JavaScript - Javascript Image Rotation With Timer
Would really appreciate any help with my request....
Im looking to setup a project for my uni assignment. its going to be a time radio site and i'm looking to create a page that has some javascript to carry out an image rotation. I want to have: - three images side by side - all images to rotate from a folder containing 100+ pictures - they all have different file names and extensions but i can change them if need be - i want the images to rotate automatically without the page having to be reloaded or mouseovers or anything - i would like them to rotate on different time frames i.e. first picture 3 sec rotation, second picture 5 seconds, third image 7 seconds.... something like that if any can help me with this i would be really grateful... iv tried scanning the web but come up short. cant use php or anything its got to be a html page using javascript. just to point out im not cheating by the way the module im doing it for is for media design not programming just cant find the code to do what i want. again thanks for everyones time cheers Similar TutorialsHi, I need some help with my code for background image and title rotation! I'd like to get images one, two and three to rotate every one second, and have titles change according to the images. Currently both background and titles are not rotating.. ;-; Code: <script> window.onload = rotate; var adImages = new Array('one.jpg','two.jpg','three.jpg'); var titleImages = new Array('title1','title2,'title3'); var thisAd = 0; function rotate() { thisAd++; if (thisAd == adImages.length) { thisAd = 0; } document.getElementById("picture1").style.backgroundImage = "url(adImages[thisAd])"; document.getElementById("picture1").title = titleImages[thisAd]; setTimeout("rotate()", 1 * 1000); } </script> And here's my HTML Code: <div id="picture1" style="background-image:url(one.jpg);"></div> And here's my css Code: #picture1{ background-image: url(one.jpg);} Hey guys, Right now I have a random rotating slideshow with delay script implemented on a website. However I want to make ONE of the slides/images clickable to open up a PDF doc. Can you please let me know what I need to add/change in this to make it do what I need? I am not big on java so need some help. Thanks in advance! Code: <script language="javascript"> /* Random image slideshow- By Tyler Clarke (tyler@ihatecoffee.com) For this script and more, visit http://www.javascriptkit.com */ var delay=12000 //set delay in miliseconds var curindex=0 var randomimages=new Array() randomimages[0]="images/simple_img_11.jpg" randomimages[1]="images/simple_img_2.jpg" randomimages[2]="images/simple_img_3.jpg" randomimages[3]="images/simple_img_4.jpg" randomimages[4]="images/simple_img_5.jpg" randomimages[5]="images/simple_img_6.jpg" randomimages[5]="images/simple_img_7.jpg" var preload=new Array() for (n=0;n<randomimages.length;n++) { preload[n]=new Image() preload[n].src=randomimages[n] } document.write('<img name="defaultimage" src="'+randomimages[Math.floor(Math.random()*(randomimages.length))]+'">') function rotateimage() { if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){ curindex=curindex==0? 1 : curindex-1 } else curindex=tempindex document.images.defaultimage.src=randomimages[curindex] } setInterval("rotateimage()",delay) </script> Hi All! I'm new to the forums but discovered this site while looking for a solution to my javascript problem. I was able to find/manipulate the following code for changing a banner when a person mouse-overs a button. It is almost exactly what I want it to do, except that I'd like the following functionality to be added to it: 1) When a person hovers over a button, the image that appears should be clickable and open a webpage. 2) I would like to have the banners cycle/rotate by default until a person hovers over a button. When they hover, it should stop the cycle/rotation. Here is an example of what the code produces prior to my desired tweaks above: http://javascript.internet.com/image...e-gallery.html Here is the code I currently have: Code: <html> <head> <script language="JavaScript"> function update(url,index,isSuper) { document['PhotoBig'].src=url; } </script> </head> <body> <div style="margin-left: 30%;"> <table cellpadding="0" cellspacing="0" border="0" width="234"> <tr> <td colspan="8"><img src="images/hipaa-logo.png" name="PhotoBig"></td> </tr> <tr> <td colspan="8"><img src="images/w_spacer.gif" width="1" height="5"></td> </tr> <tr> <td width="120"> </td> <td width="24"><a onMouseOver="update('images/alz-logo.png', 0, false); return false;"><img src="images/button1.png"></a></td> <td width="21"><a onMouseOver="update('images/ecomm-logo.png', 1, true); return false;"><img src="images/button2.png"></a></td> <td width="21"><a onMouseOver="update('images/facebook-logo.png', 2, true); return false;"><img src="images/button3.png"></a></td> <td width="21"><a onMouseOver="update('images/hipaa-logo.png', 3, true); return false;"><img src="images/button4.png"></a></td> <td width="27"><a onMouseOver="update('images/swain-logo.png', 4, true); return false;"><img src="images/button5.png"></a></td> </tr> </table> </div> </body> </html> Any suggestions would be GREATLY appreciated! Thanks! jstwondrng I am trying to make an image show then stop showing. I am trying to use: document.image.src This is the code. <HTML> <HEAD> <!-- BlackHole Pointer Display/Hide --> <script language="javascript"> <!-- function blkhlpntr() { document.images.src="http://www.proamrodeo.com/gif/menu/blackholepointer.gif; setTimeout('blkhlpntr()',5000) } //--> </script> </HEAD> <BODY onload="setTimeout('blkhlpntr()',5000)" BGCOLOR="#FFFFFF"> <!-- Black Hole Pointer --> <DIV id="blkhlpntr" STYLE="position:absolute; top:70px; left:840px; width:90px; border-width:0; visibility:visible; z-index:1"> <img src="http://www.proamrodeo.com/gif/menu/blackholepointer.gif" width="15" height="48"> </DIV> </BODY> </HTML> This should load two(2) of the images to test it anyway. I keep getting an error message that document.image.src is null. hi guys, ive found the code for the perfect timer but cant for the life of me find the part to change the date to count down from. can anyone point it out? heres the code. <script language="JavaScript"> var countDownInterval=5; var countDownTime=countDownInterval+1; function countDown(){ countDownTime--; if (countDownTime <=0){ countDownTime=countDownInterval; clearTimeout(counter) window.location="file:///E:/................html"; return } if (document.all) //if IE 4+ document.all.countDownText.innerText = countDownTime+" "; else if (document.getElementById) //else if NS6+ document.getElementById("countDownText").innerHTML=countDownTime+" " else if (document.layers){ document.c_reload.document.c_reload2.document.write('WEDDING DAY IN... <b id="countDownText">'+countDownTime+'</b> minutes') </b> seconds') document.c_reload.document.c_reload2.document.close() } counter=setTimeout("countDown()", 1000); } function startit(){ if (document.all||document.getElementById) document.write('WEDDING DAY IN... <b id="countDownText">'+countDownTime+' </b> seconds') countDown() } if (document.all||document.getElementById) startit() else window.onload=startit setTimeout("location.href='http://www.wallpaperama.com'" , t) </script> Hi folks, I am in need of a functionality for a system where in there PHP mysql system having a table bid which has columns(bid_product, "createtime") basically if the user does not bid for the product within 20 hours the bid will close for this i need to display a timer which keeps counting till 20 + hours of the create time, After a long search for timers i finally found a .Js which would work just fine for static values within the .js script when i tried to pass values from my database the timer does not change on itself but each time i have to refresh to check the time left. Please have a look at the code and let me know what could be wrong testingtime.php Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Vott</title> <script type="text/javascript" src="js/testtime.js"></script> <style> p.timer{font-size:15px; color:#43C6DB; border: 2px solid #fc0;width: 100px; position: absolute; top: 350px; left: 375px;} </style> </head> <body> <table style="background-color: #CCC" width="100%" border="0" cellpadding="12"> <tr> <td width="78%"><h1>My Logo Image</h1></td> </tr> </table> <span class="bids"> <p class="timer"><b>bid Closes in :</br> <span id="timeleft"> <script>timeleft('<?php print($bid['createtime']); ?>')</script> </span></b></p></span></br></br> </body> </html> The Javascript code Code: var eventtext = "Left"; // text that appears next to the time left var endtext = "bids Closed!!"; // text that appears when the target has been reached function timeleft(mydate){ // Split timestamp into [ Y, M, D, h, m, s ] var t = mydate.split(/[- :]/); // Apply each element to the Date function var date = new Date(t[0], t[1]-1, t[2], t[3], t[4], t[5]); // -> Wed Jun 09 2010 13:12:01 GMT+0100 (GMT Daylight Time) var year = date.getYear(); // in what year will your target be reached? var month = date.getMonth(); // value between 0 and 11 (0=january,1=february,...,11=december) var day = date.getDate(); // between 1 and 31 var hour =date.getHours(); // between 0 and 24 var minute = date.getMinutes(); // between 0 and 60 var second = date.getSeconds(); // between 0 and 60 var end = new Date(year,month,day,hour,minute,second); end.setMinutes(end.getMinutes() + 50); var now = new Date(); if(now.getYear() < 1900) yr = now.getYear() + 1900; var sec = end.getSeconds() - now.getSeconds(); var min = end.getMinutes() - now.getMinutes(); var hr = end.getHours() - now.getHours(); var dy = end.getDate() - now.getDate(); var mnth = end.getMonth() - now.getMonth(); var yr = year - yr; var daysinmnth = 32 - new Date(now.getYear(),now.getMonth(), 32).getDate(); if(sec < 0){ sec = (sec+60)%60; min--; } if(min < 0){ min = (min+60)%60; hr--; } if(hr < 0){ hr = (hr+24)%24; dy--; } if(dy < 0){ dy = (dy+daysinmnth)%daysinmnth; mnth--; } if(mnth < 0){ mnth = (mnth+12)%12; yr--; } var sectext = " Seconds "; var mintext = " Minutes, and "; var hrtext = " Hours, "; var dytext = " Days, "; var mnthtext = " Months, "; var yrtext = " Years, "; if (yr == 1) yrtext = " Year, "; if (mnth == 1) mnthtext = " Month, "; if (dy == 1) dytext = " Day, "; if (hr == 1) hrtext = " Hour, "; if (min == 1) mintext = " Minute, and "; if (sec == 1) sectext = " second "; if(now >= end){ document.getElementById("timeleft").innerHTML = endtext; clearTimeout(timerID); } else{ //alert(now.getHours()+1); document.getElementById("timeleft").innerHTML =min + ":" + sec; //document.getElementById("timeleft").innerHTML = dy + dytext + hr + ":" + min + ":" + sec; } timerID = setTimeout("timeleft()", 1000); } window.onload = timeleft; Hi people, Im really stuck, I have a script I want to load when my page opens, I can et it to do this fine, but I want to be able to input a delay time, any time I want. So my page loads, 1,2,3,4,5 then my script kicks in. I have searched hi and low, but my understanding with JS is very basic, but I am willing myself to learn. Thank you very much in advance for your help. Bev Hi I am developing a timer kind of thing here is my requirement: I have a form which retrieves results from DB. and the form has 2 buttons startcount, stop count with a textbox already filled with time in seconds data from DB.(let us say the text box holds 600 as of now). when the user clicks start count it should start the counting from 601,602,,,goes on until user hits stop button. How can i acheive this...here is my code so far... Code: <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> <script type="text/javascript"> var t; var timer_is_on=0; function timedCount(TestVar) { TestVar =TestVar+1; //document.getElementById('txt').value=c; alert("you typed:"+TestVar); //c=c+1; t=setTimeout("timedCount()",1000); } function doTimer(form) { TestVar = parseInt(form.txt.value); //alert("you typed: " +TestVar); timedCount(TestVar); } function stopCount() { clearTimeout(t); timer_is_on=0; } </script> </head> <body> <form name="test" onsubmit="timedCount()" > <table width="200" border="0"> <tr> <th scope="row"><label> <input type="button" value="Start count!" onclick="doTimer(this.form)" /> </label></th> <td><label> <input type="text" name ="txt" id="txt"/> </label></td> <td><label> <input type="button" name="stop" id="stop" value="Stop" onclick="stopCount(this.form)" /> </label></td> </tr> </table> </form> </body> </html> Thanks in adv.... Hi folks, I am in need of a functionality for a system where in there is PHP mysql system having a table "bid" which has columns(bid_product, "createtime") basically if the user does not bid for the product within 20 hours the bid will close for this i need to display a timer which keeps counting till 5+ hours or so of the createtime, After a tiring search for timers i finally found a .Js which would work just fine for static values Within the .js script when i tried to pass values from my database the timer does not change on itself but each time i have to refresh the page to check the time left. Please have a look at the code and let me know what could be wrong testingtime.php Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Vott</title> <script type="text/javascript" src="js/testtime.js"></script> <style> p.timer{font-size:15px; color:#43C6DB; border: 2px solid #fc0;width: 100px; position: absolute; top: 350px; left: 375px;} </style> </head> <body> <table style="background-color: #CCC" width="100%" border="0" cellpadding="12"> <tr> <td width="78%"><h1>My Logo Image</h1></td> </tr> </table> <span class="bids"> <p class="timer"><b>bid Closes in :</br> <span id="timeleft"> <script>timeleft('<?php print($bid['createtime']); ?>')</script> </span></b></p></span></br></br> </body> </html> The Javascript code Code: var eventtext = "Left"; // text that appears next to the time left var endtext = "bids Closed!!"; // text that appears when the target has been reached function timeleft(mydate){ // Split timestamp into [ Y, M, D, h, m, s ] var t = mydate.split(/[- :]/); // Apply each element to the Date function var date = new Date(t[0], t[1]-1, t[2], t[3], t[4], t[5]); // -> Wed Jun 09 2010 13:12:01 GMT+0100 (GMT Daylight Time) var year = date.getYear(); // in what year will your target be reached? var month = date.getMonth(); // value between 0 and 11 (0=january,1=february,...,11=december) var day = date.getDate(); // between 1 and 31 var hour =date.getHours(); // between 0 and 24 var minute = date.getMinutes(); // between 0 and 60 var second = date.getSeconds(); // between 0 and 60 var end = new Date(year,month,day,hour,minute,second); end.setMinutes(end.getMinutes() + 50); var now = new Date(); if(now.getYear() < 1900) yr = now.getYear() + 1900; var sec = end.getSeconds() - now.getSeconds(); var min = end.getMinutes() - now.getMinutes(); var hr = end.getHours() - now.getHours(); var dy = end.getDate() - now.getDate(); var mnth = end.getMonth() - now.getMonth(); var yr = year - yr; var daysinmnth = 32 - new Date(now.getYear(),now.getMonth(), 32).getDate(); if(sec < 0){ sec = (sec+60)%60; min--; } if(min < 0){ min = (min+60)%60; hr--; } if(hr < 0){ hr = (hr+24)%24; dy--; } if(dy < 0){ dy = (dy+daysinmnth)%daysinmnth; mnth--; } if(mnth < 0){ mnth = (mnth+12)%12; yr--; } var sectext = " Seconds "; var mintext = " Minutes, and "; var hrtext = " Hours, "; var dytext = " Days, "; var mnthtext = " Months, "; var yrtext = " Years, "; if (yr == 1) yrtext = " Year, "; if (mnth == 1) mnthtext = " Month, "; if (dy == 1) dytext = " Day, "; if (hr == 1) hrtext = " Hour, "; if (min == 1) mintext = " Minute, and "; if (sec == 1) sectext = " second "; if(now >= end){ document.getElementById("timeleft").innerHTML = endtext; clearTimeout(timerID); } else{ //alert(now.getHours()+1); document.getElementById("timeleft").innerHTML =min + ":" + sec; //document.getElementById("timeleft").innerHTML = dy + dytext + hr + ":" + min + ":" + sec; } timerID = setTimeout("timeleft()", 1000); } window.onload = timeleft; I have a wordpress blog that uses JQuery on an image scroller. The images scroll at a predetermined interval, but I only want them to scroll when the "next" button is pressed not on a timer. i opened the javascript files, but could not figure this out. here are the files I have (they are too long to post all of them): here is the scripts.js file: Code: function showVideo(id) { document.write("<object width=\"274\" height=\"225\"><param name=\"movie\" value=\"http://www.youtube.com/v/"+id+">&hl=en&fs=1\"></param><param name=\"allowFullScreen\" value=\"true\"></param><param name=\"allowscriptaccess\" value=\"always\"></param><embed src=\"http://www.youtube.com/v/"+id+"&hl=en&fs=1\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\"274\" height=\"225\"></embed></object>"); } $(function() { $('.items').cycle({ fx: 'fade', speed: 700, timeout: 5000, next: '.next', prev: '.prev' }); }); I tried to change the timeout to 0, but then the next and prev buttons stopped working Figured this out (I think)
Hey guys, below is a JavaScript countdown timer by Neil Broderick of Bespoke Software Solutions that I'm having a little trouble figuring out. I understand most of the code, but there are a few portions of the code that I'm deeply confused about. My questions are highlighted in red beside the code. Please have a look. Code: <html> <head> <style type="text/css"> #txt { border:none; font-family:verdana; font-size:16pt; font-weight:bold; border-right-color:#FFFFFF } </style> <script language="javascript"> var mins //What's the point of declaring mins as a variable when we can declare it in the cd() function????? var secs; function cd() { mins = 1 * m("10"); //What does m("10") do? and why is it multiplied by 1? I can remove the 1 and the code works fine! secs = 0 + s(":01"); // redo(); //What does the redo() function do? } function m(obj) { // I understand how this function works, but what does m(obj) do? I'm assuming that it replaces the value given to the m() in the previous function with obj. Is that correct?! for(var i = 0; i < obj.length; i++) { if(obj.substring(i, i + 1) == ":") //Correct me if I'm wrong. The substring method gets rid of the strings before index i and after i+1. If the time is 09:10. It becomes 09. In this case, we do not break. If, however, the string is :10 for some reason(No minutes specified?). We get ":", so break. Right? break; } return(obj.substring(0, i)); } function s(obj) { for(var i = 0; i < obj.length; i++) { if(obj.substring(i, i + 1) == ":") break; } return(obj.substring(i + 1, obj.length)); } function dis(mins,secs) { //dictates how the timer will be displayed. var disp; if(mins <= 9) { disp = " 0"; } else { disp = " "; } disp += mins + ":"; if(secs <= 9) { disp += "0" + secs; } else { disp += secs; } return(disp); //Returns the value of the display! } function redo() { secs--; if(secs == -1) { secs = 59; mins--; } document.cd.disp.value = dis(mins,secs); //This displays the timer by specifying the form. You can setup additional displays here. if((mins == 0) && (secs == 0)) { window.alert("Time is up. Press OK to continue."); // change timeout message as required // window.location = "yourpage.htm" // redirects to specified page once timer ends and ok button is pressed } else { cd = setTimeout("redo()",1000); //runs the function every 1000 miliseconds, or every second. } } function init() { cd(); } window.onload = init; </script> </head> <body> <form name="cd"> <input id="txt" readonly="true" type="text" value="11:00" border="0" name="disp"> </form> </body> </html> I know this may be a little troublesome for many of you experienced coders. I just began learning javascript(It's actually my first "programming" language), so I really appreciate the help! Thanks! Hi, I am new to javascript. I have isolated a problem and I am trying to fix it. I am hoping someone could lend assistance to my problem. I'm sure it's minor, but I can't seem to figure out WTF is going on. Thanks in advance for any help you may provide. Rodg This script is saved as timer.php. I downloaded it from this site. It is a live server timer that displays the server time in your browser. This code works fine. My problem lies here. I am calling this script from 'showusers.php' as: Code: <?PHP echo "<p><b>Current Server Time: </b><span id="servertime"></span></p>"; ?> The timer as written below, saved as 'timer.php' works fine. When I use my original page 'showusers.php' it doesn't want to work. 'showusers.php' loads java in the header and has a src file= .js. I tried making this file a .php to see if there was a problem, but it did not help. My timer outputs the following: Current Server Time: undefined NaN, NaN NaN:NaN:NaN Also, a previous call to the same 'src=java.js' stopped working in 'showusers.php'. I assume the problem lies in the 'var currenttime=' line 12 in timer.php If I comment the 'var currenttime=' line in my .js file, the call to 'id=AccessInfo' in 'showusers.php' works fine. Is this a javascript error or a PHP error? http://173.34.134.4/showusers.php // View source ---> not working http://173.34.134.4/timer.php //View source ---> Working ok Good code: timer.php Code: <body> <script type="text/javascript"> // Current Server Time script (SSI or PHP)- By JavaScriptKit.com (http://www.javascriptkit.com) // For this and over 400+ free scripts, visit JavaScript Kit- http://www.javascriptkit.com/ // This notice must stay intact for use. //Depending on whether your page supports SSI (.shtml) or PHP (.php), UNCOMMENT the line below your page supports and COMMENT the one it does not: //Default is that SSI method is uncommented, and PHP is commented: //var currenttime = '<!--#config timefmt="%B %d, %Y %H:%M:%S"--><!--#echo var="DATE_LOCAL" -->' //SSI method of getting server date var currenttime = '<?PHP print date("F d, Y H:i:s", time())?>' //PHP method of getting server date ///////////Stop editting here///////////////////////////////// var montharray=new Array("January","February","March","April","May","June","July","August","September","October","November","December") var serverdate=new Date(currenttime) function padlength(what){ var output=(what.toString().length==1)? "0"+what : what return output } function displaytime(){ serverdate.setSeconds(serverdate.getSeconds()+1) var datestring=montharray[serverdate.getMonth()]+" "+padlength(serverdate.getDate())+", "+serverdate.getFullYear() var timestring=padlength(serverdate.getHours())+":"+padlength(serverdate.getMinutes())+":"+padlength(serverdate.getSeconds()) document.getElementById("servertime").innerHTML=datestring+" "+timestring } window.onload=function(){ setInterval("displaytime()", 1000) } </script> <p><b>Current Server Time:</b> <span id="servertime"></span></p> <p style="font: normal 11px Arial">This free script provided by<br /> <a href="http://www.javascriptkit.com">JavaScript Kit</a></p> </body> Hi, I am new to programming and I am trying to write a code that will time how long it takes for you to write a word. First you input the word you would like to write, and than after you have pressed enter I want the program to "feel" when you start writing the word, at that point the timer should start. And then it shall know when you have completed the word and in that moment stop the timer. I have a built a timer that works fine, see startCounter() but i want it to be executed as i described above... This is the code: Code: <div> <div class="inputBox"> <input id="textBox" type="text" placeholder=" What word would you like to time?" onKeydown="Javascript: if (event.keyCode==13) hello();"> <input type="button" value="RushWrite" id="Btn" onclick="hello()"></input> <script> function hello() { if (textBox.value != "") { var wordInput = document.getElementById("textBox").value; document.getElementById("textBox").placeholder=" Let's RushWrite: "+wordInput; textBox.value = ""; document.getElementById("Btn").value="GoGo!"; document.getElementById("time").innerHTML="00.00"; }; } </script> <button id="time" type="text"></button> <script> function startCounter(){ var counter = 0; setInterval(function () { ++counter; document.getElementById("time").innerHTML=(counter); }, 1000); }; </script> <script> </script> </div> </div> Thankful for any advise! Hi, I'm very new to coding Javascript, so have no idea what I'm doing, so sorry What I'm trying to do is, on my Wordpress Blog I have a button/Image: Code: src="http://Mysite.com/Images/Button.png" I would like for when a user Clicks this Image/button, 2 things to happen - 1. For my Content Locker to pop up, I believe that i already have the correct code for that?: Code: onclick="var fileref=document.createElement('script');fileref.setAttribute('type','text/javascript'); fileref.setAttribute('src', 'http://MYCONTENTLOCKER.com/guid?:1234567890') For this content locker to trigger, The whole action needs to have a ID e.g. 'ID="button1'? And 2. For a timer to start for say 30 Seconds. When that timer ends, i would like the original button/image to be replaced with a different button/image. And when that New button is clicked i would like a text string to appear below the button - saying something e.g. 'You've completed this part' I know that this is a lot to ask, and I will be so very grateful if someone helps me out here! Thanks! Harry. Hey everyone, Below is the code for a javascript timer. I don't understand why the way I'm using the windows object setInterval isn't working. I've highlighted the problematic areas. Please have a look. Code: function timer() { var display = document.getElementById('countdown'); //creates the dom by getting span with id of "countdown". var time = new Date(60*10*1000); function zeroPad(number) { //places a 0 in front of the number if it's less than 10. For example 09 or 08. if (number<10) return '0' + number; else return number; }; function interval() { var min = zeroPad(time.getMinutes()); var sec = zeroPad(time.getSeconds()); display.innerHTML = min + ":" + sec ; //Displays the time in the span with the id of "countdown". time.setSeconds(time.getSeconds()-1); if (time < 0) { alert("Times UP"); break; } }; window.setInterval(interval(), 1000); //Why isn't the setInterval working once the timer is initiated?!!! } window.onload = timer; //initiates the function I don't understand why the setInterval isn't working. It should be calling the function every second- what's wrong with the code? Thanks! **Solved**
I want to display a different adsence add each time my page is refreshed. How could this be acomplished? Is there existing banner rotation scripts at allow you to inser scripts instead of images and links. The scripts I need to rotate look like this. add 1 <script type="text/javascript"><!-- google_ad_client = "ca-pub-00000000000000"; /* 468x60, created 8/18/10 */ google_ad_slot = "00000000000"; google_ad_width = 468; google_ad_height = 60; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> add 2 <script type="text/javascript"><!-- google_ad_client = "ca-pub-00000000000000"; /* 468x60, created 8/18/10 */ google_ad_slot = "00000000000"; google_ad_width = 468; google_ad_height = 60; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> Hi guys! I need your help so much. I have this beautiful script for pocket pc that randomly rotates pictures in the background with fade in/out effect. Now, what I want it to do is to split all the pictures I have in groups so that on every refresh the script randomly chose a GROUP of pictures and THEN rotated only the pictures from this group. I want to do this because if you include say 30 pictures into the script this really hangs the RAM memory, and if there are only 5 pictures to choose from its much more faster. Here's the script from html page: Code: <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <style> body { background-color: white; margin: 0; padding: 0; } img { -webkit-transition-property: opacity; -webkit-transition-duration: 3s; position: absolute; width: 320px; height: auto; } img.fade-out { opacity: 0; } img.fade-in { opacity: 1; } </style> </head> <body style="color: black"> <img src="01.jpg"/> <img src="02.jpg"/> <img src="03.jpg"/> <img src="04.jpg"/> <img src="05.jpg"/> <img src="06.jpg"/> <img src="07.jpg"/> <img src="08.jpg"/> <img src="09.jpg"/> <img src="10.jpg"/> <img src="11.jpg"/> <img src="12.jpg"/> <img src="13.jpg"/> <img src="14.jpg"/> <img src="15.jpg"/> <script> var interval = 4 * 1; // Seconds between change var images = document.getElementsByTagName("img"); var imageArray = []; var imageCount = images.length; var current = 0; var randomize = function(){ return (Math.round(Math.random() * 3 - 1.5)); } for(var i = 0; i < imageCount; i++){ images[i].className = 'fade-out'; imageArray[i] = images[i]; } imageArray.sort(randomize); var fade = function(){ imageArray[current++].className = 'fade-out'; if(current == imageCount){ current = 0; imageArray.sort(randomize); } imageArray[current].className = 'fade-in'; setTimeout(fade, interval * 1000); }; fade(); </script> </body> So here you can see there are 15 pictures, what should I include in this script to split them into say 3 groups of 5 pictures and make the script randomly select a group each time? Thanks for help! |