JavaScript - Fullscreen Ie Problems
I need what this...
Code: $('#gatewayDimmer').width($('html').width()); $('#gatewayDimmer').height($('html').height()); $('#gatewayDimmer').css('display','block'); ...is controlling to occupy the full screen/scrollable window. In FireFox, it does except for maybe...11px thats initially under the vertical scrollbar(when you use the horizontal scrollbar and scroll right, you can see the area under the vertical scrollbar was never occupied). In IE(7 at least), it occupies everything in the initial window, even the area underneath the vertical & horizontal scrollbars, but after scrolling down past the area the horizontal scrollbar would've covered, it doesn't occupy anything(it stops). I need every inch, pixel, etc. covered, from head to toe. To lock it, if you will. Is there something I can add, change here? Thanks in advance Similar TutorialsHi, well making a page fullscreen is one of my favorite topics but whenever I have thought of doing it, I have always received one answer and that is, it is only done with flash. For the first time today I saw one that is not done with flash, can someone tell me how exactly it is done, so I could atlast full my dream of using it ^^ here is the image http://content.screencast.com/users/...04-13_0001.png and here is the link to the page where this fullscreen button exists. http://tutorialzine.com/2010/09/html...deshow-jquery/ Hey fellow coders. I've been searching for a script, but I'm coming up empty. The script will display products in a single row full screen left to right. To slide the products there is a pull bar. You can see how the exact script works on http://www.logitech.com/en-us/keyboards/keyboards. Does anybody know of a complete script, or at least one that is close enough to alter. Thanks much.
Hi, I've investigated contacting the author, but it doesn't look like I'll get a swift response. The script I'm using is hosted here The script is designed to create a fullscreen, scaling background that can be used as a carousel gallery for images, with a caption that floats next to the mouse pointer that either reads 'next' or 'previous'. It works fine but I am attempting to alter the script to do a few things: 1.Make the image take up a proportionate amount of window space - 85% (done) 2.Get rid of the text which appears on rollover(done) 3.Assign an image flip for the proportionally scaled image (this is the one I'm having problems with) I'm trying not to include too much information but it's hard to know where the problem is. I'm fairly sure this is used to set the scaler up on the page: Code: (function(){ var bg=document.getElementById('bg'),float=document.createElement('span'),scale=Scaler(bg); //Create and bind scaler-function addEvent=function(el,on,fn){el.attachEvent?el.attachEvent('on'+on,fn):el.addEventListener(on,fn,false)}, //Function for cross-borwser addEvent move=function(e){ float.style.left=(e=e||window.event).clientX+20+'px'; float.style.top=e.clientY+20+'px'; if(float.nxt!=(e.clientX>(document.body.offsetWidth/2)))float.innerHTML=(float.nxt=!float.nxt)?'':''; //Change html only if needed }, swap=function(e){ var key=(e=e||window.event).type=='MouseOver'?(e.clientX>(document.body.clientWidth/2)?40:37):e.keyCode; if(key>36&&key<41){ var data=scale(key>38?'+1':'-1'),l=data.els.length; for(var i=0;i<l;i++)data.els[i].style.height=i==data.to?'85%':'0px'; } } I've then used a simple imageflip function and implemented it here Code: addEvent(bg,'mouseout',function('BNB_mouseon()'){float.style.display='none'}); //Hide floater when not over image addEvent(bg,'mouseover',function('BNB_mouseon()'){float.style.display='block'}); Where 'bg' stands for the background image div. I've been scratching my head about this for quite a while now, so any advice is appreciated! I'm attempting to impliment it on the website http://www.freddydewemathews.com/, for a little context i'm trying to get this effect http://css-tricks.com/3458-perfect-f...kground-image/ except, instead of using an image, i would like to use a javascript image gallery. I was playing around with smoothgallery2.0 but I don't really care which I use as long as I'm just displaying images (no text) and there is a smooth fade effect (since the images are pretty high res). thanks so much in advance! Found this random background img code that works great: Code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>Untitled</title> <script type="text/javascript"> function changeImg(imgNumber) { var myImages = ["images/image0.jpg", "images/image1.jpg", "images/image2.jpg", "images/image3.jpg"]; var imgShown = document.body.style.backgroundImage; var newImgNumber =Math.floor(Math.random()*myImages.length); document.body.style.backgroundImage = 'url('+myImages[newImgNumber]+')'; } window.onload=changeImg; </script> <style type="text/css"> .bg {background-attachment:fixed; background-repeat: no-repeat; background-position:0% 0%;} </style> </head> <body class="bg"> <p>Some text</p> <!-- put a lot text lines here to see that the background stays fixed. --> <p>Some text</p> </body> The only problem i have is making the background image width and height 100% so that the entire image fills in the screen and fills in on resize of window. Please Help...thanks in advance This is my first javascript game and it's pretty much built of code I've gathered over time and cleaned up. Here's a manipulated screenshot of what I'm trying to accomplish. You're an ant and you want those goodies on the map as quickly as possible! click this link to view a bigger manipulated screenshot click this link to view the goodies (items) The ant is the playable character you control by using the arrow keys. Every time you load the page, or click "restart game", three new items will spawn randomly on the level and the time will be reset to 0 seconds. An arrow key must be pressed to start the time counter and the game itself. There are only 5 items so far, cheese, apple, banana, candy and donut. The items are supposed to be collected as quickly as possible, when the last item has been collected (by simply running over it) the game will end, save the time and display a hi-score list. Time limit is 30 seconds, the game will display a classic "GAMER OVER" if the limit is overrided. Problems I'm trying to solve: 1: Fullscreen mode (and make the ant actually STAY on the screen) I want the game level to adapt itself to the computer screen. The game dimensions are 1000x600px at the moment but the ant does not respect the level dimensions. Screenshot: http://i41.tinypic.com/kc1j81.jpg. I have a feeling about that somekind of percental code has to be implented but I've never done this before. (Please note that the size of the ant and the items will remain as they are) 2: Spawning three items randomly on the level I drew 5 items and saved them as 100x100 PNG. Three of these items have to spawn at a random location on the fullscreen level. The LAST item collected must trigger the time counter to stop. The time will later be used on the hi-score list where he/she can type her nickname. This information will be uploaded to a database. 3: 30 second time limit Letting the time counter reach 30 seconds will trigger a "GAME OVER". The only way to try again is page refresh or "restart game". Code: <html> <head> <style type="text/css"> div#game { width:1000px; height:600px; position:absolute; background:#c3c3c3; } </style> <script type='text/javascript'> // movement vars var xpos = 100; var ypos = 100; var xspeed = 1; var yspeed =1; var maxSpeed = 5; // boundary var minx = 0; var miny = 0; var maxx = 1000; // characters movement field, width var maxy =600; // characters movement field, height // controller vars var upPressed = 0; var downPressed = 0; var leftPressed = 0; var rightPressed = 0; function slowDownX() { if (xspeed > 0) xspeed = xspeed - 1; if (xspeed < 0) xspeed = xspeed + 1; } function slowDownY() { if (yspeed > 0) yspeed = yspeed - 1; if (yspeed < 0) yspeed = yspeed + 1; } function gameLoop() { // change position based on speed xpos = Math.min(Math.max(xpos + xspeed,minx),maxx); ypos = Math.min(Math.max(ypos + yspeed,miny),maxy); // or, without boundaries: // xpos = xpos + xspeed; // ypos = ypos + yspeed; // change actual position document.getElementById('character').style.left = xpos + "px"; document.getElementById('character').style.top = ypos + "px"; // change speed based on keyboard events if (upPressed == 1) yspeed = Math.max(yspeed - 1,-1*maxSpeed); if (downPressed == 1) yspeed = Math.min(yspeed + 1,1*maxSpeed) if (rightPressed == 1) xspeed = Math.min(xspeed + 1,1*maxSpeed); if (leftPressed == 1) xspeed = Math.max(xspeed - 1,-1*maxSpeed); // deceleration if (upPressed == 0 && downPressed == 0) slowDownY(); if (leftPressed == 0 && rightPressed == 0) slowDownX(); // loop setTimeout("gameLoop()",10); } function keyDown(e) { var code = e.keyCode ? e.keyCode : e.which; if (code == 38) upPressed = 1; if (code == 40) downPressed = 1; if (code == 37) leftPressed = 1; if (code == 39) rightPressed = 1; } function keyUp(e) { var code = e.keyCode ? e.keyCode : e.which; if (code == 38) upPressed = 0; if (code == 40) downPressed = 0; if (code == 37) leftPressed = 0; if (code == 39) rightPressed = 0; } </script> </head> <body onload="gameLoop()" onkeydown="keyDown(event)" onkeyup="keyUp(event)" bgcolor='gray'> <!-- level --> <div id="game"></div> <!-- ant character --> <img id='character' src='images/ant.png' style='position:absolute;left:500px;top:500px;height:125px;width:200px;'/> </body> </html> I am putting together a quiz in the form of a game, and I have tested the code for problems, and found a big one. Here is a part of my code that doesn't work- it always goes to "Sorry, incorrect", even when I type in 2.37. Code: var x=document.getElementById("varsource1"); if (x==="2.37") { alert("Correct."); (More code here) } else if(x !== "2.37") { alert("Sorry, incorrect."); } If anyone wants my whole code, I can put it up later, if you ask me for it. hi am studying for a exam an i have some problems. Just wanted to get an idea when is it more appropriate to use a for than a while loop? how much work is a loop performing? what is the fewest times a loop will perform its body? how many times will a loop perform its body? (as a function of a constant and of a variable) insidehb.com/main/imageofday/aug16to31/aug16to31.htm 1. the "visit henrbuilt" link is in the wrong position (its supposed to be centered) 2. there are too many thumbnails for "aug 16 - 31" so i had to redo "thumbs_mask.gif" (which makes the gray and clear thing at the bottom that moves) so that it was longer and covered all the thumbnails. now that is is 400 px longer, the center of it moved 200px to the right and i cant get it to move 200px to the left. i would i guess it has to do with my style sheet (insidehb.com/main/imageofday/aug16to31/style13.css) but it could also have to do with my main html page (insidehb.com/main/imageofday/aug16to31/aug16to31.htm) 3. its still being messed up in IE even with a new doctype Hi: Code below works fine in Firefox and Firebug shows no problems. Code: function changePlaylist(newplaylist,no_of_items) { playerConfig.playlist = []; for(var i = 0; i < no_of_items; i++) { playerConfig.playlist[i] = newplaylist; } setTimeout("createPlayer()",1); //delay create player to allow playlist to "stabilize" mediaPlayer.play(); // play the newly loaded playlist sequence* } IE9 script debugging (attached file) indicates problems with mediaplayer.play(). Even so it plays a movie. When I try playing a different movie in IE 9 nothing happens. Like I said works fine in Firefox and worked fine in IE 8. I called MS about problems with IE 9 security stuff etc. Talked with a guy in Bangladesh or some place over a bad connection who said they were gathering bug information (as usual with MS). All the dialogs where you can "allow scripting" etc. etc. have been replaced with some mindless stuff (as usual for MS). Anyway, are there some workarounds for IE9 problems? i have 3 different problems: 1. I was trying to make is display Kentucky Resident yes is the box is checked and nothing if it is not checked. 2. while trying to add this in I messed something up and not the alert will not display anything at all. 3. last time I click the button the play load a page error and i have no idea why. any and all help would be appreciated. thanks. Code: <?xml version="1.0" encoding="utf-8" ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>EKU</title> <script type="text/javascript"> //<![CDATA[ function valStudent() { var lastName = document.frmStudentInfo.txtLastName.value; var firstname = document.frmStudentInfo.txtFirstName.value; var mi = document.frmStudentInfo.txtS_Mi.value; var address = document.frmStudentInfo.txtS_Add.value; var city = document.frmStudentInfo.txtS_City.value; var state = document.frmStudentInfo.txtS_State.value; var zip = document.frmStudentInfo.txtS_Zip.value; var phone = document.frmStudentInfo.txtS_Phone.value; var dob = new Date (document.frmStudentInfo.txtS_Dob.value); var selectAdvisor = document.frmStudentInfo.lstF_ID.selectIndex; var res = document.frmStudentInfo.chkResident.value; var stuClass; var classChecked = false; for (var i=0; i < document.frmStudentInfo.optS_Class.length; i++) { if (document.frmStudentInfo.optS_Class[i].checked) { classChecked = true; stuClass = document.frmStudentInfo.optS_Class[i].value; } } if (lastName == "") { alert ("Please enter a last name"); document.frmStudentInfo.txtLastName.select(); return false; } else if (firstname == "") { alert ("Please enter a first name"); document.frmStudentInfo.txtFirstName.select(); return false; }else if (address == "") { alert ("Please enter a address"); document.frmStudentInfo.txtS_Add.select(); return false; } else if (city == "") { alert ("Please enter a city"); document.frmStudentInfo.txtS_City.select(); return false; } else if (state == "") { alert ("Please enter a state"); document.frmStudentInfo.txtS_State.select(); return false; } else if (zip == "") { alert ("Please enter a zip"); document.frmStudentInfo.txtS_Zip.select(); return false; } else if (phone == "") { alert ("Please enter a phone"); document.frmStudentInfo.txtS_Phone.select(); return false; }else if (dob == "NaN") { alert ("Date of Birth is not valid, use MM/DD/YYYY to enter data"); document.frmStudentInfo.txtS_Dob.select(); return false; }else { alert ("Last name: " + lastName + "\n" + "First Name: " + firstname + "\n" + "mi: " + mi + "\n" + "Address: " + address + "\n" + "City: " + city + "\n" + "State: " + state + "\n" + "Zip: " + zip + "\n" + "phone: " + phone + "\n" + "Date of Birth: " + dob + "\n" + "Advisor " + document.frmStudentInfo.lstF_ID.text(selectAdvisor).text + "\n" + "classfication " + stuClass); return true; } } //]]> </script> </head> <body> <table width="70%" align="center"> <tr> <td><img src="nwlogo.jpg" width="196" height="93" alt="** PLEASE DESCRIBE THIS IMAGE **" /></td> <td> <h2>Student Information</h2> </td> </tr> </table> <form name="frmStudentInfo" action="action%20marker" id="frmStudentInfo"> <table align="center"> <tr> <td> Last Name:</td> <td><input type="text" name="txtLastName" size="20" /></td> <td></td> <td> </td> <td> <h4>Class:</h4> </td> <td></td> </tr> <tr> <td> First Name:</td> <td><input type="text" name="txtFirstName" size="20" /></td> <td> </td> <td><input type="radio" name="optS_Class" value="Freshman" /></td> <td>Freshman</td> </tr> <tr> <td> MI:</td> <td><input type="text" name="txtS_Mi" size="5" /></td> <td> </td> <td><input type="radio" name="optS_Class" value="Sophomore" /></td> <td>Sophomore</td> </tr> <tr> <td> Address:</td> <td><input type="text" name="txtS_Add" size="20" /></td> <td> </td> <td><input type="radio" name="optS_Class" value="Junior" /></td> <td>Junior</td> </tr> <tr> <td> City:</td> <td><input type="text" name="txtS_City" size="20" /></td> <td> </td> <td><input type="radio" name="optS_Class" value="Senior" /></td> <td>Senior</td> </tr> <tr> <td> State:</td> <td><input type="text" name="txtS_State" size="5" /></td> <td> </td> <td><input type="radio" name="optS_Class" value="Graduate" /></td> <td>Graduate</td> </tr> <tr> <td> ZIP Code:</td> <td><input type="text" name="txtS_Zip" size="20" /></td> <td> </td> <td></td> <td></td> </tr> <tr> <td> Phone:</td> <td><input type="text" name="txtS_Phone" size="20" /></td> <td> </td> <td>:<input name="chkResident" type="checkbox" /></td> <td> Kentucky Resident</td> </tr> <tr> <td> Date of Birth:</td> <td><input type="text" name="txtS_Dob" size="20" /></td> <td> </td> <td>Advisor</td> <td><select size="1" name="lstF_ID"> <option selected="selected">1 (Chuck Lin)</option> <option>2 (Chris Blades)</option> <option>3 (Steve Loy)</option> <option>4 (Bob Mahaney)</option> <option>5 (Ted Randles)</option> </select></td> </tr> <tr> <td></td> <td><input type="submit" value="Submit" onclick="valStudent()" /></td> </tr> </table> </form> </body> </html> I'm currently in the process of updating our old website as the layout is just terrible and it's hard to find products on it. This new layout has drop down menus, accordion menus and an image enlarger all from JavaScript. They work wonders in Firefox and Google chrome but, as usual, Internet Explorer has decided not to load it right for me. I've got several problems... Images won't show up most of the time Not able to click on linked images and the links from the drop down menu Accordion menu won't work, it just displays as one long sidebar When it does work, it shows a big gap between each main header rather than keeping them close together The drop list from the drop down menu hides behind the accordion menu Is there anything I can do that makes IE accept the javascripts? Unfortunately the new layout isn't up live so I've nothing you can link to. However, if there's any coding that you need I'll be more than happy to post it on. Thanks for your time! I'm still not quite sure if I'm posting in the right place! I was using FireFox to design a page with a drop down box to select four different links. the script works just fine in FireFox but does nothing in IE8. Does anyone have any suggestions??? Script: <form action="../"> <select onchange="window.open(this.options[this.selectedIndex].value,'_top')"> <option value="">Choose a destination...</option> <option value="./Marrgolf_european_open.html">European OPEN</option> <option value="./Marrgolf_US_open.html">U.S. OPEN</option> <option value="./Marrgolf_masters.html">MASTERS</option> <option value="./Marrgolf_PGA.html">PGA</option> <option value="./Blank_page.html">Reserved</option> </select> </form> Hi and firstly thank you in advance as I've just joined this forum in search of technical help. I am working on a website and having some problems with javascript that creates tabbed content on a page. The script is a free script from http://nuevvo.com/labs/simpletabs/. The problem is that the page with the script is not showing properly. The issue seems to only happen in Internet Explorer. The site was created on a development server and then copied over to the current hosting. The page appeared fine on the development server but when transferred to the new server the problem showed up. Please look at the following in Internet Explorer: This is how the page should look: http://www.sourcescotland.com/nobles...ing-times.html But on the new server it looks like this: http://www.galleyoflorne.co.uk/noble...ing-times.html The code is he Code: <script type="text/javascript" src="scripts/simpletabs_1.3.packed.js"></script> The actual code file is he http://www.galleyoflorne.co.uk/noble..._1.3.packed.js I would be willing to offer paid help if this is necessary. Or at least get to know you so that I can offer you work in future. I don't have anyone on my team yet that specialises in Javascript. thanks so much, Deb I need a jump menu, that when an item is selected the next jump menu pops up with more selections to be made is this possible? Why will scripts run in IE and not in firefox. I cant find any simple Javascript code that will create a username/password login that will work in both browsers.
I am creating a shopping cart application that stores and retrieves cookies. I have two pages created. the first page has a table containing two rows, in which the user checks that item, and enters in the quantity. after the user selects one or both items and enters in the quantity, they click the button Add to cart, which stores this as a cookie. when the user clicks the view cart link, it brings them to view what they ordered in a table. my problem is, when the user clicks on the view cart link, how do i get the table to be displayed as the item name in the first column, the quantity in the second column, price in the third column, and the total for that item in the last column? here is the code for both my pages Code: <html> <head> <title> Store </title> <h1> My store </h1> <script type="text/javascript"> function setCookie() { var exdate = new Date(); exdate.setDate(exdate.getDate() +10); document.cookie = "price="+ document.getElementsByName("Price")[0].value + ";expires="+exdate.toGMTString(); } function retrieve() { document.getElementsByName("fullName")[0].value = document.cookie; } function Calc() { if (document.getElementById("calcu")){ var pri = document.getElementById("price").value; var qty = document.getElementById("quantity").value Total(pri,qty) } } function Total(pri, qty) { var pri = document.getElementById("price").value var qty = document.getElementById("quantity").value if (document.getElementById("circle").checked) { document.getElementById("total").value = pri * qty } } functino load() { document.getElementById("circle") } </script> </head> <body> <table border = "1"> <td> <input type="checkbox" id = "circle"> Circle </td> <td> <img src="circle.jpg"> </td> <td> Price: <input type = "text" size = "4" name = "price" />$ </td> <td> Quantity: <input type = "text" size = "4" id = "quantity"/> </td> <tr> </tr> <td> <input type = "checkbox"> Stickman </td> <td> <img src = "stickman.gif"> </td> <td> Price: <input type = "text" size = "4" value = "$" id = "price" /> </td> <td> Quantity: <input type = "text" size = "4" id = "quantity" /> </td> </table> <br /> <input type = "button" value = "Add to cart"> <br /> <br /> <a href ="cart.html" onclick = "retrieve()"> View Cart </a> <br /> <input type = "text" size = "8" id = "total"readonly = "readonly" /> Total <br /> <input type = "button" id = "calcu" value = "calc" onclick = "Calc()" /> </body> </html> Code: <html> <head> <title> Cart </title> <h1> My cart </h1> <script type = "text/javascript"> function retrieve() { document.getElementsByName("price")[0].value = document.cookie; } </script> </head> <body> <table border = "1"> <td> Stickman </td> <td> <script type = "text/javascript">document.getElementById ("price") </script> </td> <td> price per </td> <td> total </td> <tr> </tr> <td> Circle </td> <td> quantity order </td> <td> price per </td> <td> total </td> <tr> </tr> <td colspan = "3"> TOTAL: </td> <td> total price </td> </table> <br /> <br /> <script type="text/javascript">document.write(retrieve("price")); </script> <br / > <br /> <input type = "button" value = "Checkout"> <br /> <br /> <a href = "store.html"> Continue Shopping </body> </html> for this code, where it says quantity ordered, its supposed to display the quantity the user entered. price per is displaying the price, and where it says total, the total of that item. I have this form I am trying to get right but I am very stuck! I have looked this up all over the Internet and the answers conflict too much, I need your expertise please. My HTML is: Code: <?xml version="1.0" encoding="UTF-8" ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>GPS-ware Order Form</title> <link href="gps.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="form.js"></script> </head> <body> <form id="orders" method="post" action="done.htm"> <div id="links"> <a href="#" class="newgroup">Home Page</a> <a href="#">Product Catalog</a> <a href="#">Order Form</a> <a href="#">Maps Online</a> <a href="#">Contact Us</a> <a href="#" class="newgroup">Countries</a> <a href="#">States</a> <a href="#">National Parks</a> <a href="#">Hiking Trails</a> <a href="#">Cities</a> <a href="#">Astronomical</a> <a href="#">Natural</a> <a href="#" class="newgroup">GoMap 1.0</a> <a href="#">Drive Planner 2.0</a> <a href="#">Hiker 1.0</a> <a href="#">G-Receiver I</a> <a href="#">G-Receiver II</a> <a href="#">G-Receiver III</a> <a href="#" class="newgroup">Downloads</a> <a href="#">Tech Support</a> <a href="#">FAQs</a> </div> <div id="main"> <p id="logo"><img src="gpsware.jpg" alt="GPS-ware" /></p> <h1>Order Form</h1> <p id="datep"> <input class="text" id="date" name="date" size="11" value="mm-dd-yyyy" tabindex="-1" readonly="readonly" /> </p> <fieldset> <legend>Enter the quantity of each item and press the Tab key</legend> <table cellspacing="2"> <tr><th class="label">Product</th><th>Price</th> <th>Quantity</th><th>Cost</th></tr> <tr> <td class="label">GoMap 1.0</td> <td><input name="price1" id="price1" size="8" value="19.95" tabindex="-1" readonly="readonly" /> </td> <td><input name="qty1" id="qty1" size="8" value="0" /> </td> <td><input name="cost1" id="cost1" size="12" value="0.00" tabindex="-1" readonly="readonly" /> </td> </tr> <tr> <td class="label">Drive Planner 2.0</td> <td><input name="price2" id="price2" size="8" value="29.95" tabindex="-1" readonly="readonly" /> </td> <td><input name="qty2" id="qty2" size="8" value="0" /> </td> <td><input name="cost2" id="cost2" size="12" value="0.00" tabindex="-1" readonly="readonly" /> </td> </tr> <tr> <td class="label">Hiker 1.0</td> <td><input name="price3" id="price3" size="8" value="29.95" tabindex="-1" readonly="readonly" /></td> <td><input name="qty3" id="qty3" size="8" value="0" /> </td> <td><input name="cost3" id="cost3" size="12" value="0.00" tabindex="-1" readonly="readonly" /> </td> </tr> <tr> <td class="label">G-Receiver I</td> <td><input name="price4" id="price4" size="8" value="149.50" tabindex="-1" readonly="readonly" /></td> <td><input name="qty4" id="qty4" size="8" value="0" /> </td> <td><input name="cost4" id="cost4" size="12" value="0.00" tabindex="-1" readonly="readonly" /> </td> </tr> <tr> <td class="label">G-Receiver II</td> <td><input name="price5" id="price5" size="8" value="199.50" tabindex="-1" readonly="readonly" /></td> <td><input name="qty5" id="qty5" size="8" value="0" /> </td> <td><input name="cost5" id="cost5" size="12" value="0.00" tabindex="-1" readonly="readonly" /> </td> </tr> <tr> <td class="label">G-Receiver III</td> <td><input name="price6" id="price6" size="8" value="249.50" tabindex="-1" readonly="readonly" /></td> <td><input name="qty6" id="qty6" size="8" value="0" /> </td> <td><input name="cost6" id="cost6" size="12" value="0.00" tabindex="-1" readonly="readonly" /> </td> </tr> <tr><td class="col4" colspan="4"> </td></tr> <tr> <td class="col3" colspan="3">Sales Tax (5%)</td> <td><input name="tax" id="tax" size="12" value="0.00" tabindex="-1" readonly="readonly" /> </td> </tr> <tr> <td class="col3" colspan="3"> <select id="shipping" name="shipping"> <option value="0">Choose a shipping option</option> <option value="4.95">Standard (4-6 business days) $4.95</option> <option value="8.95">Express (2 days) $8.95</option> <option value="12.95">Next Day (1 day) $12.95</option> </select> </td> <td><input name="shipcost" id="shipcost" value="0.00" size="12" tabindex="-1" readonly="readonly" /> </td> </tr> <tr> <td class="col3" colspan="3">TOTAL</td> <td><input name="total" id="total" size="12" value="0.00" tabindex="-1" readonly="readonly" /> </td> </tr> </table> </fieldset> <p id="pbuttons"> <input type="reset" value="Reset" /> <input type="submit" value="Submit Order" /> </p> </div> </form> </body> </html> This may seem like a very noob-like question but I just can't figure it out! I am new to Javascript and I was playing around with if...else.. statements. I made this little code to see if I can make a password activated code. In this case I just want it to open an alert window if the right password is put in. I have tried running this in Chrome, IE and Firefox and none of them worked. Code: <script type="text/javascript"> var n1=prompt("Please enter the correct password."); if (n1=1147) { alert("Congrats! You guessed the right password!"); } else { alert("I am sorry"n1" is not the correct password. Please try again"); } </script> Hello. I have the following: bottomCell.innerHTML = "apples 0"; bottomCell.innerHTML.replace("apples", "oranges", "gi"); The first line works fine, the second one doesn't. In the end, I want it to replace all instances of the numerical variable named myNumber to the string "t" + newNumber (where newNumber is another numerical variable) but neither this, nor the above mentioned line work. Any ideas? Thanks! |