JavaScript - How To Have A Picture?
How can you have a smaller version of a picture and when you click on it a bigger version pops up?
Is this easily possible with JS? Similar TutorialsI have been working on a picture slideshow w/ a caption, and (due to being an extreme amateur) I cannot get it to work just right. I have the slideshow going, but I can't get the caption to stay on the right side of the photo, while keeping the layout fluid. I would also love to add a pause, forward, and back button, and I have tried several free slideshow generators but either they don't work or they don't produce what I'm after. Here is my code so far. Javascript: Code: <script type="text/javascript"> // Modified for: http://codingforums.com/showthread.php?p=949514#post949514 // and: http://www.codingforums.com/showthread.php?t=195033 var ImgPtr = -1; // -1 for first pass only var BaseDirectory = 'http://s200.photobucket.com/albums/aa216/Jilldear/'; ImgArray = [ // format: ['imageName','Comments about image'] ['pinto-1.jpg', '<a href="paintorpinto.html" class="duh">Paint or Pinto?</a><br /><br /><class="duh">A free report from The Horse Resource answering the common questions about Pintos and Paints.<i>Written by Cassidy Deardorff for The Horse Resource.</i></div>'], ['shedding.jpg', '<a class="duh" href="sheddingout.html">Shedding Out Tips</a><br /><br /><class="duh">Six tips to help get the winter hair off your horse faster. <i>Written by Cassidy Deardorff.</i>'], ['dewormer-1.jpg', '<a class="duh" href="sampledchart.html">Sample Deworming Chart</a><br /><br /><class="duh">Use this sample deworming chart to make sure your horses are getting treated for internal parasites properly. <i>Written by Cassidy Deardorff.</i>'] // Note: No comma after last entry ]; var intervalAction; function ShowSlide(slide_num) { document.getElementById('mypic').src = BaseDirectory+ImgArray[slide_num][0]; document.getElementById('mypic').alt = ImgArray[slide_num][1]; document.getElementById('Caption').innerHTML = ImgArray[slide_num][1]; } function slideshow() { ImgPtr++; ImgPtr = ImgPtr % ImgArray.length; // document.getElementById('tst').innerHTML = 'Showing: '+ImgPtr; ShowSlide(ImgPtr); } onload = function() { slideshow(); intervalAction = setInterval("slideshow()",5000); } </script> HTML: Code: <div style="height:300px;width:398px;"> <div id="divCaption"> <div style="position:absolute; z-index:30; left:-999;" id="Caption"> </div> <img src="" alt="" border="1" id="mypic" name="mypic" alt="" height="300" width="398"> </div><br /> </div> I would LOVE for the finished slideshow to look somewhat like the one on this website: http://www.equisearch.com/ but I know this is a lot to ask Thanks so much in advance!!! im noob and suck at javascript but i do make webdesign html+css and i realy liked script from this page: http://acidtests.googletoad.com/ when user hovers over image it zooms, when it moves away it zooms out the code is this: Code: <SCRIPT language="javascript" type="text/javascript"> <!-- function setZoom(img, dir, width, height, margin, zIndex, delay, position) { window.setTimeout(function(){ if (img.dir==dir){ img.style.width = width; img.style.height = height; img.style.margin = margin; img.style.zIndex = zIndex; } }, delay); } function imgLarger(img) { img.dir = "rtl"; img.style.position = "absolute"; var width = 200; var height = 150; var now = parseInt(img.style.zIndex); if (img.style.left=="" && bChrome==false){ img.style.left = img.offsetLeft - 50; img.style.top = img.offsetTop; } if (isNaN(now)) { now=0; } for (i=now+1; i<=10; i++) { var w = (width * (10+i))/20 + "px"; var h = (height* (10+i))/20 + "px"; var m = (-i) + "px 0 0 " + (-width*i/40) + "px"; setZoom(img, "rtl", w, h, m, i, 20*(i-now)); } } function imgSmaller(img) { img.dir = "ltr"; img.style.position = "absolute"; var width = 200; var height = 150; var now = parseInt(img.style.zIndex); if (isNaN(now)) { now=0; } for (i=now-1; i>=0; i--) { var w = (width * (10+i))/20 + "px"; var h = (height* (10+i))/20 + "px"; var m = (-i) + "px 0 0 " + (-width*i/40) + "px"; setZoom(img, "ltr", w, h, m, i, 20*(now-i)); } } function openImage(imagePath){ //Shadow var oFade = getObject("DIV", "lightbox_fade"); oFade.style.display = "block"; oFade.style.height = document.body.scrollHeight; //Embed it var oContent = getObject("DIV", "lightbox_content"); oContent.style.width = 512; oContent.style.height = 384; oContent.style.top = (screen.height-384)/2 + (document.body.scrollTop - 100); oContent.style.left = (screen.width -512)/2; oContent.style.display = "block"; oContent.innerHTML = "<CENTER><IMG src=" + imagePath + "></CENTER>"; } function closeImage(){ //Shadow var oFade = getObject("DIV", "lightbox_fade"); oFade.style.display = "none"; //Embed it var oContent = getObject("DIV", "lightbox_content"); oContent.style.display = "none"; } // --> </SCRIPT> Code: <DIV id="lightbox_fade" class="overlay" onClick="JavaScript:closeImage();"></DIV> <DIV id="lightbox_content" class="content" onClick="JavaScript:closeImage();"></DIV> <a href="JavaScript:openImage('picture/large.png');"> <IMG src="picture/small.png" alt="" width="212" height="157" border="0" onmouseover="JavaScript:imgLarger(this)" onmouseout="JavaScript:imgSmaller(this);"></a> now i dont know if people here help with taken scripts but if you do, i would apreciate alot if someone could explain how to change location of appeared image (if possible not to be fixed to 1 location but to work from place where image is inserted on html page) because obviously it was set to be always on far right cheers I'm trying to disable my record navigation pictures when they get to the end of a calendar (events are posted on days, and navigation goes to the next or previous one). Code: <a onclick="javascript:previousEvent();"> <input type="image" name="previous" src="images/SiteCollectionImages/MiniEvents/btn_Previous.gif" alt="Previous Event" title="Previous Event"/></a> <a onclick="javascript:nextEvent();"> <input type="image" name="next" src="images/SiteCollectionImages/MiniEvents/btn_Next.gif" alt="Next Event" title="Next Event"/></a> This is where I have to disable the pictures. Above in my JS I would like to have a handler that could disable them when they are at the end of the index, or at the beginning. Thanks! edit: I do have the logic already, just not sure how to disable the images. Code: function nextEvent(i) { if (index == maxIndex || index >= maxIndex) { //disable next button tempObj = document.getElementsByName("next"); tempObj.visible = false; } else { index = index + 1; eventSelected(rawDates[index]); } Hey guys/gals, do ya know an efficient way to get the coordinates of a pictures so that I can use them to create a map? It is a rectangle. Here is the code I set up for a page: Code: <HTML> <HEAD> <TITLE>Cyrus</TITLE> </HEAD> <BODY BGCOLOR=black> <div align="center"> <table border="0"; cellspacing="0"; cellpadding="0"> <tr> <td><img src="http://i732.photobucket.com/albums/ww329/Chrishick/pageheadername.png"; width=900px; hieght=160px;></td> </tr> <tr> <td><img src="http://i732.photobucket.com/albums/ww329/Chrishick/navbar.png" width=900px; border="none" usemap="#navbar"></td> </tr> <tr> <td> <br> <br> <table border="0"; width=900px> <tr> <td> <div align="left"><img src="http://i732.photobucket.com/albums/ww329/Chrishick/appearance-2.png"; width=466px; hieght=320px></div> </td> <td> <div align="right"><img src="http://i732.photobucket.com/albums/ww329/Chrishick/equipment.png"> <br><br> <img src="http://i732.photobucket.com/albums/ww329/Chrishick/personality.png"> </div> </td> </tr> </table> </td> </tr> <tr> <td></td> </tr> <tr> <td> <div align="center"><img src="http://i732.photobucket.com/albums/ww329/Chrishick/brought.png"></div></td> </tr> </table> </div> <map name="navbar"> <area shape="rect" coords="247,185,445,220" href="http://www.roleplayandwritinghaven.com/forum.htm" alt="Forum" /> </map> </BODY> </HTML> For part of my program I need a function that will switch two images, so when image 1 is clicked on, the function saves image 1, then image 2 is clicked on, and the spot where image 2 is receives the first image, while the place where image 2 was becomes the first image, a simple swapping function. yet, I'm having trouble writing it; this is what I have: <script> click=1 function swap(What input do I need? the img src?){ if (click==1){ var1=imgsrc click=2 } else{ var2=imgsrc //then switch them so: x=var1 var1=var2 var2=x click=1 } } </script> how can I write on a picture with javascript? Hi Everyone, I have created 8 thumbnails of their larger full sized pictures. Next I created a "picdiv" with CSS attributes within a center division. The thumbnails sit just above the "picdiv". I need code to open the full pictures in the "picdiv" when I click on the thumbnail. I've tried an on-click function but can't get this working either. Can anyone help please? Anita So i have this code and when you click on the first set of them (a specific one) it copys it and then when you click on one of the other ones it pastes it but its not working properly. (If you need to you can put an other image in there) Code: <script> var change = new Array change [0] = [0,0,0,0,0]; change [1] = [0,0,0,0,0]; change [2] = ["",0]; change [3] = [0,0,0,0,0]; function equipaa(){ change [0][0] = 1 change [0][4] = 0 change [0][1] = 0 change [0][2] = 0 change [0][3] = 0 changea(); } function equipab(){ change [0][1] = 1 change [0][0] = 0 change [0][4] = 0 change [0][2] = 0 change [0][3] = 0 changea(); } function equipac(){ change [0][2] = 1 change [0][0] = 0 change [0][1] = 0 change [0][4] = 0 change [0][3] = 0 changea(); } function equipad(){ change [0][3] = 1 change [0][0] = 0 change [0][1] = 0 change [0][2] = 0 change [0][4] = 0 changea(); } function equipae(){ change [0][4] = 1 change [0][0] = 0 change [0][1] = 0 change [0][2] = 0 change [0][3] = 0 changea(); } function equipba(){ change [1][0] = 1 change [1][4] = 0 change [1][1] = 0 change [1][2] = 0 change [1][3] = 0 changefinal(); } function equipbb(){ change [1][1] = 1 change [1][0] = 0 change [1][2] = 0 change [1][3] = 0 change [1][4] = 0 changefinal(); } function equipbc(){ change [1][2] = 1 change [1][0] = 0 change [1][1] = 0 change [1][3] = 0 change [1][4] = 0 changefinal(); } function equipbd(){ change [1][3] = 1 change [1][4] = 1 change [1][0] = 0 change [1][1] = 0 change [1][2] = 0 changefinal(); } function equipbe(){ change [1][4] = 1 change [1][0] = 0 change [1][1] = 0 change [1][2] = 0 change [1][3] = 0 changefinal(); } function changea(){ if(change [0] [0] = 1){ change [2] [0] = document.getElementById("is1i").src; change [2] [1] = change [3] [0]; } else if(change [0] [1] = 1){ change [2] [0] = document.getElementById("is2i").src; change [2] [1] = change [3] [1]; } else if(change [0] [2] = 1){ change [2] [0] = document.getElementById("is3i").src; change [2] [1] = change [3] [2]; } else if(change [0] [3] = 1){ change [2] [0] = document.getElementById("is4i").src; change [2] [1] = change [3] [3]; } else if(change [0] [4] = 1){ change [2] [0] = document.getElementById("is5i").src; change [2] [1] = change [3] [4]; } } function changefinal(){ if(change [1] [0] = 1){ document.getElementById("i1").src = change [2] [0]; } else if(change [1] [1] = 1){ document.getElementById("i2").src = change [2] [0]; } else if(change [1] [2] = 1){ document.getElementById("i3").src = change [2] [0]; } else if(change [1] [3] = 1){ document.getElementById("i4").src = change [2] [0]; } else if(change [1] [4] = 1){ document.getElementById("i5").src = change [2] [0]; } clear(); } function clear(){ change [0] [0] = 0; change [0] [1] = 0; change [0] [2] = 0; change [0] [3] = 0; change [0] [4] = 0; change [1] [0] = 0; change [1] [1] = 0; change [1] [2] = 0; change [1] [3] = 0; change [1] [4] = 0; } </script> <html> <body> <table border="0"> <tr> <td><div ><img onclick="equipba()" id="i1" src="http://i1188.photobucket.com/albums/z417/sherlockturtlee/itemblank.png"/></div></td> <td><div ><img onclick="equipbb()" id="i2" src="http://i1188.photobucket.com/albums/z417/sherlockturtlee/itemblank.png"/></div></td> <td><div ><img onclick="equipbc()" id="i3" src="http://i1188.photobucket.com/albums/z417/sherlockturtlee/itemblank.png"/></div></td> <td><div ><img onclick="equipbd()" id="i4" src="http://i1188.photobucket.com/albums/z417/sherlockturtlee/itemblank.png"/></div></td> <td><div ><img onclick="equipbe()" id="i5" src="http://i1188.photobucket.com/albums/z417/sherlockturtlee/itemblank.png"/></div></td> </tr> </table> <div id="invent"> <table border="o"> <tr> <td><div ondblclick="dropa();" onclick="equipaa();"><img id="is1i" src="http://i1188.photobucket.com/albums/z417/sherlockturtlee/itemblank.png"/></div></td> <td><div id="is1n"></div></td> <td><div id="is1d"></div></td> <td></td> </tr> <tr> <td><div ondblclick="dropb()" onclick="equipab();"><img id="is2i" src="http://i1188.photobucket.com/albums/z417/sherlockturtlee/itemblank.png"/></div></td> <td><div id="is2n"></div></td> <td><div id="is2d"></div></td> <td></td> </tr> <tr> <td><div ondblclick="dropc()" onclick="equipac();"><img id="is3i" src="http://i1188.photobucket.com/albums/z417/sherlockturtlee/itemblank.png"/></div></td> <td><div id="is3n"></div></td> <td><div id="is3d"></div></td> <td></td> </tr> <tr> <td><div ondblclick="dropd()" onclick="equipad();"><img id="is4i"src="http://i1188.photobucket.com/albums/z417/sherlockturtlee/itemblank.png"/></div></td> <td><div id="is4n"></div></td> <td><div id="is4d"></div></td> <td></td> </tr> <tr> <td><div ondblclick="drope()" onclick="equipae();"><img id="is5i" src="http://i1188.photobucket.com/albums/z417/sherlockturtlee/itemblank.png"/></div></td> <td><div id="is5n"></div></td> <td><div id="is5d"></div></td> <td></td> </tr> </table> </body> </html> I am very much a newbie at Javascript, so your help is greatly appreciated. I am working on trying to create a Picture Bingo JavaScript. I am using the standard Bingo Card Generator and it works great however, I need help coding the script so that the number are associated with a picture for example everytime number 12 would show up on the card an image would replace the number. Here is the code that I am using: HTML: Code: <head> <link rel="stylesheet" rev="stylesheet" href="file:///Macintosh HD/Users/jhumberger/Documents/script01.css" /> <script src="/script01.js" type="text/javascript" language="javascript"></script> </head> <body> <h1>Bingo Card</h1> <table> <tr> <th width="20%">A</th> <th width="20%">M</th> <th width="20%">9</th> <th width="20%">6</th> <th width="20%">0</th> </tr> <tr> <td id="square0"> <td id="square1"> </td> <td id="square2"> </td> <td id="square3"> </td> <td id="square4"> </td> </tr> <tr> <td id="square5"> </td> <td id="square6"> </td> <td id="square7"> </td> <td id="square8"> </td> <td id="square9"> </td> </tr> <tr> <td id="square10"> </td> <td id="square11"> </td> <td id="WSBT">WSBT</td> <td id="square12"> </td> <td id="square13"> </td> </tr> <tr> <td id="square14"> </td> <td id="square15"> </td> <td id="square16"> </td> <td id="square17"> </td> <td id="square18"> </td> </tr> <tr> <td id="square19"> </td> <td id="square20"> </td> <td id="square21"> </td> <td id="square22"> </td> <td id="square23"> </td> </tr> </table> <p><a href="file:///Macintosh HD/Users/jhumberger/Documents/script01.html" </body> </html> The Java Script: Code: window.onload = newCard; var usedNums = new Array(76); var images = [ 'https://www.kqimageserver.com/pwimages/new/testimages/random1.jpgg', 'https://www.kqimageserver.com/pwimages/new/testimages/random1.jpg', 'https://www.kqimageserver.com/pwimages/new/testimages/random1.jpg' ]; var image = images[newNum]; function newCard() { if (document.getElementById) { for (var i=0; i<24; i++) { setSquare(i); } } else { alert("Sorry, your browser doesn't support this script"); } } function setSquare(thisSquare) { var currSquare = "square" + thisSquare; var colPlace = new Array(0,1,2,3,4,0,1,2,3,4,0,1,3,4,0,1,2,3,4,0,1,2,3,4); var colBasis = colPlace[thisSquare] * 15; var newNum; do { newNum = colBasis + getNewNum() + 1; } while (usedNums[newNum]); usedNums[newNum] = true; document.getElementById(currSquare). innerHTML = newNum; } function getNewNum() { return Math.floor(Math.random() * 15); } Thanks for your help! Joe sorted.
hello people, can anyone help me with this? i have div element and picture inside it, and that picture is created with php gd (<img src="file.php"). What i need is a function which create new image and place it in that div. I don't know how to create new image with javascript when i call php file with header content type image. something like this?? function newImage(){ document.getElementById("foo").innerHtml = "<img src='file.php'/>"; } but of course this doesn't work so how to do that? thnx how to automatic append picture to a list? check text in span,if it match today,a picture append after meeting(4-22) code like this. Code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> New Document </TITLE> <META NAME="Generator" CONTENT="EditPlus"> <META NAME="Author" CONTENT=""> <META NAME="Keywords" CONTENT=""> <META NAME="Description" CONTENT=""> <style type="text/css"> .li_title { list-style-type:none; font-size:12px; line-height:24px; } .date {float:right;margin-right:3px;} </style> </HEAD> <BODY> <DIV id=Conttab_p_switch1 style="POSITION: relative"> <UL> <LI class="li_title"><span class="date">2011-04-22</span><A title=meeting(4-22) href="#" rel="nofollow" target=_blank>meeting(4-22)</A></LI> <LI class="li_title"><span class="date">2011-04-11</span><A title=meeting(4-11) href="#" rel="nofollow" target=_blank>meeting(4-11)</A></LI> <LI class="li_title"><span class="date">2011-04-04</span><A title=meeting(4-04) href="#" rel="nofollow" target=_blank>meeting(4-04)</A></LI> </UL> </DIV> </BODY> </HTML> Hi, I have a problem with a small div of mine, namely: Code: <div id="mui" class="disk" onmousedown="mouse_down(event, 'mui');" onMouseUp="mouse_up()"> <div id="mui_image"></div> <div>MUI</div> </div> I am using some javascript to move it and the first time I press down the mousebutton on it and move around, it works fine! Usually if I release the mouse button and then hold it down again on the same div to continue moving.. Then instead I select the div with id="mui_image" instead, so that one gets dragged away just as if you select some text and drag it. My div just stay put then. If I instead were to move it once, then click outside the div, and then try to move the div again, everything works like a charm. How to solve this problem? Oh yeah, only try it in FF, works even worse in Safari. Code: <html> <head> <script src="geut.js"> </script> <style type="text/css"> body { margin: 0px; margin-top: 13px; padding: 0; font-family: georgia, times, "times new roman", serif; font-size: 12; color: #000; background-color: #959595; overflow: hidden; } p { margin: 0; padding: 0; } img { margin: 0; padding: 0; display: inline; } #mui { position: absolute; left: 850px; top: 110px; } #mui_image { width: 43px; height: 23px; background-image:url(disk_up.png); background-repeat: no-repeat; background-position: relative; } .disk { text-align: center; height: 63; width: 50; } </style> </head> <body onload="resizeMainWindow()" onmousemove="mousemove(event)"> X: <span id="X-coord"></span><br> Y: <span id="Y-coord"></span><br> Message : <span id="message"></span><br> Diverse: <span id="diverse"></span> <div id="mui" class="disk" onmousedown="mouse_down(event, 'mui');" onMouseUp="mouse_up()"> <div id="mui_image"></div> <div>MUI</div> </div> </body> </html> Code: var x; var y; var xcor=0; var ycor=0; var xcor_old=0; var ycor_old=0; var being_dragged = false; var element; function mousemove(event) { if(event.offsetX || event.offsetY) { //For Internet Explorer x=event.offsetX +xcor; y=event.offsetY +ycor; } else { //For FireFox x=event.pageX +xcor; y=event.pageY +ycor; } document.getElementById('X-coord').innerHTML = x +'px'; document.getElementById('Y-coord').innerHTML = y +'px'; if(being_dragged == true) { // if((y > 14)) { document.getElementById(element).style.top = y +'px'; // } else { document.getElementById(element).style.top = 14; } document.getElementById(element).style.left = x +'px'; // } // } function mouse_down(event, ele_name) { if(being_dragged) return; being_dragged = true; element = ele_name; if((document.getElementById(ele_name).offsetLeft - x) != 0) { document.getElementById('message').innerHTML = "ms !=0)" +document.getElementById(element).offsetLeft + "||" +(document.getElementById(element).offsetLeft - x); xcor = document.getElementById(element).offsetLeft - x; ycor = document.getElementById(element).offsetTop - y; } else { xcor = xcor_old; ycor = ycor_old; } document.getElementById(element).style.cursor = 'move'; document.getElementById('X-coord').innerHTML = x +'px' + xcor; document.getElementById('Y-coord').innerHTML = y +'px' + ycor; x=event.pageX +xcor; y=event.pageY +ycor; } function mouse_up() { if(being_dragged) { being_dragged = false; document.getElementById(element).style.cursor = 'auto'; document.getElementById(element).style.top = y +'px'; document.getElementById(element).style.left = x +'px'; xcor_old = xcor; ycor_old = ycor; xcor = 0; ycor = 0; } } I'm currently trying to hide my navigation button when it hides the end of the list, right now I currently have: Previous / Next (they are about the same anyways) Code: function previousEvent(i) { var k = new Number(i); if (index == 0) { $('#previous').hide(); } else { $('#next').show(); index = index - 1; eventSelected(rawDates[index], rawTime[index]); } } And in my html...the div properties: Code: <div style="text-align:right;"> <div id="next" style="float:right;"><a onclick="javascript:nextEvent();"> <input type="image" name="next" src="images/SiteCollectionImages/MiniEvents/btn_Next.gif" alt="Next Event" title="Next Event"/></a> </div> <div id="previous" style="float:right; padding-right:2px;"><a onclick="javascript:previousEvent();"> <input type="image" name="previous" src="images/SiteCollectionImages/MiniEvents/btn_Previous.gif" alt="Previous Event" title="Previous Event"/></a> </div> edit: Sorry forgot to explain, I'm trying to make it so when they click on next, and keep clicking until the end of the dataset, it will hold the previous button where it usually is. Instead right now it moves it over to where the "Next" button is. I figured there has to be a way to hide the button, but yet hold the position still. Thanks in advance! Matt Why can I not change the initial picture from the menu? If I remove the initial image, the menu works as needed. However, when the initial image is used the script will not work. I desperately need the help of a real JS Guru. Frank Sorry. Here it is. I have a problem. I have created a rotating picture array. The problem I am having is when I view the web page only the right side of my array rotates through the pictures. I have tried several ways to fix this, but have ran out of ideas. Code: <script type="text/javascript"> <!--Hide from old browsers var rotatePicsLeft= Array("candle1.jpg","candle2.jpg","candle3.jpg","candle4.jpg","candle5.jpg","candle6.jpg") var rotatorCntr=5 function RotateIt() { rotatorCntr+=1 if (rotatorCntr==6) rotatorCntr=0 document.picture1.src = rotatePicsLeft[rotatorCntr] setTimeout("RotateIt()",2000) } var rotatePicsRight=new Array("flowers1.jpg","flowers2.jpg","flowers3.jpg","flowers4.jpg","flowers5.jpg","flowers6.jpg","flowers7.jpg","flowers8.jpg") var rotatorCntr=7 function RotateIt() { rotatorCntr+=1 if (rotatorCntr==8) rotatorCntr=0 document.picture2.src = rotatePicsRight[rotatorCntr] setTimeout("RotateIt()",2000) } //--> </script> Any ideas would be greatly appreciated. Thanks Hello! I'm in need to be able to create a matching picture game, in which I have rougly 9 images to be able to match, but 18 in total. I have started with a thought of having a button that; when pressed it will disappear and show the image that is within the function. Progress; I am able to press the button and let the image load, but in this case everything goes fine (image resized, not sure about the id though) but the image doesn't show, it just shows an [X] yet when I just put Code: <script language="Javascript" type="text/javascript"> function callImage(){ document.write("<img src=\"images/truck0.jpg">") } </script> The function works fine when I press the button. Any tips? Thank you! Full Code so Far: Code: <head> <script language="Javascript" type="text/javascript"> function callImage(){ document.write("<img src=\"images/truck0.jpg id=\"pic\" width=\"150\" height=\"150\">") } </script> </head> <body> <form> <input type="button" value="Display" onClick="callImage()"/> </form> </body> I have searched for a rotating image script to use at mrsgriffins.com and am currently using Tony Foster's Picture Cube slideshow downloaded from javascript.com. This is EXACTLY the effect I wanted, but it only works with IE since it uses MS-only code. Is there a similar script that is more universal? Thanks for any help! |