JavaScript - A Script To Play Mp3 Files In Sequence?
I built some pages that uses a Flash widget to play mp3 files on my server and show album covers at the same time. However, for people without Flash (like iPhone/Safari), I accommodate them by using a JavaScript that offers a list of simple links to the mp3 files. What I would really like, in the case of a page where there are several songs by the same artist, is a script that when activated, will play all the files in order. Possible? Where would I look for such a script?
Similar TutorialsI am doing a program to teach pre-schoolers on how to use the keyboard. If there any possible if I press the arrow up key, It will then show a excellent swf, that I have make. if wrong if will come out try again swf using javascript. please help me. im stuck. This may seem a bit of an unusual question, but I've been tossing around an idea in my head for an experimental collaborative art & music website. I've not started building the site at all, and I've only a little HTML and no scripting experience. I plan on most likely using a service like squarespace for the ease of updating and member system and other features. (I imagine a few around here scoff at that kind of service! But that's beside the present issue.) So I imagine that if javascript is capable of handling this, it's not an extremely complicated solution. For example: say I have a song I'd like users to be able to listen to, but I want to split the parts (drums, strings, guitars, vocals, etc.) among a few different audio files, all embedded within close proximity of each other (say arranged vertically in two columns) on the same page. I want this so that users are free to play around with the parts, dropping them, lowering & raising volume, even pulling them out of sync if they please. Now what I want is a single button that will trigger all of the audio files to begin playback simultaneously, say, above the embedded files and centered. Would this be possible? Could anyone offer assistance in setting up this kind of thing? Thanks in advance! Hey guys. So right now I'm able to execute javascript code on my website without the use of <script> tags. Example: <body onload=alert("cool");></body> What I want to be able to do is insert an external javascript file located at another website using JavaScript code (not script tags). How can this be done? Thanks The title says it all! any help would be appreciated... i have a script that will resize each image to various sizes and inserts them all into a database, the only problem is, SWFUpload isnt passing the file to the script, so its trying to process "nothing"
hi i need to merge this code in 1 file the files in attach the code for auto popup window withe cookis i need merge it for switch it to vb mood i think the job very easy but am not java script cooder Hi there. I'm trying to make a little valentines website 'card' for my ladyfriend. I was going to be clever about it and use javascript, but as it turns out I'm really not that clever with it anymore. I need a single image to change into a different image on each following mouseover event. A planned 'route' of images, for exameple A -> B -> C -> D -> E -> A -> F - > B -> .. and so on. I thought I could do this, but I'm getting nowhere. I did try to look for similar attempts to make this, but it's kind of hard to find since 'mouseover' is such a generic search term. Thanks. Edit: there's little point for me in posting my code so far.. it's just a long list of imagecodes and a little mousover script that would probably make you laugh. This textbook is complete garbage, there is nothing in this thing about this topic at all. Here is the question I am trying to do: "Suppose you have a sequence of numbers Where every number is the previous number plus 3 1, 4, 7, 10, 13, 16, 19, 22 Write a program to output the first 10 number s of the sequence. You must calculate the numbers, you cannot just hard-code them into an array." Its a question on a test study guide. Heres what I got so far: Code: <html> <head> <script type="text/javascript"> VarX = 1 i = 3 VarY = VarX + i count++ do varY while count < 10 </script> </head> <body> </body> </html> Hi, I am using several Javascripts into a html file. Individually all scripts working fine, however when I put them on the onclick event someof them not works. Example: <html> <head> <script> function one; </script> <script> function two; </script> <script> function three; </script> </head> <body> <form type=post action=newfile.asp> .................... ................... ................... <input type=submit onclick="one(); two(); three();"> </form> </body> </html The schema is right? How is the best way to force many scripts working fine? Bob Hi, I need some advice. I wanted to create a 4 by 4 grid in a webpage. Then i want to select a specific box in the grid to flash a certain colour. There will always be a set sequence of the same sections lighting up with the same colours. So row 2 col 2 flashes green, then row 4 col 1 flashes pink etc. With around 5 boxes being used out of 16. How would i go about doing this? Is using Javascript the best thing to use? Any advice would be greatly appreciated. Thanks. I have an autocomplete script but it's currently returning results in a character is in the name anywhere at all, what I need it to do is only return matches if the characters are in sequence only. Example of how it is now if you type S it will return: Science Host Pass What I need it to do is only return a match if the first character is an S, and so on down the line in order. So if you type sam it should only return matches where the first 3 letter are sam in the order it's typed. Here's how the regexp is now: return value.replace(new RegExp("(?![^&;]+(?!<[^<>]*)(" + term.replace(/([\^\$\(\)\[\]\{\}\*\.\+\?\|\\])/gi, "\\$1") + ")(?![^<>]*>)(?![^&;]+", "gi"), "<strong>$1</strong>"); I want the images to change in sequence when the page is refreshed not random like i have below. Can someone help me with this please? Also I also need text to change on refresh to because I am going to have a descritption of the image below. Thanks [CODE] <script type="text/javascript" language="JavaScript"> var imgs = new Array('<a href="VW_1.shtml"><img border=0 src="img/samples/VW/large_1.jpg" width=165 height=109" class="thumbnail_img">', '<a href="fortshelby1.shtml"><img border=0 src="img/samples/Fort Shelby/image1-large.jpg" width=165 height=109 class="thumbnail_img">', '<a href="jaguar1.shtml"><img border=0 src="img/samples/Jag_of_Novi/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="harley1.shtml"><img border=0 src="img/samples/wolverine_harley/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="bc1.shtml"><img border=0 src="img/samples/BC_Coney_Island/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="mama1.shtml"><img border=0 src="img/samples/Pozios_Retail_Mama_Vickys_Coney_Island/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="children1.shtml"><img border=0 src="img/samples/Detroit_Childrens_Museum/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="harper1.shtml"><img border=0 src="img/samples/Harper_Woods_Library/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="dps1.shtml"><img border=0 src="img/samples/DPS_Facilities_building/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="lakeland1.shtml"><img border=0 src="img/samples/Lakeland_School_Huron_Valley/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="auto1.shtml"><img border=0 src="img/samples/Manhattan_Auto_Group/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="maxey1.shtml"><img border=0 src="img/samples/Maxey_Ford/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="benz1.shtml"><img border=0 src="img/samples/Mercedes_Benz_of_St_Clair_Shores/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="metro_lofts1.shtml"><img border=0 src="img/samples/Metro_Lofts/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="mtclemens1.shtml"><img border=0 src="img/samples/Mt_Clemens_Library/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="st_gertrudes.shtml"><img border=0 src="img/samples/st_gertrudes/large_1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="rayconnect1.shtml"><img border=0 src="img/samples/Rayconnect/large 1.jpg" width=165 height=109 class="thumbnail_img">', '<a href="faulhauber1.shtml"><img border=0 src="img/samples/Faulhauber/large1.jpg" width=165 height=109 class="thumbnail_img">'); var max = imgs.length; var num = Math.floor((Math.random() * max)); document.writeln(imgs[num]); </script> [CODE] Hi! I'm very new to Javascript so first I want to apologize for my lack of knowledge, what I'm asking is probably really simple to do. Im have a folder full of images. Each image is named with an incrementing number like vidseq000001, vidseq000002, vidseq000003 and so on. I'm trying to use a jQuery plugin called "reel" to make the sequence animate. For that it seems I need to put the images inside an array. I know how to manually enter each image inside the array like var [ vidseq000001, vidseq000002, vidseq000003, ] But this becomes quite tedious with over thousand images. What would be a smarter way to put all my images inside an array? I have no js experience or coding experience of any kind other than the last few hours of reading a book called 'object-oriented javascript', and all was well until loops. firstly, this is how he teaches the while loop... var i = 0; while (i <10) {i++;} which results in 9 we move on to for loops... var res =''; for( var i = 0; i <10; i++) {res += 'sometext' ;} which repeats, but I'd like to be able to make that into a sequence of numbers... 123456789. how do I do that? thanks. I have an essoteric question about javascript and how DOM/javascript stores divs that are created and displayed in succession by absolute positioning. I have a series of divs that are assigned absolute top and left values to form a grid. The grid tiles are programmed to swap coordinates in pairs when one of the pairs is clicked. Then if I do a sampling of the divs by: Code: //returns the same string on every call. //regardless of the coordinate values. which change var GM = document.getElementById('TP'); if(GM.hasChildNodes) { var GMC = GM.getElementsByTagName('div'); var str = ''; for(i = 0; i < GMC.length; i++) { if(GMC[i].hasChildNodes) { for(var j = 0; j < GMC[i].childNodes.length; j++) { var gmc = GMC[i].childNodes[j]; var gmcTxt = gmc.childNodes[0].data; str += gmcTxt; } } } } alert(str); The list does not represent the positions of the divs as they appear in the browser, but in a sequence that is saved in another array when the divs are created. The same is true for document.getElementById('[id assigned each div]') The only way to detect the sequence is to do a long drawn out loop looking for coordinate values, and comparing them to a prestablish template set of values, then looping back through to compare the contents of each div and decide if they are in the right place (visually). The problem is that some divs may have the same content. If the same content appears to be in the right place, the coordinates can be wrong. So I need to detect the content and decide if it is right, regard- less of the coordinates. This has to be done by the program (of course). So the question is: What is javascript doing when it is asked to Code: document.getElementByTagName('[elem]'); In this case are the divs children of the document? (in the case of my project, children of a container div) And why would they not be detected in the order apparent in the browser window? I will post the current version and return and post a reply with the url. http://www.jekillen.com/jekillen/con..._wise_dev.html I have a self project I am exploring. I would like to play a simple sound file each time a function is run. The function runs every second, so, basically, I am just trying to get an audible click sound file to run every time the function runs. I do not know how to play a sound file thru javascript. Any ideas? Here is the code file thus far... Code: <html> <head> <title>Timer</title> <link href="timer.css" rel="stylesheet" type="text/css" /> <embed src="click.wav" autostart=false hidden=true name="sound1" enablejavascript="true"> <script type="text/javascript"> var seconds = 0; var clockId; var running = false; function runClock() { seconds++; document.timer.timerClock.value = seconds; } function startClock() { if (!running) { clockId = setInterval('runClock()',1000); running = true; } } function stopClock() { if (running) { clearInterval(clockId); running = false; } } function resetClock() { document.timer.timerClock.value = 0; seconds = 0; } </script> </head> <body> <form id="timer" name="timer" action=""> <div id="header"> <p> <span>Timer<br /> </p> </div> <div id="intro"> <p>Click to begin timer</p> <p id="buttons"> <input onclick="startClock()" type="button" value="Begin Seconds Counter" /> <br /> <input name="timerClock" id="timerClock" value="0" /> <br /> <input onclick="stopClock()" type="button" value="Stop Timer" /> <br /> <input onclick="resetClock()" type="button" value="Reset Timer" /> </p> </div> </form> </body> </html> Hi I'm looking for solutions to play a movie file (it can be any format) on a keyboard press. I have this 'textsizer' code so far which I have adapted to work with swapimage but wondered if it would be possible to adapt this to play a movie too. function textsizer(e){ var evtobj=window.event? event : e //distinguish between IE's explicit event object (window.event) and Firefox's implicit. var unicode=evtobj.charCode? evtobj.charCode : evtobj.keyCode var actualkey=String.fromCharCode(unicode) if (actualkey=="a") MM_swapImage('Image1','','marta3.jpg',1) if (actualkey=="z") MM_swapImgRestore('Image1','','marta.jpg',1) } document.onkeypress=textsizer Hope someone can help Thanks I can't seem to play MP3s with jPlayer, only OGG. Any ideas? My custom code is below: Code: <script type="text/javascript"> //<![CDATA[ var audioPlaylist; var Playlist; jQuery(document).ready(function(){ Playlist = function(instance, playlist, options) { var self = this; this.instance = instance; // String: To associate specific HTML with this playlist this.playlist = playlist; // Array of Objects: The playlist this.options = options; // Object: The jPlayer constructor options for this playlist this.current = 0; this.cssId = { jPlayer: "jquery_jplayer_", interface: "jp_interface_", playlist: "jp_playlist_" }; this.cssSelector = {}; jQuery.each(this.cssId, function(entity, id) { self.cssSelector[entity] = "#" + id + self.instance; }); if(!this.options.cssSelectorAncestor) { this.options.cssSelectorAncestor = this.cssSelector.interface; } jQuery(this.cssSelector.jPlayer).jPlayer(this.options); jQuery(this.cssSelector.interface + " .jp-previous").click(function() { self.playlistPrev(); jQuery(this).blur(); return false; }); jQuery(this.cssSelector.interface + " .jp-next").click(function() { self.playlistNext(); jQuery(this).blur(); return false; }); }; Playlist.prototype = { displayPlaylist: function() { var self = this; jQuery(this.cssSelector.playlist + " ul").empty(); for (i=0; i < this.playlist.length; i++) { var listItem = (i === this.playlist.length-1) ? "<li class='jp-playlist-last'>" : "<li>"; listItem += "<a href='#' id='" + this.cssId.playlist + this.instance + "_item_" + i +"' tabindex='1'>"+ this.playlist[i].name +"</a>"; // Create links to free media if(this.playlist[i].free) { var first = true; listItem += "<div class='jp-free-media'>("; jQuery.each(this.playlist[i], function(property,value) { if(jQuery.jPlayer.prototype.format[property]) { // Check property is a media format. if(first) { first = false; } else { listItem += " | "; } listItem += "<a id='" + self.cssId.playlist + self.instance + "_item_" + i + "_" + property + "' href='" + value + "' tabindex='1'>" + property + "</a>"; } }); listItem += ")</span>"; } listItem += "</li>"; // Associate playlist items with their media jQuery(this.cssSelector.playlist + " ul").append(listItem); jQuery(this.cssSelector.playlist + "_item_" + i).data("index", i).click(function() { var index = jQuery(this).data("index"); if(self.current !== index) { self.playlistChange(index); } else { jQuery(self.cssSelector.jPlayer).jPlayer("play"); } $(this).blur(); return false; }); // Disable free media links to force access via right click if(this.playlist[i].free) { jQuery.each(this.playlist[i], function(property,value) { if(jQuery.jPlayer.prototype.format[property]) { // Check property is a media format. jQuery(self.cssSelector.playlist + "_item_" + i + "_" + property).data("index", i).click(function() { var index = $(this).data("index"); jQuery(self.cssSelector.playlist + "_item_" + index).click(); jQuery(this).blur(); return false; }); } }); } } }, playlistInit: function(autoplay) { if(autoplay) { this.playlistChange(this.current); } else { this.playlistConfig(this.current); } }, playlistConfig: function(index) { jQuery(this.cssSelector.playlist + "_item_" + this.current).removeClass("jp-playlist-current").parent().removeClass("jp-playlist-current"); jQuery(this.cssSelector.playlist + "_item_" + index).addClass("jp-playlist-current").parent().addClass("jp-playlist-current"); this.current = index; jQuery(this.cssSelector.jPlayer).jPlayer("setMedia", this.playlist[this.current]); }, playlistChange: function(index) { this.playlistConfig(index); jQuery(this.cssSelector.jPlayer).jPlayer("play"); }, playlistNext: function() { var index = (this.current + 1 < this.playlist.length) ? this.current + 1 : 0; this.playlistChange(index); }, playlistPrev: function() { var index = (this.current - 1 >= 0) ? this.current - 1 : this.playlist.length - 1; this.playlistChange(index); }, supplied: "mp3", addMedia: function(media){ this.playlist.push(media); this.playlistNext(); } }; }); var last_el=''; jQuery('.track .wrap .play').click(function(){ var cur_img = jQuery(this).css('backgroundImage'); if(cur_img.substring(cur_img.length-10)=='play.png")'){ if(last_el!=''){ last_el.css('background-image','url("img/play.png")'); } var el = jQuery(this); last_el = el; parent.frames[1].addSong(el.attr("title"),el.attr("mp3"),el.attr("ogg")); el.css('background-image','url("img/pause.png")'); }else{ parent.frames[1].pauseSong(); } }); jQuery('.jp-interface .jp-pause').click(function(){ last_el.css('background-image','url("img/play.png")'); }); jQuery('body a').click(function(){ var el = jQuery(this); var href = el.attr('href'); if(href.substring(0,1)=='/'){ parent.location.href = parent.location.href + href.substring(1,href.length); } }); //]]> </script> hey there, i am making a slideshow site, a user can add effects to pictures using a drop down menu and choose a sound to accompany picture when the slideshow runs. i have hit a snag, my function is taking in the choice from the user for both sounds, but playing them over one another, i think its something silly im missing out. here is the function where i think im going wrong: Code: function EvalSound() { var sound1 = document.getElementById("sound1"); var choice = sound1.options[sound1.selectedIndex].value; var sound2 = document.getElementById("sound2"); var choice2 = sound2.options[sound2.selectedIndex].value; var pic1 = document.getElementById("first_pic"); var pic2 = document.getElementById("second_pic"); soundManager.play(choice); soundManager.play(choice2); } Thanks for any help I have about 40 images on an educational website. When the user clicks each image, a different one second long mp3 should play without opening a new window. Is it possible to do this with javascript? Thanks in advance. |