone. And it worked. But if i write a new text on the search text, the submit button still recognized the value of search text as empty string. Can anyone please help me?? Thank you Similar TutorialsI am doing a website project and I am currently designing product page. I have created the text boxes dynamically(as many boxes as the user wants) and he can drag and drop the text boxes in the page. I need to create a dynamic line from one text boxes to other text boxes and delete the test boxes which the user does not want. I have created the dynamic graphic line. I know the values of the text boxes can be saved using php in the backend. But is there any way the values with the dynamically created boxes(with <div></div> elements, not with the text boxes) with values and graphics line can be saved online and the user when log-in again can retrieve the work that he saved? Can we code this either in javascript/php? Hello, i m new Javascript but knows basics of functions etc. ive created a website, which also has field to Submit Email addresses for newsletters.. Now, i have a TextBox (for users to write email addresses) and a Submit button in which i want to call a Javascipt script function which OnClick takes the value(email address) from the textbox and saves it to a .txt file on server. i think i am just missing a single line, the function name which will store the value.. i searched ovr the net but didnt find it.. plz help mee. Thankyou! hi, i want to create a extension for chrome using which i can save the current tab url in a text file. thanks sanjay The "?" seems to be called the conditional operator. Code: var points = prompt('How many points do you want on ten?'); var result = (points >= 5) ? "succeeded!" : "didn't succeed ;-)"; window.alert("You " + result); So I have a new window document write which outputs all my data after validation into a new window, I have tried to write a button which will (when clicked) send that information to an email address. here is my code so far. i spent about 2 hours checking and playing around looking for errors couldnt find any. I think the problem is the function EmailForm and function subwrite. Is a button written into a new window a common thing to do? or is there another simpler way, however i want the user to be able to check to see if there data is valid and then click to send the email. Code: <HTML> <!--learn to program through JavaScript--> <mymerch.HTML> <HEAD> <TITLE> mymerch </TITLE> <SCRIPT LANGUAGE=JavaScript> //declaringvariables var firname; var surname; var phonenumber; var emailaddress; var streetnamenumber; var yoursuburb; var postcode; var yourstate; var product1; var product2; var product3; var product4; var product5; var product6; var product7; var product8; var totalc; var paymethods; var method; var value; var Cost; var numericExpression; var alphaExpression; var sendemail; var subject; var message; var mailto_link; var win; function main() { //open function main //function main which validates all data //declaring variables firname = document.merch.firstname.value; surname = document.merch.lastname.value; phonenumber = document.merch.phonenum.value; emailaddress = document.merch.emailadd.value; streetnamenumber = document.merch.stnamenum.value; yoursuburb = document.merch.suburb.value; postcode = document.merch.pcode.value; yourstate = document.merch.state.value; if (firname == "") { alert("Please fill in your Firstname.") document.merch.firstname.value.focus() return true; } //checks to see if no data as been entered and alerts the user if so. alphaExpression = /[a-zA-z]/; if(document.merch.firstname.value.match(alphaExpression)){ }else{ alert("You can only enter letters in the firstname field") document.merch.firstname.value.focus() return false; } //checks to see if the data entered is letter and if not true returns false. if (surname == "") { alert("Please fill in your Surname.") document.merch.lastname.value.focus() return false } //checks to see if no data as been entered and alerts the user if so. alphaExpression = /[a-zA-z]/; if(document.merch.lastname.value.match(alphaExpression)){ }else{ alert("You can only enter letters in the lastname field") document.merch.lastname.value.focus() return false; } //checks to see if the data entered is letter and if not true returns false. numericExpression = /^[0-9+\ ]+$/; if(document.merch.phonenum.value.match(numericExpression)){ }else{ alert("You can only enter numbers in the Phonenumber field") document.merch.phonenum.value.focus() return false; } //checks to see if the data entered is a number and if not true returns false. if(document.merch.phonenum.value.length <7) { alert("The Phone Number you have entered is not valid it contains less than 7 digits.") document.merch.phonenum.focus() return false } //checks to see if the phone number is less than 7 and if so returns false. if(document.merch.phonenum.value.length >10) { alert("The Phone Number you have entered is not valid it contains more than 10 digits.") document.merch.phonenum.focus() return false } //If phone number is more than 10 return false if (emailaddress == "") { alert("Sorry, your email address is not valid. You didn't enter anything."); document.merch.emailadd.focus() return false } //checks to see if no data as been entered and alerts the user if so. if (emailaddress.indexOf("@")==-1) { alert("Sorry, your email address is not valid. It doesn't have an @ symbol"); document.merch.emailadd.focus() return false } //checks to see if the data has an "@" and alerts the user if false. if (emailaddress.indexOf(".")==-1) { alert("Sorry, your email address is not valid. It doesn't have .COM"); document.merch.emailadd.focus() return false } //checks to see if the data has an dot and alerts the user if false. if (emailaddress.indexOf(" ")!=-1) { alert("Sorry, your email address is not valid. It has a space!"); document.merch.emailadd.focus() return false } //checks to see if the data has an space and alerts the user if false. if (streetnamenumber == "") { alert("Please fill in your Street Name and Number.") document.merch.stnamenum.value.focus() return false } //checks to see if the data is empty and alerts the user if true. if (document.merch.suburb.value == "") { alert("Please fill in your Suburb.") document.merch.suburb.value.focus() return false } //checks to see if the data is empty and alerts the user if true. alphaExpression = /[a-zA-z]/; if(document.merch.suburb.value.match(alphaExpression)){ }else{ alert("You can only enter letters in the Suburb field") document.merch.suburb.value.focus() return false; } //checks to see if the data entered is a letter and if not true returns false. if(document.merch.pcode.value.length <3) { alert("The postcode you have entered is not valid.") document.merch.pcode.value.focus() return false } //checks to see if the data has less than 3 characters and alerts the user if true. numericExpression = /^[0-9+\ ]+$/; if(document.merch.pcode.value.match(numericExpression)){ }else{ alert("You can only enter numbers in the postcode field") document.merch.pcode.value.focus() return false; } //checks to see if the data entered is a number and if not true returns false. if(document.merch.pcode.value.indexOf(" ")!=-1) { alert("The postcode you have entered is not valid.") document.merch.pcode.value.focus() return false } //checks to see if the data has a space and alerts the user if true. if (document.merch.state.value == "Select") { alert("Please select your state") document.merch.state.focus() return true } //checks to see if the data has been selected and alerts the user if false. paymentmeth(); openNewWin(); subWrite(); //calling the two functions } function paymentmeth() { for (i = 0; i < document.merch.payway.length; i++){ if (document.merch.payway[i].checked == true){ //a loop that is used to determine the paymethod and checks to see if data has been entered method = document.merch.payway[i].value //declares method }//ends IF }//ends //error control for nothing checked if (method == false) { //if method equals nothing show alert // this fails to validate alert("You forgot to select Pay Method.") } //document.merch.paytype.value = method; } function emailForm(){ sendemail = "micha3l26@hotmail.com"; subject = "Order Details"; message = ("Clients Information firstname is "+firname +" Surname is "+ surname +" PhoneNumber is "+ phonenumber +" EmailAddress is "+ emailaddress +" Street Name and Number is "+ streetnamenumber +" Suburb is "+ yoursuburb +" Postcode is "+ postcode +" State is "+ yourstate +" Payment Method is "+ method +" Total Payment is "+ Cost); mailto_link = ('mailto:'+sendemail+'?subject='+subject+'&body='+message); win = window.open(mailto_link,"emailWindow"); if (win && win.open &&!win.closed)win.close(); } //ends function function openNewWin() { var newWin; newWin = window.open("","newWin","status,height=600,width=600") //opens the window and sets it 600px by 600px } //open new window function subWrite() { if (newWin.closed) { makeNewWin() } newWin.focus() var image = "<img src=quote.jpg>"; //declares variable image as the banner jpg newWin.document.write(image) //document writes the variable image newWin.document.write("<br/>"); newWin.document.write("<br/>"); newWin.document.write("Your FirstName is "+firname); //writes the variable into the new document newWin.document.write("<br/>"); newWin.document.write("Your Surname is "+surname); //writes the variable into the new document newWin.document.write("<br/>"); newWin.document.write("Your PhoneNumber is "+phonenumber); //writes the variable into the new document newWin.document.write("<br/>"); newWin.document.write("Your EmailAddress is "+emailaddress); //writes the variable into the new document newWin.document.write("<br/>"); newWin.document.write("Your Street Name and Number is "+streetnamenumber); //writes the variable into the new document newWin.document.write("<br/>"); newWin.document.write("Your Suburb is "+yoursuburb); //writes the variable into the new document newWin.document.write("<br/>"); newWin.document.write("Your Postcode is "+postcode); //writes the variable into the new document newWin.document.write("<br/>"); newWin.document.write("Your State is "+yourstate); //writes the variable into the new document newWin.document.write("<br/>"); newWin.document.write("Your Pay Method is "+method); //writes the variable into the new document newWin.document.write("<br/>"); newWin.document.write("Your total payment is "+Cost); //writes the variable into the new document newWin.document.write("<br/>"); newWin.document.write("<input type="button" onClick="emailForm()" value="Send Email"/> "); //("<div style="border:2px solid black;padding:10px;"> //Please <a href="#" onclick="emailForm();">Email Support</a> //</div>"); //a document write to input a button, with an onclick function to mailto a email address var newContent = "</BODY></HTML>" newWin.document.write(newContent) newWin.document.close() // close layout stream } //calling the two functions //the send email button does not work. function tally() { //the function that calculates the prices of tshirts Cost =0; //sets the cost at 0 if (document.merch.tshirt1.checked) { Cost = Cost + parseInt(document.merch.tshirt1.value); } //cost which is 0 + the tshirt value equals the price of tshirt 1 //repeated 8 times if (document.merch.tshirt2.checked) { Cost = Cost + parseInt(document.merch.tshirt2.value); } if (document.merch.tshirt3.checked) { Cost = Cost + parseInt(document.merch.tshirt3.value); } if (document.merch.tshirt4.checked) { Cost = Cost + parseInt(document.merch.tshirt4.value); } if (document.merch.tshirt5.checked) { Cost = Cost + parseInt(document.merch.tshirt5.value); } if (document.merch.tshirt6.checked) { Cost = Cost + parseInt(document.merch.tshirt6.value); } if (document.merch.tshirt7.checked) { Cost = Cost + parseInt(document.merch.tshirt7.value); } if (document.merch.tshirt8.checked) { Cost = Cost + parseInt(document.merch.tshirt8.value); } document.merch.Total.value = "$"+Cost; } </script> Code: <style type="text/css"> <!-- .style1 { font-family: Century Gothic; color: #FFFFFF; } .style3 {font-family: Century Gothic; color: #FFFFFF; font-size: 24px; } .style5 {color: #000000} --> <!--Declaring the different styles of text !--> </style></HEAD> <BODY BGCOLOR="BLACK"> <div align="center"><img src="mymerchbanner.jpg" width="787" height="158"> <!The placement of the main banner> </div> <HR> <FORM NAME="merch" onSubmit="main()"> <!declaring the forms name and onsubmit run the function main> <table width="368" border="1" bordercolor="#000000" bgcolor="#000000"> <tr> <td width="187" height="40"><span class="style3">First Name: </span></td> <td width="165"><input type="text" name="firstname" id="firstname"></td> </tr> <!firstname textboxes> <tr> <td height="45"><span class="style3">Last Name: </span></td> <td><input type="text" name="lastname" id="lastname"></td> </tr> <!lastname textboxes> <tr> <td height="44"><span class="style3">Phone Number:</span></td> <td><input type="text" name="phonenum" id="phonenum"></td> </tr> <!phonenumber textboxes> <tr> <td height="43"><span class="style3">Email Address:</span></td> <td><input type="text" name="emailadd" id="emailadd"></td> </tr> <!emailaddress textboxes> <tr> <td><span class="style3">Street Name and Number:</span></td> <td><input type="text" name="stnamenum" id="stnamenum"></td> </tr> <!streetnameandnumber textboxes> <tr> <td height="43"><span class="style3">Suburb:</span></td> <td><input type="text" name="suburb" id="suburb"></td> </tr> <!suburb textboxes> <tr> <td height="42"><span class="style3">Postcode:</span></td> <td><input type="text" name="pcode" id="pcode"></td> </tr> <!postcode textboxes> <tr> <td height="42"><span class="style3">State:</span></td> <td> <select name="state" id="state"> <option value="SA">SA</option> <option value="TAS">TAS</option> <option value="QLD">QLD</option> <option value="VIC">VIC</option> <option value="NSW">NSW</option> <option value="ACT">ACT</option> <option value="NT">NT</option> <option value="WA">WA</option> <option value="Select" selected>Click to select</option> </select> </td> </tr> <!state selection> </table> <p> </p> <p class="style3">What Would you Like Today? </p> <table width="684" border="0" bordercolor="#000000" bgcolor="#000000"> <tr> <td width="79" class="style1">0001</td> <td width="79">2<span class="style1">0002</span></td> <td width="79"><span class="style1">0003</span></td> <td width="79"><span class="style1">0004</span></td> <td width="79"><span class="style1">0005</span></td> <td width="79"><span class="style1">0006</span></td> <td width="79"><span class="style1">0007</span></td> <td width="79"><span class="style1">0008</span></td> </tr> <tr> <td><img src="1.png" width="100" height="100"></td> <td><img src="2.png" width="100" height="100"></td> <td><img src="3.png" width="100" height="100"></td> <td><img src="4.png" width="100" height="100"></td> <td><img src="6.png" width="100" height="100"></td> <td><img src="8.png" width="100" height="100"></td> <td><img src="9.png" width="100" height="100"></td> <td><img src="10.png" width="100" height="100"></td> </tr> <!tshirt images for the 8 shirts> <tr> <td><input type="checkbox" name="tshirt1" Value="15" onClick="tally()"> ></td> <td><input type="checkbox" name="tshirt2" Value="15" onClick="tally()"> ></td> <td><input type="checkbox" name="tshirt3" Value="15" onClick="tally()"> > </td> <td><input type="checkbox" name="tshirt4" Value="30" onClick="tally()"> > </td> <td><input type="checkbox" name="tshirt5" Value="30" onClick="tally()"> > </td> <td><input type="checkbox" name="tshirt6" Value="15" onClick="tally()"> > </td> <td><input type="checkbox" name="tshirt7" Value="15" onClick="tally()"> > </td> <td><input type="checkbox" name="tshirt8" Value="15" onClick="tally()"> > </td> </tr> <!8 checkboxes with diffent values that are used to add up the prices and onclick run function tally> <tr> <td class="style1">$15</td> <td class="style1">$15</td> <td class="style1">$15</td> <td class="style1">$30</td> <td class="style1">$30</td> <td class="style1">$15</td> <td class="style1">$15</td> <td class="style1">$15</td> </tr> <!text for prices> </table> <td> Total <INPUT TYPE="text" NAME="Total" value="0" size="7"></td> <p class="style3">How Will you Like to Pay? </p> <table width="268" border="0" align="center" bordercolor="#000000"> <tr> <td width="196" class="style3">Cash on Delivery </td> <td width="56"><input name="payway" type="radio" value="Cash"onClick="paymentmeth()"></td> </tr> <!radio button with different values and onclick run paymentmeth> <tr> <td class="style3">Bank Deposit </td> <td><input name="payway" type="radio" value="Bank Deposit"onClick="paymentmeth()"></td> </tr> <tr> <td class="style3">Paypal</td> <td><p> <input name="payway" type="radio" value="Paypal"onClick="paymentmeth()"> <label></label> </p></td> </tr> </table> <p> </p> <p align="center" class="style3"> <INPUT TYPE="SUBMIT" VALUE="Show Invoice" onSubmit="main()"> <!submit button that runs function> <span class="style5"> </span> <input type="RESET" /> <!reset button that runs function> <span class="style5"> </span> </p> </FORM> </BODY> </HTML> Hey, In the quiz function the form that is generated all compiles correctly, but the submit button only causes the page to refresh. What am I doing wrong? Thank you var c = "1"; //counter var n = [68]; //array that stores unique random numbers var t = "better clear"; var lc = [3]; var uc = [3]; ////////////////////////////////////////////// //The generate() function generates 68 random //unique numbers. ////////////////////////////////////////////// function generate() { var gen = 0; //variable that stores random integer. var j = 1, i = 1; //integers used for loops while (j <= 68) { gen = Math.floor(Math.random()*68+1); for (i = 1; i <= j; i++) { if (n[i] == gen) { break; } else { if (i == j) { n [j] = gen; j++; break; } } } } } ////////////////////////////////////////////// //The rinfo() function reads information that //is pertinent to current question (quality //of triad (t), upper case, and //lower case answers to the question). ////////////////////////////////////////////// function rinfo() { if (n[c] == 1) { t = "a C Major"; lc[3] = "c"; //root uc[3] = "C"; //root lc[2] = "e"; //third uc[2] = "E"; //third lc[1] = "g"; //fifth uc[1] = "G"; //fifth } if (n[c] == 2) { t = "a C Minor"; lc[3] = "c"; //root uc[3] = "C"; //root lc[2] = "eb"; //third uc[2] = "Eb"; //third lc[1] = "g"; //fifth uc[1] = "G"; //fifth } if (n[c] == 3) { t = "a C Augmented"; lc[3] = "c"; //root uc[3] = "C"; //root lc[2] = "e"; //third uc[2] = "E"; //third lc[1] = "g#"; //fifth uc[1] = "G#"; //fifth } if (n[c] == 4) { t = "a C Diminished"; lc[3] = "c"; //root uc[3] = "C"; //root lc[2] = "eb"; //third uc[2] = "Eb"; //third lc[1] = "gb"; //fifth uc[1] = "Gb"; //fifth } if (n[c] == 5) { t = "a F Major"; lc[3] = "f"; //root uc[3] = "F"; //root lc[2] = "a"; //third uc[2] = "A"; //third lc[1] = "c"; //fifth uc[1] = "C"; //fifth } if (n[c] == 6) { t = "a F Minor"; lc[3] = "f"; //root uc[3] = "F"; //root lc[2] = "ab"; //third uc[2] = "Ab"; //third lc[1] = "c"; //fifth uc[1] = "C"; //fifth } if (n[c] == 7) { t = "a F Augmented"; lc[3] = "f"; //root uc[3] = "F"; //root lc[2] = "a"; //third uc[2] = "A"; //third lc[1] = "c#"; //fifth uc[1] = "C#"; //fifth } if (n[c] == 8) { t = "a F Diminished"; lc[3] = "f"; //root uc[3] = "F"; //root lc[2] = "ab"; //third uc[2] = "Ab"; //third lc[1] = "cb"; //fifth uc[1] = "Cb"; //fifth } if (n[c] == 9) { t = "a Bb Major"; lc[3] = "bb"; //root uc[3] = "Bb"; //root lc[2] = "d"; //third uc[2] = "D"; //third lc[1] = "f"; //fifth uc[1] = "F"; //fifth } if (n[c] == 10) { t = "a Bb Minor"; lc[3] = "bb"; //root uc[3] = "Bb"; //root lc[2] = "db"; //third uc[2] = "Db"; //third lc[1] = "f"; //fifth uc[1] = "F"; //fifth } if (n[c] == 11) { t = "a Bb Augmented"; lc[3] = "bb"; //root uc[3] = "Bb"; //root lc[2] = "d"; //third uc[2] = "D"; //third lc[1] = "f#"; //fifth uc[1] = "F#"; //fifth } if (n[c] == 12) { t = "a Bb Diminished"; lc[3] = "bb"; //root uc[3] = "Bb"; //root lc[2] = "db"; //third uc[2] = "Db"; //third lc[1] = "fb"; //fifth uc[1] = "Fb"; //fifth } if (n[c] == 13) { t = "an Eb Major"; lc[3] = "eb"; //root uc[3] = "Eb"; //root lc[2] = "g"; //third uc[2] = "G"; //third lc[1] = "bb"; //fifth uc[1] = "Bb"; //fifth } if (n[c] == 14) { t = "an Eb Minor"; lc[3] = "eb"; //root uc[3] = "Eb"; //root lc[2] = "gb"; //third uc[2] = "Gb"; //third lc[1] = "bb"; //fifth uc[1] = "Bb"; //fifth } if (n[c] == 15) { t = "an Eb Augmented"; lc[3] = "eb"; //root uc[3] = "Eb"; //root lc[2] = "g"; //third uc[2] = "G"; //third lc[1] = "b#"; //fifth uc[1] = "B#"; //fifth } if (n[c] == 16) { t = "an Eb Diminished"; lc[3] = "eb"; //root uc[3] = "Eb"; //root lc[2] = "gb"; //third uc[2] = "Gb"; //third lc[1] = "bbb"; //fifth uc[1] = "Bbb"; //fifth } if (n[c] == 17) { t = "an Ab Major"; lc[3] = "ab"; //root uc[3] = "Ab"; //root lc[2] = "c"; //third uc[2] = "C"; //third lc[1] = "e"; //fifth uc[1] = "E"; //fifth } if (n[c] == 18) { t = "an Ab Minor"; lc[3] = "ab"; //root uc[3] = "Ab"; //root lc[2] = "cb"; //third uc[2] = "Cb"; //third lc[1] = "eb"; //fifth uc[1] = "Eb"; //fifth } if (n[c] == 19) { t = "an Ab Augmented"; lc[3] = "ab"; //root uc[3] = "Ab"; //root lc[2] = "c"; //third uc[2] = "C"; //third lc[1] = "e"; //fifth uc[1] = "E"; //fifth } if (n[c] == 20) { t = "an Ab Diminished"; lc[3] = "ab"; //root uc[3] = "Ab"; //root lc[2] = "cb"; //third uc[2] = "Cb"; //third lc[1] = "eb"; //fifth uc[1] = "Eb"; //fifth } if (n[c] == 21) { t = "a Db Major"; lc[3] = "db"; //root uc[3] = "Db"; //root lc[2] = "f"; //third uc[2] = "F"; //third lc[1] = "a"; //fifth uc[1] = "A"; //fifth } if (n[c] == 22) { t = "a Db Minor"; lc[3] = "db"; //root uc[3] = "Db"; //root lc[2] = "fb"; //third uc[2] = "Fb"; //third lc[1] = "ab"; //fifth uc[1] = "Ab"; //fifth } if (n[c] == 23) { t = "a Db Augmented"; lc[3] = "db"; //root uc[3] = "Db"; //root lc[2] = "f"; //third uc[2] = "F"; //third lc[1] = "a#"; //fifth uc[1] = "A#"; //fifth } if (n[c] == 24) { t = "a Db Diminished"; lc[3] = "db"; //root uc[3] = "Db"; //root lc[2] = "fb"; //third uc[2] = "Fb"; //third lc[1] = "abb"; //fifth uc[1] = "Abb"; //fifth } if (n[c] == 25) { t = "a Gb Major"; lc[3] = "gb"; //root uc[3] = "Gb"; //root lc[2] = "bb"; //third uc[2] = "Bb"; //third lc[1] = "db"; //fifth uc[1] = "Db"; //fifth } if (n[c] == 26) { t = "a Gb Minor"; lc[3] = "gb"; //root uc[3] = "Gb"; //root lc[2] = "bbb"; //third uc[2] = "Bbb"; //third lc[1] = "db"; //fifth uc[1] = "Db"; //fifth } if (n[c] == 27) { t = "a Gb Augmented"; lc[3] = "gb"; //root uc[3] = "Gb"; //root lc[2] = "bb"; //third uc[2] = "Bb"; //third lc[1] = "d"; //fifth uc[1] = "D"; //fifth } if (n[c] == 28) { t = "a Gb Diminished"; lc[3] = "gb"; //root uc[3] = "Gb"; //root lc[2] = "bbb"; //third uc[2] = "Bbb"; //third lc[1] = "dbb"; //fifth uc[1] = "Dbb"; //fifth } if (n[c] == 29) { t = "a B Major"; lc[3] = "b"; //root uc[3] = "B"; //root lc[2] = "d#"; //third uc[2] = "D#"; //third lc[1] = "f#"; //fifth uc[1] = "F#"; //fifth } if (n[c] == 30) { t = "a B Minor"; lc[3] = "b"; //root uc[3] = "B"; //root lc[2] = "d"; //third uc[2] = "D"; //third lc[1] = "f#"; //fifth uc[1] = "F#"; //fifth } if (n[c] == 31) { t = "a B Augmented"; lc[3] = "b"; //root uc[3] = "B"; //root lc[2] = "d#"; //third uc[2] = "D#"; //third lc[1] = "fx"; //fifth uc[1] = "Fx"; //fifth } if (n[c] == 32) { t = "a B Diminished"; lc[3] = "b"; //root uc[3] = "B"; //root lc[2] = "d"; //third uc[2] = "D"; //third lc[1] = "f"; //fifth uc[1] = "F"; //fifth } if (n[c] == 33) { t = "an E Major"; lc[3] = "e"; //root uc[3] = "E"; //root lc[2] = "g#"; //third uc[2] = "G#"; //third lc[1] = "b"; //fifth uc[1] = "B"; //fifth } if (n[c] == 34) { t = "an E Minor"; lc[3] = "e"; //root uc[3] = "E"; //root lc[2] = "g"; //third uc[2] = "G"; //third lc[1] = "b"; //fifth uc[1] = "B"; //fifth } if (n[c] == 35) { t = "an E Augmented"; lc[3] = "e"; //root uc[3] = "E"; //root lc[2] = "g#"; //third uc[2] = "G#"; //third lc[1] = "b#"; //fifth uc[1] = "B#"; //fifth } if (n[c] == 36) { t = "an E Diminished"; lc[3] = "e"; //root uc[3] = "E"; //root lc[2] = "g"; //third uc[2] = "G"; //third lc[1] = "bb"; //fifth uc[1] = "Bb"; //fifth } if (n[c] == 37) { t = "an A Major"; lc[3] = "a"; //root uc[3] = "A"; //root lc[2] = "c#"; //third uc[2] = "C#"; //third lc[1] = "e"; //fifth uc[1] = "E"; //fifth } if (n[c] == 38) { t = "an A Minor"; lc[3] = "a"; //root uc[3] = "A"; //root lc[2] = "c"; //third uc[2] = "C"; //third lc[1] = "e"; //fifth uc[1] = "E"; //fifth } if (n[c] == 39) { t = "an A Augmented"; lc[3] = "a"; //root uc[3] = "A"; //root lc[2] = "c#"; //third uc[2] = "C#"; //third lc[1] = "e#"; //fifth uc[1] = "E#"; //fifth } if (n[c] == 40) { t = "an A Diminished"; lc[3] = "a"; //root uc[3] = "A"; //root lc[2] = "c"; //third uc[2] = "C"; //third lc[1] = "eb"; //fifth uc[1] = "Eb"; //fifth } if (n[c] == 41) { t = "a D Major"; lc[3] = "d"; //root uc[3] = "D"; //root lc[2] = "f#"; //third uc[2] = "F#"; //third lc[1] = "a"; //fifth uc[1] = "A"; //fifth } if (n[c] == 42) { t = "a D Minor"; lc[3] = "d"; //root uc[3] = "D"; //root lc[2] = "f"; //third uc[2] = "F"; //third lc[1] = "a"; //fifth uc[1] = "A"; //fifth } if (n[c] == 43) { t = "a D Augmented"; lc[3] = "d"; //root uc[3] = "D"; //root lc[2] = "f#"; //third uc[2] = "F#"; //third lc[1] = "a#"; //fifth uc[1] = "A#"; //fifth } if (n[c] == 44) { t = "a D Diminished"; lc[3] = "d"; //root uc[3] = "D"; //root lc[2] = "f"; //third uc[2] = "F"; //third lc[1] = "ab"; //fifth uc[1] = "Ab"; //fifth } if (n[c] == 45) { t = "a G Major"; lc[3] = "g"; //root uc[3] = "G"; //root lc[2] = "b"; //third uc[2] = "B"; //third lc[1] = "d"; //fifth uc[1] = "D"; //fifth } if (n[c] == 46) { t = "a G Minor"; lc[3] = "g"; //root uc[3] = "G"; //root lc[2] = "bb"; //third uc[2] = "Bb"; //third lc[1] = "d"; //fifth uc[1] = "D"; //fifth } if (n[c] == 47) { t = "a G Augmented"; lc[3] = "g"; //root uc[3] = "G"; //root lc[2] = "b"; //third uc[2] = "B"; //third lc[1] = "d#"; //fifth uc[1] = "D#"; //fifth } if (n[c] == 48) { t = "a G Diminished"; lc[3] = "g"; //root uc[3] = "G"; //root lc[2] = "bb"; //third uc[2] = "Bb"; //third lc[1] = "db"; //fifth uc[1] = "Db"; //fifth } if (n[c] == 49) { t = "an A# Major"; lc[3] = "a#"; //root uc[3] = "A#"; //root lc[2] = "cx"; //third uc[2] = "Cx"; //third lc[1] = "e#"; //fifth uc[1] = "E#"; //fifth } if (n[c] == 50) { t = "an A# Minor"; lc[3] = "a#"; //root uc[3] = "A#"; //root lc[2] = "c#"; //third uc[2] = "C#"; //third lc[1] = "e#"; //fifth uc[1] = "E#"; //fifth } if (n[c] == 51) { t = "an A# Augmented"; lc[3] = "a#"; //root uc[3] = "A#"; //root lc[2] = "cx"; //third uc[2] = "Cx"; //third lc[1] = "ex"; //fifth uc[1] = "Ex"; //fifth } if (n[c] == 52) { t = "an A# Diminished"; lc[3] = "a#"; //root uc[3] = "A#"; //root lc[2] = "c#"; //third uc[2] = "C#"; //third lc[1] = "e"; //fifth uc[1] = "E"; //fifth } if (n[c] == 53) { t = "a D# Major"; lc[3] = "d#"; //root uc[3] = "D#"; //root lc[2] = "fx"; //third uc[2] = "Fx"; //third lc[1] = "a#"; //fifth uc[1] = "A#"; //fifth } if (n[c] == 54) { t = "a D# Minor"; lc[3] = "d#"; //root uc[3] = "D#"; //root lc[2] = "f#"; //third uc[2] = "F#"; //third lc[1] = "a#"; //fifth uc[1] = "A#"; //fifth } if (n[c] == 55) { t = "a D# Augmented"; lc[3] = "d#"; //root uc[3] = "D#"; //root lc[2] = "fx"; //third uc[2] = "Fx"; //third lc[1] = "ax"; //fifth uc[1] = "Ax"; //fifth } } function first() { alert("W"); } function quiz() { generate(); while (c <= 1) { rinfo(); var output_text = c + ". " + "Enter " + t + " triad."; document.write("<h3>"); document.writeln(output_text); document.write("</h3>"); document.write(" <form align = \"center\">"); document.write(" <input type = \"text\" size = \"2\" name = \"root\" value = \"\" maxlength = \"2\">"); document.write(" <input type = \"text\" size = \"2\" name = \"third\" value = \"\" maxlength = \"2\">"); document.write(" <input type = \"text\" size = \"2\" name = \"fifth\" value = \"\" maxlength = \"2\">"); document.write(" <input type = \"hidden\" name = \"question\" value = 1>"); document.write(" <input type = \"submit\" value=\"Check your answer\" onclick=\"first();\">"); document.write(" <\/form>"); c++; } } Hi , I am inserting an image into a span tag by click on button and resize the image using resize_image_height_weight function. I am using two function to do this task. setImage setImage_w3Validation setImage function resize the image but fail on w3validation on my webpage( As per w3c there is no attribute onload for image tag.) To fix out this issue I am using setImage_w3Validation function which pass on w3validation but unable to call resize_image_height_weight function. My purpose is to resize the image. Kindly suggest me how to do it? <html> <head> <script TYPE="text/javascript" language="javascript"> function resize_image_height_weight(id, hgt, wdth){ //alert(id); Obj=document.getElementById(id); myImage = new Image(); myImage.src = Obj.src; var heights = myImage.height; var widths = myImage.width; // alert("Height=>" + heights + " Width=> " + widths); if(heights > hgt || widths > wdth) { if(heights > widths) { var temp = heights/hgt; var new_width = widths / temp; new_width = parseInt(new_width); heights = hgt; widths = new_width; } else { var temp = widths/wdth; var new_height = heights / temp; new_height = parseInt(new_height); heights = new_height; widths = wdth; } } Obj.height = heights; Obj.width = widths; } function setImage(){ document.getElementById("IM0").innerHTML ="<center><img src=\"http://www.google.co.in/intl/en_com/images/srpr/logo1w.png\" id=\"img1\" alt=\"\" height=\"125\" width=\"125\" onload=\"resize_image_height_weight('img1',125,125);\"><\/center>"; } function setImage_w3Validation(){ document.getElementById("IM1").innerHTML ="<center><img src=\"http://www.google.co.in/intl/en_com/images/srpr/logo1w.png\" id=\"img2\" alt=\"\" height=\"125\" width=\"125\"><script type=\"text/javascript\">document.getElementById('img2').onload = function(){resize_image_height_weight('i12',125,125);};<\/SCRIPT><\/center>"; //I wanna to do the task using this one function to resize img for w3validation } function clear_page(){ document.getElementById("IM0").innerHTML =""; document.getElementById("IM1").innerHTML =""; } </script> </head> <body> <div class="img3"><span id="IM0"></span></div> <div class="img3"><span id="IM1"></span></div> <input type="button" name="btn1" value="Image Onload W3C Fail" onclick="setImage();"> <input type="button" name="btn2" value="Image Onload W3C Pass" onclick="setImage_w3Validation();"> <input type="button" name="btn2" value="Clear" onclick="clear_page();"> </body> </html> Hello, Is it possible to store the edited value in the div tag in the original file, such that next time i open the HTML file the new edited value appears. Thanks in advance. Have a Good day. Hey, I'm trying to make a game, I learned how to do so by reading tutorials but the problem is that I do not know how to implement the save/load function into the game, the tutorial surrounding that area was very unclear to me, and here I am... Any tips on how to make this work is greatly appreciated, I wouldn't asked if I hadn't tried my best and every way I could think of. I'm still quite new to coding so... The first piece of code is the game, the second one is what I'm trying to make the game work with. I tried for a while and got the game to reset back to values, but only the values I set in the code so it never actually worked. The tutorial doesn't give any live examples and I really am... not that bright when it comes to coding Sorry and thanks, all inputs are appreciated. I read tutorial from links below, Javascript String Compression | Almost Idle Tutorial for save code Incremental Lesson 9 - For Loops | Almost Idle Tutorial for the game code Code: /*Pleae refer to Lesson 9.txt for a full description on this lesson*/ //The timer to run code every second var Timer = window.setInterval(function(){Tick()}, 1000); var buildings = []; //The object declaration for game saves function GameSave() { this.money = 0; this.buildings = []; for (var i = 0;i < buildings.length;i++) { this.buildings[i] = 0; } } //The object declaration for buildings function Building() { this.Name = "Lemonade Stand"; this.Cost = 10; this.PerSec = 1; } //The function to initialise all buildings function InitBuildings() { LoadBuilding("Lemonade Stand",10,1); } //The function to automatically load a building into the buildings array function LoadBuilding(name,cost,persec) { var cur = buildings.length; buildings[cur] = new Building(); buildings[cur].Name = name; buildings[cur].Cost = cost; buildings[cur].PerSec = persec; } //The function used to gather money function GatherMoney() { game.money++; //++ tells javascript to add 1 to the variable //Display the player's current money document.getElementById("money").innerHTML = game.money; } //The function that gets run every second function Tick() { for (var i = 0;i < buildings.length;i++) { game.money += game.buildings[i] * buildings[i].PerSec; } document.getElementById("money").innerHTML = game.money; } //The function to buy a lemonade stand function Build(id) { if (game.money >= buildings[id].Cost) { //Check if the player has enough money, then subtract it and add a new building if they do game.money -= buildings[id].Cost; game.buildings[id] = game.buildings[id] + 1; document.getElementById("money").innerHTML = game.money; document.getElementById("Building1Qty").innerHTML = game.buildings[id]; } } //Run this code once the page has loaded fully window.onload = function() { InitBuildings(); window.game = new GameSave(); }; Code: /*Pleae refer to Compression.txt for a full description on this lesson*/ function NewGame() { this.name = "Our Game"; this.description = "Our Game's Description"; this.numbers = []; for (var i=0;i<10;i++) { this.numbers[i] = i; } } var Game = new NewGame(); window.onload = function() { var SaveGame = JSON.stringify(Game); SaveGame = encode_utf8(SaveGame); SaveGame = lzw_encode(SaveGame); window.localStorage['SaveName'] = SaveGame; SaveGame = window.localStorage['SaveName']; SaveGame = lzw_decode(SaveGame); SaveGame = decode_utf8(SaveGame); window.GameTwo = JSON.parse(SaveGame); document.getElementById("name").innerHTML = "Name: " + GameTwo.name; document.getElementById("desc").innerHTML = "Description: " + GameTwo.description; var numbers = ""; for (var i=0;i<10;i++) { if (numbers.length == 0) {numbers = i;} else {numbers += ", " + i;} } document.getElementById("numbers").innerHTML = "Numbers: " + numbers; } // LZW-compress a string function lzw_encode(s) { var dict = {}; var data = (s + "").split(""); var out = []; var currChar; var phrase = data[0]; var code = 256; for (var i=1; i<data.length; i++) { currChar=data[i]; if (dict['_' + phrase + currChar] != null) { phrase += currChar; } else { out.push(phrase.length > 1 ? dict['_'+phrase] : phrase.charCodeAt(0)); dict['_' + phrase + currChar] = code; code++; phrase=currChar; } } out.push(phrase.length > 1 ? dict['_'+phrase] : phrase.charCodeAt(0)); for (var i=0; i<out.length; i++) { out[i] = String.fromCharCode(out[i]); } return out.join(""); } // Decompress an LZW-encoded string function lzw_decode(s) { var dict = {}; var data = (s + "").split(""); var currChar = data[0]; var oldPhrase = currChar; var out = [currChar]; var code = 256; var phrase; for (var i=1; i<data.length; i++) { var currCode = data[i].charCodeAt(0); if (currCode < 256) { phrase = data[i]; } else { phrase = dict['_'+currCode] ? dict['_'+currCode] : (oldPhrase + currChar); } out.push(phrase); currChar = phrase.charAt(0); dict['_'+code] = oldPhrase + currChar; code++; oldPhrase = phrase; } return out.join(""); } function encode_utf8(s) { return unescape(encodeURIComponent(s)); } function decode_utf8(s) { return decodeURIComponent(escape(s)); } Reply With Quote 01-16-2015, 05:52 PM #2 Dormilich View Profile View Forum Posts Senior Coder Join Date Jan 2010 Location Behind the Wall Posts 3,532 Thanks 13 Thanked 372 Times in 368 Posts the problem is that I do not know how to implement the save/load function into the game save it where? that particular question is important as JavaScript has only limited places where it can save something at all. 1) save it on the server => call a server script with the appropriate data (e.g. via AJAX) 2) cookies, very limited storage space, only works on the same browser 3) WebStorage, more space than cookies, but still only the same browser 4) IndexedDB (same as above) This is code use to save XML file using Javascipt but it can't not save full Processing Instruction, example we have PI is <?xml version="1.0" encoding="utf8"> when run the code then PI is saved with <?xml version="1.0"> and sometime it doesn't word. Please help me fix, thanks PHP Code: function SaveXML(xmlDoc,filename) { var outputXML = xmlDoc.xml; var mfObj = new ActiveXObject("Scripting.FileSystemObject"); var absPath = getPath(); var file = mfObj.CreateTextFile(absPath + filename, true); file.Write(outputXML); file.Close(); } function getPath() { var path = document.location; var str = new String(path); var end = str.lastIndexOf("/"); var absolutePath = str.substring(8, end) + "/"; absolutePath = absolutePath.replace(/%20/g, " "); return absolutePath; } I have a long survey form and once its submitted it gets recorded into a database. I would love to be able to save a PDF version of the HTML form with all their radio buttons and textfields filled out at the same time its submitted. It would need a unique name that matches their record in the database (maybe it pulls the data that was entered into one of the form fields for the name). Whether it gets uploaded to an ftp or just emailed to a mailbox doesn't really matter. The purpose of this is to basically have a visual interpretation of the data by a single user. Is something like this even possible? Hello. I am new to the forums (I just started my Javascript journey last week), and was hoping to get help with something. I am currently developing a page which allows access to music on a server. This music is being streamed, but users are also able to download this music (assuming they have the license to do so). All of the music uploaded is of the .mp3 format, however they have no filetype extensions, and were not named using any particular naming convention. Because of this, I was hoping to change the filename (when a downloaded is initiated) to variables I have stored based on the current song. I am currently simply opening a new page, in Chrome is looks like this: Code: chrome.tabs.create({ "url": song.url }) Hit presents the user with a prompt to save the file, however, its default name is a random alphanumeric string with no extension, as per their file name on my server. Is there an easy way to do this without renaming all the music server side? I do have the variables song.title and song.artist setup! All help is appreciated! Edit: Since this page is only for Chrome users, I listed the code I am using. I understand window.open and was originally using this. It functions the same, and if I need to revert back to using is instead, I shall. Hi.. I have checkbox and I need to get his value. I create function for checkbox if checkbox is clicked it is true then the checkbox value is H else W. Code: function chk(){ if(document.getElementById('H').checked==true){ var H = document.getElementById('H'). value = H; } else if(document.getElementById('H').checked==false){ var H = document.getElementById('H'). value = W; } } and I have function for save : Code: function ApproveLeaveOP(){ var H = document.getElementById('H').value; document.sampleform.action="AddLeave.php?H="+H; document.sampleform.submit(); } <input type="checkbox" name="H" id="H" value="" onclick="chk()"> I don't know how can I add value to the checkbox if I click the value will be H if not the value is W. I am new in using checkbox. Thank you so much.. Hi , i have got this img src html.. how do i write a javascript to auto save this image in C:\ without right click on the image? <img src="/user_images/V/VI/VIR/Virgo001/1135356474_ylittlekid.jpg" alt="1135356474_ylittlekid.jpg"></img> thanks for help! Hey guys, I think this is some pretty basic JavaScript but I'm not too familiar with the language and would really appreciate some help here. I have an image switcher script setup. Its very basic and changes the image displayed on click of a link. Here is what I currently have: Javascript: Code: <script type="text/javascript"> function changeIt(imageName,objName) { var obj = document.getElementById(objName); var imgTag = "<img src='"+imageName+"' border='0' />"; obj.innerHTML = imgTag; return; } </script> HTML: Code: <div id="image1"> <img src="http://profile.ak.fbcdn.net/hprofile-ak-snc4/49057_100001550995222_9679_q.jpg" border="0" alt="one" /> </div> <br> <a id="one" href="#" onclick="changeIt('http://profile.ak.fbcdn.net/hprofile-ak-snc4/49057_100001550995222_9679_q.jpg','image1');">one</a> <a id="two" href="#" onclick="changeIt('http://profile.ak.fbcdn.net/hprofile-ak-snc4/174411_100002333675750_7453320_q.jpg','image1');">two</a> <a id="three" href="#" onclick="changeIt('http://profile.ak.fbcdn.net/hprofile-ak-snc4/41512_100000999943382_7276_q.jpg','image1');">three</a> <a id="four" href="#" onclick="changeIt('http://profile.ak.fbcdn.net/hprofile-ak-snc4/41477_100001406980454_629_q.jpg','image1');">four</a> <a id="five" href="#" onclick="changeIt('http://www.dead-paramour.org/fans/fanMCR4.jpg','image1');">five</a> Its very basic but does what I want. What I'm attempting to do is store the image selected as a cookie so that when users refresh/navigate to other pages the image stays to the one they selected. Is anyone able to help me out with this? Any help is greatly appreciated. Thanks, Chris im trying to have it save the values in the menu, i was think either cookies or storing it in the .window thing but i am unsure of how to do these, any help would be great. Code: <script type="text/javascript"> function setCookie(c_name,value,exdays) { var exdate=new Date(); exdate.setDate(exdate.getDate() + exdays); var c_value=escape(value) + ((exdays==null) ? "" : "; expires="+exdate.toUTCString()); document.cookie=c_name + "=" + c_value; } function getCookie(c_name) { var i,x,y,ARRcookies=document.cookie.split(";"); for (i=0;i<ARRcookies.length;i++) { x=ARRcookies[i].substr(0,ARRcookies[i].indexOf("=")); y=ARRcookies[i].substr(ARRcookies[i].indexOf("=")+1); x=x.replace(/^\s+|\s+$/g,""); if (x==c_name) { return unescape(y); } } } <!-- // initialise shortcuts on page load var selectObj1=null, selectObj2=null// global function init() { selectObj1=document.getElementById("select_1"); selectObj2=document.getElementById("select_2"); selectObj2.disabled=true; // ========== end init() ============== // second select box options list var A= new Array() A["remote 1"]=["0","yup","DVD-1"]; A["remote 2"]=["0","VCR-1","DVD-2"]; // // global variables var saveObj=null, indx=null, targetObj=null, selectNo=null; // function process(obj,sNumb) { // disable unused select boxes if(sNumb==1) { selectObj1.selectedIndex="0"; selectObj1.disabled=true; } else if( sNumb==2) { selectObj1.selectedIndex="0"; selectObj1.disabled=true; } // // store selected index indx=obj.options.selectedIndex; // invalid selection if(indx==0){ return; } // --------- // save passed parameters for use after timeout deleay saveObj=obj, selectNo=sNumb; // put object items list into next select box after clearing targetObj=document.getElementById("select_"+selectNo) targetObj.disabled=false; // clear any existing options note that this starts from end of list, not beginning for(var i=targetObj.options.length-1;i>-1;i--) { targetObj.options[i]=null; } // build in short delay here to avoid error in Opera browser setTimeout("finishOff()",50) } // ----------- 50ms delay here -------- // called from timeout in function process() function finishOff() { var obj=saveObj; // from global // fill selectObj options var i, thisItem=0; // build options list switch(selectNo){ case 2 : targArray = A[obj.options[indx].value]; break; } // for(i=0;i<targArray.length;i++) { thisItem=targArray[i]; // syntax is new Option("text", "value", isDefaultSelectedFlag, isSelectedFlag) targetObj.options[i]=new Option(thisItem,thisItem,false,false); } obj.blur(); } // ============ end process() =================== // fires on selecting in third select box function finish() { select("["+selectObj1.value+"] ["+selectObj2.value+"]") } // ------------ // window.onload=init; //--> </script> I'm trying to find the best approach for saving the checked value of a checkbox in SQL With this script the FieldName "Active" toggles yes/no onClick... That we can post to the database no problem... What I am having trouble with is saving the checked value. I want to make the FieldName Active =hidden, and only display the checkbox with correct value checked yes/no. Code: <script type="text/javascript"> var YesOrNo = (function() { if(document.select.checkbox.checked) { document.select.Active.value = 'yes'; } else { document.select.Active.value = 'no'; } }); </script> <form name="select"> <input type="hidden" name="Active" size="10" /> <input type="checkbox" name="checkbox" onclick="YesOrNo();" value="on" /> </form> Hey Guys, I'm working on a Gameserver for a Game, written in JavaScript. I want to save all console.log()'s with Timestamp into a txt-file but I don't know how :/ Could you help me with it and tell me how I can do this? for example, I want to save User-Logins into the logs. This is the code I'm using right now. Code: case "LOGIN": var data = PacketModels.login.parse(datapacket); User.login(data.username, data.password, data.is_banned, data.is_online, function(result, user){ if(result){ if(user.is_banned == 1){ console.log("[WARNING] ".red + data.username + " tried to login. It failed because the User is banned!"); c.socket.write(packet.build(["LOGIN", "ISBANNED"])); }else if(user.is_banned == 0){ if(user.is_online == 1){ console.log("[WARNING] ".red + data.username + " tried to login. It failed because the User is already online!"); c.socket.write(packet.build(["LOGIN", "ALREADYLOGGEDIN"])); }else if(user.is_online == 0){ c.user = user; c.enterroom(c.user.current_room); c.user.is_online = 1; c.user.save(); c.socket.write(packet.build(["LOGIN", "TRUE", c.user.current_room, c.user.pos_x, c.user.pos_y, c.user.username])); console.log("[INFO] ".blue + data.username + " has logged in on Map:[" + (c.user.current_room_name).blue + "] X:[" + String(c.user.pos_x).blue + "] Y:[" + String(c.user.pos_y).blue + "]"); } } ... Reply With Quote 12-22-2014, 02:48 PM #2 sunfighter View Profile View Forum Posts Senior Coder Join Date Jan 2011 Location Missouri Posts 4,830 Thanks 25 Thanked 672 Times in 671 Posts JS will not save a text file. You need to do this with a server side language like PHP and if your going to all of that trouble you might want to study a database at the same time or soon after. I am trying to do this and have some code im working with. I can load the file through a browse button then save it using the existing code. However, I want instead of the browse option to just preload the file into the textarea and then be able to save it. Code: <script language="javascript"> <!--// var oFileSystem; oFileSystem = new ActiveXObject("Scripting.FileSystemObject"); function ShowFile(sFilePath){ frmEditHTML.tarHTMLText.value = oFileSystem.OpenTextFile(sFilePath).ReadAll(); } function SaveAfterEditing(){ var oFile; oFile = oFileSystem.CreateTextFile(frmEditHTML.filPath.value,1); oFile.WriteLine(frmEditHTML.tarHTMLText.value); oFile.Close(); } </script> Code: <form name="frmEditHTML"> <input type="file" name="filPath" onchange="ShowFile(this.value)"> <br><textarea name="tarHTMLText" cols=60 rows=20></textarea><br> <input type="button" value="Save" name="cmdSave" onclick="SaveAfterEditing()"> </form> Hi all, I found this script online that lets users on an iPhone drag boxes around the screen. The problem is that when you reload the page, the boxes are in different positions than what they were before the reload. Like, you would drag the boxes around and then reload the page, but the boxes would be in the default locations. I want the boxes to stay in the same spot that they were the previous time they moved them. Does that make sense? Anyways, here's the example I found online: http://www.manifestinteractive.com/iphone/touch/ Only works on iPad/iPhone/iPod Touch. It uses jQuery too so if you know of any way to do this, that would be excellent. Thanks. |