JavaScript - Direction With Javasctipt - Help
hello,
i have a question about changing the selected text direction using javascript . i had searched about it , but no result i found that execCommand('BlockDirRTL', false, null); execCommand('DirLTR'); execCommand('BlockDirLTR', false, null); execCommand('DirRTL'); unavailable till now , but it's executed for other controls (align left , paste , cut , .......) any recourses or help plz thanks in advance . Similar TutorialsHi im wanting to know how does the computer know whos scored more in a game? Thanks, Paul Hi, So I have absolutely no experience or any skill in coding, so that's why I'm here. At the moment I just want to develop a program or a command string (Probably the wrong term) that let's say can open a program e.g Google chrome then type in my username then tab then my password. I.E I run this program and it opens my gmail account (Note I would do this without gmail's function of auto login.) Is javascript the right coding language to use for this sought of thing? I am well versed in ActionScript and I have done a lot of this already in As3.0 using XML Node Object. However my client wants this application to be more friendly with iphones/ipads. So we are going to have to restart this and go with Javascript which we know very little about. Basically the internet application is going to be a 'Build your own Itinerary' for a huge rock event, where we have to sort each band selected by the user based on [Date:4th or 5th of July] and [Time Playing]. Those are the only two nodes we need to check, the [date] is obviously going to split it into two groups, and the [Time] is when the band is playing in that group and there will need to be an if/then to check for conflicts. other nodes like [Name] would be used to just add each of the bands selected to that list with .append() I guess. And [Stage] is a somewhat irrelevant node stored and displayed with each item. So. In the professional opinion of those on this board... Where is a good place for a group of 'AS3.0 wise guy hacks' to start cracking at this with JavaScript? What would you suggest for rookies like us making an emergency jump to HTML/Javascript? Thanks so much in advance for the assistance. Hello I need to do a portfolio of paintings and i found a site similar of what i have in mind. The site is http://www.pikaboo.be/ It's great because its using javascript only. I just don't know how to start my reserach for that transitions and moving objects and that stuff Anyone can give me a few tips on how to start? I have been looking at jquery and mootools it does some stuff taht it's on this site but the movement of objects and the way as they appear on the screen one by one and all that pretty stuff i have no idea how to search. Anyone can help me on where to start and how to do something like this? THank you Hello everyone, I am currently going through the process of learning JavaScript and I am enjoying it. I also know enough about HTML & CSS and I am learning more and more each day. I started doing this because I figured that finding a technical co-founder is extremely hard and I have always been interested in web and app development, so why not learn... I was wonding whether someone could direct me? I want to be able to develop websites such as scan.me or gumroad.com (similar concepts). Which code stack are these websites generally made up of (e.g php, HTML CSS and java). I'm hoping to develop my own platform/concept in the future but I am just trying to get a general idea of the direction I am going down. Thanks, Paul Someone please point me in the right direction. Basically what i'm trying to do is, Post up a nice image map up top of a page with several diff images (all same dimensions), and when the user clicks on one of the images, it loads down in a section below, without reloading the page. I have drawn a small diagram to show you guys what i'm talking about. So far, all I've found, are scripts that use some sort of lightbox that covers the entire page. I would like to try to stay away from flash if I can. The main browser, does'nt necessarily have to be one big image with a map, but it would make it look so much better if it looked matched the games menu. I'm trying to replicate a stats game menu, inside my webpage, so ppl can browse just like they do in game. Example: What I'm trying to replicate: When a weapon on this menu is clicked, it loads up on the right, and gives a brief description. I"m just trying to replicate the functionality of this menu really. So are there any kind of scripts out there that already exist, where I could accomplish this? or how would i go about this. just need someone to point me in the right direction. Thanks a million I am using the jquery megamenu from the javascriptkit.com site, for multiple buttons, and I am having an issue where one menu on the right hand side of the page wants to start the menu at the left end of the button, heading right (which is the default), and ends up forcing a 3 column menu into a 2 column one when the resolution is set to 1024 wide, because it would disappear off the page otherwise. I want instead for that one menu to END at the right hand side of the button so that the 3 columns remain intact. I do not know enough about javascript to totally follow the logic of the code and my attempts to fix this issue have produced mixed results. Any one any suggstions? [CODE] alignmenu:function($, e, megamenu_pos){ var megamenu=this.megamenus[megamenu_pos] var $anchor=megamenu.$anchorobj var $menu=megamenu.$menuobj var menuleft=($(window).width()-(megamenu.offsetx-$(document).scrollLeft())>megamenu.actualwidth)? megamenu.offsetx : megamenu.offsetx-megamenu.actualwidth+megamenu.anchorwidth //get x coord of menu //var menutop=($(window).height()-(megamenu.offsety-$(document).scrollTop()+megamenu.anchorheight)>megamenu.actualheight)? megamenu.offsety+megamenu.anchorheight : megamenu.offsety-megamenu.actualheight var menutop=megamenu.offsety+megamenu.anchorheight //get y coord of menu $menu.css({left:menuleft+"px", top:menutop+"px"}) this.$shimobj.css({width:megamenu.actualwidth+"px", height:megamenu.actualheight+"px", left:menuleft+"px", top:menutop+"px", display:"block"}) }, [CODE] Hi everyone, I'm curious if this is something simple. I'm working on a wordpress site using a plugin that is based off of the code from javascript kit called "highlighter scroller script". The plugin js is almost identical: http://javascriptkit.com/script/cut57.shtml What is causing it to wipe from left to right? I'm racking my brains trying to figure it out (and googling unsuccessfully it seems). All I'm trying to do is make it wipe instead from right to left. I'm sure it's something simple, but I don't know which variable to change. Can anyone point me in the right direction? THANKS! I'm developing a simple game that involves a system of interconnected nodes with unidirectional travel between nodes (similar to the circulation system!). The goal of the game is to get from a starting node to an ending node, which can be a variable number of nodes away. The program picks a random starting point, then randomly chooses one of its connecting nodes (cNodes) and pushes it onto a pathArray. A cNode is randomly chosen from this new node and it is pushed onto the pathArray. This continues for a designated number of turns, thus generating a pathArray (invisible to the player). The last element in the pathArray is the endNode and the goal of the puzzle. At each node the player is given two options of travel (though there may be more than two ways to go). One of these options MUST be the correct way if the player has not deviated from the path up until that point. If the player has deviated, this option can be any cNode. The other node is any cNode that does not lead to the endNode. The following code contains a simplified list of nodes that represents the content in my game. The function, however, is taken word for word. In this snippet, the pathArray & startNode have already been generated and I am trying to resolve how to assign "nodeChoice" as either the correct direction of travel (for a player on the correct path) or any random cNode (for a player who has deviated from the path). Keep in mind that the pathArray and cNodes lengths can be any size. Code: <script> //NODES: var nodeA = {name:"A"}; var nodeB = {name:"B"}; var nodeC = {name:"C"}; var nodeD = {name:"D"}; var nodeE = {name:"E"}; var nodeF = {name:"F"}; var nodeG = {name:"G"}; var nodeH = {name:"H"}; var nodeI = {name:"I"}; var nodeJ = {name:"J"}; var nodeK = {name:"K"}; //An array of all nodes in the system: var systemArray = [nodeA, nodeB, nodeC, nodeD, nodeE, nodeF, nodeG, nodeH, nodeI, nodeJ, nodeK]; //Connecting Nodes (cNodes): //(uni-directional, but cyclical) nodeA.cNodes = [nodeB, nodeC]; nodeB.cNodes = [nodeD, nodeE, nodeF]; nodeC.cNodes = [nodeF, nodeG]; nodeD.cNodes = [nodeI, nodeH]; nodeE.cNodes = [nodeJ]; nodeF.cNodes = [nodeK]; nodeG.cNodes = [nodeK]; nodeJ.cNodes = [nodeA]; nodeK.cNodes = [nodeA]; nodeI.cNodes = [nodeA]; nodeH.cNodes = [nodeA]; //The path chosen (generated from code not included here) var pathArray = [nodeA, nodeB, nodeE, nodeJ]; //nodeChoice will represent a cNode from any given node var nodeChoice; //chooseNode is supposed to assign nodeChoice the next element in pathArray if the player on on the right path (if at nodeB, nodeChoice = nodeE). //However, if the user has taken a different path, its cNodes will not be in pathArray in which case a random cNode is assigned to nodeChoice function chooseNode(_node) { //check each cNode to see if any are in pathArray for (var j = 0; j < _node.cNodes.length; j++) { //if a cNode is in pathArray, then we know to assign it nodeChoice... if (_node.cNodes[j] in pathArray) { nodeChoice = _node.cNodes[j]; console.log("choiceNode CORRECT: " + nodeChoice.name); //(for debugging purposes only) } //...otherwise don't do anything in this forLoop/ifStatement }; //if by this point nodeChoice is still undefined, meaning none of the current node's cNodes are in pathArray, assign it any one of its cNodes. if (nodeChoice == undefined) { nodeChoice = _node.cNodes[Math.floor(Math.random()* _node.cNodes.length)]; console.log("choiceNode INCORRECT: " + nodeChoice.name);//(for debugging purposes only) }; }; //Runtime: chooseNode(nodeB); //Result should be only nodeE.name since nodeD is not in the pathArray... console.log(nodeChoice.name); </script> ...however, nodeChoice is assigned either D, E or F randomly and we are given the troubleshooting statement "choiceNode INCORRECT: D (or) E (or) F", indicating that the if-in statement is always ignored. I know that the if-in statement doesn't work but am not sure how else to write it so that each cNode is compared the each element in pathArray, both of which can be of variable lengths... |