JavaScript - Random Image Generator Help
Hi, my assignment is to create an online quiz with a random image generator. I have created my online quiz using 5 linking files and everything works great. My only problem is getting the images to show up on my quiz. All I get is the filename with a red X. Which the files do show up at random when I refresh, so I know that part is working. I just don't know what I am missing to get the actual picture to show up. Please take a look at my code below and see if I am missing anything. Please keep in mind this isn't the whole code as I have different linking files for this assignment. Thank you in advance.
Code: <?xml version = "1.0" encoding = "utf-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <!-- Assignment CH10 Solution --> <html xmlns = "http://www.w3.org/1999/xhtml"> <head> <title>Online Quiz</title> <script type = "text/JavaScript"> <!-- var rimg = 0; var pictures = [ "logo", "logo2", "logo3", "logo1", "cover" ]; function randpics(){ var myQuiz = document.getElementById( "myQuiz" ); rimg = Math.floor( Math.random() * 5 ); myQuiz.logo.src = pictures[rimg]+'.gif'; myQuiz.logo.alt = rimg + ' : ' +pictures[rimg]; } function checkAnswers() { var myQuiz = document.getElementById( "myQuiz" ); if ( myQuiz.elements [ 0 ].checked ) alert ( "Congratulations, your answer is correct" ); else // if the answer is incorrect alert ( "Your answer is incorrect. Please try again" ); } // end function checkAnswers --> </script> </head> <body onload="randpics()"> <form id = "myQuiz" onsubmit = "return checkAnswers()" action = ""> <img name="logo" src="logo.gif" alt="javascript logo"/> <br /> <p>Which company first implemented the JavaScipt language?<br /> <input type = "radio" name = "radiobutton" value = "logo" /> <label>Netscape Communications Corp.</label> <input type = "radio" name = "radiobutton" value = "logo2" /> <label>Microsoft Corp.</label> <input type = "radio" name = "radiobutton" value = "logo3" /> <label>Sun Microsystems Corp.</label> <input type = "radio" name = "radiobutton" value = "logo1" /> <label>Consortium of all the companies</label><br /> <input type = "submit" name = "submit" value = "Submit" /> <input type = "reset" name = "reset" value = "Reset" /> </p> </form> <p> Click here to continue <a href = "page1.html" target="_self">Next Question</a> </p> </body> </html> Similar TutorialsHi could someone please help?... I am a total beginner to javascript... but does anyone know of a code, including links to an image folder, for displaying 6 fullscreen images in random order without repeat for a given user? I've seen specific examples using shuffle on the site, but could anyone write a general code for any given images? Many thanks in advance Hey I'm somewhat new to the javascript world because 95% of my website is HTML so, if you will, I need help writing the javascript for a Random Question Generator...basicly all I have is Code: <script type="text/javascript"> var Q = new Array() Q[1] = "What is your favorite color?"; Q[2] = "What is your favorite animal?"; Q[3] = "What is your favorite place?"; </script> In the real one, there will be about 20 questions and I will need it to choose a quetion randomly out of the 20. As I said i am a beginer so as simple as possible would be great. Thank You for your help in advance Hey guys. It's been a while since I was last here but I'm having a few problems. I'm building a random word generator form for a friend but my knowledge of JS is limited. I have found a script to randomly generate a word at the click of a button. Quote: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> <SCRIPT LANGUAGE="JavaScript"> <!-- // Use the following variable to specify // the number of random words var NumberOfWords = 28 var words = new BuildArray(NumberOfWords) // Use the following variables to // define your random words: words[1] = "czarevitch" words[2] = "brightwork" words[3] = "verkrampte" words[4] = "protectrix" words[5] = "nudibranch" words[6] = "grandchild" words[7] = "newfangled" words[8] = "flugelhorn" words[9] = "mythologer" words[10] = "pluperfect" words[11] = "jellygraph" words[12] = "quickthorn" words[13] = "rottweiler" words[14] = "technician" words[15] = "cowpuncher" words[16] = "middlebrow" words[17] = "jackhammer" words[18] = "triphthong" words[19] = "wunderkind" words[20] = "dazzlement" words[21] = "jabberwock" words[22] = "witchcraft" words[23] = "pawnbroker" words[24] = "thumbprint" words[25] = "motorcycle" words[26] = "cryptogram" words[27] = "torchlight" words[28] = "bankruptcy" function BuildArray(size){ this.length = size for (var i = 1; i <= size; i++){ this[i] = null} return this } function PickRandomWord(frm) { // Generate a random number between 1 and NumberOfWords var rnd = Math.ceil(Math.random() * NumberOfWords) // Display the word inside the text box frm.WordBox.value = words[rnd] } //--> </SCRIPT> </head> <body> <FORM NAME="WordForm"> <INPUT TYPE=TEXT SIZE=10 NAME="WordBox"><BR> <INPUT TYPE=BUTTON VALUE="Click Here to Get a Random Word" onClick="PickRandomWord(document.WordForm);" > <input TYPE="reset" VALUE="CLEAR" onClick="clearForm(this.form)"> </FORM> </body> </html> This works without problems, however by friend wants to be able to fill multiple boxes with words from different lists by clicking only 1 button. The script above will allow me to do separate boxes with their own buttons. If anyone can help it would be greatly appreciated. Foster Hi there... actually i am working on a project "random password generator". What basically is to be done in this project is to generate user password for the username randomly he has provided. Then, this password is to be stored in a text file in the following manner UserName Password ABCD JU12H6 Sdjksj HJudfdsfd Now my problem is that every time I just try to generate a new password, either a new file is made or the heading is rewritten again and again or if I just try to change the variables true and false, then the username and password headings are not printed. Please help. If someone knows how to do this using if-else method then please tell me, how it can be done? The code is attached. Code: <html> <HEAD> <SCRIPT LANGUAGE="JavaScript"> function GetSelectedItem() { chosen = ""; for (i = 0; i <3; i++) { if (document.myform.opt[i].checked) { chosen = document.myform.opt[i].value; } } if (chosen == "") { alert("Choose your password type") exit; } return chosen; } function getPassword(usnm,length,opti) { if(usnm=="") { alert("Enter user name"); exit; } var optsel=GetSelectedItem(); var num = "0123456789"; var alpha = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; var alphanum = "0123456789abcdefghijklmnopqrstuvwxyz0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"; var pass = ""; if(length!=5 && length!=6 && length!=7 && length!=8 && length!=9 && length!=10) { alert("Enter password length between 5 and 10"); exit; } else { if (optsel==1) { for(x=0;x<length;x++) { i = Math.floor(Math.random() * 72); pass += alphanum.charAt(i); } } else if (optsel==2) { for(x=0;x<length;x++) { i = Math.floor(Math.random() * 10); pass += num.charAt(i); } } else if (optsel==3) { for(x=0;x<length;x++) { i = Math.floor(Math.random() * 52); pass += alpha.charAt(i); } } WriteToFile(usnm,pass); return pass; } } function WriteToFile(usnm,pass) { try { var fso1=new ActiveXObject("Scripting.FileSystemObject"); var pf1=fso1.OpenTextFile("Password.text",8); //if(pf=='false') //var fso=new ActiveXObject("Scripting.FileSystemObject"); //dspf=fso.OpenTextFile("Password.txt",8,true); //pf.WriteLine("Username\t\tPassword"); pf1.WriteLine(usnm+'\t\t'+pass); pf1.Close(); } catch(err) { var fso=new ActiveXObject("Scripting.FileSystemObject"); pf=fso.CreateTextFile("Password.txt",8,false); pf.WriteLine("Username\t\tPassword") pf.WriteLine(usnm+'\t\t\t'+pass); pf.Close(); } // fso= null; /* else { //var fso = new ActiveXObject("Scripting.FileSystemObject"); var s = fso.CreateTextFile("D:\\Password.txt", true); s.WriteLine('Username\t\tPassword'); //while(s.next()) s.WriteLine(usnm+'\t\t'+pass); s.Close(); }*/ /*var fso = new ActiveXObject("Scripting.FileSystemObject"); var s = fso.OpenTextFile("D:\\Password.txt",8, true); s.WriteLine('Username\t\tPassword'); //while(s.next()) s.WriteLine(usnm+'\t\t'+pass); s.Close();*/ } </script> </HEAD> <BODY> <center> <table width=80% border=0> <tr align=center> <td> <form name="myform"> <table border=0> <tr> <td> Enter Username: </td> <td> <input type=text name=userName value="" size=20> </td> </tr> <tr> <td> Chooose Password type:</td> <td> <input type="radio" name="opt" value="1" >Alphanumeric <input type="radio" name="opt" value="2">Numeric <input type="radio" name="opt" value="3">Alphabetic </td> </tr> <tr> <td> </tr> <tr> <td> Password length: </td> <td> <input type=text name=passwordLength value="" size=2> </td> </tr> </table> </td> </tr> <tr align=center> <td> New password: <input type=text name=password size=20> <br> <input type=button value="Generate password" onClick="document.myform.password.value = getPassword(document.myform.userName.value,document.myform.passwordLength.value, document.myform.opt.checked);"> </form> </td> </tr> </table> </center> </html> I have a piece of code that randomly picks a line from a preset list and displays it whenever the page is loaded. I'm using it to generate random quotes on my pages. At the moment, there seems to be a good chance that when the page loads no quote appears at all, just a blank space. Anyone know why this could be happening? the code I am using is: Code: <script type="text/javascript"> q0= "<img src=\"images/quotes/01.png\" />"; q1= "<img src=\"images/quotes/02.png\" />"; q2= "<img src=\"images/quotes/03.png\" />"; q3= "<img src=\"images/quotes/04.png\" />"; q4= "<img src=\"images/quotes/05.png\" />"; q5= "<img src=\"images/quotes/06.png\" />"; q6= "<img src=\"images/quotes/07.png\" />"; q7= "<img src=\"images/quotes/08.png\" />"; q8= "<img src=\"images/quotes/09.png\" />"; q9= "<img src=\"images/quotes/10.png\" />"; q10= "<img src=\"images/quotes/11.png\" />"; q11= "<img src=\"images/quotes/12.png\" />"; var ran_unrounded=Math.random()*11; var ran_number=Math.round(ran_unrounded); document.write(eval("q"+ran_number)); </script> Hi. I have a problem with a random link generator within a DIV. When I try it on my desktop it works fine, but does nothing once I upload it to the website. I'm not sure how to explain what happens, but here is it, more or less: The website is this: http://torcacita.atspace.com Via an Ajax script, http://torcacita.atspace.com/menu.html is loaded into DIV "menu". Here's the script: <script type="text/javascript"> ajaxpage('menu.html', 'menu') //load "menu.html" into "menu" DIV </script> Well, there's another load of stuff inside the <head> tag. You may see it from the main page source code. Anyway, if you go to the menu.html, the link generator will work there as it is intended; however, if you try it from the main page, it won't do anything. But people are not suppossed to go to menu.html. They are suppossed to load it from the index.html (I mean, plain http://torcacita.atspace.com) So, here's the link generator code: --------------------------------- <script type="text/javascript"> function randomlinks(){ var myrandom=Math.round(Math.random()*9) var links=new Array() links[0]="http://www.javascriptkit.com" links[1]="http://www.dynamicdrive.com" links[2]="http://www.cssdrive.com" links[3]="http://www.codingforums.com" links[4]="http://www.news.com" links[5]="http://www.gamespot.com" links[6]="http://www.msnbc.com" links[7]="http://www.cnn.com" links[8]="http://news.bbc.co.uk" links[9]="http://www.news.com.au" window.location=links[myrandom] } </script> <form> <input type="button" value="Lo Que Sea" onClick="randomlinks()"> </form> --------------------------------- I believe this could be solved if I could target the generator to the whole window, 'cause maybe it's trying to open the new page inside the DIV. Well, I don't know... So, what do you think? Could somebody help me? I am taking a Javascript class and the teacher assigned this: Quote: Write a script that uses a random number generation to create sentences and name it sentences.html. Use five arrays of strings called: uppercase article (uarticle), noun, verb, lowercase article (larticle), and preposition. You will need to use the correct case for the article arrays. Create a sentence by selecting a word at random from each array in the following order: uarticle, noun, verb, preposition, larticle, noun. You can find examples of generating random numbers in both Fig. 8.6 (dice-rolling) and Fig. 8.7 (random image) of Chapter 8. The arrays should be filled at minimum, as follows: the article array(s) should contain the articles: the, a, one, some and any. The noun array should contain the nouns: boy, girl, dog, town and car. The verb array should contain the verbs: drove, jumped, ran, walked, and skipped. The preposition array should contain the prepositions: to, from, over, under and on. If you would like to add more words, adjust the arrays appropriately. As each word is picked, concatenate it to the previous words in the sentence. The words should be separated by spaces. When the final sentence is output, it should start with a capital letter and end with a period. The program should generate 20 sentences and output them to the screen (document.write or document.writeln). You should use a for loop similarly to the one used in Fig. 8.6 in order to get it to print 20 times. I haven't gotten to the loop yet, I'm just working on the random sentence first. Here is what I have: Code: <script type="text/javascript"> <!-- uarticle = new Array("The", "A", "One", "Some", "Any"); noun = new Array("boy", "girl", "dog", "town", "car"); verb = new Array("drove", "jumped", "ran", "walked", "skipped"); larticle = new Array("the", "a", "one", "some", "any"); preposition = new Array("to", "from", "over", "under", "on"); var rand1 = [Math.floor ( Math.random() * uarticle.length )]; var rand2 = [Math.floor ( Math.random() * noun.length )]; var rand3 = [Math.floor ( Math.random() * verb.length )]; var rand4 = [Math.floor ( Math.random() * larticle.length )]; var rand5 = [Math.floor ( Math.random() * preposition.length )]; document.write(uarticle[rand2] + " " + noun[rand2] + " " + verb[rand3] + " " + preposition[rand1] + " " + larticle[rand4] + " " + noun[rand2] + "."); --> </script> Am I on the right track? How would I loop the sentences using a for statement? Trying to develop a small app for my site. What is the code to generate a random # of lines (1 min - 5 max) and a random phrase for each line sourced from a multidimensional array? These also need to be unduplicated (so I won't have quote 1 be on lines 1 and 4). How do I prevent random duplication with the generated lines of text? Thanks!
Hi, I have a 'Register' page on my site. When someone registers to my website, I would like to make it necessary to have a div box which generates a random number/letter, which is linked to a text field where the user has to match the generated output. I've been sitting here wondering which would be the best route to take regarding completing this. I was thinking about using charAt() method. Could anybody please possibly give me some tips for generating random letter/numbers? Possibly would I create a string containing "ABCDE....Z0123456789", then use the charAt method to find a character at a certain index position? If so, would I need create something which generates a random index position? Any help would be fantastic, thank-you. Question about random link generator http://www.javascriptkit.com/script/cut1.shtml I want to use this script to hold a hundred odd links and show 8 random urls at a time in a list separated by a couple of line breaks. (Instead of just one). Could someone pls alter the code to allow me to do this please ... I also hope to keep the js file off the main html page. (naming the file list.js) Could someone also indicate how I do this. Hopefully these questions are easy if you know how etc. So far i havent been able to do it... Would be good if i could add a line to prevent duplicate randomly drawn links appearing in the list of eight.... thanks very much if you able to indicate it..... I've looked everywhere for a random number generator which doesn't repeat. Tried loads and none have seemed to work. I'm making a quiz, 5 questions so far. This button, in html, generates the next random Q: Code: <input type="button" value="Next (random)" name="B0" onClick="rangen();generatequestions();qnum()"><br><br> Lower down in the javascript (in the body), here is the rangen() function: Code: function rangen(){ whichone=Math.floor(Math.random()*5) } But I need a random generator which fires them off only once. For reference, here is the next bit (not so important): Code: var whichone=1; var q=1; var tempmn=document.instantquiz.thequestion function generatequestions(){ if (q>0) q=q++ if (loop>0) loop=0 document.instantquiz.theresponse.selectedIndex=0 if (!document.instantquiz.cmode.checked||whichone>=total+1||whichone<=0) document.instantquiz.thesolution.value='' if (whichone>=total+1) tempmn.value="End of quiz" else{ tempmn.value=whichone+")"+question[whichone]+"\n\n"+"a)"+eval('choice'+whichone+'[1]')+"\n"+"b)"+eval('choice'+whichone+'[2]' )+"\n"+"c)"+eval('choice'+whichone+'[3]')+"\n"+"d)"+eval('choice'+whichone+'[4]') if (document.instantquiz.cmode.checked) document.instantquiz.thesolution.value=solution[whichone] } } Anyone have suggestions for a non-repeating random number gen which will work? Even the one now seems to have some slight error associated with it. The one's ive tried so far haven't worked.. Hey guys, I scripted a javascript guessing game and I am not sure how I can configure the random number generator to only generate one number and then stop. Here is my code: Code: <html> <head> <title>Guess it up! </title> </head> <body> <center> <BODY onLoad="GenerateNumber()"> <b><font size="5" ><u><b>Guess it up!<br></b></u> <br > <font size="3"> This is out of: <br> <input id="DefaultNumber" name="DefaultNumber" type="text" size=3><br> Type in your guess: <br> <input id="HisGuess" name="HisGuess" type="text" size=3> <p> <input name="StartButton" type="button" value="Guess" onclick="StartGame()"> </p> <script type="text/javascript"> function GenerateNumber() { var TheRightGuess = Math.round(Math.random() * (document.getElementById("DefaultNumber").value))+1; //Makes the randomly generated right guess. The "+1" makes it 1-5 instead of 0-4. } function StartGame() { var TheRightGuess = Math.round(Math.random() * (document.getElementById("DefaultNumber").value))+1; //Makes the randomly generated right guess. The "+1" makes it 1-5 instead of 0-4. var HisGuess = parseInt(document.getElementById("HisGuess").value);//his guess var DefaultNumber = parseInt(document.getElementById("DefaultNumber").value);//number that they want to guess in. //NUMERIC TEST STARTS HERE if (HisGuess != parseInt(HisGuess) || (DefaultNumber != parseInt(DefaultNumber))) { alert("Please enter numbers only.") } //NUMERIC TEST ENDS HERE if (DefaultNumber <= 0) //Fixed bug:Guessing in zero. { alert("You can't guess in zero!?") } else if (DefaultNumber === 1 && HisGuess === 1 || TheRightGuess == HisGuess && DefaultNumber != 1)//testing if they guessed in 1 and guessed 1. { alert("You got the number!") } else if (HisGuess > DefaultNumber)//if guess is higher then what they guess in. { alert("You can only guess below " + DefaultNumber + ".") } else if (HisGuess != TheRightGuess && HisGuess <= DefaultNumber && DefaultNumber != 1 || HisGuess == 0)//fixed bug: you can't guess 0. { alert("Guess again!") } } </script> </body> </html> Thanks, Fizz I have to create a website as a project for my university course. Said course has nothing at all to do with computers really so it's really throwing us into the deep end as the majority of us have/had no interest in this particular field. Regardless, I am creating a website that uses the Random Quote Generator Javascript that I copied from the Hotscripts website. The code details are below and my question is: is there any way I could change the formatting for each quote? For example, change quote 1 to be, say, yellow or bold and change quote 3 to be aligned right and blue? I mainly want to change the colour for each quote but having any other info on how to format it would be really helpful. Code: var quotes=new Array(); quotes[0] = "This is quote 1."; quotes[1] = "This is quote 2."; quotes[2] = "This is quote 3."; var q = quotes.length; var whichquote=Math.round(Math.random()*(q-1)); function showquote(){document.write(quotes[whichquote]);} showquote(); Also if you could put it into total idiot-speak for me I'd be oh so grateful. Hello all! I'm completely new here so I hope I'm doing this right and posting this in the appropriate subforums - if not, my apologies! Anyways, on to my actual problem. I am using the following script on a website to display a different image every time one visits/refreshes. The problem is, sometimes, instead of one of the images I have defined, it will come up with a broken image. I have tried to find something about this kind of thing in tutorials and such, but I have been unable to find anything on the subject. So - here's the code I'm using - Code: <script type="text/javascript"> <!-- var rand=Math.round(Math.random()*6); var img=new Array(6); img[0]="layout/bottomright/00.gif"; img[1]="layout/bottomright/01.gif"; img[2]="layout/bottomright/02.gif"; img[3]="layout/bottomright/03.gif"; img[4]="layout/bottomright/04.gif"; img[5]="layout/bottomright/05.gif"; document.write("<img src=\"" + img[rand] + "\" />"); //--> </script> Because I have extremely limited knowledge of JavaScript, I am not sure where the problem lies. (I made this script following a tutorial a long time ago and it worked completely fine then - I only changed the number in the "var rand" line to match the number of images I'm using this time, and the issue was present right from the start. I changed "var img" a lot in attempts to fix the issue - like I said, little knowledge, so I was just trying things - but it made no difference.) A more savvy friend of mine pointed out that the generator throws an "undefined" number occasionally, but she didn't know why. So... any help? I hope it's not too complex an issue. Thanks in advance! Here's what I usually use and have been using for years and it works great, just not for this particular purpose. I don't have a clue when it comes to javascript. Code: <noscript><img src="no_script_quote.gif" width="406" height="94"/></noscript><script language="javascript"> var delay=6000 var curindex=0 var images=new Array() images[0]="quote1.gif" images[1]="quote2.gif" images[2]="quote3.gif" images[3]="quote4.gif" images[4]="quote5.gif" var preload=new Array() for (n=0;n<images.length;n++) { preload[n]=new Image() preload[n].src=images[n] } document.write('<img name="defaultimage" src="'+images[Math.floor(Math.random()*(images.length))]+'">') function rotateimage() { if (curindex==(tempindex=Math.floor(Math.random()*(images.length)))){ curindex=curindex==0? 1 : curindex-1 } else curindex=tempindex document.images.defaultimage.src=images[curindex] } setInterval("rotateimage()",delay) </script> But, now I want to be able to set a default picture to be shown first and have the random pics appear next. I also don't want the default pic to show up again in the random array. So basically, every time the page was first visited, or refreshed it would show the default picture then move into the random pics. Is there anyway to modify the code that I'm using to accomplish this? Or... Any help would be appreciated. Thanks, Dell Hey folks.. Hope you can help, I'm completely new to this and have no knowledge at all when it comes to javascript. Have been using this script on my site for a while. Is there anyway I can add a URL link to the images that are in my selector? When clicked would go to that page on my website. Thanks in advance of any help Nat <script language="JavaScript"> /* Random image slideshow- By Tyler Clarke (tyler@ihatecoffee.com) For this script and more, visit http://www.javascriptkit.com */ var delay=10000 //set delay in miliseconds var curindex=0 var randomimages=new Array() randomimages[0]="http://www.anywebsite.com/images/splash1.jpg" randomimages[1]="http://www.anywebsite.com/images/splash2.jpg" randomimages[2]="http://www.anywebsite.com/images/splash3.jpg" randomimages[3]="http://www.anywebsite.com/images/splash4.jpg" randomimages[4]="http://www.anywebsite.com/images/splash5.jpg" var preload=new Array() for (n=0;n<randomimages.length;n++) { preload[n]=new Image() preload[n].src=randomimages[n] } document.write('<img name="defaultimage" src="'+randomimages[Math.floor(Math.random()*(randomimages.length))]+'">') function rotateimage() { if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){ curindex=curindex==0? 1 : curindex-1 } else curindex=tempindex document.images.defaultimage.src=randomimages[curindex] } setInterval("rotateimage()",delay) </script> Hi, im wondering if anyone can help me, i have a random image script and it works fine, apart from when you click on the images they link to the right place but ALL go to _self I want [2],[3]and[6] to link to the places they are already linking to but _blank NOT _self, does anyone know how to do this, it would be a massive help :) Below is the code for the script i am using: Code: <script language="JavaScript"> function random_imglink(){ var myimages=new Array() //specify random images below. You can have as many as you wish myimages[1]="images/layout/bottom gallery.png" myimages[2]="images/layout/bottom facebook.png" myimages[3]="images/layout/bottom twitter.png" myimages[4]="images/layout/bottom team.png" myimages[5]="images/layout/bottom whats on.png" myimages[6]="images/layout/bottom forum.png" //specify corresponding links below var imagelinks=new Array() imagelinks[1]="gallery.html" imagelinks[2]="http://www.facebook.com/tos.php?api_key=fcddbaae811ef62bf3c4fb2ac7b1fd07&next=http%3A//dailyphoto-1402445175.us-east-1.elb.amazonaws.com/dailyphoto/applications/buffer/id%3A1/pid%3A2828044108236222753/from%3Apublisher.attachment.own.image?ref=nf&v=1.0&canvas#/group.php?gid=87957825200&ref=ts" imagelinks[3]="https://twitter.com/groundzereo" imagelinks[4]="team.html" imagelinks[5]="whatson.html" imagelinks[6]="http://groundzero.forumotion.co.uk/" var ry=Math.floor(Math.random()*myimages.length) if (ry==0) ry=1 document.write('<a href='+'"'+imagelinks[ry]+'"'+'><img src="'+myimages[ry]+'" border=0></a>') } random_imglink() //--> </script> Thanks in advance =) I have 3 background images, and 1 is picked at random to be the background image of the body when loading the page.My code is below. Right now it's just white, can't get any pictures to load. I have checked the URLs and they are correct. Can someone help out? Here is my code in the header: Code: <script type="text/javascript"> function getBackground(){ var bgimg = new Array(); bgimg[0] = "background1"; bgimg[1] = "background2"; bgimg[2] = "background3"; var random = Math.floor(Math.random() * bgimg.length); var imgurl = bgimg[random]; document.body.style.backgroundImage = 'url(' + imgurl + ')'; } </script> body: Code: <body onload="getBackground()"> Hi, please look at: http://bit.ly/hO5VBE then click 'play app match' you'll see the images are taken from the first 15 in an array, then doubled and randomized. however, i want the the images taken to be a random selection from an array of 15+ images. so the array would be e.g. 25 images, and i want any 15 of those 25 to be chosen (then doubled and randomized) rather than the first 15 taken. any help would be great! James p.s. if you load the main page while hovering over an icon, its tooltip will be "undefined".. any ideas to stop this? Thanks! Does anyone have a script, that can display a random image of the images I select?I'm going to use it for a type of captcha. I think this would be easier in javascript, so yes I am in the right section.
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