JavaScript - Slideshow Glitch In Ie7
Hi there,
I have an issue with my slideshow in IE7. There is a transparent grey box that slides upwards with text on the bottom of the slideshow. In IE7 the grey box does not go right across to the right hand side it leaves a small gap. It does this in IE7 compatability mode in IE9 and i've tried the proper version of IE7 too. My site is located at http://www.passmarkdrivinglessons.co.uk The slideshow I used in my site is from here http://www.queness.com/resources/htm...slideshow.html Can any help me to solve this issue, thanks Similar TutorialsHey yall Im finishing up my uncles site... fritzhoffmann.com when you click on the pictures button in the nav the slider glitches. I didn't write the slider script so I know if this is something in the jQuery or what. any ideas would be awesome! ty Hi, I have been working on a hangman game and I have run into a glitch. I have it coded so that when the user guesses a letter correct, the letter is filled into the corresponding text spot. Like this: Code: if (randomword.indexOf(guess1) == 0) { document.form1.letter1.value = guess1 letter1 = guess1 } if (randomword.indexOf(guess1) == 1) { document.form1.letter2.value = guess1 letter2 = guess1 } if (randomword.indexOf(guess1) ==2) { document.form1.letter3.value = guess1 letter3 = guess1 } if (randomword.indexOf(guess1) == 3) { document.form1.letter4.value = guess1 letter4 = guess1 } if (randomword.indexOf(guess1) == 4) { document.form1.letter5.value = guess1 letter5 = guess1 } if (randomword.indexOf(guess1) == 5) { document.form1.letter6.value = guess1 letter6 = guess1 } if (randomword.indexOf(guess1) == 6) { document.form1.letter7.value = guess1 letter7 = guess1 } if (randomword.indexOf(guess1) == 7) { document.form1.letter8.value = guess1 letter8 = guess1 } if (randomword.indexOf(guess1) == 8) { document.form1.letter9.value == guess1 letter9 = guess1 } if (randomword.indexOf(guess1) == 9) { document.form1.letter10.value = guess1 letter10 = guess1 } if (randomword.indexOf(guess1) == 10) { document.form1.letter11.value = guess1 letter11 = guess1 } The variable randomword is the randomly selected word from an array. The guess1 is the users guess. The letter variables are just to check to see if all the spots are filled to win the game. It works fine if the the word doesnt have repeating letters in it such as "Lucky". However words such as "Happy" do not work. If you guess 'p' code fills in the 3 text box with a 'P' but it leaves the 4 spot empty. Even if you guess 'p' again, it still leaves the 4 box empty. Thanks for the help! If you need to see the full code i can post it. Thanks again! Hello. I was wondering where I can find something like this: It's a slideshow. I need one for my site. Thank you. This slideshow has a drop down menu that lets you go from one picture to another. Can someone help me modify it so that instead of a dropdown menu i have a list of numbers (horizontally,not vertically)? I know absolutley nothing about javascript. sorry. Thanks programmers! <!-- configurable script --> <script type="text/javascript"> theimage = new Array(); theimage[0]=["url", "", "1"]; theimage[1]=["url", "", "2"]; theimage[2]=["url", "", "3"]; //########################################### window.onload=function(){ //preload images into browser preloadSlide(); //"jump to" box for (y=0;y<theimage.length;y++) { document.slideshow.imgComboBox[y]=new Option(theimage[y][2]); } //set the first slide SetSlide(0); } //########################################### function SetSlide(num) { //too big i=num%theimage.length; //too small if(i<0)i=theimage.length-1; //switch the image document.images.imgslide.src=theimage[i][0]; //if drop down box if(document.slideshow.imgComboBox){ document.slideshow.imgComboBox.selectedIndex = i; } //if they want name of current slide document.getElementById('slidebox').innerHTML=theimage[i][2]; } //########################################### function PlaySlide() { if (!window.playing) { PlayingSlide(i+1); if(document.slideshow.play){ document.slideshow.play.value=" Stop "; } } else { playing=clearTimeout(playing); if(document.slideshow.play){ document.slideshow.play.value=" Play "; } } // if you have to change the image for the "playing" slide if(document.images.imgPlay){ setTimeout('document.images.imgPlay.src="'+imgStop+'"',1); imgStop=document.images.imgPlay.src } } //########################################### function PlayingSlide(num) { playing=setTimeout('PlayingSlide(i+1);SetSlide(i+1);', playspeed); } //########################################### function preloadSlide() { for(k=0;k<theimage.length;k++) { theimage[k][0]=new Image().src=theimage[k][0]; } } </script> <!-- slide show HTML --> <form name="slideshow"> <table border="1" cellpadding="2" cellspacing="0"> <tr> <td align="center"> <a href="#" onmouseover="this.href=theimage[i][1];return false"> <script type="text/javascript"> document.write('<img name="imgslide" id="imgslide" src="'+theimage[0][0]+'" border="0">') </script> </a> </td> </tr> <tr> <td align="center"><div id="slidebox"></div></td> </tr> <tr> <td align="center"> <select name="imgComboBox" onchange="SetSlide(document.slideshow.imgComboBox.selectedIndex);"></select> </td> </tr> </table> </form> <!-- end of slide show HTML --> I worked a lot with a friend to change the code, and it's almost there. The next and last buttons still work. The Start buttons is titled 'wri' and the latest button is titled 'end'. The end button does not work. Before I added the end button, the start button worked, but now it sends you to the image alt. Any ideas on what went wrong? Code: window.onload = initLinks; var myPix = new Array("comic/Issue1_Page00.gif","comic/Issue1_Page01.gif","comic/Issue1_Page02.gif"); var thisPic = 0; function initLinks() { document.getElementById("prevLink").onclick = processPrevious; document.getElementById("nextLink").onclick = processNext; } function processPrevious() { if (thisPic == 0) { thisPic = myPix.length; } thisPic--; document.getElementById("myPicture").src = myPix[thisPic]; return false; } function processNext() { thisPic++; if (thisPic == myPix.length) { thisPic = 0; } document.getElementById("myPicture").src = myPix[thisPic]; return false; } // Load Images if (document.images) { writeImg = new Image(); writeImg.src = (comic/Issue1_Page03.gif); } function imgOn(imgName) { if (imgName == 'end') { document.strip.src=eval("writeImg.src"); document.txtwriteImg.src=eval("txtwriteOnImg.src"); return true;} return false; } // Load Images if (document.images) { writeImg = new Image(); writeImg.src = (comic/Issue1_Page00.gif); } function imgOn(imgName) { if (imgName == 'wri') { document.strip.src=eval("writeImg.src"); document.txtwriteImg.src=eval("txtwriteOnImg.src"); return true;} return false; } I created a slideshow that displays the 5 images randomly. It is for a college project for a class I am in. Here is the HTML for the area that holds the images Code: <div id="imageBox"> <!-- Random Images --> <img src="images/image1.jpg" width="200" height="200" alt="School Images" id="randImage" /> </div> and here is the external .js file for it Code: window.onload = pics; var thisPic = 0; var schoolImages = new Array("images/image1.jpg", "images/image2.jpg", "images/image3.jpg", "images/image4.jpg", "images/image5.jpg"); function pics(){ thisPic = Math.floor((Math.random() * schoolImages.length)); document.getElementById('randImage').src = schoolImages[thisPic]; cycle(); } function cycle(){ thisPic++; if(thisPic == schoolImages.length){ thisPic = 0; } document.getElementById('randImage').src = schoolImages[thisPic]; setTimeout(cycle, 3 * 1000); } I had the slideshow working completely fine... then when i finished the rest of the site and added more pages, it is now not working for me. It just sits at the original image that is loaded when they site loads. Does anyone see any issues to what is making this not work correctly now? hi evey one I need a slideshow like this website . zbiddy.com as you can see , in the top of the page is a slide show . I just need a slideshow that change the content of each slide . I've made my content for each slide and just need a script that change these content I need your help very much Thanks Hello everybody! first of all I must specify that I don't know almost anything about javascript... I'm trying to introduce a javascript slideshow (I found a free one) on our website and I have a problem: As you can see here on the bottom of the page (http://www.comelity.com/en/pages/about-us.php), when the slideshow changes image, it puts a link over the image without any reason and if you click on the image it reloads the page... I would like to remove this link, but I'm not able... Does anyone know how to solve the problem? I can send the javascript slideshow if you want... Thank you very much! S.P. Code: var mySlideShow = document.getElementById("slideShow"); var imageArray=new Array(); imageArray[0]="url(images/Slide1.JPG)"; imageArray[1]="url(images/Slide2.JPG)"; imageArray[2]="url(images/Slide3.JPG)"; var imageIndex = 0; var leftArrow = document.getElementById("left"); var rightArrow = document.getElementById("right"); mySlideShow.style.backgroundImage = "url(images/Slide1.JPG"; function changeRight () { mySlideShow.style.backgroundImage = imageArray[imageIndex]; imageIndex++; if (imageIndex >= imageArray.length) { imageIndex = 1; } console.log(imageIndex); } function changeLeft () { mySlideShow.style.backgroundImage = imageArray[imageIndex]; imageIndex--; console.log(imageIndex); } rightArrow.onclick = function() { changeRight(); } leftArrow.onclick = function() { changeLeft(); } So what I am trying to do here is basically a slideshow. When I click on the left button it goes backwards and when I click the right button it goes forward. The problem arises when I click on the left arrow. It doesn't act as I want it to and I need some help. I want to remove one from the image index but imageindex--; doesn't seem to work. Any help would be awesome. Solved
Hi, I desperately need a javascript slideshow that does the following: 1--shows still images with thumbnails 2--can be played manually or automatically 3--can embed youtube videos 4--audio can accompany slideshows 5--powered by javascript, not Flash so it shows up on iPad Does anyone know where I can get such a slideshow? Thanks I am having a problem with my homework assignment and can not figure out the problem. Debug comes back clean and I am stumped on this project for several hours. I hate asking for help and like to figure it out on my own, but I can not seem to know what the problem is. I have done alerts in my blocks of code and everything is coming back. Here is the book and the case problem I am on: http://books.google.com/books?id=BeE...page&q&f=false Basically the images is not loading up, or anything is happening. //EDIT : I have the function setup() onLoad in the body ( body onload="setup()" ) Here is my code: FileName: flibrary.js Code: function getStyle(object, styleName) { if (window.getComputedStyle) { return document.defaultView.getComputedStyle(object, null).getPropertyValue(styleName); } else if (object.currentStyle) { return object.currentStyle[styleName] } } // step 3 function addEvent(object, evName, fnName, cap) { if (object.attachEvent) object.attachEvent("on" + evName, fnName); else if (object.addEventListener) object.addEventListener(evName, fnName, cap); } //step 4 function addEvent(object, evName, fnName, cap) { if (object.detachEvent) object.detachEvent("on" + evName, fnName); else if (object.removeEventListener) object.removeEventListener(evName, fnName, cap); } FileName: slideshows.js Code: /* New Perspectives on JavaScript, 2nd Edition Tutorial 6 Case Problem 2 Author: Date: Filename: slideshow.js Global Variables: scrollButton References the scrolling button in the slide show diffX Stores the horizontal distance in pixels between the mouse pointer when the scrolling button is clicked and the left edge of the scrolling button. Functions List: setup() Initializes the contents of the Web page. Creates event handlers for the mouse and keyboard events grabIt(e) "Grabs" the scrolling button to set up the horizontal scrolling of the slide show moveIt(e) Moves the scrolling button horizontally through the scrollbar showSlide(x) Shows the image corresponding the to the x coordinate on the scrollbar dropIt(e) Drops the scrolling button after the user releases the mouse button keyShow(e) Uses the left and right arrow keys to move the scrolling button through the scrollbar */ var scrollButton; var diffX; // step 7 function setup(){ scrollButton = document.getElementById("button"); scrollButton.style.top = getStyle(scrollButton,"top"); scrollButton.style.left = getStyle(scrollButton,"left"); scrollButton.style.cursor = "pointer"; addEvent(scrollButton, "mousedown", grabIt, false); addEvent(document, "keydown", keyShow, false); } // step 8 function grabIt(e){ var evt = e || window.event; var mouseX = evt.clientX; diffX = parseInt(scrollButton.style.left)- mouseX; addEvent(scrollButton, "mousemove", moveIt, false); addEvent(scrollButton, "mouseup", dropIt, false); } // step 9 function moveIt(e){ var evt = e || window.event; var mouseX = evt.clientX; var buttonPosX = mouseX - diffX; showSlide(); } // step 10 function showSlide(x){ if(x<20){ x = 20; } if(x>299){ x = 299; } scrollButton.style.left = x; var i = Math.floor((x-20)/31); document.getElementById("photo").src = image[i]; } // step 11 function dropIt(e){ removeEvent(scrollButton, "mousemove", moveIt, false); } // step 12 function keyShow(e){ var evt = e || window.event; var key = event.keyCode; var buttonPosX = scrollButton.style.left; if(key == 37) buttonPosX -= 31; if(key == 39) buttonPosX += 31; showSlide(buttonPosX); } Hey im looking to get 3 slide shows on 1 website (coded in php). I need the slide shows to all show different images however all change images at the exact same time and have the exact same layout... how can i do this? Hi, i'm not a Javascript programmer but have adapted this slideshow from an open source online and i need some help in adding some touches and finishing it off. www.sixtydegreedays.com I want to add timings to the main images so they scroll through at a set interval, as well as being able to be clicked through as they are now, can someone help with this? Also, i cannot figure out where the first image (horsebox) goes once i have clicked through the other links - if i click back to horsebox, the image disappears! These are the two most important things, but it would also be helpful if someone could help me pre-load the images to cut down on load time. Hopefully these are quick fixes and someone can take the time to help. Cheers http://visualslideshow.com/ I want the code for the pictures slideshow that is used in the above link. Help me out! I used the tutorial here to create a slideshow but would like to add captions... could anyone help me with the code? Below is part of the script I used... (there are 27 images so I cut it short... head code:<script type="text/javascript"> <!-- var image1=new Image() image1.src="images/pic_1.jpg" var image2=new Image() image2.src="images/pic_2.jpg" var image3=new Image() image3.src="images/pic_3.jpg" body code: <img src="images/pic_1.jpg" name="slide" width=180 height=150> <script> <!-- //variable that will increment through the images var step=1 function slideit(){ //if browser does not support the image object, exit. if (!document.images) return document.images.slide.src=eval("image"+step+".src") if (step<27) step++ else step=1 //call function "slideit()" every 2.5 seconds setTimeout("slideit()",2500) } slideit() //--> </script> I would really appreciate any help as I am a newbie to this... Hi everyone, I'm pretty new to JS and I was wondering if anyone could put me on the right track to developing a slideshow which you can flip between the images manually or let it run through itself (and preferably contain links to other pages). Basically, like the one at the top of the Valve website: http://www.valvesoftware.com/index.html Thanks all I found the code for how to create a basic slideshow on javascript kit. It tells you the code for 3 images. I am adding more images to my slide show, but when I go to preview it, it loops through the first 3 pictures only. Is there something else I need to change in order to get it to loop through all my pictures? Here is the code I got from the site: <html> <head> <script type="text/javascript"> <!-- var image1=new Image() image1.src="firstcar.gif" var image2=new Image() image2.src="secondcar" var image3=new Image() image3.src="thirdcar.gif" //--> </script> </head> <body> <img src="firstcar.gif" name="slide" width="100" height="56" /> <script> <!-- //variable that will increment through the images var step=1 function slideit(){ //if browser does not support the image object, exit. if (!document.images) return document.images.slide.src=eval("image"+step+".src") if (step<3) step++ else step=1 //call function "slideit()" every 2.5 seconds setTimeout("slideit()",2500) } slideit() //--> </script> </body> </html> My code looks like this: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript"> <!-- var image1=new Image() image1.src="Model01.jpg" var image2=new Image() image2.src="Model02.jpg" var image3=new Image() image3.src="Model03.jpg" var image4=new Image() image4.src="Model04.jpg" var image5=new Image() image5.src="Model05.jpg" var image6=new Image() image6.src="Model06.jpg" var image7=new Image() image7.src="Model07.jpg" var image8=new Image() image8.src="Model08.jpg" var image9=new Image() image9.src="Model09.jpg" var image10=new Image() image10.src="Model10.jpg" var image11=new Image() image11.src="Model11.jpg" var image12=new Image() image12.src="Model12.jpg" var image13=new Image() image13.src="Model13.jpg" var image14=new Image() image14.src="Model14.jpg" var image15=new Image() image15.src="Model15.jpg" var image16=new Image() image16.src="Model16.jpg" var image17=new Image() image17.src="Model17.jpg" var image18=new Image() image18.src="Model18.jpg" var image19=new Image() image19.src="Model19.jpg" var image20=new Image() image20.src="Model20.jpg" //--> </script> <title>Untitled Document</title> </head> <body> <img src="file:///K|/Michaels Homes Web/Images/Model01.jpg" name="slide" width=500 height=375> <script type="text/javascript"> <!-- //variable that will increment through the images var step=1 function slideit(){ //if browser does not support the image object, exit. if (!document.images) return document.images.slide.src=eval("image"+step+".src") if (step<3) step++ else step=1 //call function "slideit()" every 3.0 seconds setTimeout("slideit()",3000) } slideit() //--> </script> </body> </html> This is just the code for the slideshow, not any of the code from the rest of my website. It does the same thing when I test it either the code only or the whole webpage. If I am missing something in the steps, please let me know. Thanks Hello all, I'm having problems with Javascript coding, and was hoping someone could help me out. I have a site using prestashop - http://www.dipsydaisy.co.uk The slider at the top, I am having problems with..at the moment, it is scrolling auto, but randomly. I need to have this scrolling through images 1-3, then back to the beginning, and on a continuing loop. Also I would like to apply a fade effect on each slide, but being a total novice, not sure if this can be done?...Here is the coding I have applied to get autoscroll: Code: intervalID = setInterval(makeScroll, 4000); function makeScroll() { var rand_no = Math.floor(11*Math.random()); if (rand_no < 5) { $('#slides > .next > a').click(); } else { $('#slides > .back > a').click(); } Hope someone can help! Many thanks. |