JavaScript - Javascript Gallery Issues + Questions
I hired psd2html.com to code my portfolio website because I had no idea where to start. They designed a specific gallery for me and I don't like it anymore, and it's the last thing holding my back from making my portfolio live.
Here is what it looks like right now: http://www.mustlovepink.com/index2.html I attached an image that describes what I would like the gallery to look like. I don't think it's all that different, but the code is honestly such a mess that I need someone to help me with it. I don't even know where to begin If you need more information in order to tell me, feel free to let me know. I really want to get this thing figured out. Similar TutorialsHi, I'm fairly new to javascript, I created a javascript image gallery using a tutorial found on web monkey. Please see below: Code: <script language="JavaScript" type="text/javascript"> <!-- var interval = 1500; var random_display = 0; var image_dir = "images/exhibition/" var ImageNum = 0; imageArray = new Array(); imageArray[ImageNum++] = new imageItem(image_dir + "exhibition-sealskinz.png"); imageArray[ImageNum++] = new imageItem(image_dir + "exhibition-orchard.png"); var number_of_image = imageArray.length; function imageItem(image_location) { this.image_item = new Image(); this.image_item.src = image_location; } function get_ImageItemLocation(imageObj) { return(imageObj.image_item.src) } function randNum(x, y) { var range = y - x + 1; return Math.floor(Math.random() * range) + x; } function getNextImage() { if (random_display) { ImageNum = randNum(0, number_of_image-1); } else { ImageNum = (ImageNum+1) % number_of_image; } var new_image = get_ImageItemLocation(imageArray[ImageNum]); return(new_image); } function getPrevImage() { ImageNum = (ImageNum-1) % number_of_image; var new_image = get_ImageItemLocation(imageArray[ImageNum]); return(new_image); } function prevImage(place) { var new_image = getPrevImage(); document[place].src = new_image; } function rotateImage(place) { var new_image = getNextImage(); document[place].src = new_image; var recur_call = "rotateImage('"+place+"')"; timerID = setTimeout(recur_call, interval); } // --> </script> However unfortunately there are two issues, one is IE6 is coming up with javascript errors and IE7 gets an error when you click the previous button on the first image. The buttons look like this: Code: <div id="left-arrow-container"><a href="#" onClick="prevImage('rImage'); clearTimeout(timerID)"><img src="images/left-arrow.png" alt="left arrow" name="leftarrow" width="58" height="37" border="0" id="leftarrow" /></a></div> <div id="see-the-whole-project"> see the whole project</div> <div id="right-arrow-container"><a href="#" onClick="rotateImage('rImage'); clearTimeout(timerID)"><img src="images/right-arrow.png" alt="right arrow" name="rightarrow" width="58" height="36" border="0" id="rightarrow" /></a></div> Being new to javascript I don't know how to get round these issues so if anyone could advise me I would really appreciate it. Thanks Gary Hello there, I am trying to incorporate Lightbox2's image gallery script into my site but I'm having difficulty. Here's where I'm accessing the script from: http://www.huddletogether.com/projects/lightbox2/ Here is my skeleton website: http://www.labellepetraie.com/photos The image thumbs are showing up but the larger images are not. I changed the 'body onload' html tag to window.onload as I'm using two different javascripts on this page and I don't want them to conflict. I've also added initLightbox() so I don't know what's wrong! Is there just an issue with the images or is there something wrong with the script. Please help! Let me know if you need additional info. A million thanks! <script type="text/javascript"> window.onload = function(){ // use this instead of <body onload …> MM_preloadImages(MM_preloadImages('../3websites/home4.jpg','../3websites/amenities1.jpg','../3websites/inquiry1.jpg','../3websites/rates1.jpg','../3websites/photos1.jpg'); initLightbox()") } </script> Hey all, Effectively what I want is a table displaying 20 thumbnails and above the table to be a large image. When a user clicks a thumbnail I want a relative image to be displayed above. Now obviously I can just set this to reload the page and load the relative image in its space but I was wondering if there was a way of doing this without having to reload the whole page each time. I also want to avoid Iframes as I want this to be as cross-compatible as possible. Thanks all. Dear Friends, I have a javascript image gallery in my website.. it is working Good.. But now i have some problem... i have to get the Loaded image url. i need users to post comments about that image. So i have to get the URL or name of image. This is needed in a text input field... So please see the code of gallery and help me.. The code is below.. Or Check it here http://www.home-palettes.com/gallery.html Code: //add thickbox to href elements that have a class of .thickbox function TB_init(){ $("a.thickbox").click(function(){ var t = this.title || this.name || null; var g = this.rel || false; TB_show(t,this.href,g); this.blur(); return false; }); $("a.thickbox").css({display:"inline"}); } function TB_show(caption, url, imageGroup) {//function called when the user clicks on a thickbox link var images_location = 'extensions/thickbox_2' try { if (document.getElementById("TB_HideSelect") == null) { $("body").append("<iframe id='TB_HideSelect'></iframe><div id='TB_overlay'></div><div id='TB_window'></div>"); $("#TB_overlay").click(TB_remove); } if(caption==null){caption=""}; $(window).scroll(TB_position); TB_overlaySize(); $("body").append("<div id='TB_load'><img src='"+images_location+"/loadingAnimation.gif' /></div>"); TB_load_position(); if(url.indexOf("?")!==-1){ //If there is a query string involved var baseURL = url.substr(0, url.indexOf("?")); }else{ var baseURL = url; } var urlString = /\.jpg|\.jpeg|\.png|\.gif|\.bmp/g; var urlType = baseURL.toLowerCase().match(urlString); if(urlType == '.jpg' || urlType == '.jpeg' || urlType == '.png' || urlType == '.gif' || urlType == '.bmp'){//code to show images TB_PrevCaption = ""; TB_PrevURL = ""; TB_PrevHTML = ""; TB_NextCaption = ""; TB_NextURL = ""; TB_NextHTML = ""; TB_imageCount = ""; TB_FoundURL = false; if(imageGroup){ TB_TempArray = $("a[@rel="+imageGroup+"]").get(); for (TB_Counter = 0; ((TB_Counter < TB_TempArray.length) && (TB_NextHTML == "")); TB_Counter++) { var urlTypeTemp = TB_TempArray[TB_Counter].href.toLowerCase().match(urlString); if (!(TB_TempArray[TB_Counter].href == url)) { if (TB_FoundURL) { TB_NextCaption = TB_TempArray[TB_Counter].title; TB_NextURL = TB_TempArray[TB_Counter].href; TB_NextHTML = "<span id='TB_next'> <a href='#'>Next ></a></span>"; } else { TB_PrevCaption = TB_TempArray[TB_Counter].title; TB_PrevURL = TB_TempArray[TB_Counter].href; TB_PrevHTML = "<span id='TB_prev'> <a href='#'>< Prev</a></span>"; } } else { TB_FoundURL = true; TB_imageCount = "Image " + (TB_Counter + 1) +" of "+ (TB_TempArray.length); } } } imgPreloader = new Image(); imgPreloader.onload = function(){ imgPreloader.onload = null; // Resizing large images - orginal by Christian Montoya edited by me. var pagesize = TB_getPageSize(); var x = pagesize[0] - 150; var y = pagesize[1] - 150; var imageWidth = imgPreloader.width; var imageHeight = imgPreloader.height; if (imageWidth > x) { imageHeight = imageHeight * (x / imageWidth); imageWidth = x; if (imageHeight > y) { imageWidth = imageWidth * (y / imageHeight); imageHeight = y; } } else if (imageHeight > y) { imageWidth = imageWidth * (y / imageHeight); imageHeight = y; if (imageWidth > x) { imageHeight = imageHeight * (x / imageWidth); imageWidth = x; } } // End Resizing TB_WIDTH = imageWidth + 30; TB_HEIGHT = imageHeight + 60; $("#TB_window").append("<a href='' id='TB_ImageOff' title='Close'><img id='TB_Image' src='"+url+"' width='"+imageWidth+"' height='"+imageHeight+"' alt='"+caption+"'/></a>" + "<div id='TB_caption'>"+caption+"<div id='TB_secondLine'>" + TB_imageCount + TB_PrevHTML + TB_NextHTML + "</div></div><div id='TB_closeWindow'><a href='#' id='TB_closeWindowButton' title='Close'>close</a></div>"); $("#TB_closeWindowButton").click(TB_remove); if (!(TB_PrevHTML == "")) { function goPrev(){ if($(document).unclick(goPrev)){$(document).unclick(goPrev)}; $("#TB_window").remove(); $("body").append("<div id='TB_window'></div>"); TB_show(TB_PrevCaption, TB_PrevURL, imageGroup); return false; } $("#TB_prev").click(goPrev); } if (!(TB_NextHTML == "")) { function goNext(){ $("#TB_window").remove(); $("body").append("<div id='TB_window'></div>"); TB_show(TB_NextCaption, TB_NextURL, imageGroup); return false; } $("#TB_next").click(goNext); } /* document.onkeydown = function(e){ if (e == null) { // ie keycode = event.keyCode; } else { // mozilla keycode = e.which; } if(keycode == 27){ // close TB_remove(); } else if(keycode == 190){ // display previous image if(!(TB_NextHTML == "")){ document.onkeydown = ""; goNext(); } } else if(keycode == 188){ // display next image if(!(TB_PrevHTML == "")){ document.onkeydown = ""; goPrev(); } } } */ TB_position(); $("#TB_load").remove(); $("#TB_ImageOff").click(TB_remove); $("#TB_window").css({display:"block"}); //for safari using css instead of show } imgPreloader.src = url; }else{//code to show html pages var queryString = url.replace(/^[^\?]+\??/,''); var params = TB_parseQuery( queryString ); TB_WIDTH = (params['width']*1) + 30; TB_HEIGHT = (params['height']*1) + 40; ajaxContentW = TB_WIDTH - 30; ajaxContentH = TB_HEIGHT - 45; if(url.indexOf('TB_iframe') != -1){ urlNoQuery = url.split('TB_'); $("#TB_window").append("<div id='TB_title'><div id='TB_ajaxWindowTitle'>"+caption+"</div><div id='TB_closeAjaxWindow'><a href='#' id='TB_closeWindowButton' title='Close'>close</a></div></div><iframe frameborder='0' hspace='0' src='"+urlNoQuery[0]+"' id='TB_iframeContent' name='TB_iframeContent' style='width:"+(ajaxContentW + 29)+"px;height:"+(ajaxContentH + 17)+"px;' onload='TB_showIframe()'> </iframe>"); }else{ $("#TB_window").append("<div id='TB_title'><div id='TB_ajaxWindowTitle'>"+caption+"</div><div id='TB_closeAjaxWindow'><a href='#' id='TB_closeWindowButton'>close</a></div></div><div id='TB_ajaxContent' style='width:"+ajaxContentW+"px;height:"+ajaxContentH+"px;'></div>"); } $("#TB_closeWindowButton").click(TB_remove); if(url.indexOf('TB_inline') != -1){ $("#TB_ajaxContent").html($('#' + params['inlineId']).html()); TB_position(); $("#TB_load").remove(); $("#TB_window").css({display:"block"}); }else if(url.indexOf('TB_iframe') != -1){ TB_position(); if(frames['TB_iframeContent'] == undefined){//be nice to safari $("#TB_load").remove(); $("#TB_window").css({display:"block"}); $(document).keyup( function(e){ var key = e.keyCode; if(key == 27){TB_remove()} }); } }else{ $("#TB_ajaxContent").load(url, function(){ TB_position(); $("#TB_load").remove(); $("#TB_window").css({display:"block"}); }); } } $(window).resize(TB_position); document.onkeyup = function(e){ if (e == null) { // ie keycode = event.keyCode; } else { // mozilla keycode = e.which; } if(keycode == 27){ // close TB_remove(); } } } catch(e) { alert( e ); } } //helper functions below function TB_showIframe(){ $("#TB_load").remove(); $("#TB_window").css({display:"block"}); } function TB_remove() { $("#TB_window").fadeOut("fast",function(){$('#TB_window,#TB_overlay,#TB_HideSelect').remove();}); $("#TB_load").remove(); return false; } function TB_position() { var pagesize = TB_getPageSize(); var arrayPageScroll = TB_getPageScrollTop(); $("#TB_window").css({width:TB_WIDTH+"px",left: (arrayPageScroll[0] + (pagesize[0] - TB_WIDTH)/2)+"px", top: (arrayPageScroll[1] + (pagesize[1]-TB_HEIGHT)/2)+"px" }); } function TB_overlaySize(){ if (window.innerHeight && window.scrollMaxY || window.innerWidth && window.scrollMaxX) { yScroll = window.innerHeight + window.scrollMaxY; xScroll = window.innerWidth + window.scrollMaxX; var deff = document.documentElement; var wff = (deff&&deff.clientWidth) || document.body.clientWidth || window.innerWidth || self.innerWidth; var hff = (deff&&deff.clientHeight) || document.body.clientHeight || window.innerHeight || self.innerHeight; xScroll -= (window.innerWidth - wff); yScroll -= (window.innerHeight - hff); } else if (document.body.scrollHeight > document.body.offsetHeight || document.body.scrollWidth > document.body.offsetWidth){ // all but Explorer Mac yScroll = document.body.scrollHeight; xScroll = document.body.scrollWidth; } else { // Explorer Mac...would also work in Explorer 6 Strict, Mozilla and Safari yScroll = document.body.offsetHeight; xScroll = document.body.offsetWidth; } $("#TB_overlay").css({"height":yScroll +"px", "width":xScroll +"px"}); $("#TB_HideSelect").css({"height":yScroll +"px","width":xScroll +"px"}); } function TB_load_position() { var pagesize = TB_getPageSize(); var arrayPageScroll = TB_getPageScrollTop(); $("#TB_load") .css({left: (arrayPageScroll[0] + (pagesize[0] - 100)/2)+"px", top: (arrayPageScroll[1] + ((pagesize[1]-100)/2))+"px" }) .css({display:"block"}); } function TB_parseQuery ( query ) { var Params = new Object (); if ( ! query ) return Params; // return empty object var Pairs = query.split(/[;&]/); for ( var i = 0; i < Pairs.length; i++ ) { var KeyVal = Pairs[i].split('='); if ( ! KeyVal || KeyVal.length != 2 ) continue; var key = unescape( KeyVal[0] ); var val = unescape( KeyVal[1] ); val = val.replace(/\+/g, ' '); Params[key] = val; } return Params; } function TB_getPageScrollTop(){ var yScrolltop; var xScrollleft; if (self.pageYOffset || self.pageXOffset) { yScrolltop = self.pageYOffset; xScrollleft = self.pageXOffset; } else if (document.documentElement && document.documentElement.scrollTop || document.documentElement.scrollLeft ){ // Explorer 6 Strict yScrolltop = document.documentElement.scrollTop; xScrollleft = document.documentElement.scrollLeft; } else if (document.body) {// all other Explorers yScrolltop = document.body.scrollTop; xScrollleft = document.body.scrollLeft; } arrayPageScroll = new Array(xScrollleft,yScrolltop) return arrayPageScroll; } function TB_getPageSize(){ var de = document.documentElement; var w = window.innerWidth || self.innerWidth || (de&&de.clientWidth) || document.body.clientWidth; var h = window.innerHeight || self.innerHeight || (de&&de.clientHeight) || document.body.clientHeight arrayPageSize = new Array(w,h) return arrayPageSize; } Hey everyone. I am very new at JavaScript and I need some help. I want to have a section on my home page where a person can choose a bike by clicking on a couple of arrows on the right and left ends of the bike. I want something similar to this type of program. http://qlpros.com/ I don't want a border around the bike. I have been looking for a couple hours now and I haven't found anything. Any help would be much appreciated!! My other question is how to transfer javascript to an external style sheet in dreamweaver. Thanks!! I am newbie in javascript. While being studying it I have not understood some concepts well. JS is prototype-based language, as in Java it has one main prototype Object, also there are some other widely used object, like Array, RegEx, String ...... . So I can access and inherit from this objects/prototypes. So the questions is where do this object (declarations) are stored ? They are also allocated in memory ? Or when JS sees that there is declaration of some object is present i script it reads from file or whatever ? When I am using Function with key word new, what happens. As far as function is also object, it has field prototype and when calling this function with new it returns object of prototype type ? Am I right ? So if I haven't specified prototype it will returns object of Object type ? How does javascript knows about real type of variable. For example when I use regexp, it has method exec. I can call it on every variable. But I guest if variable doesn't have this field it returns undefined ? So the question is how does JS determine what real type of variable is ? Where this information is stored ? Closure in JS. I don't understand this concept well. I think of it like reference count in Java (used or been used by Garbage Collector). If we have a least one reference to variable it will still exist and it doesn't matter where it was declared. So making getter method inside another func makes it exists in memory. If I am wrong please give good explanation of this. Does JS runs in its own virtual machine like Java ? Or browser plays this role. I guess if it has GC, since one process cannot access address space of another process it should be something like virtual machine which controls memory allocation. I would be very grateful for help. Thx in advance. Reply With Quote 01-21-2015, 10:44 AM #2 Dormilich View Profile View Forum Posts Senior Coder Join Date Jan 2010 Location Behind the Wall Posts 3,532 Thanks 13 Thanked 372 Times in 368 Posts Questions About Javascript - JavaScript | Dream.In.Code Ok, so I have a couple of questions about JavaScript that I would like answered by the programming gurus on this forum, please. Firstly, I have an idea for an online text-based role-playing game (games like GangsterParadise, etc.), and I am wondering, is it possible (or advisable?) to create the site using nothing but HTML, CSS and JavaScript? Can it be done, and if so, are there any downsides to doing this? I have heard using strictly JavaScript as a programming language on its own, on a site where members will have their own password-protected accounts, should not be done, as there are serious security flaws - is this true, and if so, why? Secondly, most JS programmers on the forum have probably digested and been through hundreds and hundreds of books on the subject since beginning to learn JavaScript - in your opinion, what are the best books to get hold of, for a relative beginner to JavaScript? What book makes the language easy to understand, and doesn't have you scratching your head to make sense of what it is saying? Thanks a lot in advance for the help, it's much appreciated. http://www.muffettandsons.com/specproductstest.html Follow the link above and click on the pic to the right to open the pop up image gallery. For some reason the thumbs do not appear in the left preview pane until a rollover of the preview pane slide bar. This only occurs in IE. Firefox and Chrome both show the thumbs when opened and work just fine. Any help would be greatly appreciated... Thanks Hi guys... for my first project, me and my friend (who is a graphic artist) will make his portfolio site... I'm planning a single page website, where on the center part there will be a 960 x 500 gallery. He already have 50+ drawings ready for his gallery, the concept in my mind is for him to categorize his drawings, then those categories will become some sort of tabs, then the whole galley will occupy the said dimension above. I'm planning to display maybe around 5 thumbnails per tab, I want to make it sort of like a slide show gallery, it will also have a previous and next button then upon clicking the thumbnail, a full version of that image will pop-up but not in a new window, it will be within that page and will have a close button to go back to the main page... most portfolio sites I've seen were using this kind of preview in their gallery... How can I do this things/effect, I've read somewhere that this can be done using AJAX... Sorry if I'm not clear on what I've said as I'm still a newbie specially with this XML and AJAX thing... Thanks for having the time reading my post, looking forward for your help... ^_^ Hi Guys, I've been progressing along ok onthe CSS side of things but am having some trouble on the javascript side of things. I've decided to jazz a site up with a scrolling gallery from a template i'm using but unfortunately I don't know how to get the main image to change on a click of the smaller one? can anybody please help a brother out! here's the site template - http://dev.jeffking.co.uk/index.html All i'm after is the big main image to change to the same (larger) image of the smaller one in the scrollbar below the main frame. Many thanks! Hi! I've been working on a javascript photo gallery on my talent agency's website. I'm running into a bit of trouble with two things... First off, i would like it that when the mouse is removed from the thumbnail, that the image the mouse was last on would remain on screen but the thumbnail wouldnt change back. Also, i cant figure out how to make it that when an image is being displayed, the photographer and makeup artist information could also be seen under the picture. Any help in this would be GREATLY appreciated! A sample of one of the pages this is being used on is the following: http://www.cyanidenation.com/dakygallery.html The code I'm using is the following: Code: <!-- function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_findObj(n, d) { //v4.01 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && d.getElementById) x=d.getElementById(n); return x; } function MM_swapImage() { //v3.0 var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3) if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];} } //--> </script> Thanks for the help! Ok if you visit Event Flooring Gallery you will see that i have a js gallery with a number of images. The gallery itself is loading the images fine and you can click the buttons to seperate the images into their correct products. My problem is when i click the images the big version of the image should load but instead it gives me an error that the image may not exist or the path may be incorrect but ive checked on my laptop and every link is perfect its working fine on my laptop??? Any ideas?? Would it have anything to do with the images themselves as in they are each around 2mb or more each? Hello. I am having trouble with a simple image gallery with navigational buttons including "first", "next", "previous", and "last"; and making a drop-down archive menu. 1. For the most part, the image gallery works. The problem is that when a user clicks on "next", and then "prev", the last image is not displayed. On the other hand, if a user clicks "prev", and then "next" the last image is displayed(works normally). 2. The way I am displaying the last image, the function last(), is not efficient. It simply refreshes the page in order to display the last image. Basic overview: The images follow a simple standard: page1, page2, page3,...page64; they are in a subfolder "img". The function changeImage() changes the image from the prev, to the next. The image gallery displays the last image in the gallery; when a user clicks on 'prev' it goes to the previous image, and go to the next image when clicked on 'next'. If the current image is the last image, and the user clicks on 'next', it goes to the very first image. Here is the code (in the <HEAD> tags): Code: <script language="JavaScript"><!-- which_image_loaded = -1; NUMBER_OF_IMAGES = 64; current_comic = 0; ImageNames = new Array; ImageNames.length = NUMBER_OF_IMAGES - 1; for (counter = 0; counter < NUMBER_OF_IMAGES; counter++){ file_number = counter + 1; filename = ("../img/page" + file_number + ".png"); ImageNames[counter] = filename; } function changeImage(direction) { which_image_loaded += direction; current_comic = which_image_loaded + 1; if (which_image_loaded < 0) which_image_loaded = NUMBER_OF_IMAGES - 1; if (which_image_loaded == NUMBER_OF_IMAGES) which_image_loaded = 0; if(current_comic <= 0){ which_image_loaded--; } document.myimage.src = ImageNames[which_image_loaded]; } function first(){ which_image_loaded = 0; current_comic = 1; document.myimage.src = ImageNames[0]; } function last(){ window.location='http://www.bearoncampus.com'; } and in the <BODY> tags Code: <img src="img/page64.png" alt="New comic not available." name="myimage" width="725" height="275"> <form> <input type="button" value="FIRST" onClick="first()"/> <input type="button" value="PREV" onClick='changeImage(-1);' /> <input type="button" value="NEXT" onClick='changeImage(1);' /> <input type="button" value="LAST" onclick="last()" /> </form> My guess is the code is not working properly due to the initial values of the counter. Last, is there a way to display the current image "myimage.src" using a dropdown menu with each option value as each image? I have done this with window.location, but this only redirects to the image location. Much thanks. Any help is greatly appreciated. Not sure where to even start here. I am trying to build a a small JavaScript image gallery. As you can see in the jpeg image at the link provided, i want the user to be able to change the large image by clicking on the small thumbnails. The thumbnails will also have a roll over where they enlarge slightly. Complicated? I'm not a javascript expert, but i know enough by editing existing code and have saved a bunch of code i've modified. I've googled for javascript image galleries and looked through them but no success... I can understand the clicking on a thumbnail to change the larger image but what gets me is having the thumbnail on top of the larger..as well having a still image at the top left....some sorta layering? anyway some sorta help to get me started would be very helpful... http://www.rossow-web.com/test/RCC_Mockup.jpg thanks! Hello everyone, Sorry if this has been asked before but I couldn't fine one... I basically want a slider for my website so the user can click on the arrows overlaid onto of the image, and it will slide the image to the next one. There will need to be lots on the page at one time as it is a gallery theme website, so can't be processor hungry! Can someone point me in the right direction please? I have found several but the buttons are always on the outside of the image div. And also do not work well with more than one on the page at one time? Also... Is there a way to snap the scrolling so the mouse wheel is scrolled down, and then the page snaps to the next 'projectcontainter' div on my website? iScroll I was told is used for this buy I can't seem to find out where or how. I am new to all this javascript so any help would be appreciated! Website is located at: www.jb-design.me/marchupdate/ Thanks so much! Hi, Wonder if you could help I have a js issue with i.e, my gallery works fine in ff but not in ie. Any ideas heres the link http://www.sparekeys.org.uk/ I have a few buttons on a page I'm developing and I want the onclick event to call a javascript function in an external file and execute it. I would like to be able to pass a parameter to that function and then either have the function take the user to a new URL or make changes to the webpage content. Initially (just to test) I had inline javascript that caused an alert to popup. That worked fine. Next I took the inline code and put it in a function in an external javascript file that was referenced in the HTML: Code: <script type="text/javascript" src="../assets/js/ews-js.js"></script> <a link="www.xx.com" class="sk-shop-button" onClick="onclick_shop_button">Shop for Supplies</a> The function is as follows: Code: function onclick_shop_button() { window.alert('Life Is Good!'); return false; } When I attempt to call it this way nothing happens. I'm guessing I should not be using a link there since I have to build the URL inside the Javascript (for now though the Javascript is just showing an alert). In one use case I want to be able to pass a parameter which would contain a product name so the function could load the correct webpage. So the function would have to build the URL using the product name as part of the URL then load that page. In a different use case (for a different button) the user would click on an EDIT button that would then update parts of the webpage allowing the user to click on areas to delete content. I am not sure how to implement either use case. I know I can use CSS to modify the look of the webpage and then use subsequent onclick events to do the deleting but am not sure how to delete HTML from within Javascript. Same with how to go to a new URL from within Javascript. Finally I am not sure why the inline Javascript works but the external does not. Any help would be GREATLY appreciated! I have been stuck on a few questions in my computer science class about javascript. I have read the entire chapter but I cannot find the answers to these questions. I believe that I have tryed every important word in every section of the chapter in all questions. I have used every source for this information available to me and after all of them found this website. This is probably extremely basic information but I am unable to solve it. The questions include(They were not numbered in assignment however I have numbered them to try and help): 1. The Graphics class method for displaying text is _________. 2 The applet or JFrame method that returns the Container object that represents the applet's (or JFrame's) space (its visual "real estate") is __________. 3. The import statement needed to use button components in applets or GUI applications is ________. 4. The general term for methods that are invoked as a result of a user action is __________. 5. Clicking a button results in the creation of an _____________ object to represent the button click. 6. Clicking a button may result in notification being sent to an ________ object. 7. The method used to arrange for a button to notify another object when it is clicked later is to an __________. 8. The class definition for objects that receive notifications of user operations on controls like buttons must contain the following phrase: __________. These questions are the last ones that I have left. I have tryed everything. I can submit answers as many times as I want, however there is a deadline. I need help with the javascript in this page. I don't know how to do what it is asking me for and I am running out of time. Thanks a million, RHonda <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> <script> function numberGuess() { stringVar=prompt("Enter your guess number"); while (stringVar<999) { } } </script> <script> function enterNames() { stringVar=prompt("Enter name"); } </script> <script> function enterProducts() { stringVar=prompt("Enter product name"); return } </script> </head> <body> <p> </p> <h1>WDV221 Intro Javascript</h1> <h3 align="center">Javascript Loops</h3> <p>Topics: loops, for loops, while loops, sentinels!</p> <p>Place all script code on this page.</p> <p>1. Create a function that will ask you for a number until you enter 999 which will end the loop. You do not need to display the number. </p> <p>2. Create a function that will ask you for a name until you tell the function that you do not have any more names. After you enter each name it will ask you if you have more names to enter. If you enter yes the process will continue. Display each name at the end of the following sentence.</p> <p>The name you entered is: </p> <p>3. Create a runtime script that will use a prompt( ) to accept how many products will be displayed. Use a for loop to display "Product Name" and the product number as a <p> element.</p> <p><strong>Example output:</strong></p> <p>Product Name 1</p> <p>Product Name 2</p> <p>...</p> <p>4. Create a runtime script that will use a nested for loop to create a table with 3 rows and 5 cells. Place the same number or a letter in each cell. </p> <p>Hint: Write a table in HTML. Do a row first then do multiple rows. </p> <p>5. Create a function called totalSales( ) that will ask the user to enter an amount until you enter "done". Add those amounts together and display them in an alert when the user is done entering amounts..</p> <p>Have fun!!</p> </body> </html> more or less when a user has a command pop up in this prompt they are asked to type another item from a list with an okay or cancel at the bottom how do i stop the script if a user hits cancel and move onto the calculation step and by pass the other imput prompts? sorry if this isn't the clearest, i am new at javascript. THanks in advance. |