JavaScript - Showing Random Images With Settimeout
I'm trying to show random images with a timer of 3 seconds.
I'm still learning this (starting to :s) Any help will be highly appreciated. The code: Code: <script type="text/javascript"> var imagenRandom; var imagenSrc; var i; function imagenAzar(){ imagenRandom = Math.floor(Math.random()*222); imagenRandom++; imagenSrc = "imagenes/fd/"+imagenRandom+".jpg"; document.getElementById('imagenSlideShow').src=imagenSrc; } function imagenAzarLoop(){ i=0; while (i<=221) { setTimeout("imagenAzar()", 3000); i++; } } </script> </head> <body onload="imagenAzarLoop()"> <img src="imagenes/fd/1.jpg" id="imagenSlideShow" width="300" height="225" alt="Imagen" title="Imagen" /> Similar TutorialsHi I'm new to this and would like some help. I want to display 4 random images and I would like to get them to NOT repeat themselves. Any suggestions? So if image one is randomly selected as "aceclubs.png" I don't want image two to be the same and so on for the other images. This currently the code I'm using right now. I've been duplicating this function with different names for each of the 4 images. However it sometimes produces two of the same image and I don't want that. Code: function random_ace() { var cardace = new Array(4) cardace[0] = "aceclubs.png"; cardace[1] = "acediamonds.png"; cardace[2] = "acehearts.png"; cardace[3] = "acespades.png"; var randomace = Math.floor(Math.random()*cardace.length); var ace = cardace[randomace]; card1.src=ace } I am stuck on some javascript homework I realize it is probably really easy but my stupid textbook is not clear on one point. I have to access code in an external javascript page (random.js) which I have done. But then i have to create a second script element to create the function showlmg() and within that I require statements to declare a variable named imgNumber equal to the value returned by the randomInteger() (which is from the external sheet found in data files from the textbook therefore I know they are right). I am supposed to use 9 as the value of the size parameter in the randomInteger() function. The second statement should be command that writes the following text to the document: <img src='imgNumber.jog' alt= ' '/>. So basically the coding I have done is : Code: <script type= "text/javascript" src= random.js"> </script> <script type="text/javascript"> function showlmg() { var imgNumber= randomInteger(9);// Return a random number from 0 to 9. document.write("<img src='imgNumber.jpg' alt=''/>"); } </script> all in the head of the document and then Code: function randomInteger(size) { return Math.floor((size+1)*Math.random());} from the external file. and Code: <tr> <td colspan="2" class="center"> <script type= "text/javascript"> showlmg(); showlmg(); showlmg(); showlmg(); showlmg(); </script> </td> </tr> to post in a table on the page... I believe the issue is in the declaring a variable the is equal to the result of the function random integer which the text book or anywhere that I can find online fails to explain how to do. Thank you. I want a certain amount of image spots to show a certain set of images (specifically 8) in a random order every time the page is refreshed. I do not want the images to be repeated, however. The solution I came up with was to create an array and generate a number one to eight and then compare that number to the numbers previously in the array, and if it matched one that was previously generated, to generate a new number and then compare it. This continues until i have an array of the numbers 1-8 in a random order. Code: var imgs=new Array(8); for(i in imgs) { function generate() { return Math.floor(1+Math.random()*8); } var rand=generate(); function compare(i) { for(var n=i-1; n>=0; n--) { if (n<0) { imgs[i]=rand; } else { if (rand==n) { rand=generate(); compare(i); } } } } } This does not strike me as the most efficient way to go about this. If someone has a better solution, that would help a great deal. I basically want a random image to show up on my webpage and start scrolling through more images i've set to that list. Here's what I have thus far. However, It'll always start by bringing up the same image and then change to an error image: Code: <html> <head> <script type="text/javascript" language="javascript"> <!-- Hide script from old browsers adImages = new Array("http://i155.photobucket.com/albums/s298/Connorconway/Office_Season_6_Blu-Ray.jpg","http://i155.photobucket.com/albums/s298/Connorconway/Halloween_Blu_Ray.jpg") imgCt = adImages.length firstTime = true function rotate() { if (document.images) { if (firstTime) { thisAd = Math.floor((Math.random * imgCt)) firstTime = false } else { thisAd++ if (thisAd == imgCt) { thisAd = 0 } } document.myPicture.src=adImages [thisAd] setTimeout("rotate()", 3 * 1000) } } //--> End hiding script from old browsers </script> </head> <body onload="rotate()"> <img src="http://i155.photobucket.com/albums/s298/Connorconway/Office_Season_6_Blu-Ray.jpg" width="400" height="300" name="myPicture" alt="Ad Banner" /> </body> </html> Here's the Website I'm having problems on (So you can visually see what I mean - Under "TV ManiaX Home Page sub-heading): http://tvmaniax.myfastforum.org/index.html Thank you for any help you can give _________________ Hi, I've got a game 99% finished, basically when the game start and the player clicks through to the game panel, there are 30 tiles (80x80px) each, and the object of the game is for the player to press the tile with the letter "X" on, the X can be on any 1 of 5 different coloured tiles at anyone time and of course there can be more than 1 tile having an X on it. The tiles currently are built via .css, and this works 100% perfectly. However now I want to use images, pulled in from my local website instead of tiles built via .css. A demo of what I'm kinda of after is here > Edit fiddle - JSFiddle - if you press "run" the images will keep changing their order. The code I currently have for the game is here.. //CODE// var TheColorArray = ['red', 'yellow', 'green', 'blue', 'orange'], TheScore = 0, TimerLength = 2500, GameTimer, ScoreMap = { 'red': 500, 'yellow': 50, 'green': 30, 'blue': 20, 'orange': 5 }; function DrawRow() { TheColorArray.sort(function () { return .5 - Math.random(); }); var TheHTML = '<div class="row">'; var MagicColumn = Math.floor(Math.random() * 6); for (var i = 0; i < 5; i++) { if (i === MagicColumn) { TheHTML = TheHTML + '<div class="GameTile ' + TheColorArray[i] + '">x</div>'; } else { TheHTML = TheHTML + '<div class="GameTile ' + TheColorArray[i] + '">' + String.fromCharCode(97 + Math.floor(Math.random() * 26)) + '</div>'; } } TheHTML = TheHTML + '</div>'; return TheHTML; } You'll also see that "TheHTML = TheHTML + '<div class="GameTile ' + TheColorArray[i] + '">x</div>';" and "TheHTML = TheHTML + '<div class="GameTile ' + TheColorArray[i] + '">' + String.fromCharCode(97 + Math.floor(Math.random() * 26)) + '</div>';" both state that if X is pressed the game basically carries on. I need this to use a chosen image from my server, i.e. URL/apple.png .... i have also managed to get to this point (with apples) but its just not working.. Edit fiddle - JSFiddle Any help would be great.. Many thanks in advance!!! Random non-repeating images script. Hope this helps someone... you can see an example at http://www.empireelite.org/. Refresh and you'll see the PS3 boxarts on the top left will show randomly, with no repeats. In your html page in head tag Code: <style> img.boxart{ margin:0; border: none; display:block; float:left}</style> <script type="text/javascript" src="ps3boxart.js"></script> in body tag (place whereever in the body you want the pictures to show) Code: <script type="text/javascript"> randomorder(ps3ba, '') </script> In a seperate .js file in the same folder (this one I have as ps3boxart.js) Code: var ps3ba=new Array() ps3ba[0]='<a href="http://www.amazon.com/God-War-III-Playstation-3/dp/B000ZK9QCS/ref=sr_1_1?ie=UTF8&s=videogames&qid=1261056951&sr=8-1"><img src="http://www.empireelite.org/images/boxart/ps3/mini/gow3.jpg" class="boxart" title="God of War III"></a>' ps3ba[1]='<a href="http://www.amazon.com/Heavy-Rain-Playstation-3/dp/B002CZ38KA/ref=sr_1_1?ie=UTF8&s=videogames&qid=1261059415&sr=1-1"><img src="http://www.empireelite.org/images/boxart/ps3/mini/hr.jpg" class="boxart" title="Heavy Rain"></a>' ps3ba[2]='<a href="http://www.amazon.com/Killzone-2-Playstation-3/dp/B000FQBF1M/ref=sr_1_1?ie=UTF8&s=videogames&qid=1261059510&sr=1-1"><img src="http://www.empireelite.org/images/boxart/ps3/mini/kz2.jpg" class="boxart" title="Killzone 2"></a>' ps3ba[3]='<a href="http://www.amazon.com/LittleBigPlanet-Game-Year-Playstation-3/dp/B002ELCUUG/ref=sr_1_1?ie=UTF8&s=videogames&qid=1261059556&sr=1-1"><img src="http://www.empireelite.org/images/boxart/ps3/mini/lbp.jpg" class="boxart" title="LittleBigPlanet"></a>' ps3ba[4]='<a href="http://www.amazon.com/Metal-Gear-Solid-Patriots-Playstation-3/dp/B000FQ2D5E/ref=sr_1_1?ie=UTF8&s=videogames&qid=1261059605&sr=1-1"><img src="http://www.empireelite.org/images/boxart/ps3/mini/mgs4.jpg" class="boxart" title="Metal Gear Solid 4"></a>' ps3ba[5]='<a href="http://www.amazon.com/Ratchet-Clank-Future-Crack-Playstation-3/dp/B00275A7LI/ref=sr_1_1?ie=UTF8&s=videogames&qid=1261059662&sr=1-1"><img src="http://www.empireelite.org/images/boxart/ps3/mini/rcfacit.jpg" class="boxart" title="Ratchet & Clank Futu A Crack In Time"></a>' ps3ba[6]='<a href="http://www.amazon.com/Resistance-Fall-Man-playstation-3/dp/B000JLIXIG/ref=sr_1_1?ie=UTF8&s=videogames&qid=1261059703&sr=1-1"><img src="http://www.empireelite.org/images/boxart/ps3/mini/rfom.jpg" class="boxart" title="Resistance: Fall of Man"></a>' ps3ba[7]='<a href="http://www.amazon.com/Uncharted-Drakes-Fortune-Playstation-3/dp/B000UW21A0/ref=sr_1_2?ie=UTF8&s=videogames&qid=1261059750&sr=1-2"><img src="http://www.empireelite.org/images/boxart/ps3/mini/uc.jpg" class="boxart" title="Uncharted: Drakes Fortune"></a>' ps3ba[8]='<a href="http://www.amazon.com/Uncharted-2-Among-Thieves-Playstation-3/dp/B001JKTC9A/ref=sr_1_1?ie=UTF8&s=videogames&qid=1261059750&sr=1-1"><img src="http://www.empireelite.org/images/boxart/ps3/mini/uc2.jpg" class="boxart" title="Uncharted 2: Among Thieves"></a>' function randomorder(targetarray) { var randomorder=new Array() var the_one var z=0 for (i=0;i<targetarray.length;i++) randomorder[i]=i while (z<targetarray.length) { the_one=Math.floor(Math.random()*targetarray.length) if (targetarray[the_one]!="_selected!"){ document.write(targetarray[the_one]) targetarray[the_one]="_selected!" z++ } } } Then obviously, you would use this as a baseline and change your .js file name to whatever your pictures are for, like ads.js or whichever. Change the links in ahref to whereever you want each page to link. Change the image locations in img src to whereever your images are saved. Remember, where it says var z=0... this is where you hide extra random images. For example, my 200px cell only fits 9 22px wide images (they equal 198px). I only have 9 in my ps3 boxart image folder. If I want 50 in there... I would upload the pics to the folder with the other ones, add them to the list in the .js file. Such as ps3ba[9]=, ps3ba[10]=, etc. up to [49] (49 + 1 for [0] = 50). Then since I can only fit 9 in my cell, I would have to change the variable to var z=41 (to hide 41 of them and only show 9). Hope this helps somebody. Good luck. Hi All. I am new to all this and I am posting a problem up here that I think is quite rare or has not been looked into for a long time now. I am basically looking to create a background for my website and when you refresh the page the image changes to another picture for the background. I have asked one of my good friends to have a look at it and he gave me some code to work with and so I have changed bits here and there and it worked in firefox and safari but will not work in IE. When I asked him he had no clue what to do. So here I am now! I am hoping it is simple but I also know it wont be to an extent! Any help would be much appreciated here. I have attached the code here for you and also the html file. Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> </head> <style type="text/css"> <!-- #myFlash { position:absolute; width:100%; height:100%; margin:0; padding:0; left:0; right:0; z-index:20; } --> </style> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" /> <title>Experts Connect</title> <meta name="keywords" content="Experts connect Preston, Experts connect Lancashire, Medical reports, Preston medical and legal agency, Lancashire medical and legal agency, specialist providers of independent medical evidence, diagnostic and rehabilitation services to the personal injury market, Medico Legal, personal injury claims, refferers." /> <meta name="description" content="Experts Connect are an established legal and medical agency providing reports for persobal injury claims. We work to get the best possible examination we can to ensure your claim goes through with no fuss. We are based nationally and work all over the United Kingdom." /> <meta name="robots" content="INDEX,FOLLOW" /> <meta name="revisit-after" content="10 days" /> <link rel="stylesheet" type="text/css" href="/common/basic.css" /> <script type="text/javascript" src="crossfade.js"></script> <script type="text/javascript" src="swfobject.js"></script> <script type="text/javascript"> swfobject.registerObject("myFlashContent", "9.0.0", "expressInstall.swf"); </script> <style type="text/css"> body { width:auto; height:auto; background-color:#CCCCCC;} #bgimage { filter:alpha(opacity=40); -moz-opacity:0.40; -khtml-opacity:0.40; opacity:0.40; width:100%; height:100%; position:absolute; margin:0; padding:0; left:0; right:0; } </style> <title>Untitled Document</title> <SCRIPT LANGUAGE="JavaScript"> <SCRIPT/> <!-- Begin // Set up the image files to be used. var theImages = new Array() // do not change this // To add more image files, continue with the // pattern below, adding to the array. theImages[0] = 'back4.jpg' theImages[1] = 'back2.jpg' theImages[2] = 'back5.jpg' theImages[3] = 'back6.jpg' theImages[4] = 'back8.jpg' // do not edit anything below this line var j = 0 var p = theImages.length; var preBuffer = new Array() for (i = 0; i < p; i++){ preBuffer[i] = new Image() preBuffer[i].src = theImages[i] } var whichImage = Math.round(Math.random()*(p-1)); function showImage(){ document.write('<img id="bgimage" src="'+theImages[whichImage]+'">'); // End --> </script> </head> <div id="myFlash"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="100%" height="100%" id="myFlashContent" name="expertsconnect" align="middle"> <param name="movie" value="experts-connectwebsite.swf" /> <param name="quality" value="high" /> <param name="scale" value="exactfit" /> <param name="wmode" value="transparent" /> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="experts-connectwebsite.swf" width="100%" height="100%" align="middle"> <param name="quality" value="high" /> <param name="scale" value="exactfit" /> <param name="wmode" value="transparent" /> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <!--<![endif]--> <a href="http://www.adobe.com/go/getflashplayer"> <img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /> </a> <!--[if !IE]>--> </object> <!--<![endif]--> </object> </div> <SCRIPT LANGUAGE="JavaScript"> <!-- Begin showImage(); // End --> </script> <!-- Script Size: 1.49 KB --> </body> </html> There is also a flash file embedded into this document! Any help would be great with this. Thank you, Mark hi i would like to create gallery of 6 images that will show random images on page reload without repeating them. am not good in js so any help would be great. i found some code on web, just changed path for images and added lightbox code. it looks like this, but it shows same image few times. Code: <script language="JavaScript"> <!-- /* Random Image Script- By JavaScript Kit (http://www.javascriptkit.com) Over 400+ free JavaScripts here! Keep this notice intact please */ var myimages=new Array() //specify random images below. You can have as many as you wish myimages[1]="images/gallery/1.jpg" myimages[2]="images/gallery/2.jpg" myimages[3]="images/gallery/3.jpg" myimages[4]="images/gallery/4.jpg" myimages[5]="images/gallery/5.jpg" myimages[6]="images/gallery/6.jpg" for (i = 0; i < 6; i++) { var ry=Math.floor(Math.random()*myimages.length) if (ry==0) ry=1 document.write('<a href="'+myimages[ry]+'" rel="lightbox"><img src="'+myimages[ry]+'">') } //--> </script> thanks Hi guys! I need your help so much. I have this beautiful script for pocket pc that randomly rotates pictures in the background with fade in/out effect. Now, what I want it to do is to split all the pictures I have in groups so that on every refresh the script randomly chose a GROUP of pictures and THEN rotated only the pictures from this group. I want to do this because if you include say 30 pictures into the script this really hangs the RAM memory, and if there are only 5 pictures to choose from its much more faster. Here's the script from html page: Code: <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <style> body { background-color: white; margin: 0; padding: 0; } img { -webkit-transition-property: opacity; -webkit-transition-duration: 3s; position: absolute; width: 320px; height: auto; } img.fade-out { opacity: 0; } img.fade-in { opacity: 1; } </style> </head> <body style="color: black"> <img src="01.jpg"/> <img src="02.jpg"/> <img src="03.jpg"/> <img src="04.jpg"/> <img src="05.jpg"/> <img src="06.jpg"/> <img src="07.jpg"/> <img src="08.jpg"/> <img src="09.jpg"/> <img src="10.jpg"/> <img src="11.jpg"/> <img src="12.jpg"/> <img src="13.jpg"/> <img src="14.jpg"/> <img src="15.jpg"/> <script> var interval = 4 * 1; // Seconds between change var images = document.getElementsByTagName("img"); var imageArray = []; var imageCount = images.length; var current = 0; var randomize = function(){ return (Math.round(Math.random() * 3 - 1.5)); } for(var i = 0; i < imageCount; i++){ images[i].className = 'fade-out'; imageArray[i] = images[i]; } imageArray.sort(randomize); var fade = function(){ imageArray[current++].className = 'fade-out'; if(current == imageCount){ current = 0; imageArray.sort(randomize); } imageArray[current].className = 'fade-in'; setTimeout(fade, interval * 1000); }; fade(); </script> </body> So here you can see there are 15 pictures, what should I include in this script to split them into say 3 groups of 5 pictures and make the script randomly select a group each time? Thanks for help! i've been having some trouble with showing images and i think it's a problem with the image source, i would like to know how i must alter my code to fix this thnx. i should also point out that the images are the 6 sides of a dice Code: <html> <head> <title>My Script</title> <script type = "text/javascript"> if (document.images) { image1 = new Image(10,10); image1.source = "d1.gif"; image2 = new Image(10,10); image2.source = "d2.gif"; image3 = new Image(10,10); image3.source = "d3.gif"; image4 = new Image(10,10); image4.source = "d4.gif"; image5 = new Image(10,10); image5.source = "d5.gif"; image6 = new Image(10,10); image6.source = "d6.gif"; } alert(image1); alert(image2); alert(image3); alert(image4); alert(image5); alert(image6); </script> </head> <body> </body> </html> Hi could someone please help?... I am a total beginner to javascript... but does anyone know of a code, including links to an image folder, for displaying 6 fullscreen images in random order without repeat for a given user? I've seen specific examples using shuffle on the site, but could anyone write a general code for any given images? Many thanks in advance Posted this in the wrong forum earlier. I'm pretty new to Java, so i may be missing something simple, but here is my problem; On this page http://keithfrenchdesigns.com/ under the work area the gallery images are showing no problem, but on the sideways scrolling page http://keithfrenchdesigns.com/sideways on page 4 it's not showing the gallery image like the div is missing(it's not), but if you click on one of the links it will pull up a blank. It also will not scroll past page 4 to page 5(or if you move the gallery area to say, page 2, it won't scroll any further either). Like the script for the gallery area is interfering with the sideways scrolling script. Please ignore the design on the site as it is just there so i can see how everything reads. Any help would be appreciated. Hi On the following URL on the iphone and Ipad the jqzoom script is showing the enlarged image on the left but works fine in IE, Chrome, Firefox etc. The script in use is jqzoom. http://tinyurl.com/bwcxf8c Any idea welcome. Thanks Roy I am trying to set up a jQuery carousel on my home page. I want it to operate by mouse - also auto scrolling, be horizontal, be circular, show one image at once. I currently have three images to show one at a time in a containing div. All three images are showing together. One is in the container, in the right place, two others are shown below it. These two should be hidden in the carousel. The carousel itself, does not work. Please can anyone tell me what I am doing wrong?! I would like to keep, at least some, of my hair! Here is my code in the head; Code: <link rel="stylesheet" type="text/css" href="css/deestyle.css" /> <script type="text/javascript" src="js/jquery-1.4.4.js"></script> <script type="text/javascript" src="js/jcarousellite_1.0.1.pack.js"></script> <!-- Optional --> <script type="text/javascript" src="js/mousewheel.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $(function() { $(".carousel").jCarouselLite({ mouseWheel: true, auto: 800, speed: 500, vertical: false, circular: true, visible: 1 }); }); }); </script> This is the code in the body; <div class="carousel"> <ul id="slides"> <li><img src="images/imagered.jpg" alt="" width="650" height="350" ></li> <li><img src="images/imageblue.jpg" alt="" width="650" height="350" ></li> <li><img src="images/imagegreen.jpg" alt="" width="650" height="350" ></li> </ul> </div> Here is the CSS code; .carousel { position: absolute; top: 200px; right: 0px; width: 650px; height: 350px; margin: 0px; padding: 0px; border: 1px solid #00ff00; } #slides { list-style-type:none; float: left; padding: 0; margin: 0; } Big thank you's for any help, in advance I've looked for a solution to this issue, but it seems like a little different scenario than other situations. I made a system for generating friend requests on Facebook. I have a grid that is 6 x 3, for a total of 18 cells. Each cell has a picture in it, and the picture is linked to the Facebook friend request page. My problem is that since each cell is populated at random from the array, I'm getting lots of repeats. For example, some picutures are in 5 cells, and some are in none. I'm trying to figure out how to make it so that once a picture is used once in the grid, it does not get used again in the same grid. I still want every cell filled at random on each page load, I just want to prevent the repeating. Here's my current code: Code: <script type="text/javascript"> var vip_list=new Array( new Array('http://profile.ak.fbcdn.net/v225/1616/88/s1220771654_2158.jpg','http://www.facebook.com/addfriend.php?id=1220771654'), new Array('http://profile.ak.fbcdn.net/v223/1233/29/s904885342_9055.jpg','http://www.facebook.com/addfriend.php?id=904885342'), new Array('http://profile.ak.fbcdn.net/v229/1574/66/s1752031238_626.jpg','http://www.facebook.com/addfriend.php?id=1752031238'), new Array('http://profile.ak.fbcdn.net/v223/768/71/n661155042_7325.jpg','http://www.facebook.com/addfriend.php?id=661155042'), new Array('http://profile.ak.fbcdn.net/v226/732/26/n1827289885_2478.jpg','http://www.facebook.com/addfriend.php?id=1827289885'), new Array('http://profile.ak.fbcdn.net/v229/1631/70/s1425313768_1140.jpg','http://www.facebook.com/addfriend.php?id=1425313768'), new Array('http://static.ak.fbcdn.net/pics/s_silhouette.jpg','http://www.facebook.com/addfriend.php?id=1667023416'), new Array('http://profile.ak.fbcdn.net/v225/1146/29/s506485704_9532.jpg','http://www.facebook.com/addfriend.php?id=506485704'), new Array('http://profile.ak.fbcdn.net/profile6/270/32/s692160490_8745.jpg','http://www.facebook.com/addfriend.php?id=692160490'), new Array('http://profile.ak.fbcdn.net/v229/114/83/s1218176198_7375.jpg','http://www.facebook.com/addfriend.php?id=1218176198'), new Array('http://profile.ak.fbcdn.net/v226/946/4/s1470171885_4973.jpg','http://www.facebook.com/addfriend.php?id=1470171885'), new Array('http://static.ak.fbcdn.net/pics/s_silhouette.jpg','http://www.facebook.com/addfriend.php?id=1329505888'), new Array('http://static.ak.fbcdn.net/pics/s_silhouette.jpg','http://www.facebook.com/addfriend.php?id=1325496968'), new Array('http://profile.ak.fbcdn.net/v223/1546/92/s1536913202_2017.jpg','http://www.facebook.com/addfriend.php?id=1536913202'), new Array('http://static.ak.fbcdn.net/pics/s_silhouette.jpg','http://www.facebook.com/addfriend.php?id=1624715433'), new Array('http://profile.ak.fbcdn.net/v228/1282/58/s713998257_3682.jpg','http://www.facebook.com/addfriend.php?id=713998257') ); var chosen_vip=Math.floor(vip_list.length*Math.random()); var chosen_vip1=Math.floor(vip_list.length*Math.random()); var chosen_vip2=Math.floor(vip_list.length*Math.random()); var chosen_vip3=Math.floor(vip_list.length*Math.random()); var chosen_vip4=Math.floor(vip_list.length*Math.random()); var chosen_vip5=Math.floor(vip_list.length*Math.random()); var chosen_vip6=Math.floor(vip_list.length*Math.random()); var chosen_vip7=Math.floor(vip_list.length*Math.random()); var chosen_vip8=Math.floor(vip_list.length*Math.random()); var chosen_vip9=Math.floor(vip_list.length*Math.random()); var chosen_vip10=Math.floor(vip_list.length*Math.random()); var chosen_vip11=Math.floor(vip_list.length*Math.random()); var chosen_vip12=Math.floor(vip_list.length*Math.random()); var chosen_vip13=Math.floor(vip_list.length*Math.random()); var chosen_vip14=Math.floor(vip_list.length*Math.random()); var chosen_vip15=Math.floor(vip_list.length*Math.random()); var chosen_vip16=Math.floor(vip_list.length*Math.random()); var chosen_vip17=Math.floor(vip_list.length*Math.random()); document.write('<center>'); document.write('<a href="',vip_list[chosen_vip][1],'" target="_blank"><img src="',vip_list[chosen_vip][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip1][1],'" target="_blank"><img src="',vip_list[chosen_vip1][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip2][1],'" target="_blank"><img src="',vip_list[chosen_vip2][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip3][1],'" target="_blank"><img src="',vip_list[chosen_vip3][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip4][1],'" target="_blank"><img src="',vip_list[chosen_vip4][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip5][1],'" target="_blank"><img src="',vip_list[chosen_vip5][0],'" height="60" width="60"></a>'); document.write('<br>'); document.write('<a href="',vip_list[chosen_vip6][1],'" target="_blank"><img src="',vip_list[chosen_vip6][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip7][1],'" target="_blank"><img src="',vip_list[chosen_vip7][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip8][1],'" target="_blank"><img src="',vip_list[chosen_vip8][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip9][1],'" target="_blank"><img src="',vip_list[chosen_vip9][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip10][1],'" target="_blank"><img src="',vip_list[chosen_vip10][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip11][1],'" target="_blank"><img src="',vip_list[chosen_vip11][0],'" height="60" width="60"></a>'); document.write('<br>'); document.write('<a href="',vip_list[chosen_vip12][1],'" target="_blank"><img src="',vip_list[chosen_vip12][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip13][1],'" target="_blank"><img src="',vip_list[chosen_vip13][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip14][1],'" target="_blank"><img src="',vip_list[chosen_vip14][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip15][1],'" target="_blank"><img src="',vip_list[chosen_vip15][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip16][1],'" target="_blank"><img src="',vip_list[chosen_vip16][0],'" height="60" width="60"></a>'); document.write('<a href="',vip_list[chosen_vip17][1],'" target="_blank"><img src="',vip_list[chosen_vip17][0],'" height="60" width="60"></a>'); document.write('<br>'); </script> Any suggestions? Thank you! Is there another JS function that I can use to force a time delay without having the code continue to run? I'm using the setTimeout() function but the call to this function doesn't stop the code flow. I need to stop the code flow while waiting. I guess I need a Sleep() type of JS function. What I'm trying to do is display some blank text on the screen using a for loop (I'm using <BR> to give the appearance of "opening up" a vertical window section in the browser) and I need this 'text' to complete before allowing the following code in the function to execute. The following code will display a Table with rows of data. I'm trying to use a timing function to give a visual impression of a window opening up just before the data displays. Thanks... Hello - I've got this lovely little animation that slides some div fields to the right a short distance. Everything works except the setTimeout (located in the SlideIn function). It simply 'jumps' without taking any time at all. I've tried a bunch of stuff: changed the amount of time from 100 to 10000 changed it from var t = setTimeout("SlideIn()", 1000) SlideIn with/without the brackets, with/without the quotation marks. SlideIn() SlideIn(i) SlideIn(label_id_fixed) SlideIn(label_id_no) Just about at the end of my rope, and so many different combinations I'm forgetting which ones I've tried and which I haven't. I know it is looping through because it gets to the end position and allows the other JavaScript functions to work ok. So it is not getting 'stuck' or anything like that. Here is the complete code (there is a style sheet located separately). Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" type="text/css" href="class.css" /> </head> <script type="text/javascript"> //<![CDATA[ window.onload=starter; function starter(){ collapseMenu(); SetUpAnimation(); } function SetUpAnimation(){ if (document.querySelectorAll) { labels = document.querySelectorAll('div.label'); } else if (document.getElementsByClassName) { labels = document.getElementsByClassName('label'); } //loops through the labels if (labels){ for (var i=1; i <= labels.length; i++) {SlideIn(i); } } } function SlideIn(label_id_no){ var label_id_fixed = label_id_no; var endPos = 150; var currentPos = 0; for (currentPos = 1; currentPos < 60; currentPos++){ var label_id_name = "label" + label_id_fixed; document.getElementById(label_id_name).style.left = currentPos + "px"; setTimeout("SlideIn", 1000); } } function collapseMenu(){ var elems = null; var labels = null; if (document.querySelectorAll) { elems = document.querySelectorAll('div.elements'); labels = document.querySelectorAll('div.label'); } else if (document.getElementsByClassName) { elems = document.getElementsByClassName('elements'); labels = document.getElementsByClassName('label'); } if (elems){ for (var i=0; i < elems.length; i++) { elems[i].style.display="none"; } for (var i=0; i < labels.length; i++) { labels[i].onclick=showBlock; } } } function showBlock(evnt){ var theEvent = evnt ? evnt : window.event; var theSrc = theEvent.target ? theEvent.target: theEvent.srcElement; var itemId = "elements" + theSrc.id.substr(5,1); var item = document.getElementById(itemId); if (item.style.display=='none'){ item.style.display='block'; }else{ item.style.display='none'; } } //]]> </script> </head> <body> <div class="label" id="label1">this is a label</div> <div class="elements" id="elements1"> <p>painting</p><br /> <p>photography</p><br /> </div> <div class="label" id="label2">this is another label</div> <div class="elements" id="elements2"> <p>sculpture</p><br /> <p>ceramics</p><br /> </div> </body> </html> Hi trying to load a random swf files using setTimeout please help Code: </head><script type="text/javascript"> var numberOfSongs = 3 var sound = new Array(numberOfSongs+1) sound[1]= "number/1.mp3" sound[2]= "number/2.mp3" sound[3]= "number/3.mp3" function randomNumber(){ var randomLooper = -1 while (randomLooper < 0 || randomLooper > numberOfSongs || isNaN(randomLooper)){ randomLooper = parseInt(Math.random()*(numberOfSongs+1)) } return randomLooper } var randomsub = randomNumber() var soundFile = sound[randomsub] document.write ('<EMBED src= "' + soundFile + '" hidden=true autostart=true loop=false>') setTimeout(randomNumber,4000); </script> <body onload="randomNumber()"> Okay, for some reason the setTimeout isn't working for me, and I have no idea why. I've tried everything and Googled even more. If anyone has any ideas, I'll be grateful Code: function display(min,sec) { if (sec <= 0) { sec=60; min-=1; } if (min <= -1) { sec=0; min=0; tEnd(); } else { sec = sec-1; } if (sec<=9) { sec = "0" +sec; } document.form.time.value=min+":"+sec; SM = window.setTimeout("display("+min+","+sec+")",1000); } function tEnd() { window.clearTimeout(SM); alert('Your time is up!'); } Thanks in advance. Hello guys I need to get something fun! with setTimeout function! I am n00b! so be patent please. I need when <body onload="Myfunc();"> fires, that function should show "Please wait...!" or "Loading...". for , say 5 seconds!. then it disappear. I used setTimeout with that but it didn't do what I wanted! here is my code: PHP Code: function Myfunc(){ document.getElementById("ss2").innerHTML = "Loading..."; setTimeout("Myfunc();", 5000); } // where id="ss2" is the place to display the string "loading..." ! and a one more question ! can I do something like a while loop! where it holds *i* value as seconds! and for every second it passes it should print out a string I make it up ! let say loop for 3 seconds ! So, when seconds = 0 then display "string of second 0" and stick it in there, then go to the next second when it is exactly = 1 then display "new line with string of second 1" and stick it in there, then do to the last second when it is exactly = 2 then display " new line with string of second 2" and stick it in there, exit the loop! is there anyway to do that? please note that I am a n00bie ! help is much appreciated ! |