JavaScript - Drag Window
Hei,
I should start by saying that I am very new in Javascript.. what I need to do is to drag the entire window...any ideas how to do that ? Thanks Similar TutorialsHello, I have this site where I can put clothes on a lady, a skirt=makeMeDraggable, pants=makeMeDraggable1, shirt=makeMeDraggable2, sweater=makeMeDraggable3, the lady=makeMeDroppable. Now, when I put the skirt on the lady, I want it to go to another window, where I can see info about the skirt.(skirt.html) And when I put the pants on the lady, I want it to go to another window where I can see info about the pants.(pants.html) Etc. I'm so far that I can drag and drop my clothes, but it always goes to the same window, the "skirt.html" , what do I need to add or change, that the right clothing will go to the right window? Many thanks in advance! This is the javascript I have.. [CODE] <script type="text/javascript"> $( init ); function init() { $('#makeMeDraggable').draggable(); $('#makeMeDraggable1').draggable(); $('#makeMeDraggable2').draggable(); $('#makeMeDraggable3').draggable(); $('#makeMeDroppable').droppable( { drop: handleDropEvent } ); } function handleDropEvent( event, ui ) { var draggable = ui.draggable; window.open( 'skirt.html', '_self' ); } </script> [CODE] Hi All, I'm new to the CF forums and also to JavaScript. Trying to get a pop-up div to be draggable, but it doesn't seem to be working. Can someone help me out? I'd be very grateful! JavaScript I'm using: Code: //used for dragging div function agent(v) { return(Math.max(navigator.userAgent.toLowerCase().indexOf(v),0)); } function xy(e,v) { return(v?(agent('msie')?event.clientY+document.body.scrollTop:e.pageY):(agent('msie')?event.clientX+document.body.scrollTop:e.pageX)); } function dragOBJ(d,e) { function drag(e) { if(!stop) { d.style.top=(tX=xy(e,1)+oY-eY+'px'); d.style.left=(tY=xy(e)+oX-eX+'px'); } } var oX=parseInt(d.style.left),oY=parseInt(d.style.top),eX=xy(e),eY=xy(e,1),tX,tY,stop; document.onmousemove=drag; document.onmouseup=function() { stop=1; document.onmousemove=''; document.onmouseup=''; }; } //used for pop-up div function pop(div) { document.getElementById(div).style.display='block'; return false } function hide(div) { document.getElementById(div).style.display='none'; return false } Also, here is the HTML: Code: <a href="#" onclick="return pop('myDiv2')">Pop-up div #2</a> - Hidden div shows upon clicking this link, but it won't drag <div class="bubble" onmousedown="dragOBJ(this,event); return false;"> <div id="myDiv2" class="parentDisable"> Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. <p><a href="#" onClick="return hide('myDiv2')">Close [X]</a></p> </div> </div> And the CSS: Code: .parentDisable { position:absolute; margin:120px; padding:20px; width:400px; display:none; z-index:3; background-color:#DEDEDE; border:1px solid #DEDEDE; border-radius:5px; -moz-border-radius:5px; -webkit-border-radius:5px; } .bubble { position:fixed; width:400px; top:150px; left:250px; cursor:move; } hi, i want to drag the div which have a image in it: but i find that if i click on the image, i cannot drag the div, (in FF3.5) any advice would be appreciated. Code: <div id="div1"> <imc src="XXX.jpg"> </div> and i have a JS something like that...: Code: drag(); function drag(){ document.onmousedown = startdrag; document.onmouseup = enddrag; } function startdrag(e){ dragobj=e.target; alert(dragobj.id); } ...................... All I Want To Make Happen Is That If You Drag and Drop A Div Into A Table An Action Happens
Hello, I have a system where one clicks on an image an a floating calculator appear. <img src="images/groutculatorman.png" width="114" height="85" onclick="showdiv()"/> <div id="demo" style="visibility:hidden"> <div id="calculator" class="drag"> ----- <script type="text/javascript"> function closeCalculator() { document.getElementById("calculator").style.display = "none"; window.location.href = window.location.href;} var ie = document.all; var ns6 = document.getElementById && !document.all; var dragapproved=false; var z, x, y; function move(e) { if (dragapproved) { z.style.left=ns6? temp1+e.clientX-x: temp1+event.clientX-x; z.style.top=ns6? temp2+e.clientY-y : temp2+event.clientY-y; return false; } } function drags(e) { if (!ie&&!ns6) return; var firedobj = ns6? e.target : event.srcElement; var topelement = ns6? "HTML" : "BODY"; while (firedobj.tagName != topelement&&firedobj.className != "drag") { firedobj = ns6? firedobj.parentNode : firedobj.parentElement; } if (firedobj.className == "drag") { dragapproved = true; z = firedobj; temp1 = parseInt(z.style.left+0); temp2 = parseInt(z.style.top+0); x = ns6? e.clientX: event.clientX; y = ns6? e.clientY: event.clientY; document.onmousemove=move; return false; } } document.onmousedown=drags; document.onmouseup=new Function("dragapproved=false"); // --> function showdiv() { var mydiv = document.getElementById("demo"); mydiv.style.visibility=""; mydiv.style.display=""; } </script> ------ PROBLEM I added a drop down function on the image in order to open different calculators. The system works however the calculator won't drop (doesn't deselect). Any ideas. New code. <a href="javascript:;" onMouseOver="MM_showMenu(window.mm_menu_1009090908_0,11,82,null,'image1')" onMouseOut="MM_startTimeout();"> <img src="images/groutculatorman.png" name="image1" width="114" height="85" border="0" id="image1"> </a> <div id="demo" style="visibility:hidden"> <div id="calculator" class="drag"> ------------- <script language="JavaScript1.2">mmLoadMenus();</script> <script type="text/javascript"> <!-- function mmLoadMenus() { if (window.mm_menu_1009090908_0) return; window.mm_menu_1009090908_0 = new Menu("root",135,18,"Verdana, Arial, Helvetica, sans-serif",12,"#FF0000","#FFFFFF","#FFFFFF","#000084","left","middle",3,0,1000,-5,7,true,true,true,0,false,true); mm_menu_1009090908_0.addMenuItem("Baseplate","showdiv()"); mm_menu_1009090908_0.addMenuItem("Tank/Anchorbolt","showdiv2()"); mm_menu_1009090908_0.addMenuItem("Tank/Circumference","showdiv3()"); mm_menu_1009090908_0.hideOnMouseOut=true; mm_menu_1009090908_0.bgColor='#555555'; mm_menu_1009090908_0.menuBorder=1; mm_menu_1009090908_0.menuLiteBgColor='#FFFFFF'; mm_menu_1009090908_0.menuBorderBgColor='#777777'; mm_menu_1009090908_0.writeMenus(); } // mmLoadMenus() </script> function closeCalculator() { document.getElementById("calculator").style.display = "none"; window.location.href = window.location.href;} var ie = document.all; var ns6 = document.getElementById && !document.all; var dragapproved=false; var z, x, y; function move(e) { if (dragapproved) { z.style.left=ns6? temp1+e.clientX-x: temp1+event.clientX-x; z.style.top=ns6? temp2+e.clientY-y : temp2+event.clientY-y; return false; } } function drags(e) { if (!ie&&!ns6) return; var firedobj = ns6? e.target : event.srcElement; var topelement = ns6? "HTML" : "BODY"; while (firedobj.tagName != topelement&&firedobj.className != "drag") { firedobj = ns6? firedobj.parentNode : firedobj.parentElement; } if (firedobj.className == "drag") { dragapproved = true; z = firedobj; temp1 = parseInt(z.style.left+0); temp2 = parseInt(z.style.top+0); x = ns6? e.clientX: event.clientX; y = ns6? e.clientY: event.clientY; document.onmousemove=move; return false; } } document.onmousedown=drags; document.onmouseup=new Function("dragapproved=false"); // --> function showdiv() { var mydiv = document.getElementById("demo"); mydiv.style.visibility=""; mydiv.style.display=""; } </script> Hello, I'm in need of help on my drag and drop code. How can I make 2 images (1 draggable, 1 static) each switch to alternate images when the draggable is dragged over the static?
Hey complete beginner to javascript here so sorry if I'm doing something stupid Basically I've tried to follow this guide to make it so that I can move an image on the page. I have a style tag in the head Code: <style type="text/css">.drag{position: relative;}</style> I have an image like this: Code: <img src="logo.png" class="drag" alt="logo" /> which is obviously in the body I copied and pasted the code given in the guide: Code: <script language="JavaScript" type="text/javascript"> <!-- var _startX = 0; // mouse starting positions var _startY = 0; var _offsetX = 0; // current element offset var _offsetY = 0; var _dragElement; // needs to be passed from OnMouseDown to OnMouseMove var _oldZIndex = 0; // we temporarily increase the z-index during drag var _debug = $('debug'); // makes life easier InitDragDrop(); function InitDragDrop() { document.onmousedown = OnMouseDown; document.onmouseup = OnMouseUp; } function OnMouseDown(e) { // IE is retarded and doesn't pass the event object if (e == null) e = window.event; // IE uses srcElement, others use target var target = e.target != null ? e.target : e.srcElement; _debug.innerHTML = target.className == 'drag' ? 'draggable element clicked' : 'NON-draggable element clicked'; // for IE, left click == 1 // for Firefox, left click == 0 if ((e.button == 1 && window.event != null || e.button == 0) && target.className == 'drag') { // grab the mouse position _startX = e.clientX; _startY = e.clientY; // grab the clicked element's position _offsetX = ExtractNumber(target.style.left); _offsetY = ExtractNumber(target.style.top); // bring the clicked element to the front while it is being dragged _oldZIndex = target.style.zIndex; target.style.zIndex = 10000; // we need to access the element in OnMouseMove _dragElement = target; // tell our code to start moving the element with the mouse document.onmousemove = OnMouseMove; // cancel out any text selections document.body.focus(); // prevent text selection in IE document.onselectstart = function () { return false; }; // prevent IE from trying to drag an image target.ondragstart = function() { return false; }; // prevent text selection (except IE) return false; } } function ExtractNumber(value) { var n = parseInt(value); return n == null || isNaN(n) ? 0 : n; } function OnMouseMove(e) { if (e == null) var e = window.event; // this is the actual "drag code" _dragElement.style.left = (_offsetX + e.clientX - _startX) + 'px'; _dragElement.style.top = (_offsetY + e.clientY - _startY) + 'px'; _debug.innerHTML = '(' + _dragElement.style.left + ', ' + _dragElement.style.top + ')'; } function OnMouseUp(e) { if (_dragElement != null) { _dragElement.style.zIndex = _oldZIndex; // we're done with these events until the next OnMouseDown document.onmousemove = null; document.onselectstart = null; _dragElement.ondragstart = null; // this is how we know we're not dragging _dragElement = null; _debug.innerHTML = 'mouse up'; } } //--> </script> I have tried putting the javascript in the head and the body but no matter where I put it, I can't drag and drop the image. What am I doing wrong? Thank you for your time There seems to be a lot out there, but I haven't found a javascript for a click and drag that has been bug free. Does anyone have any suggestions? The last one I had didn't work in Safari. Thanks so much for any help. Hello all, and thank you for your coments, I want to preserve a 16/9 aspect ratio to the window after any resize, making the width a function of the height. As I have a window.resizeTo() inside the window.onresize event function, the infinite loop is served. How may I quit it? Code: <html><head><title>Title</title><script languaje="javascript"> const c_ra=16/9; window.onresize = function WindowReSize() { var myWidth = 0, myHeight = 0; if( typeof( window.innerWidth ) == 'number' ) { //Non-IE // myWidth = window.innerWidth; myHeight = window.innerHeight; } else if( document.documentElement && ( document.documentElement.clientWidth || document.documentElement.clientHeight ) ) { //IE 6+ in 'standards compliant mode' // myWidth = document.documentElement.clientWidth; myHeight = document.documentElement.clientHeight; } myWidth = Math.floor(myHeight*c_ra); window.resizeTo(myWidth,myHeight); // ** CAUTION resize event in a onresize event handler ! }; </script></head><body><p>Hello World</p></body></html> i have this code i need to close the parent.html window when the child window opened, i need the code for that working well in IE and Firefox Parent.html <HTML> <SCRIPT TYPE="text/javascript"> function sendTo() { window.open('child.html','_blank','resizable=yes,width='+(screen.width-500)+',height='+(screen.height-500)+''); } </SCRIPT> <BODY > <form name="form"> <input type="text" value="" name="text1" id="pdetails1"> <input type="text" value="" name="text1" id="pdetails2"> </br> <input type="submit" value="submit" onClick="sendTo()"> </BODY> </HTML> child.html <html> <body> <form> <input type=text name="text5" value=""> <input type=submit name="submit"value="submit"> </form> </body> </html> I'm sure that you must be sick and tired of the drag & drop question and for that I apologise but I have not been able to find an answer to this particular requirement despite much reading. The object of this task is to create a very limited editor in javascript. I have a page with two DIVs in columns. The left DIV holds text and the right holds several images. The DIVs are populated as the page loads. There are a couple of buttons used to apply styles to the selected text, heading or description. Looking like this :- Code: <div id="details"> <p class="heading">text</p> <p class="desc">text</p> <p class="heading">text</p> <p class="desc">text</p> <p class="heading">text</p> <p class="desc">text</p> </div> Once the text has been formatted as above, I want to be able to drag the images into place in the text like this :- Code: <div id="details"> <p class="heading">text</p> <p class="desc">text</p> <p class="heading"><img src="photo.jpg">text</p> <p class="desc">text</p> <p class="heading">text</p> <p class="desc">text</p> </div> The images in the left DIV have been given float right in css. I have not been able to find a method of placing that image in position like that. I guess it doesn't have to be drag&drop, but that would be far easer for the operator. Can anyone point me in the right direction please but I beg, please be gentle I am a newbie at javascript. Many thanks. Edited to add: This only needs to work in FF. Hi all, I'm currently developing a drag on drag editor at work. I have a list of fields on the right which I drag onto a form and it adds the input object onto the form. I also have editable divs which I using to add text as a kind of very scaled down RTE. Rather than dragging a field the form, I could use the field as display only so I would like to embed this into the editable div as part the text. I'm thinking I could do something like facebook does where if I type a "@" then I could create a auto suggest to embed a field value into text but what i would like to do is drag the field into the text. So my question is this, is it possible to know the positon in the text of where I performed the drop, I suppose that would be where the mouseup occurs? Any thoughts much appericated, Thanks, Dale http://www.javascriptkit.com/howto/drag.shtml Has anyone modified this script to drag multiple items? can any one say me how to resize a div by mouse dragging in javascript........ ..first of all is it possible or not?? and if so , what should i do...... Hi. I'm trying to get drag and drop script working from this tutorial: http://www.webreference.com/programm...mn2/index.html I want to drag items between columns (DIV's). Here is my code: Code: document.onmousemove = mouseMove; document.onmouseup = mouseUp; document.onmousedown = mouseDown; window.onload = function(){ // Create our helper object that will show the item while dragging dragHelper = document.createElement('DIV'); dragHelper.style.cssText = 'position:absolute;display:none;'; CreateDragContainer( document.getElementById('DragContainer1'), document.getElementById('DragContainer2'), document.getElementById('DragContainer3') ); document.body.appendChild(dragHelper); } var mouseOffset = null; var iMouseDown = false; var lMouseState = false; var dragObject = null; // Demo 0 variables var DragDrops = []; var curTarget = null; var lastTarget = null; var dragHelper = null; var tempDiv = null; var rootParent = null; var rootSibling = null; function mouseCoords(ev){ if(ev.pageX || ev.pageY){ return {x:ev.pageX, y:ev.pageY}; } return { x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, y:ev.clientY + document.body.scrollTop - document.body.clientTop }; } document.onmouseup = mouseUp; var dragObject = null; function makeClickable(object){ object.onmousedown = function(){ dragObject = this; } } var dropTargets = []; function addDropTarget(dropTarget){ dropTargets.push(dropTarget); } function mouseUp(ev){ ev = ev || window.event; var mousePos = mouseCoords(ev); for(var i=0; i<dropTargets.length; i++){ var curTarget = dropTargets[i]; var targPos = getPosition(curTarget); var targWidth = parseInt(curTarget.offsetWidth); var targHeight = parseInt(curTarget.offsetHeight); if( (mousePos.x > targPos.x) && (mousePos.x < (targPos.x + targWidth)) && (mousePos.y > targPos.y) && (mousePos.y < (targPos.y + targHeight))){ // dragObject was dropped onto curTarget! } } dragObject = null; } var dragObject = null; var mouseOffset = null; function getMouseOffset(target, ev){ ev = ev || window.event; var docPos = getPosition(target); var mousePos = mouseCoords(ev); return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; } function getPosition(e){ var left = 0; var top = 0; while (e.offsetParent){ left += e.offsetLeft; top += e.offsetTop; e = e.offsetParent; } left += e.offsetLeft; top += e.offsetTop; return {x:left, y:top}; } function mouseMove(ev){ ev = ev || window.event; /* We are setting target to whatever item the mouse is currently on Firefox uses event.target here, MSIE uses event.srcElement */ var target = ev.target || ev.srcElement; var mousePos = mouseCoords(ev); // mouseOut event - fires if the item the mouse is on has changed if(lastTarget && (target!==lastTarget)){ // reset the classname for the target element var origClass = lastTarget.getAttribute('origClass'); if(origClass) lastTarget.className = origClass; } /* dragObj is the grouping our item is in (set from the createDragContainer function). if the item is not in a grouping we ignore it since it can't be dragged with this script. */ var dragObj = target.getAttribute('DragObj'); // if the mouse was moved over an element that is draggable if(dragObj!=null){ // mouseOver event - Change the item's class if necessary if(target!=lastTarget){ var oClass = target.getAttribute('overClass'); if(oClass){ target.setAttribute('origClass', target.className); target.className = oClass; } } // if the user is just starting to drag the element if(iMouseDown && !lMouseState){ // mouseDown target curTarget = target; // Record the mouse x and y offset for the element rootParent = curTarget.parentNode; rootSibling = curTarget.nextSibling; mouseOffset = getMouseOffset(target, ev); // We remove anything that is in our dragHelper DIV so we can put a new item in it. for(var i=0; i<dragHelper.childNodes.length; i++) dragHelper.removeChild(dragHelper.childNodes[i]); // Make a copy of the current item and put it in our drag helper. dragHelper.appendChild(curTarget.cloneNode(true)); dragHelper.style.display = 'block'; // set the class on our helper DIV if necessary var dragClass = curTarget.getAttribute('dragClass'); if(dragClass){ dragHelper.firstChild.className = dragClass; } // disable dragging from our helper DIV (it's already being dragged) dragHelper.firstChild.removeAttribute('DragObj'); /* Record the current position of all drag/drop targets related to the element. We do this here so that we do not have to do it on the general mouse move event which fires when the mouse moves even 1 pixel. If we don't do this here the script would run much slower. */ var dragConts = DragDrops[dragObj]; /* first record the width/height of our drag item. Then hide it since it is going to (potentially) be moved out of its parent. */ curTarget.setAttribute('startWidth', parseInt(curTarget.offsetWidth)); curTarget.setAttribute('startHeight', parseInt(curTarget.offsetHeight)); curTarget.style.display = 'none'; // loop through each possible drop container for(var i=0; i<dragConts.length; i++){ with(dragConts[i]){ var pos = getPosition(dragConts[i]); /* save the width, height and position of each container. Even though we are saving the width and height of each container back to the container this is much faster because we are saving the number and do not have to run through any calculations again. Also, offsetHeight and offsetWidth are both fairly slow. You would never normally notice any performance hit from these two functions but our code is going to be running hundreds of times each second so every little bit helps! Note that the biggest performance gain here, by far, comes from not having to run through the getPosition function hundreds of times. */ setAttribute('startWidth', parseInt(offsetWidth)); setAttribute('startHeight', parseInt(offsetHeight)); setAttribute('startLeft', pos.x); setAttribute('startTop', pos.y); } // loop through each child element of each container for(var j=0; j<dragConts[i].childNodes.length; j++){ with(dragConts[i].childNodes[j]){ if((nodeName=='#text') || (dragConts[i].childNodes[j]==curTarget)) continue; var pos = getPosition(dragConts[i].childNodes[j]); // save the width, height and position of each element setAttribute('startWidth', parseInt(offsetWidth)); setAttribute('startHeight', parseInt(offsetHeight)); setAttribute('startLeft', pos.x); setAttribute('startTop', pos.y); } } } } } // If we get in here we are dragging something if(curTarget){ // move our helper div to wherever the mouse is (adjusted by mouseOffset) dragHelper.style.top = mousePos.y - mouseOffset.y; dragHelper.style.left = mousePos.x - mouseOffset.x; var dragConts = DragDrops[curTarget.getAttribute('DragObj')]; var activeCont = null; var xPos = mousePos.x - mouseOffset.x + (parseInt(curTarget.getAttribute('startWidth')) /2); var yPos = mousePos.y - mouseOffset.y + (parseInt(curTarget.getAttribute('startHeight'))/2); // check each drop container to see if our target object is "inside" the container for(var i=0; i<dragConts.length; i++){ with(dragConts[i]){ if(((getAttribute('startLeft')) < xPos) && ((getAttribute('startTop')) < yPos) && ((getAttribute('startLeft') + getAttribute('startWidth')) > xPos) && ((getAttribute('startTop') + getAttribute('startHeight')) > yPos)){ /* our target is inside of our container so save the container into the activeCont variable and then exit the loop since we no longer need to check the rest of the containers */ activeCont = dragConts[i]; // exit the for loop break; } } } // Our target object is in one of our containers. Check to see where our div belongs if(activeCont){ // beforeNode will hold the first node AFTER where our div belongs var beforeNode = null; // loop through each child node (skipping text nodes). for(var i=activeCont.childNodes.length-1; i>=0; i--){ with(activeCont.childNodes[i]){ if(nodeName=='#text') continue; // if the current item is "After" the item being dragged if( curTarget != activeCont.childNodes[i] && ((getAttribute('startLeft') + getAttribute('startWidth')) > xPos) && ((getAttribute('startTop') + getAttribute('startHeight')) > yPos)){ beforeNode = activeCont.childNodes[i]; } } } // the item being dragged belongs before another item if(beforeNode){ if(beforeNode!=curTarget.nextSibling){ activeCont.insertBefore(curTarget, beforeNode); } // the item being dragged belongs at the end of the current container } else { if((curTarget.nextSibling) || (curTarget.parentNode!=activeCont)){ activeCont.appendChild(curTarget); } } // make our drag item visible if(curTarget.style.display!=''){ curTarget.style.display = ''; } } else { // our drag item is not in a container, so hide it. if(curTarget.style.display!='none'){ curTarget.style.display = 'none'; } } } // track the current mouse state so we can compare against it next time lMouseState = iMouseDown; // mouseMove target lastTarget = target; // track the current mouse state so we can compare against it next time lMouseState = iMouseDown; // this helps prevent items on the page from being highlighted while dragging return false; } function mouseUp(ev){ if(curTarget){ // hide our helper object - it is no longer needed dragHelper.style.display = 'none'; // if the drag item is invisible put it back where it was before moving it if(curTarget.style.display == 'none'){ if(rootSibling){ rootParent.insertBefore(curTarget, rootSibling); } else { rootParent.appendChild(curTarget); } } // make sure the drag item is visible curTarget.style.display = ''; } curTarget = null; iMouseDown = false; } function mouseDown(){ iMouseDown = true; if(lastTarget){ return false; } } function makeDraggable(item){ if(!item) return; item.onmousedown = function(ev){ dragObject = this; mouseOffset = getMouseOffset(this, ev); return false; } } Number.prototype.NaN0=function(){return isNaN(this)?0:this;} function CreateDragContainer(){ /* Create a new "Container Instance" so that items from one "Set" can not be dragged into items from another "Set" */ var cDrag = DragDrops.length; DragDrops[cDrag] = []; /* Each item passed to this function should be a "container". Store each of these items in our current container */ for(var i=0; i<arguments.length; i++){ var cObj = arguments[i]; DragDrops[cDrag].push(cObj); cObj.setAttribute('DropObj', cDrag); /* Every top level item in these containers should be draggable. Do this by setting the DragObj attribute on each item and then later checking this attribute in the mouseMove function */ for(var j=0; j<cObj.childNodes.length; j++){ // Firefox puts in lots of #text nodes...skip these if(cObj.childNodes[j].nodeName=='#text') continue; cObj.childNodes[j].setAttribute('DragObj', cDrag); } } } This script is working only particularly as You can see he http://lukasz.webh.pl/test.html Can anyone tell me please what is wrong with this script? Hi Folks, I've been trying to create a drag drop homepage like www.bbc.co.uk, google etc. I can get the basic drag and drop to work, but I can't get the layout to save anywhere. Can anyone please help? Here is what I have so far. http://www.sandwell.nhs.uk/test/test.html It uses Glow, which doesn't have any cookie functions apparantly. Could anyone please help me save my layout, any example code would be much appreciated Manu thanks Hi, I have the following code for drag and drop objects in any page. My target: I want to be able to drag and drop the advertisement images that come on top of the page. It works most of the time, but sometime page crashes. I use google chrome as a bookmarklet. Code: Code: javascript:var d=document,b=d.body,i="innerHTML",s="style",p="position",a="absolute",r="relative",w1="offsetWidth",w2="width",h1="offsetHeight",h2="height",t1="offsetTop",t2="top",l1="offsetLeft",l2="left",drag=false;function down(e){drag=true;z=event.srcElement;z[s][p]=r;x=event.clientX;y=event.clientY;zx=z[l1];zy=z[t1];d.onmousemove=move}function up(e){drag=false;}function move(e){if(drag){z[s][l2]=zx+event.clientX-x;z[s][t2]=zy+event.clientY-y}}document.onmousedown=down;document.onmouseup=up; Any improvements in the code is appreciated. Does anybody have a advanced better code, because I am just medium in javascript. Hi I need a help with my code. When i'm trying to put a picture in empty div it works fine, but when i put the second picture to the div where already is picture, then second picture "disappear". If i have only one div, then everything is ok, but with 2 or more divs i have issue. PHP Code: <div id="drop" ondrop="drop(event)" ondragover="allowDrop(event)"></div> <div id="drop2" ondrop="drop(event)" ondragover="allowDrop(event)"></div> <img id="drag1" src="http://images.photo.bikestats.eu/zdjecie,600,79346,20091201,zdjecia-wiewiorek.jpg" draggable="true" ondragstart="drag(event)" width="80" height="80"> <img id="drag2" src="http://www.tech-blog.pl/wordpress/wp-content/uploads/2011/12/gaba-16-12-2011.jpg" draggable="true" ondragstart="drag(event)" width="80" height="80"> <style> #drop { border: 1px solid black; width:80px; height:80px; } #drop2 { border: 1px solid black; width:80px; height:80px; } </style> <script> function allowDrop(ev) { ev.preventDefault(); } function drag(ev) { ev.dataTransfer.setData("text/html", ev.target.id); } function drop(ev) { ev.preventDefault(); var data = ev.dataTransfer.getData("text/html"); var parent = ev.target.parentNode; if( parent.id == 'drop' ) { parent.removeChild(ev.target); parent.appendChild(document.getElementById(data)); } else ev.target.appendChild(document.getElementById(data)); } </script> Hello CodingForums! I need some help with drag & drop links / downloads. I would like an example like the following website; http://panic.com/ All, I'm trying to create a calendar application that users can upload pictures and then put them on a calendar. I'd like to display all of the images and then drag them from one pane to the calendar. I'd like it to be something similar to the following link: http://www.vistaprint.com/studio/cal...id=button&rd=2 Does anyone have any scripts that can do the drag and drop or could you possibly give me an idea on where to start with something like this? I really appreciate the help in advance! Thanks! |