JavaScript - Trouble With A Loop With Conditional In It
This is the loop I'm trying to use to check for bullets hitting rocks. the function worked if I used actual numbers instead of the j variable, but I wanted to loop through all the rocks.
Can anyone see why the inner function loses the j index and says asteroids[j] is undefined? the hit test is removing the bullets! it's working! the asteroids[j] was used in the hit test! I'm getting testy. LOL Code: for(z in player.bullets){ for(j in asteroids){ if( pnpoly( asteroids[j].points_x, asteroids[j].points_y, player.bullets[z].x - asteroids[j].x, player.bullets[z].y-asteroids[j].y)==true) { player.bullets.shift(); asteroids[j].hits++; for(i in asteroids[j].points_x){ asteroids[j].points_x[i]*=.5; asteroids[j].points_y[i]*=.5; } }; } Here's the whole script. This is the asteroids script somebody needed help with a few days ago. I just couldn't resist making this. I love asteroids so much it's hard to describe. That game was simply the most awesome thing ever at the time. (I'm a product of the eighties) Code: <html> <head> <title></title> <script type="text/javascript" src="excanvas.js"></script> </head> <body> <script> function pnpoly(xp, yp, x, y){var c=0;for(i in xp){ j=i++;if((((yp[i]<=y)&&(y<yp[j]))||((yp[j]<=y)&&(y<yp[i])))&&(x<(xp[j]-xp[i])*(y-yp[i])/(yp[j]-yp[i])+xp[i])){c =!c}} return c} var canvas = null; var c2d = null; //... window.onload = init; function init() { thrustFlame=false asteroids = [{ x: 470, y: 290, angle: 1.71, inertia: .5, inertiaAngle: 1.2, points_x: [-30, -27, 5, 15, 30, 15,-5], points_y: [ -5, 15, 30, 27, -5, -25, -30], hits:0 }, { x: 270, y: 290, angle: 1.71, inertia: .75, inertiaAngle: 1.9, points_x: [-30, -10, 0, 20, 40, 20, -10], points_y: [0, -20, -50, -30, 0, 20, 20], hits:0 }] player = { x: 50, y: 50, angle: 1.71, inertia: 0, inertiaAngle: 0, bullets:[] } canvas = document.getElementById('canvas'); ctx = canvas.getContext('2d'); setInterval(step, 60); } function step() { for (i in asteroids) { asteroids[i].angle += i % 2 == 0 ? .05 : -.05 asteroids[i].x < 0 ? asteroids[i].x = canvas.width : asteroids[i].x %= canvas.width asteroids[i].y < 0 ? asteroids[i].y = canvas.height : asteroids[i].y %= canvas.height asteroids[i].x += Math.sin(asteroids[i].inertiaAngle) * asteroids[i].inertia; asteroids[i].y += -Math.cos(asteroids[i].inertiaAngle) * asteroids[i].inertia } ctx.fillStyle = "rgb(0,0,0)" ctx.fillRect(0, 0, canvas.width, canvas.height); for (u = 0; u < asteroids.length; u++) { ctx.save(); ctx.beginPath() Asteroid_draw(asteroids[u]); ctx.closePath(); ctx.strokeStyle = "#eeeeff"; ctx.stroke(); ctx.restore(); } ctx.save(); ctx.beginPath() Player_draw(player); ctx.closePath() ctx.strokeStyle = "#eeeeff"; ctx.stroke(); ctx.restore() if(thrustFlame){ ctx.save(); ctx.beginPath() Player_drawFlame(player); ctx.closePath() ctx.strokeStyle = "#ff0000"; ctx.stroke(); ctx.restore() thrustFlame=false } player.x < 0 ? player.x = canvas.width : player.x %= canvas.width player.y < 0 ? player.y = canvas.height : player.y %= canvas.height if (player.inertia > .025) player.inertia -= .025 player.x += Math.sin(player.inertiaAngle) * player.inertia; player.y += -Math.cos(player.inertiaAngle) * player.inertia for(i in player.bullets){ player.bullets[i].timer++; if(player.bullets[i].timer > player.bullets[i].range)player.bullets.shift() player.bullets[i].x < 0 ? player.bullets[i].x = canvas.width : player.bullets[i].x %= canvas.width player.bullets[i].y < 0 ? player.bullets[i].y = canvas.height : player.bullets[i].y %= canvas.height player.bullets[i].x += Math.sin(player.bullets[i].inertiaAngle) * player.bullets[i].inertia; player.bullets[i].y += -Math.cos(player.bullets[i].inertiaAngle) * player.bullets[i].inertia ctx.save(); ctx.beginPath() ctx.fillStyle="rgba(255,255,0,1)" ctx.arc(player.bullets[i].x,player.bullets[i].y,1.5,0,3.14,true) ctx.fill() ctx.closePath() ctx.restore(); } for(z in player.bullets){ for(j in asteroids){ if( pnpoly( asteroids[j].points_x, asteroids[j].points_y, player.bullets[z].x - asteroids[j].x, player.bullets[z].y-asteroids[j].y)==true) { player.bullets.shift(); asteroids[j].hits++; for(i in asteroids[j].points_x){ asteroids[j].points_x[i]*=.5; asteroids[j].points_y[i]*=.5; } }; } } } function Asteroid_draw(obj) { ctx.translate(obj.x, obj.y) ctx.rotate(obj.angle); ctx.moveTo(obj.points_x[0], obj.points_y[0]); for (i = 0; i < obj.points_x.length - 1; i++) { ctx.lineTo(obj.points_x[i], obj.points_y[i]); } ctx.lineTo(obj.points_x[0], obj.points_y[0]) } function Player_draw(obj) { ctx.translate(obj.x, obj.y); ctx.rotate(obj.angle); //Points {0,-12}{7,5}{-7,5} ctx.moveTo(0, -12); ctx.lineTo(7, 4); ctx.lineTo(-7, 4); ctx.moveTo(-7, 4) ctx.lineTo(0, -12); } function Player_drawFlame(obj) { ctx.translate(obj.x, obj.y); ctx.rotate(obj.angle); ctx.moveTo(-2, 2); ctx.lineTo(0, 12); ctx.lineTo(2, 2); } document.onkeydown = function (event) { keyDown(event) }; function keyDown(event) {event=!event?window.event:event if (event.keyCode == 32) { player.bullets.push({x:player.x,y:player.y,inertia:player.inertia+10,inertiaAngle:player.angle,timer:0,range:40}) } if (event.keyCode == 37) { player.angle -= .1 } /*left*/ else if (event.keyCode == 39) { player.angle += .1 } /*right*/ else if (event.keyCode == 38) { thrustFlame=true var x1= Math.cos(player.inertiaAngle)* player.inertia; var y1= Math.sin(player.inertiaAngle)* player.inertia; var x2= Math.cos(player.angle)* .2; var y2= Math.sin(player.angle)* .2; var xR= x1 + x2; var yR= y1 + y2; var lengthR= Math.sqrt(xR*xR+yR*yR); if (lengthR==0){angleR=0} var angleR= Math.acos(xR/lengthR); if (yR<0)angleR= 0-angleR; player.inertia=lengthR // player.inertiaAngle = (player.inertiaAngle*19 + player.angle) / 20 player.inertiaAngle =angleR } /* up*/ else if (event.keyCode == 40) { player = { x: 50, y: 50, angle: 1.71, inertia: 0, inertiaAngle: 0 } } /*down*/ } </script> <canvas id="canvas" width="600" height="600"></canvas> </body> </html> Similar TutorialsHi could someone help me with this code? What is the correct way to write it. Rules: create an array for the user to type 5 strings in a prompt that will be displayed in an alert box. user must type in the prompt an alert will display what the user typed if the prompt is empty or contains nothing an alert will display telling the user to enter text user clicks ok on the alert box and is sent back to the prompt box Code: function display_moreQuotes(){ var quote2 = new Array(5); var y = 0 for(y=0; y<5; y++) { quote2[y]=prompt('Enter your own quote', ' '); alert(quote2[y]); } if((quote2[y]=' ') || (quote2[y]=null)) { alert("Please enter text"); } } Please explain how/where I went wrong. Thanks! Hi This part of the script should ask the user which type of shape they'd like to calculate the area of, then convert whatever they enter to uppercase so that the test condition can be eventually falsified when the user enters 'c, C, s, S, r or R'. I've consulted the w3 school, and as far as I can tell I'm formatting it correctly. I think the problem may be in the syntax of the test condition. Code: while (shapeType != 'C' || shapeType != 'S' || shapeType != 'R') { shapeType = prompt("Which type of Shape would you like to find the area of?" + '\n' + "For a circle, enter C" + '\n' + "For a square, enter S" + '\n' + " For a rectangle, enter R"); shapeType = shapeType.toUpperCase(); } However, firebug reports that 'shapeType is null'. How can this be? I've declared shapeType in the head as a global variable. Any ideas? Jenny I'm just a beginner with JS and having trouble with the code for my array and FOR loop. I'd like the names of these animals to be listed on separate lines. Am I way off here? I wasn't sure if the for statement had to be within a function. I've spent hours trying to figure this out and appreciate any help. <script type="text/javascript"> var animal = new Array(4); animal[0] = "dog"; animal[1] = "cat"; animal[2] = "bird"; animal[3] = "rabbit"; var counter = 0; function writeAnimal () { for (var counter = 0; counter== 4; counter++) { document.write(animal[0]); document.write("<br />"); } } </script> All I am trying to pull the data from an array and place it in a table. If I assign index 0 it works as desired. I then placed it inside a foor loop and changed the index to a variable and I get "undefined". Here is the code snipet: document.write("<table width='500'>"); document.write("<tr><td width='75%'>Product:</td><td width='25%' align='center'>Cost</td></tr>"); for (i=0; i<(itemPrice.length); i++); { document.write("<tr><td>" + itemName[i] + "</td><td align='right'>" + itemPrice[i] + "</td></tr>"); totalcost = totalcost + itemPrice[i]; } document.write("<tr><td>The total is:</td><td align='right'>" +"$ "+totalcost+ "</td></tr>"); document.write("</table>"); compared to some of the samples I have seen I apologize if this is too elementary. rneaul I'm using a loop to get the attributes of a series of <a> tags in an xml. Here's the code: Code: function getAttributes(){ for(var i=0;i <= totalSteps;i++){ whichLink = xmlDoc.getElementsByTagName("xml")[0].getElementsByTagName("a")[i].attributes.getNamedItem("href").value.split("?"); alert(whichLink); if(whichLink[1]=="correctLink"){ alert("correctLink detected"); myMessage += whichLink[0]; } } displayMessage(); } When I run the function, I get a "Object required" error for the getElementsByTagName("a")[i] line, and displayMessage() won't fire. The weird thing is, the alert(whichLink); and alert("correctLink detected"); commands both work correctly, and when I replace the i variable with a digit, like 1 , everything works smoothly (save for the fact that it only returns one of the urls I'm looking for). So something odd is going on with my loop variable, but I'm at a loss as to what. Anyone have any ideas? Appreciated as always, ~gyz Hi! I'm new to this forum and almost completely new to programming of any kind, so this may be a very easy, obvious fix; I'm just not sure. Below is a very simple script I wrote partially based on random example scripts. I think an error is generated when the while loop is first executed, because any code I place after the loop is not executed. My guess is that when null is returned, it crashes and stops executing the code. Is that the problem? If so, do you have any ideas for how I could fix it? Thanks in advance for your help! HTML: Code: <a href="javascript:expand(document.getElementById('exp1'))">SeeText</a> <div id="exp1" style="display:none"> <p>SomeText</p> </div> <a href="javascript:expand(document.getElementById('exp2'))">SeeText</a> <div id="exp2" style="display:none"> <p>SomeText</p> </div> Javascript: Code: function expand(param) { i=0; id="exp1"; if (param.style.display=="none") { while (getElementByID(id)) //This seems to be the trouble area. { document.getElementById(id).style.display="none"; i++; id="exp"+String(i) } } param.style.display=(param.style.display=="none")?"":"none"; } I have the following code: ... var numberoffiles = array(); for (i = 1; $i <= totalNumberOfFiles; i++) { numberoffiles[i] = i; } ... I get an error saying that numberoffiles is undeclared or something What am I doing wrong? Do I need to declare it a global variable or something?? ALSO, why can't I do this: numberoffiles[] = i; I've seen code snippets that assign to the end of an array like this (Or maybe my problem is the scope of the variable??) Thanks OM I am trying to create a simple auto-calculate function for a webpage. What should be happening: The 'onchange' command should pass the 'price' of the item to the function, the function should then cycle through all the dropdowns (or checkboxes or fields) and calculate the total. What is happening: It is only picking up the last checkbox. It seems that the 'for' loop only remembers the last item in the array. What am I doing wrong? How can I get the code to remember all the items? thanks, Code: <script language="JavaScript" type="text/javascript"> function calculateTotal(price) { var total = 0; var cList = ['sel1','sel2','sel3']; for (i=0;i<2;i++); var select = GetE(cList[i]); total+= price * (select.options[select.selectedIndex].value); GetE("totalShow").innerHTML = total.toFixed(2); } function GetE(id) {return document.getElementById(id); } </script> <html> <head></head><body> <form id="form1" name="form1" method="post" action=""> <select name="sel1" id="sel1" onchange="calculateTotal(100)"> <option value="0">0</option> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> </select><br><br> <select name="sel2" id="sel2" onchange="calculateTotal(200)"> <option value="0">0</option> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> </select><br><br> <select name="sel3" id="sel3" onchange="calculateTotal(300)"> <option value="0">0</option> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> </select><br><br> </form> <br>total <span id="totalShow">0.00</span> </body></html> I just found this forum! I'm glad because I wanted to ask some javascript questions before. There was a question at work before at why one would use the following: if (a=='1') ... or if ('1'==a) ... Is there any kind of advantage of using one of the other? Thanks for any response! Hi, I'm trying to create a test using Javascript. Actually, I did this in PHP, but we need to put it a server that does nor run it, I think I can convert it to Javascript. I hope it'll be work as in PHP somehow. Test will be composed of 15 questions and each question has either "Yes" or "No" as answer. And, I use radio buttons here for answers. By the way, there will be more than one radio groups. Now, I want to check the value of clicked radio button in each group and use an if-statement to determine if it's correct. And, if it's correct, I want to increment a variable by 1. Finally, by the resulted variable incremented for each question in the test, I want to use another if-statement to show specific result message for and interval of that variable. I tried this for one radio button like this: Code: <script language="JavaScript"> function get(form) { var ans1 = document.form.q1; var score = 0; for( i = 0; i < ans1.length; i++ ) { if( ans1[i].checked && ans1[i].value == no ) { score++; alert(score); } else {alert(score);} break; } } </script> <form name="form" method="get"> <input type="radio" name="q1" value="yes">Yes <input type="radio" name="q1" value="no">No* <input type="button" name="button" value="button" onclick="get(this.form)" /> </form> By the code above, it should alert 1 if "No" is checked and button is clicked and alert 0 if "Yes". This was a preliminary job for me to understand. And I couldn't do even this. Thank you. I wonder if anyone could help me get started with this: I have a website written in a legacy font. I want to give the option to view the same site in Unicode. This would mean transforming about 50 font-glyphs in the html file before it appears in the browser. Now the difficulty is I want this processing only to happen on demand, so the html will still be in the legacy font, and those who need it will be able to use Unicode. I want to do this with an optionally included js file. Can someone give me some idea of how this can be accomplished I will then try and fill in the details. I'm a beginner and I've gotten myself into a mess, trying to build a page with several dropdowns that change an image conditionally. The idea is: if I pick option b in dropdown a, Picture-A appears. If I go to dropdown 2, and pic option 3, picture-A changes to A3 Or if I pic option 5, picture-A changes to a5. And I want to go in reverse too: if I make a new change to the first dropdown, it would remember what the 2nd option was. But I'm not sure if I've got any syntax worth a dang on this. I've got a mess of a page, he www.mergecreate.com/test25q.html Here's the inline text on the rollover option. It doesn't seem to work: <li><a href="javascriptassit4('6')" onMouseover="change1('pic8','image2')" onclick="if('pic2' == 'image2'){image2.src="images/leaf_shapes/crenate/leaf_elliptic_crenate.gif"};" onMouseout="change1('pic8','image_off');">Test Auriculate overlay</a></li> I have two divs, one is the triggering and the other is the hidden one. Hovering the first div will show the hidden div. To hide the div the user must "mouseout" from this div, however if the user "mouseout" from the first div nothing will happend and that is the problem because if there are another group next to them, and the user pass from one triggering div to the next this will show the two hidden divs stacking over one another. This is for a horizontal menu (something like www.oracle.com). The actual code is this: Code: <div id="option_a"><p>FIRST OPTION</p> <div id="option_a_menu"> **HERE ARE LIST, DIVS, IMGS** </div> </div> <div id="option_b"><p>SECOND OPTION</p> <div id="option_b_menu"> **HERE ARE LIST, DIVS, IMGS** </div> </div> The JS: Code: function init() { oOptionA=document.getElementById("option_a"); oOptionAmenu=document.getElementById("option_a_menu"); oOptionB=document.getElementById("option_b"); oOptionBmenu=document.getElementById("option_b_menu"); //behaviors addEvent(oOptionA,'mouseover',goOptionA); addEvent(oOptionAmenu,'mouseout',outOptionAmenu); addEvent(oOptionB,'mouseover',goOptionB); addEvent(oOptionBmenu,'mouseout',outOptionBmenu); } function goOptionA() { oOptionAmenu.style.visibility="visible"; } function outOptionAmenu() { oOptionAmenu.style.visibility="hidden"; } function goOptionB() { oOptionBmenu.style.visibility="visible"; } function outOptionBmenu() { oOptionBmenu.style.visibility="hidden"; } The user will hide the option A menu only when his mouse clears the div that showed up. However is he hover the triggering div and go just to the next triggering div (The second div) will trigger the visibility of their menu, but the previously menu will still on stage, stacking the two menus. I was trying this to solve the problem: Code: ...addEvent(oOptionA,'mouseout',goOptionA); function goOptionA() { if (oOptionAmenu!=hover) { oOptionAmenu.style.visibility="hidden"; } else { oOptionAmenu.style.visibility="visible"; } } However, this is not working, something is wrong with the "oOptionAmenu!=hover" but how can I do this ? Thanks in advanced I can't seem to figure out how to do this. I want the user to hit the submit button on the form and then have a few conditional statements ran to if they left any blank textfields and to see if a certain textfield contains numbers. Then I want the user to be directed to a new page if the statements are true. Here is the function code: Code: <script type="text/javascript"> function notEmpty(elem, elem1, elem2, helperMsg, helperMsg2){ if(elem.value.length == 0){ alert(helperMsg); elem.focus(); return false;} if(elem1.value.length == 0){ alert(helperMsg); elem.focus(); return false;} if(elem2.value.length == 0){ alert(helperMsg); elem.focus(); return false;} var alphaExp = /^[a-zA-Z]+$/; if(elem1.value.match(alphaExp)){ return true; }else{ alert(helperMsg2); elem.focus(); return false;} return true; } </script> And here is the form code: Code: <center> <div id="main"> <form align="center" method="post" action="/wamp/www/recipesubmit2.php"> <font color="red"><i>* = Required Field</i></font> <table border="0" bordercolor="darkblue"> <tr><td align="right"><font color="red">*</font>Recipe Name:</td><td><input type='text' id='recipeName' size=50></td></tr> <tr><td></br></td></tr> <tr><td align="right"><font color="red">*</font>Ingredients:</td><td><input type='text' id='ingredients' size=50></td></tr> <tr><td></td><td><font font size="2" color="red">Reminder: </font><font font size="2">Make sure you put a space between each ingredient.</br>Example: <b>chicken cream of mushroom soup</b>. DO NOT PUT</br>MEASUREMENTS! It is also important to correctly spell the</br>ingredients otherwise your recipe may not be found when searched.</td></tr> <tr><td></br></td></tr> <tr><td align="right"><font color="red">*</font>Directions:</td><td><textarea id='description' cols=50 rows=10></textarea></td></tr> <tr><td></br></td></tr> <tr><td align="right"><font color="red">*</font>Cook/Prep Time:</td> <td><select name="cooktimedrop"> <option value="zerofive">0-5</option> <option value="sixten">6-10</option> <option value="elevenfifteen">11-15</option> <option value="sixteentwenty">16-20</option> <option value="twentyonetwentyfive">21-25</option> <option value="twentysixthirty">26-30</option> <option value="thirtyonethirtyfive">31-35</option> <option value="thirtysixforty">36-40</option> <option value="fortyonefortyfive">41-45</option> <option value="fortysixfifty">46-50</option> <option value="fiftyonefiftyfive">51-55</option> <option value="fiftysixsixty">56-60</option> <option value="sixtyoneplus">61+</option> </select> minutes</td> <tr><td></br></td></tr> <tr><td align="right"><font color="red">*</font>Gen </td> <td><select name="genredrop"> <option value="alcoholic">Alcoholic</option> <option value="appetizers">Appetizers</option> <option value="beverages">Beverages</option> <option value="breads">Breads</option> <option value="breakfast">Breakfast</option> <option value="cakes">Cakes</option> <option value="candies">Candies</option> <option value="casseroles">Casseroles</option> <option value="cookies">Cookies</option> <option value="crockpot">Crockpot</option> <option value="desserts">Desserts</option> <option value="dipsdressings">Dips/Dressings</option> <option value="entrees">Entrees</option> <option value="fatfree">Fat Free</option> <option value="georgeforeman">George Foreman</option> <option value="halal">Halal</option> <option value="herbal">Herbal</option> <option value="italian">Italian</option> <option value="jams">Jams</option> <option value="jello">Jell-O</option> <option value="lowfat">Low Fat</option> <option value="mexican">Mexican</option> <option value="puddings">Puddings</option> <option value="rice">Rice</option> <option value="salads">Salads</option> <option value="sauces">Sauces</option> <option value="seafood">Seafood</option> <option value="snacks">Snacks</option> <option value="soups">Soups</option> <option value="vegan">Vegan</option> <option value="vegetarian">Vegetarian</option> <tr><td></br></td></tr> <tr><td align="right">Submitted By:</td><td><input type='text' id='submittedBy' size=40></br></td></tr> <tr><td></br></td></tr> <tr><td></td><td align="right"><input type='submit' onsubmit="notEmpty(document.getElementById('recipeName'), document.getElementById('ingredients'), document.getElementById('description'),'You have not filled in all required fields.', 'I thought I said no measurements! (No Numbers)')" value='Submit Recipe'></td></tr> </form> </div> </center> Hello! I'd like to ask if it is possible to use conditional operators var = condition ? var1 : var 2 to do the same job as the if-else statements I wrote in red below: Thank you! Code: <p id="text">change text colour</p> <br /> <a onclick="allsorting();">sort in both ascending & descending orders</a> <div></div> <script> /* if & else */ function changetext(){ document.getElementById('text').onclick = function (){ swapcolour(this); } } function swapcolour(text){ if(text.style.color == 'black'){ text.style.color = 'red'; } else {text.style.color = 'black'} } window.onload = changetext; </script> Hi, I modified the below code to make a conditional statement. The condition is .. if a user selects Childs_Fullname then the BV_Choice-1 and BV_Choice_2 should be required fields. I am still able to save the form without the above conditional required fields. What am I doing wrong?? Can some point me in the right direction. Thanks Vinny ------------------------------------------------------------------ <script language="JavaScript" type="text/javascript"> function BV_Class_show() { var val = document.getElementById("x_Child1_Fullname").value; if (document.getElementById("x_Child1_Fullname").value != "") { // a name was selected if (document.getElementById("x_Child1_BV_Choice_1") value == "")||(document.getElementById("x_Child1_BV_Choice_2") value == "" )) { // either not selected alert ("You must make a selection from x_Child1_BV_Choice_1 and x_Child1_BV_Choice_2"); return false; } } </script> Hi everyone, So I know enough to make an image change when you click on something, but not enough to do what I want to do. Code: <img name="ImageState" src="Image1.jpg" alt="Image"> <A HREF="javascript:void(0)" onclick="ImageState.src='Image1.jpg'">Link 1</A> <A HREF="javascript:void(0)" onclick="ImageState.src='Image2.jpg'">Link 2</A> <A HREF="javascript:void(0)" onclick="ImageState.src='Image3.jpg'">Link 3</A> <A HREF="javascript:void(0)" onclick="ImageState.src='Image4.jpg'">Link 4</A> <A HREF="javascript:void(0)" onclick="ImageState.src='Image5.jpg'">Link 5</A> The problem is that I want the images to only advance in the proper order. For example, if "Image2.jpg" is currently displayed, I want to make it so that only clicking on "Link 3" will advance it to "Image3.jpg" while the other links are still there but do nothing if you click on them. Can anyone tell me how to do this please? Hello, First, thank you to anyone that can help. Basically I am trying to create a Cascade Dropdown with a submit button, that once clicked, takes them to a URL depending on the choices they made in the cascade dropdown. I have the cascade dropdown working properly but do not know how to create a submit button that says, "If Cookeville = Cosmetology; then go to this URL." Any ideas or suggestions? I will need to create this type of conditional statement for each choice. My code so far is below. Thank you again in advanced. Code: <form id="locations"> <label for="categories">categories: </label> <select name="categories" id="categories"> <option value="1">Cookeville, TN</option> <option value="2">Lebanon, TN</option> <option value="2">Dalton Beauty School</option> <option value="2">Daphnie</option> </select> <label for="items">items: </label> <select name="items" id="items" type="submit"> <option class="2" value="0">Cosmetology</option> <option class="2" value="1">Cosmetology Instructor</option> <option class="2" value="2">Instructor Trainee</option> <option class="1" value="3">Cosmetology</option> <option class="1" value="4">Cosmetology Instructor</option> <option class="1" value="5">Esthetician</option> <option class="1" value="6">Instructor Trainee</option> <option class="1" value="7">Nail Technology</option> </select></form> <script type="text/javascript"> //Applies cascading behavior for the specified dropdowns function applyCascadingDropdown(sourceId, targetId) { var source = document.getElementById(sourceId); var target = document.getElementById(targetId); if (source && target) { source.onchange = function() { displayOptionItemsByClass(target, source.value); } displayOptionItemsByClass(target, source.value); } } //Displays a subset of a dropdown's options function displayOptionItemsByClass(selectElement, className) { if (!selectElement.backup) { selectElement.backup = selectElement.cloneNode(true); } var options = selectElement.getElementsByTagName("option"); for(var i=0, length=options.length; i<length; i++) { selectElement.removeChild(options[0]); } var options = selectElement.backup.getElementsByTagName("option"); for(var i=0, length=options.length; i<length; i++) { if (options[i].className==className) selectElement.appendChild(options[i].cloneNode(true)); } } //Binds dropdowns function applyCascadingDropdowns() { applyCascadingDropdown("categories", "items"); //We could even bind items to another dropdown //applyCascadingDropdown("items", "foo"); } //execute when the page is ready window.onload=applyCascadingDropdowns; </script> This is what I'm trying to do. CONDITIONS: If a person selects a Friday Class but not a Saturday Class the Total Cost Field will automatically enter $99. If a person selects a Saturday Class but not a Friday Class the Total Cost Field will automatically enter $99 as well. If a person selects both a Friday & Saturday Class the Total Cost field will automatically be $159. I found the following code and so far only have it changing when a Friday class is entered. I have no idea where to go from here. Please help. Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Test</title> <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> </head> <body> <div> <p><span class="style1">Friday Class:</span> <select id="fridayClass" > <option> </option> <option value="Class1"> Class 1 </option> <option value="Class2"> Class 2</option> <option value="Class3"> Class 3 </option> </select> </p> <p> <span class="style1">Saturday Class:</span> <select id="saturdayClass" > <option> </option> <option value="Class1"> Class 1 </option> <option value="Class2"> Class 2</option> <option value="Class3"> Class 3 </option> </select> </p> </div> <div><span class="style1">Total Cost:</span> <input type="text" id="totalCost"/></div> <script> window.onload = function () { var friday = document.getElementById('fridayClass'), saturday = document.getElementById('saturdayClass'); friday.onchange = function () { totalCost.value = '$99.00'; }; }; </script> Fellow Coders, I am trying to follow this tutorial (http://econym.org.uk/gmap/basic16.htm) What I would like to do is have in my XML file, a parameter for a total (some random number) and I want to plot a marker based on this number. So like, if the total="5" then marker would be red, if it was 10, marker would be green. I see in the tutorial that they are storing the possible markers in an array, I get that. What I don't know how to do is plot the markert depending on the value of the total field in the XML file. |