JavaScript - Need Something Made Will Donate!
I have been looking for someone that can make this for me.
I need a program made to register accounts to this url > Register :: The Pokemon Moon RPG :: Online Pokemon RPG Game What it needs to do: Needs to use proxies Needs to use a proxy for 1 account, so say 500 accounts it needs to have 500 different proxies. Needs to be able to have a timer to make it wait ie. Wait between 1min - 3 hours between account Needs to randomize account names(that people would make their names) Needs to randomize account passwords If possible make it able to make the account, then log in to it and sit on the account for random times ie. 4 minutes or 4 hours or longer of shorter. I will donate money to whoever does this for me, I also have something else I would like to be made, so if whoever wants to be donated to twice just let me know! Reply With Quote 02-01-2015, 04:06 AM #2 Old Pedant View Profile View Forum Posts Supreme Master coder! Join Date Feb 2009 Posts 28,310 Thanks 82 Thanked 4,754 Times in 4,716 Posts Completely unethical. And probably illegal, in the sense that it violates the "Terms of Use" he Terms Of Use :: The Pokemon Moon RPG :: Online Pokemon RPG Game Users must not engage in any sort of attempts to hack this website and/or its users. (And we all know what the "something else" you want made will be. Something that gets credits in the game, somehow.) What is the point of this? Why does anybody want to cheat at an online game where there is no money reward involved. I mean I could understand trying to hack a poker site if real money is involved. But just for credits, in a game? *sigh* If I win a game, I want to know I won it the right way, not by cheating. And, if you really do get high on cheating, I'd think you'd at least want to do so with your OWN cheat, not by just buying one. I simply do not understand the attraction to this kind of stuff. Similar TutorialsSo after some studying I have a pretty decent method using objects. I built it so that you hit the first number, then you would hit a plus or minus then the second number. The problem is just getting the buttons to define variables and run functions. Quote: <html> <head> <script type="text/javascript" > x=10; h=1; var numbs = new Const(x) function Const(one){ this.x=one; ADD(this.x) if(h=1){ function ADD(a){ y=5; b=y+a; alert(b); }}} </script> </head> <body> <input type="button" value="1" onclick="needs to run all that AND set x=1 and h=1"> </body> </html> Also I plan on going back and making y, which is the second number you're adding, an object. For now I'm just setting it equal to something so I don't have to mess with it. I am pretty new to javascript and descided to test my skills by making a javascript clock using the computers time it works but I know the way I am doing it isn't very good you can see the code below Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>clock</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript"> var minutes = 0; var seconds; var hour = 0; var minute = new Date().getMinutes(); minutes += minute; var hours = new Date().getHours(); hour += hours; var time_period = ""; if(hour > 12){ hour = hour-12; time_period = "PM"; }else { time_period = "AM"; } function working_clock(){ var time = new Date; seconds = time.getSeconds(); var clock = document.getElementById('clock'); if(seconds == 59){ minutes+=1; } if(minutes == 60){ minutes = 1; hour++; } if(minutes < 10){ var minute_digit_two = 0; clock.innerHTML = ("time: "+hour+":"+minute_digit_two +minutes+":"+seconds+" "+time_period); }else { clock.innerHTML = ("time: "+hour+":"+minutes+":"+seconds+" "+time_period); } setTimeout("working_clock()",1000); } window.onload = working_clock; </script> </head> <body> <div id="clock"></div> </body> </html> heres where you can see it in action http://the-test.comoj.com/files/working-clock.html im just asking if there are any errors or if theres a better way to do this Hey guys. I made a chat client today (my first one and it's pretty sweet so far) I have a speed problem though http://xonicgames.com/hudson/chat.php Once there are ~20+ posts it starts getting slow (at least on my connection) It does an ajax request every 500 seconds (dont know if that should be slowed down or not) What can I do to speed it up? Thanks is there any way to discard certain changes made to CanvasPixelArray? i'm writing an bounding box detection algorithm. i scan across until i hit a specific pixel. while i'm scanning i'm also modifying the pixels (say to green) to indicate that they are bank. i am not interested in partly filling the last scanline because it does not indicate an object boundary, it merely serves to tell me that the previous full line is the boundary. if i call putImageData each time i successfully reach the end of the canvas horizontally (kind of like a DB transaction), i want to be able to not write the changed pixels out to Canvas on the line which didnt complete a full scan across. is there any way to discard this data? or do i need to run a second pass when each line is complete to modify the pixels? thanks, Leon I have this code which converts Fahrenheit to Celsius. Now, I have to have a counter that displays the amount of times I have made a conversion. I have no clue how to do this. This is the initial code:
Code: <html> <head> <script type="text/javascript"> /* Converts given centigrade in one text box to farenheit in another */ function convert1 () { document.getElementById("output").value = document.getElementById("input").value*1.8+32; } </script> </head> <body> <p>Then enter the input and view the output</p> <input type="text" size="15" id="input"> <input type="button" value=" ==> " onclick="convert1()"> <input type="text" size="15" id="output"> </body> </html> I don't know how to approach this so I tried different things.... Code: tml> <head> <script type="text/javascript"> /* Converts given centigrade in one text box to farenheit in another */ function convert1 () { document.getElementById("output").value = document.getElementById("input").value*1.8+32; } function counter() { if (function convert1().onclick==true) {count++;} } </script> </head> <body> <p>Then enter the input and view the output</p> <input type="text" size="15" id="input"> <input type="button" value=" ==> " onclick="convert1()"> <input type="text" size="15" id="output"> </body> </html> but then I did some research and it said I couldn't do that.... so I tried this: Code: <html> <head> <script type="text/javascript"> /* Converts given centigrade in one text box to farenheit in another */ var count=0; function documentClick() { document.getElementById('clicked').value = ++clickCount } document.onclick = documentClick; function convert1 () { document.getElementById("output").value = document.getElementById("input").value*1.8+32; } </script> </head> <body> <p>Then enter the input and view the output</p> <input type="text" size="15" id="input"> <input type="button" value=" ==> " onclick="convert1()"> <input type="text" size="15" id="output"> </body> </html> I think this last code is correct, the problem I have now is that I don't know how to call it to just display as text under the buttons and conversions. I'm looking for some way to display it like ("you have made"+ count+ "conversions");. No boxes or buttons, just text and I don't know how to call for this after the </script>, inside the body. I am new at all this and would appreciate any help. Thanks. It should look like this. Hi, I'm not good with manipulating JavaScript for my needs and I am trying to use a JavaScript file to implement my common content in to my web page, in this case it is a news article I want to display across all of my web pages. The problem is that I want to style it and use html attributes in side of the document.write and that is apparently messing it up. Would someone be able to show me how to fix this problem or fix the code so I can get the common content to display correctly with styling from CSS. If possible I would like to keep the CSS in a separate file and put a link to it in the JavaScript file and use the class tags, but I do not know how far we can go with JavaScript. Thanks for helping. Here are links to the webpage where I would like the code to show up. Below is the JavaScript that is currently in my .js file. http://www.nasawear.com/Home.html (The news article should display in the right column.) Code: document.write("<link rel="stylesheet" type="text/css" href="css/mainpage.css" />"); document.write("<h3 class="section">"); document.write("New NASA News"); document.write("</h3>"); document.write(" <div class="picbox"> <a rel="nofollow" target="_blank" href="image/superhotplanet-full.jpg"> <img class="white" width="335" height="268" src="image/superhotplanet-full.jpg" alt="NASA Finds Super-Hot Planet with Unique Comet-Like Tail" /> Full Size</a> <p class="imageandstuff">NASA Finds Super-Hot Planet with Unique Comet-Like Tail</p> <p class="dis"> Astronomers using NASA's Hubble Space Telescope have confirmed the existence of a baked object that could be called a "cometary planet." The gas giant planet, named HD 209458b, is orbiting so close to its star that its heated atmosphere is escaping into space. <br/> <br/> Observations taken with Hubble's Cosmic Origins Spectrograph (COS) suggest powerful stellar winds are sweeping the cast-off atmospheric material behind the scorched planet and shaping it into a comet-like tail. <br/> Illustration Credit: NASA, ESA, and G. Bacon (STScI) </p> </div> "); if you take a look at this site here you can see that it no longer scrolls or even displays content, but here it does. I'll bet there's a quick fix here, but not sure what it is. Any ideas?
(just started JS 2 weeks ago) -- this is also my first time posting here, if my post isnt following the proper template let me know and Ill fix it .. Thanks so much for taking the time to check this out in advance Im trying to make the first ul tag in the each slideMenus[] array index values have a position of left = 0px I keep recieving this error however ____________________________________________________ Error: slideMenus[i].getElementsByTagName("ul").style is undefined Line: 63 ------------------------------------------------------------------ the script in question is in [code]. Could someone tell me if I am just making a syntax error if not ill try redoing the whole thing. window.onload = makeMenus var currentSlide = null var timeID = null leftPos = 0 function makeMenus(){ var slideMenus = new Array() var allElems = document.getElementsByTagName("*") var slideListArr = new Array() for(var i=0 ; i < allElems.length ; i++){ if(allElems[i].className = "slideMenu") slideMenus.push(allElems[i]) } for(var i=0 ; i < slideMenus.length ; i++){ slideMenus[i].onclick = showSlide; Code: slideMenus[i].getElementsByTagName("ul")[0].style.left = "0px"; } document.getElementById("head").onClick = closeSlide document.getElementById("main").onClick = closeSlide } function showSlide(){ var slideList = this.getElementsByTagName("ul")[0] // mess with this if((currentSlide != null) && (currentSlide.id == slideList.id)) {closeSlide()} else{ closeSlide(); var currentSlide = slideList; currentSlide.style.display = "block"; timeID = setInterval('moveSlide()', 1); } } function closeSlide(){ if(currentSlide){ clearInterval(timeID); currentSlide.style.left = "0px" currentSlide.style.display = "none"; var currentSlide = null } } function moveSlide(){ var leftPos = leftPos + 5; if(leftPos <= 220) {currentSlide.style.left = leftPos + "px"} else{ clearInterval(timeID); var leftPos = 0} } |