JavaScript - How To Loop This 3 Image
hey, I am trying to rotate 3 images continuously when onmouseover, currently I have a code but this code doesn't rotate continuously and only use 2 images. can you help me develop my code?
Code: <SCRIPT LANGUAGE="JavaScript"> loadImage1 = new Image(); loadImage1.src = "http://site.com/secondimage.jpg"; staticImage1 = new Image(); staticImage1.src = "http://site.com/originalimage.jpg"; </script> Code: <a href="" onMouseOver="image1.src=loadImage1.src;" onMouseOut="image1.src=staticImage1.src;"> <img name="image1" src="http://site.com/originalimage.jpg" border=0></a> Similar TutorialsHello, I am trying to use a for loop to call images of custom text. For example, I have images named uppera.png and lowera.png for a custom font. I need the image of the letter to show up as they type into a text area, but also have backspace work correctly to delete the last image added. Here is the code I have thus far: <script type="text/javascript"> function callimage() { var chars = document.getElementById('userinput').value.split(""); for (i=0; i < chars.length; i++) { if (chars[i] == "A") { var image = "uppera.png"; } if (chars[i] == "a") { var image = "lowera.png"; } ... if (chars[i] == "9") { var image = "9.png"; } document.getElementById('visual').innerHTML = document.getElementById('visual').innerHTML + '<img src="' + image + '"/>'; } } </script> <input type="text" maxlength="20" id="userinput" onkeyup="callimage()"/> <p id="visual"> </p> When I test this out it takes the previously entered text and adds it to the new text and combines them. For instance if you entered "a" it would show up as "a"; if you entered "a" again it would show up as "aaa" and then "aaaaaa" and so on. Also, it will add the existing characters again if any key is pressed, like just shift. I think I would need to write an else statement to fix that part, but I don't know what to put there, either. Any ideas on how I could fix this one? Thanks! hi, i want to write a js function which will change images (i have an array of images) on mouse over till the time i have my mouse over the image. i have written function: Code: function changeImage(testImage,source) { var my_array=testImage.split("||"); var actualLen = my_array.length - 2; for (i=0;i<my_array.length;i++) { document.getElementById("lrgPic" + source).setAttribute("src",my_array[i]); setTimeout('',1000); if(i == ( my_array.length - 1 )) { // i = (( my_array.length - 1 ) - i) - 1; // alert(i); } } } but the action i want is: on hovering over the image (location: "lrgPic" in above code) images should keep on changing grabbing the location from array ("my_array" above) and the image change should happen after every sec. i have tried "setTimeout" function; but it's not working as desired. with the code which is commented above.. i want to reset the loop so that images are continuously changed till "onmouseOut" is performed... any clues guys.. how can i improve on this code? with this code.. my script goes in infinite loop.. please help thanks in advance Ok, I'm nearly pulling my hair out with this one. I have been looking at this code for two evenings now, and rewrote it 4 times already. It started out as jQuery code and now it's just concatenating strings together. What I'm trying to do: Build a menu/outline using unordered lists from a multidimensional array. What is happening: Inside the buildMenuHTML function, if I call buildMenuHTML, the for loop only happens once (i.e. only for 'i' having a value of '0'.) If I comment out the call to itself, it goes through the for loop all 3 times, but obviously the submenus are not created. Here is the test object: Code: test = [ { "name" : "Menu 1", "url" : "menu1.html", "submenu" : [ { "name" : "menu 1 subitem 1", "url" : "menu1subitem1.html" }, { "name" : "menu 1 subitem 2", "url" : "menu1subitem2.html" } ] }, { "name" : "Menu 2", "url" : "menu2.html", "submenu" : [ { "name" : "menu 2subitem 1", "url" : "menu2subitem1.html" }, { "name" : "menu 2subitem 1", "url" : "menu2subitem1.html" } ] }, { "name" : "Menu 3", "url" : "menu3.html", "submenu" : [ { "name" : "menu 3 subitem 1", "url" : "menu3subitem1.html" }, { "name" : "menu 3 subitem 1", "url" : "menu3subitem1.html" } ] } ]; Here is the recursive function: Code: function buildMenuHTML(menuData,level) { var ul; if (level == 1) { ul = "<ul id='menu'>"; } else { ul = "<ul class='level" + level + "'>"; } for (i = 0; i < menuData.length; i++) { menuItemData = menuData[i]; ul += "<li>"; ul += "<a href='" + menuItemData.url + "'>" + menuItemData.name + "</a>"; if (typeof menuItemData.submenu != 'undefined') { ul += buildMenuHTML(menuItemData.submenu,level + 1); } ul += "</li>"; } ul += "</ul>"; return ul; } Here is how the function is called initially: Code: buildMenuHTML(test,1); This is it's return value (with indentation added for readability): Code: <ul id='menu'> <li><a href='menu1.html'>Menu 1</a> <ul class='level2'> <li><a href='menu1subitem1.html'>menu 1 subitem 1</a></li> <li><a href='menu1subitem2.html'>menu 1 subitem 2</a></li> </ul> </li> </ul> 'Menu 2' and 'Menu 3' don't show up! I'm sure it's something small that I'm overlooking, but any help would be appreciated. Hi all I'm well aware that I can't post assignments here and expect an answer, however, I have been staring at this code for so long. I feel I am close to the solution (to get the correct output to the browser) but I just cannot get it to count how many moves it takes. I don't want an answer, but a nudge in the right direction would be very grateful. As you can see from the code and the output, it will attempt to write to the browser how many moves, but only '0'. Code: function rollDie() { return Math.floor(Math.random() * 6) + 1; } /* *searches for a number in a number array. * *function takes two arguments * the number to search for * the number array to search *function returns the array index at which the number was found, or -1 if not found. */ function findIndexOf(number, numberArray) { var indexWhereFound = -1; for (var position = 0; position < numberArray.length; position = position + 1) { if (numberArray[position] == number) { indexWhereFound = position; } } return indexWhereFound; } //ARRAYS that represent the board -- you do not need to change these //array of special squares var specialSquaresArray = [1,7,25,32,39,46,65,68,71,77]; //array of corresponding squares the player ascends or descends to var connectedSquaresArray = [20,9,29,13,51,41,79,73,35,58]; //VARIABLES used -- you do not need to change these //the square the player is currently on var playersPosition; //play is initially at START playersPosition = 0; //what they score when they roll the die var playersScore; //the index of the player's position in the special squares array or -1 var indexOfNumber; //MAIN PROGRAM //TODO add code here for parts (iii), (iv)(b), (v), and (vi) // start of question(iii) playersScore = rollDie(); document.write(' Sco ' + playersScore); playersPosition = playersScore + playersPosition; document.write(', Squa ' + playersPosition); indexOfNumber = findIndexOf(playersPosition, specialSquaresArray); if (indexOfNumber != -1) { document.write(', Ladder to Squa ' + connectedSquaresArray[indexOfNumber]); playersPosition = connectedSquaresArray[indexOfNumber]; indexOfNumber = -1; } document.write('<BR>') // end of question(iii) // start of question(iv)(b) while(playersPosition<=80) { playersScore = rollDie() document.write(' Sco ' + playersScore) playersPosition = playersPosition + playersScore document.write(', Squa ' + playersPosition) indexOfNumber = findIndexOf(playersPosition, specialSquaresArray) if(indexOfNumber != -1) { document.write(', Ladder to Squa ' + connectedSquaresArray[indexOfNumber]); playersPosition = connectedSquaresArray[indexOfNumber]; } document.write('<BR>'); } var countMoves = 0; while(countMoves <= 0) { document.write('You took ' + countMoves + ' moves to get out'); countMoves = countMoves + 1 } /*for (var countMoves = 0; countMoves < playersPosition; countMoves = countMoves + 1) { countMoves = countMoves + playersPosition; document.write('You took ' + countMoves + ' moves to get out'); }*/ // end of question(iv)(b) // start of question (v) /*if (playersPosition >=80) { document.write('The player is out'); }*/ // end of question (v) </SCRIPT> </HEAD> <BODY> </BODY> </HTML> Many thanks. Hello... Thanks for reading... I am getting an undefined error when i try to get a value from this array in the interior loop... Code: // This is the array I am trying to access AuditTable [0] = ["Visio Modifed date","Word Modified Date","User Status","User Comment","Last Audit","Audit Status","Audit Comment"] AuditTable [1] = ["11/23/2009 8:52:18 AM","missing","OK","user comment number 1","1/1/2009","ok","audit comment number 1"] AuditTable [2] = ["11/24/2009 12:21:19 AM","missing","Out of Date","Changes from 2008 not implemented","1/2/2009","Out of Date","needs update"] AuditTable [3] = ["11/22/2009 9:24:42 PM","missing","Incomplete","Document doesnt cover all possibilities","1/3/2009","Inadequate","needs update"] I have hard coded values and had success such as: Code: data = AuditTable[1][0] But when I put the vars associated with the loop in I get an undefined error - AuditTable[i] is undefined: Code: // produces error data = AuditTable[i][j] //Works but retrieves wrong data data = AuditTable[j][i] //Works but retrieves wrong data data = AuditTable[1][i] //Works but retrieves wrong data data = AuditTable[j][2] I must be trying to access the array incorrectly or something... I have defined all the vars, and tried many combinations, alerted the values of both vars so I can prove it is not a scope issue... Am I missing something obvious? Thanks much... Code: var reportArray=new Array(); var reportData, title, subTitle, data; for(i in parmarray)// loop thru AuditTable array and get values { title = '<div style="font-family:verdana; font-size:14px; font-weight:bold; margin:25px 0px 5px 30px">'; title += namearray[i][0]; title += '</div>'; reportArray.push(title);//Take compiled variable value and put it into array for(j=0; j < AuditTable[0].length; j++)// loop thru AuditTable array and get values { subTitle = AuditTable[0][j];//points to first row of AuditTable where the labels are data = AuditTable[1][0];//points to the current row where actual data is html = i + j +'<div style="font-family:verdana; font-size:12px; color:#696969; font-weight:bold; margin-left:30px;">'; html += subTitle; html += '</div><div style="font-family:verdana; font-size:12px; color:#a9a9a9; margin-left:30px; margin-bottom:10px">'; html += data; html += "</div>"; reportArray.push(html);// put results into array } } it wont loop, as long as you enter something in the name field it will submit. also how do i stop from submitting if all fields are not filled out? any help will be appreciated) ====== function checkForm(form) { var len = form.elements.length; var h=0; for (h=0; h<=len; h++){ if ((form.elements[h].value==null) || (form.elements[h].value=="")){ alert("Please enter "+document.myForm.elements[h].name); document.myForm.elements[h].focus(); return false; } return true; } } ===body-== <FORM NAME="myForm" METHOD="post" ACTION="http://ss1.prosofttraining.com/cgi-bin/process.pl"> Name:<BR> <INPUT TYPE="text" size="30" NAME="name"><br> Email address:<BR> <INPUT TYPE="text" size="30" NAME="email address" onBlur="emailTest(this);"><br> Phone number:<BR> <INPUT TYPE="text" size="30" NAME="phone number"><br> Fax number:<BR> <INPUT TYPE="text" size="30" NAME="fax number"><p> <INPUT TYPE="submit" VALUE="Submit Data" onClick="return checkForm(this.form);"> <INPUT TYPE="reset" VALUE="Reset Form"> </FORM> Hi, I am doing some studying and we was to create a small loop using either the for loop, while loop or do while loop. I chose to do the for loop because it was easier to understand, but I want to know how to do the same using the while loop. Here is the for loop I have, but I cant figure out how to change to while loop. Code: for (var i = 0; i < 5; ++i) { for (var j = i; j < 5; ++j) { document.write(j + ""); } document.write("<br />"); } output is equal to: 01234 1234 234 34 4 How do you make the same using a while loop? i have image button i need to display image .if the size of the image button is 100*100 and image size is 50*50 .the remaining space of the image button should be empty.the image should not stretch. can any one guide me i am new to programming Thanks in advance!!! Hello, I recently purchased a JavaScript book, and I am confused by one of it's examples. I was wondering if anybody could answer my question. Here is the example: for (loopCounter = 1; loopCounter<= 3; loopCounter++) { //execute this code } Now, what I need help with is the variable part. The book goes on to say: ""To keep track of how many times you have looped through the code, you need a variable to keep count" My question is: Why does the variable have the value of one and not another number? I'm very very new to JS, I understand that the loopCounter has to be les than or equal to 3 for the code to execute, and also that it is incremented by one each loop, but the book is not clear on why the value of the variable has been set to 1. If anybody could answer this question I would be very grateful, I hate moving onto the next stage of a book if I do not completely understand the previous topics. Thank you in advance I have the following code which is almost completely working the way I need it to with the exception of the "downloadFile" value... Code: /*Regex list of download file extensions, pipe and backslash delimited. Looks for the period before the file type so it will work on download links with query parameters after it */ var downloadTypes = /\.pdf|\.doc|\.xls|\.zip|\.csv|\.ppt|\.rtf|\.pptx|\.docx|\.xlsx|\.wmv|\.mpg|\.exe|\.mp3|\.rar|\.wav/i; /*Regex list of on-site domains, pipe and backslash delimited. */ var onsiteDomains = /\mytestdomain1\.com|\mytestdomain2\.com|javascript|#/i; /*Used to unobtrusivly add events to objects*/ function unobtrusiveAddEvent (element,event,fn) { var old = (element[event]) ? element[event] : function () {}; element[event] = function () {fn(); old();}; } var links = document.links; if ( links ){ for(var i=0; i<links.length; i++) { if( links[i].href.match(downloadTypes) ){ unobtrusiveAddEvent( links[i], 'onclick' , function() { ntptEventTag('ev=download&eventPage=Download From: ' + escape( wa.currentDomain + wa.currentURL ) + '& downloadFile=' + escape( links[i] ) ); }); } if( !links[i].href.match(onsiteDomains) ){ unobtrusiveAddEvent( links[i], 'onclick' , function() { ntptEventTag('lk=1&ev=Exit Link'); }); } } } ...how do I grab the value of the href that was just clicked? links[i] is not working (it's just grabbing the href value of the last href in the loop). I am missing something simple for sure. Can anyone point out what I am missing? Thanks! For those who read my other thread I finally scratched together the code to take a value from an XML file and add it to a select box as an option. Ofcourse it only does it once so I need to loop it. It's kinda complex though, here's a function line to add one option: addOption(document.people_form.People,name2,office2) And here's the code in the head: <script type="text/javascript"> //load xml file if (window.ActiveXObject){ var xmlDoc = new ActiveXObject("Microsoft.XMLDOM"); xmlDoc.async=false; //Enforce download of XML file first. IE only. } else if (document.implementation && document.implementation.createDocument) var xmlDoc= document.implementation.createDocument("","doc",null); if (typeof xmlDoc!="undefined") xmlDoc.load("namedata.xml"); //Regular expression used to match any non-whitespace character var notWhitespace = /\S/ function getnames(){ //Cache "messages" element of xml file var nameobj=xmlDoc.getElementsByTagName("list")[0] //REMOVE white spaces in XML file. Intended mainly for NS6/Mozilla for (i=0;i<nameobj.childNodes.length;i++){ if ((nameobj.childNodes[i].nodeType == 3)&& (!notWhitespace.test(nameobj.childNodes[i].nodeValue))) { // that is, if it's a whitespace text node nameobj.removeChild(msgobj.childNodes[i]) i-- } } } if (typeof xmlDoc!="undefined"){ if (window.ActiveXObject) //if IE, simply execute script (due to async prop). getnames() else //else if NS6, execute script when XML object has loaded xmlDoc.onload=getnames } var name2=xmlDoc.getElementsByTagName("name")[0].firstChild.nodeValue; var office2=xmlDoc.getElementsByTagName("office")[0].firstChild.nodeValue; var officePH2=xmlDoc.getElementsByTagName("officePH")[0].firstChild.nodeValue; var mobile2=xmlDoc.getElementsByTagName("mobile")[0].firstChild.nodeValue; var email2=xmlDoc.getElementsByTagName("email")[0].firstChild.nodeValue; </script> <script type="text/javascript"> function addOption(selectbox,text,value ) { var optn = document.createElement("OPTION"); optn.text = text; optn.value = value; selectbox.options.add(optn); } </script> Could anyone give me a pointer on how to loop this so that it loads one option after another from the XML file? Thanks. Hey guys i've just been following a few tutorials and learnt how to do a for loop and a while loop, what is the major difference between the two? they seem quite similar? I know while loops are laid out a hell of a lot easier in my opinion!
Hello all. I am faitly new at programming and have run into a little problem. I want to create a script that creates 2 random numbers, stored in 2 different variables and then compare them to eachother. there is two possible outcome of that comparison, either they are different or they are alike. If they are different i want to randomize a new set or numbers and make a other comparement, also to keep track on how many times i have created numbers. If they are alike i want to display the numbers and how many tries it took to get a matching pair. atm it looks like this <html> <body> <script> var x=(Math.floor(Math.random()*6)+1); var y=(Math.floor(Math.random()*6)+1); //creates two random int between 1 and 6 var throws = 1; //keep tabs on how many times we have thrown the dices if(x!=y) { x=(Math.floor(Math.random()*6)+1); y=(Math.floor(Math.random()*6)+1); throws=throws+1 }else{ document.write("you have rolled a pair. Dice 1 is: " +x +" and Dice 2 is: " +y +" and it took " +throws +" tries to get a pair."); } </script> </body> </html> How to get that into a loop? a really confused newbie scripter Hi All, im trying to to use a for loop to loop through a drop down list of users and if there is a match between the user logged in and the drop down list i want to enable two fields, if the user logged in isnt in the drop down list i want to disable the two fields, but im having trouble looping through, iv tried ".value" with no avail.. heres my Script Code: var RequestingUser = document.getElementById('JoinersLeaversContent_cmbRequestingUser').text; var Authorisers = document.getElementById('JoinersLeaversContent_ddlAuthoriseId'); for (var i = 0; i < Authorisers.length; i++) { if (RequestingUser.text == Authorisers.value) { document.getElementById('JoinersLeaversContent_txtAuthoriserSig').disabled = false; document.getElementById('JoinersLeaversContent_txtDateSignedOff').disabled = false; } else { document.getElementById('JoinersLeaversContent_txtAuthoriserSig').disabled = true; document.getElementById('JoinersLeaversContent_txtDateSignedOff').disabled = true; } } So just to be clear, if the user logged in appears in the drop down box i want to enable the two fields, if they dont appear i want to disable the two fields Please help. Thank you I have a form that shows or hides divs based on what is chosen in a dropdown. There are 4 divs but only one is shown and the other 3 hidden based on dropdown selection. Inside each div are checkboxes with items for sale. I want to reset the checkboxes to unchecked and the line total values to 0 if the div is hidden. I've got the checkboxes to reset but I can't figure out how to set the line total values to 0 (There are 14 total so I'm trying to loop thru all of them and reset them.) This is what I have in the loop Code: for (var i = 0; i < form.elements.length; i++ ) { if (form.elements[i].type == 'checkbox') { form.elements[i].checked = false; } } // set line_totals to 0 for (var j = 0; j< form.elements.length; j++ ) { if (form.elements [j].name.substring(0,10) == 'line_total') { form.elements[j].value = ''; } } apparently this is supposed to be a loop... I got it off another topic here and it made NOOOO sense Code: //dandavis's ES5 Array methods: (function ArrayMethods(){var o=Array.prototype,it,i, e=eval('( {map:Z0,r=[];for(;i<m;i++){if(i in t){r[i]=a.call(b,t[i],i,t);}}return r;},filter:Z0,r=[],g=0;for(;i<m;i++){if(i in t&&a.call(b,t[i],i,t)){r[g++]=t[i];}}return r;},every:Z0;return m&&t.filter(a,b).length==m;},some:Z1;for(;m--;){if(m in t&&a.call(t,t[m],m,t)&&!--i){return true;}}return false;},lastIndexOf:Zb||-1;for(;m>i;m--){if(m in t&&t[m]===a){return l;}}return-1;},indexOf:Zb||0;for(;i<m;i++){if(i in t&&t[i]===a){return i;}}return-1;},reduce:Z0,r=b||t[i++];for(;i<m;i++){r=a.call(null,r,t[i],i,t);}return r;},reduceRight:Zm-1,r=b||t[i--];for(;i>-1;i--){r=a.call(null,r,t[i],i,t);}return r;},forEach:function(a,b){this.concat().map(a,b);return this;}})'.replace(/Z/g,"function(a,b){var t=this.concat(),m=t.length,i="));for(it in e){i=o[it];o[it]=i||e[it];} }());//end ArrayMethods() someone want to explain it to me? here is some more Code: (function(){var o=Array.prototype,it,i,e={ map:function(a,b){var t=this.concat(),m=t.length,i=0,r=[];for(;i<m;i++){if(i in t)r[i]=a.call(b,t[i],i,t)}return r}, filter:function(a,b){var t=this.concat(),m=t.length,i=0,r=[],g=0;for(;i<m;i++){if(i in t&&a.call(b,t[i],i,t)){r[g++]=t[i]}};return r}, every:function(a,b){var t=this.concat(),m=t.length,i=0;return m&&t.filter(a,b).length==m}, some:function(a,b){var t=this.concat(),m=t.length,i=1;for(;m--;){if(m in t&&a.call(t,t[m],m,t)&&!--i){return!0}}return!1}, lastIndexOf:function(a,b){var t=this.concat(),m=t.length,i=b||-1;for(;m>i;m--){if(m in t&&t[m]===a){return l}}return-1}, indexOf:function(a,b){var t=this.concat(),m=t.length,i=b||0;for(;i<m;i++){if(i in t&&t[i]===a){return i}}return-1}, reduce:function(a,b){var t=this.concat(),m=t.length,i=0,r=b||t[i++];for(;i<m;i++){r=a.call(null,r,t[i],i,t)}return r}, reduceRight:function(a,b){var t=this.concat(),m=t.length,i=m-1,r=b||t[i--];for(;i>-1;i--){r=a.call(null,r,t[i],i,t)}return r}, forEach:function(a,b){this.concat().map(a,b)} };for(it in e){i=o[it];o[it]=i||e[it]}}()); //end Array.16 injection it has something to do with eval... whats eval? sigh I hate arrays this is so confusing to try and read >< I have a dice rolling function. The user enters the number of sides, and the dice rolls 36000 times. I track the results, and then display the percentages of each number being rolled as well. I have it to where it displays but only for ONE die ( eg : a 5 sided die, it only displays up to 5, and not 10 ) But the function is rolling for both die, just not displaying. I'm thinking I need to change, in the rollDice function, <=d.side to <=rolled_value, but whenever I do this, I get NaN errors. Any help would be appreciated! Code: <script type="text/javascript"> function Die(side) { this.side = side; this.roll = function () { var result; result = parseInt(((Math.random() * 1000) % this.side) + 1 ); return result; } // <![CDATA[ this.validateNum = function (side) { if (side > 1 && side < 101) return true; else return false; } } function rollDice() { var d = new Die(document.getElementById('number').value); if (d.validateNum(d.side) == true) { var numCount = new Array(d.side); var percent; var rolled_value; for (var i=1; i<=d.side; i++) numCount[i] = 0; for (var j=0; j<36000; j++) { rolled_value = d.roll() + d.roll(); numCount[rolled_value] = numCount[rolled_value] + 1; } for (var k=1; k <= d.side; k++) document.writeln("Number of" + " " + k +"'s" + " " + "rolled" + ' : ' + numCount[k] + '<br/>' ); for (var l = 1; l <= d.side; l++) { percent = new Number(parseFloat(numCount[l] / 36000) * 100).toFixed(2); document.writeln("Percentage of" + " " + l + " " + "being rolled" + ' : ' + percent + '% <br/>'); } } //]]> I like to figure out in my ready made For Loop it out puts a list of names and amounts I want to figure out how to put in a colour scheme. such as having every second row in yellow highlight? here is my code Code: <title>The Lighthouse</title> <link href="lhouse.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="list.js"></script> <script type="text/javascript"> total=0; for (var i=0; i<amount.length; i++) { total=total+amount[i]; } document.write(total); </script> </head> <body> <div id="title"> <img src="logo.jpg" alt="The Lighthouse" /> The Lighthouse<br /> 543 Oak Street<br /> Delphi, KY 89011<br/> (542) 555-7511 </div> <div id="data_list"> <script type="text/javascript"> document.write('<table'+' border="1"'+' rules="row"'+'cellspacing="0">'+'<tr>'+'<th>Date</th>'+'<th>Amount</th>'+'<th>First Name</th>'+'<th>Last Name</th>'+'<th>Address</th>'+'</tr>'); for (var i=0; i<date.length; i++){ document.write('<tr>'+'<td>'+date[i]+'</td>'+'<td>'+amount[i]+'</td>'+'<td>'+firstName[i]+'</td>'+'<td>'+lastName[i]+'</td>'+'</tr>');} </script> </table> </div> Any suggestions on how to add the colour within the loops Hello, I have a homework assignment to complete and I don't understand 2 particular parts. I need to design a game that does the following: Based on assignment 3, write a program that allows you and the computer to take turns and guess each other's secret number (between 1 and 100); Requirements: * You and your opponent (computer) take turns to guess. * You and your opponent gives simple hints like in assignment 3 for each round. * Show how many rounds have passed. * Keep guessing record and display it to assist the game play. The guessing of the numbers needs to be simultaneous, and the professor wants us to use a while loop and an array. It is based on a previous assignment, in which we designed a program that would ask the user to guess a number between 1-100 that the computer generated. The user is prompted by alerts that say "too high" or "too low" and then is told when they guess correctly. This I understand, but I am confused about how to modify it to fit the new assignment. Here is the code I have: Code: <html> <head> <title> Homework #3 </title> <script type="text/javascript"> var randomNumber = Math.floor (Math.random()*100)+1; { var compNumber; var compNumber = Math.floor (Math.random()*100)+1; } { var copyArray, index; copyArray = [] index = 0; while (index < strArray.length) { copyArray[index] = parseFloat(strArray[index]); index = index + 1; } return copyArray; } function compGuess () { document.getElementById("compGuessBox").value=compNumber; } function Check() // Assumes: guessBox containes a guess // Results: displays text saying if guess is too high, too low, or correct { var userNumber; userNumber = document.getElementById("guessBox").value; userNumber = parseFloat(userNumber); if (userNumber < randomNumber) { alert("Too Low!"); } if (userNumber > randomNumber) { alert("Too High!"); } if (userNumber == randomNumber) { alert ("Correct!"); } } </script> </head> <body style="background-color:Lavender"> <h1> <div style="text-align:center"> Guess the Number the Computer has Chosen! </h1> <p> <div style="text-align:center"> <input type= "text" id="compGuessBox" size="10" value="" /> <input type="button" value="Click for Guess" onclick="compGuess();" /> </p> <p> <div style="text-align:center"> <input type="button" value="Too Low!" onClick="FUNCTION TO MAKE IT GUESS AGAIN HIGHER" <input type="button" value="Too High!" onClick="FUNCTION TO MAKE IT GUESS AGAIN LOWER" <input type="button" value="Correct!" </p> <p> <div style="text-align:center"> The Computer is Thinking of a Number Between 1-100. Enter your Guess: <input type="text" id="guessBox" size="10" value="" /> </p> <p> <input type="button" value="Check your Answer" onclick="Check();" /> </p> </body> </html> Obviously it doesn't work. My questions a 1.) How can I use an array to display the guesses? 2.) How can I use a while loop to allow the computer and user to take turns guessing each other's numbers? I'm sorry if these are too broad--I genuinely do not know how to proceed from here. I'm going to (hopefully) see the professor to ask these questions as well, but I thought I'd ask here just in case our schedules can't match up. Thank you in advance! Hi This part of the script should ask the user which type of shape they'd like to calculate the area of, then convert whatever they enter to uppercase so that the test condition can be eventually falsified when the user enters 'c, C, s, S, r or R'. I've consulted the w3 school, and as far as I can tell I'm formatting it correctly. I think the problem may be in the syntax of the test condition. Code: while (shapeType != 'C' || shapeType != 'S' || shapeType != 'R') { shapeType = prompt("Which type of Shape would you like to find the area of?" + '\n' + "For a circle, enter C" + '\n' + "For a square, enter S" + '\n' + " For a rectangle, enter R"); shapeType = shapeType.toUpperCase(); } However, firebug reports that 'shapeType is null'. How can this be? I've declared shapeType in the head as a global variable. Any ideas? Jenny |