JavaScript - Images On Buttons
Hi,
I have buttons like these: PHP Code: <button type="button" onclick="izdas()">Iždas</button> <button type="button" onclick="miestas()">Miestas</button> <button type="button" onclick="map()">Žemėlapis</button> <button type="button" onclick="infantry()">Kariuomenė</button> <button type="button" onclick="biuld()">Statiniai</button> How I can add images on them?? Size would be 100x20px. Also, I would e thankful if someone would help me position them in one vertical line. Thanks in advance... Similar TutorialsI have a page where I have a image displayed and 3 buttons underneath the image. The image displayed is the outdoor tool "hoe". I have the buttons named saw, hoe and tree trimmer below the image. What I want to do is when the user of the web page clicks a button, let's say for example tree trimmer the new image will appear on the page in place of the old image. Right now my code is messed up, it does not matter what image you click but only a image of a saw appears. Also I cannot get my image centered correctly. Does anyone have any suggestions to help me? <!DOCTYPE html> <html> <head> <meta charset="UTF-8" /> <style type="text/css"> img.shown {display: block; margin-left: auto; margin-right: auto; } </style> </head> <h1 style="text-align:center">A simple slide show</h1> <script> function pictureChange() { document.getElementById("shown").src="/tools/saw.jpg"; } </script> <body> <img id="shown" src="/tools/hoe.jpg";> <p><input type="button" id="theButton" value="Saw" onclick="pictureChange()"> </p> <p><input type="button" id="theButton" value="Hoe" onclick="pictureChange()"> </p> <p><input type="button" id="theButton" value="Tree Trimmer" onclick="pictureChange()"> </p> </body> </html> *** I have tried this code snipet below and it does not work for me because I don't know the actual url, the images are uploaded to a server.*********** function pictureChange(imgurl) { document.getElementById("shown").src='/tools/' + imgurl + '.jpg'; } Hello! I am trying to set up a javascript to code radio buttons as images a la this site: http://www.shopbop.com/swan-ruffle-n...her-shopbysize I have been playing around w/ a couple scripts I found online, but haven't been able to find one that works very well. Some of them are too broad & just change all the buttons to a general selected/unselected image. I would want it to apply to different sizes & colours. If anyone could help me or point me in the right direction that would be great! Oh, & if it makes any difference I am working w/ 3d cart. I have a site that works just fine in fire fox but surprise surprise, there is a lot of problems in IE8 that dont make sense at all. Here is my link: http://paperlesswasp.com/royalvillicus/recompare.php Code: <span class="menu1" id="menu1"> <map name="menu1" id="menu1"> <area alt="memberships" shape="rect" coords="134, 143, 176, 166" href="http://realtor.com"/> <area alt="memberships" shape="rect" coords="188, 143, 231, 166" href="http://realestate.yahoo.com/"/> <area alt="memberships" shape="rect" coords="243, 143, 285, 166" href="http://realestate.com"/> <area alt="memberships" shape="rect" coords="297, 143, 340, 166" href="http://frontdoor.com"/> <area alt="memberships" shape="rect" coords="351, 143, 394, 166" href="http://homes.com"/> </map> <img src="image/rsummary.png" alt="site comparison" usemap="#menu1" width="" height="" vspace="5" hspace="1"/><br><br> </span> <span id="ex_10" style="display:none;"> <img src="image/rranking.png" name="ex_4" id="ex_4" alt="ranking" width="" height="" vspace="5" hspace="1"/><br> </span> <span id="ex_9" style="display:none;"> <img src="image/relistings.png" name="ex_5" id="ex_5" alt="listings" width="" height="" vspace="5" hspace="1"/><br> </span> <span id="ex_6" style="display:none;"> <img src="image/relistingsearches.png" name="ex_6" id="ex_6" alt="listings searches" width="" height="" vspace="5" hspace="1"/><br> </span> <span id="ex_7" style="display:none;"> <img src="image/recalculators.png" name="ex_7" id="ex_7" alt="calculators" width="" height="" vspace="5" hspace="1"/><br> </span> <span id="ex_8" style="display:none;"> <img src="image/reresources.png" name="ex_8" id="ex_8" alt="resources" width="" height="" vspace="5" hspace="1"/><br> </span> <span id="ex_11" style="display:none;"> <img src="image/remarketdata.png" name="ex_8" id="ex_8" alt="resources" width="" height="" vspace="5" hspace="1"/><br> </span> if you look under: http://paperlesswasp.com/royalvillicus/calculator.php IE8 will only show 2 out of the 7 drop down menu bars that are suppose to be there. works in IE8 and firefox Code: <img src="image/wroi.png" onmouseover="rollOn(this)" onmouseout="rollOff(this)" onclick="showMe(12)" vspace="1" hspace="1" class="position"><br><br> works only in firefox Code: <img src="image/wtax.png" onmouseover="rollOn(this)" onmouseout="rollOff(this)" onclick="showMe(11)" vspace="1" hspace="1" class="position"><br><br> Fire fox handles these just fine, but IE8 doesnt. I appreciate any siggestions Hey everyone! I'm in the process of creating a portfolio site for my artwork and I'm requesting help. The website has a scalable JQuery background which changes depending on which thumbnail you click. I've uploaded the progress he http://www.aldousmassie.com/newprogress I'm using this code at the moment to scroll through the background: Code: <!-- SCRIPT FOR CHANGING BG ON CLICK --> <script type="text/javascript"> imgs=Array("img/00.jpg","img/01.jpg","img/02.jpg","img/03.jpg"); var x=0; function change() { document.getElementById("bgimg").src=imgs[++x]; if (x==3) { x=-1; } } if (!imgs[x+1]) { x=-1; } </script> <!-- SCRIPT BELOW OVERWRITES SCRIPT ABOVE --> <script type="text/javascript"> imgs=Array("img/08.jpg","img/09.jpg","img/10.jpg","img/11.jpg","img/12.jpg","img/13.jpg"); var x=0; function change() { document.getElementById("bgimg").src=imgs[++x]; if (x==5) { x=-1; } } if (!imgs[x+1]) { x=-1; } </script> Unfortunately, the bottom code overwrites the top. Is it possible for each different background image to have their own "set" of images that could be scrolled through onclick? I'd appreciate any tips that point me in the right direction. Thank you. Hi there, I've been searching for an answer to this for the last few days but with no luck, so I thought I'd register here to see if anyone can possibly help. All I've been able to find everywhere for this is examples of changing images when rolling over them or clicking them, and I don't need that. What I need is a bit of javascript that will recognise some image paths on a page and replace those image paths with other ones. It's for an ecommerce website on a certain platform, using a customer reviews section which outputs star images based on the customer's rating. So, the images used (which look awful) are, for example, "sourcehere/stars_5.gif", "sourcehere//stars_4.gif", and so on. Just 5 of them. I want to design my own 5 images, upload those images, and then have the javascript replace the rubbish looking ones on the page with my own images. I thought I'd be able to find something quite easily, but so far all I can find is examples of mouseover events and so on, and I don't need any of that, just the entire image replaced with my own image. Can anyone help please? I'm a beginner with javascript so I'll need it spelled out to me! Thankyou for your time. hello, I created this program to hold 5 cd's and some information relating to them. I keep getting an error that says: cannot find symbol symbol : class ButtonListener location: class inventoryprogram.InventoryProgram ActionListener btnListen = new ButtonListener(); // create listener here is the part of code with the actionlistener in it [CODE] private JPanel createButtonPanel() { // begin method createButtonpanel method ActionListener btnListen = new ButtonListener(); // create listener // create button objects JButton nextButton = new JButton("Display Cd"); // create and label button nextButton.setActionCommand("Next"); // action command for click nextButton.addActionListener(btnListen); nextButton.addActionListener(this); JPanel panel = new JPanel(); panel.add(nextButton); // add next button to panel return panel; // return panel } // end method createButtonPanel [ICODE] Hi all, I'm having trouble getting the following right: Code: <IMG border="0" onMouseOver=this.src="home2.gif" onMouseOut=this.src="home.gif" onClick=this.src="home2.gif" SRC="home.gif"> The idea is that after somebody clicks it, the button will remain home2.gif, but ofcourse if u mouseout after the click it will return to home.gif. Can somebody please help me with this problem?! I'm not really good at js, so I've been struggling with this for quite a few days ! Thnx alot! Sjaroow Hello there, Can some one gimme source code for greying out a button on php page. In my application i have one play button and one stop button in the html form. If i click play button it will update database with play and invoke a script. similarly with stop. so while they are being played i want this play button to be greyed out. or is there any way that i can only show stop button while playing and play button while not playing the files. HELP PLZZZZZZZZ Hey guys, I'm a noob with javascript and I only know simple HTML coding, so I have become stuck. I can program in other languages though, so I understand the principles. That being said, I have become stuck with something. My aim is to have a series of page where text is displayed, and then two or more buttons. Once a button is clicked, I want the screen to clear and it displays the next lot of text, followed by some more buttons. Once they are pushed, it continues on. So basically, each section has its own code that it pushes, plus its own buttons which lead to other sections. I am not trying to make a choose your own adventure book, but the layout is basically one of these. I can do this in another language by simply having a few sections. Inside each section, it retrieves the option and proceeds. However, when I am trying to do this, I am getting confused. The way my other programming experience tells me to write it, I would write a function which is called for each section, and it would display the text, the buttons, and return to the main function in the program. However, because the buttons are in HTML, I cannot put code for the new buttons instead the functions. If I put the code inside the body of HTML, it will automatically be displayed. I cannot write an if statement to determine which buttons are displayed. Can you please give me some advice around this? I hope I have made myself clear enough to be understood!! One other thing I should mention, I really want to be able to do this in a single HTML file instead of calling other files. I think this would work fine by using frames and multiple HTML files, but I would prefer not to unless I really need to. One file would be much better for me. Thanks! Below is the basic code I am working from. It displays the first section with some text, displays two buttons and it goes to the next section on a button click. Code: <html> <head> <script type="text/javascript"> function button1() { document.write("Button 1 was pushed. Insert text here. Choose from two new buttons below:"); } function button2() { document.write("Button 2 was pushed. Insert text here. Choose from two new buttons below:"); } </script> </head> <body> <form> <input type="button" value="Button1" onClick="button1()" /> <input type="button" value="Button2" onClick="button2()" /> </form> </body> </html> I've been looking around and all the validation stuff I've seen doesn't work for what I have. Here is what I am trying to do: The user selects the Heads or Tails radio button for the first flip and then selects heads or tails radio button for the 2nd flip. The script then randomly flips two coins and compares it to what the user selected and if they are the same the user wins and if not then they lose. So there would be 4 buttons total, two Heads and two Tails. The first set of Heads and Tails needs to be assigned to "guess1" and the 2nd set is "guess2". So if the user clicks Tails for Flip1 and Heads for Flip2 then Tails is assigned to guess1 and Heads is assigned to guess2. Right now the script just assumes the user is selecting heads for both flips. Code: <html> <head> <title>Guess Two Coin Tosses</title> <script> function flip5(){ //Input var guess1 = document.getElementById('guess1').value var guess2 = document.getElementById('guess2').value var flip1 = Math.floor(Math.random() * 2) var flip2 = Math.floor(Math.random() * 2) var outcomes if (flip1 == 0) flip1 = 'Heads'; else flip1 = 'Tails'; if (flip2 == 0) flip2 = 'Heads'; else flip2 = 'Tails'; //Processing if (flip1.toUpperCase() == guess1.toUpperCase()) { if (flip2.toUpperCase() == guess2.toUpperCase()) outcomes = 'win win'; else outcomes = 'win lose'; } else { // here we lost the first if (flip2.toUpperCase() == guess2.toUpperCase()) outcomes = 'lose win'; else outcomes = 'lose lose'; } //Output document.getElementById('flip1').value = flip1 document.getElementById('flip2').value = flip2 document.getElementById('outcomes').value = outcomes } </script> </head> <body> <h3>Predict the Futu Guess Two Coin Flips</h3> Enter Heads for Heads, Tails for Tails! Case does not matter! <p/>Your Guess for Flip-1: <input type=radio id="guess1" size="5" value="Heads" />Heads <input type=radio id="guess1" size="5" value="Tails" />Tails <p/>Your Guess for Flip-2: <input type=radio id="guess2" size="5" value="Heads" />Heads <input type=radio id="guess2" size="5" value="Tails" />Tails <p/>Flip-1: <input type="text" id="flip1" size="5" value="???" /> <p/>Flip-2: <input type="text" id="flip2" size="5" value="???" /> <p/><input type="button" value="Flip Two!" onclick="flip5()" /> <p/>Outcomes: <input type="text" id="outcomes" size="20" value="" /> <hr> </body> </html> On my website I have a radio button as any other normal radio button. <input type="radio" name="crime" value="4" id="4" class="submit"> is there any way to get rid of this radio button and click something for example <tr> <td>Blah blah</td> <td>Blah Blah</td> </tr> is there any code i can put in the <tr> tag so if i click that section it will act as a radio button and when its selected change the background of the tr section. Hello. I am a new user. I have got a website, www.eastbourneinks.co.uk where the quantity buttons (+) & (-) do not work on most computers where I have had feedback. Is there any way of making them work on any/all computers. This is one of the pages: http://eastbourneinks.co.uk/product/...nk-cartridges/ Many thanks. Phil. On my website I have a radio button as any other normal radio button. <input type="radio" name="crime" value="4" id="4" class="submit"> is there any way to get rid of this radio button and click something for example <tr> <td>Blah blah</td> <td>Blah Blah</td> </tr> is there any code i can put in the <tr> tag so if i click that section it will act as a radio button and when its selected change the background of the tr section. I'm creating a unit converter program using radio buttons and i can't seem to get one aspect working. i can't seem to get another set of radio buttons to display. the way the program is supposed to work is there will be 3 radio buttons saying to convert length, weight, and volume. if the user selects to convert weight, another set of radio buttons will appear with 2 options, to convert from pounds to kilograms, or kilograms to pounds. then the user enters the number in a text box and clicks to convert button. my problem is getting the second set of radio buttons to display. I have no clue how to get this to work. to get a better understanding of whats going on, here is the program without the radio buttons that i created. i'm trying to use radio buttons in place of the prompting message. Code: <!DOCTYPE html> <html> <head> <title> Conversions of Weight and Length</title> <script type="text/javascript"> function clearMe() { var _s=top; var _d=_s.document; _d.open(); _d.write(""); _d.close(); } function main() { var repeat = confirm("Do you want to perform another conversion ? \r" + "<p><b>Note:</b> Pressing OK allows for another conversion, and pressing CANCEL exits</p>"); if(repeat==true) { convert(); } else { alert("Your program has been terminated!"); self.close(); } } function convert() { var unit, direction, value, result, original_units, new_units; document.write("<br/><br/>") document.write("Weight and Length conversion menu" + "<br/><br/>"); document.write("1. convert length" + "<br />"); document.write("2. convert weight" + "<br />"); document.write("3. convert volume" + "<br />"); unit = window.prompt("select conversion type: "); if ((unit<0) || (unit>3)) { alert("Select Menu option 1, 2, or 3!"); unit = window.prompt("Select conversion type: "); } switch (unit) { case '1': direction = choose_direction("<br /><br />1. Feet to meters<br />" , "2. Meters to feet <br />"); if (direction =='1') { original_units = "meters"; new_units = "meters"; } else { new_units = "feet"; original_units = "meters"; } break; case '2': direction = choose_direction("<br /><br />1. Pounds to kilograms <br />", "2. Kilograms to pounds <br /> <br />"); if (direction =='1') { original_units = "pounds"; new_units = "kilograms"; } else { new_units = "pounds"; original_units = "kilograms"; } break; case '3': direction = choose_direction("<br /><br />1. Gallons to liters<br />", "2. Liters to gallons <br /><br />"); if (direction =='1') { original_units = "gallons"; new_units = "liters"; } else { new_units = "gallons"; original_units = "liters"; } break; } value = window.prompt("Enter value to be converted:") switch(unit) { case '1': result = feet_meters(value, direction); break; case '2': result = pounds_kilograms(value, direction); break; case '3': result = gallons_liters(value, direction); break; } document.write(value + original_units + " = " + result + new_units); } function choose_direction(option1, option2) { var direction; document.write(option1); document.write(option2); do { window.prompt("Select a conversion direction"); return direction; } while ((direction!='1') || (direction !='2')); } function pounds_kilograms(value, direction) { if (direction == '1') return parseFloat(value)/parseFloat(2.2046); else return parseFloat(value)*parseFloat(2.2046); } function gallons_liters(value, direction) { if (direction == '1') return parseFloat(value)*parseFloat(3.7854); else return parseFloat(value)/parseFloat(3.7854); } function feet_meters(value, direction) { if (direction == '1') return parseFloat(value)/parseFloat(3.2808); else return parseFloat(value)*parseFloat(3.2808); } </script> </head> <body> <h1> weight and length conversion </h1> <script type="text/javascript"> convert(); main(); </script> </body> </html> hello, Im trying to write a program when the user clicks on the button, the textbox should display "how are you ". This is what I tried : <html> <head> <title>"Click"</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> </head> <body> <p> <input name="text1" type="text" id="text1" value="textbox 1" onFocus="this.style.background ='yellow'" onBlur="this.style.background='white'"> </p> <p> <input name="text2" type="text" id="text2" value="textbox 2" onFocus="this.style.background = 'yellow'" onBlur="this.style.background='white'"> </p> <p> <button onclick="textbox1.value="how are you">Click Me!</button> </p> </body> </html> I'm having trouble with a 3-state rollover with rollClick staying active for a series of buttons. Each button reveals it's own content within the same page. Here's a working example of what I have. The roll in and out works fine at first, but after the second click the images start getting jumbled together. Something to do with the lastClick code at the bottom I think. HTML-side my button images get class="rollover" and a unique id. Code: window.onload = rolloverInit; document.getElementsByClassName = function(cl) { var retnode = []; var myclass = new RegExp('\\b'+cl+'\\b'); var elem = this.getElementsByTagName('*'); for (var i = 0; i < elem.length; i++) { var classes = elem[i].className; if (myclass.test(classes)) retnode.push(elem[i]); } return retnode; }; function rolloverInit(){ var rollOvers = document.getElementsByClassName("rollover"); for(var i=0; i<rollOvers.length; i++){ setupRollover(rollOvers[i]); } } function setupRollover(thisImage){ //UP thisImage.outImage = new Image(); thisImage.outImage.src = "images/" + thisImage.id + "1.gif"; thisImage.onerror = thisImage; thisImage.onmouseout = rollOut; //OVER thisImage.clickImage = new Image(); thisImage.clickImage.src = "images/" + thisImage.id + "2.gif"; thisImage.onerror = rollOut; thisImage.onmousedown = rollClick; //DOWN thisImage.overImage = new Image(); thisImage.overImage.src = "images/" + thisImage.id+"2.gif"; thisImage.onerror = rollOut; thisImage.onmouseover = rollOver; thisImage.onmouseup = rollOver; } function rollOver() { this.src = this.overImage.src; } function rollOut() { this.src = this.outImage.src; } function rollClick() { if(lastClick){ lastClick.onmouseout = rollOut; lastClick.src = this.outImage.src; } this.src = this.clickImage.src; this.onmouseout = rollClick; lastClick = this; } var lastClick = null; What I'd also like, since these buttons act as tabs, is for the first button to already be in the rollClick active state on page load (since that button's content is already displayed by default). Is this possible? Thanks for any help you can provide! hello, this is my first attempt in javascript. im trying to make custom radio buttons here is the code i have: Code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <title>Untitled Document</title> <style type="text/css"> .hide {display:none;} .radio {width:16px;height:16px;} </style> <script type="text/javascript"> // declare variables or different states var off = 'images/check-off.png'; var on = 'images/check-on.png'; var radioImage = document.createElement('img'); function replaceRadios(){ var radios = document.getElementsByName('radio1'); radios.type = 'radio' for (r = 1; r < radios.length; r++) { // if radio is checked configure the img src to var on if (radios[r].type = 'radio' && radios[r].checked) { radioImage.src = on; radioImage.className= 'radio on'; } else { // otherwise configure the img src to var normal/off and give it a class of radio radioImage.src = off; radioImage.className= 'radio off'; } // give the image an id of radio radioImage.className = 'radio'; radioImage.onclick= radioStates; radios[r].parentNode.insertBefore(radioImage,radios[r]); // hide the radio button to show image radios[r].className = 'hide'; } } function radioStates(r) { var radios = document.getElementsByName('radio1'); if (radios.checked = true) { radioImage.setAttribute("class", "radio on"); radioImage.src = on; } else if (radios.checked = false) { radioImage.setAttribute("class", "radio off"); radioImage.src = off; } else { radioImage.setAttribute("class", "radio off"); radioImage.src = off; } } setTimeout("replaceRadios()", 0); </script> </head> <body> <form name="radiotest"> <input type="radio" id="radio1" class="radio" name="radio1" /> <input type="radio" id="radio2" class="radio" name="radio1" /> <input type="submit" id="submit" name="submit" /> </form> </body> </html> If anyone could help me, I would greatly appreciate it. how can i make a button that takes the user to the top of the page without the url#top being displayed in addy bar? i just dont like the way it looks thanks peeps On custom button images, how do you give them the effect that they're "pushed" when the user clicks them and "unpushed" when the user lets his finger off the mouse button? I'm guessing it's some type of rollover effect, but I'm not sure how it's done.
There has to be a way to do what I want to do but I'm fugged iif I know how. Here's the problem... A page has three frames - top, left and disp. Top and left contain a number of buttons that display another page in disp. All the buttons need to behave as one set of radio buttons; when a button is clicked any other button returns to the non-clicked state. The really awkward bit is there's an image in top that changes depending on the currently clicked button and that image is behind the buttons. Here it is in pseudocode of sorts. Code: On click button[n] Button[LastClicked].Image := Button[LastClicked].UnClickedImage; Button[n].Image := Button[n].ClickedImage; Top.Image := Button[n].TopImage; end; I hope that makes sense. If some kind soul has any idea of how to do that I'd be very grateful. Thanks. Simon. |