JavaScript - Get Time That Does Not Rely On User's Clock?
Sorry, I'm new to javascript... . I want to make a switch statement that will display something different depending on the time of day. Once I saw something like getTime (?), but it relied on the user's clock. I know that you would expect me to at least research getTime so that I'm asking about something more specific, but I don't think it's what I need because I want mine to give the same result regardless of the viewer's time zone or how off thier clock is. How can I do this? I only need to know how to get the time; I know how I'm going to do the switch statement. I just wanted to give you some idea of what I meant to to... =)
Similar TutorialsHello, I want to change time format from 12 to 24 hours and remove AM and PM in this script. Anybody can help me? Code: <style type="text/css"> /*<![CDATA[*/ #clock { font-family: "Trebuchet MS", Arial, Helvetica, sans-serif; font-size:16px; color:#030; padding-top: 24px; text-align:center; } /*//]]>*/ </style> <script type='text/javascript'> //<![CDATA[ var dayarray=new Array('Svē','Pir','Otr','Tre','Cet','Pie','Ses'); var montharray=new Array('01','02','03','04','05','06','07','08','09','10','11','12'); function getthedate(){ mydate=new Date(); year=mydate.getUTCFullYear(); day=mydate.getDay(); month=mydate.getMonth(); daym=mydate.getDate(); if(daym<10) { daym='0'+daym; } hours=mydate.getHours(); minutes=mydate.getMinutes(); seconds=mydate.getSeconds(); dn='AM'; if(hours>=12) { dn='PM'; } dn='AM'; if(hours>=12) { dn='PM'; } if(hours>12){ hours=hours-12; } if(hours==0){ hours=12; } if(minutes<=9) { minutes='0'+minutes; } if(seconds<=9) { seconds='0'+seconds; } cdate=dayarray[day]+', '+daym+'-'+montharray[month]+'-'+year+', '+hours+':'+minutes+':'+seconds+' '+dn; document.getElementById('clock').firstChild.nodeValue=cdate; setTimeout('getthedate()',1000); } window.onload=function() { getthedate(); } //]]> </script> Thanks. How can I draw a cookie where number of chocolate chips represents the number of seconds and the number of bites represents the number of minutes. I want to show the passage of time on a clock that looks like items are being added to the display according to the number of seconds and minutes. Maybe using a mouse input aswell! Please guide.:confused: I use the Processing Software Can someone help me modify this script be set to a specific Time Zone rather than picking up the time from the local machine? I want it to countdown to 6:00 am EST. http://javascript.internet.com/time-...countdown.html Can anyone tell me what to add where if it is possible? Thank you in advance. hello all, this is my first time on this site and i can usally find all the information i need on google. However iv run into a problem while coding a countdown timer for students in my school i will be hosting it as a mobile website. what im having problems with is getting not the system time, but 1 syncronized time source ex. The official U.S.time or any other single time source if that one will not be the best. any suggestions? ps. i am completely new to js so make any suggestions and please explain throughly. Thanks! Hi everyone, i made this clock and for me in the UK it displays my time, however for people everywhere else in the world it displays their current time, i would like it to display GMTdate only regardless of where you live. any help would be great. below is my code: Code: <script type="text/javascript"> <!-- function updateClock ( ) { var currentTime = new Date ( ); var currentHours = currentTime.getHours ( ); var currentMinutes = currentTime.getMinutes ( ); var currentSeconds = currentTime.getSeconds ( ); // Pad the minutes and seconds with leading zeros, if required currentMinutes = ( currentMinutes < 10 ? "0" : "" ) + currentMinutes; currentSeconds = ( currentSeconds < 10 ? "0" : "" ) + currentSeconds; // Choose either "AM" or "PM" as appropriate var timeOfDay = ( currentHours < 12 ) ? "AM" : "PM"; // Convert the hours component to 12-hour format if needed currentHours = ( currentHours > 12 ) ? currentHours - 12 : currentHours; // Convert an hours component of "0" to "12" currentHours = ( currentHours == 0 ) ? 12 : currentHours; // Compose the string for display var currentTimeString = currentHours + ":" + currentMinutes + ":" + currentSeconds + " " + timeOfDay; // Update the time display document.getElementById("clock").firstChild.nodeValue = currentTimeString; } // --> </script> thanks I'm trying to add a body class of 'day' if it's 6am-5pm and 'night' if it's 5pm-6am based on the user's local time. I tried the following but it didn't work. Any ideas? In the <head> Code: <script> function setTimesStyles() { var currentTime = new Date().getHours(); if(currentTime > 5 && currentTime < 17) { document.body.className = 'day'; } else { document.body.className = 'night'; } } </script> Code: <body onload="setTimeStyles();"> Also, is there a more elegant way to achieve what I need? Hello. I am trying to stop and then start my clock, but something goes wrong Code: <script type="text/javascript"> function start_clock(){ var today = new Date(); var h = today.getHours(); var m = today.getMinutes(); var s = today.getSeconds(); // add a zero in front of numbers<10 m = checkTime(m); s = checkTime(s); document.getElementById('clck').innerHTML = h+":"+m+":"+s; t=setTimeout('start_clock()'); } function checkTime(i) { if (i<10) { i="0" + i; } return i; } var intval="" function start_Int(){ if(intval==""){ intval=window.setInterval("start_clock()",1000) }else{ stop_Int() } } function stop_Int(){ if(intval!=""){ window.clearInterval(intval) intval="" myTimer.innerHTML="Interval Stopped" } } </script> <h1>A live clock in JavaScript</h1> </head> <body onload="start_clock()"> <p>The time according to your PC is </p> <span id="clck">Interval Stopped</span> <br><br><br> <input type="button" value="Start" onclick="start_Int()"> <input type="button" value="Stop" onclick="stop_Int()"> Any help will be appreciated. Hello, I am trying to create a clock for my video game. I need to begin the clock at zero and count while the game is going. I need to have the clock count in standard minutes and seconds but not be based on the actual time of day. I am coding in javascript for an applet.
Javascript for clock: Code: function showTime (dateObj) { thissecond=dateObj.getSeconds(); thisMinute=dateObj.getMinutes(); thisHour=dateObj.getHours(); // change thisHour from 24-hour time to 12-hour time by: // 1) if thisHour < 12 then set ampm to "a.m." otherwise set it to "p.m." var ampm = (thisHour < 12) ? "a.m." : "p.m."; // 2) subtract 12 from the thisHour variable thisHour = (thisHour > 12) ? thisHour - 12 : thisHour; // 3) if thisHour equals 0, change it to 12 thisHour = (thisHour == 0) ? 12 : thisHour; // add leading zeros to minutes and seconds less than 10 thisMinute = thisMinute < 10 ? "0"+thisMinute : thisMinute; thisSecond = thisSecond < 10 ? "0"+thisSecond : thisSecond; return thisHour + ":" + thisMinute + ":" + thisSecond + ampm; } HTML for page: Code: <?xml version="1.0" encoding="UTF-8" ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <!-- New Perspectives on JavaScript, 2nd Edition Tutorial 3 Tutorial Case The Chamberlain Civic Center Author: Date: Filename: ccc.htm Supporting files: back.jpg, calendar.css, calendar.js, ccc.css, ccc.jpg, logo.gif --> <title>The Chamberlain Civic Center</title> <link href="ccc.css" rel="stylesheet" type="text/css" /> <link href="calendar.css" rel="stylesheet" type="text/css" /> <script src="calendar.js" type="text/javascript"></script> </head> <body> <div id="head"> <script type="text/javascript"> calendar("March 25, 2011"); </script> <img src="ccc.jpg" alt="Chamberlain Civic Center" /> </div> <div id="links"> <table><tr> <td><a href="#">Home</a></td><td><a href="#">Tickets</a></td> <td><a href="#">Events</a></td><td><a href="#">Tour</a></td> <td><a href="#">Directions</a></td><td><a href="#">Hours</a></td> <td><a href="#">Packages</a></td><td><a href="#">Contact Us</a></td> </tr></table> </div> <div id="main"> <p id="firstp"><img src="photo.jpg" alt="" />March is another banner month at the Chamberlain Civic Center, with performances of the award-winning musical, <span>The Producers</span> by the Broadway Touring Company on March 4, 5, and 6. Tickets are going fast, so order yours today.</p> <p>Celebrate the season on March 11 with the Chamberlain Symphony and their special selection of classical music with Spring themes. The next day, March 12, exercise your mind by attending the Charles Dickens mystery <span>Edwin Drood</span>.</p> <p>Jazz lovers have a lot to celebrate in March with a visit from <span>The Jazz Masters</span> on the 17th. Then on March 24, enjoy the music of The Duke with <span>An Ellington Tribute</span> performed by the Jazz Company of Kansas City.</p> <p>Pins, bottles, plates, and chairs are flying at the Chamberlain Civic Center in March. <span>The Taiwan Acrobats</span> return with another amazing performance on Sunday, March 13. On March 20, the <span>Madtown Jugglers</span> get into the act with their unique blend of comedy, juggling, and madness.</p> <p>Enjoy a classical brunch every Sunday afternoon with music provided by the Carson Quartet. Seating is limited, so please reserve your table.</p> </div> <address> The Chamberlain Civic Center · 2011 Canyon Drive · Chamberlain, SD 57325 · (800) 555-8741 </address> </body> </html> CSS for page: Code: /* New Perspectives on JavaScript, 2nd Edition Tutorial 3 Tutorial Case Filename: ccc.css This file contains styles used in the ccc.htm file */ body {margin: 0px; background: white url(back.jpg) repeat-y scroll 820px 0px} #head {width: 750px; height: 150px; padding: 5px} #links {clear: right; width: 750px; padding: 0px} #links table {width: 750px; font-family: Arial, Helvetica, sans-serif; font-size: 8pt; margin: 0px} #links table td {text-align: center; background-color: white; border: 1px solid black; letter-spacing: 5; padding: 2px} #links table a {text-decoration: none; color: rgb(223,29,29); width: 100%} #links table a:hover {color: white; background-color: rgb(223,29,29)} #main {width: 750px; font-family: Arial, Helvetica, sans-serif; padding: 10px} #main p {text-align: justify; font-size: 9pt} #firstp:first-line {font-variant: small-caps} #main img {float: right; margin: 0px 0px 10px 10px} #main p span {color: rgb(223,29,29)} address {width: 750px; font-size: 8pt; font-style: normal; color: rgb(223,29,29); font-family: Arial, Helvetica, sans-serif; text-align: center; border-top: 1px solid rgb(223,29,29); padding-bottom: 10px} Does anyone know how to put my clock into my HTM and CSS files to have it appear at the top left of the page? Please, help. Thanks. Hello to everyone . i have a clock from a javascript code and i want through drop down list to change the time location (city) the html part Code: <body onload="globalclock()"> <input type="text" size="50" id="globalclock" /> <select ......... onchange=""> <option value=''>select city</option> <option value='0'>Athens</option> <option value='1'>New York</option> .... .... <option value='36'>.........</option> </select> the only way to display the clock is to set values Code: //default clock dow="f"; cdate="a"; ctime="a"; city = 5; //its my default city when page load can anyone help me to manage this :-) Thankz Hey all, I'm trying to sort a countdown clock for my website: http://www.cyber-technix.com/corps/index.php/ My vision of it was a transparent background, Blue text and a simple Day : Hour : Minute : Second Layout. I found a free .js countdown clock at http://www.hashemian.com/tools/javascript-countdown.htm Anyone got any better suggestions? I havn't used .js much so I may need some help implementing it if someone would be kind enough to help me out, thanks. Hello, I would like help about my problem. I want to find the proper function to manage a clock . What I want to do is, when a city is selected from the drop down menu, the display of the clock must be changed depended by the city . Also to allow the user to vary the values of the three variables that control the display of a clock. <body onload="globalclock()"> <input type="text" size="50" id="globalclock" /> <select ......... onchange=""> <option value=''>select city</option> <option value='0'>Athens</option> <option value='1'>New York</option> .... .... <option value='36'>.........</option> </select> //default clock dow="f"; cdate="a"; ctime="a"; city = "22"; //its my default city when page load I use globalclock() function but with no results Hello all! For the past few days I've been having trouble trying to figure out how to do something. I want to code a world population clock similar to the one here, but simpler: I want the user to be able to choose future years up to 2020 (just years, not months/days), and have the population grow by 1 percent each year. So far I have a code for the world population, but I have no clue where to begin in terms of making a list of the years with the option to increase the population. Could anyone point me in the right direction? I'd appreciate any help! Heres the code I have: <body> <script type="text/javascript"> function maind(){ startdate = new Date() now(startdate.getYear(),startdate.getMonth(),startdate.getDate(),startdate.getHours(),startdate.getM inutes(),startdate.getSeconds()) } function ChangeValue(number,pv){ numberstring ="" var j=0 var i=0 while (number > 1) { numberstring = (Math.round(number-0.5) % 10) + numberstring number= number / 10 j++ if (number > 1 && j==3) { numberstring = "," + numberstring j=0} i++ } numberstring=numberstring if (pv==1) {document.getElementById("worldpop").innerHTML=numberstring } } function now(year,month,date,hours,minutes,seconds){ startdatum = new Date(year,month,date,hours,minutes,seconds) var now = 5600000000.0 var now2 = 5690000000.0 var groeipercentage = (now2 - now) / now *100 var groeiperseconde = (now * (groeipercentage/100))/365.0/24.0/60.0/60.0 nu = new Date () schuldstartdatum = new Date (96,1,1) secondenoppagina = (nu.getTime() - startdatum.getTime())/1000 totaleschuld= (nu.getTime() - schuldstartdatum.getTime())/1000*groeiperseconde + now ChangeValue(totaleschuld,1); timerID = setTimeout("now(startdatum.getYear(),startdatum.getMonth(),startdatum.getDate(),startdatum.getHours( ),startdatum.getMinutes(),startdatum.getSeconds())",200) } window.onload=maind </script> Current world population (estimated): <span id="worldpop" style="font-weight: bold"></span>. </body> Hello, I'm somewhat new to JavaScript and for my website, I decided to make a clock for the website in this format: Saturday, October 17, 2009 5:56:14 p.m. The only issue is that it won't update every second. Below is the coding: External JavaScript: Code: function dateClock() { // Coding } setTimeout("dateClock()", 1000); HTML: Code: ... <script src="date.js" type="text/javascript"> </script> </head> <body> <script type="text/javascript"> document.write("<p style='margin:-15px 0px;background-color:black;position:fixed;padding:5px;'>"+Day+", "+Month+" "+date+", "+Year+"<br />"+Hour+":"+Minute+":"+Sec+" "+Suffix+"</p>"); </script> What can I do to make it update? Thanks. I figured if there was one it would be a Javascript but does anyone know of a countdown clock that almost looks like a counter/turnstile number row? Like this sorta: I've been looking for one where I have the numbers look just like that and 'push' upward as the times (days, minutes, seconds) go on. Hopefully someone knows of a script >< Thanks alot!!! Hello Guys, Any one help me coding of java script coding for watch implementation in our website..... Thanks in Advance I have to make a digital clock (which i did figure out) but the number needs to be images with the numbers on them. (ex.: (an image of the number 1+an image of the number 2+image of number 0+images of number8) would be 11:08)) Here's what I have so far. Do I need to use <img src=""> in a function then call the function for my images? Code: <HEAD> <SCRIPT language="JavaScript"> <!-- function startclock() { var thetime=new Date(); var nhours=thetime.getHours(); var nmins=thetime.getMinutes(); var nsecn=thetime.getSeconds(); var AorP=" "; if (nhours==0) nhours=12; if (nsecn<10) nsecn="0"+nsecn; if (nmins<10) nmins="0"+nmins; document.clockform.clockspot.value=nhours+":"+nmins+":"+nsecn+" "+AorP; setTimeout('startclock()',1000); } //--> </SCRIPT> </HEAD> <BODY onLoad="startclock()"> <FORM name="clockform"> Current Time: <INPUT TYPE="text" name="clockspot" size="15"> </FORM> </BODY> I am pretty new to javascript and descided to test my skills by making a javascript clock using the computers time it works but I know the way I am doing it isn't very good you can see the code below Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>clock</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript"> var minutes = 0; var seconds; var hour = 0; var minute = new Date().getMinutes(); minutes += minute; var hours = new Date().getHours(); hour += hours; var time_period = ""; if(hour > 12){ hour = hour-12; time_period = "PM"; }else { time_period = "AM"; } function working_clock(){ var time = new Date; seconds = time.getSeconds(); var clock = document.getElementById('clock'); if(seconds == 59){ minutes+=1; } if(minutes == 60){ minutes = 1; hour++; } if(minutes < 10){ var minute_digit_two = 0; clock.innerHTML = ("time: "+hour+":"+minute_digit_two +minutes+":"+seconds+" "+time_period); }else { clock.innerHTML = ("time: "+hour+":"+minutes+":"+seconds+" "+time_period); } setTimeout("working_clock()",1000); } window.onload = working_clock; </script> </head> <body> <div id="clock"></div> </body> </html> heres where you can see it in action http://the-test.comoj.com/files/working-clock.html im just asking if there are any errors or if theres a better way to do this Hi! How would I type If I wanted to have this timer countdown to 3.00PM and then stop and display a message and reset itself by midnight and repeat itself every week day? Thanks in advance. Cheers Hi, I've just created an image based digital clock following a youtube tutorial, and I understand all of it except one thing. I have created a regular digital clock (a text one), and then split this into an array. So I can manipulate the hours/ mins/ secs with [0],[1] and [2], is this the element that makes my regular text into the images I am using? There must be a correlation between the two, and that's all I can see that would do that for me. Here is the code: Code: digit_Images = ["d0.jpg","d1.jpg","d2.jpg","d3.jpg","d4.jpg","d5.jpg","d6.jpg","d7.jpg","d8.jpg","d9.jpg", "d10.jpg","d11.jpg","d12.jpg"] for (i=0;i<digit_Images.length;i++){ document.write('<img style="display: none;" src="' + digit_Images[i] + '" />'); } function clock_final(){ //make time object the_Date = new Date(); current_Time = the_Date.getHours() + ":" + the_Date.getMinutes() + ":" + the_Date.getSeconds(); var time_Parts = current_Time.split(":"); //am or pm if (time_Parts[1] <=12){ var AM_PM = digit_Images[11]; } else{ var AM_PM = digit_Images[12]; } //split down to 12 hour clock by subtracting 12 if (time_Parts[0]>=13){ time_Parts[0] = time_Parts[0] - 12 + ""; } else if(time_Parts[0] =="0"){ time_Parts[0] = "12"; } var the_Clock = new Array(); for (var i = 0; i < time_Parts.length; i++) { if (time_Parts[i].length == 1) { the_Clock[i] = '<img src="' + digit_Images[0] + '" />' + '<img src="' + digit_Images[parseInt(time_Parts[i])] + '" />'; } else if (time_Parts[i].length ==2) { the_Clock[i] = '<img src="' + digit_Images[parseInt(time_Parts[i].charAt(0))] + '" />' + '<img src="' + digit_Images[parseInt(time_Parts[i].charAt(1))] + '" />'; } } var clockHTMLInput = the_Clock[0] + '<img src="' + digit_Images[10] + '" />' + the_Clock[1] + '<img src="' + digit_Images[10] + '" />' + the_Clock[2] + '<img src="' +AM_PM + '" />'; document.getElementById('clock').innerHTML = clockHTMLInput; } Hope that's not too jumbled. Thanks. |