JavaScript - Creating A Code To Search A Series Of Random Numbers
Hello! I am trying to create a javascript code in which I prompt the user for a number (an integer from 0 to 100) to search for, then search a function with the number they entered and then display whether the number was found, and if found, a location where it can be found within the list. Can you please tell me what is wrong?
<html> <head> </head> <body> <script language = "javascript"> var list = new Array(200); for (var i=0; i < 200; i++){ list=Math.round(Math.random()*100) + " "; document.write(list); } var value=prompt("What is the number you are searching for? ", " "); if (list[i]==value){ {alert("Number has been found in location" +i)}; } </script> </body> </html> Thank you Similar Tutorialshi, My script creates random numbers as shown in ; 2,5,8 1,4,5 8,9,4 5,3,3 1,1,2 2,5,8 5,3,3 ...... ...... but there are many duplications as in row1 and row6(2,5,8.)....row4 and row7 how can we modify the script so that there wont be any smilir lines.. thanks.. here is my script. PHP Code: <script> keywords1 = ["1","4","5","7","2","3"]; keywords2 = ["5", "9", "2", "10","11","6","4"]; keywords3 = ["13", "1", "3", "4", "6","7","8","2"]; var toplam=0; z1=keywords1.length z2=keywords2.length z3=keywords3.length toplam=z1*z2*z3; say=0; zaman=setInterval("yaz()",500); function yaz() { var keyword1 = keywords1[Math.floor(Math.random()*keywords1.length)]; var keyword2 = keywords2[Math.floor(Math.random()*keywords2.length)]; var keyword3 = keywords3[Math.floor(Math.random()*keywords3.length)]; say++; document.getElementById("kutu").innerHTML+=keyword1+".."+keyword2+".."+keyword3; document.getElementById("kutu").innerHTML+="<br>"; document.getElementById("kutu2").value=say; document.getElementById("kutu3").value=toplam; if(say>=toplam) dur(); } function dur() { clearInterval(zaman); } </script> <input type=button value=yazz onclick="yaz()">.. .<input type=button value=dur bakalım onclick="dur()"> ....<input type=text value="" id=kutu2 size=3> ....<input type=text value="" id=kutu3 size=3> <div id="kutu" style="position:absolute;top:5;left:250;background-color:yellow;border-style:solid;border-width:5;border-color:red;"></div> <div id="kutux1" style="position:absolute;top:5;left:350;background-color:yellow;border-style:solid;border-width:5;border-color:red;"></div> </body> </html> Hi, I have this bit of java code that puts a random/unique number in a field on my web page: <html> <head> </head> <body> <form> <input type="text" name="MyField" /> </form> <script langueage="javascript" type="text/javascript"> var d = new Date(); var tm = d.getTime(); document.getElementsByName('MyField')[0].value=tm; </script> </body> </html> My problem is that I want to limit the number to just 6 digits. Is this possible? Any help would be much appreciated Thank you Dave 1st, Hi Coding forums! I'll get to the point, I'm a noob -.- I'm using greasemonkey for a certain website. Basically, I'm using gm to refresh the page after a certain time, I was however wondering, If I can set it to a random number between 2 specific times? The code I'm using atm is setTimeout(function() { document.location.reload(); } , 10000); I know I have to use math.random, well, I think I do. But I'm not sure how to do it between 2 certain times? So to summarise, I'm trying to refresh a page at any given random time between say 5-10 minutes. Any help is appreciated, thanks! Hi all.. I've been trying to get random numbers in JS. It works when I assign fixed values, but when I want those values to come from a form, I get all the problems.. any comments on my script? Thanks. M [CODE] <script type="text/javascript"> function random() { var x=document.getElementById("text1").value;// num ingresado por el usuario var y=document.getElementById("text2").value; //var x=1; //var y=6; num=Math.floor(x + Math.random() * y); var r=document.getElementById("demo") r.innerHTML=num; } </script> [CODE] Hello all, I hope someone can help me with this. I have a form wich has a add/remove row button, this so the visitor can select multiple sets of data. All is fine and is being submitted via PHP. Only problem is from number 10 and up, i am getting strange random numbers in the new rows that are added in their name. Like 1111 (instead of 11), 122222 (instead of 12). And because of this, every row from 10 and up won't be send through php, giving this random effect. I can't seem to find why this is happening. Hopefully someone can help me out in this. The full form can be viewed http://www.multisearch.info/test/form_ruby_2.html The code i use for my Clone Element is Code: //clone element var clone; function cloneRow(row){ clone=row.cloneNode(true); } function addRowToTable(row){ var tbody=row.parentNode; var inputs=clone.getElementsByTagName('input'), i=0, inp; i=0; while(inp=inputs[i++]){ if(inp.type=='text'){ inp.onfocus=function(){this.value='';} } if(inp.type=='button'){ inp.value=='Add'?inp.onclick=function(){addRowToTable(this.parentNode.parentNode)}:inp.onclick=function(){removeRowFromTable(this.parentNode.parentNode)}; } } tbody.appendChild(clone); cloneRow(tbody.getElementsByTagName('tr')[tbody.getElementsByTagName('tr').length-1]); reorderNames(); } function removeRowFromTable(row){ row.parentNode.removeChild(row); reorderNames(); } function reorderNames(){ var rows=document.getElementById('tblSample').getElementsByTagName('tbody')[0].getElementsByTagName('tr'), r, i=0, el, e, j; while(r=rows[i++]){ el=r.getElementsByTagName('*'); j=0; while(e=el[j++]){ e.nodeName=='SELECT'||(e.nodeName=='INPUT'&&e.type=='text')?e.name=e.name.replace(/\d/,i):null; } } } onload=function(){ var row=document.getElementById('tblSample').getElementsByTagName('tr')[0]; cloneRow(row); } I would like to create a Blackjack style game for one of my high school programming classes. I can generate 3 different random numbers and use these random numbers to display an image with that number on it. How do I add the 3 separately generated numbers together to show the total?? Here is my code so far. Specifically I would like to add the myNumber1(), myNumber2() and myNumber3() results together. <html> <head> <title>Play 21</title> <script language="javascript"> function myNumber1(){ var rand_no = Math.random(); var myTotal; var ComputerTotal; rand_no = 5 * rand_no + 1; rand_no = Math.floor(rand_no); document.pic1.src = rand_no + ".gif" myNumber2(); myNumber3(); myNumber1D(); myNumber2D(); myNumber3D(); } </script> <script language="javascript"> function myNumber2(){ var rand_no2 = Math.random(); rand_no2 = 5 * rand_no2 + 1; rand_no2 = Math.floor(rand_no2); document.pic2.src = rand_no2 + ".gif" } </script> <script language="javascript"> function myNumber3(){ var rand_no3 = Math.random(); rand_no3 = 5 * rand_no3 + 1; rand_no3 = Math.floor(rand_no3); document.pic3.src = rand_no3 + ".gif" } </script> <script language="javascript"> function myNumber1D(){ var rand_no1D = Math.random(); rand_no1D = 5 * rand_no1D + 1; rand_no1D = Math.floor(rand_no1D); document.pic1D.src = rand_no1D + "D.gif" } </script> <script language="javascript"> function myNumber2D(){ var rand_no2D = Math.random(); rand_no2D = 5 * rand_no2D + 1; rand_no2D = Math.floor(rand_no2D); document.pic2D.src = rand_no2D + "D.gif" } </script> <script language="javascript"> function myNumber3D(){ var rand_no3D = Math.random(); rand_no3D = 5 * rand_no3D + 1; rand_no3D = Math.floor(rand_no3D); document.pic3D.src = rand_no3D + "D.gif" } </script> </head> <body> <table width="94%" border="1"> <tr> <td width="39%"><div align="center">First Number <img src ="1.gif" name="pic1" id=1/> </div></td> <td width="32%"><div align="center">Second Number <img src ="2.gif" name=pic2 id=2/></div></td> <td width="14%"><div align="center">Third Number <img src ="3.gif" name=pic3 id=3/> </div></td> <td width="15%"> </td> </tr> <tr> <td width="39%"><div align="center">First Number <img src ="1D.gif" name="pic1D" id=1/> </div></td> <td width="32%"><div align="center">Second Number <img src ="2D.gif" name=pic2D id=2/></div></td> <td width="14%"><div align="center">Third Number <img src ="3D.gif" name=pic3D id=3/> </div></td> <td width="15%"> </td> </tr> </tr> <tr> <td> </td> <td> </td> <td colspan="2"> </td> </tr> <tr> <td colspan="4"><div align="center"> <input type="submit" name="Deal_Cards" id="Deal_Cards" value="Deal Cards" onClick="myNumber1()" /> </div></td> </tr> </table> </body> </html> jchudson jchudson@mts.net i have a table with a couple random numbers, and i want to click a button that will dynamically regenerate the numbers each time the button is clicked without re-generating the entire table., im using DOM and innerhtml for these random numbers. heres the javascript and html code. so far, it just generates the random numbers when the page loads. var random = Math.floor(Math.random()*40 + 1) //sets variables for random numbers to generate var random2 = Math.floor(Math.random()*40 + 1) var random3 = Math.floor(Math.random()*40 + 1) var random4 = Math.floor(Math.random()*40 + 1) var random5 = Math.floor(Math.random()*40 + 1) var random6 = Math.floor(Math.random()*40 + 1) //create table function makeTable(lotto) document.getElementById("tableSpan").innerHTML = '<table border="1" id="lotto">'; var caption=document.getElementById('lotto').createCaption(); caption.innerHTML="JavaScript Random Numbers"; var x=document.getElementById('lotto').insertRow(0); var cell1=x.insertCell(0); var cell2=x.insertCell(1); var cell3=x.insertCell(2); var cell4=x.insertCell(3); var cell5=x.insertCell(4); var cell6=x.insertCell(5); cell1.innerHTML='<td class = "normal">'+ random +'</td>'; cell2.innerHTML='<td class = "normal">'+ random2 +'</td>'; cell3.innerHTML='<td class = "normal">'+ random3 +'</td>'; cell4.innerHTML='<td class = "normal">'+ random4 +'</td>'; cell5.innerHTML='<td class = "normal">'+ random5 +'</td>'; cell6.innerHTML='<td class = "red">'+ random6 +'</td>'; } heres the HTML file: <body onload="makeTable('lotto');"> <div id="container"> <div id="header"> <h1>Welcome</h1> </div> <div id="content"> <span id="tableSpan"></span> <input type="button" value="Re-generate Numbers" onclick="makeTable('lotto');" /> </div> { ok, so I can make an object, I can also make a new instance of that object and have it running around the screen at the same time. What I'm a bit confused about is how to go about things when I want X number of these objects. So instead of making objects seperately I need a loop. Instead of referring to each object seperately every time I want to redraw it, I want to loop through all instances of the object. Except I can't quite see how one goes about doing this. I need something like (pseudocode) Code: for (i = 0;i <= 10; i++) { var dot + i = new Dot; } and var b = numberOfDots; for (i = 0;i <= b; i++) { dot + i +.moveMe(); drawDot(dot + i + .posY, dot + i +.posX); } obviously this code does not work but it represents the essence of what i'm trying to do and can't get my head around, no matter the google searches I try. Hi there! I'm trying to retrieve the integer value in the string: #10 So I'm using the JS Split function Code: <script type="text/javascript"> var str="#10"; document.write(str.split("#")); </script> Is the code I'm using, but I keep getting a comma before my result.. in this case, my result is ",10" What should I do? Thanks! Kind Regards Matthew P.S. I know that it's an array, but is there still anyway for me to get rid of the comma? I'm trying to get my Client Side Firefox DHTML app to display a list of eBooks. For this, i have the following files F:\Textbooks.html F:\eBooks.txt F:\FirstBook.txt F:\SecondBook.txt F:\ThirdBook.txt textbooks.html is my DHTML app eBooks.txt is the Library file with a listing of all of my eBooks. Inside of eBooks.txt is the following data: ----------------- FirstBook.txt, SecondBook.txt, ThirdBook.txt, ----------------- FirstBook.txt to ThirdBook.txt are my actual ebooks. The problem that i'm having is that When i try to click on any buttons other than the FirstBook button, i get the following error: ---------------------------------- Error: unterminated string literal Source File: file:///F:/Textbooks.html Line: 1, Column: 10 Source Code: LoadEbook(' ---------------------------------- So, unlike clicking on the FirstBook button, these other buttons do not load the eBook data into the DIV for displaying the eBook data. I use the DOM insepector to checkout the DOM of the button code, and it seems like whitespace maybe is the problem. However, i have removed whitespace from the HTMLdata string, and that's not fixing the problem. did i forget something silly? LOL i'm using FireFox 3.5 to develop this App. So obviously this will not work with anything other than Gecko Based browsers. here is my HTML code: <html> <head> <script language="JavaScript"> var eBookLibrary = "eBooks.txt"; var SystemPath = "f:" + String.fromCharCode(92) function Init() { // Initialize the eBook reader document.getElementById("EbookCanvas").style.visibility = "hidden"; document.getElementById("EbookToolbar").style.visibility = "visible"; document.getElementById("FileManager").style.visibility = "visible"; // Load the List of eBooks in the Library LoadBookList(); } function UpdateEbookList() { // Update the Library of Ebooks alert("Updating eBook Library"); // Go back to the File Manager, and Reload the List of Ebooks LoadBookList(); } function LoadBookList() { // This will load the list of books that are available var EbookList = LoadFromDisk(SystemPath + eBookLibrary); var EbookListArray = EbookList.split(","); for(var x = 0; x < EbookListArray.length -1; x++) { // Strip the Filename Extension off of the eBook File Name // The Name of the Book is always the first Index in the Array var BookName = EbookListArray[x].split("."); // Remove the weird whitespace - it screws things up...i think... BookName[0] = BookName[0].replace(/(^\s*|\s*$)/g, ""); var HTMLdata = HTMLdata + "<input type='button' value='" + "FirstBook" + "'" + " onClick=LoadEbook('" + EbookListArray[x] + "');><br>"; } // For some ****ed up reason the first string always generates an 'undefined' even though it's nonsense // So just delete that from the HTMLdata string, because it's just ugly - LOL HTMLdata = HTMLdata.replace("undefined", ""); HTMLdata = HTMLdata.replace("", " "); // Write the HTML data to the DIV document.getElementById("FileManager").innerHTML = HTMLdata; } function LoadEbook(EbookName) { // Hide the File Manager and Show the Ebook Canvas document.getElementById("FileManager").style.visibility = "hidden"; document.getElementById("EbookCanvas").style.visibility = "visible"; document.getElementById("EbookToolbar").style.visibility = "visible"; // Load the Ebook content into the Ebook Reader Pannel var EbookContent = LoadFromDisk(SystemPath + EbookName); document.getElementById("EbookCanvas").innerHTML = EbookContent; } function LoadFromDisk(filePath) { if(window.Components) try { netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect"); var file = Components.classes["@mozilla.org/file/local;1"].createInstance(Components.interfaces.nsILocalFile); file.initWithPath(filePath); if (!file.exists()) return(null); var inputStream = Components.classes["@mozilla.org/network/file-input-stream;1"].createInstance(Components.interfaces.nsIFileInputStream); inputStream.init(file, 0x01, 00004, null); var sInputStream = Components.classes["@mozilla.org/scriptableinputstream;1"].createInstance(Components.interfaces.nsIScriptableInputStream); sInputStream.init(inputStream); return(sInputStream.read(sInputStream.available())); } catch(e) { //alert("Exception while attempting to load\n\n" + e); return(false); } return(null); } </script> </head> <body onLoad="Init();"> <div id="FileManager" style="position: absolute; top: 0px; left: 0px; visibility: visible;"> The eBook Library's List of Books will be listed here. Click on one to open it in the eBook Reader </div> <br> <div id="EbookCanvas" style="position: absolute; top: 0px; left: 0px; visibility: hidden;"> </div> <br> <div id="EbookToolbar" style="position: absolute; top: 100px; left: 0px;"> <input type="button" value="Open" OnClick="Init();"> <input type="button" value="Update" OnClick="UpdateEbookList();"> <input type="button" value="Exit" OnClick="MainMenu();"> </div> </body> </html> Hi everyone, I was assigned to find out how to do this for my work. We were hoping for a javascript (but it could be PHP or other comparable format). Instead of the search function searching the website, we would like it to search a small database full of information. I have been reading for days now and have just gotten more confused. One thing I read (hopefully it was true) is that you can save a database as an HTML, then convert HTML to .JS which javascript will run. Any help would be greatly appreciated! Jeremy from Farmco Hi, I'm really new to Javascript. Recently in my IT class, we made a HTML page which would open a popup box, where the user could enter a key word. When the user pressed enter, the page would navigate to a specific page. The code we used was: Code: <script language = "JavaScript"> where = window.prompt ("Please tell me where you would like to go."); switch (where){ case "Digg" : window.location = "http://www.digg.com" ; break; default: window.location = "http://www.google.com" ; } </script> What I am hopeing to do, is implement this code on my workplaces server, and have the keywords link to other html documents within the server. However when I tested this, for some reason the links are not working. Can this actually be done? Am I missing something silly? Are there any other ways of doing this? Thanks in advance This little snippet of code produces random quotes but sometimes gives a missing quote between two quote marks. Code: <HTML> <HEAD> <TITLE>Javascript - RANDOM QUOTES</TITLE> <script type="text/javascript"> function quote() { //Random Quotes } ; q = new quote() ; n = 0 // Quote database------------------------------------ q[n++]= "<FONT FACE =\"Trebuchet MS\" SIZE=\"2\" COLOR='#0006C7'>'QUOTE 1' (PERSON 1)</FONT>"; q[n++]= "<FONT FACE =\"Trebuchet MS\" SIZE=\"2\" COLOR='#0006C7'>'QUOTE 2' (PERSON 2)</FONT>"; </script> </HEAD> <BODY> <HR> <script type="text/javascript"> i=Math.floor(Math.random() * n) ; document.write( q[i] ); </SCRIPT> <HR> </BODY> </HTML> Can someone explain why? I use around 50 quotes in the real thing. I have a tutorial I have to complete for my web class out of the "New Perspectives HTML, XHTML, and Dynamic HTML 4th edition book" (the tutorial I'm doing is number 10) and I can't figure out how to get the numbers to show up. Here is the code that is given to start out with. Code: <?xml version="1.0" encoding="UTF-8" ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <!-- New Perspectives on HTML and XHTML 5th Edition Tutorial 10 Review Assignment Monroe Public Library Author: Date: Filename: mpl2.htm Supporting files: mpl2.jpg, mplstyles.css, random.js, 0.jpg - 9.jpg --> <title>Monroe Public Library</title> <link href="mplstyles.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="pageContent"> <div id="head"> <img src="mpl.jpg" alt="Monroe Public Library" /> </div> <div id="links"> <span>Quick Links</span> <a href="#">Home Page</a> <a href="#">Online Catalog</a> <a href="#">Friends of MPL</a> <a href="#">New Books and Other Good Reading</a> <a href="#">Ohio Virtual Library</a> <a href="#">Internet Public Library</a> <a href="#">Services and Collection</a> <a href="#">Adult Programs</a> <a href="#">Teen Central</a> <a href="#">Children's Room</a> <a href="#">Computers at MPL</a> <a href="#">Computer Rules and Procedures</a> <a href="#">Staff Directory</a> <a href="#">Library Records</a> </div> <div id="main"> <h2>Library Records</h2> <p>To view the library records, enter your username and password.</p> <table border="1" cellpadding="5" cellspacing="0"> <tr> <th>Username</th> <td><input size="20" /></td> </tr> <tr> <th>Password</th> <td><input type="password" size="20" /></td> </tr> <tr> <td>As a final security check, enter the 5 numbers you see displayed below.</td> <td><input size="6" /></td> </tr> <tr> <td colspan="2" class="center"> <input type="button" value="View Library Records" /> </td> </tr> <tr> <td colspan="2" class="center"> </td> </tr> </table> </div> <address> <b>Monroe Public Library</b> 580 Main Street, Monroe, OH 45050 <b>Phone</b>(513) 555-0211 <b>Fax</b>(513) 555-0241 </address> </div> </body> </html> Then these are the directions given in the book. 1. In the head section, just above the closing </head> tag, insert a script element that accesses the code in the random.js file. 2. add a second script element for the cod e that you'll add to the mpl2.htm file 3. Within the second script element, create a function named showImg(). The purpose of this function is to write an inline image tag into the current document. The function has no parameters. Add the following statements to the function: a. Add the following multiline comment to the start of the function, just below the opening showImg() function statement. The showImg() function displays a random image from the 0.jpg through 9.jpg files. The random image is designed to thwart hackers attempting to enter the library records database by requiring visual confirmation. b. Declare a variable named imgNumber equal to the value returned by the randomInteger() function. Use 9 as a value of the size parameter in the randomInteger() function. c. append the statement that creates the imgNumber variable with the following single-line comment: Return a random number from 0 to 9 d. inster a command that writes the text <img src='imgNumber.jpg' alt='' /> to the document, where imgNumber is the value of the imgNumber variable. 4. scroll down to the bottom of the file and locate the last table cell in the document. Within this empty table cell, insert a script element. 5. within the script element, call the showImg() function five times. YOu do not need to specify a parameter value. ___________________________ It's a lot of info but I just can't figure out how to get the images to show up, any help will be appreciated, I think I gave all the info needed. I need help with a code that will generate a random number or integer (from 1-9). Does anybody know of a short random generator without having to import anything? thank you.
Found this random background img code that works great: Code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>Untitled</title> <script type="text/javascript"> function changeImg(imgNumber) { var myImages = ["images/image0.jpg", "images/image1.jpg", "images/image2.jpg", "images/image3.jpg"]; var imgShown = document.body.style.backgroundImage; var newImgNumber =Math.floor(Math.random()*myImages.length); document.body.style.backgroundImage = 'url('+myImages[newImgNumber]+')'; } window.onload=changeImg; </script> <style type="text/css"> .bg {background-attachment:fixed; background-repeat: no-repeat; background-position:0% 0%;} </style> </head> <body class="bg"> <p>Some text</p> <!-- put a lot text lines here to see that the background stays fixed. --> <p>Some text</p> </body> The only problem i have is making the background image width and height 100% so that the entire image fills in the screen and fills in on resize of window. Please Help...thanks in advance I need help adding an additional function to some existing java script code I already have. In addition to the functions already on this js, I want make it so the banner displays one of the images randomly on each new page load. I have an external js file that this page also links too. Not sure if I need to post that also. I was hoping to just add to this code. Any help is greatly appreciated <script type="text/javascript" src="js/homepage-banners/simplegallery.js"> </script> <script type="text/javascript"> var mygallery=new simpleGallery({ wrapperid: "simplegallery1", dimensions: [250, 180], imagearray: [ ["img/headers/automotive.jpg", "http://www.visionsystem.com/applications/automotive_metal.php", "", ""], ["img/headers/electrical.jpg", "http://www.visionsystem.com/applications/electronics.php", "", ""], ["img/headers/food-packaging.jpg", "http://www.visionsystem.com/applications/food_pharmaceutical.php", "", ""], ["img/headers/medical-pharmaceutical.jpg", "http://www.visionsystem.com/applications/food_pharmaceutical.php", "", ""], ["img/headers/semiconductor.jpg", "http://www.visionsystem.com/applications/electronics.php", "", ""], ["img/headers/automation.jpg", "http://www.visionsystem.com/applications/food_pharmaceutical.php", "", ""] ], autoplay: [false, 2500, 2], persist: false, fadeduration: 500, oninit:function(){ }, onslide:function(curslide, i){ } }) </script> Hi, I am new here without any coding skills but willing to learn. I know how to use html code. I am thinking of how to write the code for below scenario to create a simple online customize calculator: There is 1 box which allow us to enter any number=x (representing amount of money). So whenever we entered a number in the box and click "CALCULATE" buton below the box, there will be 3 results generated in 3 boxes below it based on the set of of rules i.e. 1. if the amount entered is <21,000 Result 1 = 1.5%*x*12 Result 2 = 1.5%*x*48 Result 3 = 1.5%*x*120 2. if the amount entered is >=21,000 and <210,000 Result 1 = 1.8%*x*12 Result 2 = 1.8%*x*48 Result 3 = 1.8%*x*120 3. if the amount entered is >=210,000 Result 1 = 2.2%*x*12 Result 2 = 2.2%*x*48 Result 3 = 2.2%*x*120 I understand that this code will involve If...else if...else Statement.. Anyone can give me any references/examples similar to this scenario? Thanks. I would like to take a series of images and paste them into a final larger image before displaying it to the user. From what I've read there are libraries that use HTMLcanvas that could achieve this but they don't work even with newer versions of IE. I was wondering if there were functions similar to the PHP image editing functions that work with newer versions of IE? Cheers. Hello, My goal is to show a series of embedded youtube videos on one page but allowing the user to hide or show any youtube video by clicking a button associated with a specific youtube video on the page. I made a form that submits the youtube embed code to a mysql database and I created a php file to retrieve every embed code using a for loop. For each iteration of the for loop, a youtube video will pop up with a corresponding button which will allow the user to hide or show the youtube video. It works when there is only one entry in the mysql table but does not work when more youtube embed codes are uploaded. For example, when there are two youtube embed codes uploaded, two buttons are created, but when I click either of the two buttons, it will only show or hide the first youtube embed. None of the buttons will show the second youtube video. Here is my code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title>hide/show iframe</title> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"/> <style type="text/css"> <!-- #frDocViewer { width:70%; height:50%; display:none; } --> </style> <script type="text/javascript"> <!-- function HideFrame() { var fr = document.getElementById ("frDocViewer"); if(fr.style.display=="block") { fr.style.display="none"; } else { fr.style.display="block"; } } //--> </script> </head> <body> <?php mysql_connect ("","","") or die(mysql_error()); mysql_select_db ("") or die(mysql_error()); $lastid = mysql_query ("SELECT * FROM embed ORDER BY id DESC LIMIT 1"); $lastid = mysql_fetch_assoc($lastid); $lastid = $lastid['id']; for ($count=1; $count<= $lastid ; $count++) { $iframe = mysql_query ("SELECT * FROM embed WHERE id=$count "); $iframe = mysql_fetch_assoc($iframe); $iframe = $iframe['url']; echo " <img src='utube.gif' onclick='HideFrame()' /> <div id='frDocViewer'> $iframe </div> "; } ?> </body> </html> thanks in advance |