JavaScript - Settimeout() Function Not Supported In An Ie Version
all,
does anyone know if the setTimeout() function in js has been just recently supported? i created an online demonstration of a product that uses this function to delay the playing of .wav files after various second intervals. i know that Opera doesn't support this function because when I click my button, all of the .wav files that i have in the function that runs behind the button play at once. i have probably 10 wav files that are played throughout the function, at various conditional statements. does anyone know if earlier (like REALLY old) versions of IE do not support this function? or maybe ie8 doesn't support it? i developed this and tested it in all major browsers except IE8 and any version earlier than IE6. thank you for any help on this... Similar TutorialsHello I am just learning, what am I doing wrong here , I'm trying to display an image after 3 seconds after the page opens with js from an external file listed below: Code: <html> <title>Insert Page</title> <body> var call; call=("<?php echo $image1;?>"); function myfunction() { setTimeout =(call, 3000); } document.write(myfunction); </body> </html> Hi all, I have what I hope will be a simple question for someone to help me with. I simply want to add a timeout to the folowing code: Code: $(function(){ $('#slides').slides({ effect: 'fade', crossfade: true, preload: true, preloadImage: '<?php bloginfo('template_directory'); ?>/img/loading.gif', play: 4500, pause: 500, hoverPause: false, animationStart: function(current){ $('.caption').animate({ bottom:-35, },100); if (window.console && console.log) { // example return of current slide number console.log('animationStart on slide: ', current); }; }, animationComplete: function(current){ $('.caption').animate({ bottom:0 },200); if (window.console && console.log) { // example return of current slide number console.log('animationComplete on slide: ', current); }; }, slidesLoaded: function() { $('.caption').animate({ bottom:0 },200); } }); }); As you can see this is a slideshow code. All I want to do is delay the first slide sliding in when the slideshow loads. I have tried wrapping the whole function in a settimeout but to no avail. Thanks in advance Dan Hi friends, I am trying to use the window.setTimeout feature so that a message pop-up with yes/no appears on the screen asking whether to extend the session. The actual sessions expires on 5 seconds. *If yes is clicked, the current page reloads. *If no is clicked, nothing happens. (the session will expire anyway). Many pages is open fastest, but other delays several seconds or minutes! Quote: var w = 800; var width = 800; var h = 800; var height = 800; var left =(screen.width/2)-(w/2); var top = (screen.height/2)-(h/2); window.open ("","myNewWin", 'toolbar=no, location=no, directories=no, status=no, menubar=no, scrollbars=no, resizable=no, copyhistory=no, width='+w+', height='+h+', top='+top+', left='+left); var a = window.setTimeout("document.form1.submit();",5000); Letchev Hello everybody I need your help in this problem At first, this is the code used HTML Code PHP Code: <input type="text" onfocus="fadeIn(this)" /><div class="box" style="opacity: 0.0"></div><br /> <input type="text" onfocus="fadeIn(this)" /><div class="box" style="opacity: 0.0"></div> JavaScript Code PHP Code: function fadeIn(elem){ element = elem.nextSibling; elemOpacity = element.style.opacity; element.innerHTML = elemOpacity; if (elemOpacity < 1.0) element.style.opacity = parseFloat(elemOpacity) + 0.1; timeIn = setTimeout(fadeIn, 100); } I have used the opacity property to make fading element like fadeIn() function in jquery , and i have used onfocus event to execute the code . Problem exists in setTimeout function, this function Does not work But the code works without this function What is the cause of the problem , Please help me Hi, I have a button that when you click it displays the results of my db in a div. What I am trying to do is to get the results to update every five seconds. I thought setTimeout was the best way to achieve this. However I am getting the error message that ID is not defined on the setTimeout line. I thought it would automatically input ID into the fields marked ID when the onloadXMLDocRefresh('File.php','txtHint') button is clicked? The button works to load the script, but the refreshing the div is not. My script is: Code: <script type="text/javascript"> function loadXMLDocRefresh(File,ID){ if (window.XMLHttpRequest) { xmlhttp=new XMLHttpRequest(); } else { xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function(){ if (xmlhttp.readyState==4 && xmlhttp.status==200){ document.getElementById(ID).innerHTML=xmlhttp.responseText; timer = setTimeout('loadXMLDocRefresh(File,ID)',5000); } } xmlhttp.open("POST",File,true); xmlhttp.send(); } </script> Hey everyone, I wanted to write my own script for a fade-in animation, since the ones I have found have got too many options or need some framework, which makes them unnecessarily big. I wanted to learn too. Unfortunately, the code didn't work as I wanted, and I commented some things so as to find out what's happening. The only function called from outside is fadeIn with a string as argument (in the example, this string is: d1296668690535). This is the code: Code: var fadems = 500; // Anim. duration in milliseconds var fps = 20; // Frames per second function fadeIn(elemId){ var frames = fadems/1000 * fps; var delay = 1000 / fps; var incrOp = 1 / frames; //document.getElementById(elemId).style.zoom = '1'; setOp(elemId, 0); for(i=1; i<=frames; i++){ debugOutLn("(fadeIn for) elemId = " + elemId); setTimeout("setOp(" + elemId + "," + incrOp*i + ")", delay*i); } } function setOp(elemId, val){ debugOutLn("(setOp) elemId = " + elemId + "; val = " + val); // document.getElementById(elemId).style.opacity = val; // document.getElementById(elemId).style.filter = 'alpha(opacity = ' + val * 100 + ')'; } Code: function debugOutLn(str){ document.getElementById("debug").innerHTML += str + "<br />"; } And this is the text it outputs (on Opera 11.01): Code: (setOp) elemId = d1296668690535; val = 0 (fadeIn for) elemId = d1296668690535 (fadeIn for) elemId = d1296668690535 (fadeIn for) elemId = d1296668690535 (fadeIn for) elemId = d1296668690535 (fadeIn for) elemId = d1296668690535 (fadeIn for) elemId = d1296668690535 (fadeIn for) elemId = d1296668690535 (fadeIn for) elemId = d1296668690535 (fadeIn for) elemId = d1296668690535 (fadeIn for) elemId = d1296668690535 (setOp) elemId = [object HTMLDivElement] ; val = 0.1 (setOp) elemId = [object HTMLDivElement] ; val = 0.2 (setOp) elemId = [object HTMLDivElement] ; val = 0.30000000000000004 (setOp) elemId = [object HTMLDivElement] ; val = 0.4 (setOp) elemId = [object HTMLDivElement] ; val = 0.5 (setOp) elemId = [object HTMLDivElement] ; val = 0.6000000000000001 (setOp) elemId = [object HTMLDivElement] ; val = 0.7 (setOp) elemId = [object HTMLDivElement] ; val = 0.8 (setOp) elemId = [object HTMLDivElement] ; val = 0.9 (setOp) elemId = [object HTMLDivElement] ; val = 1 Why is an object reference assigned to what was previously a string? Thanks for the help! I am using http://www.gcmingati.net/wordpress/w...de-plugin.html in my portfolio page, it says IE6 is supported but it doesn't work?! does anyone know why? here is my page: http://www.marketingattheedge.com:8078/portfolio.asp Hello, this is my first post. The following code works in FF, Is there any way to have the code work correctly in IE 7? The error is on both the following lines, odoc.appendChild(ne);. Thank you for any assistance. Quote: <!--#include file="include/dbcommon.asp"--> <% set dbConnection = server.CreateObject ("ADODB.Connection") dbConnection.ConnectionString = strConnection dbConnection.Open %> <html> <head> <link REL="stylesheet" href="include/style.css" type="text/css"> <!--[if IE]> <link REL="stylesheet" href="include/styleIE.css" type="text/css"> <![endif]--> </head> <body> <table> <tr><td> Subject:</td> <td><input id=subject type=text size=40></td> <td align=right> Templates: <select id=templates style="width:300" onchange="doInsert(document.getElementById('templates').value);document.getElementById('templates'). selectedIndex=0;"> <option value="">Please select</option> <% Set rs = server.CreateObject ("ADODB.Recordset") rs.Open "select * from QuickTemplates", dbConnection,1,2 while not rs.eof fname=replace(rs("fname"),"""",""") if(len(rs("fname"))>40) then _ fname=replace(left(rs("fname"),30)&"...","""",""") response.write "<option value=""" & replace(rs("fname"),"""",""") & """>" & fname & "</option>" rs.movenext wend rs.close %> </select> </td></tr> <tr> <td valign=top>Body:</td><td colspan=2><textarea id=body cols=100 rows=20></textarea></td> </tr> <td align=center colspan=3> <SPAN class=buttonborder><input class=button type=button value="Send email" onclick="sendem();"></SPAN> <SPAN class=buttonborder><input class=button type=button value="Close" onclick="self.close();return false;"></SPAN> </td> </tr> </table> </body> <html> <script> function sendem() { odoc=opener.document.getElementById("frmAdmin"); opener.document.forms.frmAdmin.a.value="email"; ne=document.createElement("input"); ne.name="subject"; ne.type="hidden"; ne.value=document.getElementById("subject").value; odoc.appendChild(ne); ne=document.createElement("input"); ne.name="body"; ne.type="hidden"; ne.value=document.getElementById("body").value; odoc.appendChild(ne); opener.document.forms.frmAdmin.submit(); self.close(); } function doInsert(ibTag) { var uagent = navigator.userAgent.toLowerCase(); var is_safari = ( (uagent.indexOf('safari') != -1) || (navigator.vendor == "Apple Computer, Inc.") ); var is_opera = (uagent.indexOf('opera') != -1); var is_webtv = (uagent.indexOf('webtv') != -1); var ua_vers = parseInt(navigator.appVersion); var is_win = ( (uagent.indexOf("win") != -1) || (uagent.indexOf("16bit") !=- 1) ); var is_ie = ( (uagent.indexOf('msie') != -1) && (!is_opera) && (!is_safari) && (!is_webtv) ); if(ibTag!="") { var isClose = false; var obj_ta = document.getElementById("body"); obj_ta.focus(); if ( (ua_vers >= 4) && is_ie && is_win ) { var rng = document.selection.createRange(); rng.colapse; rng.text = ibTag; } else if ( obj_ta.selectionEnd>=0 ) { var ss = obj_ta.selectionStart; var st = obj_ta.scrollTop; var es = obj_ta.selectionEnd; if (es < 0) { es = obj_ta.textLength; } var start = (obj_ta.value).substring(0, ss); var end = (obj_ta.value).substring(es, obj_ta.textLength); obj_ta.value = start + ibTag + end; var p=0; var ent=0; while(p!=-1) { p=ibTag.indexOf('\n',p); if(p!=-1) { p++; ent++; } } var cpos = ss + (ibTag.length)-ent; obj_ta.selectionStart = cpos; obj_ta.selectionEnd = cpos; obj_ta.scrollTop = st; } obj_ta.focus(); return isClose; } } </script> Hello - I've got this lovely little animation that slides some div fields to the right a short distance. Everything works except the setTimeout (located in the SlideIn function). It simply 'jumps' without taking any time at all. I've tried a bunch of stuff: changed the amount of time from 100 to 10000 changed it from var t = setTimeout("SlideIn()", 1000) SlideIn with/without the brackets, with/without the quotation marks. SlideIn() SlideIn(i) SlideIn(label_id_fixed) SlideIn(label_id_no) Just about at the end of my rope, and so many different combinations I'm forgetting which ones I've tried and which I haven't. I know it is looping through because it gets to the end position and allows the other JavaScript functions to work ok. So it is not getting 'stuck' or anything like that. Here is the complete code (there is a style sheet located separately). Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" type="text/css" href="class.css" /> </head> <script type="text/javascript"> //<![CDATA[ window.onload=starter; function starter(){ collapseMenu(); SetUpAnimation(); } function SetUpAnimation(){ if (document.querySelectorAll) { labels = document.querySelectorAll('div.label'); } else if (document.getElementsByClassName) { labels = document.getElementsByClassName('label'); } //loops through the labels if (labels){ for (var i=1; i <= labels.length; i++) {SlideIn(i); } } } function SlideIn(label_id_no){ var label_id_fixed = label_id_no; var endPos = 150; var currentPos = 0; for (currentPos = 1; currentPos < 60; currentPos++){ var label_id_name = "label" + label_id_fixed; document.getElementById(label_id_name).style.left = currentPos + "px"; setTimeout("SlideIn", 1000); } } function collapseMenu(){ var elems = null; var labels = null; if (document.querySelectorAll) { elems = document.querySelectorAll('div.elements'); labels = document.querySelectorAll('div.label'); } else if (document.getElementsByClassName) { elems = document.getElementsByClassName('elements'); labels = document.getElementsByClassName('label'); } if (elems){ for (var i=0; i < elems.length; i++) { elems[i].style.display="none"; } for (var i=0; i < labels.length; i++) { labels[i].onclick=showBlock; } } } function showBlock(evnt){ var theEvent = evnt ? evnt : window.event; var theSrc = theEvent.target ? theEvent.target: theEvent.srcElement; var itemId = "elements" + theSrc.id.substr(5,1); var item = document.getElementById(itemId); if (item.style.display=='none'){ item.style.display='block'; }else{ item.style.display='none'; } } //]]> </script> </head> <body> <div class="label" id="label1">this is a label</div> <div class="elements" id="elements1"> <p>painting</p><br /> <p>photography</p><br /> </div> <div class="label" id="label2">this is another label</div> <div class="elements" id="elements2"> <p>sculpture</p><br /> <p>ceramics</p><br /> </div> </body> </html> Hi trying to load a random swf files using setTimeout please help Code: </head><script type="text/javascript"> var numberOfSongs = 3 var sound = new Array(numberOfSongs+1) sound[1]= "number/1.mp3" sound[2]= "number/2.mp3" sound[3]= "number/3.mp3" function randomNumber(){ var randomLooper = -1 while (randomLooper < 0 || randomLooper > numberOfSongs || isNaN(randomLooper)){ randomLooper = parseInt(Math.random()*(numberOfSongs+1)) } return randomLooper } var randomsub = randomNumber() var soundFile = sound[randomsub] document.write ('<EMBED src= "' + soundFile + '" hidden=true autostart=true loop=false>') setTimeout(randomNumber,4000); </script> <body onload="randomNumber()"> Is there another JS function that I can use to force a time delay without having the code continue to run? I'm using the setTimeout() function but the call to this function doesn't stop the code flow. I need to stop the code flow while waiting. I guess I need a Sleep() type of JS function. What I'm trying to do is display some blank text on the screen using a for loop (I'm using <BR> to give the appearance of "opening up" a vertical window section in the browser) and I need this 'text' to complete before allowing the following code in the function to execute. The following code will display a Table with rows of data. I'm trying to use a timing function to give a visual impression of a window opening up just before the data displays. Thanks... Okay, for some reason the setTimeout isn't working for me, and I have no idea why. I've tried everything and Googled even more. If anyone has any ideas, I'll be grateful Code: function display(min,sec) { if (sec <= 0) { sec=60; min-=1; } if (min <= -1) { sec=0; min=0; tEnd(); } else { sec = sec-1; } if (sec<=9) { sec = "0" +sec; } document.form.time.value=min+":"+sec; SM = window.setTimeout("display("+min+","+sec+")",1000); } function tEnd() { window.clearTimeout(SM); alert('Your time is up!'); } Thanks in advance. Hello guys I need to get something fun! with setTimeout function! I am n00b! so be patent please. I need when <body onload="Myfunc();"> fires, that function should show "Please wait...!" or "Loading...". for , say 5 seconds!. then it disappear. I used setTimeout with that but it didn't do what I wanted! here is my code: PHP Code: function Myfunc(){ document.getElementById("ss2").innerHTML = "Loading..."; setTimeout("Myfunc();", 5000); } // where id="ss2" is the place to display the string "loading..." ! and a one more question ! can I do something like a while loop! where it holds *i* value as seconds! and for every second it passes it should print out a string I make it up ! let say loop for 3 seconds ! So, when seconds = 0 then display "string of second 0" and stick it in there, then go to the next second when it is exactly = 1 then display "new line with string of second 1" and stick it in there, then do to the last second when it is exactly = 2 then display " new line with string of second 2" and stick it in there, exit the loop! is there anyway to do that? please note that I am a n00bie ! help is much appreciated ! I'm working on a disjointed rollover, with several links changing an image in another location. There is a default image that appears when the page opens and whenever you roll off any of the links. Initially, the problem was that mousing from one link to the next caused a quick flash of the default image because there is a little space between these links. To address that, I added a time out to keep the default image from appearing immediately on onmouseout. Now, when I mouse from one link to the next I get a smooth transition, but then the delayed onmouseout function kicks in while still hovering over a link. How can I make hovering over a new link override this delayed onmouseout? Here's the script: Code: <script type="text/javascript"> window.onload = preloader() function preloader(){ var pic1 = new Image(); pic1.src = "images/cover1.jpg"; var pic2 = new Image(); pic1.src = "images/cover2.jpg"; var pic3 = new Image(); pic1.src = "images/cover3.jpg"; var pic4 = new Image(); pic1.src = "images/cover4.jpg"; } function bookInfoSwap(imgSrc,ID,bInfo) { document.getElementById("covers").src = imgSrc; document.getElementById("courseID").innerHTML = ID; document.getElementById("bookInfo").innerHTML = bInfo; } function swapDelay() { setTimeout("bookInfoRevert()",3000); } function bookInfoRevert() { document.getElementById("covers").src = "images/covers.gif"; document.getElementById("courseID").innerHTML = " "; document.getElementById("bookInfo").innerHTML = " "; } </script> ...and a couple of the links: Code: <a href="http://www.mymathlab.com/" target="_blank" onmouseover="bookInfoSwap('images/cover6.jpg','Self Study Course ID: <br />cos68804','Billstein, <em>A Problem Solving approach to Mathematics for Elementary School Teachers, 9/e and Custom Edition</em>');" onmouseout="swapDelay();" class="courseTab">Math 10/11</a> <a href="http://www.mymathlab.com/" target="_blank" onmouseover="bookInfoSwap('images/cover4.jpg','Self Study Course ID: <br />cos59796','Sullivan, <em>Statistics: Informed Decisions Using Data, 3/e</em>');" onmouseout="swapDelay();" class="courseTab">Math 21</a> Thanks. I want to delay image load for 3 seconds and here is the code but it doesnt work... HELP PLEASE <img id="img444" src="http://imakeinternet.com/squeeze/finish.png" style="display: none;"> <script> function showimage() { document.getElementById("img444").src="http://imakeinternet.com/squeeze/finish.png"; } setTimeout ("showimage();", 3000); </script> Hi all, I've noticed that setTimeout seems to return a simple integer as it's "id" which can be used to clear the timeout ahead of time. So, in order to have multiple setTimeouts called (which requires the previous one to be cleared before the next one is called), I simply did this: Code: clearTimeout(setTimeout(function() { /* some code */ }, 1000) -1); Note the "-1"... each time this code is called, it starts a new setTimeout and clears "instance-1" which is supposed to be the previous instance. The idea is that this block can be called hundreds of times, and when the calling finally stops, the inner code is executed 1 second later. This SEEMS to be working (yes, even in MSIE!). Question is, am I fooling myself? Is this wrong? If so, what's the right way to do it? Thanks... -- Roger (btw, the actual use of this is dynamic resizing of a DIV by dragging the corner with the mouse.... I want the actual PX size to display live while resizing, then after resizing stops, the size display goes away 1 second later... in case you were wondering). Hi there The JavaScript below behaves erratically - sometimes the timing is perfect, at other times it show 20 mins has passed when only 6 has in reallity - quite some gain - I'm baffled! Code: Public Function SessionTime(ByVal DivName As Panel) As String Dim vTime As String = "var sessionTimeout = 19; " & vbCr vTime += "function ReadCookie(cookieName) " & vbCr vTime += "{ " & vbCr vTime += "var theCookie=""""+document.cookie; var ind=theCookie.indexOf(cookieName); " & vbCr vTime += "if (ind==-1 || cookieName=="""") return """";" & vbCr vTime += "var ind1=theCookie.indexOf(';',ind); " & vbCr vTime += "if (ind1==-1) ind1=theCookie.length; " & vbCr vTime += "return unescape(theCookie.substring(ind+cookieName.length+1,ind1));" & vbCr vTime += "} " & vbCr vTime += "function DisplaySessionTimeout()" & vbCr vTime += "{ " & vbCr 'assigning minutes left to session timeout to Label vTime += "if (sessionTimeout > 1) " & vbCr vTime += "{ " & vbCr vTime += "document.getElementById('" & DivName.ClientID & "').innerText = sessionTimeout + "" Minutes remaining until session timeout!""; " & vbCr vTime += "} " & vbCr vTime += "else " & vbCr vTime += "{ " & vbCr vTime += "document.getElementById('" & DivName.ClientID & "').innerText = ""ONLY ONE MINUTE REMAINS UNTIL SESSION TIMEOUT!""; " & vbCr vTime += "}" & vbCr vTime += "sessionTimeout = sessionTimeout - 1; " & vbCr vTime += "var Posted = ReadCookie('PostedValue'); " & vbCr vTime += "if (Posted == 0)" & vbCr vTime += "{ " & vbCr vTime += "sessionTimeout = 19; " & vbCr vTime += "var expires = new Date(); " & vbCr vTime += "expires.setUTCFullYear(expires.getUTCFullYear() + 1); " & vbCr vTime += "document.cookie = 'PostedValue=1; expires=' + expires.toUTCString() + '; path=/'; " & vbCr vTime += "}" & vbCr 'if session is under preset warning vTime += "if (sessionTimeout > 5) " & vbCr '<--------------- 4 vTime += "{ " & vbCr vTime += "document.getElementById('" & DivName.ClientID & "').style.visibility=""hidden""; " & vbCr vTime += "}" & vbCr vTime += "else " & vbCr vTime += "{" & vbCr vTime += "document.getElementById('" & DivName.ClientID & "').style.visibility=""visible""; " & vbCr vTime += "}" & vbCr 'if session is not less than 0 vTime += "if (sessionTimeout >= 1) " & vbCr 'call the function again after 1 minute delay vTime += "{ " & vbCr vTime += "setTimeout('DisplaySessionTimeout()', 60000); " & vbCr '<------60000 vTime += "} " & vbCr vTime += "else " & vbCr vTime += "{ " & vbCr 'show message box vTime += "alert(""Your current Session will expire in approx one minute""); " & vbCr vTime += "} " & vbCr 'vTime += "alert(""Set to "" + ReadCookie('PostedValue')); " & vbCr vTime += "} " & vbCr vTime += "DisplaySessionTimeout();" & vbCr Return vTime End Function hi, i'm making a page with an image on it. when that image is clicked i want it to make one div visible, and also run the javascript function to make a second div visible after 2 seconds. Everything seems to work correctly except that the javascript runs on page load instead of waiting for when the image is clicked. any help much appreciated. thanks! Here's the javascript: <code <script type="text/javascript"> function showIt() { document.getElementById("show_1").style.visibility = "visible"; } setTimeout("showIt()", 2000); </script> </head> </code> Here's the html: <code> <div id="flyer1">content <div id="show_1" style="visibility:hidden">content </div> </div> <div id="image"> <a href="javascript:void(0)" onclick="MM_showHideLayers('flyer1', '','show')"; "showIt()">image</a> </div> </code> I wrote the code below to animate a roll of dice. It does iterate 10 times, as the code intends, but for some reason it doesn't pause in between. Also, how can I get it to return the final dice value to the calling function? Code: DiceValue=RollDiceAnimated(1) function RollDiceAnimated(RollIteration) { var Die1;var Die2 var RollSpeed=100 Die1=0;while(Die1<1 || Die1>6){Die1=Math.floor(Math.random()*7)} Die2=0;while(Die2<1 || Die2>6){Die2=Math.floor(Math.random()*7)} document.getElementById("Dice1").src="Images_Dice/Dice" + Die1 + ".jpg" document.getElementById("Dice2").src="Images_Dice/Dice" + Die2 + ".jpg" if(RollIteration<10){ var tempval=setTimeout(RollDiceAnimated(RollIteration+1),RollIteration*RollSpeed) } else{return Die1+Die2} } Im fairly new to javascript, i have mostly been into php i have this code i wrote in one of my projects and i assume theres an easier way Code: setTimeout("check20()", 0); setTimeout("check19()", 50); setTimeout("check18()", 100); setTimeout("check17()", 150); setTimeout("check16()", 200); setTimeout("check15()", 250); setTimeout("check14()", 300); setTimeout("check13()", 350); setTimeout("check12()", 400); setTimeout("check11()", 450); setTimeout("check10()", 500); setTimeout("check9()", 550); setTimeout("check8()", 600); setTimeout("check7()", 650); setTimeout("check6()", 700); setTimeout("check5()", 750); setTimeout("check4()", 800); setTimeout("check3()", 850); setTimeout("check2()", 900); setTimeout("check()", 950); basically every 50 javascript seconds a function is activated, so that means i have a **** ton of function too all doing the same thing just to different ids If you know of a better way let me know please |