JavaScript - Draggable Image Being Used As A Link
Hi everyone,
I have some images that I want the user to be able to move around the page. So far, this script in the header allows me to do this: Code: var ie=document.all; var nn6=document.getElementById&&!document.all; var isdrag=false; var x,y; var dobj; function movemouse(e) { if (isdrag) { dobj.style.left = nn6 ? tx + e.clientX - x : tx + event.clientX - x; dobj.style.top = nn6 ? ty + e.clientY - y : ty + event.clientY - y; return false; } } function selectmouse(e) { var fobj = nn6 ? e.target : event.srcElement; var topelement = nn6 ? "HTML" : "BODY"; while (fobj.tagName != topelement && fobj.className != "dragme") { fobj = nn6 ? fobj.parentNode : fobj.parentElement; } if (fobj.className=="dragme") { isdrag = true; dobj = fobj; tx = parseInt(dobj.style.left+0); ty = parseInt(dobj.style.top+0); x = nn6 ? e.clientX : event.clientX; y = nn6 ? e.clientY : event.clientY; document.onmousemove=movemouse; return false; } } document.onmousedown=selectmouse; document.onmouseup=new Function("isdrag=false"); The body has this: Code: <img src="images/balloons.gif" class="dragme"> Now, to be able to use this image as a link, I would have to find the displacement between the mousedown and mouseup coordinates. If the displacement is below say 10px, then the mouseup would bring them to another page. I also wanted to make it so that if the mouseup occurs in a certain area of the page, that the image would move itself to a certain spot. I've programmed a lot before, but not in JavaScript. Any help would be much appreciated. (Note: I need this done in JavaScript, not Flash, even though it might be easier). Thanks Similar TutorialsHi guys I need help on sorting out a drag&drop script I'm a bit of a rookie with programming, so I found this script somewhere and I managed to implement it in my code...unfortunately now I need to slightly modify the code, and I'm completely lost I have this drag&drop script that moves some images around the screen, but I'd like to assign an event document.getElementById("XXXXX").onclick = blablabla to each of those images. The problem is that, of course, every time I click on the image to drag it around, this activates the link. With a doubleclick event everything works smooth, however it's a solution I don't quite like. I was thinking about a way to control the code so that while the image moves the link is somehow "not active", but if the user simply clicks without dragging then it activates the .onclick function I have the following piece of code in the head section of my page, which is the actual code for dragging the elements Code: function Browser() { var ua, s, i; var ln = 1; this.isIE = false; this.isNS = false; this.version = null; ua = navigator.userAgent; s = "MSIE"; if ((i = ua.indexOf(s)) >= 0) { this.isIE = true; this.version = parseFloat(ua.substr(i + s.length)); return; } s = "Netscape6/"; if ((i = ua.indexOf(s)) >= 0) { this.isNS = true; this.version = parseFloat(ua.substr(i + s.length)); return; } // Treat any other "Gecko" browser as NS 6.1. s = "Gecko"; if ((i = ua.indexOf(s)) >= 0) { this.isNS = true; this.version = 6.1; return; } } var browser = new Browser(); // Global object to hold drag information. var dragObj = new Object(); dragObj.zIndex = 0; function dragStart(event, id) { var el; var x, y; // If an element id was given, find it. Otherwise use the element being // clicked on. if (id) dragObj.elNode = document.getElementById(id); else { if (browser.isIE) dragObj.elNode = window.event.srcElement; if (browser.isNS) dragObj.elNode = event.target; // If this is a text node, use its parent element. if (dragObj.elNode.nodeType == 3) dragObj.elNode = dragObj.elNode.parentNode; } // Get cursor position with respect to the page. if (browser.isIE) { x = window.event.clientX + document.documentElement.scrollLeft + document.body.scrollLeft; y = window.event.clientY + document.documentElement.scrollTop + document.body.scrollTop; } if (browser.isNS) { x = event.clientX + window.scrollX; y = event.clientY + window.scrollY; } // Save starting positions of cursor and element. dragObj.cursorStartX = x; dragObj.cursorStartY = y; dragObj.elStartLeft = parseInt(dragObj.elNode.style.left, 10); dragObj.elStartTop = parseInt(dragObj.elNode.style.top, 10); if (isNaN(dragObj.elStartLeft)) dragObj.elStartLeft = 0; if (isNaN(dragObj.elStartTop)) dragObj.elStartTop = 0; // Update element's z-index. dragObj.elNode.style.zIndex = ++dragObj.zIndex; // Capture mousemove and mouseup events on the page. if (browser.isIE) { document.attachEvent("onmousemove", dragGo); document.attachEvent("onmouseup", dragStop); window.event.cancelBubble = true; window.event.returnValue = false; } if (browser.isNS) { document.addEventListener("mousemove", dragGo, true); document.addEventListener("mouseup", dragStop, true); event.preventDefault(); } } function dragGo(event) { var x, y; // Get cursor position with respect to the page. if (browser.isIE) { x = window.event.clientX + document.documentElement.scrollLeft + document.body.scrollLeft; y = window.event.clientY + document.documentElement.scrollTop + document.body.scrollTop; } if (browser.isNS) { x = event.clientX + window.scrollX; y = event.clientY + window.scrollY; } // Move drag element by the same amount the cursor has moved. dragObj.elNode.style.left = (dragObj.elStartLeft + x - dragObj.cursorStartX) + "px"; dragObj.elNode.style.top = (dragObj.elStartTop + y - dragObj.cursorStartY) + "px"; if (browser.isIE) { window.event.cancelBubble = true; window.event.returnValue = false; } if (browser.isNS) event.preventDefault(); } function dragStop(event) { // Stop capturing mousemove and mouseup events. if (browser.isIE) { document.detachEvent("onmousemove", dragGo); document.detachEvent("onmouseup", dragStop); } if (browser.isNS) { document.removeEventListener("mousemove", dragGo, true); document.removeEventListener("mouseup", dragStop, true); } } then in the Body, I have the DIV that can be dragged around through the "onmousedown" event Code: <div id="milano" class="aBar" style="width:auto; height:auto;" onmousedown="dragStart(event, 'milano')"> <?php print '<a href="#"><img border="0" src="images/works/thumbnails/milano.jpg" alt="" style="float:left; position:absolute; top:'.rand(50,300).'px; left:'.rand(100,500).'px"/></a>' ?> </div> then, in the Body as well, I have the javascript that I'd like to activate only if the image is clicked on BUT not dragged around Code: <script> window.onload = function () { document.getElementById("milano").onclick = function () { alert('AAAAA'); } } </script> I'm really sorry the code is REALLY messy, but as I said I'm just a rookie and I know this is not an elegant solution at all Thank you very much for your time, I really hope you can help me out with that as I spent the last 2 weeks tying to find a solution... Cheers, Mattia I am trying to recreate this functionality on my website where you can drag a background image around and when you get ot the edges of the image it bounces back to the edge of that corrosponding side. have a look at the site in question - http://irrland.sonntagskunst.de/# so far i have recreated the top left and right edges using Code: var window_width = $(window).width(); var window_height = $(document).height(); var image_height = $("#background").height(); (2914px) var image_width = $("#background").width(); (3920px) $("#background").draggable({ scroll: false, stop: function (event, ui) { var animate_to = {}; var window_width_resized = $(window).width(); if (ui.position.left > 0) { animate_to.left = '0px'; } if (ui.position.top > 0) { animate_to.top = '0px'; } //initial size for width var image_width_gap = window_width - (image_width + ui.position.left); if (image_width_gap > 0) { animate_to.left = (0 - (image_width - window_width)) + 'px'; } //after window gets resized for width var image_width_gap_resized = window_width_resized - (image_width + ui.position.left); if (image_width_gap_resized > 0) { animate_to.left = (0 - (image_width - window_width_resized)) + 'px'; } $("#background").animate(animate_to, { duration: 1000, easing: "easeOutElastic" }); then i am using the same logic to do the bottom edge but it doesnt work any ideas here is how i thought the bottom would work Code: //initial size for height var image_height_gap = window_height - (image_height + ui.position.top); if (image_height_gap > 0) { // animate_to.top = (0 - (image_height - window_height)) + 'px'; } help would be greatly appreciated fixed.. my bg image was infact smaller Hi i am trying to create a draggable css layer. Code: <html> <head> <style type="text/css"> #box {position:absolute; left:150;top:150; background-color:blue; height:100; width:100;} </style> <script type="text/javascript"> function start(){ var count = cnt.value var count=0; while (count=0) { var x; var y; var layer = document.getElementById('box'); x=window.event.clientX; layer.style.left=x; y=window.event.clientY; layer.style.top=y; } } function stop(){ var count = cnt.value; count = 1; } function shw(){ alert(cnt.value); } </script> <body> <input type="hidden" name="cnt" value="1"> <div id="box" onclick="start()" onrelease="stop()"> </div> <br /><br /><br /><br /><br /><br /><br /> <input type="button" name="show" value="Show" onclick="shw()"> </body> </html> It doesn't seem to work though. The loop never seems to start. btw i was also thinking couldn't i just put while(box.clicked) { or something along those lines. Thanks Hi There I am trying to create some ajax/javascript to append the scriptaculous Draggable to a number of div elements with a className of draggable. The problem is i need to get the id's of each element to make them draggable, as simply making all div elements on the page draggable would effect other elements on the page which I dont want to be so. I need to:- 1.create a collection of div elements with className - draggable 2. make a list of all the element id's 3. make all elements with said id's draggable I have left out the draggable part from the code, I have simply been trying to get the element id's to display so far Code: var dv; var dh; dv = document.getElementsByTagName('div'); if (dv.className == 'draggable') { for (var i = 0; i <= dv.length; i++) { dh = dv[i].getAttribute('id'); for (var j = 0; j <= dh.length;j++) { document.getElementById('content').innerHTML = dh[j].getAttribute('id'); } } } else { alert ("no id"); } I keep getting the alert message "no id" loaded I am designing a site where users can submit a location. I want to use Google Maps with a draggable marker which posts the lat, lon when dropped on a position. I was wondering if anyone knows of a tutorial or could point me in the direction of anything similar. I set out to do a little exercise in creating draggable divs that look like app windows in pure javascript, with very little html. Problem is my mouseup event isn't always triggering and will never drop the div in the new spot. I have a global variable to determine whether or not the div is being dragged. This is toggled on the mouseup and mousedown events on the titlebar div. I have a mouesmove event on the body so that it can determine if the global dragging variable is true or false. If true then it moves the div to the x/y coordinates of the mouse Same thing with the mouseup event. It should move the div to the x/y coordinates of the mouse Sometimes it works, sometimes it doesnt. Most of the time it acts like it just wants to select text while I'm dragging (which i thought my selectstart event would take care of) Code: <html> <head> <title>testjs</title> <script> var dragging = false; function Window(title,top,left,width,height) { this.title = (typeof title == 'undefined')?'New Window':title; this.x = (typeof top == 'undefined')?0:top; this.y = (typeof left == 'undefined')?0:left; this.width = (typeof width == 'undefined')?600:width; this.height = (typeof width == 'undefined')?400:height; this.borderStyle = 'solid'; this.windowPanel = null; this.Open = function() { var windowPanel = document.createElement('div'); windowPanel.setAttribute('id','windowPanel'); windowPanel.setAttribute('z-index', '2'); windowPanel.style.position='absolute'; windowPanel.style.left = this.x+'px'; windowPanel.style.top = this.y+'px'; windowPanel.style.width = this.width + 'px'; windowPanel.style.height = this.height + 'px'; windowPanel.style.border = 'thin solid black'; var titleBar = document.createElement('div'); titleBar.setAttribute('id','titleBar'); titleBar.setAttribute('z-index', '4'); titleBar.style.position = 'absolute'; titleBar.style.left = '0px'; titleBar.style.top = '0px'; titleBar.style.width = this.width + 'px'; titleBar.style.height = '22px'; titleBar.style.borderBottom = 'thin solid black'; titleBar.innerHTML = "<span style=position:absolute;>"+this.title+"</span>"; titleBar.addEventListener('mousedown', function(e){MouseDown(e,this)}, false); titleBar.addEventListener('mouseup', function(e){MouseUp(e,this)}, false); titleBar.addEventListener('selectstart', function(e){return false}, false); var closeButton = document.createElement('div'); closeButton.style.position = 'absolute'; closeButton.style.left = this.width - 30 + 'px'; var cbimg = document.createElement('img'); cbimg.setAttribute('src', 'close_button_red.png'); cbimg.setAttribute('width', '16'); cbimg.setAttribute('height', '16'); closeButton.appendChild(cbimg); closeButton.addEventListener('click', function(event){CloseWindow('windowPanel')}, false); document.body.addEventListener('mousemove', Mover, false); titleBar.appendChild(closeButton); windowPanel.appendChild(titleBar); document.body.appendChild(windowPanel); } } function Mover(e) { if(dragging == true) { console.log(e.pageX); document.body.style.cursor = 'move'; document.getElementById('windowPanel').style.x = e.pageX + 'px'; document.getElementById('windowPanel').style.y = e.pageY + 'px'; } else document.body.style.cursor = 'auto'; } function MouseUp(e,ele) { dragging = false; ele.parentNode.style.top = e.pageY + 'px'; ele.parentNode.style.left = e.pageX + 'px'; } function MouseDown(e,ele) { dragging = true; } function CloseWindow(wnd) { document.body.removeChild(document.getElementById(wnd)); } function init() { wnd = new Window('A new approach', 100, 150, 1024, 768); wnd.Open(); } </script> </head> <body onLoad='javascript:init()'> <a href="#" onClick="javascript:init();">Open</a> </body> </html> I currently am using a mootools popup on www.Hope1st.com to play his music videos.....and its working really well...only thing is on some computers (mac with firefox browser) when someone pauses the video ...the draggable box gets stuck on their mouse weird right? yea i know... so i thought of a solution...instead of the whole box being draggable why not just the black titlebar be draggable? i have absolutely no idea on how to do this....but i do have the entire JS code....are you ready? its a mouthful....a million thanks to whoever is talented enough to help me Code: var mooSimpleBox = new Class({ options: { width: 300, height: 200, opacity: '0.8', btnTitle: "Ok", closeBtn: null, boxTitle: "messageBox", boxClass: 'mainBox', id: 'myID', fadeSpeed: 500, box: null, addContentID:null, addContent: null, boxTxtColor: '#000', isVisible: false, isDrag: true }, initialize: function(options){ this.isVisible = false; if(options['isDrag']) this.isDrag = options['isDrag']; if(options['width']) this.width = options['width']; if(options['height']) this.height = options['height']; if(options['opacity']) this.opacity = options['opacity']; if(options['btnTitle']) this.btnTitle = options['btnTitle']; if(options['boxTitle']) this.boxTitle = options['boxTitle']; if(options['boxClass']) this.boxClass = options['boxClass']; if(options['boxTxtColor']) this.boxTxtColor = options['boxTxtColor']; if(options['fadeSpeed']) this.fadeSpeed = options['fadeSpeed']; if(options['id']) this.id = options['id']; if(options['closeBtn']) this.closeBtn = $(options['closeBtn']); if(options['addContentID']) this.addContentID = options['addContentID']; if(options['addContentID']) { this.addContent = $(this.addContentID).innerHTML; $(this.addContentID).setStyle('visibility','hidden'); $(this.addContentID).remove(); } this.createBox(); }, createBox: function(){ this.box = new Element('div'); this.box.addClass(this.boxClass); }, clickClose: function(){ $(this.box).effect('opacity',{ wait:true, duration:this.fadeSpeed, transition:Fx.Transitions.linear }).chain(function(){ }).start(this.opacity,0); this.box.setStyle('display','none'); this.isVisible = false; }, fadeOut: function(){ if(this.isVisible){ $(this.box).effect('opacity',{ wait:true, duration:this.fadeSpeed, transition:Fx.Transitions.linear }).chain(function(){ }).start(this.opacity,0); this.isVisible = false; } }, fadeIn: function(){ if (document.documentElement && document.documentElement.clientWidth) { theWidth=document.documentElement.clientWidth; }else if (document.body) { theWidth=document.body.clientWidth; } if (window.innerHeight) { theHeight=window.innerHeight; }else if (document.documentElement && document.documentElement.clientHeight) { theHeight=document.documentElement.clientHeight; }else if (document.body) { theHeight=document.body.clientHeight; } var top = window.getScrollTop(); var boxTop = (theHeight - this.height) / 2 ; boxTop = (boxTop + top); var boxLeft = (theWidth - this.width) / 2; this.box.setStyle('top',boxTop); this.box.setStyle('left',boxLeft); this.box.setStyle('position','absolute'); this.box.setStyle('width',this.width); this.box.setStyle('height',this.height); this.box.setStyle('opacity',this.opacity); this.box.setStyle('cursor','move'); this.box.setStyle('z-index','999990000'); this.box.setAttribute('id', this.id); this.box.setStyle('visibility','hidden'); this.box.injectInside(document.body); if(this.isVisible == false){ this.box.effect('opacity',{ wait:true, duration: this.fadeSpeed, transition: Fx.Transitions.linear }).start(0,this.opacity); this.addHT(); this.isVisible = true; } }, addHT: function(){ this.closeBtn = new Element('button', { styles: { 'border': 'none', 'background-image':'url(modules/mod_moopopup/moopopup/images/bg_button.gif)', 'color':'#fff', 'position':'absolute', 'bottom':'3px', 'right':'3px', 'width':'44px', 'height':'19px', 'font-size':'13px', 'font-weight':'bold', 'font-family':'arial', 'cursor':'pointer' } }) var width = this.width.toInt() + 5; if(window.ie){ var titleBar = new Element('div', { styles: { 'width' : width, 'height': 'auto', 'background-repeat': 'repeat-x', 'background-position': 'right top', 'line-height': '20px', 'padding': '5px 5px 5px 10px', 'position': 'absolute', 'clear': 'both', 'margin-bottom': '10px', 'top': '0px', 'left': '0px', 'color': '#eee' } }) }else{ var titleBar = new Element('div', { styles: { 'width' : width, 'height': 'auto', 'background-repeat': 'repeat-x', 'background-position': 'right top', 'line-height': 'auto', 'padding': '5px 5px 5px 10px', 'position': 'absolute', 'clear': 'both', 'margin-bottom': '10px', 'top': '0px', 'left': '0px', 'color': '#eee' } }) } $(titleBar).innerHTML = this.boxTitle; var insideDiv = new Element('div',{ styles: { 'padding':'10px' } }); insideDiv.setAttribute('id','myContent'); this.box.innerHTML = ""; insideDiv.injectInside(this.box); insideDiv.innerHTML = this.addContent; this.closeBtn.innerHTML = this.btnTitle; $(this.closeBtn).addEvent('click',this.clickClose.bindWithEvent(this)); titleBar.injectInside(this.box); this.closeBtn.injectInside(this.box); if(this.isDrag == 'true'){ this.box.makeDraggable(); } } }); mooSimpleBox.implement(new Options, new Events); Hi Guys, I've been searching the net for both examples and pluggins to create draggable divs and although I've found many, I cant find the effect I'm after. I want the div to slow down to a stop after it has been release like when you are scrolling on one of apples mobile devices. If anybody can point me in the right direction ill be very great full. Hi, Does anybody know of an example of creating a draggable iFrame in a similar way what can be done on iGoogle with the iFrame gadget using javascript? The problem that I'm having is that the elements within the iFrame can still steal the input focus when dragging the frame using the bar I'm using to initate the drag process. For example when clicking and holding the mouse down on a bar that I'm using to initiate the drag positioned above the iFrame and then moving the mouse to drag the whole frame containing the bar and iFrame I have a problem whereby if the cursor strays over the google search box on http://www.google.com the editbox steals the input focus and the dragging stops until you carefully move the mouse carefully out of the editbox control. Can anybody point me to a page/the html/css containing an iFrame containing http://www.google.com that can't be interacted with because it has a div on top of it e.g. a semitransparent one would look nice for example. Then hopefully I can incoperate the changes into my javascript on initiation of the drag of the frame to disable the elements within the iFrame? If there are any other solutions to this problem, prefereably with an example that works with browsers back as far as ie6 please let me know? Cheers Ben W So I have a gallery which is displaying images from an array called imgList. When they are displayed I want the user to be able to link directly to the image. Is there a simple way to do this? The JavaScript: Code: //<!-- var imgList = new Array( "images/gallery/1.jpg", "images/gallery/2.jpg", "images/gallery/3.jpg", "images/gallery/5.jpg", "images/gallery/6.jpg", "images/gallery/duo.jpg" ); var clientData = new Array( '', '', '', '', '', '', '' ); var currentMain = 0; var currentMainT = 0; var current_position=0; var all_links=""; function init(){ all_links=document.getElementById('gallery').getElementsByTagName('a'); all_links[0].style.color="#7d3d3d"; ShowMain(current_position); } function color_me(element,color){ element.style.color=color; } function Prev(){ color_me(all_links[current_position],'#000000'); if((current_position-1)>-1){ current_position=current_position-1; } else{ current_position=(all_links.length-1); } ShowMain(current_position); // ShowMainT(current_position); color_me(all_links[current_position],'#7d3d3d'); } function direct_selection(number){ all_links[current_position].style.color="#000000"; current_position=number; ShowMain(current_position); all_links[current_position].style.color="#7d3d3d"; } function Next() { color_me(all_links[current_position],'#000000'); if((current_position+1)<all_links.length){ current_position++; } else{ current_position=0; } ShowMain(current_position); // ShowMainT(current_position); color_me(all_links[current_position],'#7d3d3d'); } function ShowMain(which){ currentMain = which; currentMainT = which; if ( currentMain < 0 ) currentMain = 0; if ( currentMainT < 0 ) currentMainT = 0; if ( currentMain > imgList.length-1) currentMain = imgList.length-1; if ( currentMainT > clientData.length-1) currentMainT = clientData.length-1; document.getElementById('mainImg').src = imgList[currentMain]; document.getElementById('mainText').innerHTML = clientData[currentMainT]; var PD = document.getElementById('Pg'); var PD2 = document.getElementById('Pg2'); document.getElementById("mainText").style.display = 'inline'; // return false; } onload = function() { ShowMain(0); } onload = function() { ShowMainT(0); } //--> //<!-- function preloader(){ // counter var i = 0; // create object imageObj = new Image(); // set image list images = new Array(); images[0]="images/gallery/1.jpg"; images[1]="images/gallery/2.jpg"; images[2]="images/gallery/3.jpg"; images[3]="images/gallery/5.jpg"; images[4]="images/gallery/6.jpg"; images[5]="images/gallery/duo.jpg"; // start preloading for(i=0; i<=3; i++){ imageObj.src=images[i]; } } //--> The HTML where it is displayed: Code: <img id="mainImg" src="images/gallery/1.jpg" style=" border: solid #7d3d3d 5px;" alt="galleryimage" /> First time poster!!! This forum is great. Anyway, I am having issues with a program that I am writing. I basically have to start with a thumbnail image (non-link) and a link that says "click to see larger image". When I click the link, the image changes to a larger version AND the link text must change to "click to see smaller version". I am able to do this with code below, but I need to find a way to then click on the link again (now "click to see smaller version) and see the whole process undo itself (i.e. back to the thumbnail and "click to see larger version" link). I believe that my problem has something to do with the href tag. At first I left it blank, but nothing worked and it would open a file system menu when I click it. I changed it to "#" and everything worked fine, but I can't get anything to happen after the first click changes the image and text. I am only guessing that it might be because it is a new Web page with "#" at the end of it. I tried a bunch of if-else statements with the src file, but nothing worked. Help please... Code: <script type="text/javascript"> <!--Hide from incompatible browsers /* <![CDATA[ */ function changeText() { document.getElementById('link').innerHTML = 'View Smaller Image'; return false; } function changeImage() { var newImage = new Image(); newImage.src = "images/cottage_large.jpg"; document.getElementById('thumbnail').src = newImage.src; return false; } /**/ /* ]]> */ // Stop hiding from incompatible browsers --> </script> </head> <body> <h3>Real Estate</h3> <p><img src="images/cottage_small.jpg" id="thumbnail"></p> <a href="#" id="link" onclick="changeImage(); changeText();">View Larger Image</a> </body> </html> I have a script but the script links to the email link, I need it to link the email but I also want to add the image of the email for people who do not have JS. How would I do this? Code: <script type="text/javascript" language="javascript"> <!-- // Email obfuscator script 2.1 by Tim Williams, University of Arizona // Random encryption key feature by Andrew Moulden, Site Engineering Ltd // This code is freeware provided these four comment lines remain intact // A wizard to generate this code is at http://www.jottings.com/obfuscator/ { coded = "gUivfkUiz@Vzz38CfC.3ip.Uj" key = "gOoyt8wF74qDiElQcJTb6KXhNpS3skn510ueAfLV9BaHZxdGmrIW2CjvRYPUzM" shift=coded.length link="" for (i=0; i<coded.length; i++) { if (key.indexOf(coded.charAt(i))==-1) { ltr = coded.charAt(i) link += (ltr) } else { ltr = (key.indexOf(coded.charAt(i))-shift+key.length) % key.length link += (key.charAt(ltr)) } } document.write("<a href='mailto:"+link+"'>"+link+"</a>") } Hello, I'm new to this forum and well... I'm pretty new to JavaScript as well. Here's my problem: I'm trying to create a switch image code that will allow the new image to be a link as well. In the list item where you'll see ('blue.jpg') if I try to make this an anchor tag - it breaks the code. Any suggestions would be great. Thanks for taking a look! Code: <head> <script> function switch1(div) { if (document.getElementById('blue')) { var option=['blue','green','purple']; for(var i=0; i<option.length; i++) { obj=document.getElementById(option[i]); obj.style.display=(option[i]==div)? "block" : "none"; } } } // function switchImg(i){ document.images["blue"].src = i; } </script> <style> #image-switch ul { margin:0 0 0 20px; color:red; list-style-type:none; } #image-switch li { padding:10px; } #image-switch #green, #image-switch #purple { display:none; } #radiobs { width:150px; position:relative; margin:0; } #radiobs input { margin:0; padding:0; position:absolute; margin-left:6em; width:15px; } </style> </head> <div><img src="blue.jpg" id="blue" /></div> <ul id="radiobs"> <li><a href="#n" onclick="switchImg('blue.jpg')"><img src="sample_box_1_fpo.jpg" width="30" height="30" alt="Sample Box 1 Fpo"></a></li> <li><a href="#n" onclick="switchImg('green.jpg')"><img src="sample_box_2_fpo.jpg" width="30" height="30" alt="Sample Box 1 Fpo"></a></li> <li><a href="#n" onclick="switchImg('purple.jpg')"><img src="sample_box_3_fpo.jpg" width="30" height="30" alt="Sample Box 1 Fpo"></a></li> </ul> </div> <div class="clear"></div> Hi all, I am looking to create a script that will let me use an image as the a:active link. I did a little research and found this most likely cannot be done in CSS. Can someone point me in the right direction as far as documentation? Thanks a bunch! I have a php page which uses the following javascript code to open another page (The users profile page) and alos carry over the userID (dUid) Code: var userProfileUrl = chatProfileUrl+dUid.replace(/_/gi,""); document.getElementById('userdetails').innerHTML += "<span class='userinfo' onClick=\"window.open('"+userProfileUrl+"','"+dUid+"')\"><img id='profile' style='cursor:pointer;vertical-align:middle;padding-top:4px;' src=images/zoom.png> View Profile</span></br>"; I wanted to add to the menu another image link so I copied the same coding, but I do not know where to place the URL target that I want opened. I know I want the userID (dUid) also to follow this link as well. If I want the coding below to act in the same manner as the coding above, but instead open a page called /gift.php, where do I set the Url? Code: document.getElementById('userdetails').innerHTML += "<span class='userinfo' onClick=\"window.open('"+userProfileUrl+"','"+dUid+"')\"><img id='profile' style='cursor:pointer;vertical-align:middle;padding-top:4px;' src=images/gift.png> Send Gift</span></br>"; Hi guys, As a relative newcomer to Javascript this is killing me! Maybe someone can help... I am trying to put an image on the front page of my website that changes to one of two random images on mouseover. This part was easy, and has been done (I got the code from http://www.joemaller.com/javascript/randomroll.shtml). But what I am finding difficult is to make each image link to a different page. For example, if the user mouseovers the main image and sees the 'thumbs up' image, then clicks on it, they should be taken to the 'thumbs up' page. And if the user mouseovers the main image and sees the 'thumbs down' image, then clicks on it, they should be taken to the 'thumbs down' page. The site is he www.uninvitedcritic.com I think using 2 arrays is the way to go, but am not sure. Any help would be appreciated! Hi, i want to bring image download link to download a single image using like <a href="./images/sam.png">Download</a> when i click the download link it need to download plz help how can i download can finished Thanking you Here is an extract of my coding Code: function displayTitle(name) { return name + " <a href='#' ><img src='direction.png' alt='Get driving directions'/></a>"; I have a map inserted into my aspx page. When I click on one icon, the name and the direction.png picture will appear as a pop up box within the map I want to make the direction.png picture into a link, whereby when I click on it, a pop up box will appear. How? First off thank you in advance to whomever decides to help out. I am having an issue where I am using lightbox, however what is showing up is a text link "Request Email." I understand how to manipulate this text to say anything I want. However, I am having difficulty changing the text link to an image. Instead of the text, I want to have an image (button) stored on my server http://www.something.com/something.jpeg be the link to click on instead of the text. It seems this would be easy to accomplish, but I cant figure it out. It anybody can send me in the right direction it would be appreciated. Thanks! [CODE] <a id='anchor_LU8eKAvs2W' href='http://www.emailmeform.com/builder/form/LU8eKAvs2W'>Request Email!</a><script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script type="text/javascript"> if (typeof jQuery == 'undefined'){ document.write(unescape("%3Cscript src='http://www.emailmeform.com/builder/js/jquery-1.4.4.min.js' type='text/javascript'%3E%3C/script%3E")); } </script> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js"></script> <script type="text/javascript"> if (typeof $.ui == 'undefined'){ document.write(unescape("%3Cscript src='http://www.emailmeform.com/builder/js/jquery-ui-1.7.2.custom.min.js' type='text/javascript'%3E%3C/script%3E")); } </script> <link rel="stylesheet" type="text/css" href="http://www.emailmeform.com/builder/styles/dynamic.php?t=post" /> <script type="text/javascript" src="http://www.emailmeform.com/builder/js/dynamic.php?t=post&t2=0&use_CDN=true"></script> <script>$(function(){$('#anchor_LU8eKAvs2W').colorbox({width:'75%', height:'75%', iframe:true});})</script> [CODE] |