JavaScript - Javascript To Avoid Clicking Twice To Start Applet
Internet Explorer requires the user to click on an applet to activate it, which means two clicks if there is a start button, for example. I previously learned a workaround, which is to activate the applet from an external Javascript, something like this:
Code: document.write('<applet code="' + appletname + '" width="' + w + '" height="' + h + '"></applet>'); This doesn't work in IE8. Is there a workaround for IE8? Thanks. Similar TutorialsEDIT: Posted in the wrong forum. Here's my code: Code: // Lab09GRFX04st.java // This is the student, starting file for the Lab09GRFX04st assignment. // The Lab09 practice and graded assignment is open ended. // No code will be provided in the student, starting file. // There are also no files with solutions for the different point versions. // Check the Lab assignment document for additional details. import java.awt.*; import java.applet.*; public class Lab09GRFX04st extends Applet { public void paint(Graphics g) { Meal order1 = new Meal(g,0,0); } } class Tray { public Tray(Graphics g, int x, int y) { g.setColor(Color.lightGray); g.fillRect(x+10,y+100,400,200); g.setColor(Color.black); g.drawRect(x+25,y+115,370,170); } } class Utensil { public Utensil(Graphics g, int x, int y) { g.setColor(Color.gray); g.fillRect(x+60,y+200,10,60); } } class Fork extends Utensil { private int x; private int y; public Fork(Graphics g, int x1, int y1) { super(g,x1,y1); x = x1; y = y1; drawFork(g); } public void drawFork(Graphics g) { g.setColor(Color.gray); g.fillRect(x+50,y+185,30,15); Polygon prong1 = new Polygon(); prong1.addPoint(x+50,y+185); prong1.addPoint(x+56,y+185); prong1.addPoint(x+53,y+165); g.fillPolygon(prong1); Polygon prong2 = new Polygon(); prong2.addPoint(x+61,y+185); prong2.addPoint(x+67,y+185); prong2.addPoint(x+64,y+165); g.fillPolygon(prong2); Polygon prong3 = new Polygon(); prong3.addPoint(x+74,y+185); prong3.addPoint(x+80,y+185); prong3.addPoint(x+77,y+165); g.fillPolygon(prong3); } } class Spoon extends Utensil { private int x; private int y; public Spoon(Graphics g,int x1,int y1) { super(g,x1,y1); x = x1; y = y1; drawSpoon(g); } public void drawSpoon(Graphics g) { g.setColor(Color.gray); g.fillOval(x+50,y+175,30,40); } } class Knife extends Utensil { private int x; private int y; public Knife(Graphics g, int x1,int y1) { super(g,x1,y1); x = x1; y = y1; drawKnife(g); } public void drawKnife(Graphics g) { g.setColor(Color.gray); g.fillArc(x+55,y+165,30,60,90,180); } } class Napkin { public Napkin (Graphics g, int x, int y) { g.setColor(Color.white); g.fillRect(x+50,y+170,60,100); g.setColor(Color.darkGray); g.drawLine(x+95,y+170,x+95,y+270); } } class MainDish { private int x; private int y; public MainDish(Graphics g, int x1, int y1) { x = x1; y = y1; g.setColor(Color.white); g.fillOval(x+155,y+215,150,50); g.setColor(Color.cyan); g.drawArc(x+175,y+225,110,30,170,210); } } class Burger extends MainDish { private int x; private int y; public Burger(Graphics g, int x1, int y1) { super(g,x1,y1); x = x1; y = y1; drawBun(g); drawBurger(g); } public void drawBun(Graphics g) { g.setColor(Color.orange); g.fillArc(x+180,y+180,100,70,0,180); g.fillRect(x+182,y+230,96,15); } public void drawBurger(Graphics g) { Color brown = new Color(150,75,0); g.setColor(brown); g.fillRect(x+185,y+215,90,15); } } class Cheeseburger extends Burger { private int x; private int y; public Cheeseburger(Graphics g, int x1, int y1) { super(g,x1,y1); x = x1; y = y1; drawCheese(g); } public void drawCheese(Graphics g) { g.setColor(Color.yellow); Polygon cheese = new Polygon(); cheese.addPoint(x+195,y+215); cheese.addPoint(x+265,y+215); cheese.addPoint(x+230,y+225); g.fillPolygon(cheese); } } class Hamburger extends Burger { private int x; private int y; public Hamburger(Graphics g, int x1, int y1) { super(g,x1,y1); x = x1; y = y1; drawSesameSeeds(g); drawLettuce(g); } public void drawSesameSeeds(Graphics g) { g.setColor(Color.yellow); g.fillOval(x+190,y+200,3,3); g.fillOval(x+200,y+190,3,3); g.fillOval(x+210,y+197,3,3); g.fillOval(x+220,y+207,3,3); g.fillOval(x+260,y+193,3,3); g.fillOval(x+230,y+185,3,3); g.fillOval(x+240,y+195,3,3); g.fillOval(x+253,y+200,3,3); g.fillOval(x+267,y+202,3,3); g.fillOval(x+220,y+193,3,3); } public void drawLettuce(Graphics g) { g.setColor(Color.green); Polygon lettuce = new Polygon(); lettuce.addPoint(x+185,y+215); lettuce.addPoint(x+275,y+215); lettuce.addPoint(x+285,y+225); lettuce.addPoint(x+275,y+220); lettuce.addPoint(x+265,y+225); lettuce.addPoint(x+255,y+220); lettuce.addPoint(x+245,y+225); lettuce.addPoint(x+235,y+220); lettuce.addPoint(x+225,y+225); lettuce.addPoint(x+215,y+220); lettuce.addPoint(x+205,y+225); lettuce.addPoint(x+195,y+220); lettuce.addPoint(x+185,y+225); lettuce.addPoint(x+175,y+220); g.fillPolygon(lettuce); } } class Drink { private int x; private int y; private Color drinkColor; public Drink(Graphics g, Color c1, int x1, int y1) { x = x1; y = y1; drinkColor = c1; drawCup(g); } public void drawCup(Graphics g) { Polygon cup = new Polygon(); cup.addPoint(x+305,y+190); cup.addPoint(x+365,y+190); cup.addPoint(x+370,y+80); cup.addPoint(x+300,y+80); g.setColor(drinkColor); g.fillPolygon(cup); } } class Soda extends Drink { private int x; private int y; private Color drinkColor; public Soda(Graphics g, Color c1, int x1, int y1) { super(g,c1,x1,y1); x = x1; y = y1; drinkColor = c1; drawTop(g); } public void drawTop(Graphics g) { g.setColor(Color.red); g.fillRect(x+335,y+25,7,45); g.fillRect(x+335,y+25,30,7); g.setColor(Color.white); g.fillRect(x+295,y+70,80,10); g.setColor(Color.black); g.drawRect(x+295,y+70,80,10); } } class CocaCola extends Soda { private int x; private int y; public CocaCola(Graphics g, int x1, int y1) { super(g,Color.red,x1,y1); x = x1; y = y1; drawCupDesign(g); } public void drawCupDesign(Graphics g) { g.setColor(Color.white); g.drawString("C",x+310,y+100); g.drawString("O",x+310,y+110); g.drawString("C",x+310,y+120); g.drawString("A",x+310,y+130); g.drawString(" ",x+310,y+140); g.drawString("C",x+310,y+150); g.drawString("O",x+310,y+160); g.drawString("L",x+310,y+170); g.drawString("A",x+310,y+180); g.drawOval(x+325,y+85,5,5); g.drawOval(x+335,y+100,3,3); g.fillArc(x+340,y+36,30,90,180,180); g.fillArc(x+340,y+125,27,130,0,180); g.setColor(Color.lightGray); g.drawArc(x+340,y+36,30,90,270,90); g.drawArc(x+340,y+125,27,130,95,85); g.drawArc(x+340,y+36,29,90,270,90); g.setColor(Color.red); g.fillArc(x+340,y+36,20,90,180,180); g.fillArc(x+350,y+125,17,130,0,180); } } class Sprite extends Soda { private int x; private int y; public Sprite(Graphics g, int x1, int y1) { super(g,Color.cyan,x1,y1); x = x1; y = y1; drawCupColor(g); drawCupDesign(g); } public void drawCupColor(Graphics g) { for (int blue = 170; blue <= 210; blue++) { g.setColor(new Color(0,100,blue)); g.drawLine(blue+260,81,blue+255,189); } for (int gr = 160; gr <= 200; gr++) { g.setColor(new Color(0,gr,0)); g.drawLine(gr+240,81,gr+245,189); } } public void drawCupDesign(Graphics g) { g.setColor(Color.green); g.fillArc(x+340,y+157,20,15,5,170); g.fillArc(x+340,y+155,20,15,-5,-170); g.setColor(Color.yellow); g.fillArc(x+336,y+150,20,15,5,170); g.fillArc(x+336,y+148,20,15,-5,-170); g.setColor(Color.white); g.drawString("S",x+315,y+160); g.drawString("p",x+322,y+150); g.drawString("r",x+329,y+140); g.drawString("i",x+336,y+130); g.drawString("t",x+343,y+120); g.drawString("e",x+350,y+110); } } class HotDog extends MainDish { private int x; private int y; public HotDog(Graphics g, int x1,int y1) { super(g,x1,y1); x = x1; y = y1; drawHotDog(g); } public void drawHotDog(Graphics g) { g.setColor(Color.orange); g.fillRect(x+180,y+220,20,20); g.fillRect(x+200,y+220,60,20); g.fillRect(x+260,y+220,20,20); g.fillArc(x+170,y+220,20,20,90,180); g.fillArc(x+270,y+220,20,20,270,180); g.fillArc(x+180,y+235,100,10,180,180); g.fillRect(x+180,y+230,20,20); g.fillRect(x+200,y+230,60,20); g.fillRect(x+260,y+230,20,20); g.fillArc(x+170,y+230,20,20,90,180); g.fillArc(x+270,y+230,20,20,270,180); g.fillArc(x+180,y+245,100,10,180,180); g.setColor(Color.red); g.fillArc(x+180,y+224,100,12,180,180); g.setColor(Color.white); g.fillArc(x+187,y+214,86,10,180,180); } } class Powerade extends Soda { private int x; private int y; public Powerade(Graphics g, int x1, int y1) { super(g,Color.blue,x1,y1); g.setColor(Color.black); g.drawString("POWERADE",x+301,y+120); g.setColor(Color.white); g.drawString("POWERADE",x+302,y+121); } } class Meal { private Utensil utensil; private Tray tray; private Fork fork; private Spoon spoon; private Knife knife; private Napkin napkin; private Hamburger plainBurger; private Cheeseburger wCheese; private Powerade bigK; private Sprite coke; private HotDog dog; public Meal(Graphics g, int x, int y) { tray = new Tray(g,x,y); napkin = new Napkin(g,x,y); fork = new Fork(g,x+20,y); spoon = new Spoon(g,x,y); knife = new Knife(g,x+50,y); dog = new HotDog(g,x,y); bigK = new Powerade(g,x,y); coke = new Sprite(g,x+100,y); } } It compiles; however, once I switch to the HTML window and try to run it, a screen appears and the status bar is giving me the "Start: applet not initialized error." Here's my HTML code: Code: <APPLET CODE = "Lab09GRFX04st.class" WIDTH=1000 HEIGHT=650> </APPLET> Does anyone know what's wrong? First of all, I must say that I am recently introduced to JavaScript and I am not fully aware of its complete functionality. So I have an HTML document which has defined within a its body a JavaScript function and I have also a JApplet class which is also loaded in the HTML and can call the JavaScript function. But I have also another Java class which is not an applet and I would like to find a way for this class to be able to call the JavaScript function (but it is essential for this class not to be an applet). I am aware that this would raise some security concerns but it is for local usage and I am interested to hear some ways if possible for this to be done. Thank You beforehand to all of you! I have a Java Applet that I have been managing for some time. Approximately how long would it take to port a 900 line Java Applet to JavaScript? My intention is to reproduce as close as I can to the Java Applet. If you would like to see the Java Applet code, it is available here : http://www.chatapp.comuf.com/AppletClient(Public).java This Java Applet is a chat client that connects to a Java server (I am NOT porting the server). It has a simple interface with panel tabs for various activities (chat room, login, text color chooser, etc). **Note : I have not programmed in JavaScript before. I went over some tutorials before I posted this. ***N00b note : I know Java and JavaScript have NOTHING to do with each other. I am trying to pass a screen resolution parameter to a java applet so that it will appear in full screen mode when it launches. This is working fine in Firefox and Chrome but not in IE8. Here is the code: Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> <script type="text/javascript"> function getresolution() { var yourres = screen.width + 'x' + screen.height; document.write('<param name="geometry" value="' + yourres + '">'); } </script> </head> <body> <applet name='rdp' code='com.elusiva.rdp.applet.RdpApplet' archive='JavaRDP16-1.1.jar' codebase='.' width='1' height='1'> <param name='server' value='XXXXXXXXXX'> <param name='port' value='3389'> <param name='shell' value='C:\seamlessrdp\seamlessrdpshell.exe -s C:\Program%20Files%20(x86)\TRAMS\CBplus\CBplus.exe'> <script type="text/javascript">getresolution();</script> </applet> </body> </html> Any help on this would be much appreciated! For school I'm supposed to write a JS code which visits a website, and then clicks on a button on that website. I used the document.location method to visit the web page, but then if I use the document.forms[0].elements[0].click() function to click a button, nothing happens. The click() function has always worked for me when the JS code is embedded in the web page, but its not in this case because the code has to click a button on an external website. So how can I do this? I just need me Javscript program to visit a site, and then click a button on that site. Please help, thanks.
I tried to word the question as best as possible, but here is what I want to do. I am creating a calculator online and it is getting more and more extensive, which is good b/c I'm learning a lot. Here is what I'm trying accomplish now. I am using "input" to get information from the user in the top section of my calculator and that will always stay the same. The part that will change is the results section (bottom part of the calc) based on a few different variations or setups, so I want to be able have them click on a few different options. Option 1 Option 2 Option 3 Depending on which one they click I want the javascript that is run for the results section to correspond to the option chosen. I also, want to be able to have a default option displayed the first time the page is loaded and then have it change if a different option is chosen. I don't think reloading the page is necessary, but I'm new to this and could use a little direction. I hope what I'd like to do makes a little sense. I'm not asking for any code written that will do this, but naturally something hints or tips that could get me going. I don't know how to "monitor" a link and return a value to a variable, so that it can be put into a an if statement in the results section. After that, it would be continually monitored or somehow restarted if the variable does change. Again, I don't know if this is the best way to go at it, but I'm not sure at all. Any help would be awesome. I have looked at "onclick", but I'm not completely sure how I can tie it all together of if I should use another method. Thanks for any suggestions/ideas/help. Hi everyone. I'm trying to figure out how to make it so that when someone enters a number in the first textbox to start counting from and then they enter a second number where to stop counting. then the user must enter a number to step up/down by when counting.. there are 3 textboxes, one for start, one for end and one for the step up/down. When the user pushes the button the page clears and then the numbers will show.. If they use the same starting and ending number they have to be alerted that it is not valid. The user can enter a starting number bigger than the ending number. Take into account that a user might enter a positive or negative step value any tips or guidance for this is very appreciated I've just started to learn Javascript at college, and I made a little code that traps people in a dialogue box loop. var escape = 0 for(escape === 0; escape <= 1 confirm("Going somewhere?") I want to know if there is a site, or a possibility I can start this code, simple by sending friends a URL they can click on. For completely innocent purposes, of course. Thanks! Hello guys, You were all very kind to help me a few months ago when I was trying to create the code which is posted below. it is a table of banner ads that will rotate on my website and the appropriate link follows the appropraite ad when they rotate. everything is working fine except that when you click on one of the ads ( which is a link), the link works but the page displays an error at the bottom as soon as any link is clicked. Since this type of hyperlink is associated with the javascript, im not sure how to correct the issue. maybe it is a simple thing. can anyone take a look at this and help me figure out the issue? thanks. Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>.</title> <script type="text/javascript"> var ImageArray = [ // add paths, if needed ['randoms/0.jpg','http://0.com'], ['randoms/1.jpg','http://1.com'], ['randoms/2.jpg','http://2.com'], ['randoms/3.jpg','http://3.com'], ['randoms/4.jpg','http://4.com'], ['randoms/5.jpg','http://5.com'], ['randoms/6.jpg','http://6.com'], ['randoms/7.jpg','http://7.com'], ['randoms/8.jpg','http://8.com'], ['randoms/9.jpg','http://9.com'], ['randoms/10.jpg','http://10.com'], ['randoms/11.jpg','http://11.com'], ['randoms/12.jpg','http://12.com'], ['randoms/13.jpg','http://13.com'], ['randoms/14.jpg','http://14.com'], ['randoms/15.jpg','http://15.com'] // No comma after last entry ]; function randOrd() { return (Math.round(Math.random())-0.5); } function ChangeImages() { var ImgPtr = new Array(); for (var i=0; i<ImageArray.length; i++) { ImgPtr[i] = i; } ImgPtr = ImgPtr.sort(randOrd); var tmp = ''; for (var i=0; i<ImgPtr.length; i++) { tmp = 'tImg'+i; document.getElementById(tmp).src = ImageArray[ImgPtr[i]][0]; document.getElementById(tmp).alt = ImageArray[ImgPtr[i]][1]; tmp = 'lImg'+i; document.getElementById(tmp).href = ImageArray[ImgPtr[i]][1]; } } var TimerAction = 0; function startTimer() { TimerAction = setInterval('ChangeImages()',3000); } function stopTimer() { clearTimeout(TimerAction); } </script> <style type="text/css">body { background-color: #000000; margin: 0; } </style></head> <body onLoad="startTimer();ChangeImages()" > <table width="250" border="0" cellpadding="0" id="ads"> <tr><td> <a href="" id="lImg0" onclick="return gotoLink(this.id,0)"target="_blank"> <img id="tImg0" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg1" onclick="return gotoLink(this.id,1)"target="_blank"> <img id="tImg1" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg2" onclick="return gotoLink(this.id,2)"target="_blank"> <img id="tImg2" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg3" onclick="return gotoLink(this.id,3)"target="_blank"> <img id="tImg3" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg4" onclick="return gotoLink(this.id,4)"target="_blank"> <img id="tImg4" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg5" onclick="return gotoLink(this.id,5)"target="_blank"> <img id="tImg5" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg6" onclick="return gotoLink(this.id,6)"target="_blank"> <img id="tImg6" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg7" onclick="return gotoLink(this.id,7)"target="_blank"> <img id="tImg7" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg8" onclick="return gotoLink(this.id,8)"target="_blank"> <img id="tImg8" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg9" onclick="return gotoLink(this.id,9)"target="_blank"> <img id="tImg9" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg10" onclick="return gotoLink(this.id,10)"target="_blank"> <img id="tImg10" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg11" onclick="return gotoLink(this.id,11)"target="_blank"> <img id="tImg11" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg12" onclick="return gotoLink(this.id,12)"target="_blank"> <img id="tImg12" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg13" onclick="return gotoLink(this.id,13)"target="_blank"> <img id="tImg13" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg14" onclick="return gotoLink(this.id,14)"target="_blank"> <img id="tImg14" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> <tr><td> <a href="" id="lImg15" onclick="return gotoLink(this.id,15)"target="_blank"> <img id="tImg15" src="" alt="" width="250" height="166"> </a> </td></tr> <tr> <td> </td> </tr> </table> </body> </html> Hey guys I've a download page with a button 'DOWNLOAD NOW'. When the button is clicked visitors will have to wait for the download to starts (doesn't redirect). What I want is that sometimes it takes very long for the DL to start after clicking the button, for instance 10 seconds. Hence I want to show a simple preloader WHEN the button is click, while waiting for the browser to stop loading and download to start, AND hide the preloader when browser stop loading and download started. Ok Need Help Here. As I post earlier how to detect firefox before let the user in some guys just disable javascript and went in I finding solution i think of it but i dun know the code not sure is it working Script that allow the browser to check weather javascript is ON if not cannot grant access to the page . Another thing is by using a image means when i enter the site it will show a image i will need to click it before it enter the content of the pages i think that a javascript code i seen it somewhere else about months ago. Hi, I was wondering if there is anyone who could help me! I'm creating a Javascript slideshow, I have 'back' & 'next' functions which work. However, I'm not sure how to create a 'start' and 'stop' function (have to be separate functions), here is my current code below? IS there a genius out there who can help?! ------------------------------------------- <div id="slideshow"> <div class="mainimage"> <img height="300px" src="images/homemainimage.jpg" width="300px" height="300px" name="photoslider"/> <script language="JavaScript1.1"> var photos=new Array() var which=0 photos[0]="images/css3.svg" photos[1]="images/cloudcomputing.png" photos[2]="images/Rss.jpg" photos[3]="images/html5.png" photos[4]="images/jQuery.png" photos[5]="images/firewall.png" function swapImage(){ if (which<photos.length-1){ which++ document.images.photoslider.src=photos[which] } setTimeout("swapImage()",10000); } window.onload=swapImage; function backward(){ if (which>0){ window.status='' which-- document.images.photoslider.src=photos[which] } } function forward(){ if (which<photos.length-1){ which++ document.images.photoslider.src=photos[which] } } </script> <input type="button" value="<<Back" name="B2" onClick="backward()"> <input type="button" value="Next>>" name="B1" onClick="forward()"><br> --------------------------------------------------------- Thanks in advance!! Reply With Quote 01-20-2015, 09:56 PM #2 felgall View Profile View Forum Posts Visit Homepage Master Coder Join Date Sep 2005 Location Sydney, Australia Posts 6,745 Thanks 0 Thanked 666 Times in 655 Posts It would be easier if you used setInterval rather than setTimeout as then you just need to use clearInterval to stop and setInterval to restart. Note also that both setTimeout and setInterval expect a function as their first parameter and not a string (except for IE3) and so the way you have it coded it has to eval() the string to convert it to a function. Also the language attribute on the script tag was replaced by a type attribute about 15 years ago. Also most browsers don't allow JavaScript to access window.status any more for security reasons. 1 down vote favorite I do have the countdown script (see link below) to display the time between current time and the date given in real-time. However, I want to achieve to display the time difference between a given start and end time. Right now, it calculates from the current server time to the end time. I want to be able to set up my own start time and end time. Here is what I have: http://jsfiddle.net/BgEtE/ thank you for help Here is the code I am working with, been at it for 3 days now. I am at a loss....cant see why it shouldnt work. window.onload = defineMarquee; var timeID; var marqueeTxt = new Array(); var marqueeOff = true; function defineMarquee(){ var topValue = 0; var allElems = document.getElementsByTagName("*"); for (var i=0; i < allElems.length; i++){ if (allElems[i].className =="marqueTxt") marqueeTxt.push(allElems[i]); } for (i = 0; i < marqueeTxt.length; i++) { if (marqueeTxt[i].getComputedStyle) { topValue = marqueeTxt[i].getPropertyValue("top"); } else if (marqueeTxt[i].currentStyle) { topValue = marqueeTxt[i].currentStyle("top"); } } document.getElementById("startMarquee").onclick = startMarquee; document.getElementById("stopMarquee").onclick = stopMarquee; } function startMarquee(){ if (marqueeOff == true) { timeID = setInterval("moveMarquee()", 50); marqueeOff = false; } } function stopMarquee(){ clearInterval(timeID); marqueeOff = true; } function moveMarquee(){ var topPos = 0; for (i=0; i < marqueeTxt.length; i++){ if (marqueeTxt[i].getComputedStyle) { topPos = parseInt(marqueeTxt[i].getPropertyValue("top")); } else if (marqueeTxt[i].currentStyle) { topPos = parseInt(marqueeTxt[i].currentStyle("top")); } if (topPos < -110) { topPos = 700; } else { topPos -= 1; } marqueeTxt[i].style.top = topPos + "px"; } } when i run applet nothing shows jsut text field [highlight=Java] import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Assign6 extends JApplet implements ActionListener { JLabel answerLabel; JTextField answerField; public void init() { Container c = getContentPane(); c.setLayout (new FlowLayout()); answerLabel = new JLabel(""); answerField = new JTextField(10); answerField.setEditable(true); answerField.addActionListener(this); c.add(answerLabel); c.add(answerField); } public int generateNumbers() { int x=0; x = 1 + (int)(Math.random() * 10); return x; } public void actionPerformed(ActionEvent e) { String correct = new String("Correct "); int x = generateNumbers(); int y = generateNumbers(); showStatus("How much is " + x + " times " + y); int answer; answer = Integer.parseInt(answerField.getText()); int product = x*y; if (product == answer){ showStatus("Very good!"); } else showStatus("No. Please try again."); } @Override public void paint(Graphics g) { super.paint(g); } } { } [/highlight] Hello experts, My first question folks. I have recently joined a web based video conference which allow people to join as a guest (no need to create account). This conference's interface and function is written in javascript as an applet. To cut the long story short, is it possible to capture this applet and see the conference (without having to join the conference)? What happen at the moment is people wont be able to see the conference without join in and therefore take one slot out of 7 seats if you like. When all slots are taken people can not see the event. I was wondering if there is a way to capture this event using other javascript. I have all the scripts required to make this conference running, i know the logic of how javascript works but i dont know what is what in detail. Can anyone suggest anything? Thanks. I have now go an applet from http://castleamber.com/amberticker.html, I have contacted the publisher and asked whether ther is a way to add line/streaming text from a textarea into he applet at runtime, however they are not responding as yet. If possible could someone tell me how I would use a repaint() case statement in this applet in order to get the value of the textarea to reflect in the ticker. Any code I do use will have all compliments to the creators and those who have helped along the way. Thank you Sorry if this post is very noobish, its because I am a noob. Ok, so I have a forum with Proboards and want to add a chat using the "headers/footers" but as Ive been having some trouble on my forum, I need the chat to have an admin panel (ban, warn, even see IP's if possible etc). I also need it to be streaming, not a refresh chat room. I cant seem to find a chat with this function anywhere, can anyone help? P.S I know you can have AddonChat with Proboards but that does not have the admin tools that I need and I cant afford to pay for these priveleges. If this is not possible, does anyone know any codes I could use with my AddonChat to at least give me some kind of admin control? Cheers xx I'm very new to Java, and I'm actually working on an assignment at the moment, and typically I've been OK with troubleshooting but not so much right now. I'm trying to draw an image onto an applet, however no matter what image I use, it doesn't show up when I run the applet. I'm using JGrasp for all of this, in case that's important. Thus far, my code is: public class ImageTest extends JApplet { public void paint (Graphics g) { super.paint(g); Image img=getImage(getCodeBase(), "CharlieDogPhoto.jpg"); g.drawImage(img, 0, 0, this); } } I compile and run the applet, but all I get is a gray blank screen. Is the code wrong, or is there some other way to load the image? Any help would be really awesome, sorry if this is incredibly simple... Thank you! Hi, I'm making a page and I'd like to start an applet (Jmol) and display it near the button of the current page when a button is clicked. However, I get a syntax error: "missing ; before statement" (Note: this javascript is part of a cgi page) The code I have is as follow: Code: <script type="text/javascript" SRC="../jmol-12.0.48/Jmol.js"></script> <script type="text/javascript" language="Javascript"> function loadJmol(SMILES) { document.getElementById("viewMol").innerHTML = 'jmolInitialize("../jmol-12.0.48", true); jmolAppletInline(300, \'\', "load \$' + SMILES + '");' ; } </script> ... print "<a href=javascript:loadJmol(\"SomeString\")>View</a>"; print "<script id=\"viewMol\"></script>"; The syntax error occurs at the single quote in ...").innerHTML = 'jmolInitialize("... I have been able to get this applet to run when not in a function. Has anyone run into this before and can give me a hand? Thanks, Tom |