JavaScript - Loop The Event
hi there here's my problem, I want to alert each innerHTML of the tag "a" when mouse over, but it only alert when i insert "return false;" in the end of the loop, what's the problem?
Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title></title> <script type="text/javascript" > function show(){ var linkIt = document.getElementsByTagName("a") for(var i=0; i<linkIt.length; i++){ linkIt[i].onmouseover = function(){ alert(linkIt[i].innerHTML); } return false; } } </script> </head> <body onload="show()"> <ul id="imagegallery"> <li> <a href="images/fireworks.jpg" title="A fireworks display">Fireworks</a> </li> <li> <a href="images/coffee.jpg" title="A cup of black coffee" >Coffee</a> </li> <li> <a href="images/rose.jpg" title="A red, red rose">Rose</a> </li> <li> <a href="images/bigben.jpg" title="The famous clock">Big Ben</a> </li> </ul> </body> </html> Similar Tutorialshello, I am trying to add a window event listener on some links in a loop instead of doing them one by one. I've tried Code: function setListeners (){ for (var i = 0; i < document.links.length; i++) { src=document.links[i].href; document.links[i].onmousemove=changeIframeSrc(src, 'solid',1, event); document.links[i].onmouseout=changeIframeSrc(null,'none',0,event); } } and Code: function setListeners (){ for (var i = 0; i < document.links.length; i++) { src=document.links[i].href; document.links[i].onmousemove=function(a1,a2,a3,a4){ return function(){changeIframeSrc(a1,a2,a3,a4);} }(src, 'solid',1, event); } } but the event keeps coming up undefined. Any ideas on how to do this? Hi forum, I am trying to attach an event to a dynamically produced button, and then use stopPropagation and preventDefault. Code: function chapter12_nodeOne() { //create an element var element = document.createElement('input'); //set some attributes element.setAttribute('type', 'button'); element.setAttribute('value', 'submit'); element.setAttribute('id', 'myBtn'); //appendd the element into a DIV document.getElementById('myDiv').appendChild(element); //uses EventUtil to attach an event listener EventUtil.addHandler(element, 'click', function() { alert('event attached'); }); var flag = confirm('prevent default behavior of button?'); if (flag) { var el = document.getElementById('myBtn');/////////////////////////(1) var ev = el.onclick; } } var EventUtil = { addHandler: function(element, type, handler) { //check if the element and the browser support DOM Level 2 event attachment //if the user is not browsing with IE if (element.addEventListener) { element.addEventListener(type, handler, false); } //if user is browsing with IE else if (element.attachEvent) { element.attachEvent("on" + type, handler); } //if user is using a browser that only supports DOM Level 0 event attachment else { element["on" + type] = handler; } }, removeHandler: function(element, type, handler) { //check if the element and the browser support DOM Level 2 event attachment //if the user is not browsing with IE if (element.removeEventListener) { element.removeEventListener(type, handler, false); } //if user is browsing with IE else if (element.detachEvent) { element.detachEvent("on" + type, handler); } //if user is using a browser that only supports DOM Level 0 event attachment else { element["on" + type] = null; } } }; But when debugging I see under el on the line marked with (1) that the onclick event is null. What am I doing wrong?! PS:the event is attached, when I click on the button I get an alert message is it possible to capture the control.event or element.event that was fired to invoke the onbeforeunload event. for example, if a button is clicked and it causes the onbeforeunload event to fire can i determine which button was clicked. thanks I have a ondrag event handler and in that I am trying to retrieve e.ClientX but it always return 0 in Mozilla. Works fine in IE though. How can retrieve the clientX and clientY in ondrag event? Ok, I'm nearly pulling my hair out with this one. I have been looking at this code for two evenings now, and rewrote it 4 times already. It started out as jQuery code and now it's just concatenating strings together. What I'm trying to do: Build a menu/outline using unordered lists from a multidimensional array. What is happening: Inside the buildMenuHTML function, if I call buildMenuHTML, the for loop only happens once (i.e. only for 'i' having a value of '0'.) If I comment out the call to itself, it goes through the for loop all 3 times, but obviously the submenus are not created. Here is the test object: Code: test = [ { "name" : "Menu 1", "url" : "menu1.html", "submenu" : [ { "name" : "menu 1 subitem 1", "url" : "menu1subitem1.html" }, { "name" : "menu 1 subitem 2", "url" : "menu1subitem2.html" } ] }, { "name" : "Menu 2", "url" : "menu2.html", "submenu" : [ { "name" : "menu 2subitem 1", "url" : "menu2subitem1.html" }, { "name" : "menu 2subitem 1", "url" : "menu2subitem1.html" } ] }, { "name" : "Menu 3", "url" : "menu3.html", "submenu" : [ { "name" : "menu 3 subitem 1", "url" : "menu3subitem1.html" }, { "name" : "menu 3 subitem 1", "url" : "menu3subitem1.html" } ] } ]; Here is the recursive function: Code: function buildMenuHTML(menuData,level) { var ul; if (level == 1) { ul = "<ul id='menu'>"; } else { ul = "<ul class='level" + level + "'>"; } for (i = 0; i < menuData.length; i++) { menuItemData = menuData[i]; ul += "<li>"; ul += "<a href='" + menuItemData.url + "'>" + menuItemData.name + "</a>"; if (typeof menuItemData.submenu != 'undefined') { ul += buildMenuHTML(menuItemData.submenu,level + 1); } ul += "</li>"; } ul += "</ul>"; return ul; } Here is how the function is called initially: Code: buildMenuHTML(test,1); This is it's return value (with indentation added for readability): Code: <ul id='menu'> <li><a href='menu1.html'>Menu 1</a> <ul class='level2'> <li><a href='menu1subitem1.html'>menu 1 subitem 1</a></li> <li><a href='menu1subitem2.html'>menu 1 subitem 2</a></li> </ul> </li> </ul> 'Menu 2' and 'Menu 3' don't show up! I'm sure it's something small that I'm overlooking, but any help would be appreciated. Hi all I'm well aware that I can't post assignments here and expect an answer, however, I have been staring at this code for so long. I feel I am close to the solution (to get the correct output to the browser) but I just cannot get it to count how many moves it takes. I don't want an answer, but a nudge in the right direction would be very grateful. As you can see from the code and the output, it will attempt to write to the browser how many moves, but only '0'. Code: function rollDie() { return Math.floor(Math.random() * 6) + 1; } /* *searches for a number in a number array. * *function takes two arguments * the number to search for * the number array to search *function returns the array index at which the number was found, or -1 if not found. */ function findIndexOf(number, numberArray) { var indexWhereFound = -1; for (var position = 0; position < numberArray.length; position = position + 1) { if (numberArray[position] == number) { indexWhereFound = position; } } return indexWhereFound; } //ARRAYS that represent the board -- you do not need to change these //array of special squares var specialSquaresArray = [1,7,25,32,39,46,65,68,71,77]; //array of corresponding squares the player ascends or descends to var connectedSquaresArray = [20,9,29,13,51,41,79,73,35,58]; //VARIABLES used -- you do not need to change these //the square the player is currently on var playersPosition; //play is initially at START playersPosition = 0; //what they score when they roll the die var playersScore; //the index of the player's position in the special squares array or -1 var indexOfNumber; //MAIN PROGRAM //TODO add code here for parts (iii), (iv)(b), (v), and (vi) // start of question(iii) playersScore = rollDie(); document.write(' Sco ' + playersScore); playersPosition = playersScore + playersPosition; document.write(', Squa ' + playersPosition); indexOfNumber = findIndexOf(playersPosition, specialSquaresArray); if (indexOfNumber != -1) { document.write(', Ladder to Squa ' + connectedSquaresArray[indexOfNumber]); playersPosition = connectedSquaresArray[indexOfNumber]; indexOfNumber = -1; } document.write('<BR>') // end of question(iii) // start of question(iv)(b) while(playersPosition<=80) { playersScore = rollDie() document.write(' Sco ' + playersScore) playersPosition = playersPosition + playersScore document.write(', Squa ' + playersPosition) indexOfNumber = findIndexOf(playersPosition, specialSquaresArray) if(indexOfNumber != -1) { document.write(', Ladder to Squa ' + connectedSquaresArray[indexOfNumber]); playersPosition = connectedSquaresArray[indexOfNumber]; } document.write('<BR>'); } var countMoves = 0; while(countMoves <= 0) { document.write('You took ' + countMoves + ' moves to get out'); countMoves = countMoves + 1 } /*for (var countMoves = 0; countMoves < playersPosition; countMoves = countMoves + 1) { countMoves = countMoves + playersPosition; document.write('You took ' + countMoves + ' moves to get out'); }*/ // end of question(iv)(b) // start of question (v) /*if (playersPosition >=80) { document.write('The player is out'); }*/ // end of question (v) </SCRIPT> </HEAD> <BODY> </BODY> </HTML> Many thanks. Hello... Thanks for reading... I am getting an undefined error when i try to get a value from this array in the interior loop... Code: // This is the array I am trying to access AuditTable [0] = ["Visio Modifed date","Word Modified Date","User Status","User Comment","Last Audit","Audit Status","Audit Comment"] AuditTable [1] = ["11/23/2009 8:52:18 AM","missing","OK","user comment number 1","1/1/2009","ok","audit comment number 1"] AuditTable [2] = ["11/24/2009 12:21:19 AM","missing","Out of Date","Changes from 2008 not implemented","1/2/2009","Out of Date","needs update"] AuditTable [3] = ["11/22/2009 9:24:42 PM","missing","Incomplete","Document doesnt cover all possibilities","1/3/2009","Inadequate","needs update"] I have hard coded values and had success such as: Code: data = AuditTable[1][0] But when I put the vars associated with the loop in I get an undefined error - AuditTable[i] is undefined: Code: // produces error data = AuditTable[i][j] //Works but retrieves wrong data data = AuditTable[j][i] //Works but retrieves wrong data data = AuditTable[1][i] //Works but retrieves wrong data data = AuditTable[j][2] I must be trying to access the array incorrectly or something... I have defined all the vars, and tried many combinations, alerted the values of both vars so I can prove it is not a scope issue... Am I missing something obvious? Thanks much... Code: var reportArray=new Array(); var reportData, title, subTitle, data; for(i in parmarray)// loop thru AuditTable array and get values { title = '<div style="font-family:verdana; font-size:14px; font-weight:bold; margin:25px 0px 5px 30px">'; title += namearray[i][0]; title += '</div>'; reportArray.push(title);//Take compiled variable value and put it into array for(j=0; j < AuditTable[0].length; j++)// loop thru AuditTable array and get values { subTitle = AuditTable[0][j];//points to first row of AuditTable where the labels are data = AuditTable[1][0];//points to the current row where actual data is html = i + j +'<div style="font-family:verdana; font-size:12px; color:#696969; font-weight:bold; margin-left:30px;">'; html += subTitle; html += '</div><div style="font-family:verdana; font-size:12px; color:#a9a9a9; margin-left:30px; margin-bottom:10px">'; html += data; html += "</div>"; reportArray.push(html);// put results into array } } Hi, I am doing some studying and we was to create a small loop using either the for loop, while loop or do while loop. I chose to do the for loop because it was easier to understand, but I want to know how to do the same using the while loop. Here is the for loop I have, but I cant figure out how to change to while loop. Code: for (var i = 0; i < 5; ++i) { for (var j = i; j < 5; ++j) { document.write(j + ""); } document.write("<br />"); } output is equal to: 01234 1234 234 34 4 How do you make the same using a while loop? it wont loop, as long as you enter something in the name field it will submit. also how do i stop from submitting if all fields are not filled out? any help will be appreciated) ====== function checkForm(form) { var len = form.elements.length; var h=0; for (h=0; h<=len; h++){ if ((form.elements[h].value==null) || (form.elements[h].value=="")){ alert("Please enter "+document.myForm.elements[h].name); document.myForm.elements[h].focus(); return false; } return true; } } ===body-== <FORM NAME="myForm" METHOD="post" ACTION="http://ss1.prosofttraining.com/cgi-bin/process.pl"> Name:<BR> <INPUT TYPE="text" size="30" NAME="name"><br> Email address:<BR> <INPUT TYPE="text" size="30" NAME="email address" onBlur="emailTest(this);"><br> Phone number:<BR> <INPUT TYPE="text" size="30" NAME="phone number"><br> Fax number:<BR> <INPUT TYPE="text" size="30" NAME="fax number"><p> <INPUT TYPE="submit" VALUE="Submit Data" onClick="return checkForm(this.form);"> <INPUT TYPE="reset" VALUE="Reset Form"> </FORM> this: Code: <body onload="pack = 'Original';recoger_mapa_url();" onkeydown="pulsar_tecla(event, 'onkeypress');" onkeypress="pulsar_tecla(event, 'onkeydown');"> [/CODE] to this: Code: pack = 'Original'; recoger_mapa_url(); window.onkeydown = pulsar_tecla(window.event, 'onkeypress'); window.onkeypress= pulsar_tecla(window.event, 'onkeydown'); does not work(event is undefined). Suggestions ? Dammit, for some reason this script has stopped working :/ When I click the links with the ID's of "login_dialog" and "register_dialog" a div should be shown... I'm using an event listener to do this. Code: function listener_items() { //Text field background addEvent(document.getElementById('input_username'), "click", add_username_password); addEvent(document.getElementById('input_username'), "blur", remove_username_password); addEvent(document.getElementById('input_password'), "click", add_username_password); addEvent(document.getElementById('input_password'), "blur", remove_username_password); //Switch between forms addEvent(document.getElementById('dialog_login'), "click", login_dialog_login); addEvent(document.getElementById('dialog_register'), "click", login_dialog_register); addEvent(document.getElementById('dialog_recovery'), "click", login_dialog_recovery); //Display Dialog addEvent(document.getElementById('login_dialog'), "click", navbar_login); addEvent(document.getElementById('register_dialog'), "click", navbar_register); //Close Dialog addEvent(document.getElementById('close_dialog'), "click", login_dialog_close); } //Login dialog, login form input fields background text var add_username_password = function() { add_input_text(this); }; var remove_username_password = function() { remove_input_text(this); }; //Login dialog buttons var login_dialog_login = function() { display_form('login'); }; var login_dialog_register = function() { display_form('register'); }; var login_dialog_recovery = function() { display_form('recovery'); }; //Close dialog var login_dialog_close = function() { display_dialog('login', 'hidden'); }; //Navigation bar buttons var navbar_login = function() { display_dialog('login', 'visible'); }; var navbar_register = function() { display_dialog('register', 'visible'); }; //This function attaches events to elements. var addEvent = function( elm, evt, fun ) { if ( elm.addEventListener ) { elm.addEventListener( evt, fun, false ); } else if ( elm.attachEvent ) { elm.attachEvent( 'on' + evt, fun ); } else { elm [ 'on' + evt ] = fun; } }; addEvent ( window, "load", listener_items ); //Display/Hide login dialog function display_dialog(dialog, fun) { //Define the active menu item style var active_style = "border-right-width:3px; width:113px; border-right-color:#33CCFF; color:#FFFFFF;"; //Creat array with all forms var formsHide = Array("login","register","recovery"); var i = 0; document.getElementById('wrapper').setAttribute('style', 'visibility:' + fun); for ( i = 0; i < formsHide.length; i++ ) { if ( formsHide[i] == dialog && fun == 'visible' ); document.getElementById("dialog_" + dialog).setAttribute('style', active_style); document.getElementById(formsHide[i] + "_form").setAttribute('style', 'visibility:visible'); formsHide.splice(i, 1); } document.getElementById(formsHide[i] + "_form").setAttribute('style', 'visibility:hidden'); } } //Put text in fields if there is not data, also switch text field to password field //when focused on. Switch back to text field if no text is entered. function add_input_text(obj) { var id = obj.id.split("input_"); document.getElementById(id[1]).innerHTML = ''; } function remove_input_text(obj) { if (obj.value.length == 0) { var id = obj.id.split("input_"); var id2 = id[1].substr(0, 1).toUpperCase() + id[1].substr(1); document.getElementById(id[1]).innerHTML = id2; } } function display_form(form) { //Define the active menu item style var active_style = "border-right-width:3px; width:113px; border-right-color:#33CCFF; color:#FFFFFF;"; var forms = Array("login", "register", "recovery"); for ( c = 0; c < forms.length; c++ ) { if ( forms[c] == form ) { document.getElementById( forms[c] + "_form" ).style.visibility = "visible"; document.getElementById("dialog_" + forms[c]).setAttribute('style', active_style); document.getElementById("dialog_" + forms[c]).setAttribute('class', 'overlay_table' + ' ' + forms[c] + ' active'); forms.splice(c, 1); } } for ( c = 0; c < forms.length; c++ ) { document.getElementById("dialog_" + forms[c]).setAttribute('style', '') document.getElementById( forms[c] + "_form" ).style.visibility = "hidden"; document.getElementById("dialog_" + forms[c]).setAttribute('class', 'overlay_table' + ' ' + forms[c]); } } HTML: Code: <span><a href="#" id="login_dialog" style="color:#33CCFF;">Login</a></span> <span><a href="#" id="register_dialog" >Register</a></span> I can't seem to get the event listener to run an event when I focus on the text field with the ID username. JavaScript: Code: function listener_loginForm() { var fields = Array("username","password"); for ( j = 0; j < fields.length; j++ ) { var objs = document.getElementById(fields[j]); for ( var i = 0; i < objs.length; ++i ) { var elm = objs [ i ]; elm.onblur = function() { display_text_bg(this); }; if (elm.Id = "password") { elm.onfocus = function() { switch_field(this); }; } } } } //This function attaches events to elements. var addEvent = function( elm, evt, fun ) { if ( elm.addEventListener ) { elm.addEventListener( evt, fun, false ); } else if ( elm.attachEvent ) { elm.attachEvent( 'on' + evt, fun ); } else { elm [ 'on' + evt ] = fun; } }; addEvent ( window, "load", listener_loginForm ); //Put text in fields if there is not data, also switch text field to password field //when focused on. Switch back to text field if no text is entered. function display_text_bg(obj) { alert("remove text"); } function switch_field(obj) { alert("switch"); } HTML: Code: <form name="login" class="login"> <label for="username">Username: </label><br /> <input type="text" name="username" id="username" /> <br /><br /> <label for="password">Password: </label><br /> <input type="text" name="password" id="password" /> <br /><br /> <label for="remember">Remember Me? </label><br /> <br /> <span class="remember"> <span class="text">Never</span> <input type="hidden" value="never" name="rememberme" /> <ul> <li>Never</li> <li>24 Hours</li> <li>1 Week</li> <li>Always</li> </ul> </span> </form> Please can someone explain to me in simple terms which this actually does. From what I understand it will check all events until a defined event happens, such as rollover of a certain image, and then it activates a function? What I want to do is use this so that when I rollover a element such as below: Code: <img src="img url" alt="this is a tooltip" tooltip="true" /> I want it to pass the obj to a function which then runs, and then once the mouse of not over that element it will activate another function passing the previous object to this function. Although an element such as the example below would not activate these functions: Code: <img src="img url" alt="this is a tooltip"/> As the tooltip tag does not exist or has the value of false... Also, wouldn't this use a lot of resources as it checks every event which the mouse passes over? Hi I am new to Javascript. I am working in keyboard Event handling. i dont know how to handle multple keys pressed or sequence of keys pressed. Want to know more about key holding , key Listener. Hi I'm a newbie. Please help me. I'm using Joomla. I've got a dropdown which reads the filename from the database. When the user selects it I want an onchange event to open the pdf. I've been at it for 2 days now. Code: <?php $con = mysql_connect('localhost', 'root', ''); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("metnet", $con); $sql="SELECT * FROM newsletter"; $result = mysql_query($sql); echo "<form method='post'>"; $dropdown = "<select name='sname' onChange='location(this.form.sname)' >"; while($row = mysql_fetch_assoc($result)) { $dropdown .= "\r\n<option value='{$row['fpath']}'>{$row['fpath']}</option>"; } $dropdown .= "\r\n</select>"; echo $dropdown; ?> Hi, New to javascript. Doing web page with ASP/VB.NET. Have text boxes for UI on page. Two command buttons - Submit (for db update) and Cancel. I need the Cancel button to prompt the user to verify cancellation. Need OK/Cancel buttons on alert. If user selects Cancel-no action. If user selects OK then I want the text boxes cleared of user text input and focus returned to first text box. I think this may be the code but do not know how to apply it. function Clear() { var res=window.confirm("Please confirm cancellation-text boxes will be cleared"); if(res==true) { document.getElementById("StrtDte").value=""; document.getElementById("EndDte").value=""; document.getElementById("txtProjRegHrsAl").value=""; document.getElementById("txtProjOTHrsAl").value=""; document.getElementById("ddlRAS").focus(); } } Is this code valid or invalid for the events I need? How do I set it to fire when user clicks the ASP Cancel button? Thanks, John Hello forum, My name is juan and recently started html programming. I have a web page with a drop box with the name of states. Code: <option value="">Alabama</option> <option value="">Alaska</option> I can add a onclick="code here" to the tag so that when the drop box alabama is selected it triggers the onclick event. Im using Ibox in order to have a image of the state open. Code: <a href="images/large/image_1b.jpg" rel="ibox" title="alabama at 1024x450!"><img src="images/small/image_1.jpg" alt=""/></a> the above is a <a> link tag correct? How do I go bout adding the above code into the onclick event? I am looking to add a calendar to my website in order to list events for each day on the calendar you click on. For example, the link below shows a calendar on the left, that when you click on a day it lists all the events that day. I have done a few searches, but am not sure if I can find a calendar that acts like this... Calendar Example Any help would be greatly appreciated! good day: I'm using an ajax script that receives a value into an input box and thus performs a function. I need to invoke the function immediately after the input box has a value. Currently the box has to lose focus in order for the function to work. What is the correct event handler for this to work? I have this now PHP Code: onkeyup="showResult2(this.value)" which is obviously not what I need. This is the ajax PHP Code: <script type="text/javascript"> function showResult2(strs) { if (strs.length==0) { document.getElementById("livesearch2").innerHTML=""; document.getElementById("livesearch2").style.border="0px"; return; } if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById("livesearch2").innerHTML=xmlhttp.responseText; document.getElementById("livesearch2").style.border="1px solid #A5ACB2"; } } xmlhttp.open("GET","getOilChangeDate.php?q="+strs,true); xmlhttp.send(); } </script> Any thoughts on this! Mossa Hi Chaps, I have a PHP form with one input and a button. A jQuery script ('loading' animated gif) is triggered on the click of the submit button. I also have a Spry Validation field linked to the input. At the moment, if the validation is triggered, the animated gif continues and won't stop. The furthest I've managed to get with it, is to click the validation message to stop the animation, but what I'm really after is to stop the animation when the validation is visible/triggered, but I can't find a suitable Event. Code: <script type="text/javascript"> $(function() { $("#button_download") .click(function() { }) .throbber(); $("#sprytextfield1") .click(function(sprytextfield1) { $.throbberHide(); }) }); </script> If someone can point me in the right direction, that would be sweet. |