JavaScript - Whats This Effect Called?
Im looking at how or what this effect is called i am not even sure if it is javascript i assume it is from looking at the code.
But i cant seem to convert it to what i want. So if someone could point me to a more simple version of this code or what the technique is called that would be great. Here is the page. http://www.pizzacapers.com.au/the-me...nature-pizzas/ What i am talking about: You click the pizza and it comes up inside of the border picture on the left side of the page. Thanks Similar TutorialsQuote: http://codecanyon.net/item/html-befo...preview/153778 http://codecanyon.net/item/beforeaft...preview/529151 http://www.catchmyfame.com/2009/06/2...eafter-plugin/ I need this effect, I will explain below The first, we have if we slide on the left. when we slide on the right if we slide to END the result will be: OR It's use jquery plugin, I want to find the same things with only javascript, not use jquery. Because, I'm use it on ipod, iphone, android. It's not allow jquery. I'm really need it. please, help me. Thanks for your time Hi I want to build a site that has these two javascript effects. I know HTML, but dont know javscript too well, I know some to be able to change some aspects. I have found some code online that allws me to change the background image with each click of the links. the effect I now want to create is the effect that as you clikc on teh link and the new text appears, the old one drops down andthe new one pops up from the bottom into place. and you have a choice of either a big block ont eh right or a small strip on the bottom depending ont he page. what is this effect called. and does any one know where i might be able to get soem code for it from so i can insert it into my page I hope all this makes sense the site is http://www.peponi-lamu.com many thanks Hi guys, calling a php page through AJAX. and it works Aok. I wanted the ajax backend php file to call a function in the front end page. even a simple alert from the backend php file wont work. Any help is greatly appreciated. My code to call the alert and parent's javascript functions are below. Simple alert Code: echo "<script language='javascript'>alert('Please Help Me');</script>"; Calling Front End Page Function Code: echo "<script language='javascript'>frontend_function();</script>"; Cheers Elabuwa Anyone know of a better CLI base than the one I'm using? It's based off of http://sacrifizezone.blogspot.com/ ------------------------------ So, the way the CLI works is whenever it sees the input which has the matching ID of a DIV, it displays it. Example @ http://ijappy.webs.com/green You can download an early version of the soarce w/ the command "dl src"... It works great, for now, but as I add more & more commands I'm sure the INDEX file will surely begin to... be populated.. So I was wondering if anyone knew a way (using Javascript/Ajax/PHP I really don't care) to "PRINT" a files contents instead of showing a div. So when I typed in 'help' it looked up help.html and printed it's content... Is there such thing? Is this a bad concept? Please, help haha ;D ok ive searched everywhere online for a webform that is in 2 or more parts... example: (not asking for contact info yet) page 1: name age gender "start request button" (continued application) page 2: email address phone number best time to contact, etc... "submit button" saves info for next page to submit all info from both pages of application to a server etc. I know its possible, i just need to be put on the path... any help is much appreciated! Is there a particular term for writing functions in this manner? I'm interested in doing some reading up on it but don't quite know what to search for. Code: (function(msg){ document.write(msg); })("What's that smell?"); I apologize if I am posting this in the wrong section. I am looking for a code or script for a certain type of game but I can't even figure out what this type of game would be called. The game I am talking about is called "cryptopix" at tanga.com. I would really like to implement something like that on my website that members could create and participate in. If anyone can help point me in the right direction I would be forever grateful. I would assume it's a java script.
Firebug is giving me no error messages, but alert() message is never triggered. I want the alert() message defined below to alert what the value of the variable result is (e.g. {filter: Germany}). And it doesn't. I think the javascript breaks down right when a new Form instance is instantiated because I tried putting an alert in the Form variable and it was never triggered. Note that everything that pertains to this issue occurs when form.calculation() is called: markup: Code: <fieldset> <select name="filter" alter-data="dropFilter"> <option>Germany</option> <option>Ukraine</option> <option>Estonia</option> </select> <input type="text" alter-data="searchFilter" /> </fieldset> javascript (below the body tag) Code: <script> (function($){ var listview = $('#listview'); var lists = (function(){ var criteria = { dropFilter: { insert: function(value){ if(value) return handleFilter("filter", value); }, msg: "Filtering..." }, searchFilter: { insert: function(value){ if(value) return handleFilter("search", value); }, msg: "Searching..." } } var handleFilter = function(key,value){ return {key: value}; } return { create: function(component){ var component = component.href.substring(component.href.lastIndexOf('#') + 1); return component; }, setDefaults: function(component){ var parameter = {}; switch(component){ case "sites": parameter = { 'order': 'site_num', 'per_page': '20', 'url': 'sites' } } return parameter; }, getCriteria: function(criterion){ return criteria[criterion]; }, addCriteria: function(criterion, method){ criteria[criterion] = method; } } })(); var Form = function(form){ var fields = []; $(form[0].elements).each(function(){ var field = $(this); if(typeof field.attr('alter-data') !== 'undefined') fields.push(new Field(field)); }) } Form.prototype = { initiate: function(){ for(field in this.fields){ this.fields[field].calculate(); } }, isCalculable: function(){ for(field in this.fields){ if(!this.fields[field].alterData){ return false; } } return true; } } var Field = function(field){ this.field = field; this.alterData = false; this.attach("change"); this.attach("keyup"); } Field.prototype = { attach: function(event){ var obj = this; if(event == "change"){ obj.field.bind("change", function(){ return obj.calculate(); }) } if(event == "keyup"){ obj.field.bind("keyup", function(e){ return obj.calculate(); }) } }, calculate: function(){ var obj = this, field = obj.field, msgClass = "msgClass", msgList = $(document.createElement("ul")).addClass("msgClass"), types = field.attr("alter-data").split(" "), container = field.parent(), messages = []; field.next(".msgClass").remove(); for(var type in types){ var criterion = lists.getCriteria(types[type]); if(field.val()){ var result = criterion.insert(field.val()); container.addClass("waitingMsg"); messages.push(criterion.msg); obj.alterData = true; alert(result); initializeTable(result); } else { return false; obj.alterData = false; } } if(messages.length){ for(msg in messages){ msgList.append("<li>" + messages[msg] + "</li"); } } else{ msgList.remove(); } } } $('#dashboard a').click(function(){ var currentComponent = lists.create(this); var custom = lists.setDefaults(currentComponent); initializeTable(custom); }); var initializeTable = function(custom){ var defaults = {}; var custom = custom || {}; var query_string = $.extend(defaults, custom); var params = []; $.each(query_string, function(key,value){ params += key + ': ' + value; }) var url = custom['url']; $.ajax({ type: 'GET', url: '/' + url, data: params, dataType: 'html', error: function(){}, beforeSend: function(){}, complete: function() {}, success: function(response) { listview.html(response); } }) } $.extend($.fn, { calculation: function(){ var formReady = new Form($(this)); if(formReady.isCalculable) { formReady.initiate(); } } }) var form = $('fieldset'); form.calculation(); })(jQuery) Thanks for response. Ok, so basically what I've got is a button which when clicked, "opens" a section of the page. I also need the button to "jump" to this section of the page, because it's below the current content and won't be visible. What I've got so far is ... Javascript <script language="javascript"> function toggle() { var ele = document.getElementById("toggleText"); var text = document.getElementById("displayText"); if(ele.style.display == "block") { ele.style.display = "none"; text.innerHTML = "show"; } else { ele.style.display = "block"; text.innerHTML = "hide"; location="#ordernow" } } function moveWindow(){window.location.hash="ordernow"} </script> HTML ... (The rest of the form is up here) <input name="Button" type="button" class="button" value="Order Now" onclick="toggle();moveWindow()" id="displayText"/> ... (This is the start of the section that becomes visible, along with the anchor point which is highlighted in red.) <div id="toggleText" style="display: none"> <a name="ordernow"></a> <fieldset> <legend>Order Confirmation</legend> <div class="standardinput"> <label>Company:</label> <input name="Company" type="text" class="textinput" id="Company" /> </div> If I put two separate buttons, both functions will work. Basically I need them to be on the same function, not sure how to do that? Thanks so much in advance =) Origins? note: it's not really seachable, because if you search javascript foo, or javascript foo origins example javascript just shows up... Hi! I'm trying to run this script on Firefox. I'm copying and pasting the whole thing in here just to be safe, but I'm mostly concerned with getting the findLegendary function to call catchPok(). The script executes fine, goes into the battle, but then...does nothing. It runs the catchPok function if I manually click and deselect the "Find Legendary" window option, so alternately, if somebody knows how to make the program automatically click the element at that point to stop repeating the function (maybe?) and it works, I'd be just as happy with that. My best guess is that the autoContinue function might be interfering somehow, since it runs that portion of the code with the manual findLegendary shutoff, but to be honest I'm pretty clueless. What I want it to do is run the catch function through, catch the game pixel, and then go back to repeating. I don't care how this is accomplished as long as it can feasibly loop. The game rules allow botting, so this isn't against any site rules, either. Any and all help/advice is much appreciated! Code: // ==UserScript== // @name Pokemon Vortex Tool // @namespace vortexrising.tk // @include http://*pokemonvortex.org/* // @exclude http://*pokemonvortex.org/adv.php* // ==/UserScript== var legends = [ // Custom // Grass 'Shaymin (Sky)', 'Celebi', 'Latios', 'Latias', 'Rayquaza', 'Shaymin', 'Mew', 'Cresselia', 'Azelf', 'Uxie', 'Mesprit', 'Virizion', 'Genesect', // Grass (water) 'Manaphy', 'Phione', 'Suicune', 'Keldeo', // Ice 'Articuno', 'Suicune', 'Lugia', 'Regice', 'Kyurem', // Cave (land) 'Groudon', 'Arceus', 'Regigigas', 'Palkia', 'Dialga', 'Deoxys', 'Jirachi', 'Registeel', 'Regirock', 'Mewtwo', 'Cobalion', 'Terrakion', 'Virizion', 'Reshiram', 'Zekrom', 'Kyurem', 'Genesect', 'Tornadus', 'Landorus', // Cave (water) 'Kyogre', 'Lugia', 'Keldeo', // Ghost 'Mew', 'Giratina', 'Rotom', 'Mesprit', 'Azelf', 'Uxie', 'Celebi', 'Darkrown', 'Darkrai', // Electric 'Zapdos', 'Raikou', 'Jirachi', 'Darkrai', 'Darkrown', 'Thundurus', 'Zekrom', 'Genesect', // Fire 'Heatran', 'Ho-oh', 'Moltres', 'Entei', 'Reshiram', 'Victini' ]; var settings = { 'keys': ['autoBattle', 'findRare', 'findLegendary','catchPok','findNewpoke'], 'data': {}, 'save': function() { for (var i = 0; i < this.keys.length; i++) { GM_setValue(this.keys[i], this.data[this.keys[i]]); } }, 'load': function() { for (var i = 0; i < this.keys.length; i++) { this.data[this.keys[i]] = GM_getValue(this.keys[i], false); } } }; var movPos = 0; function moveAround() { movPos += 10; if (movPos > 360) { movPos = 0; } var xpos = parseInt(Math.sin(movPos * (Math.PI / 180))*10); var ypos = parseInt(Math.cos(movPos * (Math.PI / 180))*10); unsafeWindow.PlayRequest(xpos + 14, ypos + 14, parseInt(Math.random()*8)+1); /* var btnArrow = unsafeWindow.document.querySelector('#arrows img[onclick]') if (btnArrow) { btnArrow.click(); } else { unsafeWindow.console.info('No buttons?'); }*/ } function catchPok() { try { var btnPo = unsafeWindow.document.querySelector('#battleForm input[type="submit"][value="Continue"]'); if (btnPo) { btnPo.click(); } var radMaster = unsafeWindow.document.querySelector('#itemForm input[type="radio"][value="Master Ball"]'); if (radMaster) { radMaster.click(); } var btnItem = unsafeWindow.document.querySelector('#itemForm input[type="submit"][value="Use Item"]'); if (btnItem) { btnItem.click(); } var btnCont2 = unsafeWindow.document.querySelector('#battleForm input[type="submit"][value="Continue!"]'); if (btnCont2) { btnCont2.click(); } var linkReturnToMap = unsafeWindow.document.querySelector('.optionsList a'); if (linkReturnToMap && linkReturnToMap.textContent.trim() == 'Return to the Map') { settings.data.nextBattle = new Date().getTime() + 10000; unsafeWindow.location.href = linkReturnToMap.href; } }catch (e) { unsafeWindow.console.warn('Exception: ', e); } } function findNewpoke() { var aPoke = unsafeWindow.document.querySelector('#appear p'); var oldPoke = unsafeWindow.document.querySelector('#appear strong'); var searchPoke = unsafeWindow.document.querySelector('#alert p') if (!aPoke) { moveAround(); return; } else if (oldPoke) { moveAround(); return; } else if (searchPoke) { moveAround(); return; } else { var btnDo = unsafeWindow.document.querySelector('input[type="submit"][value="Battle!"]'); if (btnDo) { btnDo.click(); } catchPok(); return; } } function findLegendary() { var wildText = unsafeWindow.document.querySelector('#appear p'); if (!wildText) { moveAround(); return; } wildText = wildText.textContent.trim(); for (var i = 0; i < legends.length; i++) { if (wildText.match(legends[i])) { var btnDo = unsafeWindow.document.querySelector('input[type="submit"][value="Battle!"]'); if (btnDo) { btnDo.click(); } catchPok(); return; } } moveAround(); } function findRare() { var wildText = unsafeWindow.document.querySelector('#appear p'); if (!wildText) { moveAround(); return; } wildText = wildText.textContent.trim(); if (!wildText.match(/Wild (Shiny|Shaymin (Sky)|Celebi|Latios|Latias|Rayquaza|Shaymin|Mew|Cresselia|Azelf|Uxie|Mesprit|Virizion|Genesect|Manaphy|Phione|Suicune|Keldeo|Articuno|Lugia|Regice|Kyurem|Groudon|Arceus|Regigigas|Palkia|Dialga|Deoxys|Jirachi|Registeel|Regirock|Mewtwo|Cobalion|Terrakion|Reshiram|Zekrom|Tornadus|Landorus|Kyogre|Giratina|Rotom|Zapdos|Raikou|Darkrai|Darkrown|Thundurus|Heatran|Ho-oh|Moltres|Entei|Victini)/)) { moveAround(); return; } unsafeWindow.console.info('Rare found ', wildText); } function autoBattle() { try { var btnContinue = unsafeWindow.document.querySelector('#battleForm input[type="submit"][value="Continue"]'); if (btnContinue) { btnContinue.click(); } var btnContinue2 = unsafeWindow.document.querySelector('#battleForm input[type="submit"][value="Continue!"]'); if (btnContinue2) { btnContinue2.click(); } var btnAttack = unsafeWindow.document.querySelector('#battleForm input[type="submit"][value="Attack!"]'); if (btnAttack) { btnAttack.click(); } var linkReturnToMap = unsafeWindow.document.querySelector('.optionsList a'); if (linkReturnToMap && linkReturnToMap.textContent.trim() == 'Return to the Map') { settings.data.nextBattle = new Date().getTime() + 10000; unsafeWindow.location.href = linkReturnToMap.href; } // check for battle button var btnBattle = unsafeWindow.document.querySelector('#appear form input[type="submit"][value="Battle!"]'); var linkRebattle = unsafeWindow.document.querySelector('.optionsList a'); if (btnBattle) { // wait until 10 seconds since last battle //var delay = GM_getValue('lastBattle'); window.setTimeout(function() { btnBattle.click(); }, 10000); } else if (linkRebattle && linkRebattle.textContent.trim() == 'Rebattle Opponent') { window.setTimeout(function() { unsafeWindow.location.href = linkRebattle.href; }, 10000); } else { // if not found, click a direction var btnArrow = unsafeWindow.document.querySelector('#arrows img[onclick]') console.info('arrow', btnArrow); if (btnArrow) { btnArrow.click(); } } } catch (e) { unsafeWindow.console.warn('Exception: ', e); } } function autoContinue() { if (settings.data.findRare) { findRare(); } if (settings.data.autoBattle) { autoBattle(); } if (settings.data.findLegendary) { findLegendary(); } if (settings.data.catchPok) { catchPok(); } if (settings.data.findNewpoke) { findNewpoke(); } } unsafeWindow.AjaxRequest = function () { if (!this.xmlhttp) { try { // Try to create object for Firefox, Safari, IE7, etc. this.xmlhttp = new XMLHttpRequest(); } catch (e) { try { // Try to create object for later versions of IE. this.xmlhttp = new ActiveXObject('MSXML2.XMLHTTP'); } catch (e) { try { // Try to create object for early versions of IE. this.xmlhttp = new ActiveXObject('Microsoft.XMLHTTP'); } catch (e) { // Could not create an XMLHttpRequest object. return false; } } } } this.method = 'post'; this.async = true; this.url; this.query = ''; this.data = ''; this.reponseText; this.reponseXML; this.responseHandler; this.abortHandler; this.showLoading = false; this.send = function () { if (this.method && this.url) { var self = this; this.xmlhttp.onreadystatechange = function () { if (self.xmlhttp.readyState == 4) { if (self.xmlhttp.status && (self.xmlhttp.status == 200 || self.xmlhttp.status == 304)) { //unsafeWindow.console.info('success', self); self.responseText = self.xmlhttp.responseText; if (self.xmlhttp.responseXML) { self.responseXML = self.xmlhttp.responseXML; } else { self.responseXML = null; } if (self.responseHandler) { self.responseHandler(); var evt = document.createEvent('Event'); evt.initEvent('gm:ajaxhook', false, true); document.dispatchEvent(evt); //autoContinue(); } } else { showAlert('<p>An error occured while requesting the data.</p><p>Status Msg: ' + self.xmlhttp.statusText + '</p><p><input type="button" name="ok" value="OK" onclick="removeAlert();" id="alertFocus"></p>'); } if (self.showLoading && self.loading) { self.loading.style.visibility = 'hidden'; } } } if (this.showLoading) { this.displayLoading(); } this.xmlhttp.open(this.method, this.url + '?' + encodeURI(this.query), this.async); if (this.method == 'post') { this.xmlhttp.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); } this.xmlhttp.send(encodeURI(this.data)); } else { showAlert("<p>An error occured while requesting the data.</p><p>No method, URL, and/or query string provided.</p><p><input type=\"button\" name=\"ok\" value=\"OK\" onclick=\"removeAlert();\" id=\"alertFocus\"></p>"); } } this.abort = function () { this.xmlhttp.onreadystatechange = function () {}; this.xmlhttp.abort(); if (this.abortHandler) { this.abortHandler(); } } this.getFormValues = function (form) { for (i = 0; i < form.elements.length; i++) { switch (form.elements[i].type) { case 'text': case 'hidden': case 'password': case 'textarea': this.data += form.elements[i].name + "=" + form.elements[i].value + "&"; break; case 'checkbox': case 'radio': if (form.elements[i].checked) this.data += form.elements[i].name + "=" + form.elements[i].value + "&"; break; case 'select-one': this.data += form.elements[i].name + "=" + form.elements[i].options[form.elements[i].selectedIndex].value + "&"; break; } } this.data = this.data.substr(0, (this.data.length - 1)); } this.appendHTML = function (object, flag) { if (this.xmlhttp.responseText) { if (flag) { object.innerHTML = this.responseText; } else { object.innerHTML += this.responseText; } } else {} } this.displayLoading = function () { if (this.showLoading == 'sidebar') { this.loading = document.getElementById('sidebarLoading'); this.loading.style.height = document.getElementById('sidebar').offsetHeight - 2 + 'px'; this.loading.style.width = document.getElementById('sidebarContent').offsetWidth + 'px'; this.loading.innerHTML = '<p style="text-align: center; margin-top: 150px;"><img src="http://static.pokemonvortex.org/images/loading.gif" width="100" height="100" alt="Loading..." /></p>'; } else if (this.showLoading == 'message') // message { this.loading = document.getElementById('messageContent'); this.loading.style.height = document.getElementById('message').offsetHeight + 'px'; this.loading.style.width = document.getElementById('message').offsetWidth + 'px'; this.loading.innerHTML = '<p style="text-align: center; margin-top: 75px;"><img src="http://static.pokemonvortex.org/images/loading.gif" width="100" height="100" alt="Loading..." /></p>'; } else if (this.showLoading == 'messageList') // message list { this.loading = document.getElementById('messageList'); this.loading.style.height = document.getElementById('messageList').offsetHeight + 'px'; this.loading.style.width = document.getElementById('messageList').offsetWidth + 'px'; this.loading.innerHTML = '<p style="text-align: center; margin-top: 50px;"><img src="http://static.pokemonvortex.org/images/loading.gif" width="100" height="100" alt="Loading..." /></p>'; } else if (this.showLoading == 'map') // map { this.loading = document.getElementById('mapLoading') this.loading.innerHTML = '<p style="text-align: center; margin-top: 150px;"><img src="http://static.pokemonvortex.org/images/loading_white.gif" width="100" height="100" alt="Loading..." /></p>'; } else if (this.showLoading == 'live') { this.loading = document.getElementById('loading'); this.loading.style.height = document.getElementById('scroll').offsetHeight + 'px'; if (document.getElementById('scrollContent')) { this.loading.style.width = document.getElementById('scrollContent').offsetWidth + 'px'; } else { this.loading.style.width = document.getElementById('scroll').offsetWidth + 'px'; } this.loading.innerHTML = '<p class="large" style="margin-top: 75px; text-align: center;"><strong>Waiting for the other user to respond...</strong></p><p style="text-align: center;">You have been waiting <span id="waitTime">0 seconds</span>.</p>'; waitTime(0); } else // main { this.loading = document.getElementById('loading'); this.loading.style.height = document.getElementById('scroll').offsetHeight + 'px'; if (document.getElementById('scrollContent')) { this.loading.style.width = document.getElementById('scrollContent').offsetWidth + 'px'; } else { this.loading.style.width = document.getElementById('scroll').offsetWidth + 'px'; } this.loading.innerHTML = '<p style="text-align: center; margin-top: 150px;"><img src="http://static.pokemonvortex.org/images/loading.gif" width="100" height="100" alt="Loading..." /></p>'; } this.loading.style.visibility = 'visible'; } } function createToggler(container, title, varname) { var toggleEnable = unsafeWindow.document.createElement('p'); container.appendChild(toggleEnable); toggleEnable.innerHTML = title + ' <b>' + (settings.data[varname] ? 'Enabled' : 'Disabled') + '</b>'; toggleEnable.addEventListener('click', function() { settings.data[varname] = !settings.data[varname]; toggleEnable.innerHTML = title + ' <b>' + (settings.data[varname] ? 'Enabled' : 'Disabled') + '</b>'; settings.save(); autoContinue(); }, false); } function init() { var iframes = unsafeWindow.document.getElementsByTagName('iframe'); for (var i = 0; i < iframes.length; i++) { iframes[i].parentNode.removeChild(iframes[i]); } var sty = unsafeWindow.document.createElement('style'); unsafeWindow.document.querySelector('head').appendChild(sty); sty.textContent = '#fscctrl { background: green; border: 1px solid yellow; cursor:pointer; margin: auto; padding: 10px; width: 1010px; } #fscctrl p { margin: 0; } #alert{position:absolute; z-index: 1; background:#ffc; padding: 0 10px; right: 0; width: 100px;} #alert p { margin: 0; } #loading {z-index: 0; top: 0; height: 200px;} #loading p {margin-top:0 !important;} #header{ height: 70px; }'; unsafeWindow.disableSubmitButton = function(form) { for (i = 0; i < form.elements.length; i++) { if (form.elements[i].type == 'submit') { form.elements[i].value = 'Please Wait... or click again - by rockingdo'; } } return true; } settings.load(); document.addEventListener('gm:ajaxhook', function() { autoContinue(); }, false); var container = unsafeWindow.document.createElement('div'); unsafeWindow.document.body.insertBefore(container, unsafeWindow.document.body.firstChild); container.setAttribute('id', 'fscctrl'); createToggler(container, 'Auto-battle', 'autoBattle'); createToggler(container, 'Find Rare', 'findRare'); createToggler(container, 'Find Legendary', 'findLegendary'); createToggler(container, 'Catch Pokemon', 'catchPok'); createToggler(container, 'Find New Pokemon', 'findNewpoke'); autoContinue(); } init(); Hi, Sorry very beginner in JS I am using formmail and JS to collect booking info calculates a total and sends to email. Formmail redirects to a thankyou page. Here I can send the total to paypal. I have looked and looked, but cant work out how to pass the total from the booking form to the thankyou page. How can I do this simply. Code not supplied because its nothing wonderous. Thanks I have something that's called with AJAX when the user enters some text (http://askvoke.com). What I want is to execute some javascript within this "frame". If the frame calls something, with say
Code: <script type=\"text/javascript\"> document.write('h'); </script> in it, then "h" doesn't appear, and neither does anything besides what would normally be shown if I didn't add that. Anyone have a solution? Code: <html> <title>hi</title> <Head> <SCRIPT language="JavaScript"> <!-- var rand_url= new Array() rand_url[0]="http://www.facebook.com"; rand_url[1]="http://www.youtube.com"; rand_url[2]="http://www.bing.com"; rand_url[3]="http://www.yahoo.com"; rand_url[4]="http://www.google.com"; var rand_num= Math.floor(Math.random()*5); //--> </SCRIPT> </head> <body> <H2>Try your luck!</H2> <a href="javascript:func(rand_url[rand_num])"><img src="http://www.mycasinogames.org/editor/assets/button_playnow.jpg" alt="CLICK ME!"/></a> </body> </html> I'm testing out some JavaScripts, and im using one that give a random link. So, basically they have to click a "Play Now" IMAGE to launch ONE of the links above in the "rand_url" However what is in red isn't working. When clicking the image, it does nothing. Can you help? Hello everyone, I've been trying to write a Javascript Mortgage Calculator for the past day and I believe I've got the structure right, although for some reason my functions must not be operating correctly or are not being called correctly. I'm almost afraid to say that it could be an error in the functions usage within the while loop. This Mortgage Calculator uses the principle of "bisection" to guess at the monthly payment necessary to fulfill the standards of the mortgage in question. This means that the loop is used to consistently halve the value of a guess until the correct monthly payment is guessed. Here is the code: Code: <script type=text/javascript> function calcMortgage (amountText, yearsText, interestText) { // constant definitions // variable declaration var amount = Number(amountText); var years = Number(yearsText); var interest = Number(interestText); var monthlyPayment = 0; var balance = 0; var months = years*12; var totalpay = 0; var lowRange = 0; var highRange = amount; if ((amount <= 0) || isNaN(amount)) { alert("Amount can't be 0, negative, or not a number."); } if ((years != Math.floor(years)) || isNaN(years) || (years < 1)) { alert("Years must be a positive, non-zero, and an integer."); } if ((interest < 0) || isNaN(interest) || (interestText == "")) { alert("Rate must be 0 or a positive number."); } while (keepGuessing) { monthlyPayment = makeGuess(lowRange, highRange); balance = simulatePayments(amount, years, interest, monthlyPayment); if (balance==0) { keepGuessing = false; } else if (balance < 0) { highRange = monthlyPayment; } else if (balance > 0) { lowRange = monthlyPayment; } } monthlyPayment = (Math.round(monthlyPayment*100)/100); totalPay = (Math.round((monthlyPayment*(months))*100)/100); alert("You have paid $" + totalPay +" total to the bank."); return monthlyPayment; } function makeGuess (lowRange, highRange) { var guess; guess = (highRange + lowRange) /2; return guess; } function simulatePayments ( amt, numMonths, intr, monthPay) { var oldBalance = amt; var newBalance = 0; var monthInterest; var month = 1; while(month <= numMonths) { monthInterest = oldBalance * intr; newBalance = oldBalance + monthInterest - monthPay; oldBalance = newBalance; month++; } return newBalance; } </script> Any help in the least would be greatly appreciated, and thank you for your time in advance. Sam Here is the structure I am working with as this html/script was created by the chmProcessor to produce WebHelp files... index.htm contains: Code: <iframe id="mainFrame" name="mainFrame" class="full" src= "frameset.html"> frameset.html contains: Code: <frameset cols="20%,80%"> <frame id="treeFrame" src="tree.html" name="treeFrame" /> <frame id="frameCont" src="2_Welcome.htm" name="Welcome" /> </frameset> tree.html is the navigational panel and contains: Code: <script type="text/javascript" src="tree.js"> </script> I have placed alert() calls in tree.js. When I load index.htm in Chrome, apparently tree.js is not being loaded because I do not see any alert box and the functionality within tree.js does not work. Note: The functionality does work in IE and Firefox If I open tree.html directly in Chrome, the tree.js functionality does get called. I do not know how to solve this problem or why Chrome is not loading the pages and script correctly. Thanks for your help! I am doing project exercises from a JavaScript book for a college class. I am creating a brand new .html document for each project. I was under the impression that each unique page name would have its very own cookie scope. But to my surprise it seems adding/loading cookies using 'document.cookie' doesn't assign new cookies to each page. I am seeing that when I try to load document.cookie in new .html pages there are cookies that were already created in past pages in the document.cookie property/string. So whats the 'default' scope of a document cookie. Do I have to set the domain property to get unique cookies for each .html page I create? Thanks for the help. Edit: Okay, it seems that cookies have a default scope of the folder your .html page resides in and all sub-folders that your page resides in. I moved my project folder so that it was a sibling of my projects folder and it got its own cookies that way. i have been working on Javascript and HTML for long time but never had such kind of a problem. A very simple code isnt getting executed. Please help me out with what i am missing : Here is the HTML code with javascript(a very simple webpage to say hello) : Code: <html> <head> <script type = "Javascript"> function say_hi() { window.alert("Said hiii.."); } </script> </head> <body> ahgdahsgdhagshd <input type = "checkbox" onclick= say_hi()/>click the check box sdfsdf </body> </html> Problem is that say_hi() isnt getting called. I have tried : Code: onclick= "say_hi();" also.. but still its not getting called when i am clicking the checkbox which it should!!! Yes but if i am writing : Code: onclick= "window.alert("Hi");" then its getting executed!!!. Whats going on here in my code. Thanks in advance Simply what is wrong with my code. The following code is for a simple slideshow that is supposed to accept a range of images to display. Its for a website where it shows all the store for a company and when you rollover the image of it is plays a slideshow of images. If you have any other way of doing this that would be easier than please post it here. It must work in all browsers. As you can see there are lots of images to me loaded for this Code: <!-- var image1=new Image() image1.src="contact/images/wingham/01.jpg" var image2=new Image() image2.src="contact/images/wingham/02.jpg" var image3=new Image() image3.src="contact/images/wingham/03.jpg" var image4=new Image() image4.src="contact/images/wingham/04.jpg" var image5=new Image() image5.src="contact/images/wingham/05.jpg" var image6=new Image() image6.src="contact/images/wingham/06.jpg" var image7=new Image() image7.src="contact/images/listowel/01.jpg" var image8=new Image() image8.src="contact/images/listowel/02.jpg" var image9=new Image() image9.src="contact/images/listowel/03.jpg" var image10=new Image() image10.src="contact/images/listowel/04.jpg" var image11=new Image() image11.src="contact/images/listowel/05.jpg" var image12=new Image() image12.src="contact/images/listowel/06.jpg" var image13=new Image() images13.src="contact/images/hanover/01.jpg" var image14=new Image() images14.src="contact/images/hanover/02.jpg" var image15=new Image() images15.src="contact/images/hanover/03.jpg" var image16=new Image() images16.src="contact/images/hanover/04.jpg" var image17=new Image() images17.src="contact/images/hanover/05.jpg" //--> <!-- //variable that will increment through the images var step=1 function slideit(start,finish,action){ if(action == 'abort'){ return } //if browser does not support the image object, exit. if (!document.images) return document.images.slide.src=eval("image"+step+".src") if (step<finish){ step++ } else{ step=start } //call function "slideit()" every 2.5 seconds timer = setTimeout("slideit(start,finish)", 1000); } function slideOff() { document.images.slide.src=eval("image1.src") clearTimeout(timer); } //Called something like this: slideit(1,6)// |