JavaScript - Return True And Settimeout
Got a timing issue with sending a URI string out to a server side script right before a client side form validation process returns true..
The problem is that the return true gets called to quickly for the submission of the URI string to be completed. So my question is, might there be a way to mix a return and a setTimeout? If so, could some one give a an example? Thanks! Similar TutorialsI don't understand the logic of Break, Return False, Return True. It was never really covered in our college class, and I see everyone using it. I got an A in the class, if that 'proves' that I really tried to apply myself. NOTE: I understand what the function is doing. I just don't understand WHEN to use break, return false or return true if the the translator can determine the conditional statements. PHP Code: function submitForm(){ var ageSelected = false; for (var i=0; i<5; ++1){ if (document.forms[0].ageGroup[i].checked == true) { ageSelected = true; break; } } if (ageSelected == false){ window.alert("You must select your age group"); return false; } else return false; } if the the translator can determine the conditional statements, why not write it like this: PHP Code: function submitForm(){ var ageSelected = false; for (var i=0; i<5; ++1){ if (document.forms[0].ageGroup[i].checked == true) { ageSelected = true; break; // what's the point for the 'break'? Won't the rest of the code be ignored since it passed the first condition? } } if (ageSelected == false){ window.alert("You must select your age group"); return false; } // why not leave the last else out? is it just a 'safety' catch, in case something other than true or false is inputted? else return false; // what's the point? } Questions: Why use return true, if the translator knows it's ture? Why use "return false" if the translator knows it's false and the alert window has already gone up? why not use "break" to stop the code? Why use the "return false" at the end "else" statement? Hi room, Hey, I opened up the source code for this page in google chrome and since i'm learning javascript, i wanted see if i could "read" it and figure out what was going on. I'm am having the hardest time understanding "return false" and "return true". Could someone step me through this via interpreting this code (in bold typeface): Code: var DefaultValue = 'Search'; function clearSearch() { if (document.searchForm.q.value == DefaultValue) { document.searchForm.q.value = ''; } } function validateSearchHeader() { if ( document.searchForm.q.value == '' || document.searchForm.q.value.toLocaleLowerCase() == DefaultValue.toLocaleLowerCase() ) { alert('Please enter at least one keyword in the Search box.'); document.searchForm.q.focus(); return false; } return true; } Thanks! I'm troubleshooting some issues with menus closing and when I alert the return value from something like: Code: timer = setTimeout("closeMenu(id)",500); I get 2,3,4. It seems to increment. Does that just represent how many times the timeout code has been executed? hi peeps, this one might be confusing, if so i apologise! below is a cut down version of the script calling a function: Code: function updateStockRequest(thestatus,theform,thedate) { if(thestatus == 'locked') { if(checkStockRequested()) { if(confirm('Are you sure you want to send for processing?\nYou will not be able to add any more stock!')) { document.getElementById('status').value = 'locked'; document.forms[0].submit(); } } else { alert('You must request some stock first!'); } } } the following is the function being called: Code: function checkStockRequested() { //check to see if stockrequest has items added!!! xmlHttp=GetXmlHttpObject() if (xmlHttp==null) { alert ("Browser does not support HTTP Request"); return; } var params = "?theuid=" + escape(document.getElementById('uid').value); var url="_check_stockrequest.php" url=url+params; ajaxedInner = ""; xmlHttp.open("GET",url,true); xmlHttp.setRequestHeader("If-Modified-Since", "Fri, 31 Dec 1999 23:59:59 GMT"); xmlHttp.onreadystatechange=stateChanged; xmlHttp.send(null); xmlHttp.onreadystatechange = function() { if (xmlHttp.readyState == 4){ if (xmlHttp.status == 200) { responsestring = xmlHttp.responseText.replace(/^\s+|\s+$/g, ''); alert(responsestring); if(responsestring == 'true') { return true; } else { return false; } } } } } in the testing the function is alerting 'true' but the calling function still fails and says you need to add stock. i must admit ive rarely used the return syntax so maybe im doing it wrong?!? ive tried many variants such as creating a variable and assigning it the string 'true' etc and then using if(checkStockRequested == 'true') but it still fails. help!!!!!!!!! hi guys, maybe im being stupid but any ideas why this doesnt seem to work: Code: function checkSCItems() { //check sccost not blank due to ajax need to do lookup xmlHttp=GetXmlHttpObject() if (xmlHttp==null) { alert ("Browser does not support HTTP Request"); return; } var params = "?scnumber=" + escape(document.getElementById('scnumber').value); var url="_check_scitems.php"; url=url+params; ajaxedInner = ""; xmlHttp.open("GET",url,true); xmlHttp.setRequestHeader("If-Modified-Since", "Fri, 31 Dec 1999 23:59:59 GMT"); xmlHttp.onreadystatechange=stateChanged; xmlHttp.send(null); xmlHttp.onreadystatechange = function() { if (xmlHttp.readyState == 4){ if (xmlHttp.status == 200) { var checkSCItemsResponse = xmlHttp.responseText; if(checkSCItemsResponse == 'found') { return true; } else { window.location.hash = 'scpricebuildup2'; alert('You must first create some cost items'); return false; } } else { alert('There was a problem, please try again, or contact the Administrator'); return false; } } } } im calling this and if it returns true another function is called but for some reason the 2nd function never seems to happen. (that function works fine so it cant be that - if i just set this function to return true everything works fine too) its being called like so: Code: <a href='javascript:;' onclick="if(checkSCItems() && validateText(document.subcontract_order,['scdate','scworks','scpayment','scfirstpayment','scpaymentinterim','scbalance','scretentionat','sccommence','sccompletion','sclabour','scplant','scmaterials']) && validateDate(document.subcontract_order, ['scdate','scfirstpayment','scbalance','sccommence','sccompletion']) && validateSelectNoBlank(document.subcontract_order, ['trading_name'])){window.open('subcontract_order_print.php?id=<?php echo writeIfSet($id) ?>')}"> is there some issue with ajax and return true? do i need to tell it to call another function that calls return true etc? I am trying to figure out that if the function "xmlhttp.onreadystatechange=function()" returns true the whole function "function checkUser(str)" should return true as well....so not sure how to do it. i have banged my head since long so please advise! Here is the code below: -------------------------------------------------------- function checkUser(str) { var sp = document.getElementById("msgs"); if (str=="") { document.getElementById("msgs").innerHTML="Username cannot be empty."; return false; } if (str.length <= 6) { document.getElementById("msgs").innerHTML="Username cannot be less than 6 characters and must not start with a number or a special value"; return false; } if (window.XMLHttpRequest) { //code for IE7+, firefox, chrome, opera, safari xmlhttp=new XMLHttpRequest(); } else { //code for old IE xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { if (xmlhttp.responseText === 'FOUND') { sp.style.color = "red"; sp.innerHTML = "[ERROR]: The username \"" + str + "\" already exist. Please try a different name."; return false; } else if (xmlhttp.responseText === 'NOT FOUND') { sp.style.color = "blue"; sp.innerHTML = "Username: VALID"; return true; } } } xmlhttp.open("GET", "checkUser.php?q="+str,true); xmlhttp.send(); } Hi All, This is in ASP.Net Im creating a task loggin system and this allows the user to raise tasks and update them, im using javascript for validation and if the fields are empty it then changes the fields back ground to Red which is fine but then it goes on to update the data in SQL which i dont want, any suggestions or how i can achieve no post back is the result from the function is False (for fields in error) Html Code where im calling the function Code: <asp:button runat="server" id="btnChangeCommentsAuth" CSSclass="RaiseButton" OnClientClick="CommentsCheck('MainDisplayContentChange_txtAuthCommentsArea');" PostBackUrl="~/RaiseTaskChange.aspx" Text="Auth" /> Javascript function Code: function CommentsCheck(comments) { var com; var result = new boolean(); com = document.getElementById(comments); if (document.getElementById(comments).value == '') { com.style.backgroundColor = "#B20635"; result = 0; } else { result = 1 } } Thanks in Advance look forward to your reply. Hello guys I need to get something fun! with setTimeout function! I am n00b! so be patent please. I need when <body onload="Myfunc();"> fires, that function should show "Please wait...!" or "Loading...". for , say 5 seconds!. then it disappear. I used setTimeout with that but it didn't do what I wanted! here is my code: PHP Code: function Myfunc(){ document.getElementById("ss2").innerHTML = "Loading..."; setTimeout("Myfunc();", 5000); } // where id="ss2" is the place to display the string "loading..." ! and a one more question ! can I do something like a while loop! where it holds *i* value as seconds! and for every second it passes it should print out a string I make it up ! let say loop for 3 seconds ! So, when seconds = 0 then display "string of second 0" and stick it in there, then go to the next second when it is exactly = 1 then display "new line with string of second 1" and stick it in there, then do to the last second when it is exactly = 2 then display " new line with string of second 2" and stick it in there, exit the loop! is there anyway to do that? please note that I am a n00bie ! help is much appreciated ! Is there another JS function that I can use to force a time delay without having the code continue to run? I'm using the setTimeout() function but the call to this function doesn't stop the code flow. I need to stop the code flow while waiting. I guess I need a Sleep() type of JS function. What I'm trying to do is display some blank text on the screen using a for loop (I'm using <BR> to give the appearance of "opening up" a vertical window section in the browser) and I need this 'text' to complete before allowing the following code in the function to execute. The following code will display a Table with rows of data. I'm trying to use a timing function to give a visual impression of a window opening up just before the data displays. Thanks... Hello - I've got this lovely little animation that slides some div fields to the right a short distance. Everything works except the setTimeout (located in the SlideIn function). It simply 'jumps' without taking any time at all. I've tried a bunch of stuff: changed the amount of time from 100 to 10000 changed it from var t = setTimeout("SlideIn()", 1000) SlideIn with/without the brackets, with/without the quotation marks. SlideIn() SlideIn(i) SlideIn(label_id_fixed) SlideIn(label_id_no) Just about at the end of my rope, and so many different combinations I'm forgetting which ones I've tried and which I haven't. I know it is looping through because it gets to the end position and allows the other JavaScript functions to work ok. So it is not getting 'stuck' or anything like that. Here is the complete code (there is a style sheet located separately). Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" type="text/css" href="class.css" /> </head> <script type="text/javascript"> //<![CDATA[ window.onload=starter; function starter(){ collapseMenu(); SetUpAnimation(); } function SetUpAnimation(){ if (document.querySelectorAll) { labels = document.querySelectorAll('div.label'); } else if (document.getElementsByClassName) { labels = document.getElementsByClassName('label'); } //loops through the labels if (labels){ for (var i=1; i <= labels.length; i++) {SlideIn(i); } } } function SlideIn(label_id_no){ var label_id_fixed = label_id_no; var endPos = 150; var currentPos = 0; for (currentPos = 1; currentPos < 60; currentPos++){ var label_id_name = "label" + label_id_fixed; document.getElementById(label_id_name).style.left = currentPos + "px"; setTimeout("SlideIn", 1000); } } function collapseMenu(){ var elems = null; var labels = null; if (document.querySelectorAll) { elems = document.querySelectorAll('div.elements'); labels = document.querySelectorAll('div.label'); } else if (document.getElementsByClassName) { elems = document.getElementsByClassName('elements'); labels = document.getElementsByClassName('label'); } if (elems){ for (var i=0; i < elems.length; i++) { elems[i].style.display="none"; } for (var i=0; i < labels.length; i++) { labels[i].onclick=showBlock; } } } function showBlock(evnt){ var theEvent = evnt ? evnt : window.event; var theSrc = theEvent.target ? theEvent.target: theEvent.srcElement; var itemId = "elements" + theSrc.id.substr(5,1); var item = document.getElementById(itemId); if (item.style.display=='none'){ item.style.display='block'; }else{ item.style.display='none'; } } //]]> </script> </head> <body> <div class="label" id="label1">this is a label</div> <div class="elements" id="elements1"> <p>painting</p><br /> <p>photography</p><br /> </div> <div class="label" id="label2">this is another label</div> <div class="elements" id="elements2"> <p>sculpture</p><br /> <p>ceramics</p><br /> </div> </body> </html> Okay, for some reason the setTimeout isn't working for me, and I have no idea why. I've tried everything and Googled even more. If anyone has any ideas, I'll be grateful Code: function display(min,sec) { if (sec <= 0) { sec=60; min-=1; } if (min <= -1) { sec=0; min=0; tEnd(); } else { sec = sec-1; } if (sec<=9) { sec = "0" +sec; } document.form.time.value=min+":"+sec; SM = window.setTimeout("display("+min+","+sec+")",1000); } function tEnd() { window.clearTimeout(SM); alert('Your time is up!'); } Thanks in advance. Hi trying to load a random swf files using setTimeout please help Code: </head><script type="text/javascript"> var numberOfSongs = 3 var sound = new Array(numberOfSongs+1) sound[1]= "number/1.mp3" sound[2]= "number/2.mp3" sound[3]= "number/3.mp3" function randomNumber(){ var randomLooper = -1 while (randomLooper < 0 || randomLooper > numberOfSongs || isNaN(randomLooper)){ randomLooper = parseInt(Math.random()*(numberOfSongs+1)) } return randomLooper } var randomsub = randomNumber() var soundFile = sound[randomsub] document.write ('<EMBED src= "' + soundFile + '" hidden=true autostart=true loop=false>') setTimeout(randomNumber,4000); </script> <body onload="randomNumber()"> Code: function funt() { var link = document.getElementsByClassName("class")[0]; if(link != null) { var i = 0; if(check != link.childNodes[i]) { link.childNodes[i].click(); check = link.childNodes[i]; } else { window.location = "website" } } else { if(document.getElementById('enbut').value != "some value") { document.getElementById('id').click(); } window.location = "website" } t=setTimeout("funt()",3000); } with this i'm trying to get it to loop every 3 seconds using the settimeout function at the end of the loop. each time i run this it just runs once and exits. anyone know what i'm doing wrong? I want to delay image load for 3 seconds and here is the code but it doesnt work... HELP PLEASE <img id="img444" src="http://imakeinternet.com/squeeze/finish.png" style="display: none;"> <script> function showimage() { document.getElementById("img444").src="http://imakeinternet.com/squeeze/finish.png"; } setTimeout ("showimage();", 3000); </script> Hi there The JavaScript below behaves erratically - sometimes the timing is perfect, at other times it show 20 mins has passed when only 6 has in reallity - quite some gain - I'm baffled! Code: Public Function SessionTime(ByVal DivName As Panel) As String Dim vTime As String = "var sessionTimeout = 19; " & vbCr vTime += "function ReadCookie(cookieName) " & vbCr vTime += "{ " & vbCr vTime += "var theCookie=""""+document.cookie; var ind=theCookie.indexOf(cookieName); " & vbCr vTime += "if (ind==-1 || cookieName=="""") return """";" & vbCr vTime += "var ind1=theCookie.indexOf(';',ind); " & vbCr vTime += "if (ind1==-1) ind1=theCookie.length; " & vbCr vTime += "return unescape(theCookie.substring(ind+cookieName.length+1,ind1));" & vbCr vTime += "} " & vbCr vTime += "function DisplaySessionTimeout()" & vbCr vTime += "{ " & vbCr 'assigning minutes left to session timeout to Label vTime += "if (sessionTimeout > 1) " & vbCr vTime += "{ " & vbCr vTime += "document.getElementById('" & DivName.ClientID & "').innerText = sessionTimeout + "" Minutes remaining until session timeout!""; " & vbCr vTime += "} " & vbCr vTime += "else " & vbCr vTime += "{ " & vbCr vTime += "document.getElementById('" & DivName.ClientID & "').innerText = ""ONLY ONE MINUTE REMAINS UNTIL SESSION TIMEOUT!""; " & vbCr vTime += "}" & vbCr vTime += "sessionTimeout = sessionTimeout - 1; " & vbCr vTime += "var Posted = ReadCookie('PostedValue'); " & vbCr vTime += "if (Posted == 0)" & vbCr vTime += "{ " & vbCr vTime += "sessionTimeout = 19; " & vbCr vTime += "var expires = new Date(); " & vbCr vTime += "expires.setUTCFullYear(expires.getUTCFullYear() + 1); " & vbCr vTime += "document.cookie = 'PostedValue=1; expires=' + expires.toUTCString() + '; path=/'; " & vbCr vTime += "}" & vbCr 'if session is under preset warning vTime += "if (sessionTimeout > 5) " & vbCr '<--------------- 4 vTime += "{ " & vbCr vTime += "document.getElementById('" & DivName.ClientID & "').style.visibility=""hidden""; " & vbCr vTime += "}" & vbCr vTime += "else " & vbCr vTime += "{" & vbCr vTime += "document.getElementById('" & DivName.ClientID & "').style.visibility=""visible""; " & vbCr vTime += "}" & vbCr 'if session is not less than 0 vTime += "if (sessionTimeout >= 1) " & vbCr 'call the function again after 1 minute delay vTime += "{ " & vbCr vTime += "setTimeout('DisplaySessionTimeout()', 60000); " & vbCr '<------60000 vTime += "} " & vbCr vTime += "else " & vbCr vTime += "{ " & vbCr 'show message box vTime += "alert(""Your current Session will expire in approx one minute""); " & vbCr vTime += "} " & vbCr 'vTime += "alert(""Set to "" + ReadCookie('PostedValue')); " & vbCr vTime += "} " & vbCr vTime += "DisplaySessionTimeout();" & vbCr Return vTime End Function Hi all, I've noticed that setTimeout seems to return a simple integer as it's "id" which can be used to clear the timeout ahead of time. So, in order to have multiple setTimeouts called (which requires the previous one to be cleared before the next one is called), I simply did this: Code: clearTimeout(setTimeout(function() { /* some code */ }, 1000) -1); Note the "-1"... each time this code is called, it starts a new setTimeout and clears "instance-1" which is supposed to be the previous instance. The idea is that this block can be called hundreds of times, and when the calling finally stops, the inner code is executed 1 second later. This SEEMS to be working (yes, even in MSIE!). Question is, am I fooling myself? Is this wrong? If so, what's the right way to do it? Thanks... -- Roger (btw, the actual use of this is dynamic resizing of a DIV by dragging the corner with the mouse.... I want the actual PX size to display live while resizing, then after resizing stops, the size display goes away 1 second later... in case you were wondering). I have a code snippet here. Everything in it works as expected. However the setTimeout does not seems to be working. It should be an infinite loops updating the contents of the table every 5 sec. However the table shows once when first called and the setTimeout never seems to kick in. Any help in getting that loop to work would be greatly appreciated. Code: statTick : function (){ var t = Tabs.Train; var m = '<TABLE class=pbTabPad>'; clearTimeout (t.statTimer); for (var c=0; c<Seed.s.cities.length; c++){ var last = serverTime(); var trains = []; m += '<TR><TD>City #'+ (c+1) +' '; for (var t=0; t<Seed.s.cities[c].jobs.length; t++){ if (Seed.s.cities[c].jobs[t].queue=='units' && Seed.s.cities[c].jobs[t].unit_type) trains.push (Seed.s.cities[c].jobs[t]); } if (trains.length == 0) m += 'idle</TD></TR>'; else { for (var j=0; j<trains.length; j++){ var left='', tot=''; if (j==0) left = 'Training '; else if (j==trains.length-1) tot = '   <B>('+ timestrShort(trains[j].run_at-serverTime()) +')</b>'; m += left + trains[j].quantity +' '+ trains[j].unit_type + ' '+ timestr(trains[j].run_at-last, true) + tot +'</TD></TR>'; last = trains[j].run_at; } } } document.getElementById('pbtrnTrnStat').innerHTML = m +'</table>'; t.statTimer = setTimeout (t.statTick, 5000); }, I'm trying to delay this line by 1 second, but can't seem to figure out the syntax. Code: window.location.href="index.php?vid_id="+<?php echo $vid_id +1 ?>; this is the entire function Code: $('#cancel').click(function() { $.ajax({ type: "POST", url: "scripts/greenlight.php?vid_id="+<?php echo $vid_id ?>, data: "vote=2", success: function(){ }}); document.getElementById("greenlight").src="img/greenlight_btns/greenlight_btn.png"; document.getElementById("cancel").src="img/greenlight_btns/cancel_btnOver.png"; //window.location.href="index.php?vid_id="+<?php echo $vid_id +1 ?> window.setTimeout(function() { window.location.href="index.php?vid_id="+<?php echo $vid_id +1 ?>; }, 500); }); // end click Hello I am just learning, what am I doing wrong here , I'm trying to display an image after 3 seconds after the page opens with js from an external file listed below: Code: <html> <title>Insert Page</title> <body> var call; call=("<?php echo $image1;?>"); function myfunction() { setTimeout =(call, 3000); } document.write(myfunction); </body> </html> [CODE] function slide(dir, i) { //getW() gets the width of the window //i is initally set to 0 var w = getW(); if(i < w) { document.getElementById('page').style.left = (document.getElementById('page').offsetLeft - 1)+"px"; i++; setTimeout("slide("+dir+", "+i+")", 100); } } [/ CODE] the function executes from it's initial calling but never calls itself back up |