JavaScript - Making A Javascript File For Transporting Passwords?
Similar TutorialsAll -- I have a JavaScript config file called gameSetting.js which contains a bunch of variables which configures a particular game. I also have a shared JavaScript library which uses the variables in gameSetting.js, which I include like so: <script type="text/javascript" src="gameSetting.js" ></script> <script type="text/javascript" src="gameLibrary.js" ></script> In gameSetting.js I have: $(document).ready(function() { // call some functions / classes in gameLibrary.js } in Firefox, Safari, and Chrome, this works fine. However, in IE, when it's parsing gameSetting.js, it complains that the functions that live in gameLibrary.js aren't defined. When it gets to parsing gameLibrary.js, the variables in gameSetting.js are reported as not being defined. I've tried dynamically bootstrapping the gameLibrary file using this function in document.ready for dynamic load... $.getScript("gameLibrary.js"); However, the same problem still happens in IE, where when it parses the files individually it's not taking into context the file/variables that came before, so it's not an out of load order problem. My options a 1) collapsing all the functions in gameLibrary.js and variables in gameSetting.js into one file. However, this is not practical because this is dealing with literally hundreds of games, and having a gameLibrary.js in ONE location for ONE update is what makes most logical sense. 2) figure out a way to get this to work where variables in file1 are accessible to file2 in IE (as it seems they are in other browsers). jQuery seems to be able to have multiple plugins that all refer to the based jQuery-1.3.2.js, so I know there is a way to get this to work. Help appreciated. Nero Ok, I have no idea how to really even explain what's been asked of me, but it's seems to me that this could be a bit beyond my knowledge. We're creating an alternate reality game which starts with a series of questions that people can choose from two answers. The answers will determine which path the person will travel. They'll be given a password at the end of the series of questions. There are three possible paths, which means three possible passwords given. On the same page, beneath the questions would be a text box with a "submit" button. The password they are given would be typed in there, and then they'd proceed to the proper page. This keeps from people being able to "skip" the questions portion. What they'd proceed to next is a video which is currently being made for our event, which has hidden puzzles and clues in it to find the next password. Rinse and repeat... My problem? How the heck do I make that box and submit button and password all work together when I have more than one password? Even more so, how do I make the password/submit button direct someone to the correct URL (without revealing the URL, and also prevents anyone from copying the URL and sharing it to bypass the password request)? For example: Questions are complete and the password "invention" is given. The person types in the word invention and presses submit. It directs the to www.url.com/game1 automatically. While someone else will come in, answer the questions, and the password "intelligence" would be given. That person types in the word intelligence and presses submit into the same box, using the same button that the person who typed in the word invention typed in. But this person would instead be directed to www.url.com/game2 If either person shared the link they were directed to, then it'd prompt people to put in a password before letting them in. How in the darn world do I make this happen?? LOL! Thanks in advance for any time, advice, or tutorials provided! ---------------------------------------- Added later.... I might need to go ahead and ask this as well.. since it got me to thinking.. How would I go about hiding the URL as well. I'm only interested in doing it for the game side of the site to keep from people sharing that URL and stripping the "fun" away from the game. Hopefully it is something simple? I'm fairly new at coding. My knowledge is no where as vast as I see many others here are. So if you should decide to have the patience to assist me, please be specific in steps like you are describing this to your kid who has no idea what you're talking about. I hate to present it that way, but I don't want to annoy anyone by stating I don't understand. Pls help me as to how to code for the password form in html and then make it to be recognized in a notepad. what i mean is... when logging in or when entering a password the html should look or match it in a notepad and see if its the correct one. and to at least allow people to register and save the passwords in that same notepad. Thanks in advance Hi all, I'm trying to match two passwords to one another. The user enters the password into two fields and onblur from the second field, the function runs. Here is my code: Code: function validatePassword(inputField, inputField2, helpText, helpMessage) { // First see if the input value contains data if (!validateNonEmpty(inputField, helpText)) return false; var inputField = document.getElementById('inputField').firstChild.nodeValue var inputField2 = document.getElementById ('inputField2').firstChild.nodeValue } if (inputField !== inputField2) { // The data is invalid, so set the help message and return false if (helpText != null) helpText.innerHTML = helpMessage; } else { // The data is OK, so clear the help message and return true if (helpText != null) helpText.innerHTML = ""; } }; Code: document.getElementById('password2').onblur = function() { validatePassword(this, document.getElementById('password'), document.getElementById('password2_help'), "<p>Passwords don't match</p>'"); }; I am passing a help text to a span element inside the form: Code: <div class="fieldset"> <label for="password2">Confirm:</label> <input type="password" id="password2" name="password2" /> <span id="password2_help" class="help"></span><br/> </div><!--fieldset--> What's going on here? As far as I can tell it this should be working. Thanks, Andrew Need to write a script that will ask for password and then give an alert with either successful login or unsuccessful login. It needs to use the while loop and I need for the script to accept four different passwords. I can script it for one password but can not figure out how to get it to work for other the passwords. Unfortunately I don't know computer programming and very little html and was allowed to sign up for a course that is too advanced for me and I can't drop it because I will lose my financial aid so with I am really struggling in this class and the assignments do not really go with the textbook and examples provided. Here is the code I have so far: <html> <body> <script type="text/javascript"> var password = new Array ("midland", "baycity", "saginaw", "delta"); var tries = 3; password = prompt("Enter password", ""); while (password != "midland" && tries > 0) { alert("Incorrect password - You have " + tries + " more tries"); password = prompt("Enter password", ""); tries--; } if (password == "midland") alert("Login Successful"); else alert ("Login Failed - Please Try Later"); </script> </body> can u like make games like pong wikth javascript? my friend said he did, but i dont think u can.
Hi! I need to make my own web page with quiz on it! Something like this http://www.javascriptkit.com/script/popquiz.htm The main problem - how to calculate scores? I need to make, for example, pop up box that shows, how many answers are right/wrong. What should I use for that? hey guys, new to the forum here but i think i may be staying here for the long haul i've lurked around here a while but recently i havent been able to find a solution to something i'm having trouble with. i need to create a script that allows me to take an image and a button and apply it to the page the button will have a value of "Start" and when the "onClick" event is triggered the image will begin to reposition itself towards the right side of the page (as if it were panning towards the right, like if it were on wheels). once it reaches the end of the window i have get it to come back to the starting position and just keep on looping. the trickiest part (imo) is getting the value of the button to change to "stop" and onClick it needs to reset everything back to neutral. now i am a HUGE javascript "nub" and i dont want someone to do the code for me, i just want some help. i need to learn this. i'll post what i have so far in post #2. if anyone can help with this ASAP i would love you forever. thanks! Right now, I am trying to use this widget from widget box to figure stuff out but its not working. I want to make a moving ticker The text would be from a rss This is what there source was: <script type="text/javascript" src="http://cdn.widgetserver.com/syndication/subscriber/InsertWidget.js"></script><script type="text/javascript">if (WIDGETBOX) WIDGETBOX.renderWidget('23bf7f48-242e-489d-99b9-4a1ac7b47eac');</script> And inside it is this... (http://cdn.widgetserver.com/syndicat...nsertWidget.js) Code: // // // if(!window.WIDGETBOX){(function(){var D=false;var C=function(){WIDGETBOX.setPageLoaded();};var 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parentNodeId + "\" style=\"line-height:0\"></div>"); } function libReadyCallback() { var parentNode = document.getElementById(parentNodeId); if (!parentNode) { document.write("<div id=\"" + parentNodeId + "\" style=\"line-height:0\"><span style=\"visibility:hidden\">-</span></div>"); parentNode = document.getElementById(parentNodeId); } WIDGETBOX.subscriber.Main.insertWidget(appId, null, parentNode, mode, null, null); } WIDGETBOX.load("subscriber.Main", libReadyCallback, true); }; // //EOF: subscriber/InsertWidget.js What do i change and do to make this work? so i am trying to make a music player where you select a song from a drop down list and then click submit. it then brings up the audio controls with the HTML5 "<audio>" tags and then you can click play and it should work. i am having trouble actually doing this though. the html is Code: <html> <head> <title>Music Player</title> <script language="javascript" type="text/javascript" src="popup.js"> </script> </head> <body bgcolor="000000"> <font color="lime" size="6"> <div align="center"> <u>The Mighty Peacock Music Player</u> </font> <br> <br> <font color="red" size="5"> <select id="convert_to" name="convert_to"> <option value="danza" id="danza">Danza Kuduro by Dan Omar</option> <option value="iron" id="iron">Iron by Woodkid</option> <option value="boot" id="boot">Das Boot by Vat19</option> </select> <br> <input type="submit" value="submit" onClick="dispResults(convert_to)"> <p>The song selector is not functioning yet. Sorry for the inconvinence.</p> <br> <br> <div class="music_box" id="music_box"> <audio src="/music/Danza Kuduro.mp3" controls="controls"> </audio> </div> </div> </body> </html> and the javascript is Code: function dispResults(convert_to) { if (id == "danza") { document.getElementById("music_box").innerHTML = "<p>" + <audio src="/music/Danza Kuduro.mp3" controls="controls"></audio> + "</p>"; } if (id == "iron") { document.getElementById("music_box").innerHTML = "<p>" + <audio src="/music/woodkid.mp3" controls="controls"></audio> + "</p>"; } } any help would be greatly appreciated. Thanks Hello! I'm rather new to the Javascript/jQuery world and I've been attempting to code a small game.. I've been attempting to get six images to evaluate either "Correct" or "Wrong" depending on which image they're dragged onto. apple, guava and pear(.png) should all evaluate correct when dropped onto sprite1, while pineapple, plum and purple should all evaluate correct when dropped onto sprite2. That said they should also evaluate wrong, when dropped onto the incorrect sprite. The problem I'm having is that they'll all either evaluate correct or wrong depending on whichever fruit is dropped onto a sprite first. It won't recognise when a fruit is dropped onto the incorrect sprite and I'm not sure what to add to make that happen? Diagram of problem: http://i.imgur.com/u9oH5Mo.png Code: <div id="answerBoxes"> <div id="target1" ondrop="drop(event)" ondragover="allowDrop(event)"> <img src="img/sprite1.png"/> </div> <div id="target2" ondrop="drop(event)" ondragover="allowDrop(event)"> <img src="img/sprite2.png"/> </div> </div> <!-- end of sprite's --> <div id="whatsWhatContent"> <div id="answers"> <div id="answer1Box" ondrop="drop(event)" ondragover="allowDrop(event)"> <img id="answer1" src="img/apple.png" draggable="true" ondragstart="drag(event)"/></div> <div id="answer2Box" ondrop="drop(event)" ondragover="allowDrop(event)"> <img id="answer2" src="img/guava.png" draggable="true" ondragstart="drag(event)"></div> <div id="answer3Box" ondrop="drop(event)" ondragover="allowDrop(event)"> <img id="answer3" src="img/pear.png" draggable="true" ondragstart="drag(event)"></div> <div id="answer4Box" ondrop="drop(event)" ondragover="allowDrop(event)"> <img id="answer4" src="img/pineapple.png" draggable="true" ondragstart="drag(event)"> <div id="answer5Box" ondrop="drop(event)" ondragover="allowDrop(event)"> <img id="answer5" src="img/plum.png" draggable="true" ondragstart="drag(event)"> <div id="answer6Box" ondrop="drop(event)" ondragover="allowDrop(event)"> <img id="answer6" src="img/purple.png" draggable="true" ondragstart="drag(event)"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.10.1/jquery.min.js"> </script> <script> function allowDrop(ev){ ev.preventDefault(); } function drag(ev){ ev.dataTransfer.setData("content", ev.target.id); } function drop(ev){ ev.preventDefault(); var image = ev.dataTransfer.getData("content"); ev.target.appendChild(document.getElementById(image)); if($('#target1').find('#answer1').length == 1) { alert("CORRECT!"); } else if ($('#target2').find('#answer2').length == 1) { alert("Wrong."); } else { alert("Wrong!"); } } hey, i am trying to add events to my website...i have all the events stored in my google calender and i am trying to show only four events at the time for example: 10/01/2011 - John's Birthday 12/01/2011 - Party i found this example on google however i am having problems...the problem i am having is that it works fine on my computer however when i look at it on another computer nothing appears http://gdata-javascript-client.googl...le_sample.html thanks (Please note, although I've included jQuery code here, this is a general JavaScript question.) At http://jquery14.com/day-05 (code at http://pastie.org/783420) I saw this code: Code: // all <a href="#anchor"> smoothscroll to those elements $("a[href^=#][href!=#]").live('click',function(e){ $('html,body').animate({'scrollTop': $($(this).attr('href')).offset().top+'px'}); e.preventDefault(); }); I'm using this idea of smoothscrolling to destination anchors in a page I'm developing, but is it a bad idea from an accessibility point of view? I don't have a screen reader (couldn't get Fire Vox to work), but I am assuming that when you follow a link to a destination anchor in the same document, a screen reader begins reading from the destination anchor. But this code cancels the default action of the link being followed. The page scrolls, but I assume this means nothing to a screen reader. If my assumptions are correct, the links concerned are broken for screen reader users. (I suppose none of this matters if screen readers turn off JavaScript, but do they?) A related question: From what I can tell, when you follow a link to an anchor somewhere on the same page, the page is entirely reloaded. Does this happen in every browser? Thanks for any help Hi there, I am looking to make a javascript hover menu. Like the main hover menus at websites like... http://www.godaddy.com and http://www.mediatemple.com How can i do this? Are there any tutorials? And is javascript the best language to do this in, or ajax or web2.0 ? Alright, I am going to post the sections that matter, and then post the full JS at the bottom. Alright, so youtube allows you to pull videos using javascript. here is the what I am using Code: function insertVideos(div,typ,q,results,overlay){ inlineVideo = overlay; youtubediv[q.toLowerCase()] = div; var script = document.createElement('script'); if(typ == "favs") script.setAttribute('src', 'http://gdata.youtube.com/feeds/users/'+q+'/favorites?max-results='+results+'&alt=json-in-script&callback=youtubeInit'); if(typ == "user") script.setAttribute('src', 'http://gdata.youtube.com/feeds/users/'+q+'/uploads?max-results='+results+'&alt=json-in-script&callback=youtubeInit'); script.setAttribute('id', 'jsonScript'); script.setAttribute('type', 'text/javascript'); document.documentElement.firstChild.appendChild(script); } alright, and here is the HTML code. Code: <div id="youtubeDivFavs" align="center"> </div> <script> insertVideos('youtubeDivFavs','favs','lancxeon','5',0); </script> <div id="youtubeDivUser" align="center"> </div> <script> insertVideos('youtubeDivUser','user','lancxeon','5',0); </script> Now as you can see there are two here. the second one "user" pulls from the url http://gdata.youtube.com/feeds/users/lancxeon/uploads It works fine on my website. the second one pulls from http://gdata.youtube.com/feeds/users/lancxeon/favorites It does not work. It makes no sense as you can see both of the urls work fine. I have already tried only using the favorites one and getting rid of the user one.. to see if it was interfering. And it still would not work. It truly makes no sense to me why it does not work, if one works why will the other not work? Here is the full JS file Code: <!-- var cleanReturn = 1; //do you want a full youtube return, or just an image list var inlineVideo = 1; //do you want to redirect to youtube, or play inlinevideo var timer; var i =0; var youtubediv = new Array(); function clearList(ul){ var list = document.getElementById(ul); while (list.firstChild) { list.removeChild(list.firstChild); } } function hideOverlay(){ var overlay = document.getElementById('youtubeoverlay'); overlay.style.display = 'none'; overlay.innerHTML = ""; } function videoOverlay(id){ var objBody = document.getElementsByTagName("body").item(0); if(objBody){ var video = document.createElement('div'); video.setAttribute('id', 'youtubeoverlay'); video.innerHTML = '<div id="youtubecontent"><a href="javascript:hideOverlay()" id="close">Close</a><br /><object width="510" height="420"><param name="movie" value="http://www.youtube.com/v/'+id+'"></param><param name="autoplay" value="1"><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/'+id+'&autoplay=1" type="application/x-shockwave-flash" wmode="transparent" width="510" height="420"></embed></object></div>'; objBody.insertBefore(video, objBody.firstChild); }else{ alert('no body element. please add'); } } function mousOverImage(name,id,nr){ if(name) imname = name; //make border orange imname.style.border = '4px solid orange'; imname.src = "http://img.youtube.com/vi/"+id+"/"+nr+".jpg"; nr++; if(nr > 3) nr = 1; timer = setTimeout("mousOverImage(false,'"+id+"',"+nr+");",1000); } function mouseOutImage(name){ if(name) imname = name; //make border back to greyish imname.style.border = '4px solid #333333'; if(timer) clearTimeout(timer) } function getVideoId(url){ var match = url.lastIndexOf('='); if (match) { id = url.substring(match+1); return id; } } function getId(string){ var match = string.lastIndexOf("'s Videos"); if (match != -1) { id = string.substring(0,match); return id.toLowerCase(); } var match = string.lastIndexOf("query"); if (match != -1) { id = string.substring(match+7); return id.toLowerCase(); } } function listVideos(json,divid) { divid.innerHTML = ''; var ul = document.createElement('span'); ul.setAttribute('id', 'youtubelist'); if(json.feed.entry){ for (var i = 0; i < json.feed.entry.length; i++) { var entry = json.feed.entry[i]; for (var k = 0; k < entry.link.length; k++) { if (entry.link[k].rel == 'alternate') { url = entry.link[k].href; break; } } var thumb = entry['media$group']['media$thumbnail'][1].url; var li = document.createElement('span'); li.setAttribute('id', 'youtubebox'); if(cleanReturn == 1){ if(inlineVideo == 1){ li.innerHTML = '<a href="javascript:videoOverlay(\''+getVideoId(url)+'\');"><img src="'+thumb+'" id="youtubethumb" alt="'+entry.title.$t+'" onmouseout="mouseOutImage(this)" onmouseover="mousOverImage(this,\''+getVideoId(url)+'\',2)"></a>'; }else{ li.innerHTML = '<tr><a href="'+url+'" target="_new"><img src="'+thumb+'" border="0" id="youtubethumb" alt="'+entry.title.$t+'" title="'+entry.title.$t+'" onmouseout="mouseOutImage(this)" onmouseover="mousOverImage(this,\''+getVideoId(url)+'\',2)"></a>'; } }else{ li.innerHTML = entry.content.$t; } ul.appendChild(li); } }else{ divid.innerHTML = 'No Results Found'; } document.getElementById(divid).appendChild(ul); } function youtubeInit(root) { //this hacks the layer for mutiple json queries id = getId(root.feed.title.$t); listVideos(root, youtubediv[id]); } function insertVideos(div,typ,q,results,overlay){ inlineVideo = overlay; youtubediv[q.toLowerCase()] = div; var script = document.createElement('script'); if(typ == "favs") script.setAttribute('src', 'http://gdata.youtube.com/feeds/users/'+q+'/favorites?max-results='+results+'&alt=json-in-script&callback=youtubeInit'); if(typ == "user") script.setAttribute('src', 'http://gdata.youtube.com/feeds/users/'+q+'/uploads?max-results='+results+'&alt=json-in-script&callback=youtubeInit'); script.setAttribute('id', 'jsonScript'); script.setAttribute('type', 'text/javascript'); document.documentElement.firstChild.appendChild(script); } //--> I followed the tutorial below and got my image fade to work: http://clagnut.com/sandbox/imagefades/ Now I want to have text become visible once the fade is done. I can't get it to work. style portion: .enhanced { visibility:hidden; } javascript functions: <script language="javascript"> document.write("<style type='text/css'> ##thephoto {visibility:hidden;} </style>"); window.onload = function() {initImage()}; function initImage() { imageId = 'thephoto'; image = document.getElementById(imageId); setOpacity(image, 0); image.style.visibility = 'visible'; fadeIn(imageId,0); } function setOpacity(obj, opacity) { opacity = (opacity == 100)?99.999pacity; // IE/Win obj.style.filter = "alpha(opacity:"+opacity+")"; // Safari<1.2, Konqueror obj.style.KHTMLOpacity = opacity/100; // Older Mozilla and Firefox obj.style.MozOpacity = opacity/100; // Safari 1.2, newer Firefox and Mozilla, CSS3 obj.style.opacity = opacity/100; } function fadeIn(objId,opacity) { if (document.getElementById) { obj = document.getElementById(objId); if (opacity <= 100) { setOpacity(obj, opacity); opacity += 10; window.setTimeout("fadeIn('"+objId+"',"+opacity+")", 150); } if (opacity = 100) { textId = 'enhanced'; text = document.getElementById(textId); text.style.visibility="visible"; } } } </script> I have added this to the last function: if (opacity = 100) { textId = 'enhanced'; text = document.getElementById(textId); text.style.visibility="visible"; } But the text appears instantly. I have some code to pick a wire size and conduit size from 2 separate drop down list. Then inside the js it is evaluated to decide how many wires. My problem is I can't figure out how to make the drop down options go into the JS. I just put in an error alert to test if they were for now. Here is my code: Code: function fillcap(){ var wire = document.getElementById("wireSize"); var conduit = document.getElementById("conduitSize"); if (wire.option.length >= 10 && conduit.option.length == .5) { windows.alert("Wire Size exceeds conduit max fill!") } And the html Code: <h2>Fill Capacity</h2><br> <b>Wire Size</b><br> <select id ="wireSize"> <option value="1">#14</option> <option value="2">#12</option> <option value="3">#10</option> <option value="4">#8</option> <option value="5">#6</option> <option value="6">#4</option> <option value="7">#3</option> <option value="8">#2</option> <option value="9">#1</option> <option value="10">1/0</option> <option value="20">2/0</option> <option value="30">3/0</option> <option value="40">4/0</option> <option value="250">250</option> <option value="300">300</option> <option value="350">350</option> <option value="400">400</option> <option value="500">500</option> <option value="600">600</option> <option value="700">700</option> <option value="750">750</option> </select> <br> <b>Conduit Size</b><br> <select id="conduitSize"> <option value=".5">1/2</option> <option value=".75">3/4</option> <option value="1">1</option> <option value="1.25">1-1/4</option> <option value="1.5">1-1/2</option> <option value="2">2</option> <option value="2.5">2-1/2</option> <option value="3">3</option> <option value="3.5">3-1/2</option> <option value="4">4</option> <option value="5">5</option> <option value="6">6</option> </select><br> <input value="Wires allowed" onclick="fillcap()" type="button"> <input type="text" name="myresultbox" id="resultbox10"> Wires<br> Thank you for any advice. I'm a newbie...please! html lists making javascript array I need help with a HTML UL I have ul inside ul but all I want to get when I select a certain list is the children of that list but remove the ul inside that list so they dont show at all http://pastebin.com/m98deaff any help would be great , current selecting code is http://pastebin.com/m6f4b886f Code: <div class="demo" id="demo_1"> <ul> <li id="1" class="open"><a id="1" href="#"><ins> </ins>Root node 1</a> <ul> <li id="2"><a id="2" href="#"><ins> </ins>Child node 1</a></li> <li id="3"><a id="3" href="#"><ins> </ins>Child node 2</a></li> <li id="4"><a id="4" href="#"><ins> </ins>Some other child node with longer text</a></li> <li id="6"><a id="6" href="#"><ins> </ins>Root node 222</a> //SHOUL NOT BE IN MY ARRAY <ul> <li id="7"><a id="7" href="#"><ins> </ins>Child node 222a</a></li> <li id="8"><a id="8" href="#"><ins> </ins>Child node 222b</a></li> <li id="9"><a id="9" href="#"><ins> </ins>Some other child node with longer text 222</a></li> </ul> //END OF UL ELEMENT N OT NEEDED THERE COULD BE more than 1 </li> </ul> </li> <li id="5"><a id="5" href="#"><ins> </ins>Root node 2</a></li> </ul> Hi! I'm trying to make a multiple choice quiz using javascript. I downloaded codes from http://www.javascriptkit.com/script/cut180.shtml But when I used it nothing comes up on the results (number of correct answer, number of wrong answer and percentage) as well as the solution box is empty. I tried it on Google Chrome and it says "Your browser does not accept cookies. Please adjust your settings." So I tried it in Safari because that's what we use in school and it doesn't work. The results and solution box is empty. I am guessing that problem is with cookies? Please help me. Here are my codes: - Quiz //Enter total number of questions: var totalquestions=10 //Enter the solutions corresponding to each question: var correctchoices=new Array() correctchoices[1]='a' //question 1 solution correctchoices[2]='d' //question 2 solution, and so on. correctchoices[3]='b' correctchoices[4]='b' correctchoices[5]='c' correctchoices[6]='b' correctchoices[7]='a' correctchoices[8]='c' correctchoices[9]='d' correctchoices[10]='b' /////Don't edit beyond here////////////////////////// function gradeit(){ var incorrect=null for (q=1;q<=totalquestions;q++){ var thequestion=eval("document.myquiz.question"+q) for (c=0;c<thequestion.length;c++){ if (thequestion[c].checked==true) actualchoices[q]=thequestion[c].value } if (actualchoices[q]!=correctchoices[q]){ //process an incorrect choice if (incorrect==null) incorrect=q else incorrect+="/"+q } } if (incorrect==null) incorrect="a/b" document.cookie='q='+incorrect if (document.cookie=='') alert("Your browser does not accept cookies. Please adjust your browser settings.") else window.location="results.htm" } function showsolution(){ var win2=window.open("","win2","width=200,height=350, scrollbars") win2.focus() win2.document.open() win2.document.write('<title>Solution</title>') win2.document.write('<body bgcolor="#FFFFFF">') win2.document.write('<center><h3>Solution to Quiz</h3></center>') win2.document.write('<center><font face="Arial">') for (i=1;i<=totalquestions;i++){ for (temp=0;temp<incorrect.length;temp++){ if (i==incorrect[temp]) wrong=1 } if (wrong==1){ win2.document.write("Question "+i+"="+correctchoices[i].fontcolor("red")+"<br>") wrong=0 } else win2.document.write("Question "+i+"="+correctchoices[i]+"<br>") } win2.document.write('</center></font>') win2.document.close() } ______________________________________________________________ For Results <html> <head> <title>Instant Quiz Results</title> </head> <body bgcolor="#FFFFFF"> <p align="center"><strong><font face="Arial"> <script src="quizconfig.js"> </script>Quiz Results Summary</font></strong></p> <div align="center"><center> <table border="0" cellspacing="0" cellpadding="0"> <tr> <td width="100%"><form method="POST" name="result"><table border="0" width="100%" cellpadding="0" height="116"> <tr> <td height="25" bgcolor="#D3FFA8"><strong><font face="Arial">Number Of Correct Questions:</font></strong></td> <td height="25"><p><input type="text" name="p" size="24"></td> </tr> <tr> <td height="17" bgcolor="#D3FFA8"><strong><font face="Arial">Wrong Questions:</font></strong></td> <td height="17"><p><textarea name="T2" rows="3" cols="24" wrap="virtual"></textarea></td> </tr> <tr> <td height="25" bgcolor="#D3FFA8"><strong><font face="Arial">Grade Percentage:</font></strong></td> <td height="25"><input type="text" name="q" size="8"></td> </tr> </table> </form> </td> </tr> </table> </center></div> <form method="POST"><div align="center"><center><p> <script> var wrong=0 for (e=0;e<=2;e++) document.result[e].value="" var results=document.cookie.split(";") for (n=0;n<=results.length-1;n++){ if (results[n].charAt(1)=='q') parse=n } var incorrect=results[parse].split("=") incorrect=incorrect[1].split("/") if (incorrect[incorrect.length-1]=='b') incorrect="" document.result[0].value=totalquestions-incorrect.length+" out of "+totalquestions document.result[2].value=(totalquestions-incorrect.length)/totalquestions*100+"%" for (temp=0;temp<incorrect.length;temp++) document.result[1].value+=incorrect[temp]+", " </script> <input type="button" value="Retake Quiz" name="B1" onClick="history.go(-1)"> <input type="button" value="Show Solution" name="B2" onClick="showsolution()"></p> </center></div> </form> </body> </html> Please help me. I've been trying to find out what is wrong with my codes for a week. Thanks in advance! I can get this code to take two separate sections of a file which are not beside each other and write them into another file. It always comes up as a single full line of the code instead of the sections I want. The code includes the student number first name last name and three results of assignments. I want the code to write the student number and three results of all the students into a file and then work out the average of the student results. Can you help? Code: try{ while (in.hasNextLine()) { String line = in.nextLine(); out.println( line); int i=0; if(!Character.isDigit(line.charAt(i))) { i++; } studentStringNumber = line.substring(0, i); String stringResult = line.substring(i); studentStringNumber = studentStringNumber.trim(); stringResults = stringResults.trim(); double stringResultsValue = Double.parseDouble(stringResults.trim()); stringResults = in.nextLine(); studentStringNumber = in.nextLine(); studentNumber = Integer.parseInt(studentStringNumber); if(in.hasNextInt()) { int value = in.nextInt(); } results = Double.parseDouble(stringResults); if(in.hasNextDouble()) { double value = in.nextDouble(); } Scanner lineScanner = new Scanner(line); studentStringNumber = lineScanner.next(); while(!lineScanner.hasNextDouble()) { studentStringNumber = studentStringNumber+ " " +lineScanner.next(); } stringResultsValue = lineScanner.nextDouble(); } } |